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@@ -16,7 +16,7 @@
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// Standard values for job starting skill affinities
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#define STARTING_SKILL_AFFINITY_SURGERY_MEDICAL 1.25
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#define STARTING_SKILL_AFFINITY_SURGERY_MEDICAL 1.2
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// Standard values for skill gain (this is multiplied by affinity)
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@@ -59,7 +59,7 @@
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CRASH("You cannot auto increment a non numerical skill!")
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var/current = get_skill_value(skill)
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var/affinity = get_skill_affinity(skill)
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bosst_skill_value_to(skill, current + (value * affinity))
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boost_skill_value_to(skill, current + (value * affinity))
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/**
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* Generates a HTML readout of our skills.
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@@ -61,7 +61,7 @@
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var/skill_mod = 1
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if(user?.mind?.skill_holder)
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skill_mod = SURGERY_SKILL_SPEEDUP_NUMERICAL_SCALE(user.mind.skill_holder.get_skill_value(/datum/skill/numerical/surgery))
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if(do_after(user, time * speed_mod, target = target))
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if(do_after(user, time * speed_mod * skill_mod, target = target))
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var/prob_chance = 100
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if(implement_type) //this means it isn't a require hand or any item step.
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prob_chance = implements[implement_type]
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