[MIRROR] Fix inconsistent energy gun suicide (#7012)

* Fix inconsistent energy gun suicide (#38252)

* Fix inconsistent energy gun suicide
This commit is contained in:
CitadelStationBot
2018-06-05 13:18:27 -05:00
committed by kevinz000
parent fbe49fece0
commit eb2368be03
+3 -3
View File
@@ -166,8 +166,8 @@
/obj/item/gun/energy/ui_action_click()
toggle_gunlight()
/obj/item/gun/energy/suicide_act(mob/user)
if (can_shoot() && can_trigger_gun(user))
/obj/item/gun/energy/suicide_act(mob/living/user)
if (istype(user) && can_shoot() && can_trigger_gun(user) && user.get_bodypart(BODY_ZONE_HEAD))
user.visible_message("<span class='suicide'>[user] is putting the barrel of [src] in [user.p_their()] mouth. It looks like [user.p_theyre()] trying to commit suicide!</span>")
sleep(25)
if(user.is_holding(src))
@@ -181,7 +181,7 @@
user.visible_message("<span class='suicide'>[user] panics and starts choking to death!</span>")
return(OXYLOSS)
else
user.visible_message("<span class='suicide'>[user] is pretending to blow [user.p_their()] brains out with [src]! It looks like [user.p_theyre()] trying to commit suicide!</b></span>")
user.visible_message("<span class='suicide'>[user] is pretending to melt [user.p_their()] face off with [src]! It looks like [user.p_theyre()] trying to commit suicide!</b></span>")
playsound(src, "gun_dry_fire", 30, 1)
return (OXYLOSS)