Update dance_machine.dm
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@@ -368,13 +368,9 @@
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M.lying_fix()
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<<<<<<< HEAD
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/obj/machinery/disco/proc/dance4(var/mob/living/M)
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//var/speed = rand(1,3) // CIT CHANGE
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=======
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/obj/machinery/jukebox/disco/proc/dance4(var/mob/living/M)
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var/speed = rand(1,3)
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>>>>>>> 4471461... Refactors Dance Machine + deletes a bunch of sound files (#36815)
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//var/speed = rand(1,3) CIT CHANGE -- comments this out to prevent compiling errors
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set waitfor = 0
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/*var/time = 30 CIT CHANGE -- replaces dance4 with rapid spinning so that disco balls dont make weird shit happen
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while(time)
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