[MIRROR] cryotube pod improvements (#1681)
* Bay-like cryotube pods * Update cryo.dm * Delete cryo.dm.rej * Delete cryo.dm * cryogenics.dmi
This commit is contained in:
committed by
Poojawa
parent
237691f6fd
commit
ec253c4e28
@@ -1,365 +1,382 @@
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/obj/machinery/atmospherics/components/unary/cryo_cell
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name = "cryo cell"
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icon = 'icons/obj/cryogenics.dmi'
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icon_state = "pod0"
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density = 1
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anchored = 1
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obj_integrity = 350
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max_integrity = 350
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armor = list(melee = 0, bullet = 0, laser = 0, energy = 100, bomb = 0, bio = 100, rad = 100, fire = 30, acid = 30)
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layer = ABOVE_WINDOW_LAYER
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var/on = FALSE
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state_open = FALSE
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var/autoeject = FALSE
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var/volume = 100
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var/running_bob_animation = FALSE
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var/efficiency = 1
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var/sleep_factor = 750
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var/paralyze_factor = 1000
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var/heat_capacity = 20000
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var/conduction_coefficient = 0.30
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var/obj/item/weapon/reagent_containers/glass/beaker = null
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var/reagent_transfer = 0
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var/obj/item/device/radio/radio
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var/radio_key = /obj/item/device/encryptionkey/headset_med
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var/radio_channel = "Medical"
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#define CRYOMOBS 'icons/obj/cryo_mobs.dmi'
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/obj/machinery/atmospherics/components/unary/cryo_cell
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name = "cryo cell"
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icon = 'icons/obj/cryogenics.dmi'
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icon_state = "pod-off"
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density = 1
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anchored = 1
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obj_integrity = 350
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max_integrity = 350
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armor = list(melee = 0, bullet = 0, laser = 0, energy = 100, bomb = 0, bio = 100, rad = 100, fire = 30, acid = 30)
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var/on = FALSE
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state_open = FALSE
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var/autoeject = FALSE
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var/volume = 100
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var/efficiency = 1
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var/sleep_factor = 750
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var/paralyze_factor = 1000
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var/heat_capacity = 20000
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var/conduction_coefficient = 0.30
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var/obj/item/weapon/reagent_containers/glass/beaker = null
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var/reagent_transfer = 0
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var/obj/item/device/radio/radio
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var/radio_key = /obj/item/device/encryptionkey/headset_med
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var/radio_channel = "Medical"
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var/running_bob_anim = FALSE
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/obj/machinery/atmospherics/components/unary/cryo_cell/Initialize()
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. = ..()
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initialize_directions = dir
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initialize_directions = dir
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var/obj/item/weapon/circuitboard/machine/cryo_tube/B = new
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B.apply_default_parts(src)
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radio = new(src)
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radio.keyslot = new radio_key
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radio.subspace_transmission = 1
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radio.canhear_range = 0
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radio.recalculateChannels()
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/obj/item/weapon/circuitboard/machine/cryo_tube
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name = "Cryotube (Machine Board)"
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build_path = /obj/machinery/atmospherics/components/unary/cryo_cell
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origin_tech = "programming=4;biotech=3;engineering=4;plasmatech=3"
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req_components = list(
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/obj/item/weapon/stock_parts/matter_bin = 1,
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/obj/item/stack/cable_coil = 1,
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/obj/item/weapon/stock_parts/console_screen = 1,
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/obj/item/stack/sheet/glass = 2)
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/obj/machinery/atmospherics/components/unary/cryo_cell/on_construction()
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..(dir, dir)
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/obj/machinery/atmospherics/components/unary/cryo_cell/RefreshParts()
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var/C
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for(var/obj/item/weapon/stock_parts/matter_bin/M in component_parts)
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C += M.rating
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efficiency = initial(efficiency) * C
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sleep_factor = initial(sleep_factor) * C
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paralyze_factor = initial(paralyze_factor) * C
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heat_capacity = initial(heat_capacity) / C
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conduction_coefficient = initial(conduction_coefficient) * C
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/obj/machinery/atmospherics/components/unary/cryo_cell/Destroy()
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qdel(radio)
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radio = null
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if(beaker)
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qdel(beaker)
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beaker = null
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return ..()
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/obj/machinery/atmospherics/components/unary/cryo_cell/contents_explosion(severity, target)
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..()
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if(beaker)
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beaker.ex_act(severity, target)
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/obj/machinery/atmospherics/components/unary/cryo_cell/handle_atom_del(atom/A)
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..()
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if(A == beaker)
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beaker = null
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updateUsrDialog()
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/obj/machinery/atmospherics/components/unary/cryo_cell/on_deconstruction()
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if(beaker)
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beaker.forceMove(loc)
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beaker = null
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/obj/machinery/atmospherics/components/unary/cryo_cell/update_icon()
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handle_update_icon()
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/obj/machinery/atmospherics/components/unary/cryo_cell/proc/handle_update_icon() //making another proc to avoid spam in update_icon
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overlays.Cut() //empty the overlay proc, just in case
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if(panel_open)
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icon_state = "pod0-o"
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else if(state_open)
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icon_state = "pod0"
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else if(on && is_operational())
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if(occupant)
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var/image/pickle = image(occupant.icon, occupant.icon_state)
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pickle.overlays = occupant.overlays
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pickle.pixel_y = 22
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overlays += pickle
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icon_state = "pod1"
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var/up = 0 //used to see if we are going up or down, 1 is down, 2 is up
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spawn(0) // Without this, the icon update will block. The new thread will die once the occupant leaves.
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running_bob_animation = TRUE
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while(occupant)
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overlays -= "lid1" //have to remove the overlays first, to force an update- remove cloning pod overlay
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overlays -= pickle //remove mob overlay
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switch(pickle.pixel_y) //this looks messy as fuck but it works, switch won't call itself twice
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if(23) //inbetween state, for smoothness
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switch(up) //this is set later in the switch, to keep track of where the mob is supposed to go
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if(2) //2 is up
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pickle.pixel_y = 24 //set to highest
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if(1) //1 is down
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pickle.pixel_y = 22 //set to lowest
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if(22) //mob is at it's lowest
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pickle.pixel_y = 23 //set to inbetween
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up = 2 //have to go up
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if(24) //mob is at it's highest
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pickle.pixel_y = 23 //set to inbetween
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up = 1 //have to go down
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overlays += pickle //re-add the mob to the icon
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overlays += "lid1" //re-add the overlay of the pod, they are inside it, not floating
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sleep(7) //don't want to jiggle violently, just slowly bob
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return
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running_bob_animation = FALSE
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else
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icon_state = "pod1"
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overlays += "lid0" //have to remove the overlays first, to force an update- remove cloning pod overlay
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else
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icon_state = "pod0"
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overlays += "lid0" //if no occupant, just put the lid overlay on, and ignore the rest
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/obj/machinery/atmospherics/components/unary/cryo_cell/process()
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..()
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if(!on)
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return
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if(!is_operational())
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on = FALSE
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update_icon()
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return
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var/datum/gas_mixture/air1 = AIR1
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var/turf/T = get_turf(src)
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if(occupant)
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var/mob/living/mob_occupant = occupant
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if(mob_occupant.health >= mob_occupant.getMaxHealth()) // Don't bother with fully healed people.
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on = FALSE
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update_icon()
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playsound(T, 'sound/machines/cryo_warning.ogg', volume) // Bug the doctors.
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radio.talk_into(src, "Patient fully restored", radio_channel, get_spans(), get_default_language())
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if(autoeject) // Eject if configured.
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radio.talk_into(src, "Auto ejecting patient now", radio_channel, get_spans(), get_default_language())
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open_machine()
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return
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else if(mob_occupant.stat == DEAD) // We don't bother with dead people.
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return
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if(autoeject) // Eject if configured.
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open_machine()
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return
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if(air1.gases.len)
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if(mob_occupant.bodytemperature < T0C) // Sleepytime. Why? More cryo magic.
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mob_occupant.Sleeping((mob_occupant.bodytemperature / sleep_factor) * 100)
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mob_occupant.Paralyse((mob_occupant.bodytemperature / paralyze_factor) * 100)
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if(beaker)
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if(reagent_transfer == 0) // Magically transfer reagents. Because cryo magic.
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beaker.reagents.trans_to(occupant, 1, 10 * efficiency) // Transfer reagents, multiplied because cryo magic.
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beaker.reagents.reaction(occupant, VAPOR)
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air1.gases["o2"][MOLES] -= 2 / efficiency // Lets use gas for this.
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if(++reagent_transfer >= 10 * efficiency) // Throttle reagent transfer (higher efficiency will transfer the same amount but consume less from the beaker).
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reagent_transfer = 0
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return 1
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/obj/machinery/atmospherics/components/unary/cryo_cell/process_atmos()
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..()
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if(!on)
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return
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var/datum/gas_mixture/air1 = AIR1
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if(!NODE1 || !AIR1 || !air1.gases.len || air1.gases["o2"][MOLES] < 5) // Turn off if the machine won't work.
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on = FALSE
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update_icon()
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return
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if(occupant)
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var/mob/living/mob_occupant = occupant
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var/cold_protection = 0
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var/mob/living/carbon/human/H = occupant
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if(istype(H))
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cold_protection = H.get_cold_protection(air1.temperature)
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var/temperature_delta = air1.temperature - mob_occupant.bodytemperature // The only semi-realistic thing here: share temperature between the cell and the occupant.
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if(abs(temperature_delta) > 1)
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var/air_heat_capacity = air1.heat_capacity()
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var/heat = ((1 - cold_protection) / 10 + conduction_coefficient) \
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* temperature_delta * \
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(air_heat_capacity * heat_capacity / (air_heat_capacity + heat_capacity))
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air1.temperature = max(air1.temperature - heat / air_heat_capacity, TCMB)
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mob_occupant.bodytemperature = max(mob_occupant.bodytemperature + heat / heat_capacity, TCMB)
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air1.gases["o2"][MOLES] -= 0.5 / efficiency // Magically consume gas? Why not, we run on cryo magic.
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/obj/machinery/atmospherics/components/unary/cryo_cell/power_change()
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..()
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update_icon()
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/obj/machinery/atmospherics/components/unary/cryo_cell/relaymove(mob/user)
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container_resist(user)
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/obj/machinery/atmospherics/components/unary/cryo_cell/open_machine(drop = 0)
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if(!state_open && !panel_open)
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on = FALSE
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..()
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for(var/mob/M in contents) //only drop mobs
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M.forceMove(get_turf(src))
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if(isliving(M))
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var/mob/living/L = M
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L.update_canmove()
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occupant = null
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/obj/machinery/atmospherics/components/unary/cryo_cell/close_machine(mob/living/carbon/user)
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if((isnull(user) || istype(user)) && state_open && !panel_open)
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..(user)
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return occupant
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/obj/machinery/atmospherics/components/unary/cryo_cell/container_resist(mob/living/user)
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to_chat(user, "<span class='notice'>You struggle inside the cryotube, kicking the release with your foot... (This will take around 30 seconds.)</span>")
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audible_message("<span class='notice'>You hear a thump from [src].</span>")
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if(do_after(user, 300))
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if(occupant == user) // Check they're still here.
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open_machine()
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/obj/machinery/atmospherics/components/unary/cryo_cell/examine(mob/user)
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..()
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if(occupant)
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if(on)
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to_chat(user, "Someone's inside [src]!")
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else
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to_chat(user, "You can barely make out a form floating in [src].")
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else
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to_chat(user, "[src] seems empty.")
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/obj/machinery/atmospherics/components/unary/cryo_cell/MouseDrop_T(mob/target, mob/user)
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if(user.stat || user.lying || !Adjacent(user) || !user.Adjacent(target) || !iscarbon(target) || !user.IsAdvancedToolUser())
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return
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close_machine(target)
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/obj/machinery/atmospherics/components/unary/cryo_cell/attackby(obj/item/I, mob/user, params)
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if(istype(I, /obj/item/weapon/reagent_containers/glass))
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. = 1 //no afterattack
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if(beaker)
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to_chat(user, "<span class='warning'>A beaker is already loaded into [src]!</span>")
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return
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if(!user.drop_item())
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return
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beaker = I
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I.loc = src
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user.visible_message("[user] places [I] in [src].", \
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"<span class='notice'>You place [I] in [src].</span>")
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var/reagentlist = pretty_string_from_reagent_list(I.reagents.reagent_list)
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log_game("[key_name(user)] added an [I] to cyro containing [reagentlist]")
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return
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if(!on && !occupant && !state_open)
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if(default_deconstruction_screwdriver(user, "pod0-o", "pod0", I))
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return
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if(exchange_parts(user, I))
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return
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if(default_change_direction_wrench(user, I))
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return
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if(default_pry_open(I))
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return
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if(default_deconstruction_crowbar(I))
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return
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return ..()
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/obj/machinery/atmospherics/components/unary/cryo_cell/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, \
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datum/tgui/master_ui = null, datum/ui_state/state = GLOB.notcontained_state)
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ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
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if(!ui)
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ui = new(user, src, ui_key, "cryo", name, 400, 550, master_ui, state)
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ui.open()
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/obj/machinery/atmospherics/components/unary/cryo_cell/ui_data()
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var/list/data = list()
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data["isOperating"] = on
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data["hasOccupant"] = occupant ? 1 : 0
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data["isOpen"] = state_open
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data["autoEject"] = autoeject
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var/list/occupantData = list()
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if(occupant)
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var/mob/living/mob_occupant = occupant
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occupantData["name"] = mob_occupant.name
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occupantData["stat"] = mob_occupant.stat
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occupantData["health"] = mob_occupant.health
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occupantData["maxHealth"] = mob_occupant.maxHealth
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occupantData["minHealth"] = HEALTH_THRESHOLD_DEAD
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occupantData["bruteLoss"] = mob_occupant.getBruteLoss()
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occupantData["oxyLoss"] = mob_occupant.getOxyLoss()
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occupantData["toxLoss"] = mob_occupant.getToxLoss()
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occupantData["fireLoss"] = mob_occupant.getFireLoss()
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occupantData["bodyTemperature"] = mob_occupant.bodytemperature
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data["occupant"] = occupantData
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var/datum/gas_mixture/air1 = AIR1
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data["cellTemperature"] = round(air1.temperature)
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data["isBeakerLoaded"] = beaker ? 1 : 0
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var beakerContents = list()
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if(beaker && beaker.reagents && beaker.reagents.reagent_list.len)
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for(var/datum/reagent/R in beaker.reagents.reagent_list)
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beakerContents += list(list("name" = R.name, "volume" = R.volume))
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data["beakerContents"] = beakerContents
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return data
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/obj/machinery/atmospherics/components/unary/cryo_cell/ui_act(action, params)
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if(..())
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return
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switch(action)
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if("power")
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if(on)
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on = FALSE
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else if(!state_open)
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on = TRUE
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. = TRUE
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if("door")
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if(state_open)
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close_machine()
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else
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open_machine()
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. = TRUE
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if("autoeject")
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autoeject = !autoeject
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. = TRUE
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if("ejectbeaker")
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if(beaker)
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beaker.forceMove(loc)
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beaker = null
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. = TRUE
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update_icon()
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/obj/machinery/atmospherics/components/unary/cryo_cell/update_remote_sight(mob/living/user)
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return //we don't see the pipe network while inside cryo.
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/obj/machinery/atmospherics/components/unary/cryo_cell/get_remote_view_fullscreens(mob/user)
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user.overlay_fullscreen("remote_view", /obj/screen/fullscreen/impaired, 1)
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/obj/machinery/atmospherics/components/unary/cryo_cell/can_crawl_through()
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return //can't ventcrawl in or out of cryo.
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/obj/machinery/atmospherics/components/unary/cryo_cell/can_see_pipes()
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return 0 //you can't see the pipe network when inside a cryo cell.
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B.apply_default_parts(src)
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radio = new(src)
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radio.keyslot = new radio_key
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radio.subspace_transmission = 1
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radio.canhear_range = 0
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radio.recalculateChannels()
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/obj/item/weapon/circuitboard/machine/cryo_tube
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name = "Cryotube (Machine Board)"
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build_path = /obj/machinery/atmospherics/components/unary/cryo_cell
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origin_tech = "programming=4;biotech=3;engineering=4;plasmatech=3"
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req_components = list(
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/obj/item/weapon/stock_parts/matter_bin = 1,
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/obj/item/stack/cable_coil = 1,
|
||||
/obj/item/weapon/stock_parts/console_screen = 1,
|
||||
/obj/item/stack/sheet/glass = 2)
|
||||
|
||||
/obj/machinery/atmospherics/components/unary/cryo_cell/on_construction()
|
||||
..(dir, dir)
|
||||
|
||||
/obj/machinery/atmospherics/components/unary/cryo_cell/RefreshParts()
|
||||
var/C
|
||||
for(var/obj/item/weapon/stock_parts/matter_bin/M in component_parts)
|
||||
C += M.rating
|
||||
|
||||
efficiency = initial(efficiency) * C
|
||||
sleep_factor = initial(sleep_factor) * C
|
||||
paralyze_factor = initial(paralyze_factor) * C
|
||||
heat_capacity = initial(heat_capacity) / C
|
||||
conduction_coefficient = initial(conduction_coefficient) * C
|
||||
|
||||
/obj/machinery/atmospherics/components/unary/cryo_cell/Destroy()
|
||||
qdel(radio)
|
||||
radio = null
|
||||
if(beaker)
|
||||
qdel(beaker)
|
||||
beaker = null
|
||||
return ..()
|
||||
|
||||
/obj/machinery/atmospherics/components/unary/cryo_cell/contents_explosion(severity, target)
|
||||
..()
|
||||
if(beaker)
|
||||
beaker.ex_act(severity, target)
|
||||
|
||||
/obj/machinery/atmospherics/components/unary/cryo_cell/handle_atom_del(atom/A)
|
||||
..()
|
||||
if(A == beaker)
|
||||
beaker = null
|
||||
updateUsrDialog()
|
||||
|
||||
/obj/machinery/atmospherics/components/unary/cryo_cell/on_deconstruction()
|
||||
if(beaker)
|
||||
beaker.forceMove(loc)
|
||||
beaker = null
|
||||
|
||||
/obj/machinery/atmospherics/components/unary/cryo_cell/update_icon()
|
||||
cut_overlays()
|
||||
|
||||
if(state_open)
|
||||
icon_state = "pod-open"
|
||||
else if(occupant)
|
||||
var/image/occupant_overlay
|
||||
|
||||
if(ismonkey(occupant)) // Monkey
|
||||
occupant_overlay = mutable_appearance(CRYOMOBS, "monkey")
|
||||
|
||||
else if(isalienadult(occupant))
|
||||
|
||||
if(istype(occupant, /mob/living/carbon/alien/humanoid/royal)) // Queen and prae
|
||||
occupant_overlay = image(CRYOMOBS, "alienq")
|
||||
|
||||
else if(istype(occupant, /mob/living/carbon/alien/humanoid/hunter)) // Hunter
|
||||
occupant_overlay = image(CRYOMOBS, "alienh")
|
||||
|
||||
else if(istype(occupant, /mob/living/carbon/alien/humanoid/sentinel)) // Sentinel
|
||||
occupant_overlay = image(CRYOMOBS, "aliens")
|
||||
|
||||
else // Drone (or any other alien that isn't any of the above)
|
||||
occupant_overlay = image(CRYOMOBS, "aliend")
|
||||
|
||||
else if(ishuman(occupant) || islarva(occupant) || (isanimal(occupant) && !ismegafauna(occupant))) // Mobs that are smaller than cryotube
|
||||
occupant_overlay = image(occupant.icon, occupant.icon_state)
|
||||
occupant_overlay.copy_overlays(occupant)
|
||||
|
||||
else // Anything else
|
||||
occupant_overlay = image(CRYOMOBS, "generic")
|
||||
|
||||
occupant_overlay.dir = SOUTH
|
||||
occupant_overlay.pixel_y = 22
|
||||
|
||||
if(on && is_operational() && !running_bob_anim)
|
||||
icon_state = "pod-on"
|
||||
running_bob_anim = TRUE
|
||||
run_bob_anim(TRUE, occupant_overlay)
|
||||
else
|
||||
icon_state = "pod-off"
|
||||
add_overlay(occupant_overlay)
|
||||
add_overlay("cover-off")
|
||||
else if(on && is_operational())
|
||||
icon_state = "pod-on"
|
||||
add_overlay("cover-on")
|
||||
else
|
||||
icon_state = "pod-off"
|
||||
add_overlay("cover-off")
|
||||
|
||||
if(panel_open)
|
||||
add_overlay("pod-panel")
|
||||
|
||||
/obj/machinery/atmospherics/components/unary/cryo_cell/proc/run_bob_anim(anim_up, image/occupant_overlay)
|
||||
if(!on || !occupant || !is_operational())
|
||||
running_bob_anim = FALSE
|
||||
return
|
||||
cut_overlays()
|
||||
if(occupant_overlay.pixel_y != 23) // Same effect as occupant_overlay.pixel_y == 22 || occupant_overlay.pixel_y == 24
|
||||
anim_up = occupant_overlay.pixel_y == 22 // Same effect as if(occupant_overlay.pixel_y == 22) anim_up = TRUE ; if(occupant_overlay.pixel_y == 24) anim_up = FALSE
|
||||
if(anim_up)
|
||||
occupant_overlay.pixel_y++
|
||||
else
|
||||
occupant_overlay.pixel_y--
|
||||
add_overlay(occupant_overlay)
|
||||
add_overlay("cover-on")
|
||||
addtimer(CALLBACK(src, .proc/run_bob_anim, anim_up, occupant_overlay), 7, TIMER_UNIQUE)
|
||||
|
||||
/obj/machinery/atmospherics/components/unary/cryo_cell/process()
|
||||
..()
|
||||
|
||||
if(!on)
|
||||
return
|
||||
if(!is_operational())
|
||||
on = FALSE
|
||||
update_icon()
|
||||
return
|
||||
var/datum/gas_mixture/air1 = AIR1
|
||||
var/turf/T = get_turf(src)
|
||||
if(occupant)
|
||||
var/mob/living/mob_occupant = occupant
|
||||
if(mob_occupant.health >= 100) // Don't bother with fully healed people.
|
||||
on = FALSE
|
||||
update_icon()
|
||||
playsound(T, 'sound/machines/cryo_warning.ogg', volume) // Bug the doctors.
|
||||
radio.talk_into(src, "Patient fully restored", radio_channel, get_spans(), get_default_language())
|
||||
if(autoeject) // Eject if configured.
|
||||
radio.talk_into(src, "Auto ejecting patient now", radio_channel, get_spans(), get_default_language())
|
||||
open_machine()
|
||||
return
|
||||
else if(mob_occupant.stat == DEAD) // We don't bother with dead people.
|
||||
return
|
||||
if(autoeject) // Eject if configured.
|
||||
open_machine()
|
||||
return
|
||||
if(air1.gases.len)
|
||||
if(mob_occupant.bodytemperature < T0C) // Sleepytime. Why? More cryo magic.
|
||||
mob_occupant.Sleeping((mob_occupant.bodytemperature / sleep_factor) * 100)
|
||||
mob_occupant.Paralyse((mob_occupant.bodytemperature / paralyze_factor) * 100)
|
||||
|
||||
if(beaker)
|
||||
if(reagent_transfer == 0) // Magically transfer reagents. Because cryo magic.
|
||||
beaker.reagents.trans_to(occupant, 1, 10 * efficiency) // Transfer reagents, multiplied because cryo magic.
|
||||
beaker.reagents.reaction(occupant, VAPOR)
|
||||
air1.gases["o2"][MOLES] -= 2 / efficiency // Lets use gas for this.
|
||||
if(++reagent_transfer >= 10 * efficiency) // Throttle reagent transfer (higher efficiency will transfer the same amount but consume less from the beaker).
|
||||
reagent_transfer = 0
|
||||
return 1
|
||||
|
||||
/obj/machinery/atmospherics/components/unary/cryo_cell/process_atmos()
|
||||
..()
|
||||
if(!on)
|
||||
return
|
||||
var/datum/gas_mixture/air1 = AIR1
|
||||
if(!NODE1 || !AIR1 || !air1.gases.len || air1.gases["o2"][MOLES] < 5) // Turn off if the machine won't work.
|
||||
on = FALSE
|
||||
update_icon()
|
||||
return
|
||||
if(occupant)
|
||||
var/mob/living/mob_occupant = occupant
|
||||
var/cold_protection = 0
|
||||
var/mob/living/carbon/human/H = occupant
|
||||
if(istype(H))
|
||||
cold_protection = H.get_cold_protection(air1.temperature)
|
||||
|
||||
var/temperature_delta = air1.temperature - mob_occupant.bodytemperature // The only semi-realistic thing here: share temperature between the cell and the occupant.
|
||||
if(abs(temperature_delta) > 1)
|
||||
var/air_heat_capacity = air1.heat_capacity()
|
||||
var/heat = ((1 - cold_protection) / 10 + conduction_coefficient) \
|
||||
* temperature_delta * \
|
||||
(air_heat_capacity * heat_capacity / (air_heat_capacity + heat_capacity))
|
||||
air1.temperature = max(air1.temperature - heat / air_heat_capacity, TCMB)
|
||||
mob_occupant.bodytemperature = max(mob_occupant.bodytemperature + heat / heat_capacity, TCMB)
|
||||
|
||||
air1.gases["o2"][MOLES] -= 0.5 / efficiency // Magically consume gas? Why not, we run on cryo magic.
|
||||
|
||||
/obj/machinery/atmospherics/components/unary/cryo_cell/power_change()
|
||||
..()
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/atmospherics/components/unary/cryo_cell/relaymove(mob/user)
|
||||
container_resist(user)
|
||||
|
||||
/obj/machinery/atmospherics/components/unary/cryo_cell/open_machine(drop = 0)
|
||||
if(!state_open && !panel_open)
|
||||
on = FALSE
|
||||
..()
|
||||
for(var/mob/M in contents) //only drop mobs
|
||||
M.forceMove(get_turf(src))
|
||||
if(isliving(M))
|
||||
var/mob/living/L = M
|
||||
L.update_canmove()
|
||||
occupant = null
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/atmospherics/components/unary/cryo_cell/close_machine(mob/living/carbon/user)
|
||||
if((isnull(user) || istype(user)) && state_open && !panel_open)
|
||||
..(user)
|
||||
return occupant
|
||||
|
||||
/obj/machinery/atmospherics/components/unary/cryo_cell/container_resist(mob/living/user)
|
||||
to_chat(user, "<span class='notice'>You struggle inside the cryotube, kicking the release with your foot... (This will take around 30 seconds.)</span>")
|
||||
audible_message("<span class='notice'>You hear a thump from [src].</span>")
|
||||
if(do_after(user, 300))
|
||||
if(occupant == user) // Check they're still here.
|
||||
open_machine()
|
||||
|
||||
/obj/machinery/atmospherics/components/unary/cryo_cell/examine(mob/user)
|
||||
..()
|
||||
if(occupant)
|
||||
if(on)
|
||||
to_chat(user, "Someone's inside [src]!")
|
||||
else
|
||||
to_chat(user, "You can barely make out a form floating in [src].")
|
||||
else
|
||||
to_chat(user, "[src] seems empty.")
|
||||
|
||||
/obj/machinery/atmospherics/components/unary/cryo_cell/MouseDrop_T(mob/target, mob/user)
|
||||
if(user.stat || user.lying || !Adjacent(user) || !user.Adjacent(target) || !iscarbon(target) || !user.IsAdvancedToolUser())
|
||||
return
|
||||
close_machine(target)
|
||||
|
||||
/obj/machinery/atmospherics/components/unary/cryo_cell/attackby(obj/item/I, mob/user, params)
|
||||
if(istype(I, /obj/item/weapon/reagent_containers/glass))
|
||||
. = 1 //no afterattack
|
||||
if(beaker)
|
||||
to_chat(user, "<span class='warning'>A beaker is already loaded into [src]!</span>")
|
||||
return
|
||||
if(!user.drop_item())
|
||||
return
|
||||
beaker = I
|
||||
I.loc = src
|
||||
user.visible_message("[user] places [I] in [src].", \
|
||||
"<span class='notice'>You place [I] in [src].</span>")
|
||||
var/reagentlist = pretty_string_from_reagent_list(I.reagents.reagent_list)
|
||||
log_game("[key_name(user)] added an [I] to cyro containing [reagentlist]")
|
||||
return
|
||||
if(!on && !occupant && !state_open)
|
||||
if(default_deconstruction_screwdriver(user, "cell-o", "cell-off", I))
|
||||
return
|
||||
if(exchange_parts(user, I))
|
||||
return
|
||||
if(default_change_direction_wrench(user, I))
|
||||
return
|
||||
if(default_pry_open(I))
|
||||
return
|
||||
if(default_deconstruction_crowbar(I))
|
||||
return
|
||||
return ..()
|
||||
|
||||
/obj/machinery/atmospherics/components/unary/cryo_cell/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, \
|
||||
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.notcontained_state)
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
if(!ui)
|
||||
ui = new(user, src, ui_key, "cryo", name, 400, 550, master_ui, state)
|
||||
ui.open()
|
||||
|
||||
/obj/machinery/atmospherics/components/unary/cryo_cell/ui_data()
|
||||
var/list/data = list()
|
||||
data["isOperating"] = on
|
||||
data["hasOccupant"] = occupant ? 1 : 0
|
||||
data["isOpen"] = state_open
|
||||
data["autoEject"] = autoeject
|
||||
|
||||
var/list/occupantData = list()
|
||||
if(occupant)
|
||||
var/mob/living/mob_occupant = occupant
|
||||
occupantData["name"] = mob_occupant.name
|
||||
occupantData["stat"] = mob_occupant.stat
|
||||
occupantData["health"] = mob_occupant.health
|
||||
occupantData["maxHealth"] = mob_occupant.maxHealth
|
||||
occupantData["minHealth"] = HEALTH_THRESHOLD_DEAD
|
||||
occupantData["bruteLoss"] = mob_occupant.getBruteLoss()
|
||||
occupantData["oxyLoss"] = mob_occupant.getOxyLoss()
|
||||
occupantData["toxLoss"] = mob_occupant.getToxLoss()
|
||||
occupantData["fireLoss"] = mob_occupant.getFireLoss()
|
||||
occupantData["bodyTemperature"] = mob_occupant.bodytemperature
|
||||
data["occupant"] = occupantData
|
||||
|
||||
|
||||
var/datum/gas_mixture/air1 = AIR1
|
||||
data["cellTemperature"] = round(air1.temperature)
|
||||
|
||||
data["isBeakerLoaded"] = beaker ? 1 : 0
|
||||
var beakerContents = list()
|
||||
if(beaker && beaker.reagents && beaker.reagents.reagent_list.len)
|
||||
for(var/datum/reagent/R in beaker.reagents.reagent_list)
|
||||
beakerContents += list(list("name" = R.name, "volume" = R.volume))
|
||||
data["beakerContents"] = beakerContents
|
||||
return data
|
||||
|
||||
/obj/machinery/atmospherics/components/unary/cryo_cell/ui_act(action, params)
|
||||
if(..())
|
||||
return
|
||||
switch(action)
|
||||
if("power")
|
||||
if(on)
|
||||
on = FALSE
|
||||
else if(!state_open)
|
||||
on = TRUE
|
||||
. = TRUE
|
||||
if("door")
|
||||
if(state_open)
|
||||
close_machine()
|
||||
else
|
||||
open_machine()
|
||||
. = TRUE
|
||||
if("autoeject")
|
||||
autoeject = !autoeject
|
||||
. = TRUE
|
||||
if("ejectbeaker")
|
||||
if(beaker)
|
||||
beaker.forceMove(loc)
|
||||
beaker = null
|
||||
. = TRUE
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/atmospherics/components/unary/cryo_cell/update_remote_sight(mob/living/user)
|
||||
return //we don't see the pipe network while inside cryo.
|
||||
|
||||
/obj/machinery/atmospherics/components/unary/cryo_cell/get_remote_view_fullscreens(mob/user)
|
||||
user.overlay_fullscreen("remote_view", /obj/screen/fullscreen/impaired, 1)
|
||||
|
||||
/obj/machinery/atmospherics/components/unary/cryo_cell/can_crawl_through()
|
||||
return //can't ventcrawl in or out of cryo.
|
||||
|
||||
/obj/machinery/atmospherics/components/unary/cryo_cell/can_see_pipes()
|
||||
return 0 //you can't see the pipe network when inside a cryo cell.
|
||||
|
||||
#undef CRYOMOBS
|
||||
|
||||
Reference in New Issue
Block a user