Merge pull request #14603 from Putnam3145/fix-base-option
Activity tracking; traitor class tweaks
This commit is contained in:
@@ -111,6 +111,7 @@ GLOBAL_LIST_EMPTY(antagonists)
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var/datum/skill_modifier/job/M = GLOB.skill_modifiers[GET_SKILL_MOD_ID(A, type)]
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if(istype(M))
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M.name = "[name] Training"
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owner.AddComponent(/datum/component/activity)
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SEND_SIGNAL(owner.current, COMSIG_MOB_ANTAG_ON_GAIN, src)
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/datum/antagonist/proc/is_banned(mob/M)
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@@ -141,6 +142,7 @@ GLOBAL_LIST_EMPTY(antagonists)
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var/datum/team/team = get_team()
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if(team)
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team.remove_member(owner)
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// we don't remove the activity component on purpose--no real point to it
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qdel(src)
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/datum/antagonist/proc/greet()
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@@ -511,8 +511,7 @@
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/obj/item/abductor/baton/proc/StunAttack(mob/living/L,mob/living/user)
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L.lastattacker = user.real_name
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L.lastattackerckey = user.ckey
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L.set_last_attacker(user)
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L.adjustStaminaLoss(35) //because previously it took 5-6 hits to actually "incapacitate" someone for the purposes of the sleep inducement
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L.DefaultCombatKnockdown(140)
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@@ -385,8 +385,7 @@
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qdel(src)
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return
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log_combat(user, M, "used a cult spell on", source.name, "")
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M.lastattacker = user.real_name
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M.lastattackerckey = user.ckey
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M.set_last_attacker(user)
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/obj/item/melee/blood_magic/afterattack(atom/target, mob/living/carbon/user, proximity)
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. = ..()
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@@ -1,30 +1,7 @@
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/datum/traitor_class/human/assassin
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/datum/traitor_class/human/subterfuge/assassin
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name = "Donk Co Operative"
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employer = "Donk Corporation"
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weight = 0
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weight = 6
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chaos = 1
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threat = 2
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/datum/traitor_class/human/assassin/forge_single_objective(datum/antagonist/traitor/T)
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.=1
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var/permakill_prob = 20
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var/datum/game_mode/dynamic/mode
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if(istype(SSticker.mode,/datum/game_mode/dynamic))
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mode = SSticker.mode
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permakill_prob = max(0,mode.threat_level-50)
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var/list/active_ais = active_ais()
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if(active_ais.len && prob(100/GLOB.joined_player_list.len))
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var/datum/objective/destroy/destroy_objective = new
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destroy_objective.owner = T.owner
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destroy_objective.find_target()
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T.add_objective(destroy_objective)
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else if(prob(permakill_prob))
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var/datum/objective/assassinate/kill_objective = new
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kill_objective.owner = T.owner
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kill_objective.find_target()
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T.add_objective(kill_objective)
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else
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var/datum/objective/assassinate/once/kill_objective = new
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kill_objective.owner = T.owner
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kill_objective.find_target()
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T.add_objective(kill_objective)
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assassin_prob = 70
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@@ -1,12 +1,12 @@
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/datum/traitor_class/human/freeform
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name = "Waffle Co Agent"
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employer = "Waffle Company"
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weight = 0 // should not spawn in unless admins bus something in the traitor panel with setting traitor classes
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weight = 5
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chaos = 0
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/datum/traitor_class/human/freeform/forge_objectives(datum/antagonist/traitor/T)
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var/datum/objective/escape/O = new
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O.explanation_text = "You have no explicit goals! While we don't approve of mindless slaughter, you may antagonize nanotrasen any way you wish! Make sure to escape alive and not in custody, though!"
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var/datum/objective/freedom/O = new
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O.explanation_text = "You have no explicit goals! While we don't approve of mindless slaughter, you may antagonize nanotrasen any way you wish! Don't get captured or killed, but if you've done nothing, you'll be in trouble!"
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O.owner = T.owner
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T.add_objective(O)
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return
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@@ -13,8 +13,12 @@
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T.assign_exchange_role(SSticker.mode.exchange_blue)
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objective_count += 1 //Exchange counts towards number of objectives
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var/toa = CONFIG_GET(number/traitor_objectives_amount)
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var/attempts = 0
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for(var/i = objective_count, i < toa, i++)
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forge_single_objective(T)
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var/success = FALSE
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while(!success && attempts < max(toa*10, 100))
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success = forge_single_objective(T)
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attempts += 1
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if(!(locate(/datum/objective/escape) in T.objectives))
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var/datum/objective/escape/escape_objective = new
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escape_objective.owner = T.owner
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@@ -1,12 +1,11 @@
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/datum/traitor_class/human/subterfuge
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name = "MI13 Operative"
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employer = "MI13"
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weight = 36
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weight = 25
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chaos = -5
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var/assassin_prob = 25
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/datum/traitor_class/human/subterfuge/forge_single_objective(datum/antagonist/traitor/T)
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.=1
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var/assassin_prob = 30
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var/datum/game_mode/dynamic/mode
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if(istype(SSticker.mode,/datum/game_mode/dynamic))
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mode = SSticker.mode
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@@ -16,24 +15,31 @@
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kill_objective.owner = T.owner
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kill_objective.find_target()
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T.add_objective(kill_objective)
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return TRUE
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else
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var/list/weights = list()
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weights["sabo"] = length(subtypesof(/datum/sabotage_objective))
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weights["steal"] = length(subtypesof(/datum/objective_item/steal))
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var/datum/objective/sabotage/sabotage_objective = new
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sabotage_objective.owner = T.owner
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if(sabotage_objective.find_target())
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weights["sabo"] = length(subtypesof(/datum/objective_item/steal))
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var/datum/objective/steal/steal_objective = new
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steal_objective.owner = T.owner
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if(steal_objective.find_target())
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weights["steal"] = length(subtypesof(/datum/objective_item/steal))
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weights["download"] = !(locate(/datum/objective/download) in T.objectives || (T.owner.assigned_role in list("Research Director", "Scientist", "Roboticist")))
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switch(pickweight(weights))
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if("sabo")
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var/datum/objective/sabotage/sabotage_objective = new
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sabotage_objective.owner = T.owner
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sabotage_objective.find_target()
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T.add_objective(sabotage_objective)
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qdel(steal_objective)
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return TRUE
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if("steal")
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var/datum/objective/steal/steal_objective = new
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steal_objective.owner = T.owner
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steal_objective.find_target()
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T.add_objective(steal_objective)
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qdel(sabotage_objective)
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return TRUE
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if("download")
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var/datum/objective/download/download_objective = new
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download_objective.owner = T.owner
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download_objective.gen_amount_goal()
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T.add_objective(download_objective)
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return TRUE
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return FALSE
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@@ -7,7 +7,8 @@ GLOBAL_LIST_EMPTY(traitor_classes)
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var/chaos = 0
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var/threat = 0
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var/TC = 20
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/// Minimum players for this to randomly roll via get_random_traitor_class().
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var/processing = FALSE
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/// Minimum players for this to randomly roll via get_random_traitor_kind().
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var/min_players = 0
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var/list/uplink_filters
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@@ -43,4 +44,6 @@ GLOBAL_LIST_EMPTY(traitor_classes)
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/datum/traitor_class/proc/clean_up_traitor(datum/antagonist/traitor/T)
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// Any effects that need to be cleaned up if traitor class is being swapped.
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/datum/traitor_class/proc/on_process(/datum/antagonist/traitor/T)
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// only for processing traitor classes; runs once an SSprocessing tick
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@@ -26,6 +26,8 @@
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if(traitor_kind)
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traitor_kind.remove_innate_effects(owner.current)
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traitor_kind.clean_up_traitor(src)
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if(traitor_kind.processing)
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STOP_PROCESSING(SSprocessing, src)
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swap_from_old = TRUE
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traitor_kind = GLOB.traitor_classes[kind]
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traitor_kind.apply_innate_effects(owner.current)
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@@ -33,11 +35,16 @@
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for(var/O in objectives)
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qdel(O)
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traitor_kind.forge_objectives(src)
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if(traitor_kind.processing)
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START_PROCESSING(SSprocessing, src)
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if(swap_from_old)
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traitor_kind.finalize_traitor(src)
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traitor_kind.greet(src)
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owner.announce_objectives()
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/datum/antagonist/traitor/process()
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traitor_kind.on_process(src)
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/proc/get_random_traitor_kind(var/list/blacklist = list())
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var/chaos_weight = 0
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if(istype(SSticker.mode,/datum/game_mode/dynamic))
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