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@@ -33,4 +33,8 @@
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#define STATUS_EFFECT_SIGILMARK /datum/status_effect/sigil_mark
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#define STATUS_EFFECT_BELLIGERENT /datum/status_effect/belligerent //forces the affected to walk, doing damage if they try to run
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#define STATUS_EFFECT_MANIAMOTOR /datum/status_effect/maniamotor //disrupts, damages, and confuses the affected as long as they're in range of the motor
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#define MAX_MANIA_SEVERITY 100 //how high the mania severity can go
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#define MANIA_DAMAGE_TO_CONVERT 90 //how much damage is required before it'll convert affected targets
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#define STATUS_EFFECT_HISWRATH /datum/status_effect/his_wrath //His Wrath.
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@@ -76,3 +76,89 @@
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/datum/status_effect/belligerent/on_remove()
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if(owner.m_intent == MOVE_INTENT_WALK)
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owner.toggle_move_intent()
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/datum/status_effect/maniamotor
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id = "maniamotor"
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duration = -1
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tick_interval = 10
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status_type = STATUS_EFFECT_MULTIPLE
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alert_type = null
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var/obj/structure/destructible/clockwork/powered/mania_motor/motor
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var/severity = 0 //goes up to a maximum of MAX_MANIA_SEVERITY
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var/warned_turnoff = FALSE //if we've warned that the motor is off
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var/warned_outofsight = FALSE //if we've warned that the target is out of sight of the motor
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var/static/list/mania_messages = list("Go nuts.", "Take a crack at crazy.", "Make a bid for insanity.", "Get kooky.", "Move towards mania.", "Become bewildered.", "Wax wild.", \
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"Go round the bend.", "Land in lunacy.", "Try dementia.", "Strive to get a screw loose.", "Advance forward.", "Approach the transmitter.", "Touch the antennae.", \
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"Move towards the mania motor.", "Come closer.", "Get over here already!", "Keep your eyes on the motor.")
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var/static/list/flee_messages = list("Oh, NOW you flee.", "Get back here!", "If you were smarter, you'd come back.", "Only fools run.", "You'll be back.")
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var/static/list/turnoff_messages = list("Why would they turn it-", "What are these idi-", "Fools, fools, all of-", "Are they trying to c-", "All this effort just f-")
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var/static/list/powerloss_messages = list("\"Oh, the id**ts di***t s***e en**** pow**...\"", "\"D*dn't **ey mak* an **te***c*i*n le**?\"", "\"The** f**ls for**t t* make a ***** *f-\"", \
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"\"No, *O, you **re so cl***-\"", "You hear a yell of frustration, cut off by static.")
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/datum/status_effect/maniamotor/Destroy()
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motor = null
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return ..()
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/datum/status_effect/maniamotor/tick()
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var/is_servant = is_servant_of_ratvar(owner)
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var/span_part = severity > 50 ? "" : "_small" //let's save like one check
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if(QDELETED(motor))
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if(!is_servant)
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to_chat(owner, "<span class='sevtug[span_part]'>You feel a frustrated voice quietly fade from your mind...</span>")
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qdel(src)
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return
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if(!motor.active) //it being off makes it fall off much faster
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if(!is_servant && !warned_turnoff)
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if(motor.total_accessable_power() > motor.mania_cost)
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to_chat(owner, "<span class='sevtug[span_part]'>\"[text2ratvar(pick(turnoff_messages))]\"</span>")
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else
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to_chat(owner, "<span class='sevtug[span_part]'>[text2ratvar(pick(powerloss_messages))]</span>")
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warned_turnoff = TRUE
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severity = max(severity - 2, 0)
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if(!severity)
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qdel(src)
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return
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else
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if(prob(severity * 2))
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warned_turnoff = FALSE
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if(!(owner in viewers(7, motor))) //not being in range makes it fall off slightly faster
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if(!is_servant && !warned_outofsight)
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to_chat(owner, "<span class='sevtug[span_part]'>\"[text2ratvar(pick(flee_messages))]\"</span>")
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warned_outofsight = TRUE
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severity = max(severity - 1, 0)
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if(!severity)
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qdel(src)
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return
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else if(prob(severity * 2))
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warned_outofsight = FALSE
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if(is_servant) //heals servants of braindamage, hallucination, druggy, dizziness, and confusion
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if(owner.hallucination)
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owner.hallucination = 0
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if(owner.druggy)
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owner.adjust_drugginess(-owner.druggy)
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if(owner.dizziness)
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owner.dizziness = 0
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if(owner.confused)
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owner.confused = 0
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severity = 0
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else if(!owner.null_rod_check() && owner.stat != DEAD && severity)
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var/static/hum = get_sfx('sound/effects/screech.ogg') //same sound for every proc call
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if(owner.getToxLoss() > MANIA_DAMAGE_TO_CONVERT)
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if(is_eligible_servant(owner))
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to_chat(owner, "<span class='sevtug[span_part]'>\"[text2ratvar("You are mine and his, now.")]\"</span>")
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add_servant_of_ratvar(owner)
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owner.Paralyse(5)
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else
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if(prob(severity * 0.15))
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to_chat(owner, "<span class='sevtug[span_part]'>\"[text2ratvar(pick(mania_messages))]\"</span>")
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owner.playsound_local(get_turf(motor), hum, severity, 1)
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owner.adjust_drugginess(Clamp(max(severity * 0.075, 1), 0, max(0, 50 - owner.druggy))) //7.5% of severity per second, minimum 1
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if(owner.hallucination < 50)
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owner.hallucination = min(owner.hallucination + max(severity * 0.075, 1), 50) //7.5% of severity per second, minimum 1
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if(owner.dizziness < 50)
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owner.dizziness = min(owner.dizziness + round(severity * 0.05, 1), 50) //5% of severity per second above 10 severity
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if(owner.confused < 25)
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owner.confused = min(owner.confused + round(severity * 0.025, 1), 25) //2.5% of severity per second above 20 severity
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owner.adjustToxLoss(severity * 0.02, TRUE, TRUE) //2% of severity per second
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severity--
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