Merge pull request #11002 from BlackMajor/walkerbois
Makes the Ash Walker camp a static spawn in lavaland.
This commit is contained in:
+2096
-640
File diff suppressed because it is too large
Load Diff
@@ -51,14 +51,17 @@
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move_resist = MOVE_FORCE_NORMAL
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density = FALSE
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short_desc = "You are an ash walker. Your tribe worships the Necropolis."
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flavour_text = "The wastes are sacred ground, its monsters a blessed bounty. You would never leave its sacred ground. \
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You have seen lights in the distance... they foreshadow the arrival of outsiders that seek to tear apart the Necropolis and its domain. \
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Fresh sacrifices for your nest."
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flavour_text = "The wastes are sacred ground, its monsters a blessed bounty. You would never willingly leave your homeland behind. \
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You have seen lights in the distance... they foreshadow the arrival of outsiders to your domain. \
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Ensure your nest remains protected at all costs."
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assignedrole = "Ash Walker"
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/obj/effect/mob_spawn/human/ash_walker/special(mob/living/new_spawn)
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new_spawn.real_name = random_unique_lizard_name(gender)
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to_chat(new_spawn, "<b>Drag the corpses of men and beasts to your nest. It will absorb them to create more of your kind. Glory to the Necropolis!</b>")
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if(is_mining_level(z))
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to_chat(new_spawn, "<b>Drag the corpses of men and beasts to your nest. It will absorb them to create more of your kind. Glory to the Necropolis!</b>")
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else
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to_chat(new_spawn, "<span class='userdanger'>You have been born outside of your natural home! Whether you decide to return home, or make due with your new home is your own decision.</span>")
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new_spawn.grant_language(/datum/language/draconic)
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var/datum/language_holder/holder = new_spawn.get_language_holder()
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@@ -22,6 +22,8 @@
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var/static/mutable_appearance/dais_overlay
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var/obj/structure/opacity_blocker/sight_blocker
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var/sight_blocker_distance = 1
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var/uses
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var/ashwalker_only = FALSE
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/obj/structure/necropolis_gate/Initialize()
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. = ..()
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@@ -87,9 +89,13 @@
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//ATTACK HAND IGNORING PARENT RETURN VALUE
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/obj/structure/necropolis_gate/attack_hand(mob/user)
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if(locked)
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if(locked || uses == 0)
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to_chat(user, "<span class='boldannounce'>It's [open ? "stuck open":"locked"].</span>")
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return
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if(ashwalker_only)
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if(!(user.mind.assigned_role == "Ash Walker"))
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to_chat(user, "<span class='boldannounce'>The gate screeches in an incoherant language!</span>")
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return
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toggle_the_gate(user)
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return ..()
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@@ -131,12 +137,18 @@
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density = FALSE
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sleep(5)
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open = TRUE
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if(uses && uses > 0)
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uses -= 1
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changing_openness = FALSE
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return TRUE
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/obj/structure/necropolis_gate/locked
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locked = TRUE
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/obj/structure/necropolis_gate/ashwalker
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uses = 1
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ashwalker_only = TRUE
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GLOBAL_DATUM(necropolis_gate, /obj/structure/necropolis_gate/legion_gate)
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/obj/structure/necropolis_gate/legion_gate
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desc = "A tremendous, impossibly large gateway, set into a massive tower of stone."
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