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@@ -33,4 +33,8 @@
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#define STATUS_EFFECT_SIGILMARK /datum/status_effect/sigil_mark
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#define STATUS_EFFECT_BELLIGERENT /datum/status_effect/belligerent //forces the affected to walk, doing damage if they try to run
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#define STATUS_EFFECT_MANIAMOTOR /datum/status_effect/maniamotor //disrupts, damages, and confuses the affected as long as they're in range of the motor
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#define MAX_MANIA_SEVERITY 100 //how high the mania severity can go
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#define MANIA_DAMAGE_TO_CONVERT 90 //how much damage is required before it'll convert affected targets
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#define STATUS_EFFECT_HISWRATH /datum/status_effect/his_wrath //His Wrath.
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