Merge remote-tracking branch 'Upstream/master'
This commit is contained in:
@@ -10444,7 +10444,7 @@
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||||
/area/maintenance/port/fore)
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||||
"avV" = (
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/obj/structure/table/wood,
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||||
/obj/item/reagent_containers/food/snacks/burger/ghost,
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/obj/item/ectoplasm,
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/turf/open/floor/wood,
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/area/maintenance/port/fore)
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"avW" = (
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||||
|
||||
@@ -16329,7 +16329,7 @@
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||||
/obj/docking_port/stationary{
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dwidth = 1;
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height = 4;
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id = "pod4_away";
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id = "pod_4_away";
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name = "recovery ship";
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width = 3
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},
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||||
@@ -16339,7 +16339,7 @@
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/obj/docking_port/stationary{
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dwidth = 1;
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height = 4;
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id = "pod3_away";
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id = "pod_3_away";
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name = "recovery ship";
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width = 3
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},
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@@ -16489,7 +16489,7 @@
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dir = 4;
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||||
dwidth = 1;
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||||
height = 4;
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id = "pod2_away";
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id = "pod_2_away";
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||||
name = "recovery ship";
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||||
width = 3
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},
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||||
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||||
@@ -60,6 +60,5 @@ GLOBAL_LIST_INIT(podstyles, list(\
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))
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||||
//cit
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#define PACK_GOODY_NONE 0
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||||
#define PACK_GOODY_PUBLIC 1 //can be bought by both privates and cargo
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#define PACK_GOODY_PRIVATE 2 //can be bought only by privates
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#define PACK_GOODY_NONE 0 // can be bought by cargo and privates
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#define PACK_GOODY_PRIVATE 1 // can be bought only by privates
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||||
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||||
@@ -266,6 +266,7 @@
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#define COMSIG_MOB_GET_VISIBLE_MESSAGE "mob_get_visible_message" //from base of atom/visible_message(): (atom/A, msg, range, ignored_mobs)
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#define COMPONENT_NO_VISIBLE_MESSAGE 1 //exactly what's said on the tin.
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#define COMSIG_MOB_ANTAG_ON_GAIN "mob_antag_on_gain" //from base of /datum/antagonist/on_gain(): (antag_datum)
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#define COMSIG_MOB_APPLY_DAMAGE "mob_apply_damage" //from base of /mob/living/proc/apply_damage(): (damage, damagetype, def_zone, wound_bonus, bare_wound_bonus, sharpness)
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#define COMSIG_MOB_SPELL_CAN_CAST "mob_spell_can_cast" //from base of /obj/effect/proc_holder/spell/can_cast(): (spell)
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#define COMSIG_MOB_SWAP_HANDS "mob_swap_hands" //from base of mob/swap_hand(): (obj/item)
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@@ -303,6 +304,10 @@
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#define COMSIG_LIVING_ACTIVE_PARRY_START "active_parry_start" //from base of mob/living/initiate_parry_sequence(): (parrying_method, datum/parrying_item_mob_or_art, list/backup_items, list/override)
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#define COMPONENT_PREVENT_PARRY_START 1
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#define COMSIG_LIVING_ATTACKER_SET "living_attacker_set" // from base of /mob/living/set_last_attacker(): (attacker)
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#define COMSIG_LIVING_SET_AS_ATTACKER "living_set_as_attacker" // from base of /mob/living/set_last_attacker(): (target)
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//ALL OF THESE DO NOT TAKE INTO ACCOUNT WHETHER AMOUNT IS 0 OR LOWER AND ARE SENT REGARDLESS!
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#define COMSIG_LIVING_STATUS_STUN "living_stun" //from base of mob/living/Stun() (amount, update, ignore)
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#define COMSIG_LIVING_STATUS_KNOCKDOWN "living_knockdown" //from base of mob/living/Knockdown() (amount, update, ignore)
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@@ -357,7 +362,6 @@
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||||
|
||||
// /obj/item signals
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#define COMSIG_ITEM_ATTACK "item_attack" //from base of obj/item/attack(): (/mob/living/target, /mob/living/user)
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#define COMSIG_MOB_APPLY_DAMGE "mob_apply_damage" //from base of /mob/living/proc/apply_damage(): (damage, damagetype, def_zone)
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||||
#define COMSIG_ITEM_ATTACK_SELF "item_attack_self" //from base of obj/item/attack_self(): (/mob)
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#define COMPONENT_NO_INTERACT 1
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||||
#define COMSIG_ITEM_ATTACK_OBJ "item_attack_obj" //from base of obj/item/attack_obj(): (/obj, /mob)
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||||
@@ -455,6 +459,10 @@
|
||||
// /datum/mutation signals
|
||||
#define COMSIG_HUMAN_MUTATION_LOSS "human_mutation_loss" //from datum/mutation/human/on_losing(): (datum/mutation/human/lost_mutation)
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||||
|
||||
///from base of mob/living/death(): (gibbed)
|
||||
// Sent before any of the other death code has run, mob is still alive.
|
||||
#define COMSIG_LIVING_PREDEATH "living_predeath"
|
||||
|
||||
/*******Component Specific Signals*******/
|
||||
//Janitor
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||||
#define COMSIG_TURF_IS_WET "check_turf_wet" //(): Returns bitflags of wet values.
|
||||
|
||||
@@ -30,7 +30,8 @@ Will print: "/mob/living/carbon/human/death" (you can optionally embed it in a s
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||||
|
||||
//Human Overlays Indexes/////////
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||||
//LOTS OF CIT CHANGES HERE. BE CAREFUL WHEN UPSTREAM ADDS MORE LAYERS
|
||||
#define MUTATIONS_LAYER 33 //mutations. Tk headglows, cold resistance glow, etc
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||||
#define MUTATIONS_LAYER 34 //mutations. Tk headglows, cold resistance glow, etc
|
||||
#define ANTAG_LAYER 33 //stuff for things like cultism indicators (clock cult glow, cultist red halos, whatever else new that comes up)
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||||
#define GENITALS_BEHIND_LAYER 32 //Some genitalia needs to be behind everything, such as with taurs (Taurs use body_behind_layer
|
||||
#define BODY_BEHIND_LAYER 31 //certain mutantrace features (tail when looking south) that must appear behind the body parts
|
||||
#define BODYPARTS_LAYER 30 //Initially "AUGMENTS", this was repurposed to be a catch-all bodyparts flag
|
||||
@@ -63,7 +64,7 @@ Will print: "/mob/living/carbon/human/death" (you can optionally embed it in a s
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||||
#define HANDS_LAYER 3
|
||||
#define BODY_FRONT_LAYER 2
|
||||
#define FIRE_LAYER 1 //If you're on fire
|
||||
#define TOTAL_LAYERS 33 //KEEP THIS UP-TO-DATE OR SHIT WILL BREAK ;_;
|
||||
#define TOTAL_LAYERS 34 //KEEP THIS UP-TO-DATE OR SHIT WILL BREAK ;_;
|
||||
|
||||
//Human Overlay Index Shortcuts for alternate_worn_layer, layers
|
||||
//Because I *KNOW* somebody will think layer+1 means "above"
|
||||
@@ -158,7 +159,7 @@ GLOBAL_LIST_EMPTY(bloody_footprints_cache)
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||||
#define BLOOD_COLOR_SLIME "#00ff90"
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||||
#define BLOOD_COLOR_LIZARD "#db004D"
|
||||
#define BLOOD_COLOR_UNIVERSAL "#db3300"
|
||||
#define BLOOD_COLOR_BUG "#a37c0f"
|
||||
#define BLOOD_COLOR_BUG "#ffc933"
|
||||
#define BLOOD_COLOR_PLANT "#3d610e"
|
||||
|
||||
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
#define LAZYREMOVE(L, I) if(L) { L -= I; if(!length(L)) { L = null; } }
|
||||
#define LAZYADD(L, I) if(!L) { L = list(); } L += I;
|
||||
#define LAZYOR(L, I) if(!L) { L = list(); } L |= I;
|
||||
#define LAZYFIND(L, V) L ? L.Find(V) : 0
|
||||
#define LAZYFIND(L, V) (L ? L.Find(V) : 0)
|
||||
#define LAZYACCESS(L, I) (L ? (isnum(I) ? (I > 0 && I <= length(L) ? L[I] : null) : L[I]) : null)
|
||||
#define LAZYSET(L, K, V) if(!L) { L = list(); } L[K] = V;
|
||||
#define LAZYLEN(L) length(L)
|
||||
|
||||
@@ -11,6 +11,23 @@ GLOBAL_LIST_INIT(bitfields, list(
|
||||
"TILE_BOUND" = TILE_BOUND,
|
||||
"PIXEL_SCALE" = PIXEL_SCALE
|
||||
),
|
||||
"area_flags" = list(
|
||||
"ABDUCTOR_PROOF" = ABDUCTOR_PROOF,
|
||||
"BLOBS_ALLOWED" = BLOBS_ALLOWED,
|
||||
"BLOCK_SUICIDE" = BLOCK_SUICIDE,
|
||||
// "CULT_PERMITTED" = CULT_PERMITTED,
|
||||
"FLORA_ALLOWED" = FLORA_ALLOWED,
|
||||
"HIDDEN_AREA" = HIDDEN_AREA,
|
||||
"MEGAFAUNA_SPAWN_ALLOWED" = MEGAFAUNA_SPAWN_ALLOWED,
|
||||
"MOB_SPAWN_ALLOWED" = MOB_SPAWN_ALLOWED,
|
||||
"NO_ALERTS" = NO_ALERTS,
|
||||
"NOTELEPORT" = NOTELEPORT,
|
||||
"CAVES_ALLOWED" = CAVES_ALLOWED,
|
||||
"UNIQUE_AREA" = UNIQUE_AREA,
|
||||
"VALID_TERRITORY" = VALID_TERRITORY,
|
||||
"XENOBIOLOGY_COMPATIBLE" = XENOBIOLOGY_COMPATIBLE,
|
||||
"NO_ALERTS" = NO_ALERTS,
|
||||
) ,
|
||||
"sight" = list(
|
||||
"SEE_INFRA" = SEE_INFRA,
|
||||
"SEE_SELF" = SEE_SELF,
|
||||
|
||||
@@ -85,21 +85,16 @@
|
||||
makeItemInactive()
|
||||
|
||||
/obj/screen/storage/volumetric_box/proc/makeItemInactive()
|
||||
if(!our_item)
|
||||
return
|
||||
our_item.layer = VOLUMETRIC_STORAGE_ITEM_LAYER
|
||||
our_item.plane = VOLUMETRIC_STORAGE_ITEM_PLANE
|
||||
return
|
||||
|
||||
/obj/screen/storage/volumetric_box/proc/makeItemActive()
|
||||
if(!our_item)
|
||||
return
|
||||
our_item.layer = VOLUMETRIC_STORAGE_ACTIVE_ITEM_LAYER //make sure we display infront of the others!
|
||||
our_item.plane = VOLUMETRIC_STORAGE_ACTIVE_ITEM_PLANE
|
||||
return
|
||||
|
||||
/obj/screen/storage/volumetric_box/center
|
||||
icon_state = "stored_continue"
|
||||
var/obj/screen/storage/volumetric_edge/stored_left/left
|
||||
var/obj/screen/storage/volumetric_edge/stored_right/right
|
||||
var/obj/screen/storage/item_holder/holder
|
||||
var/pixel_size
|
||||
|
||||
/obj/screen/storage/volumetric_box/center/Initialize(mapload, new_master, our_item)
|
||||
@@ -110,6 +105,9 @@
|
||||
/obj/screen/storage/volumetric_box/center/Destroy()
|
||||
QDEL_NULL(left)
|
||||
QDEL_NULL(right)
|
||||
vis_contents.Cut()
|
||||
if(holder)
|
||||
QDEL_NULL(holder)
|
||||
return ..()
|
||||
|
||||
/obj/screen/storage/volumetric_box/center/proc/on_screen_objects()
|
||||
@@ -123,13 +121,36 @@
|
||||
return
|
||||
pixel_size = pixels
|
||||
cut_overlays()
|
||||
vis_contents.Cut()
|
||||
//our icon size is 32 pixels.
|
||||
transform = matrix((pixels - (VOLUMETRIC_STORAGE_BOX_BORDER_SIZE * 2)) / VOLUMETRIC_STORAGE_BOX_ICON_SIZE, 0, 0, 0, 1, 0)
|
||||
var/multiplier = (pixels - (VOLUMETRIC_STORAGE_BOX_BORDER_SIZE * 2)) / VOLUMETRIC_STORAGE_BOX_ICON_SIZE
|
||||
transform = matrix(multiplier, 0, 0, 0, 1, 0)
|
||||
if(our_item)
|
||||
if(holder)
|
||||
qdel(holder)
|
||||
holder = new(null, src, our_item)
|
||||
holder.transform = matrix(1 / multiplier, 0, 0, 0, 1, 0)
|
||||
holder.mouse_opacity = MOUSE_OPACITY_TRANSPARENT
|
||||
holder.appearance_flags &= ~RESET_TRANSFORM
|
||||
makeItemInactive()
|
||||
vis_contents += holder
|
||||
left.pixel_x = -((pixels - VOLUMETRIC_STORAGE_BOX_ICON_SIZE) * 0.5) - VOLUMETRIC_STORAGE_BOX_BORDER_SIZE
|
||||
right.pixel_x = ((pixels - VOLUMETRIC_STORAGE_BOX_ICON_SIZE) * 0.5) + VOLUMETRIC_STORAGE_BOX_BORDER_SIZE
|
||||
add_overlay(left)
|
||||
add_overlay(right)
|
||||
|
||||
/obj/screen/storage/volumetric_box/center/makeItemInactive()
|
||||
if(!holder)
|
||||
return
|
||||
holder.layer = VOLUMETRIC_STORAGE_ITEM_LAYER
|
||||
holder.plane = VOLUMETRIC_STORAGE_ITEM_PLANE
|
||||
|
||||
/obj/screen/storage/volumetric_box/center/makeItemActive()
|
||||
if(!holder)
|
||||
return
|
||||
holder.our_item.layer = VOLUMETRIC_STORAGE_ACTIVE_ITEM_LAYER //make sure we display infront of the others!
|
||||
holder.our_item.plane = VOLUMETRIC_STORAGE_ACTIVE_ITEM_PLANE
|
||||
|
||||
/obj/screen/storage/volumetric_edge
|
||||
layer = VOLUMETRIC_STORAGE_BOX_LAYER
|
||||
plane = VOLUMETRIC_STORAGE_BOX_PLANE
|
||||
@@ -157,3 +178,20 @@
|
||||
/obj/screen/storage/volumetric_edge/stored_right
|
||||
icon_state = "stored_end"
|
||||
appearance_flags = APPEARANCE_UI | KEEP_APART | RESET_TRANSFORM
|
||||
|
||||
/obj/screen/storage/item_holder
|
||||
var/obj/item/our_item
|
||||
vis_flags = NONE
|
||||
|
||||
/obj/screen/storage/item_holder/Initialize(mapload, new_master, obj/item/I)
|
||||
. = ..()
|
||||
our_item = I
|
||||
vis_contents += I
|
||||
|
||||
/obj/screen/storage/item_holder/Destroy()
|
||||
vis_contents.Cut()
|
||||
our_item = null
|
||||
return ..()
|
||||
|
||||
/obj/screen/storage/item_holder/Click(location, control, params)
|
||||
return our_item.Click(location, control, params)
|
||||
|
||||
@@ -94,8 +94,7 @@
|
||||
else if(hitsound)
|
||||
playsound(loc, hitsound, get_clamped_volume(), 1, -1)
|
||||
|
||||
M.lastattacker = user.real_name
|
||||
M.lastattackerckey = user.ckey
|
||||
M.set_last_attacker(user)
|
||||
|
||||
if(force && M == user && user.client)
|
||||
user.client.give_award(/datum/award/achievement/misc/selfouch, user)
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
/datum/component/activity
|
||||
var/activity_level = 0
|
||||
var/not_moved_counter = 0
|
||||
var/list/historical_activity_levels = list()
|
||||
|
||||
/datum/component/activity/Initialize()
|
||||
if(!isliving(parent))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
var/mob/living/L = parent
|
||||
|
||||
RegisterSignal(L, COMSIG_LIVING_SET_AS_ATTACKER, .proc/on_set_as_attacker)
|
||||
RegisterSignal(L, COMSIG_LIVING_ATTACKER_SET, .proc/on_attacker_set)
|
||||
RegisterSignal(L, COMSIG_MOB_DEATH, .proc/on_death)
|
||||
RegisterSignal(L, COMSIG_EXIT_AREA, .proc/on_exit_area)
|
||||
RegisterSignal(L, COMSIG_LIVING_LIFE, .proc/on_life)
|
||||
RegisterSignal(L, list(COMSIG_MOB_ITEM_ATTACK, COMSIG_MOB_ATTACK_RANGED, COMSIG_HUMAN_MELEE_UNARMED_ATTACK, COMSIG_MOB_ATTACK_HAND, COMSIG_MOB_THROW, COMSIG_MOVABLE_TELEPORTED, COMSIG_LIVING_GUN_PROCESS_FIRE, COMSIG_MOB_APPLY_DAMAGE), .proc/minor_activity)
|
||||
|
||||
/datum/component/activity/proc/log_activity()
|
||||
historical_activity_levels[world.time] = activity_level
|
||||
|
||||
/datum/component/activity/proc/minor_activity(datum/source)
|
||||
activity_level += 1
|
||||
|
||||
/datum/component/activity/proc/on_attacker_set(datum/source, mob/attacker)
|
||||
activity_level += 10
|
||||
if(attacker?.mind)
|
||||
activity_level += 10
|
||||
log_activity()
|
||||
|
||||
/datum/component/activity/proc/on_set_as_attacker(datum/source, mob/target)
|
||||
activity_level += 10
|
||||
if(target?.mind)
|
||||
activity_level += 20
|
||||
log_activity()
|
||||
|
||||
/datum/component/activity/proc/on_death(datum/source)
|
||||
activity_level += 100 // dying means you're doing SOMETHING
|
||||
log_activity()
|
||||
|
||||
/datum/component/activity/proc/on_exit_area(datum/source)
|
||||
activity_level += 1
|
||||
not_moved_counter = 0
|
||||
|
||||
/datum/component/activity/proc/on_life(datum/source, seconds, times_fired)
|
||||
var/mob/living/L = source
|
||||
if(L.stat >= UNCONSCIOUS) // can't expect the unconscious to move
|
||||
return
|
||||
not_moved_counter += seconds
|
||||
var/should_log = FALSE
|
||||
switch(not_moved_counter)
|
||||
if(60 to 120)
|
||||
activity_level -= 1
|
||||
if(120 to 600)
|
||||
activity_level -= 5
|
||||
if(600 to 1200)
|
||||
activity_level -= 10
|
||||
should_log = TRUE
|
||||
if(1200 to INFINITY)
|
||||
activity_level -= 20
|
||||
should_log = TRUE
|
||||
activity_level = max(activity_level, 0)
|
||||
if(should_log)
|
||||
log_activity()
|
||||
@@ -56,10 +56,10 @@
|
||||
detonate()
|
||||
|
||||
/datum/component/explodable/proc/on_equip(datum/source, mob/equipper, slot)
|
||||
RegisterSignal(equipper, COMSIG_MOB_APPLY_DAMGE, .proc/explodable_attack_zone, TRUE)
|
||||
RegisterSignal(equipper, COMSIG_MOB_APPLY_DAMAGE, .proc/explodable_attack_zone, TRUE)
|
||||
|
||||
/datum/component/explodable/proc/on_drop(datum/source, mob/user)
|
||||
UnregisterSignal(user, COMSIG_MOB_APPLY_DAMGE)
|
||||
UnregisterSignal(user, COMSIG_MOB_APPLY_DAMAGE)
|
||||
|
||||
/// Checks if we're hitting the zone this component is covering
|
||||
/datum/component/explodable/proc/is_hitting_zone(def_zone)
|
||||
|
||||
@@ -47,18 +47,8 @@
|
||||
|
||||
var/display_numerical_stacking = FALSE //stack things of the same type and show as a single object with a number.
|
||||
|
||||
/// "legacy"/default view mode's storage "boxes"
|
||||
var/obj/screen/storage/boxes/ui_boxes
|
||||
/// New volumetric storage display mode's left side
|
||||
var/obj/screen/storage/left/ui_left
|
||||
/// New volumetric storage display mode's center 'blocks'
|
||||
var/obj/screen/storage/continuous/ui_continuous
|
||||
/// The close button, used in all modes. Frames right side in volumetric mode.
|
||||
var/obj/screen/storage/close/ui_close
|
||||
/// Associative list of list(item = screen object) for volumetric storage item screen blocks
|
||||
var/list/ui_item_blocks
|
||||
|
||||
var/current_maxscreensize
|
||||
/// Ui objects by person. mob = list(objects)
|
||||
var/list/ui_by_mob = list()
|
||||
|
||||
var/allow_big_nesting = FALSE //allow storage objects of the same or greater size.
|
||||
|
||||
@@ -125,18 +115,16 @@
|
||||
|
||||
/datum/component/storage/Destroy()
|
||||
close_all()
|
||||
QDEL_NULL(ui_boxes)
|
||||
QDEL_NULL(ui_close)
|
||||
QDEL_NULL(ui_continuous)
|
||||
QDEL_NULL(ui_left)
|
||||
// DO NOT USE QDEL_LIST_ASSOC.
|
||||
if(ui_item_blocks)
|
||||
for(var/i in ui_item_blocks)
|
||||
qdel(ui_item_blocks[i]) //qdel the screen object not the item
|
||||
ui_item_blocks.Cut()
|
||||
wipe_ui_objects()
|
||||
LAZYCLEARLIST(is_using)
|
||||
return ..()
|
||||
|
||||
/datum/component/storage/proc/wipe_ui_objects()
|
||||
for(var/i in ui_by_mob)
|
||||
var/list/objects = ui_by_mob[i]
|
||||
QDEL_LIST(objects)
|
||||
ui_by_mob.Cut()
|
||||
|
||||
/datum/component/storage/PreTransfer()
|
||||
update_actions()
|
||||
|
||||
@@ -351,13 +339,6 @@
|
||||
return master._removal_reset(thing)
|
||||
|
||||
/datum/component/storage/proc/_remove_and_refresh(datum/source, atom/movable/thing)
|
||||
if(LAZYACCESS(ui_item_blocks, thing))
|
||||
var/obj/screen/storage/volumetric_box/center/C = ui_item_blocks[thing]
|
||||
for(var/i in can_see_contents()) //runtimes result if mobs can access post deletion.
|
||||
var/mob/M = i
|
||||
M.client?.screen -= C.on_screen_objects()
|
||||
ui_item_blocks -= thing
|
||||
qdel(C)
|
||||
_removal_reset(thing) // THIS NEEDS TO HAPPEN AFTER SO LAYERING DOESN'T BREAK!
|
||||
refresh_mob_views()
|
||||
|
||||
@@ -467,14 +448,14 @@
|
||||
return
|
||||
A.add_fingerprint(M)
|
||||
|
||||
/datum/component/storage/proc/user_show_to_mob(mob/M, force = FALSE, ghost = FALSE)
|
||||
/datum/component/storage/proc/user_show_to_mob(mob/M, force = FALSE)
|
||||
var/atom/A = parent
|
||||
if(!istype(M))
|
||||
return FALSE
|
||||
A.add_fingerprint(M)
|
||||
if(!force && (check_locked(null, M) || !M.CanReach(parent, view_only = TRUE)))
|
||||
return FALSE
|
||||
ui_show(M, !ghost)
|
||||
ui_show(M)
|
||||
|
||||
/datum/component/storage/proc/mousedrop_receive(datum/source, atom/movable/O, mob/M)
|
||||
if(isitem(O))
|
||||
@@ -596,7 +577,7 @@
|
||||
return can_be_inserted(I, silent, M)
|
||||
|
||||
/datum/component/storage/proc/show_to_ghost(datum/source, mob/dead/observer/M)
|
||||
return user_show_to_mob(M, TRUE, TRUE)
|
||||
return user_show_to_mob(M, TRUE)
|
||||
|
||||
/datum/component/storage/proc/signal_show_attempt(datum/source, mob/showto, force = FALSE)
|
||||
return user_show_to_mob(showto, force)
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
if(QDELETED(I))
|
||||
continue
|
||||
if(!.[I.type])
|
||||
.[I.type] = new /datum/numbered_display(I, 1)
|
||||
.[I.type] = new /datum/numbered_display(I, 1, src)
|
||||
else
|
||||
var/datum/numbered_display/ND = .[I.type]
|
||||
ND.number++
|
||||
@@ -20,6 +20,8 @@
|
||||
. = list()
|
||||
var/list/accessible_contents = accessible_items()
|
||||
var/adjusted_contents = length(accessible_contents)
|
||||
var/obj/screen/storage/close/ui_close
|
||||
var/obj/screen/storage/boxes/ui_boxes
|
||||
|
||||
//Numbered contents display
|
||||
var/list/datum/numbered_display/numbered_contents
|
||||
@@ -60,12 +62,13 @@
|
||||
for(var/obj/O in accessible_items())
|
||||
if(QDELETED(O))
|
||||
continue
|
||||
O.mouse_opacity = MOUSE_OPACITY_OPAQUE //This is here so storage items that spawn with contents correctly have the "click around item to equip"
|
||||
O.screen_loc = "[cx]:[screen_pixel_x],[cy]:[screen_pixel_y]"
|
||||
var/obj/screen/storage/item_holder/D = new(null, src, O)
|
||||
D.mouse_opacity = MOUSE_OPACITY_OPAQUE //This is here so storage items that spawn with contents correctly have the "click around item to equip"
|
||||
D.screen_loc = "[cx]:[screen_pixel_x],[cy]:[screen_pixel_y]"
|
||||
O.maptext = ""
|
||||
O.layer = ABOVE_HUD_LAYER
|
||||
O.plane = ABOVE_HUD_PLANE
|
||||
. += O
|
||||
. += D
|
||||
cx++
|
||||
if(cx - screen_start_x >= columns)
|
||||
cx = screen_start_x
|
||||
@@ -78,6 +81,9 @@
|
||||
*/
|
||||
/datum/component/storage/proc/orient2hud_volumetric(mob/user, maxcolumns)
|
||||
. = list()
|
||||
var/obj/screen/storage/left/ui_left
|
||||
var/obj/screen/storage/continuous/ui_continuous
|
||||
var/obj/screen/storage/close/ui_close
|
||||
|
||||
// Generate ui_item_blocks for missing ones and render+orient.
|
||||
var/list/atom/contents = accessible_items()
|
||||
@@ -128,14 +134,10 @@
|
||||
var/first = TRUE
|
||||
var/row = 1
|
||||
|
||||
LAZYINITLIST(ui_item_blocks)
|
||||
|
||||
for(var/i in percentage_by_item)
|
||||
I = i
|
||||
var/percent = percentage_by_item[I]
|
||||
if(!ui_item_blocks[I])
|
||||
ui_item_blocks[I] = new /obj/screen/storage/volumetric_box/center(null, src, I)
|
||||
var/obj/screen/storage/volumetric_box/center/B = ui_item_blocks[I]
|
||||
var/obj/screen/storage/volumetric_box/center/B = new /obj/screen/storage/volumetric_box/center(null, src, I)
|
||||
var/pixels_to_use = overrun? MINIMUM_PIXELS_PER_ITEM : max(using_horizontal_pixels * percent, MINIMUM_PIXELS_PER_ITEM)
|
||||
var/addrow = FALSE
|
||||
if(CEILING(pixels_to_use, 1) >= FLOOR(horizontal_pixels - current_pixel - VOLUMETRIC_STORAGE_EDGE_PADDING, 1))
|
||||
@@ -143,25 +145,17 @@
|
||||
addrow = TRUE
|
||||
|
||||
// now that we have pixels_to_use, place our thing and add it to the returned list.
|
||||
B.screen_loc = I.screen_loc = "[screen_start_x]:[round(current_pixel + (pixels_to_use * 0.5) + (first? 0 : VOLUMETRIC_STORAGE_ITEM_PADDING), 1)],[screen_start_y+row-1]:[screen_pixel_y]"
|
||||
B.screen_loc = "[screen_start_x]:[round(current_pixel + (pixels_to_use * 0.5) + (first? 0 : VOLUMETRIC_STORAGE_ITEM_PADDING), 1)],[screen_start_y+row-1]:[screen_pixel_y]"
|
||||
// add the used pixels to pixel after we place the object
|
||||
current_pixel += pixels_to_use + (first? 0 : VOLUMETRIC_STORAGE_ITEM_PADDING)
|
||||
first = FALSE //apply padding to everything after this
|
||||
|
||||
// set various things
|
||||
B.set_pixel_size(pixels_to_use)
|
||||
B.layer = VOLUMETRIC_STORAGE_BOX_LAYER
|
||||
B.plane = VOLUMETRIC_STORAGE_BOX_PLANE
|
||||
B.name = I.name
|
||||
|
||||
I.mouse_opacity = MOUSE_OPACITY_ICON
|
||||
I.maptext = ""
|
||||
I.layer = VOLUMETRIC_STORAGE_ITEM_LAYER
|
||||
I.plane = VOLUMETRIC_STORAGE_ITEM_PLANE
|
||||
|
||||
// finally add our things.
|
||||
. += B.on_screen_objects()
|
||||
. += I
|
||||
|
||||
// go up a row if needed
|
||||
if(addrow)
|
||||
@@ -185,18 +179,19 @@
|
||||
/**
|
||||
* Shows our UI to a mob.
|
||||
*/
|
||||
/datum/component/storage/proc/ui_show(mob/M, set_screen_size = TRUE)
|
||||
/datum/component/storage/proc/ui_show(mob/M)
|
||||
if(!M.client)
|
||||
return FALSE
|
||||
if(ui_by_mob[M] || LAZYFIND(is_using, M))
|
||||
// something went horribly wrong
|
||||
// hide first
|
||||
ui_hide(M)
|
||||
var/list/cview = getviewsize(M.client.view)
|
||||
// in tiles
|
||||
var/maxallowedscreensize = cview[1]-8
|
||||
if(set_screen_size)
|
||||
current_maxscreensize = maxallowedscreensize
|
||||
else if(current_maxscreensize)
|
||||
maxallowedscreensize = current_maxscreensize
|
||||
// we got screen size, register signal
|
||||
RegisterSignal(M, COMSIG_MOB_CLIENT_LOGOUT, .proc/on_logout, override = TRUE)
|
||||
RegisterSignal(M, COMSIG_PARENT_QDELETING, .proc/on_logout, override = TRUE)
|
||||
if(M.active_storage != src)
|
||||
if(M.active_storage)
|
||||
M.active_storage.ui_hide(M)
|
||||
@@ -204,10 +199,14 @@
|
||||
LAZYOR(is_using, M)
|
||||
if(!M.client?.prefs?.no_tetris_storage && volumetric_ui())
|
||||
//new volumetric ui bay-style
|
||||
M.client.screen |= orient2hud_volumetric(M, maxallowedscreensize)
|
||||
var/list/objects = orient2hud_volumetric(M, maxallowedscreensize)
|
||||
M.client.screen |= objects
|
||||
ui_by_mob[M] = objects
|
||||
else
|
||||
//old ui
|
||||
M.client.screen |= orient2hud_legacy(M, maxallowedscreensize)
|
||||
var/list/objects = orient2hud_legacy(M, maxallowedscreensize)
|
||||
M.client.screen |= objects
|
||||
ui_by_mob[M] = objects
|
||||
return TRUE
|
||||
|
||||
/**
|
||||
@@ -236,8 +235,10 @@
|
||||
/datum/component/storage/proc/ui_hide(mob/M)
|
||||
if(!M.client)
|
||||
return TRUE
|
||||
UnregisterSignal(M, COMSIG_MOB_CLIENT_LOGOUT)
|
||||
M.client.screen -= list(ui_boxes, ui_close, ui_left, ui_continuous) + get_ui_item_objects_hide(M)
|
||||
UnregisterSignal(M, list(COMSIG_PARENT_QDELETING, COMSIG_MOB_CLIENT_LOGOUT))
|
||||
M.client.screen -= ui_by_mob[M]
|
||||
var/list/objects = ui_by_mob[M]
|
||||
QDEL_LIST(objects)
|
||||
if(M.active_storage == src)
|
||||
M.active_storage = null
|
||||
LAZYREMOVE(is_using, M)
|
||||
@@ -250,48 +251,26 @@
|
||||
var/atom/real_location = real_location()
|
||||
return (storage_flags & STORAGE_LIMIT_VOLUME) && (length(real_location.contents) <= MAXIMUM_VOLUMETRIC_ITEMS) && !display_numerical_stacking
|
||||
|
||||
/**
|
||||
* Gets the ui item objects to ui_hide.
|
||||
*/
|
||||
/datum/component/storage/proc/get_ui_item_objects_hide(mob/M)
|
||||
if(!volumetric_ui() || M.client?.prefs?.no_tetris_storage)
|
||||
var/atom/real_location = real_location()
|
||||
return real_location.contents
|
||||
else
|
||||
. = list()
|
||||
for(var/i in ui_item_blocks)
|
||||
// get both the box and the item
|
||||
. += ui_item_blocks[i]
|
||||
. += i
|
||||
|
||||
/**
|
||||
* Gets our ui_boxes, making it if it doesn't exist.
|
||||
*/
|
||||
/datum/component/storage/proc/get_ui_boxes()
|
||||
if(!ui_boxes)
|
||||
ui_boxes = new(null, src)
|
||||
return ui_boxes
|
||||
return new /obj/screen/storage/boxes(null, src)
|
||||
|
||||
/**
|
||||
* Gets our ui_left, making it if it doesn't exist.
|
||||
*/
|
||||
/datum/component/storage/proc/get_ui_left()
|
||||
if(!ui_left)
|
||||
ui_left = new(null, src)
|
||||
return ui_left
|
||||
return new /obj/screen/storage/left(null, src)
|
||||
|
||||
/**
|
||||
* Gets our ui_close, making it if it doesn't exist.
|
||||
*/
|
||||
/datum/component/storage/proc/get_ui_close()
|
||||
if(!ui_close)
|
||||
ui_close = new(null, src)
|
||||
return ui_close
|
||||
return new /obj/screen/storage/close(null, src)
|
||||
|
||||
/**
|
||||
* Gets our ui_continuous, making it if it doesn't exist.
|
||||
*/
|
||||
/datum/component/storage/proc/get_ui_continuous()
|
||||
if(!ui_continuous)
|
||||
ui_continuous = new(null, src)
|
||||
return ui_continuous
|
||||
return new /obj/screen/storage/continuous(null, src)
|
||||
|
||||
@@ -384,7 +384,7 @@
|
||||
var/temp_rate = 1
|
||||
threshold_desc = list(
|
||||
"Transmission 6" = "Additionally increases temperature adjustment rate and heals those who love toxins",
|
||||
"Resistance 7" = "Increases healing speed.",
|
||||
"Stage Speed 7" = "Increases healing speed.",
|
||||
)
|
||||
/datum/symptom/heal/plasma/Start(datum/disease/advance/A)
|
||||
if(!..())
|
||||
|
||||
@@ -141,7 +141,7 @@
|
||||
|
||||
/obj/item/clothing/head/mob_holder/dropped(mob/user)
|
||||
. = ..()
|
||||
if(held_mob && !ismob(loc))//don't release on soft-drops
|
||||
if(held_mob && !ismob(loc) && !istype(loc,/obj/item/storage))//don't release on soft-drops
|
||||
release()
|
||||
|
||||
/obj/item/clothing/head/mob_holder/proc/release()
|
||||
|
||||
@@ -34,13 +34,13 @@
|
||||
. = ..()
|
||||
UnregisterSignal(source, COMSIG_MOB_ATTACK_HAND)
|
||||
|
||||
/datum/element/wuv/proc/on_attack_hand(datum/source, mob/user)
|
||||
/datum/element/wuv/proc/on_attack_hand(datum/source, mob/user, act_intent)
|
||||
var/mob/living/L = source
|
||||
|
||||
if(L.stat == DEAD)
|
||||
return
|
||||
//we want to delay the effect to be displayed after the mob is petted, not before.
|
||||
switch(user.a_intent)
|
||||
switch(act_intent)
|
||||
if(INTENT_HARM)
|
||||
addtimer(CALLBACK(src, .proc/kick_the_dog, source, user), 1)
|
||||
if(INTENT_HELP)
|
||||
|
||||
@@ -129,7 +129,7 @@
|
||||
/datum/mutation/human/proc/get_spans()
|
||||
return list()
|
||||
|
||||
/mob/living/carbon/proc/update_mutations_overlay()
|
||||
/mob/living/proc/update_mutations_overlay()
|
||||
return
|
||||
|
||||
/mob/living/carbon/human/update_mutations_overlay()
|
||||
@@ -142,13 +142,12 @@
|
||||
if(overlays_standing[CM.layer_used])
|
||||
mut_overlay = overlays_standing[CM.layer_used]
|
||||
var/mutable_appearance/V = CM.get_visual_indicator()
|
||||
if(!mut_overlay.Find(V)) //either we lack the visual indicator or we have the wrong one
|
||||
remove_overlay(CM.layer_used)
|
||||
for(var/mutable_appearance/MA in CM.visual_indicators[CM.type])
|
||||
mut_overlay.Remove(MA)
|
||||
mut_overlay |= V
|
||||
overlays_standing[CM.layer_used] = mut_overlay
|
||||
apply_overlay(CM.layer_used)
|
||||
remove_overlay(CM.layer_used) //trying to find its existence defeats the point because if cut_overlays is called it doesn't bother reloading it.
|
||||
for(var/mutable_appearance/MA in CM.visual_indicators[CM.type])
|
||||
mut_overlay.Remove(MA)
|
||||
mut_overlay |= V
|
||||
overlays_standing[CM.layer_used] = mut_overlay
|
||||
apply_overlay(CM.layer_used)
|
||||
|
||||
/datum/mutation/human/proc/modify() //called when a genome is applied so we can properly update some stats without having to remove and reapply the mutation from someone
|
||||
if(modified || !power || !owner)
|
||||
|
||||
@@ -283,7 +283,7 @@
|
||||
desc = "Allows a creature to voluntary discard a random appendage."
|
||||
quality = POSITIVE
|
||||
text_gain_indication = "<span class='notice'>Your joints feel loose.</span>"
|
||||
instability = 30
|
||||
instability = 20
|
||||
power = /obj/effect/proc_holder/spell/self/self_amputation
|
||||
|
||||
energy_coeff = 1
|
||||
@@ -316,7 +316,7 @@
|
||||
return
|
||||
|
||||
var/obj/item/bodypart/BP = pick(parts)
|
||||
BP.dismember()
|
||||
BP.dismember(harmless=TRUE)
|
||||
|
||||
//spider webs
|
||||
/datum/mutation/human/webbing
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/datum/mutation/human/radioactive
|
||||
name = "Radioactivity"
|
||||
desc = "A volatile mutation that causes the host to sent out deadly beta radiation. This affects both the hosts and their surroundings."
|
||||
desc = "A volatile mutation that causes the host to send out deadly beta radiation. This affects both the hosts and their surroundings."
|
||||
quality = NEGATIVE
|
||||
text_gain_indication = "<span class='warning'>You can feel it in your bones!</span>"
|
||||
time_coeff = 5
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
//Cold Resistance gives your entire body an orange halo, and makes you immune to the effects of vacuum and cold.
|
||||
/datum/mutation/human/space_adaptation
|
||||
name = "Space Adaptation"
|
||||
desc = "A strange mutation that renders the host immune to the vacuum if space. Will still need an oxygen supply."
|
||||
desc = "A strange mutation that renders the host immune to the vacuum of space. Will still need an oxygen supply."
|
||||
quality = POSITIVE
|
||||
difficulty = 16
|
||||
text_gain_indication = "<span class='notice'>Your body feels warm!</span>"
|
||||
|
||||
@@ -3,8 +3,8 @@
|
||||
var/obj/item/sample_object
|
||||
var/number
|
||||
|
||||
/datum/numbered_display/New(obj/item/sample, _number = 1)
|
||||
/datum/numbered_display/New(obj/item/sample, _number = 1, datum/component/storage/parent)
|
||||
if(!istype(sample))
|
||||
qdel(src)
|
||||
sample_object = sample
|
||||
sample_object = new /obj/screen/storage/item_holder(null, parent, sample)
|
||||
number = _number
|
||||
|
||||
@@ -160,7 +160,7 @@
|
||||
|
||||
/obj/screen/alert/status_effect/mesmerized
|
||||
name = "Mesmerized"
|
||||
desc = "You cant tear your sight from who is in front of you... their gaze is simply too enthralling.."
|
||||
desc = "You can't tear your sight from who is in front of you... their gaze is simply too enthralling.."
|
||||
icon = 'icons/mob/actions/bloodsucker.dmi'
|
||||
icon_state = "power_mez"
|
||||
|
||||
|
||||
@@ -412,6 +412,24 @@ If not set, defaults to check_completion instead. Set it. It's used by cryo.
|
||||
counter++
|
||||
return counter >= 8
|
||||
|
||||
/datum/objective/freedom
|
||||
name = "freedom"
|
||||
explanation_text = "Don't get captured by nanotrasen."
|
||||
team_explanation_text = "Have all members of your team free of nanotrasen custody."
|
||||
|
||||
/datum/objective/freedom/check_completion()
|
||||
var/list/datum/mind/owners = get_owners()
|
||||
for(var/m in owners)
|
||||
var/datum/mind/M = m
|
||||
if(!considered_alive(M))
|
||||
return FALSE
|
||||
if(SSshuttle.emergency.mode != SHUTTLE_ENDGAME)
|
||||
return FALSE
|
||||
var/turf/location = get_turf(M.current)
|
||||
if(!location || istype(location, /turf/open/floor/plasteel/shuttle/red) || istype(location, /turf/open/floor/mineral/plastitanium/red/brig)) // Fails if they are in the shuttle brig
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/datum/objective/escape
|
||||
name = "escape"
|
||||
explanation_text = "Escape on the shuttle or an escape pod alive and without being in custody."
|
||||
|
||||
@@ -519,6 +519,8 @@ Class Procs:
|
||||
|
||||
//called on machinery construction (i.e from frame to machinery) but not on initialization
|
||||
/obj/machinery/proc/on_construction()
|
||||
for(var/obj/I in contents)
|
||||
I.moveToNullspace()
|
||||
return
|
||||
|
||||
//called on deconstruction before the final deletion
|
||||
|
||||
@@ -13,7 +13,7 @@
|
||||
var/temp = "Inactive"
|
||||
var/scantemp_ckey
|
||||
var/scantemp_name
|
||||
var/scantemp = "Ready to Scan"
|
||||
var/scantemp = "Inactive"
|
||||
var/menu = 1 //Which menu screen to display
|
||||
var/datum/data/record/active_record = null
|
||||
var/obj/item/disk/data/diskette = null //Mostly so the geneticist can steal everything.
|
||||
@@ -132,7 +132,6 @@
|
||||
src.diskette = W
|
||||
to_chat(user, "<span class='notice'>You insert [W].</span>")
|
||||
playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, 0)
|
||||
src.updateUsrDialog()
|
||||
else if(W.tool_behaviour == TOOL_MULTITOOL)
|
||||
if(istype(W.buffer, clonepod_type))
|
||||
if(get_area(W.buffer) != get_area(src))
|
||||
@@ -151,311 +150,233 @@
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/machinery/computer/cloning/ui_interact(mob/user)
|
||||
/obj/machinery/computer/cloning/AltClick(mob/user)
|
||||
. = ..()
|
||||
EjectDisk(user)
|
||||
|
||||
updatemodules(TRUE)
|
||||
/obj/machinery/computer/cloning/proc/EjectDisk(mob/user)
|
||||
if(diskette)
|
||||
scantemp = "Disk Ejected"
|
||||
diskette.forceMove(drop_location())
|
||||
usr.put_in_active_hand(diskette)
|
||||
diskette = null
|
||||
playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, 0)
|
||||
|
||||
var/dat = ""
|
||||
dat += "<a href='byond://?src=[REF(src)];refresh=1'>Refresh</a>"
|
||||
/obj/machinery/computer/cloning/proc/Save(mob/user, target)
|
||||
var/datum/data/record/GRAB = null
|
||||
for(var/datum/data/record/record in records)
|
||||
if(record.fields["id"] == target)
|
||||
GRAB = record
|
||||
break
|
||||
else
|
||||
continue
|
||||
if(!GRAB || !GRAB.fields)
|
||||
playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, 0)
|
||||
scantemp = "Failed saving to disk: Data Corruption"
|
||||
return FALSE
|
||||
if(!diskette || diskette.read_only)
|
||||
scantemp = !diskette ? "Failed saving to disk: No disk." : "Failed saving to disk: Disk refuses override attempt."
|
||||
playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, 0)
|
||||
return
|
||||
diskette.fields = GRAB.fields.Copy()
|
||||
diskette.name = "data disk - '[src.diskette.fields["name"]]'"
|
||||
scantemp = "Saved to disk successfully."
|
||||
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, 0)
|
||||
|
||||
/obj/machinery/computer/cloning/proc/DeleteRecord(mob/user, target)
|
||||
var/datum/data/record/GRAB = null
|
||||
for(var/datum/data/record/record in records)
|
||||
if(record.fields["id"] == target)
|
||||
GRAB = record
|
||||
break
|
||||
else
|
||||
continue
|
||||
if(!GRAB)
|
||||
playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, 0)
|
||||
scantemp = "Cannot delete: Data Corrupted."
|
||||
return FALSE
|
||||
var/obj/item/card/id/C = usr.get_idcard(hand_first = TRUE)
|
||||
if(istype(C) || istype(C, /obj/item/pda) || istype(C, /obj/item/modular_computer/tablet))
|
||||
if(check_access(C))
|
||||
scantemp = "[GRAB.fields["name"]] => Record deleted."
|
||||
records.Remove(GRAB)
|
||||
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, 0)
|
||||
var/obj/item/circuitboard/computer/cloning/board = circuit
|
||||
board.records = records
|
||||
return TRUE
|
||||
scantemp = "Cannot delete: Access Denied."
|
||||
playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, 0)
|
||||
|
||||
/obj/machinery/computer/cloning/proc/Load(mob/user)
|
||||
if(!diskette || !istype(diskette.fields) || !diskette.fields["name"] || !diskette.fields)
|
||||
scantemp = "Failed loading: Load error."
|
||||
playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, 0)
|
||||
return
|
||||
for(var/datum/data/record/R in records)
|
||||
if(R.fields["key"] == diskette.fields["key"])
|
||||
scantemp = "Failed loading: Data already exists!"
|
||||
return FALSE
|
||||
var/datum/data/record/R = new(src)
|
||||
for(var/key in diskette.fields)
|
||||
R.fields[key] = diskette.fields[key]
|
||||
records += R
|
||||
scantemp = "Loaded into internal storage successfully."
|
||||
var/obj/item/circuitboard/computer/cloning/board = circuit
|
||||
board.records = records
|
||||
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, 0)
|
||||
|
||||
/obj/machinery/computer/cloning/proc/Clone(mob/user, target)
|
||||
var/datum/data/record/C = find_record("id", target, records)
|
||||
//Look for that player! They better be dead!
|
||||
if(C)
|
||||
var/obj/machinery/clonepod/pod = GetAvailablePod()
|
||||
//Can't clone without someone to clone. Or a pod. Or if the pod is busy. Or full of gibs.
|
||||
if(!LAZYLEN(pods))
|
||||
temp = "Error: No Clonepods detected."
|
||||
playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, 0)
|
||||
else if(!pod)
|
||||
temp = "Error: No Clonepods available."
|
||||
playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, 0)
|
||||
else if(!CONFIG_GET(flag/revival_cloning))
|
||||
temp = "Error: Unable to initiate cloning cycle."
|
||||
playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, 0)
|
||||
else if(pod.occupant)
|
||||
temp = "Warning: Cloning cycle already in progress."
|
||||
playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, 0)
|
||||
else if(pod.growclone(C.fields["ckey"], C.fields["name"], C.fields["UI"], C.fields["SE"], C.fields["mind"], C.fields["blood_type"], C.fields["mrace"], C.fields["features"], C.fields["factions"], C.fields["quirks"], C.fields["bank_account"], C.fields["traumas"]))
|
||||
temp = "Notice: [C.fields["name"]] => Cloning cycle in progress..."
|
||||
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, 0)
|
||||
records.Remove(C)
|
||||
else
|
||||
temp = "Error: [C.fields["name"]] => Initialisation failure."
|
||||
playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, 0)
|
||||
|
||||
else
|
||||
temp = "Failed to clone: Data corrupted."
|
||||
playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, 0)
|
||||
. = TRUE
|
||||
|
||||
/obj/machinery/computer/cloning/proc/Toggle_lock(mob/user)
|
||||
if(!scanner.is_operational())
|
||||
return
|
||||
if(!scanner.locked && !scanner.occupant) //I figured out that if you're fast enough, you can lock an open pod
|
||||
return
|
||||
scanner.locked = !scanner.locked
|
||||
playsound(src, scanner.locked ? 'sound/machines/terminal_prompt_deny.ogg' : 'sound/machines/terminal_prompt_confirm.ogg', 50, 0)
|
||||
. = TRUE
|
||||
|
||||
/obj/machinery/computer/cloning/proc/Scan(mob/user)
|
||||
if(!scanner.is_operational() || !scanner.occupant)
|
||||
return
|
||||
scantemp = "[scantemp_name] => Scanning..."
|
||||
loading = TRUE
|
||||
playsound(src, 'sound/machines/terminal_prompt.ogg', 50, 0)
|
||||
say("Initiating scan...")
|
||||
var/prev_locked = scanner.locked
|
||||
scanner.locked = TRUE
|
||||
addtimer(CALLBACK(src, .proc/finish_scan, scanner.occupant, prev_locked), 2 SECONDS)
|
||||
. = TRUE
|
||||
|
||||
/obj/machinery/computer/cloning/proc/Toggle_autoprocess(mob/user)
|
||||
autoprocess = !autoprocess
|
||||
if(autoprocess)
|
||||
START_PROCESSING(SSmachines, src)
|
||||
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, 0)
|
||||
else
|
||||
STOP_PROCESSING(SSmachines, src)
|
||||
playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, 0)
|
||||
. = TRUE
|
||||
|
||||
/obj/machinery/computer/cloning/ui_data(mob/user)
|
||||
var/list/data = list()
|
||||
data["useRecords"] = use_records
|
||||
var/list/records_to_send = list()
|
||||
if(use_records)
|
||||
if(scanner && HasEfficientPod() && scanner.scan_level >= AUTOCLONING_MINIMAL_LEVEL)
|
||||
if(!autoprocess)
|
||||
dat += "<a href='byond://?src=[REF(src)];task=autoprocess'>Autoclone</a>"
|
||||
else
|
||||
dat += "<a href='byond://?src=[REF(src)];task=stopautoprocess'>Stop autoclone</a>"
|
||||
else
|
||||
dat += "<span class='linkOff'>Autoclone</span>"
|
||||
dat += "<h3>Cloning Pod Status</h3>"
|
||||
dat += "<div class='statusDisplay'>[temp] </div>"
|
||||
|
||||
switch(src.menu)
|
||||
if(1)
|
||||
// Modules
|
||||
if (isnull(src.scanner) || !LAZYLEN(pods))
|
||||
dat += "<h3>Modules</h3>"
|
||||
//dat += "<a href='byond://?src=[REF(src)];relmodules=1'>Reload Modules</a>"
|
||||
if (isnull(src.scanner))
|
||||
dat += "<font class='bad'>ERROR: No Scanner detected!</font><br>"
|
||||
if (!LAZYLEN(pods))
|
||||
dat += "<font class='bad'>ERROR: No Pod detected</font><br>"
|
||||
|
||||
// Scanner
|
||||
if (!isnull(src.scanner))
|
||||
var/mob/living/scanner_occupant = get_mob_or_brainmob(scanner.occupant)
|
||||
|
||||
dat += "<h3>Scanner Functions</h3>"
|
||||
|
||||
dat += "<div class='statusDisplay'>"
|
||||
if(!scanner_occupant)
|
||||
dat += "Scanner Unoccupied"
|
||||
else if(loading)
|
||||
dat += "[scanner_occupant] => Scanning..."
|
||||
else
|
||||
if(use_records)
|
||||
if(scanner_occupant.ckey != scantemp_ckey || scanner_occupant.name != scantemp_name)
|
||||
scantemp = "Ready to Scan"
|
||||
scantemp_ckey = scanner_occupant.ckey
|
||||
scantemp_name = scanner_occupant.name
|
||||
else
|
||||
scantemp = "Ready to Clone"
|
||||
dat += "[scanner_occupant] => [scantemp]"
|
||||
dat += "</div>"
|
||||
|
||||
if(scanner_occupant)
|
||||
dat += "<a href='byond://?src=[REF(src)];scan=1'>[use_records ? "Start Scan" : "Clone"]</a>"
|
||||
dat += "<br><a href='byond://?src=[REF(src)];lock=1'>[scanner.locked ? "Unlock Scanner" : "Lock Scanner"]</a>"
|
||||
else
|
||||
dat += "<span class='linkOff'>[use_records ? "Start Scan" : "Clone"]</span>"
|
||||
if(use_records)
|
||||
// Database
|
||||
dat += "<h3>Database Functions</h3>"
|
||||
if (src.records.len && src.records.len > 0)
|
||||
dat += "<a href='byond://?src=[REF(src)];menu=2'>View Records ([src.records.len])</a><br>"
|
||||
else
|
||||
dat += "<span class='linkOff'>View Records (0)</span><br>"
|
||||
if (src.diskette)
|
||||
dat += "<a href='byond://?src=[REF(src)];disk=eject'>Eject Disk</a><br>"
|
||||
|
||||
|
||||
|
||||
if(2)
|
||||
dat += "<h3>Current records</h3>"
|
||||
dat += "<a href='byond://?src=[REF(src)];menu=1'><< Back</a><br><br>"
|
||||
data["hasAutoprocess"] = TRUE
|
||||
if(length(records))
|
||||
for(var/datum/data/record/R in records)
|
||||
dat += "<h4>[R.fields["name"]]</h4>Scan ID [R.fields["id"]] <a href='byond://?src=[REF(src)];view_rec=[R.fields["id"]]'>View Record</a>"
|
||||
if(3)
|
||||
dat += "<h3>Selected Record</h3>"
|
||||
dat += "<a href='byond://?src=[REF(src)];menu=2'><< Back</a><br>"
|
||||
|
||||
if (!src.active_record)
|
||||
dat += "<font class='bad'>Record not found.</font>"
|
||||
else
|
||||
dat += "<h4>[src.active_record.fields["name"]]</h4>"
|
||||
dat += "Scan ID [src.active_record.fields["id"]] <a href='byond://?src=[REF(src)];clone=[active_record.fields["id"]]'>Clone</a><br>"
|
||||
|
||||
var/obj/item/implant/health/H = locate(active_record.fields["imp"])
|
||||
|
||||
if ((H) && (istype(H)))
|
||||
dat += "<b>Health Implant Data:</b><br />[H.sensehealth()]<br><br />"
|
||||
var/list/record_entry = list()
|
||||
record_entry["name"] = "[R.fields["name"]]"
|
||||
record_entry["id"] = "[R.fields["id"]]"
|
||||
var/obj/item/implant/health/H = locate(R.fields["imp"])
|
||||
if(H && istype(H))
|
||||
record_entry["damages"] = H.sensehealth(TRUE)
|
||||
else
|
||||
dat += "<font class='bad'>Unable to locate Health Implant.</font><br /><br />"
|
||||
record_entry["damages"] = FALSE
|
||||
record_entry["UI"] = "[R.fields["UI"]]"
|
||||
record_entry["UE"] = "[R.fields["UE"]]"
|
||||
record_entry["blood_type"] = "[R.fields["blood_type"]]"
|
||||
records_to_send += list(record_entry)
|
||||
data["records"] = records_to_send
|
||||
else
|
||||
data["records"] = list()
|
||||
if(diskette && diskette.fields)
|
||||
var/list/disk_data = list()
|
||||
disk_data["name"] = "[diskette.fields["name"]]"
|
||||
disk_data["id"] = "[diskette.fields["id"]]"
|
||||
disk_data["UI"] = "[diskette.fields["UI"]]"
|
||||
disk_data["UE"] = "[diskette.fields["UE"]]"
|
||||
disk_data["blood_type"] = "[diskette.fields["blood_type"]]"
|
||||
data["diskData"] = disk_data
|
||||
else
|
||||
data["diskData"] = list()
|
||||
else
|
||||
data["hasAutoprocess"] = FALSE
|
||||
data["autoprocess"] = autoprocess
|
||||
var/list/lack_machine = list()
|
||||
if(isnull(src.scanner))
|
||||
lack_machine += "ERROR: No Scanner Detected!"
|
||||
if(!LAZYLEN(pods))
|
||||
lack_machine += "ERROR: No Pod Detected!"
|
||||
data["lacksMachine"] = lack_machine
|
||||
data["temp"] = temp
|
||||
var/build_temp = null
|
||||
var/mob/living/scanner_occupant = get_mob_or_brainmob(scanner?.occupant)
|
||||
if(scanner_occupant?.ckey != scantemp_ckey || scanner_occupant?.name != scantemp_name)
|
||||
if(use_records)
|
||||
build_temp = "Ready to Scan"
|
||||
scantemp_ckey = scanner_occupant?.ckey
|
||||
scantemp_name = scanner_occupant?.name
|
||||
else
|
||||
build_temp = "Ready to Clone"
|
||||
scantemp = "[scanner_occupant] => [build_temp]"
|
||||
data["scanTemp"] = scantemp
|
||||
data["scannerLocked"] = scanner?.locked
|
||||
data["hasOccupant"] = scanner?.occupant
|
||||
data["recordsLength"] = "View Records ([length(records)])"
|
||||
|
||||
dat += "<b>Unique Identifier:</b><br /><span class='highlight'>[src.active_record.fields["UI"]]</span><br>"
|
||||
dat += "<b>Structural Enzymes:</b><br /><span class='highlight'>[src.active_record.fields["SE"]]</span><br>"
|
||||
return data
|
||||
|
||||
if(diskette && diskette.fields)
|
||||
dat += "<div class='block'>"
|
||||
dat += "<h4>Inserted Disk</h4>"
|
||||
dat += "<b>Contents:</b> "
|
||||
var/list/L = list()
|
||||
if(diskette.fields["UI"])
|
||||
L += "Unique Identifier"
|
||||
if(diskette.fields["UE"] && diskette.fields["name"] && diskette.fields["blood_type"])
|
||||
L += "Unique Enzymes"
|
||||
if(diskette.fields["SE"])
|
||||
L += "Structural Enzymes"
|
||||
dat += english_list(L, "Empty", " + ", " + ")
|
||||
dat += "<br /><a href='byond://?src=[REF(src)];disk=load'>Load from Disk</a>"
|
||||
|
||||
dat += "<br /><a href='byond://?src=[REF(src)];disk=save'>Save to Disk</a>"
|
||||
dat += "</div>"
|
||||
|
||||
dat += "<font size=1><a href='byond://?src=[REF(src)];del_rec=1'>Delete Record</a></font>"
|
||||
|
||||
if(4)
|
||||
if (!src.active_record)
|
||||
src.menu = 2
|
||||
dat = "[src.temp]<br>"
|
||||
dat += "<h3>Confirm Record Deletion</h3>"
|
||||
|
||||
dat += "<b><a href='byond://?src=[REF(src)];del_rec=1'>Scan card to confirm.</a></b><br>"
|
||||
dat += "<b><a href='byond://?src=[REF(src)];menu=3'>Cancel</a></b>"
|
||||
|
||||
|
||||
var/datum/browser/popup = new(user, "cloning", "Cloning System Control")
|
||||
popup.set_content(dat)
|
||||
popup.open()
|
||||
|
||||
/obj/machinery/computer/cloning/Topic(href, href_list)
|
||||
/obj/machinery/computer/cloning/ui_act(action, params)
|
||||
if(..())
|
||||
return
|
||||
switch(action)
|
||||
if("toggle_autoprocess")
|
||||
Toggle_autoprocess(usr)
|
||||
if("scan")
|
||||
Scan(usr)
|
||||
if("toggle_lock")
|
||||
Toggle_lock(usr)
|
||||
if("clone")
|
||||
Clone(usr, params["target"])
|
||||
if("delrecord")
|
||||
DeleteRecord(usr, params["target"])
|
||||
if("save")
|
||||
Save(usr, params["target"])
|
||||
if("load")
|
||||
Load(usr)
|
||||
if("eject")
|
||||
EjectDisk(usr)
|
||||
|
||||
if(loading)
|
||||
/obj/machinery/computer/cloning/ui_interact(mob/user, datum/tgui/ui)
|
||||
if(..())
|
||||
return
|
||||
|
||||
if(href_list["task"])
|
||||
switch(href_list["task"])
|
||||
if("autoprocess")
|
||||
if(scanner && HasEfficientPod() && scanner.scan_level >= AUTOCLONING_MINIMAL_LEVEL)
|
||||
autoprocess = TRUE
|
||||
START_PROCESSING(SSmachines, src)
|
||||
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, 0)
|
||||
if("stopautoprocess")
|
||||
autoprocess = FALSE
|
||||
STOP_PROCESSING(SSmachines, src)
|
||||
playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, 0)
|
||||
src.updateUsrDialog()
|
||||
. = TRUE
|
||||
|
||||
else if ((href_list["scan"]) && !isnull(scanner) && scanner.is_operational())
|
||||
scantemp = ""
|
||||
|
||||
loading = TRUE
|
||||
playsound(src, 'sound/machines/terminal_prompt.ogg', 50, 0)
|
||||
say("Initiating scan...")
|
||||
var/prev_locked = scanner.locked
|
||||
scanner.locked = TRUE
|
||||
src.updateUsrDialog()
|
||||
addtimer(CALLBACK(src, .proc/finish_scan, scanner.occupant, prev_locked), 2 SECONDS)
|
||||
. = TRUE
|
||||
|
||||
//No locking an open scanner.
|
||||
else if ((href_list["lock"]) && !isnull(scanner) && scanner.is_operational())
|
||||
if ((!scanner.locked) && (scanner.occupant))
|
||||
scanner.locked = TRUE
|
||||
playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, 0)
|
||||
else
|
||||
scanner.locked = FALSE
|
||||
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, 0)
|
||||
src.updateUsrDialog()
|
||||
. = TRUE
|
||||
|
||||
|
||||
else if (href_list["refresh"])
|
||||
src.updateUsrDialog()
|
||||
playsound(src, "terminal_type", 25, 0)
|
||||
. = TRUE
|
||||
|
||||
if(. || !use_records)
|
||||
return
|
||||
if(href_list["view_rec"])
|
||||
playsound(src, "terminal_type", 25, 0)
|
||||
src.active_record = find_record("id", href_list["view_rec"], records)
|
||||
if(active_record)
|
||||
if(!active_record.fields["ckey"])
|
||||
records -= active_record
|
||||
active_record = null
|
||||
src.temp = "<font class='bad'>Record Corrupt</font>"
|
||||
else
|
||||
src.menu = 3
|
||||
else
|
||||
src.temp = "Record missing."
|
||||
src.updateUsrDialog()
|
||||
. = TRUE
|
||||
|
||||
else if (href_list["del_rec"])
|
||||
if ((!src.active_record) || (src.menu < 3))
|
||||
return
|
||||
if (src.menu == 3) //If we are viewing a record, confirm deletion
|
||||
src.temp = "Delete record?"
|
||||
src.menu = 4
|
||||
src.updateUsrDialog()
|
||||
playsound(src, 'sound/machines/terminal_prompt.ogg', 50, 0)
|
||||
|
||||
else if (src.menu == 4)
|
||||
var/obj/item/card/id/C = usr.get_active_held_item()
|
||||
if (istype(C)||istype(C, /obj/item/pda))
|
||||
if(src.check_access(C))
|
||||
src.temp = "[src.active_record.fields["name"]] => Record deleted."
|
||||
src.records.Remove(active_record)
|
||||
active_record = null
|
||||
src.updateUsrDialog()
|
||||
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, 0)
|
||||
src.menu = 2
|
||||
var/obj/item/circuitboard/computer/cloning/board = circuit
|
||||
board.records = records
|
||||
else
|
||||
src.temp = "<font class='bad'>Access Denied.</font>"
|
||||
src.updateUsrDialog()
|
||||
playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, 0)
|
||||
. = TRUE
|
||||
|
||||
else if (href_list["disk"] && use_records) //Load or eject.
|
||||
switch(href_list["disk"])
|
||||
if("load")
|
||||
if (!diskette || !istype(diskette.fields) || !diskette.fields["name"] || !diskette.fields)
|
||||
src.temp = "<font class='bad'>Load error.</font>"
|
||||
src.updateUsrDialog()
|
||||
playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, 0)
|
||||
return
|
||||
if (!src.active_record)
|
||||
src.temp = "<font class='bad'>Record error.</font>"
|
||||
src.menu = 1
|
||||
src.updateUsrDialog()
|
||||
playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, 0)
|
||||
return
|
||||
|
||||
for(var/key in diskette.fields)
|
||||
src.active_record.fields[key] = diskette.fields[key]
|
||||
src.temp = "Load successful."
|
||||
src.updateUsrDialog()
|
||||
var/obj/item/circuitboard/computer/cloning/board = circuit
|
||||
board.records = records
|
||||
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, 0)
|
||||
|
||||
if("eject")
|
||||
if(src.diskette)
|
||||
src.diskette.forceMove(drop_location())
|
||||
src.diskette = null
|
||||
playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, 0)
|
||||
if("save")
|
||||
if(!diskette || diskette.read_only || !active_record || !active_record.fields)
|
||||
src.temp = "<font class='bad'>Save error.</font>"
|
||||
src.updateUsrDialog()
|
||||
playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, 0)
|
||||
return
|
||||
|
||||
diskette.fields = active_record.fields.Copy()
|
||||
diskette.name = "data disk - '[src.diskette.fields["name"]]'"
|
||||
src.temp = "Save successful."
|
||||
src.updateUsrDialog()
|
||||
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, 0)
|
||||
. = TRUE
|
||||
|
||||
else if (href_list["clone"])
|
||||
var/datum/data/record/C = find_record("id", href_list["clone"], records)
|
||||
//Look for that player! They better be dead!
|
||||
if(C)
|
||||
var/obj/machinery/clonepod/pod = GetAvailablePod()
|
||||
//Can't clone without someone to clone. Or a pod. Or if the pod is busy. Or full of gibs.
|
||||
if(!LAZYLEN(pods))
|
||||
temp = "<font class='bad'>No Clonepods detected.</font>"
|
||||
playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, 0)
|
||||
else if(!pod)
|
||||
temp = "<font class='bad'>No Clonepods available.</font>"
|
||||
playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, 0)
|
||||
else if(!CONFIG_GET(flag/revival_cloning))
|
||||
temp = "<font class='bad'>Unable to initiate cloning cycle.</font>"
|
||||
playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, 0)
|
||||
else if(pod.occupant)
|
||||
temp = "<font class='bad'>Cloning cycle already in progress.</font>"
|
||||
playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, 0)
|
||||
else if(pod.growclone(C.fields["ckey"], C.fields["name"], C.fields["UI"], C.fields["SE"], C.fields["mind"], C.fields["blood_type"], C.fields["mrace"], C.fields["features"], C.fields["factions"], C.fields["quirks"], C.fields["bank_account"], C.fields["traumas"]))
|
||||
temp = "[C.fields["name"]] => <font class='good'>Cloning cycle in progress...</font>"
|
||||
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, 0)
|
||||
records.Remove(C)
|
||||
if(active_record == C)
|
||||
active_record = null
|
||||
menu = 1
|
||||
src.updateUsrDialog()
|
||||
else
|
||||
temp = "[C.fields["name"]] => <font class='bad'>Initialisation failure.</font>"
|
||||
src.updateUsrDialog()
|
||||
playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, 0)
|
||||
|
||||
else
|
||||
temp = "<font class='bad'>Data corruption.</font>"
|
||||
src.updateUsrDialog()
|
||||
playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, 0)
|
||||
. = TRUE
|
||||
|
||||
else if (href_list["menu"] && use_records)
|
||||
menu = text2num(href_list["menu"])
|
||||
src.updateUsrDialog()
|
||||
playsound(src, "terminal_type", 25, 0)
|
||||
. = TRUE
|
||||
updatemodules(TRUE)
|
||||
ui = SStgui.try_update_ui(user, src, ui)
|
||||
if(!ui)
|
||||
ui = new(user, src, "CloningConsole", "Cloning System Control")
|
||||
ui.open()
|
||||
|
||||
/obj/machinery/computer/cloning/proc/finish_scan(mob/living/L, prev_locked)
|
||||
if(!scanner || !L)
|
||||
@@ -469,7 +390,6 @@
|
||||
|
||||
loading = FALSE
|
||||
scanner.locked = prev_locked
|
||||
src.updateUsrDialog()
|
||||
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, 0)
|
||||
|
||||
|
||||
@@ -568,44 +488,44 @@
|
||||
var/obj/machinery/clonepod/pod = GetAvailablePod()
|
||||
//Can't clone without someone to clone. Or a pod. Or if the pod is busy. Or full of gibs.
|
||||
if(!LAZYLEN(pods))
|
||||
temp = "<font class='bad'>No Clonepods detected.</font>"
|
||||
temp = "No Clonepods detected."
|
||||
playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, 0)
|
||||
else if(!pod)
|
||||
temp = "<font class='bad'>No Clonepods available.</font>"
|
||||
temp = "No Clonepods available."
|
||||
playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, 0)
|
||||
else if(pod.occupant)
|
||||
temp = "<font class='bad'>Cloning cycle already in progress.</font>"
|
||||
temp = "Cloning cycle already in progress."
|
||||
playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, 0)
|
||||
else
|
||||
pod.growclone(null, mob_occupant.real_name, dna.uni_identity, dna.mutation_index, null, dna.blood_type, clone_species, dna.features, mob_occupant.faction)
|
||||
temp = "[mob_occupant.real_name] => <font class='good'>Cloning data sent to pod.</font>"
|
||||
temp = "[mob_occupant.real_name] => Cloning data sent to pod."
|
||||
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, 0)
|
||||
|
||||
/obj/machinery/computer/cloning/proc/can_scan(datum/dna/dna, mob/living/mob_occupant, experimental = FALSE, datum/bank_account/account)
|
||||
if(!istype(dna))
|
||||
scantemp = "<font class='bad'>Unable to locate valid genetic data.</font>"
|
||||
scantemp = "Unable to locate valid genetic data."
|
||||
playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, 0)
|
||||
return
|
||||
if(!experimental)
|
||||
if(mob_occupant.suiciding || mob_occupant.hellbound)
|
||||
scantemp = "<font class='bad'>Subject's brain is not responding to scanning stimuli.</font>"
|
||||
scantemp = "Subject's brain is not responding to scanning stimuli."
|
||||
playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, 0)
|
||||
return
|
||||
if((HAS_TRAIT(mob_occupant, TRAIT_NOCLONE)) && (src.scanner.scan_level < 2))
|
||||
scantemp = "<font class='bad'>Subject no longer contains the fundamental materials required to create a living clone.</font>"
|
||||
scantemp = "Subject no longer contains the fundamental materials required to create a living clone."
|
||||
playsound(src, 'sound/machines/terminal_alert.ogg', 50, 0)
|
||||
return
|
||||
if (!experimental)
|
||||
if(!mob_occupant.ckey || !mob_occupant.client)
|
||||
scantemp = "<font class='bad'>Mental interface failure.</font>"
|
||||
scantemp = "Mental interface failure."
|
||||
playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, 0)
|
||||
return
|
||||
if (find_record("ckey", mob_occupant.ckey, records))
|
||||
scantemp = "<font class='average'>Subject already in database.</font>"
|
||||
scantemp = "Subject already in database."
|
||||
playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, 0)
|
||||
return
|
||||
if(SSeconomy.full_ancap && !account)
|
||||
scantemp = "<font class='average'>Subject is either missing an ID card with a bank account on it, or does not have an account to begin with. Please ensure the ID card is on the body before attempting to scan.</font>"
|
||||
scantemp = "Subject is either missing an ID card with a bank account on it, or does not have an account to begin with. Please ensure the ID card is on the body before attempting to scan."
|
||||
playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, 0)
|
||||
return
|
||||
return TRUE
|
||||
@@ -618,3 +538,4 @@
|
||||
icon_keyboard = "med_key"
|
||||
circuit = /obj/item/circuitboard/computer/cloning/prototype
|
||||
clonepod_type = /obj/machinery/clonepod/experimental
|
||||
use_records = FALSE //Wait, so you tell me it lacks records but you never set it as false?
|
||||
|
||||
@@ -102,8 +102,14 @@
|
||||
if ("answerMessage")
|
||||
if (!authenticated(usr))
|
||||
return
|
||||
var/answer_index = text2num(params["answer"])
|
||||
var/message_index = text2num(params["message"])
|
||||
var/answer_index = params["answer"]
|
||||
var/message_index = params["message"]
|
||||
|
||||
// If either of these aren't numbers, then bad voodoo.
|
||||
if(!isnum(answer_index) || !isnum(message_index))
|
||||
message_admins("[ADMIN_LOOKUPFLW(usr)] provided an invalid index type when replying to a message on [src] [ADMIN_JMP(src)]. This should not happen. Please check with a maintainer and/or consult tgui logs.")
|
||||
CRASH("Non-numeric index provided when answering comms console message.")
|
||||
|
||||
if (!answer_index || !message_index || answer_index < 1 || message_index < 1)
|
||||
return
|
||||
var/datum/comm_message/message = messages[message_index]
|
||||
@@ -156,7 +162,11 @@
|
||||
if ("deleteMessage")
|
||||
if (!authenticated(usr))
|
||||
return
|
||||
var/message_index = text2num(params["message"])
|
||||
var/message_index = params["message"]
|
||||
|
||||
if(!isnum(message_index))
|
||||
message_admins("[ADMIN_LOOKUPFLW(usr)] provided an invalid index type when deleting a message on [src] [ADMIN_JMP(src)]. This should not happen. Please check with a maintainer and/or consult tgui logs.")
|
||||
CRASH("Non-numeric index provided when deleting comms console message.")
|
||||
if (!message_index)
|
||||
return
|
||||
LAZYREMOVE(messages, LAZYACCESS(messages, message_index))
|
||||
|
||||
@@ -21,6 +21,7 @@ Buildable meters
|
||||
level = 2
|
||||
var/piping_layer = PIPING_LAYER_DEFAULT
|
||||
var/RPD_type
|
||||
var/disposable = TRUE
|
||||
|
||||
/obj/item/pipe/directional
|
||||
RPD_type = PIPE_UNARY
|
||||
@@ -236,3 +237,22 @@ Buildable meters
|
||||
/obj/item/pipe_meter/proc/setAttachLayer(new_layer = PIPING_LAYER_DEFAULT)
|
||||
piping_layer = new_layer
|
||||
PIPING_LAYER_DOUBLE_SHIFT(src, piping_layer)
|
||||
|
||||
/obj/item/pipe/bluespace
|
||||
pipe_type = /obj/machinery/atmospherics/pipe/bluespace
|
||||
var/bluespace_network_name = "default"
|
||||
icon_state = "bluespace"
|
||||
disposable = FALSE
|
||||
|
||||
/obj/item/pipe/bluespace/attack_self(mob/user)
|
||||
var/new_name = input(user, "Enter identifier for bluespace pipe network", "bluespace pipe", bluespace_network_name) as text|null
|
||||
if(!isnull(new_name))
|
||||
bluespace_network_name = new_name
|
||||
|
||||
/obj/item/pipe/bluespace/make_from_existing(obj/machinery/atmospherics/pipe/bluespace/make_from)
|
||||
bluespace_network_name = make_from.bluespace_network_name
|
||||
return ..()
|
||||
|
||||
/obj/item/pipe/bluespace/build_pipe(obj/machinery/atmospherics/pipe/bluespace/A)
|
||||
A.bluespace_network_name = bluespace_network_name
|
||||
return ..()
|
||||
|
||||
@@ -140,7 +140,7 @@
|
||||
if (. & EMP_PROTECT_SELF)
|
||||
return
|
||||
if(get_charge())
|
||||
use_power(cell.charge*severity/100)
|
||||
use_power((cell.charge/3)*(severity*0.005))
|
||||
take_damage(severity/3, BURN, "energy", 1)
|
||||
mecha_log_message("EMP detected", color="red")
|
||||
|
||||
|
||||
@@ -375,12 +375,14 @@ GLOBAL_LIST_INIT(fluid_duct_recipes, list(
|
||||
. = TRUE
|
||||
|
||||
if((mode & DESTROY_MODE) && istype(A, /obj/item/pipe) || istype(A, /obj/structure/disposalconstruct) || istype(A, /obj/structure/c_transit_tube) || istype(A, /obj/structure/c_transit_tube_pod) || istype(A, /obj/item/pipe_meter))
|
||||
to_chat(user, "<span class='notice'>You start destroying a pipe...</span>")
|
||||
playsound(get_turf(src), 'sound/machines/click.ogg', 50, 1)
|
||||
if(do_after(user, destroy_speed, target = A))
|
||||
activate()
|
||||
qdel(A)
|
||||
return
|
||||
var/obj/item/pipe/P = A
|
||||
if(!istype(P) || P.disposable)
|
||||
to_chat(user, "<span class='notice'>You start destroying a pipe...</span>")
|
||||
playsound(get_turf(src), 'sound/machines/click.ogg', 50, 1)
|
||||
if(do_after(user, destroy_speed, target = A))
|
||||
activate()
|
||||
qdel(A)
|
||||
return
|
||||
|
||||
if((mode & PAINT_MODE))
|
||||
if(istype(A, /obj/machinery/atmospherics/pipe) && !istype(A, /obj/machinery/atmospherics/pipe/layer_manifold))
|
||||
|
||||
@@ -210,8 +210,7 @@
|
||||
target.apply_effect(EFFECT_STUTTER, stunforce)
|
||||
SEND_SIGNAL(target, COMSIG_LIVING_MINOR_SHOCK)
|
||||
if(user)
|
||||
target.lastattacker = user.real_name
|
||||
target.lastattackerckey = user.ckey
|
||||
target.set_last_attacker(user)
|
||||
target.visible_message("<span class='danger'>[user] has shocked [target] with [src]!</span>", \
|
||||
"<span class='userdanger'>[user] has shocked you with [src]!</span>")
|
||||
log_combat(user, target, "stunned with an electrostaff")
|
||||
@@ -237,8 +236,7 @@
|
||||
target.adjustFireLoss(lethal_force) //good against ointment spam
|
||||
SEND_SIGNAL(target, COMSIG_LIVING_MINOR_SHOCK)
|
||||
if(user)
|
||||
target.lastattacker = user.real_name
|
||||
target.lastattackerckey = user.ckey
|
||||
target.set_last_attacker(user)
|
||||
target.visible_message("<span class='danger'>[user] has seared [target] with [src]!</span>", \
|
||||
"<span class='userdanger'>[user] has seared you with [src]!</span>")
|
||||
log_combat(user, target, "burned with an electrostaff")
|
||||
|
||||
@@ -312,7 +312,7 @@
|
||||
trap_damage = 0
|
||||
item_flags = DROPDEL
|
||||
flags_1 = NONE
|
||||
breakouttime = 50
|
||||
breakouttime = 25
|
||||
|
||||
/obj/item/restraints/legcuffs/beartrap/energy/New()
|
||||
..()
|
||||
|
||||
@@ -0,0 +1,74 @@
|
||||
/datum/deathrattle_group
|
||||
var/name
|
||||
var/list/datum/weakref/implant_refs = list()
|
||||
|
||||
/datum/deathrattle_group/New()
|
||||
// Give the group a unique name for debugging, and possible future
|
||||
// use for making custom linked groups.
|
||||
name = "[rand(100,999)] [pick(GLOB.phonetic_alphabet)]"
|
||||
|
||||
/datum/deathrattle_group/proc/rattle(obj/item/implant/deathrattle/origin, mob/living/owner)
|
||||
var/name = owner.mind ? owner.mind.name : owner.real_name
|
||||
var/area = get_area_name(get_turf(owner))
|
||||
|
||||
for(var/r in implant_refs)
|
||||
var/datum/weakref/R = r
|
||||
|
||||
var/obj/item/implant/deathrattle/implant = R.resolve()
|
||||
if(!implant || implant == origin)
|
||||
continue
|
||||
|
||||
// Not all the implants may be actually implanted in people.
|
||||
if(!implant.imp_in)
|
||||
continue
|
||||
|
||||
// Deliberately the same message framing as nanite message + ghost deathrattle
|
||||
var/mob/living/recipient = implant.imp_in
|
||||
to_chat(recipient, "<i>You hear a strange, robotic voice in your head...</i> \"<span class='robot'><b>[name]</b> has died at <b>[area]</b>.</span>\"")
|
||||
SEND_SOUND(recipient, pick(
|
||||
'sound/items/knell1.ogg',
|
||||
'sound/items/knell2.ogg',
|
||||
'sound/items/knell3.ogg',
|
||||
'sound/items/knell4.ogg',
|
||||
))
|
||||
|
||||
/datum/deathrattle_group/proc/register(obj/item/implant/deathrattle/implant)
|
||||
implant.group = src
|
||||
implant_refs += WEAKREF(implant)
|
||||
|
||||
|
||||
/obj/item/implant/deathrattle
|
||||
name = "deathrattle implant"
|
||||
desc = "Hope no one else dies, prepare for when they do."
|
||||
|
||||
activated = FALSE
|
||||
|
||||
var/datum/deathrattle_group/group = null
|
||||
|
||||
/obj/item/implant/deathrattle/Destroy()
|
||||
group = null
|
||||
return ..()
|
||||
|
||||
/obj/item/implant/deathrattle/can_be_implanted_in(mob/living/target)
|
||||
// Can be implanted in anything that's a mob. Syndicate cyborgs, talking fish, humans...
|
||||
return TRUE
|
||||
|
||||
/obj/item/implant/deathrattle/proc/on_predeath(datum/source, gibbed)
|
||||
SIGNAL_HANDLER
|
||||
|
||||
if(group)
|
||||
group.rattle(origin = src, owner = source)
|
||||
|
||||
/obj/item/implant/deathrattle/implant(mob/living/target, mob/user, silent = FALSE, force = FALSE)
|
||||
. = ..()
|
||||
if(.)
|
||||
RegisterSignal(target, COMSIG_LIVING_PREDEATH, .proc/on_predeath)
|
||||
|
||||
if(!group)
|
||||
to_chat(target, "<i>You hear a strange, robotic voice in your head...</i> \"<span class='robot'>Warning: No other linked implants detected.</span>\"")
|
||||
|
||||
|
||||
/obj/item/implantcase/deathrattle
|
||||
name = "implant case - 'Deathrattle'"
|
||||
desc = "A glass case containing a deathrattle implant."
|
||||
imp_type = /obj/item/implant/deathrattle
|
||||
@@ -139,14 +139,25 @@
|
||||
name = "health implant"
|
||||
activated = 0
|
||||
var/healthstring = ""
|
||||
var/list/raw_data = list()
|
||||
|
||||
/obj/item/implant/health/proc/sensehealth()
|
||||
/obj/item/implant/health/proc/sensehealth(get_list = FALSE)
|
||||
if (!imp_in)
|
||||
return "ERROR"
|
||||
else
|
||||
if(isliving(imp_in))
|
||||
var/mob/living/L = imp_in
|
||||
healthstring = "<small>Oxygen Deprivation Damage => [round(L.getOxyLoss())]<br />Fire Damage => [round(L.getFireLoss())]<br />Toxin Damage => [round(L.getToxLoss())]<br />Brute Force Damage => [round(L.getBruteLoss())]</small>"
|
||||
if (!healthstring)
|
||||
raw_data = list() //Reset list
|
||||
raw_data["oxy"] = list("[round(L.getOxyLoss())]") //Suffocation
|
||||
raw_data["burn"] = list("[round(L.getFireLoss())]") //Burn
|
||||
raw_data["tox"] = list("[round(L.getToxLoss())]") //Tox
|
||||
raw_data["brute"] = list("[round(L.getBruteLoss())]") //Brute
|
||||
if(!healthstring) //I have no idea who made it go this order but okay.
|
||||
healthstring = "ERROR"
|
||||
return healthstring
|
||||
if(!length(raw_data))
|
||||
raw_data = list("ERROR")
|
||||
if(!get_list)
|
||||
return healthstring
|
||||
else
|
||||
return raw_data
|
||||
|
||||
@@ -271,11 +271,14 @@
|
||||
var/force_on // Damage when on - not stunning
|
||||
var/force_off // Damage when off - not stunning
|
||||
var/weight_class_on // What is the new size class when turned on
|
||||
var/sword_point = TRUE
|
||||
|
||||
wound_bonus = 15
|
||||
|
||||
/obj/item/melee/classic_baton/Initialize()
|
||||
. = ..()
|
||||
if(sword_point)
|
||||
AddElement(/datum/element/sword_point)
|
||||
|
||||
// Description for trying to stun when still on cooldown.
|
||||
/obj/item/melee/classic_baton/proc/get_wait_description()
|
||||
@@ -402,6 +405,8 @@
|
||||
weight_class_on = WEIGHT_CLASS_BULKY
|
||||
total_mass = TOTAL_MASS_NORMAL_ITEM
|
||||
bare_wound_bonus = 5
|
||||
sword_point = FALSE
|
||||
var/silent = FALSE
|
||||
|
||||
/obj/item/melee/classic_baton/telescopic/suicide_act(mob/user)
|
||||
var/mob/living/carbon/human/H = user
|
||||
@@ -431,6 +436,9 @@
|
||||
w_class = weight_class_on
|
||||
force = force_on
|
||||
attack_verb = list("smacked", "struck", "cracked", "beaten")
|
||||
AddElement(/datum/element/sword_point)
|
||||
if(!silent)
|
||||
user?.visible_message("<span class='warning'>[user] extends [src] with a flick of their wrist!</span>")
|
||||
else
|
||||
to_chat(user, desc["local_off"])
|
||||
icon_state = off_icon_state
|
||||
@@ -439,6 +447,9 @@
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
force = force_off
|
||||
attack_verb = list("hit", "poked")
|
||||
RemoveElement(/datum/element/sword_point)
|
||||
if(!silent)
|
||||
user?.visible_message("<span class='warning'>[user] collapses [src] back down!</span>")
|
||||
playsound(src.loc, on_sound, 50, 1)
|
||||
add_fingerprint(user)
|
||||
|
||||
@@ -465,6 +476,7 @@
|
||||
force_on = 16
|
||||
force_off = 5
|
||||
weight_class_on = WEIGHT_CLASS_NORMAL
|
||||
silent = TRUE
|
||||
|
||||
/obj/item/melee/classic_baton/telescopic/contractor_baton/get_wait_description()
|
||||
return "<span class='danger'>The baton is still charging!</span>"
|
||||
|
||||
@@ -272,7 +272,7 @@ GLOBAL_LIST_INIT(plastitaniumglass_recipes, list(
|
||||
. = ..()
|
||||
. += GLOB.plastitaniumglass_recipes
|
||||
|
||||
/obj/item/stack/sheet/titaniumglass/on_solar_construction(obj/machinery/power/solar/S)
|
||||
/obj/item/stack/sheet/plastitaniumglass/on_solar_construction(obj/machinery/power/solar/S)
|
||||
S.max_integrity *= 2
|
||||
S.efficiency *= 2
|
||||
|
||||
|
||||
@@ -351,6 +351,75 @@
|
||||
if(!contents.len)
|
||||
. += "[icon_state]_empty"
|
||||
|
||||
//Derringer "Cigarettes"//
|
||||
/obj/item/storage/fancy/cigarettes/derringer
|
||||
name = "\improper Robust packet"
|
||||
desc = "Smoked by the robust."
|
||||
icon_state = "robust"
|
||||
spawn_type = /obj/item/gun/ballistic/derringer/traitor
|
||||
|
||||
/obj/item/storage/fancy/cigarettes/derringer/ComponentInitialize()
|
||||
. = ..()
|
||||
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
|
||||
STR.max_items = 6
|
||||
STR.can_hold = typecacheof(list(/obj/item/clothing/mask/cigarette, /obj/item/lighter, /obj/item/gun/ballistic/derringer, /obj/item/ammo_casing/c38, /obj/item/ammo_casing/a357, /obj/item/ammo_casing/g4570))
|
||||
|
||||
/obj/item/storage/fancy/cigarettes/derringer/AltClick(mob/living/carbon/user)
|
||||
if(!istype(user) || !user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
|
||||
return
|
||||
var/obj/item/W = (locate(/obj/item/ammo_casing/a357) in contents) || (locate(/obj/item/clothing/mask/cigarette) in contents) || locate(/obj/item/ammo_casing/g4570) //Easy access smokes and bullets
|
||||
if(W && contents.len > 0)
|
||||
SEND_SIGNAL(src, COMSIG_TRY_STORAGE_TAKE, W, user)
|
||||
user.put_in_hands(W)
|
||||
contents -= W
|
||||
to_chat(user, "<span class='notice'>You take \a [W] out of the pack.</span>")
|
||||
else
|
||||
to_chat(user, "<span class='notice'>There are no items left in the pack.</span>")
|
||||
|
||||
/obj/item/storage/fancy/cigarettes/derringer/PopulateContents()
|
||||
new spawn_type(src)
|
||||
new /obj/item/ammo_casing/a357(src)
|
||||
new /obj/item/ammo_casing/a357(src)
|
||||
new /obj/item/ammo_casing/a357(src)
|
||||
new /obj/item/ammo_casing/a357(src)
|
||||
new /obj/item/clothing/mask/cigarette/syndicate(src)
|
||||
|
||||
//For traitors with luck/class
|
||||
/obj/item/storage/fancy/cigarettes/derringer/gold
|
||||
name = "\improper Robust Gold packet"
|
||||
desc = "Smoked by the truly robust."
|
||||
icon_state = "robustg"
|
||||
spawn_type = /obj/item/gun/ballistic/derringer/gold
|
||||
|
||||
//For operatives, bound in a ka-tet.
|
||||
/obj/item/storage/fancy/cigarettes/derringer/midworld
|
||||
name = "\improper Midworld's Lime Bend"
|
||||
desc = "The wheel of Ka turns, Gunslinger."
|
||||
icon_state = "slime"
|
||||
spawn_type = /obj/item/gun/ballistic/derringer/nukeop
|
||||
|
||||
/obj/item/storage/fancy/cigarettes/derringer/midworld/PopulateContents()
|
||||
new spawn_type(src)
|
||||
new /obj/item/ammo_casing/g4570(src)
|
||||
new /obj/item/ammo_casing/g4570(src)
|
||||
new /obj/item/ammo_casing/g4570(src)
|
||||
new /obj/item/ammo_casing/g4570(src)
|
||||
new /obj/item/clothing/mask/cigarette/xeno(src)
|
||||
|
||||
//For Cargomen, looking for a good deal on arms, with no quarrels as to where they're from.
|
||||
/obj/item/storage/fancy/cigarettes/derringer/smuggled
|
||||
name = "\improper Shady Jim's Super Slims packet"
|
||||
desc = "If you get caught with this, we don't know you, capiche?"
|
||||
icon_state = "shadyjim"
|
||||
spawn_type = /obj/item/gun/ballistic/derringer
|
||||
|
||||
/obj/item/storage/fancy/cigarettes/derringer/smuggled/PopulateContents()
|
||||
new spawn_type(src)
|
||||
new /obj/item/ammo_casing/c38/lethal(src)
|
||||
new /obj/item/ammo_casing/c38/lethal(src)
|
||||
new /obj/item/ammo_casing/c38/lethal(src)
|
||||
new /obj/item/ammo_casing/c38/lethal(src)
|
||||
new /obj/item/clothing/mask/cigarette/shadyjims (src)
|
||||
/////////////
|
||||
//CIGAR BOX//
|
||||
/////////////
|
||||
|
||||
@@ -394,15 +394,15 @@
|
||||
desc = "You want penis enlargement pills?"
|
||||
|
||||
/obj/item/storage/pill_bottle/penis_enlargement/PopulateContents()
|
||||
for(var/i in 1 to 7)
|
||||
for(var/i in 1 to 10)
|
||||
new /obj/item/reagent_containers/pill/penis_enlargement(src)
|
||||
|
||||
/obj/item/storage/pill_bottle/breast_enlargement
|
||||
name = "breast enlargement pills"
|
||||
desc = "Made by Fermichem - They have a woman with breasts larger than she is on them. The warming states not to take more than 10u at a time."
|
||||
desc = "Made by Fermichem - The bottle shows a woman with breasts larger than she is on them. The warning states to not take more than 10 units at a time."
|
||||
|
||||
/obj/item/storage/pill_bottle/breast_enlargement/PopulateContents()
|
||||
for(var/i in 1 to 7)
|
||||
for(var/i in 1 to 10)
|
||||
new /obj/item/reagent_containers/pill/breast_enlargement(src)
|
||||
|
||||
/obj/item/storage/pill_bottle/neurine
|
||||
|
||||
@@ -62,7 +62,7 @@
|
||||
new /obj/item/clothing/glasses/phantomthief/syndicate(src)
|
||||
new /obj/item/reagent_containers/syringe/stimulants(src)
|
||||
|
||||
if("baseball") // 42~ tc
|
||||
if("baseball") // 44~ tc
|
||||
new /obj/item/melee/baseball_bat/ablative/syndi(src) //Lets say 12 tc, lesser sleeping carp
|
||||
new /obj/item/clothing/glasses/sunglasses/garb(src) //Lets say 2 tc
|
||||
new /obj/item/card/emag(src) //6 tc
|
||||
@@ -72,6 +72,7 @@
|
||||
new /obj/item/clothing/under/syndicate/baseball(src) //3tc
|
||||
new /obj/item/clothing/head/soft/baseball(src) //Lets say 4 tc
|
||||
new /obj/item/reagent_containers/hypospray/medipen/stimulants/baseball(src) //lets say 5tc
|
||||
new /obj/item/melee/baseball_bat/telescopic(src) // 2 tc
|
||||
|
||||
if("implant") // 67+ tc holy shit what the fuck this is a lottery disguised as fun boxes isn't it?
|
||||
new /obj/item/implanter/freedom(src)
|
||||
@@ -154,18 +155,18 @@
|
||||
new /obj/item/storage/belt/chameleon(src) // Unique but worth at least 2 tc
|
||||
new /obj/item/card/id/syndicate(src) // 2 tc
|
||||
new /obj/item/chameleon(src) // 7 tc
|
||||
|
||||
|
||||
if("ancient") //A kit so old, it's probably older than you. //This bundle is filled with the entire unlink contents traitors had access to in 2006, from OpenSS13. Notably the esword was not a choice but existed in code.
|
||||
new /obj/item/storage/toolbox/emergency/old/ancientbundle(src) //Items fit neatly into a classic toolbox just to remind you what the theme is.
|
||||
|
||||
|
||||
/obj/item/storage/toolbox/emergency/old/ancientbundle //So the subtype works
|
||||
|
||||
|
||||
/obj/item/storage/toolbox/emergency/old/ancientbundle/PopulateContents()
|
||||
new /obj/item/card/emag(src)
|
||||
new /obj/item/pen/sleepy(src)
|
||||
new /obj/item/card/emag(src)
|
||||
new /obj/item/pen/sleepy(src)
|
||||
new /obj/item/reagent_containers/pill/cyanide(src)
|
||||
new /obj/item/chameleon(src) //its not the original cloaking device, but it will do.
|
||||
new /obj/item/gun/ballistic/revolver(src)
|
||||
new /obj/item/gun/ballistic/revolver(src)
|
||||
new /obj/item/implanter/freedom(src)
|
||||
new /obj/item/stack/telecrystal(src) //The failsafe/self destruct isn't an item we can physically include in the kit, but 1 TC is technically enough to buy the equivalent.
|
||||
|
||||
@@ -545,3 +546,21 @@
|
||||
. = ..()
|
||||
new /obj/item/cardpack/syndicate(src)
|
||||
new /obj/item/cardpack/syndicate(src)
|
||||
|
||||
/obj/item/storage/box/syndie_kit/imp_deathrattle
|
||||
name = "deathrattle implant box"
|
||||
desc = "Contains eight linked deathrattle implants."
|
||||
|
||||
/obj/item/storage/box/syndie_kit/imp_deathrattle/PopulateContents()
|
||||
new /obj/item/implanter(src)
|
||||
|
||||
var/datum/deathrattle_group/group = new
|
||||
|
||||
var/implants = list()
|
||||
for(var/j in 1 to 8)
|
||||
var/obj/item/implantcase/deathrattle/case = new (src)
|
||||
implants += case.imp
|
||||
|
||||
for(var/i in implants)
|
||||
group.register(i)
|
||||
desc += " The implants are registered to the \"[group.name]\" group."
|
||||
|
||||
@@ -46,7 +46,8 @@
|
||||
/obj/item/instrument/harmonica,
|
||||
/obj/item/mining_voucher,
|
||||
/obj/item/suit_voucher,
|
||||
/obj/item/reagent_containers/pill))
|
||||
/obj/item/reagent_containers/pill,
|
||||
/obj/item/gun/ballistic/derringer))
|
||||
|
||||
/obj/item/storage/wallet/Exited(atom/movable/AM)
|
||||
. = ..()
|
||||
|
||||
@@ -209,8 +209,7 @@
|
||||
L.apply_effect(EFFECT_STUTTER, stamforce)
|
||||
SEND_SIGNAL(L, COMSIG_LIVING_MINOR_SHOCK)
|
||||
if(user)
|
||||
L.lastattacker = user.real_name
|
||||
L.lastattackerckey = user.ckey
|
||||
L.set_last_attacker(user)
|
||||
L.visible_message("<span class='danger'>[user] has [disarming? "disarmed" : "stunned"] [L] with [src]!</span>", \
|
||||
"<span class='userdanger'>[user] has [disarming? "disarmed" : "stunned"] you with [src]!</span>")
|
||||
log_combat(user, L, disarming? "disarmed" : "stunned")
|
||||
|
||||
@@ -911,6 +911,16 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
|
||||
var/homerun_ready = 0
|
||||
var/homerun_able = 0
|
||||
total_mass = 2.7 //a regular wooden major league baseball bat weighs somewhere between 2 to 3.4 pounds, according to google
|
||||
var/on_sound
|
||||
var/on = TRUE // Are we on or off
|
||||
var/on_icon_state // What is our sprite when turned on
|
||||
var/off_icon_state // What is our sprite when turned off
|
||||
var/on_item_state // What is our in-hand sprite when turned on
|
||||
var/force_on // Damage when on
|
||||
var/force_off // Damage when off
|
||||
var/throwforce_on // Damage when on
|
||||
var/throwforce_off // Damage when off
|
||||
var/weight_class_on // What is the new size class when turned on
|
||||
|
||||
/obj/item/melee/baseball_bat/Initialize()
|
||||
. = ..()
|
||||
@@ -992,6 +1002,58 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
|
||||
force = 18 //Spear damage...
|
||||
throwforce = 30
|
||||
|
||||
/obj/item/melee/baseball_bat/proc/get_on_description()
|
||||
. = list()
|
||||
.["local_on"] = "<span class ='warning'>You extend the bat.</span>"
|
||||
.["local_off"] = "<span class ='notice'>You collapse the bat.</span>"
|
||||
return .
|
||||
|
||||
/obj/item/melee/baseball_bat/telescopic
|
||||
name = "telescopic baseball bat"
|
||||
desc = "A stealthy telescopic bat that can fit in a pocket when collapsed."
|
||||
icon = 'icons/obj/items_and_weapons.dmi'
|
||||
icon_state = "baseball_bat_telescopic_0"
|
||||
lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
|
||||
item_state = null
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
item_flags = NONE
|
||||
force = 5
|
||||
throwforce = 10
|
||||
on = FALSE
|
||||
on_sound = 'sound/weapons/batonextend.ogg'
|
||||
on_icon_state = "baseball_bat_telescopic_1"
|
||||
off_icon_state = "baseball_bat_telescopic_0"
|
||||
on_item_state = "baseball_bat_telescopic"
|
||||
force_on = 15
|
||||
force_off = 5
|
||||
throwforce_on = 20
|
||||
throwforce_off = 10
|
||||
weight_class_on = WEIGHT_CLASS_HUGE
|
||||
total_mass = TOTAL_MASS_NORMAL_ITEM
|
||||
|
||||
/obj/item/melee/baseball_bat/telescopic/attack_self(mob/user)
|
||||
on = !on
|
||||
var/list/desc = get_on_description()
|
||||
if(on)
|
||||
to_chat(user, desc["local_on"])
|
||||
icon_state = on_icon_state
|
||||
item_state = on_item_state
|
||||
w_class = weight_class_on
|
||||
force = force_on
|
||||
throwforce = throwforce_on
|
||||
attack_verb = list("beat", "smacked")
|
||||
else
|
||||
to_chat(user, desc["local_off"])
|
||||
icon_state = off_icon_state
|
||||
item_state = null //no sprite for concealment even when in hand
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
force = force_off
|
||||
throwforce = throwforce_off
|
||||
attack_verb = list("drubbed", "beaned")
|
||||
playsound(src.loc, on_sound, 50, 1)
|
||||
add_fingerprint(user)
|
||||
|
||||
/obj/item/melee/flyswatter
|
||||
name = "flyswatter"
|
||||
desc = "Useful for killing pests of all sizes."
|
||||
|
||||
@@ -306,10 +306,12 @@
|
||||
return
|
||||
if(user.transferItemToLoc(W, drop_location())) // so we put in unlit welder too
|
||||
return
|
||||
else if(!opened && user.a_intent == INTENT_HELP && !W.tool_behaviour)
|
||||
else if(!opened && user.a_intent == INTENT_HELP)
|
||||
var/item_is_id = W.GetID()
|
||||
if(!item_is_id)
|
||||
open(user)
|
||||
if(!open(user))
|
||||
togglelock(user)
|
||||
return
|
||||
return
|
||||
if(item_is_id || !toggle(user))
|
||||
togglelock(user)
|
||||
|
||||
@@ -19,3 +19,50 @@
|
||||
desc = "A sturdier card-locked storage unit used for bulky shipments."
|
||||
max_integrity = 500 // Same as crates.
|
||||
melee_min_damage = 25 // Idem.
|
||||
|
||||
/obj/structure/closet/secure_closet/goodies/owned
|
||||
name = "private locker"
|
||||
desc = "A locker designed to only open for who purchased its contents."
|
||||
///Account of the person buying the crate if private purchasing.
|
||||
var/datum/bank_account/buyer_account
|
||||
///Department of the person buying the crate if buying via the NIRN app.
|
||||
var/datum/bank_account/department/department_account
|
||||
///Is the secure crate opened or closed?
|
||||
var/privacy_lock = TRUE
|
||||
///Is the crate being bought by a person, or a budget card?
|
||||
var/department_purchase = FALSE
|
||||
|
||||
/obj/structure/closet/secure_closet/goodies/owned/examine(mob/user)
|
||||
. = ..()
|
||||
. += "<span class='notice'>It's locked with a privacy lock, and can only be unlocked by the buyer's ID.</span>"
|
||||
|
||||
/obj/structure/closet/secure_closet/goodies/owned/Initialize(mapload, datum/bank_account/_buyer_account)
|
||||
. = ..()
|
||||
buyer_account = _buyer_account
|
||||
if(istype(buyer_account, /datum/bank_account/department))
|
||||
department_purchase = TRUE
|
||||
department_account = buyer_account
|
||||
|
||||
/obj/structure/closet/secure_closet/goodies/owned/togglelock(mob/living/user, silent)
|
||||
if(privacy_lock)
|
||||
if(!broken)
|
||||
var/obj/item/card/id/id_card = user.get_idcard(TRUE)
|
||||
if(id_card)
|
||||
if(id_card.registered_account)
|
||||
if(id_card.registered_account == buyer_account || (department_purchase && (id_card.registered_account?.account_job?.paycheck_department) == (department_account.department_id)))
|
||||
if(iscarbon(user))
|
||||
add_fingerprint(user)
|
||||
locked = !locked
|
||||
user.visible_message("<span class='notice'>[user] unlocks [src]'s privacy lock.</span>",
|
||||
"<span class='notice'>You unlock [src]'s privacy lock.</span>")
|
||||
privacy_lock = FALSE
|
||||
update_icon()
|
||||
else if(!silent)
|
||||
to_chat(user, "<span class='notice'>Bank account does not match with buyer!</span>")
|
||||
else if(!silent)
|
||||
to_chat(user, "<span class='notice'>No linked bank account detected!</span>")
|
||||
else if(!silent)
|
||||
to_chat(user, "<span class='notice'>No ID detected!</span>")
|
||||
else if(!silent)
|
||||
to_chat(user, "<span class='warning'>[src] is broken!</span>")
|
||||
else ..()
|
||||
|
||||
@@ -590,7 +590,7 @@
|
||||
|
||||
/obj/effect/mob_spawn/human/pirate
|
||||
name = "space pirate sleeper"
|
||||
desc = "A cryo sleeper smelling faintly of rum."
|
||||
desc = "A cryo sleeper smelling faintly of rum. The sleeper looks unstable. <i>Perhaps the pirate within can be killed with the right tools...</i>"
|
||||
job_description = "Space Pirate"
|
||||
random = TRUE
|
||||
icon = 'icons/obj/machines/sleeper.dmi'
|
||||
@@ -608,6 +608,54 @@
|
||||
assignedrole = "Space Pirate"
|
||||
var/rank = "Mate"
|
||||
|
||||
/obj/effect/mob_spawn/human/pirate/on_attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
if(user.mind.has_antag_datum(/datum/antagonist/pirate))
|
||||
to_chat(user, "<span class='notice'>Your shipmate sails within their dreams for now. Perhaps they may wake up eventually.</span>")
|
||||
else
|
||||
to_chat(user, "<span class='notice'>If you want to kill the pirate off, something to pry open the sleeper might be the best way to do it.</span>")
|
||||
|
||||
|
||||
/obj/effect/mob_spawn/human/pirate/attackby(obj/item/W, mob/user, params)
|
||||
if(W.tool_behaviour == TOOL_CROWBAR && user.a_intent != INTENT_HARM)
|
||||
if(user.mind.has_antag_datum(/datum/antagonist/pirate))
|
||||
to_chat(user,"<span class='warning'>Why would you want to do that to your shipmate? That'd kill them.</span>")
|
||||
return
|
||||
user.visible_message("<span class='warning'>[user] start to pry open [src]...</span>",
|
||||
"<span class='notice'>You start to pry open [src]...</span>",
|
||||
"<span class='italics'>You hear prying...</span>")
|
||||
W.play_tool_sound(src)
|
||||
if(do_after(user, 100*W.toolspeed, target = src))
|
||||
user.visible_message("<span class='warning'>[user] pries open [src], disrupting the sleep of the pirate within and killing them.</span>",
|
||||
"<span class='notice'>You pry open [src], disrupting the sleep of the pirate within and killing them.</span>",
|
||||
"<span class='italics'>You hear prying, followed by the death rattling of bones.</span>")
|
||||
log_game("[key_name(user)] has successfully pried open [src] and disabled a space pirate spawner.")
|
||||
W.play_tool_sound(src)
|
||||
playsound(src.loc, 'modular_citadel/sound/voice/scream_skeleton.ogg', 50, 1, 4, 1.2)
|
||||
if(rank == "Captain")
|
||||
new /obj/effect/mob_spawn/human/pirate/corpse/captain(get_turf(src))
|
||||
else
|
||||
new /obj/effect/mob_spawn/human/pirate/corpse(get_turf(src))
|
||||
qdel(src)
|
||||
else
|
||||
..()
|
||||
|
||||
/obj/effect/mob_spawn/human/pirate/corpse //occurs when someone pries a pirate out of their sleeper.
|
||||
mob_name = "Dead Space Pirate"
|
||||
death = TRUE
|
||||
instant = TRUE
|
||||
random = FALSE
|
||||
|
||||
/obj/effect/mob_spawn/human/pirate/corpse/Destroy()
|
||||
return ..()
|
||||
|
||||
/obj/effect/mob_spawn/human/pirate/corpse/captain
|
||||
rank = "Captain"
|
||||
mob_name = "Dead Space Pirate Captain"
|
||||
outfit = /datum/outfit/pirate/space/captain
|
||||
|
||||
/obj/effect/mob_spawn/human/pirate/special(mob/living/new_spawn)
|
||||
new_spawn.fully_replace_character_name(new_spawn.real_name,generate_pirate_name())
|
||||
new_spawn.mind.add_antag_datum(/datum/antagonist/pirate)
|
||||
|
||||
@@ -199,8 +199,7 @@
|
||||
return TRUE
|
||||
|
||||
/obj/item/gun_control/attack(mob/living/M, mob/living/user)
|
||||
M.lastattacker = user.real_name
|
||||
M.lastattackerckey = user.ckey
|
||||
M.set_last_attacker(user)
|
||||
M.attacked_by(src, user)
|
||||
add_fingerprint(user)
|
||||
|
||||
|
||||
@@ -67,6 +67,9 @@
|
||||
to_chat(user, "<span class='notice'>You put [I] in [src].</span>")
|
||||
update_icon()
|
||||
|
||||
/obj/structure/tank_dispenser/attack_robot(mob/user)
|
||||
return _try_interact(user)
|
||||
|
||||
/obj/structure/tank_dispenser/ui_state(mob/user)
|
||||
return GLOB.physical_state
|
||||
|
||||
|
||||
@@ -428,7 +428,7 @@
|
||||
output += "<option value='[j]'>[j]</option>"
|
||||
for(var/j in GLOB.nonhuman_positions)
|
||||
output += "<option value='[j]'>[j]</option>"
|
||||
for(var/j in list(ROLE_TRAITOR, ROLE_CHANGELING, ROLE_OPERATIVE, ROLE_REV, ROLE_CULTIST, ROLE_WIZARD))
|
||||
for(var/j in list(ROLE_TRAITOR, ROLE_CHANGELING, ROLE_OPERATIVE, ROLE_REV, ROLE_CULTIST, ROLE_WIZARD, ROLE_HERETIC))
|
||||
output += "<option value='[j]'>[j]</option>"
|
||||
output += "</select></td></tr></table>"
|
||||
output += "<b>Reason:<br></b><textarea name='dbbanreason' cols='50'></textarea><br>"
|
||||
|
||||
@@ -101,6 +101,10 @@ GLOBAL_VAR(antag_prototypes)
|
||||
out += "Mind currently owned by key: [key] [active?"(synced)":"(not synced)"]<br>"
|
||||
out += "Assigned role: [assigned_role]. <a href='?src=[REF(src)];role_edit=1'>Edit</a><br>"
|
||||
out += "Faction and special role: <b><font color='red'>[special_role]</font></b><br>"
|
||||
var/datum/component/activity/activity = current.GetComponent(/datum/component/activity)
|
||||
if(activity)
|
||||
out += "Activity level: [activity.activity_level]<br>"
|
||||
out += "Hasn't changed areas in approximately [activity.not_moved_counter] seconds"
|
||||
|
||||
var/special_statuses = get_special_statuses()
|
||||
if(length(special_statuses))
|
||||
|
||||
@@ -870,6 +870,12 @@
|
||||
else
|
||||
dat += "<td width='20%'><a href='?src=[REF(src)];[HrefToken()];jobban3=changeling;jobban4=[REF(M)]'>Changeling</a></td>"
|
||||
|
||||
//Heretic
|
||||
if(jobban_isbanned(M, ROLE_HERETIC) || isbanned_dept)
|
||||
dat += "<td width='20%'><a href='?src=[REF(src)];[HrefToken()];jobban3=heretic;jobban4=[REF(M)]'><font color=red>Heretic</font></a></td>"
|
||||
else
|
||||
dat += "<td width='20%'><a href='?src=[REF(src)];[HrefToken()];jobban3=heretic;jobban4=[REF(M)]'>Heretic</a></td>"
|
||||
|
||||
//Nuke Operative
|
||||
if(jobban_isbanned(M, ROLE_OPERATIVE) || isbanned_dept)
|
||||
dat += "<td width='20%'><a href='?src=[REF(src)];[HrefToken()];jobban3=operative;jobban4=[REF(M)]'><font color=red>Nuke Operative</font></a></td>"
|
||||
|
||||
@@ -111,6 +111,7 @@ GLOBAL_LIST_EMPTY(antagonists)
|
||||
var/datum/skill_modifier/job/M = GLOB.skill_modifiers[GET_SKILL_MOD_ID(A, type)]
|
||||
if(istype(M))
|
||||
M.name = "[name] Training"
|
||||
owner.AddComponent(/datum/component/activity)
|
||||
SEND_SIGNAL(owner.current, COMSIG_MOB_ANTAG_ON_GAIN, src)
|
||||
|
||||
/datum/antagonist/proc/is_banned(mob/M)
|
||||
@@ -141,6 +142,7 @@ GLOBAL_LIST_EMPTY(antagonists)
|
||||
var/datum/team/team = get_team()
|
||||
if(team)
|
||||
team.remove_member(owner)
|
||||
// we don't remove the activity component on purpose--no real point to it
|
||||
qdel(src)
|
||||
|
||||
/datum/antagonist/proc/greet()
|
||||
|
||||
@@ -511,8 +511,7 @@
|
||||
|
||||
/obj/item/abductor/baton/proc/StunAttack(mob/living/L,mob/living/user)
|
||||
|
||||
L.lastattacker = user.real_name
|
||||
L.lastattackerckey = user.ckey
|
||||
L.set_last_attacker(user)
|
||||
|
||||
L.adjustStaminaLoss(35) //because previously it took 5-6 hits to actually "incapacitate" someone for the purposes of the sleep inducement
|
||||
L.DefaultCombatKnockdown(140)
|
||||
|
||||
+1
-1
@@ -87,7 +87,7 @@
|
||||
if(!M || !M.current)
|
||||
continue
|
||||
if(ishuman(M.current))
|
||||
M.current.add_overlay(mutable_appearance('icons/effects/genetics.dmi', "servitude", -MUTATIONS_LAYER))
|
||||
M.current.add_overlay(mutable_appearance('icons/effects/genetics.dmi', "servitude", -ANTAG_LAYER))
|
||||
var/turf/T = get_turf(src)
|
||||
var/list/open_turfs = list()
|
||||
for(var/turf/open/OT in orange(1, T))
|
||||
|
||||
@@ -139,7 +139,7 @@
|
||||
current.throw_alert("clockinfo", /obj/screen/alert/clockwork/infodump)
|
||||
var/obj/structure/destructible/clockwork/massive/celestial_gateway/G = GLOB.ark_of_the_clockwork_justiciar
|
||||
if(G && G.active && ishuman(current))
|
||||
current.add_overlay(mutable_appearance('icons/effects/genetics.dmi', "servitude", -MUTATIONS_LAYER))
|
||||
current.add_overlay(mutable_appearance('icons/effects/genetics.dmi', "servitude", -ANTAG_LAYER))
|
||||
|
||||
/datum/antagonist/clockcult/remove_innate_effects(mob/living/mob_override)
|
||||
var/mob/living/current = owner.current
|
||||
|
||||
@@ -385,8 +385,7 @@
|
||||
qdel(src)
|
||||
return
|
||||
log_combat(user, M, "used a cult spell on", source.name, "")
|
||||
M.lastattacker = user.real_name
|
||||
M.lastattackerckey = user.ckey
|
||||
M.set_last_attacker(user)
|
||||
|
||||
/obj/item/melee/blood_magic/afterattack(atom/target, mob/living/carbon/user, proximity)
|
||||
. = ..()
|
||||
|
||||
@@ -332,7 +332,7 @@
|
||||
var/mob/living/carbon/human/H = cultist
|
||||
new /obj/effect/temp_visual/cult/sparks(get_turf(H), H.dir)
|
||||
var/istate = pick("halo1","halo2","halo3","halo4","halo5","halo6")
|
||||
H.add_overlay(mutable_appearance('icons/effects/32x64.dmi', istate, -BODY_FRONT_LAYER))
|
||||
H.add_overlay(mutable_appearance('icons/effects/32x64.dmi', istate, -ANTAG_LAYER))
|
||||
|
||||
/datum/team/cult/proc/setup_objectives()
|
||||
//SAC OBJECTIVE , todo: move this to objective internals
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
//Revenants: based off of wraiths from Goon
|
||||
//"Ghosts" that are invisible and move like ghosts, cannot take damage while invisible
|
||||
//Don't hear deadchat and are NOT normal ghosts
|
||||
//Can hear deadchat, but are NOT normal ghosts and do NOT have x-ray vision
|
||||
//Admin-spawn or random event
|
||||
|
||||
#define INVISIBILITY_REVENANT 50
|
||||
@@ -63,6 +63,7 @@
|
||||
var/essence_regenerating = TRUE //If the revenant regenerates essence or not
|
||||
var/essence_regen_amount = 5 //How much essence regenerates
|
||||
var/essence_accumulated = 0 //How much essence the revenant has stolen
|
||||
var/essence_excess = 0 //How much stolen essence available for unlocks
|
||||
var/revealed = FALSE //If the revenant can take damage from normal sources.
|
||||
var/unreveal_time = 0 //How long the revenant is revealed for, is about 2 seconds times this var.
|
||||
var/unstun_time = 0 //How long the revenant is stunned for, is about 2 seconds times this var.
|
||||
@@ -76,6 +77,7 @@
|
||||
|
||||
/mob/living/simple_animal/revenant/Initialize(mapload)
|
||||
. = ..()
|
||||
ADD_TRAIT(src, TRAIT_SIXTHSENSE, INNATE_TRAIT)
|
||||
AddSpell(new /obj/effect/proc_holder/spell/targeted/night_vision/revenant(null))
|
||||
AddSpell(new /obj/effect/proc_holder/spell/targeted/telepathy/revenant(null))
|
||||
AddSpell(new /obj/effect/proc_holder/spell/aoe_turf/revenant/defile(null))
|
||||
@@ -138,6 +140,7 @@
|
||||
. = ..()
|
||||
. += "Current essence: [essence]/[essence_regen_cap]E"
|
||||
. += "Stolen essence: [essence_accumulated]E"
|
||||
. += "Unused stolen essence: [essence_excess]E)"
|
||||
. += "Stolen perfect souls: [perfectsouls]"
|
||||
|
||||
/mob/living/simple_animal/revenant/update_health_hud()
|
||||
@@ -304,16 +307,24 @@
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/mob/living/simple_animal/revenant/proc/unlock(essence_cost)
|
||||
if(essence_excess < essence_cost)
|
||||
return FALSE
|
||||
essence_excess -= essence_cost
|
||||
update_action_buttons_icon()
|
||||
return TRUE
|
||||
|
||||
/mob/living/simple_animal/revenant/proc/change_essence_amount(essence_amt, silent = FALSE, source = null)
|
||||
if(!src)
|
||||
return
|
||||
if(essence + essence_amt <= 0)
|
||||
if(essence + essence_amt < 0)
|
||||
return
|
||||
essence = max(0, essence+essence_amt)
|
||||
update_action_buttons_icon()
|
||||
update_health_hud()
|
||||
if(essence_amt > 0)
|
||||
essence_accumulated = max(0, essence_accumulated+essence_amt)
|
||||
essence_excess = max(0, essence_excess+essence_amt)
|
||||
update_action_buttons_icon()
|
||||
if(!silent)
|
||||
if(essence_amt > 0)
|
||||
to_chat(src, "<span class='revennotice'>Gained [essence_amt]E[source ? " from [source]":""].</span>")
|
||||
|
||||
@@ -61,6 +61,8 @@
|
||||
to_chat(src, "<span class='revenminor'>You begin siphoning essence from [target]'s soul.</span>")
|
||||
if(target.stat != DEAD)
|
||||
to_chat(target, "<span class='warning'>You feel a horribly unpleasant draining sensation as your grip on life weakens...</span>")
|
||||
if(target.stat == SOFT_CRIT)
|
||||
target.Stun(46)
|
||||
reveal(46)
|
||||
stun(46)
|
||||
target.visible_message("<span class='warning'>[target] suddenly rises slightly into the air, [target.p_their()] skin turning an ashy gray.</span>")
|
||||
@@ -144,7 +146,7 @@
|
||||
if(user.inhibited)
|
||||
return FALSE
|
||||
if(locked)
|
||||
if(user.essence <= unlock_amount)
|
||||
if(user.essence_excess <= unlock_amount)
|
||||
return FALSE
|
||||
if(user.essence <= cast_amount)
|
||||
return FALSE
|
||||
@@ -158,7 +160,7 @@
|
||||
locked = FALSE
|
||||
return TRUE
|
||||
if(locked)
|
||||
if(!user.castcheck(-unlock_amount))
|
||||
if(!user.unlock(unlock_amount))
|
||||
charge_counter = charge_max
|
||||
return FALSE
|
||||
name = "[initial(name)] ([cast_amount]E)"
|
||||
@@ -185,6 +187,7 @@
|
||||
range = 5
|
||||
stun = 30
|
||||
cast_amount = 40
|
||||
unlock_amount = 25
|
||||
var/shock_range = 2
|
||||
var/shock_damage = 15
|
||||
action_icon_state = "overload_lights"
|
||||
@@ -197,7 +200,7 @@
|
||||
/obj/effect/proc_holder/spell/aoe_turf/revenant/overload/proc/overload(turf/T, mob/user)
|
||||
for(var/obj/machinery/light/L in T)
|
||||
if(!L.on)
|
||||
return
|
||||
continue
|
||||
L.visible_message("<span class='warning'><b>\The [L] suddenly flares brightly and begins to spark!</span>")
|
||||
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
|
||||
s.set_up(4, 0, L)
|
||||
@@ -226,7 +229,7 @@
|
||||
range = 4
|
||||
stun = 20
|
||||
reveal = 40
|
||||
unlock_amount = 75
|
||||
unlock_amount = 10
|
||||
cast_amount = 30
|
||||
action_icon_state = "defile"
|
||||
|
||||
@@ -277,7 +280,7 @@
|
||||
charge_max = 200
|
||||
range = 4
|
||||
cast_amount = 60
|
||||
unlock_amount = 200
|
||||
unlock_amount = 125
|
||||
action_icon_state = "malfunction"
|
||||
|
||||
//A note to future coders: do not replace this with an EMP because it will wreck malf AIs and everyone will hate you.
|
||||
@@ -324,7 +327,7 @@
|
||||
charge_max = 200
|
||||
range = 3
|
||||
cast_amount = 50
|
||||
unlock_amount = 200
|
||||
unlock_amount = 75
|
||||
action_icon_state = "blight"
|
||||
|
||||
/obj/effect/proc_holder/spell/aoe_turf/revenant/blight/cast(list/targets, mob/living/simple_animal/revenant/user = usr)
|
||||
|
||||
@@ -20,7 +20,7 @@
|
||||
continue
|
||||
if(!SSpersistence.IsValidDebrisLocation(C.loc, allowed_turf_typecache, allowed_z_cache, C.type, FALSE))
|
||||
continue
|
||||
weight += 0.05
|
||||
weight += 0.03
|
||||
return ..()
|
||||
|
||||
/datum/round_event/ghost_role/slaughter
|
||||
|
||||
@@ -1,30 +1,7 @@
|
||||
/datum/traitor_class/human/assassin
|
||||
/datum/traitor_class/human/subterfuge/assassin
|
||||
name = "Donk Co Operative"
|
||||
employer = "Donk Corporation"
|
||||
weight = 0
|
||||
weight = 6
|
||||
chaos = 1
|
||||
threat = 2
|
||||
|
||||
/datum/traitor_class/human/assassin/forge_single_objective(datum/antagonist/traitor/T)
|
||||
.=1
|
||||
var/permakill_prob = 20
|
||||
var/datum/game_mode/dynamic/mode
|
||||
if(istype(SSticker.mode,/datum/game_mode/dynamic))
|
||||
mode = SSticker.mode
|
||||
permakill_prob = max(0,mode.threat_level-50)
|
||||
var/list/active_ais = active_ais()
|
||||
if(active_ais.len && prob(100/GLOB.joined_player_list.len))
|
||||
var/datum/objective/destroy/destroy_objective = new
|
||||
destroy_objective.owner = T.owner
|
||||
destroy_objective.find_target()
|
||||
T.add_objective(destroy_objective)
|
||||
else if(prob(permakill_prob))
|
||||
var/datum/objective/assassinate/kill_objective = new
|
||||
kill_objective.owner = T.owner
|
||||
kill_objective.find_target()
|
||||
T.add_objective(kill_objective)
|
||||
else
|
||||
var/datum/objective/assassinate/once/kill_objective = new
|
||||
kill_objective.owner = T.owner
|
||||
kill_objective.find_target()
|
||||
T.add_objective(kill_objective)
|
||||
assassin_prob = 70
|
||||
|
||||
@@ -1,12 +1,12 @@
|
||||
/datum/traitor_class/human/freeform
|
||||
name = "Waffle Co Agent"
|
||||
employer = "Waffle Company"
|
||||
weight = 0 // should not spawn in unless admins bus something in the traitor panel with setting traitor classes
|
||||
weight = 5
|
||||
chaos = 0
|
||||
|
||||
/datum/traitor_class/human/freeform/forge_objectives(datum/antagonist/traitor/T)
|
||||
var/datum/objective/escape/O = new
|
||||
O.explanation_text = "You have no explicit goals! While we don't approve of mindless slaughter, you may antagonize nanotrasen any way you wish! Make sure to escape alive and not in custody, though!"
|
||||
var/datum/objective/freedom/O = new
|
||||
O.explanation_text = "You have no explicit goals! While we don't approve of mindless slaughter, you may antagonize nanotrasen any way you wish! Don't get captured or killed, but if you've done nothing, you'll be in trouble!"
|
||||
O.owner = T.owner
|
||||
T.add_objective(O)
|
||||
return
|
||||
|
||||
@@ -13,8 +13,12 @@
|
||||
T.assign_exchange_role(SSticker.mode.exchange_blue)
|
||||
objective_count += 1 //Exchange counts towards number of objectives
|
||||
var/toa = CONFIG_GET(number/traitor_objectives_amount)
|
||||
var/attempts = 0
|
||||
for(var/i = objective_count, i < toa, i++)
|
||||
forge_single_objective(T)
|
||||
var/success = FALSE
|
||||
while(!success && attempts < max(toa*10, 100))
|
||||
success = forge_single_objective(T)
|
||||
attempts += 1
|
||||
if(!(locate(/datum/objective/escape) in T.objectives))
|
||||
var/datum/objective/escape/escape_objective = new
|
||||
escape_objective.owner = T.owner
|
||||
|
||||
@@ -1,12 +1,11 @@
|
||||
/datum/traitor_class/human/subterfuge
|
||||
name = "MI13 Operative"
|
||||
employer = "MI13"
|
||||
weight = 36
|
||||
weight = 25
|
||||
chaos = -5
|
||||
var/assassin_prob = 25
|
||||
|
||||
/datum/traitor_class/human/subterfuge/forge_single_objective(datum/antagonist/traitor/T)
|
||||
.=1
|
||||
var/assassin_prob = 30
|
||||
var/datum/game_mode/dynamic/mode
|
||||
if(istype(SSticker.mode,/datum/game_mode/dynamic))
|
||||
mode = SSticker.mode
|
||||
@@ -16,24 +15,31 @@
|
||||
kill_objective.owner = T.owner
|
||||
kill_objective.find_target()
|
||||
T.add_objective(kill_objective)
|
||||
return TRUE
|
||||
else
|
||||
var/list/weights = list()
|
||||
weights["sabo"] = length(subtypesof(/datum/sabotage_objective))
|
||||
weights["steal"] = length(subtypesof(/datum/objective_item/steal))
|
||||
var/datum/objective/sabotage/sabotage_objective = new
|
||||
sabotage_objective.owner = T.owner
|
||||
if(sabotage_objective.find_target())
|
||||
weights["sabo"] = length(subtypesof(/datum/objective_item/steal))
|
||||
var/datum/objective/steal/steal_objective = new
|
||||
steal_objective.owner = T.owner
|
||||
if(steal_objective.find_target())
|
||||
weights["steal"] = length(subtypesof(/datum/objective_item/steal))
|
||||
weights["download"] = !(locate(/datum/objective/download) in T.objectives || (T.owner.assigned_role in list("Research Director", "Scientist", "Roboticist")))
|
||||
switch(pickweight(weights))
|
||||
if("sabo")
|
||||
var/datum/objective/sabotage/sabotage_objective = new
|
||||
sabotage_objective.owner = T.owner
|
||||
sabotage_objective.find_target()
|
||||
T.add_objective(sabotage_objective)
|
||||
qdel(steal_objective)
|
||||
return TRUE
|
||||
if("steal")
|
||||
var/datum/objective/steal/steal_objective = new
|
||||
steal_objective.owner = T.owner
|
||||
steal_objective.find_target()
|
||||
T.add_objective(steal_objective)
|
||||
qdel(sabotage_objective)
|
||||
return TRUE
|
||||
if("download")
|
||||
var/datum/objective/download/download_objective = new
|
||||
download_objective.owner = T.owner
|
||||
download_objective.gen_amount_goal()
|
||||
T.add_objective(download_objective)
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
@@ -7,7 +7,8 @@ GLOBAL_LIST_EMPTY(traitor_classes)
|
||||
var/chaos = 0
|
||||
var/threat = 0
|
||||
var/TC = 20
|
||||
/// Minimum players for this to randomly roll via get_random_traitor_class().
|
||||
var/processing = FALSE
|
||||
/// Minimum players for this to randomly roll via get_random_traitor_kind().
|
||||
var/min_players = 0
|
||||
var/list/uplink_filters
|
||||
|
||||
@@ -43,4 +44,6 @@ GLOBAL_LIST_EMPTY(traitor_classes)
|
||||
|
||||
/datum/traitor_class/proc/clean_up_traitor(datum/antagonist/traitor/T)
|
||||
// Any effects that need to be cleaned up if traitor class is being swapped.
|
||||
|
||||
|
||||
/datum/traitor_class/proc/on_process(/datum/antagonist/traitor/T)
|
||||
// only for processing traitor classes; runs once an SSprocessing tick
|
||||
|
||||
@@ -26,6 +26,8 @@
|
||||
if(traitor_kind)
|
||||
traitor_kind.remove_innate_effects(owner.current)
|
||||
traitor_kind.clean_up_traitor(src)
|
||||
if(traitor_kind.processing)
|
||||
STOP_PROCESSING(SSprocessing, src)
|
||||
swap_from_old = TRUE
|
||||
traitor_kind = GLOB.traitor_classes[kind]
|
||||
traitor_kind.apply_innate_effects(owner.current)
|
||||
@@ -33,11 +35,16 @@
|
||||
for(var/O in objectives)
|
||||
qdel(O)
|
||||
traitor_kind.forge_objectives(src)
|
||||
if(traitor_kind.processing)
|
||||
START_PROCESSING(SSprocessing, src)
|
||||
if(swap_from_old)
|
||||
traitor_kind.finalize_traitor(src)
|
||||
traitor_kind.greet(src)
|
||||
owner.announce_objectives()
|
||||
|
||||
/datum/antagonist/traitor/process()
|
||||
traitor_kind.on_process(src)
|
||||
|
||||
/proc/get_random_traitor_kind(var/list/blacklist = list())
|
||||
var/chaos_weight = 0
|
||||
if(istype(SSticker.mode,/datum/game_mode/dynamic))
|
||||
|
||||
@@ -0,0 +1,86 @@
|
||||
GLOBAL_LIST_EMPTY(bluespace_pipe_networks)
|
||||
/obj/machinery/atmospherics/pipe/bluespace
|
||||
name = "bluespace pipe"
|
||||
desc = "Transmits gas across large distances of space. Developed using bluespace technology."
|
||||
icon = 'icons/obj/atmospherics/pipes/bluespace.dmi'
|
||||
icon_state = "map"
|
||||
pipe_state = "bluespace"
|
||||
dir = SOUTH
|
||||
initialize_directions = SOUTH
|
||||
device_type = UNARY
|
||||
can_buckle = FALSE
|
||||
construction_type = /obj/item/pipe/bluespace
|
||||
var/bluespace_network_name
|
||||
|
||||
/obj/machinery/atmospherics/pipe/bluespace/New()
|
||||
icon_state = "pipe"
|
||||
if(bluespace_network_name) // in case someone maps one in for some reason
|
||||
if(!GLOB.bluespace_pipe_networks[bluespace_network_name])
|
||||
GLOB.bluespace_pipe_networks[bluespace_network_name] = list()
|
||||
GLOB.bluespace_pipe_networks[bluespace_network_name] |= src
|
||||
..()
|
||||
|
||||
/obj/machinery/atmospherics/pipe/bluespace/on_construction()
|
||||
. = ..()
|
||||
if(bluespace_network_name)
|
||||
if(!GLOB.bluespace_pipe_networks[bluespace_network_name])
|
||||
GLOB.bluespace_pipe_networks[bluespace_network_name] = list()
|
||||
GLOB.bluespace_pipe_networks[bluespace_network_name] |= src
|
||||
|
||||
/obj/machinery/atmospherics/pipe/bluespace/Destroy()
|
||||
if(GLOB.bluespace_pipe_networks[bluespace_network_name])
|
||||
GLOB.bluespace_pipe_networks[bluespace_network_name] -= src
|
||||
for(var/p in GLOB.bluespace_pipe_networks[bluespace_network_name])
|
||||
var/obj/machinery/atmospherics/pipe/bluespace/P = p
|
||||
QDEL_NULL(P.parent)
|
||||
P.build_network()
|
||||
return ..()
|
||||
|
||||
/obj/machinery/atmospherics/pipe/bluespace/examine(user)
|
||||
. = ..()
|
||||
. += "<span class='notice'>This one is connected to the \"[html_encode(bluespace_network_name)]\" network.</span>"
|
||||
|
||||
/obj/machinery/atmospherics/pipe/bluespace/SetInitDirections()
|
||||
initialize_directions = dir
|
||||
|
||||
/obj/machinery/atmospherics/pipe/bluespace/pipeline_expansion()
|
||||
return ..() + GLOB.bluespace_pipe_networks[bluespace_network_name] - src
|
||||
|
||||
/obj/machinery/atmospherics/pipe/bluespace/hide()
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/atmospherics/pipe/bluespace/update_icon(showpipe)
|
||||
underlays.Cut()
|
||||
|
||||
var/turf/T = loc
|
||||
if(level == 2 || !T.intact)
|
||||
showpipe = TRUE
|
||||
plane = GAME_PLANE
|
||||
else
|
||||
showpipe = FALSE
|
||||
plane = FLOOR_PLANE
|
||||
|
||||
if(!showpipe)
|
||||
return //no need to update the pipes if they aren't showing
|
||||
|
||||
var/connected = 0 //Direction bitset
|
||||
|
||||
for(var/i in 1 to device_type) //adds intact pieces
|
||||
if(nodes[i])
|
||||
var/obj/machinery/atmospherics/node = nodes[i]
|
||||
var/image/img = get_pipe_underlay("pipe_intact", get_dir(src, node), node.pipe_color)
|
||||
underlays += img
|
||||
connected |= img.dir
|
||||
|
||||
for(var/direction in GLOB.cardinals)
|
||||
if((initialize_directions & direction) && !(connected & direction))
|
||||
underlays += get_pipe_underlay("pipe_exposed", direction)
|
||||
|
||||
/obj/machinery/atmospherics/pipe/bluespace/paint()
|
||||
return FALSE
|
||||
|
||||
/obj/machinery/atmospherics/pipe/bluespace/proc/get_pipe_underlay(state, dir, color = null)
|
||||
if(color)
|
||||
. = getpipeimage('icons/obj/atmospherics/components/binary_devices.dmi', state, dir, color)
|
||||
else
|
||||
. = getpipeimage('icons/obj/atmospherics/components/binary_devices.dmi', state, dir)
|
||||
@@ -48,3 +48,12 @@
|
||||
price_max = 300
|
||||
stock_max = 3
|
||||
availability_prob = 40
|
||||
|
||||
/datum/blackmarket_item/weapon/derringer
|
||||
name = ".38 Derringer"
|
||||
desc = "Compact safety! Now at a premium!"
|
||||
item = /obj/item/gun/ballistic/derringer
|
||||
price_min = 500
|
||||
price_max = 1500
|
||||
stock_max = 3
|
||||
availability_prob = 30
|
||||
|
||||
@@ -15,13 +15,17 @@
|
||||
var/special_enabled = FALSE
|
||||
var/DropPodOnly = FALSE //only usable by the Bluespace Drop Pod via the express cargo console
|
||||
var/admin_spawned = FALSE //Can only an admin spawn this crate?
|
||||
// this might be all in all unnecessary with current code if some changes are made
|
||||
var/goody = PACK_GOODY_NONE //Small items can be grouped into a single crate.They also come in a closet/lockbox instead of a full crate, so the 700 min doesn't apply
|
||||
var/can_private_buy = TRUE //Can it be purchased privately by each crewmember?
|
||||
|
||||
/datum/supply_pack/proc/generate(atom/A, datum/bank_account/paying_account)
|
||||
var/obj/structure/closet/crate/C
|
||||
if(paying_account)
|
||||
C = new /obj/structure/closet/crate/secure/owned(A, paying_account)
|
||||
if(ispath(crate_type, /obj/structure/closet/secure_closet/goodies)) // lets ensure private orders don't come in crates when the original one comes in lockers
|
||||
C = new /obj/structure/closet/secure_closet/goodies/owned(A, paying_account) // that would lead to infinite money exploits
|
||||
else
|
||||
C = new /obj/structure/closet/crate/secure/owned(A, paying_account)
|
||||
C.name = "[crate_name] - Purchased by [paying_account.account_holder]"
|
||||
else
|
||||
C = new crate_type(A)
|
||||
|
||||
@@ -232,3 +232,35 @@
|
||||
desc = "Contains one hellgun, an old pattern of laser gun infamous for its ability to horribly disfigure targets with burns. Technically violates the Space Geneva Convention when used on humanoids."
|
||||
cost = 1500
|
||||
contains = list(/obj/item/gun/energy/laser/hellgun)
|
||||
|
||||
/datum/supply_pack/security/armory/derringerclassic
|
||||
name = "Holdout Crate"
|
||||
crate_name = "dented crate"
|
||||
desc = "Hey kid.. c'mere. Boss says we need to offload these, to any buyer, no questions asked. You pay us, we give you three of these guns, no strings attached. Locks are to ensure they get to PAYING customers."
|
||||
cost = 2000
|
||||
contraband = TRUE
|
||||
can_private_buy = TRUE
|
||||
contains = list(/obj/item/storage/fancy/cigarettes/derringer/smuggled,
|
||||
/obj/item/storage/fancy/cigarettes/derringer/smuggled,
|
||||
/obj/item/storage/fancy/cigarettes/derringer/smuggled,
|
||||
/obj/item/storage/wallet)
|
||||
|
||||
/datum/supply_pack/security/armory/esoteric_arms
|
||||
name = "Esoteric Armory Shipment"
|
||||
desc = "Well.. you're an agent of taste, I can tell that much. For the right price.. we could see our way clear to send you one of our more... unique weapons."
|
||||
hidden = TRUE
|
||||
cost = 10000
|
||||
can_private_buy = TRUE
|
||||
crate_name = "dusty crate"
|
||||
var/num_contained = 1
|
||||
contains = list(/obj/item/gun/ballistic/shotgun/leveraction,
|
||||
/obj/item/storage/fancy/cigarettes/derringer/gold,
|
||||
/obj/item/gun/ballistic/revolver/nagant,
|
||||
/obj/item/gun/ballistic/automatic/pistol/APS,
|
||||
/obj/item/gun/ballistic/revolver/golden)
|
||||
|
||||
/datum/supply_pack/security/armory/esoteric_arms/fill(obj/structure/closet/crate/C)
|
||||
var/list/L = contains.Copy()
|
||||
for(var/i in 1 to num_contained)
|
||||
var/item = pick_n_take(L)
|
||||
new item(C)
|
||||
|
||||
@@ -81,3 +81,4 @@
|
||||
desc = "Contains one standard epinephrine medipen and one standard emergency first-aid kit medipen. For when you want to prepare for the worst."
|
||||
cost = 500
|
||||
contains = list(/obj/item/reagent_containers/hypospray/medipen, /obj/item/reagent_containers/hypospray/medipen/ekit)
|
||||
|
||||
|
||||
@@ -14,56 +14,56 @@
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
/datum/supply_pack/materials/cardboard50
|
||||
goody = PACK_GOODY_PUBLIC
|
||||
crate_type = /obj/structure/closet/secure_closet/goodies
|
||||
name = "50 Cardboard Sheets"
|
||||
desc = "Create a bunch of boxes."
|
||||
cost = 300 //thrice their export value
|
||||
contains = list(/obj/item/stack/sheet/cardboard/fifty)
|
||||
|
||||
/datum/supply_pack/materials/glass50
|
||||
goody = PACK_GOODY_PUBLIC
|
||||
crate_type = /obj/structure/closet/secure_closet/goodies
|
||||
name = "50 Glass Sheets"
|
||||
desc = "Let some nice light in with fifty glass sheets!"
|
||||
cost = 300 //double their export value
|
||||
contains = list(/obj/item/stack/sheet/glass/fifty)
|
||||
|
||||
/datum/supply_pack/materials/metal50
|
||||
goody = PACK_GOODY_PUBLIC
|
||||
crate_type = /obj/structure/closet/secure_closet/goodies
|
||||
name = "50 Metal Sheets"
|
||||
desc = "Any construction project begins with a good stack of fifty metal sheets!"
|
||||
cost = 300 //double their export value
|
||||
contains = list(/obj/item/stack/sheet/metal/fifty)
|
||||
|
||||
/datum/supply_pack/materials/plasteel20
|
||||
goody = PACK_GOODY_PUBLIC
|
||||
crate_type = /obj/structure/closet/secure_closet/goodies
|
||||
name = "20 Plasteel Sheets"
|
||||
desc = "Reinforce the station's integrity with twenty plasteel sheets!"
|
||||
cost = 4000
|
||||
contains = list(/obj/item/stack/sheet/plasteel/twenty)
|
||||
|
||||
/datum/supply_pack/materials/plastic50
|
||||
goody = PACK_GOODY_PUBLIC
|
||||
crate_type = /obj/structure/closet/secure_closet/goodies
|
||||
name = "50 Plastic Sheets"
|
||||
desc = "Build a limitless amount of toys with fifty plastic sheets!"
|
||||
cost = 200 // double their export
|
||||
contains = list(/obj/item/stack/sheet/plastic/twenty)
|
||||
|
||||
/datum/supply_pack/materials/sandstone30
|
||||
goody = PACK_GOODY_PUBLIC
|
||||
crate_type = /obj/structure/closet/secure_closet/goodies
|
||||
name = "30 Sandstone Blocks"
|
||||
desc = "Neither sandy nor stoney, these thirty blocks will still get the job done."
|
||||
cost = 150 // five times their export
|
||||
contains = list(/obj/item/stack/sheet/mineral/sandstone/thirty)
|
||||
|
||||
/datum/supply_pack/materials/wood20
|
||||
goody = PACK_GOODY_PUBLIC
|
||||
crate_type = /obj/structure/closet/secure_closet/goodies
|
||||
name = "20 Wood Planks"
|
||||
desc = "Turn cargo's boring metal groundwork into beautiful panelled flooring and much more with twenty wooden planks!"
|
||||
cost = 400 // 6-7 planks shy from having equal import/export prices
|
||||
contains = list(/obj/item/stack/sheet/mineral/wood/twenty)
|
||||
|
||||
/datum/supply_pack/materials/rcdammo
|
||||
goody = PACK_GOODY_PUBLIC
|
||||
crate_type = /obj/structure/closet/secure_closet/goodies
|
||||
name = "Large RCD ammo Single-Pack"
|
||||
desc = "A single large compressed RCD matter pack, to help with any holes or projects people might be working on."
|
||||
cost = 600
|
||||
|
||||
@@ -370,7 +370,7 @@
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
/datum/supply_pack/misc/carpet
|
||||
goody = PACK_GOODY_PUBLIC
|
||||
crate_type = /obj/structure/closet/secure_closet/goodies
|
||||
name = "Classic Carpet Single-Pack"
|
||||
desc = "Plasteel floor tiles getting on your nerves? This 50 units stack of extra soft carpet will tie any room together."
|
||||
cost = 200
|
||||
|
||||
@@ -21,7 +21,7 @@
|
||||
startWhen = 60 //2 minutes to answer
|
||||
var/datum/comm_message/threat_msg
|
||||
var/payoff = 0
|
||||
var/payoff_min = 20000
|
||||
var/payoff_min = 1000
|
||||
var/paid_off = FALSE
|
||||
var/pirate_type
|
||||
var/ship_template
|
||||
@@ -66,7 +66,7 @@
|
||||
SScommunications.send_message(threat_msg,unique = TRUE)
|
||||
|
||||
/datum/round_event/pirates/proc/answered()
|
||||
if(threat_msg && threat_msg.answered == 1)
|
||||
if(threat_msg?.answered == 1)
|
||||
var/datum/bank_account/D = SSeconomy.get_dep_account(ACCOUNT_CAR)
|
||||
if(D)
|
||||
if(D.adjust_money(-payoff))
|
||||
@@ -75,6 +75,8 @@
|
||||
return
|
||||
else
|
||||
priority_announce("Trying to cheat us? You'll regret this!",sender_override = ship_name)
|
||||
else if(threat_msg?.answered == 2)
|
||||
priority_announce("You won't pay? Fine then, we'll take those credits by force!",sender_override = ship_name)
|
||||
if(!shuttle_spawned)
|
||||
spawn_shuttle()
|
||||
else
|
||||
|
||||
@@ -278,6 +278,19 @@
|
||||
visible_message("[src] finishes cooking!")
|
||||
new /obj/item/reagent_containers/food/snacks/meat/steak/goliath(loc)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/meat/slab/dragon
|
||||
name = "ash drake meat"
|
||||
desc = "Meat from an ash drake. It's probably not a good idea to eat this raw."
|
||||
list_reagents = list(/datum/reagent/consumable/nutriment = 3, /datum/reagent/toxin = 5, /datum/reagent/consumable/cooking_oil = 3)
|
||||
icon_state = "goliathmeat"
|
||||
tastes = list("meat" = 1)
|
||||
foodtype = RAW | MEAT | TOXIC
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/meat/slab/dragon/burn()
|
||||
visible_message("[src] finishes cooking!")
|
||||
new /obj/item/reagent_containers/food/snacks/meat/steak/dragon(loc)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/meat/slab/meatwheat
|
||||
name = "meatwheat clump"
|
||||
@@ -395,6 +408,16 @@
|
||||
trash = null
|
||||
tastes = list("meat" = 1, "rock" = 1)
|
||||
foodtype = MEAT
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/meat/steak/dragon
|
||||
name = "dragon steak"
|
||||
desc = "Spicy."
|
||||
resistance_flags = LAVA_PROOF | FIRE_PROOF
|
||||
icon_state = "goliathsteak"
|
||||
list_reagents = list(/datum/reagent/consumable/nutriment = 5, /datum/reagent/consumable/capsaicin = 3)
|
||||
trash = null
|
||||
tastes = list("meat" = 1, "fire" = 1)
|
||||
foodtype = MEAT
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/meat/steak/gondola
|
||||
name = "gondola steak"
|
||||
|
||||
@@ -12,6 +12,7 @@
|
||||
default_priority = 90
|
||||
|
||||
icon_state = "eal"
|
||||
chooseable_roundstart = TRUE
|
||||
|
||||
/datum/language/machine/get_random_name()
|
||||
if(prob(70))
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
exclaim_verb = "poofs loudly"
|
||||
whisper_verb = "puffs quietly"
|
||||
key = "y"
|
||||
flags = TONGUELESS_SPEECH
|
||||
sentence_chance = 0
|
||||
default_priority = 80
|
||||
syllables = list("poof", "pff", "pFfF", "piff", "puff", "pooof", "pfffff", "piffpiff", "puffpuff", "poofpoof", "pifpafpofpuf")
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
ask_verb = "inquires"
|
||||
exclaim_verb = "declares"
|
||||
key = "h"
|
||||
flags = TONGUELESS_SPEECH
|
||||
space_chance = 20
|
||||
syllables = list(
|
||||
"fii", "sii", "rii", "rel", "maa", "ala", "san", "tol", "tok", "dia", "eres",
|
||||
|
||||
@@ -36,7 +36,7 @@
|
||||
desc = "It's watching you suspiciously."
|
||||
|
||||
/obj/structure/closet/crate/necropolis/tendril/magic/PopulateContents()
|
||||
var/loot = rand(1,9)
|
||||
var/loot = rand(1,10)
|
||||
switch(loot)
|
||||
if(1)
|
||||
new /obj/item/soulstone/anybody(src)
|
||||
@@ -57,6 +57,8 @@
|
||||
new /obj/item/immortality_talisman(src)
|
||||
if(9)
|
||||
new /obj/item/gun/magic/wand/book/healing(src)
|
||||
if(10)
|
||||
new /obj/item/guardiancreator(src)
|
||||
|
||||
/obj/structure/closet/crate/necropolis/tendril/weapon_armor/PopulateContents()
|
||||
var/loot = rand(1,11)
|
||||
@@ -128,7 +130,7 @@
|
||||
new /obj/item/disk/design_disk/modkit_disc/rapid_repeater(src)
|
||||
|
||||
/obj/structure/closet/crate/necropolis/tendril/all/PopulateContents()
|
||||
var/loot = rand(1,28)
|
||||
var/loot = rand(1,29)
|
||||
switch(loot)
|
||||
if(1)
|
||||
new /obj/item/shared_storage/red(src)
|
||||
@@ -192,6 +194,8 @@
|
||||
new /obj/item/immortality_talisman(src)
|
||||
if(28)
|
||||
new /obj/item/gun/magic/wand/book/healing(src)
|
||||
if(29)
|
||||
new /obj/item/guardiancreator(src)
|
||||
|
||||
//KA modkit design discs
|
||||
/obj/item/disk/design_disk/modkit_disc
|
||||
@@ -981,7 +985,18 @@
|
||||
switch(random)
|
||||
if(1)
|
||||
to_chat(user, "<span class='danger'>Your appearance morphs to that of a very small humanoid ash dragon! You get to look like a freak without the cool abilities.</span>")
|
||||
H.dna.features = list("mcolor" = "A02720", "tail_lizard" = "Dark Tiger", "tail_human" = "None", "snout" = "Sharp", "horns" = "Curled", "ears" = "None", "wings" = "None", "frills" = "None", "spines" = "Long", "body_markings" = "Dark Tiger Body", "legs" = "Digitigrade")
|
||||
H.dna.features["mcolor"] = "A02720"
|
||||
H.dna.features["tail_lizard"] = "Dark Tiger"
|
||||
H.dna.features["tail_human"] = "None"
|
||||
H.dna.features["mam_snout"] = "Sharp"
|
||||
H.dna.features["horns"] = "Curled"
|
||||
H.dna.features["ears"] = "None"
|
||||
H.dna.features["wings"] = "None"
|
||||
H.dna.features["frills"] = "None"
|
||||
H.dna.features["spines"] = "Long"
|
||||
H.dna.features["body_markings"] = "Dark Tiger Body"
|
||||
H.dna.features["legs"] = "Digitigrade"
|
||||
H.dna.features["taur_body"] = "None"
|
||||
H.left_eye_color = "fee5a3"
|
||||
H.right_eye_color = "fee5a3"
|
||||
H.set_species(/datum/species/lizard)
|
||||
@@ -1094,14 +1109,12 @@
|
||||
/obj/structure/closet/crate/necropolis/bubblegum/PopulateContents()
|
||||
new /obj/item/clothing/suit/space/hostile_environment(src)
|
||||
new /obj/item/clothing/head/helmet/space/hostile_environment(src)
|
||||
var/loot = rand(1,3)
|
||||
var/loot = rand(1,2)
|
||||
switch(loot)
|
||||
if(1)
|
||||
new /obj/item/mayhem(src)
|
||||
if(2)
|
||||
new /obj/item/book/granter/spell/asura(src)
|
||||
if(3)
|
||||
new /obj/item/guardiancreator(src)
|
||||
|
||||
/obj/structure/closet/crate/necropolis/bubblegum/crusher
|
||||
name = "bloody bubblegum chest"
|
||||
|
||||
@@ -297,6 +297,11 @@
|
||||
icon = 'icons/obj/surgery.dmi'
|
||||
icon_state = "posibrain-ipc"
|
||||
|
||||
/obj/item/organ/brain/slime
|
||||
name = "slime nucleus"
|
||||
desc = "A slimey membranous mass from a slimeperson."
|
||||
icon_state = "brain-s"
|
||||
|
||||
|
||||
////////////////////////////////////TRAUMAS////////////////////////////////////////
|
||||
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
|
||||
|
||||
/mob/living/carbon/apply_damage(damage, damagetype = BRUTE, def_zone = null, blocked = FALSE, forced = FALSE, spread_damage = FALSE, wound_bonus = 0, bare_wound_bonus = 0, sharpness = SHARP_NONE)
|
||||
SEND_SIGNAL(src, COMSIG_MOB_APPLY_DAMGE, damage, damagetype, def_zone)
|
||||
SEND_SIGNAL(src, COMSIG_MOB_APPLY_DAMAGE, damage, damagetype, def_zone)
|
||||
var/hit_percent = (100-blocked)/100
|
||||
if(!forced && hit_percent <= 0)
|
||||
return 0
|
||||
|
||||
@@ -47,6 +47,7 @@
|
||||
owner.cut_overlays() //we dont show our normal sprite, we show a puddle sprite
|
||||
var/obj/effect/puddle_effect = new puddle_into_effect(get_turf(owner), owner.dir)
|
||||
puddle_effect.color = mutcolor
|
||||
puddle_effect.transform = H.transform //copy mob size for consistent meltdown appearance
|
||||
H.Stun(in_transformation_duration, ignore_canstun = TRUE) //cant move while transforming
|
||||
|
||||
//series of traits that make up the puddle behaviour
|
||||
@@ -75,6 +76,7 @@
|
||||
puddle_overlay.color = mutcolor
|
||||
tracked_overlay = puddle_overlay
|
||||
owner.add_overlay(puddle_overlay)
|
||||
owner.update_antag_overlays()
|
||||
|
||||
transforming = FALSE
|
||||
UpdateButtonIcon()
|
||||
@@ -89,6 +91,7 @@
|
||||
H.cut_overlay(tracked_overlay)
|
||||
var/obj/effect/puddle_effect = new puddle_from_effect(get_turf(owner), owner.dir)
|
||||
puddle_effect.color = tracked_overlay.color
|
||||
puddle_effect.transform = H.transform //copy mob size for consistent transform size
|
||||
H.Stun(out_transformation_duration, ignore_canstun = TRUE)
|
||||
sleep(out_transformation_duration)
|
||||
REMOVE_TRAIT(H, TRAIT_PARALYSIS_L_ARM, SLIMEPUDDLE_TRAIT)
|
||||
@@ -106,5 +109,6 @@
|
||||
is_puddle = FALSE
|
||||
if(squeak)
|
||||
squeak.RemoveComponent()
|
||||
H.regenerate_icons()
|
||||
transforming = FALSE
|
||||
UpdateButtonIcon()
|
||||
|
||||
@@ -1620,8 +1620,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
"<span class='userdanger'>[user] [atk_verb]ed you!</span>", null, COMBAT_MESSAGE_RANGE, null, \
|
||||
user, "<span class='danger'>You [atk_verb]ed [target]!</span>")
|
||||
|
||||
target.lastattacker = user.real_name
|
||||
target.lastattackerckey = user.ckey
|
||||
target.set_last_attacker(user)
|
||||
user.dna.species.spec_unarmedattacked(user, target)
|
||||
|
||||
if(user.limb_destroyer)
|
||||
@@ -2058,7 +2057,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
log_combat(user, target, "shoved", append_message)
|
||||
|
||||
/datum/species/proc/apply_damage(damage, damagetype = BRUTE, def_zone = null, blocked, mob/living/carbon/human/H, forced = FALSE, spread_damage = FALSE, wound_bonus = 0, bare_wound_bonus = 0, sharpness = SHARP_NONE)
|
||||
SEND_SIGNAL(H, COMSIG_MOB_APPLY_DAMGE, damage, damagetype, def_zone, wound_bonus, bare_wound_bonus, sharpness) // make sure putting wound_bonus here doesn't screw up other signals or uses for this signal
|
||||
SEND_SIGNAL(H, COMSIG_MOB_APPLY_DAMAGE, damage, damagetype, def_zone, wound_bonus, bare_wound_bonus, sharpness) // make sure putting wound_bonus here doesn't screw up other signals or uses for this signal
|
||||
var/hit_percent = (100-(blocked+armor))/100
|
||||
hit_percent = (hit_percent * (100-H.physiology.damage_resistance))/100
|
||||
if(!forced && hit_percent <= 0)
|
||||
|
||||
@@ -7,6 +7,9 @@
|
||||
species_traits = list(MUTCOLORS,EYECOLOR,HAIR,FACEHAIR,WINGCOLOR,HAS_FLESH)
|
||||
mutantlungs = /obj/item/organ/lungs/slime
|
||||
mutant_heart = /obj/item/organ/heart/slime
|
||||
mutantstomach = /obj/item/organ/stomach/slime
|
||||
mutantliver = /obj/item/organ/liver/slime
|
||||
mutant_brain = /obj/item/organ/brain/slime
|
||||
mutant_bodyparts = list("mcolor" = "FFFFFF", "mam_tail" = "None", "mam_ears" = "None", "mam_snouts" = "None", "taur" = "None", "deco_wings" = "None", "legs" = "Plantigrade")
|
||||
inherent_traits = list(TRAIT_TOXINLOVER)
|
||||
meat = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/slime
|
||||
@@ -22,18 +25,12 @@
|
||||
heatmod = 0.5 // = 1/4x heat damage
|
||||
burnmod = 0.5 // = 1/2x generic burn damage
|
||||
species_language_holder = /datum/language_holder/jelly
|
||||
mutant_brain = /obj/item/organ/brain/jelly
|
||||
|
||||
tail_type = "mam_tail"
|
||||
wagging_type = "mam_waggingtail"
|
||||
species_category = SPECIES_CATEGORY_JELLY
|
||||
ass_image = 'icons/ass/assslime.png'
|
||||
|
||||
/obj/item/organ/brain/jelly
|
||||
name = "slime nucleus"
|
||||
desc = "A slimey membranous mass from a slime person"
|
||||
icon_state = "brain-slime"
|
||||
|
||||
/datum/species/jelly/on_species_loss(mob/living/carbon/C)
|
||||
C.faction -= "slime"
|
||||
if(ishuman(C))
|
||||
|
||||
@@ -62,9 +62,12 @@
|
||||
if((C.dna.features["spines"] != "None" ) && (C.dna.features["tail_lizard"] == "None")) //tbh, it's kinda ugly for them not to have a tail yet have floating spines
|
||||
C.dna.features["tail_lizard"] = "Smooth"
|
||||
C.update_body()
|
||||
if(C.dna.features["legs"] != "digitigrade")
|
||||
C.dna.features["legs"] = "digitigrade"
|
||||
if(C.dna.features["legs"] != "Digitigrade")
|
||||
C.dna.features["legs"] = "Digitigrade"
|
||||
for(var/obj/item/bodypart/leggie in C.bodyparts)
|
||||
if(leggie.body_zone == BODY_ZONE_L_LEG || leggie.body_zone == BODY_ZONE_R_LEG)
|
||||
leggie.update_limb(FALSE, C)
|
||||
if(C.dna.features["mam_snouts"] != "Sharp")
|
||||
C.dna.features["mam_snouts"] = "Sharp"
|
||||
C.update_body()
|
||||
return ..()
|
||||
|
||||
@@ -100,10 +100,29 @@ There are several things that need to be remembered:
|
||||
update_mutations_overlay()
|
||||
//damage overlays
|
||||
update_damage_overlays()
|
||||
//antagonism
|
||||
update_antag_overlays()
|
||||
|
||||
/* --------------------------------------- */
|
||||
//vvvvvv UPDATE_INV PROCS vvvvvv
|
||||
|
||||
|
||||
/mob/living/carbon/human/update_antag_overlays()
|
||||
remove_overlay(ANTAG_LAYER)
|
||||
var/datum/antagonist/cult/D = src?.mind?.has_antag_datum(/datum/antagonist/cult) //check for cultism
|
||||
if(D && D.cult_team?.cult_ascendent == TRUE)
|
||||
var/istate = pick("halo1","halo2","halo3","halo4","halo5","halo6")
|
||||
var/mutable_appearance/new_cult_overlay = mutable_appearance('icons/effects/32x64.dmi', istate, -ANTAG_LAYER)
|
||||
overlays_standing[ANTAG_LAYER] = new_cult_overlay
|
||||
var/datum/antagonist/clockcult/C = src?.mind?.has_antag_datum(/datum/antagonist/clockcult) //check for clockcultism - surely one can't be both cult and clockie, right?
|
||||
if(C)
|
||||
var/obj/structure/destructible/clockwork/massive/celestial_gateway/G = GLOB.ark_of_the_clockwork_justiciar
|
||||
if(G && G.active && ishuman(src))
|
||||
var/mutable_appearance/new_cult_overlay = mutable_appearance('icons/effects/genetics.dmi', "servitude", -ANTAG_LAYER)
|
||||
overlays_standing[ANTAG_LAYER] = new_cult_overlay
|
||||
apply_overlay(ANTAG_LAYER)
|
||||
|
||||
|
||||
/mob/living/carbon/human/update_inv_w_uniform()
|
||||
if(!HAS_TRAIT(src, TRAIT_HUMAN_NO_RENDER))
|
||||
remove_overlay(UNIFORM_LAYER)
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
/**
|
||||
* Applies damage to this mob
|
||||
*
|
||||
* Sends [COMSIG_MOB_APPLY_DAMGE]
|
||||
* Sends [COMSIG_MOB_APPLY_DAMAGE]
|
||||
*
|
||||
* Arguuments:
|
||||
* * damage - amount of damage
|
||||
|
||||
@@ -55,6 +55,8 @@
|
||||
|
||||
|
||||
/mob/living/death(gibbed)
|
||||
SEND_SIGNAL(src, COMSIG_LIVING_PREDEATH, gibbed)
|
||||
|
||||
stat = DEAD
|
||||
unset_machine()
|
||||
timeofdeath = world.time
|
||||
|
||||
@@ -274,7 +274,7 @@
|
||||
|
||||
/mob/living/on_attack_hand(mob/user, act_intent = user.a_intent, attackchain_flags)
|
||||
..() //Ignoring parent return value here.
|
||||
SEND_SIGNAL(src, COMSIG_MOB_ATTACK_HAND, user)
|
||||
SEND_SIGNAL(src, COMSIG_MOB_ATTACK_HAND, user, act_intent)
|
||||
if((user != src) && act_intent != INTENT_HELP && (mob_run_block(user, 0, user.name, ATTACK_TYPE_UNARMED | ATTACK_TYPE_MELEE | ((attackchain_flags & ATTACK_IS_PARRY_COUNTERATTACK)? ATTACK_TYPE_PARRY_COUNTERATTACK : NONE), null, user, check_zone(user.zone_selected), null) & BLOCK_SUCCESS))
|
||||
log_combat(user, src, "attempted to touch")
|
||||
visible_message("<span class='warning'>[user] attempted to touch [src]!</span>",
|
||||
@@ -561,3 +561,9 @@
|
||||
|
||||
/mob/living/proc/getFireLoss_nonProsthetic()
|
||||
return getFireLoss()
|
||||
|
||||
/mob/living/proc/set_last_attacker(mob/attacker)
|
||||
lastattacker = attacker.real_name
|
||||
lastattackerckey = attacker.ckey
|
||||
SEND_SIGNAL(src, COMSIG_LIVING_ATTACKER_SET, attacker)
|
||||
SEND_SIGNAL(attacker, COMSIG_LIVING_SET_AS_ATTACKER, src)
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
//Drone hands
|
||||
|
||||
|
||||
/mob/living/simple_animal/drone/doUnEquip(obj/item/I, force, silent = FALSE)
|
||||
/mob/living/simple_animal/drone/doUnEquip(obj/item/I, force, newloc, no_move, invdrop = TRUE, silent = FALSE)
|
||||
if(..())
|
||||
update_inv_hands()
|
||||
if(I == head)
|
||||
|
||||
@@ -24,6 +24,7 @@
|
||||
melee_damage_upper = 25
|
||||
attack_verb_continuous = "slashes"
|
||||
attack_verb_simple = "slash"
|
||||
gold_core_spawnable = HOSTILE_SPAWN
|
||||
speak_emote = list("hisses")
|
||||
bubble_icon = "alien"
|
||||
a_intent = INTENT_HARM
|
||||
@@ -36,7 +37,6 @@
|
||||
see_in_dark = 8
|
||||
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
|
||||
unique_name = 1
|
||||
gold_core_spawnable = NO_SPAWN
|
||||
death_sound = 'sound/voice/hiss6.ogg'
|
||||
deathmessage = "lets out a waning guttural screech, green blood bubbling from its maw..."
|
||||
|
||||
@@ -106,6 +106,7 @@
|
||||
/obj/item/stack/sheet/animalhide/xeno = 1)
|
||||
projectiletype = /obj/item/projectile/neurotox
|
||||
projectilesound = 'sound/weapons/pierce.ogg'
|
||||
gold_core_spawnable = NO_SPAWN
|
||||
status_flags = 0
|
||||
unique_name = 0
|
||||
var/sterile = 1
|
||||
|
||||
@@ -1,5 +1,3 @@
|
||||
#define MEDAL_PREFIX "Bubblegum"
|
||||
|
||||
/*
|
||||
|
||||
BUBBLEGUM
|
||||
@@ -7,17 +5,18 @@ BUBBLEGUM
|
||||
Bubblegum spawns randomly wherever a lavaland creature is able to spawn. It is the most powerful slaughter demon in existence.
|
||||
Bubblegum's footsteps are heralded by shaking booms, proving its tremendous size.
|
||||
|
||||
It acts as a melee creature, chasing down and attacking its target while also using different attacks to augment its power that increase as it takes damage.
|
||||
It acts as a melee creature, chasing down and attacking its target while also using different attacks to augment its power
|
||||
|
||||
It often charges, dealing massive damage to anything unfortunate enough to be standing where it's aiming.
|
||||
Whenever it isn't chasing something down, it will sink into nearby blood pools (if possible) and springs out of the closest one to its target.
|
||||
To make this possible, it sprays streams of blood at random.
|
||||
From these blood pools Bubblegum may summon slaughterlings - weak, low-damage minions designed to impede the target's progress.
|
||||
It leaves blood trails behind wherever it goes, its clones do as well.
|
||||
It tries to strike at its target through any bloodpools under them; if it fails to do that.
|
||||
If it does warp it will enter an enraged state, becoming immune to all projectiles, becoming much faster, and dealing damage and knockback to anything that gets in the cloud around it.
|
||||
It may summon clones charging from all sides, one of these charges being bubblegum himself.
|
||||
It can charge at its target, and also heavily damaging anything directly hit in the charge.
|
||||
If at half health it will start to charge from all sides with clones.
|
||||
|
||||
When Bubblegum dies, it leaves behind a H.E.C.K. suit+helmet as well as a chest that can contain three things:
|
||||
1. A spellblade that can slice off limbs at range
|
||||
2. A bottle that, when activated, drives everyone nearby into a frenzy
|
||||
3. A super double-barrel shotgun that shoots both shells at the same time.
|
||||
When Bubblegum dies, it leaves behind a H.E.C.K. mining suit as well as a chest that can contain three things:
|
||||
1. A bottle that, when activated, drives everyone nearby into a frenzy
|
||||
2. A scroll that teaches the reader a martial art that sacrifices health for raw demonic power with their bare hands.
|
||||
|
||||
Difficulty: Hard
|
||||
|
||||
@@ -42,15 +41,20 @@ Difficulty: Hard
|
||||
melee_damage_lower = 40
|
||||
melee_damage_upper = 40
|
||||
speed = 1
|
||||
move_to_delay = 10
|
||||
ranged_cooldown_time = 10
|
||||
move_to_delay = 5
|
||||
retreat_distance = 5
|
||||
minimum_distance = 5
|
||||
rapid_melee = 8 // every 1/4 second
|
||||
melee_queue_distance = 20 // as far as possible really, need this because of blood warp
|
||||
ranged = 1
|
||||
pixel_x = -32
|
||||
gender = MALE
|
||||
del_on_death = 1
|
||||
crusher_loot = list(/obj/structure/closet/crate/necropolis/bubblegum/crusher)
|
||||
loot = list(/obj/structure/closet/crate/necropolis/bubblegum)
|
||||
blood_volume = BLOOD_VOLUME_MAXIMUM //BLEED FOR ME
|
||||
var/charging = 0
|
||||
var/enrage_till = null
|
||||
|
||||
achievement_type = /datum/award/achievement/boss/bubblegum_kill
|
||||
crusher_achievement_type = /datum/award/achievement/boss/bubblegum_crusher
|
||||
@@ -67,36 +71,60 @@ Difficulty: Hard
|
||||
desc = "You're not quite sure how a signal can be bloody."
|
||||
invisibility = 100
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/bubblegum/BiologicalLife(seconds, times_fired)
|
||||
if(!(. = ..()))
|
||||
return
|
||||
move_to_delay = clamp(round((health/maxHealth) * 10), 3, 10)
|
||||
/mob/living/simple_animal/hostile/megafauna/bubblegum/adjustBruteLoss(amount, updating_health = TRUE, forced = FALSE, only_robotic = FALSE, only_organic = TRUE)
|
||||
. = ..()
|
||||
if(. > 0 && prob(25))
|
||||
var/obj/effect/decal/cleanable/blood/gibs/bubblegum/B = new /obj/effect/decal/cleanable/blood/gibs/bubblegum(loc)
|
||||
if(prob(40))
|
||||
step(B, pick(GLOB.cardinals))
|
||||
else
|
||||
B.setDir(pick(GLOB.cardinals))
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/bubblegum
|
||||
name = "thick blood"
|
||||
desc = "Thick, splattered blood."
|
||||
random_icon_states = list("gib3", "gib5", "gib6")
|
||||
bloodiness = 20
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/bubblegum/can_bloodcrawl_in()
|
||||
return TRUE
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/bubblegum/OpenFire()
|
||||
anger_modifier = clamp(((maxHealth - health)/50),0,20)
|
||||
anger_modifier = clamp(((maxHealth - health)/60),0,20)
|
||||
if(charging)
|
||||
return
|
||||
ranged_cooldown = world.time + ranged_cooldown_time
|
||||
ranged_cooldown = world.time + 50
|
||||
if(!try_bloodattack())
|
||||
blood_warp()
|
||||
|
||||
blood_warp()
|
||||
|
||||
if(prob(25))
|
||||
INVOKE_ASYNC(src, .proc/blood_spray)
|
||||
|
||||
else if(prob(5+anger_modifier/2))
|
||||
slaughterlings()
|
||||
else
|
||||
if(health > maxHealth/2 && !client)
|
||||
INVOKE_ASYNC(src, .proc/charge)
|
||||
if(health > maxHealth * 0.5)
|
||||
if(prob(50 + anger_modifier))
|
||||
charge(delay = 6)
|
||||
charge(delay = 4) // The FitnessGram Pacer Test is a multistage aerobic capacity test that progressively gets more difficult as it continues.
|
||||
charge(delay = 2)
|
||||
SetRecoveryTime(15)
|
||||
else
|
||||
INVOKE_ASYNC(src, .proc/triple_charge)
|
||||
hallucination_charge_around(times = 6, delay = 10 - anger_modifier / 5)
|
||||
SetRecoveryTime(10)
|
||||
else
|
||||
if(prob(50 - anger_modifier))
|
||||
hallucination_charge_around(times = 4, delay = 9)
|
||||
hallucination_charge_around(times = 4, delay = 8)
|
||||
hallucination_charge_around(times = 4, delay = 7)
|
||||
SetRecoveryTime(15)
|
||||
else
|
||||
for(var/i = 1 to 5)
|
||||
INVOKE_ASYNC(src, .proc/hallucination_charge_around, 2, 10, 2, 0)
|
||||
sleep(5)
|
||||
SetRecoveryTime(10)
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/bubblegum/Initialize()
|
||||
. = ..()
|
||||
for(var/mob/living/simple_animal/hostile/megafauna/bubblegum/B in GLOB.mob_list)
|
||||
if(B != src)
|
||||
return INITIALIZE_HINT_QDEL //There can be only one
|
||||
if(istype(src, /mob/living/simple_animal/hostile/megafauna/bubblegum/hallucination))
|
||||
return
|
||||
for(var/mob/living/simple_animal/hostile/megafauna/bubblegum/B in GLOB.mob_living_list) if(B != src)
|
||||
return INITIALIZE_HINT_QDEL //There can be only one
|
||||
var/obj/effect/proc_holder/spell/bloodcrawl/bloodspell = new
|
||||
AddSpell(bloodspell)
|
||||
if(istype(loc, /obj/effect/dummy/phased_mob/slaughter))
|
||||
@@ -109,52 +137,78 @@ Difficulty: Hard
|
||||
SSshuttle.shuttle_purchase_requirements_met |= "bubblegum"
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/bubblegum/do_attack_animation(atom/A, visual_effect_icon, obj/item/used_item, no_effect)
|
||||
if(charging)
|
||||
return
|
||||
..()
|
||||
if(!charging)
|
||||
..()
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/bubblegum/AttackingTarget()
|
||||
if(charging)
|
||||
if(!charging)
|
||||
. = ..()
|
||||
if(.)
|
||||
recovery_time = world.time + 20 // can only attack melee once every 2 seconds but rapid_melee gives higher priority
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/bubblegum/bullet_act(obj/item/projectile/P)
|
||||
if(is_enraged())
|
||||
visible_message("<span class='danger'>[src] deflects the projectile; [p_they()] can't be hit with ranged weapons while enraged!</span>", "<span class='userdanger'>You deflect the projectile!</span>")
|
||||
playsound(src, pick('sound/weapons/bulletflyby.ogg', 'sound/weapons/bulletflyby2.ogg', 'sound/weapons/bulletflyby3.ogg'), 300, 1)
|
||||
return 0
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/bubblegum/ex_act(severity, target)
|
||||
if(severity >= EXPLODE_LIGHT)
|
||||
return
|
||||
..()
|
||||
severity = EXPLODE_LIGHT // puny mortals
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/bubblegum/CanPass(atom/movable/mover, turf/target)
|
||||
if(istype(mover, /mob/living/simple_animal/hostile/megafauna/bubblegum/hallucination))
|
||||
return 1
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/bubblegum/Goto(target, delay, minimum_distance)
|
||||
if(charging)
|
||||
return
|
||||
..()
|
||||
if(!charging)
|
||||
..()
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/bubblegum/MoveToTarget(list/possible_targets)
|
||||
if(!charging)
|
||||
..()
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/bubblegum/Move()
|
||||
if(!stat)
|
||||
playsound(src.loc, 'sound/effects/meteorimpact.ogg', 200, 1, 2, 1)
|
||||
if(charging)
|
||||
new/obj/effect/temp_visual/decoy/fading(loc,src)
|
||||
new /obj/effect/temp_visual/decoy/fading(loc,src)
|
||||
DestroySurroundings()
|
||||
. = ..()
|
||||
..()
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/bubblegum/Moved()
|
||||
new /obj/effect/decal/cleanable/blood(src.loc)
|
||||
if(charging)
|
||||
DestroySurroundings()
|
||||
playsound(src, 'sound/effects/meteorimpact.ogg', 200, 1, 2, 1)
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/bubblegum/proc/triple_charge()
|
||||
charge()
|
||||
sleep(10)
|
||||
charge()
|
||||
sleep(10)
|
||||
charge()
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/bubblegum/proc/charge()
|
||||
var/turf/T = get_turf(target)
|
||||
if(!T || T == loc)
|
||||
/mob/living/simple_animal/hostile/megafauna/bubblegum/proc/charge(atom/chargeat = target, delay = 3, chargepast = 2)
|
||||
if(!chargeat)
|
||||
return
|
||||
new /obj/effect/temp_visual/dragon_swoop(T)
|
||||
var/chargeturf = get_turf(chargeat)
|
||||
if(!chargeturf)
|
||||
return
|
||||
var/dir = get_dir(src, chargeturf)
|
||||
var/turf/T = get_ranged_target_turf(chargeturf, dir, chargepast)
|
||||
if(!T)
|
||||
return
|
||||
new /obj/effect/temp_visual/dragon_swoop/bubblegum(T)
|
||||
charging = 1
|
||||
DestroySurroundings()
|
||||
walk(src, 0)
|
||||
setDir(get_dir(src, T))
|
||||
setDir(dir)
|
||||
var/obj/effect/temp_visual/decoy/D = new /obj/effect/temp_visual/decoy(loc,src)
|
||||
animate(D, alpha = 0, color = "#FF0000", transform = matrix()*2, time = 5)
|
||||
sleep(5)
|
||||
throw_at(T, get_dist(src, T), 1, src, 0)
|
||||
animate(D, alpha = 0, color = "#FF0000", transform = matrix()*2, time = 3)
|
||||
sleep(delay)
|
||||
var/movespeed = 0.7
|
||||
walk_towards(src, T, movespeed)
|
||||
sleep(get_dist(src, T) * movespeed)
|
||||
walk(src, 0) // cancel the movement
|
||||
try_bloodattack()
|
||||
charging = 0
|
||||
Goto(target, move_to_delay, minimum_distance)
|
||||
|
||||
/**
|
||||
* Attack by override for bubblegum
|
||||
@@ -176,36 +230,147 @@ Difficulty: Hard
|
||||
if(isturf(A) || isobj(A) && A.density)
|
||||
A.ex_act(EXPLODE_HEAVY)
|
||||
DestroySurroundings()
|
||||
if(isliving(A))
|
||||
var/mob/living/L = A
|
||||
L.visible_message("<span class='danger'>[src] slams into [L]!</span>", "<span class='userdanger'>[src] tramples you into the ground!</span>")
|
||||
src.forceMove(get_turf(L))
|
||||
L.apply_damage(istype(src, /mob/living/simple_animal/hostile/megafauna/bubblegum/hallucination) ? 15 : 30, BRUTE)
|
||||
playsound(get_turf(L), 'sound/effects/meteorimpact.ogg', 100, 1)
|
||||
shake_camera(L, 4, 3)
|
||||
shake_camera(src, 2, 3)
|
||||
..()
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/bubblegum/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
|
||||
if(!charging)
|
||||
return ..()
|
||||
/mob/living/simple_animal/hostile/megafauna/bubblegum/proc/get_mobs_on_blood()
|
||||
var/list/targets = ListTargets()
|
||||
. = list()
|
||||
for(var/mob/living/L in targets)
|
||||
var/list/bloodpool = get_pools(get_turf(L), 0)
|
||||
if(bloodpool.len && (!faction_check_mob(L) || L.stat == DEAD))
|
||||
. += L
|
||||
|
||||
else if(isliving(hit_atom))
|
||||
var/mob/living/L = hit_atom
|
||||
L.visible_message("<span class='danger'>[src] slams into [L]!</span>", "<span class='userdanger'>[src] slams into you!</span>")
|
||||
L.apply_damage(40, BRUTE)
|
||||
playsound(get_turf(L), 'sound/effects/meteorimpact.ogg', 100, 1)
|
||||
shake_camera(L, 4, 3)
|
||||
shake_camera(src, 2, 3)
|
||||
var/throwtarget = get_edge_target_turf(src, get_dir(src, get_step_away(L, src)))
|
||||
L.throw_at(throwtarget, 3)
|
||||
/mob/living/simple_animal/hostile/megafauna/bubblegum/proc/try_bloodattack()
|
||||
var/list/targets = get_mobs_on_blood()
|
||||
if(targets.len)
|
||||
INVOKE_ASYNC(src, .proc/bloodattack, targets, prob(50))
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
charging = 0
|
||||
/mob/living/simple_animal/hostile/megafauna/bubblegum/proc/bloodattack(list/targets, handedness)
|
||||
var/mob/living/target_one = pick_n_take(targets)
|
||||
var/turf/target_one_turf = get_turf(target_one)
|
||||
var/mob/living/target_two
|
||||
if(targets.len)
|
||||
target_two = pick_n_take(targets)
|
||||
var/turf/target_two_turf = get_turf(target_two)
|
||||
if(target_two.stat != CONSCIOUS || prob(10))
|
||||
bloodgrab(target_two_turf, handedness)
|
||||
else
|
||||
bloodsmack(target_two_turf, handedness)
|
||||
|
||||
if(target_one)
|
||||
var/list/pools = get_pools(get_turf(target_one), 0)
|
||||
if(pools.len)
|
||||
target_one_turf = get_turf(target_one)
|
||||
if(target_one_turf)
|
||||
if(target_one.stat != CONSCIOUS || prob(10))
|
||||
bloodgrab(target_one_turf, !handedness)
|
||||
else
|
||||
bloodsmack(target_one_turf, !handedness)
|
||||
|
||||
if(!target_two && target_one)
|
||||
var/list/poolstwo = get_pools(get_turf(target_one), 0)
|
||||
if(poolstwo.len)
|
||||
target_one_turf = get_turf(target_one)
|
||||
if(target_one_turf)
|
||||
if(target_one.stat != CONSCIOUS || prob(10))
|
||||
bloodgrab(target_one_turf, handedness)
|
||||
else
|
||||
bloodsmack(target_one_turf, handedness)
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/bubblegum/proc/bloodsmack(turf/T, handedness)
|
||||
if(handedness)
|
||||
new /obj/effect/temp_visual/bubblegum_hands/rightsmack(T)
|
||||
else
|
||||
new /obj/effect/temp_visual/bubblegum_hands/leftsmack(T)
|
||||
sleep(4)
|
||||
for(var/mob/living/L in T)
|
||||
if(!faction_check_mob(L))
|
||||
to_chat(L, "<span class='userdanger'>[src] rends you!</span>")
|
||||
playsound(T, attack_sound, 100, 1, -1)
|
||||
var/limb_to_hit = L.get_bodypart(pick(BODY_ZONE_HEAD, BODY_ZONE_CHEST, BODY_ZONE_R_ARM, BODY_ZONE_L_ARM, BODY_ZONE_R_LEG, BODY_ZONE_L_LEG))
|
||||
L.apply_damage(10, BRUTE, limb_to_hit, L.run_armor_check(limb_to_hit, "melee", null, null, armour_penetration))
|
||||
sleep(3)
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/bubblegum/proc/bloodgrab(turf/T, handedness)
|
||||
if(handedness)
|
||||
new /obj/effect/temp_visual/bubblegum_hands/rightpaw(T)
|
||||
new /obj/effect/temp_visual/bubblegum_hands/rightthumb(T)
|
||||
else
|
||||
new /obj/effect/temp_visual/bubblegum_hands/leftpaw(T)
|
||||
new /obj/effect/temp_visual/bubblegum_hands/leftthumb(T)
|
||||
sleep(6)
|
||||
for(var/mob/living/L in T)
|
||||
if(!faction_check_mob(L))
|
||||
if(L.stat != CONSCIOUS)
|
||||
to_chat(L, "<span class='userdanger'>[src] drags you through the blood!</span>")
|
||||
playsound(T, 'sound/magic/enter_blood.ogg', 100, 1, -1)
|
||||
var/turf/targetturf = get_step(src, dir)
|
||||
L.forceMove(targetturf)
|
||||
playsound(targetturf, 'sound/magic/exit_blood.ogg', 100, 1, -1)
|
||||
addtimer(CALLBACK(src, .proc/devour, L), 2)
|
||||
sleep(1)
|
||||
|
||||
/obj/effect/temp_visual/dragon_swoop/bubblegum
|
||||
duration = 10
|
||||
|
||||
/obj/effect/temp_visual/bubblegum_hands
|
||||
icon = 'icons/effects/bubblegum.dmi'
|
||||
duration = 9
|
||||
|
||||
/obj/effect/temp_visual/bubblegum_hands/rightthumb
|
||||
icon_state = "rightthumbgrab"
|
||||
|
||||
/obj/effect/temp_visual/bubblegum_hands/leftthumb
|
||||
icon_state = "leftthumbgrab"
|
||||
|
||||
/obj/effect/temp_visual/bubblegum_hands/rightpaw
|
||||
icon_state = "rightpawgrab"
|
||||
layer = BELOW_MOB_LAYER
|
||||
|
||||
/obj/effect/temp_visual/bubblegum_hands/leftpaw
|
||||
icon_state = "leftpawgrab"
|
||||
layer = BELOW_MOB_LAYER
|
||||
|
||||
/obj/effect/temp_visual/bubblegum_hands/rightsmack
|
||||
icon_state = "rightsmack"
|
||||
|
||||
/obj/effect/temp_visual/bubblegum_hands/leftsmack
|
||||
icon_state = "leftsmack"
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/bubblegum/proc/blood_warp()
|
||||
if(Adjacent(target) || (enrage_till + 30 > world.time))
|
||||
return FALSE
|
||||
var/list/can_jaunt = get_pools(get_turf(src), 1)
|
||||
if(!can_jaunt.len)
|
||||
return FALSE
|
||||
|
||||
var/list/pools = get_pools(get_turf(target), 2)
|
||||
var/list/pools_to_remove = get_pools(get_turf(target), 1)
|
||||
pools -= pools_to_remove
|
||||
if(!pools.len)
|
||||
return FALSE
|
||||
|
||||
var/obj/effect/temp_visual/decoy/DA = new /obj/effect/temp_visual/decoy(loc,src)
|
||||
DA.color = "#FF0000"
|
||||
var/oldtransform = DA.transform
|
||||
DA.transform = matrix()*2
|
||||
animate(DA, alpha = 255, color = initial(DA.color), transform = oldtransform, time = 3)
|
||||
sleep(3)
|
||||
qdel(DA)
|
||||
var/obj/effect/decal/cleanable/blood/found_bloodpool
|
||||
var/list/pools = list()
|
||||
var/can_jaunt = FALSE
|
||||
for(var/obj/effect/decal/cleanable/blood/nearby in view(src,2))
|
||||
can_jaunt = TRUE
|
||||
break
|
||||
if(!can_jaunt)
|
||||
return
|
||||
for(var/obj/effect/decal/cleanable/blood/nearby in view(get_turf(target),2))
|
||||
pools += nearby
|
||||
pools = get_pools(get_turf(target), 2)
|
||||
pools_to_remove = get_pools(get_turf(target), 1)
|
||||
pools -= pools_to_remove
|
||||
if(pools.len)
|
||||
shuffle_inplace(pools)
|
||||
found_bloodpool = pick(pools)
|
||||
@@ -215,48 +380,110 @@ Difficulty: Hard
|
||||
forceMove(get_turf(found_bloodpool))
|
||||
playsound(get_turf(src), 'sound/magic/exit_blood.ogg', 100, 1, -1)
|
||||
visible_message("<span class='danger'>And springs back out!</span>")
|
||||
blood_enrage()
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/bubblegum/proc/blood_enrage(var/boost_time = 30)
|
||||
enrage_till = world.time + boost_time
|
||||
retreat_distance = null
|
||||
minimum_distance = 1
|
||||
change_move_delay(3.75)
|
||||
var/newcolor = rgb(149, 10, 10)
|
||||
add_atom_colour(newcolor, TEMPORARY_COLOUR_PRIORITY)
|
||||
var/datum/callback/cb = CALLBACK(src, .proc/blood_enrage_end)
|
||||
addtimer(cb, boost_time)
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/bubblegum/proc/blood_spray()
|
||||
visible_message("<span class='danger'>[src] sprays a stream of gore!</span>")
|
||||
var/turf/E = get_edge_target_turf(src, src.dir)
|
||||
var/range = 10
|
||||
var/turf/previousturf = get_turf(src)
|
||||
for(var/turf/J in getline(src,E))
|
||||
if(!range)
|
||||
break
|
||||
new /obj/effect/temp_visual/dir_setting/bloodsplatter(previousturf, get_dir(previousturf, J))
|
||||
if(!previousturf.CanAtmosPass(J))
|
||||
break
|
||||
playsound(J,'sound/effects/splat.ogg', 100, 1, -1)
|
||||
new /obj/effect/decal/cleanable/blood(J)
|
||||
range--
|
||||
previousturf = J
|
||||
sleep(1)
|
||||
/mob/living/simple_animal/hostile/megafauna/bubblegum/proc/blood_enrage_end(var/newcolor = rgb(149, 10, 10))
|
||||
retreat_distance = initial(retreat_distance)
|
||||
minimum_distance = initial(minimum_distance)
|
||||
change_move_delay()
|
||||
remove_atom_colour(TEMPORARY_COLOUR_PRIORITY, newcolor)
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/bubblegum/proc/slaughterlings()
|
||||
visible_message("<span class='danger'>[src] summons a shoal of slaughterlings!</span>")
|
||||
for(var/obj/effect/decal/cleanable/blood/H in range(src, 10))
|
||||
if(prob(25))
|
||||
new /mob/living/simple_animal/hostile/asteroid/hivelordbrood/slaughter(H.loc)
|
||||
/mob/living/simple_animal/hostile/megafauna/bubblegum/proc/is_enraged()
|
||||
return (enrage_till > world.time)
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/hivelordbrood/slaughter
|
||||
name = "slaughterling"
|
||||
desc = "Though not yet strong enough to create a true physical form, it's nonetheless determined to murder you."
|
||||
icon_state = "bloodbrood"
|
||||
icon_living = "bloodbrood"
|
||||
icon_aggro = "bloodbrood"
|
||||
attack_verb_continuous = "pierces"
|
||||
attack_verb_simple = "pierce"
|
||||
color = "#C80000"
|
||||
density = FALSE
|
||||
faction = list("mining", "boss")
|
||||
weather_immunities = list("lava","ash")
|
||||
has_field_of_vision = FALSE
|
||||
/mob/living/simple_animal/hostile/megafauna/bubblegum/proc/change_move_delay(var/newmove = initial(move_to_delay))
|
||||
move_to_delay = newmove
|
||||
handle_automated_action() // need to recheck movement otherwise move_to_delay won't update until the next checking aka will be wrong speed for a bit
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/hivelordbrood/slaughter/CanPass(atom/movable/mover, turf/target)
|
||||
if(istype(mover, /mob/living/simple_animal/hostile/megafauna/bubblegum))
|
||||
/mob/living/simple_animal/hostile/megafauna/bubblegum/proc/get_pools(turf/T, range)
|
||||
. = list()
|
||||
for(var/obj/effect/decal/cleanable/nearby in view(T, range))
|
||||
if(nearby.can_bloodcrawl_in())
|
||||
. += nearby
|
||||
|
||||
/obj/effect/decal/cleanable/blood/bubblegum
|
||||
bloodiness = 0
|
||||
|
||||
/obj/effect/decal/cleanable/blood/bubblegum/can_bloodcrawl_in()
|
||||
return TRUE
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/bubblegum/proc/hallucination_charge_around(var/times = 4, var/delay = 6, var/chargepast = 0, var/useoriginal = 1)
|
||||
var/startingangle = rand(1, 360)
|
||||
if(!target)
|
||||
return
|
||||
var/turf/chargeat = get_turf(target)
|
||||
var/srcplaced = 0
|
||||
for(var/i = 1 to times)
|
||||
var/ang = (startingangle + 360/times * i)
|
||||
if(!chargeat)
|
||||
return
|
||||
var/turf/place = locate(chargeat.x + cos(ang) * times, chargeat.y + sin(ang) * times, chargeat.z)
|
||||
if(!place)
|
||||
continue
|
||||
if(!srcplaced && useoriginal)
|
||||
forceMove(place)
|
||||
srcplaced = 1
|
||||
continue
|
||||
var/mob/living/simple_animal/hostile/megafauna/bubblegum/hallucination/B = new /mob/living/simple_animal/hostile/megafauna/bubblegum/hallucination(src.loc)
|
||||
B.forceMove(place)
|
||||
INVOKE_ASYNC(B, .proc/charge, chargeat, delay, chargepast)
|
||||
if(useoriginal)
|
||||
charge(chargeat, delay, chargepast)
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/bubblegum/hallucination
|
||||
name = "bubblegum's hallucination"
|
||||
desc = "Is that really just a hallucination?"
|
||||
health = 1
|
||||
maxHealth = 1
|
||||
alpha = 127.5
|
||||
crusher_loot = null
|
||||
loot = null
|
||||
deathmessage = "Explodes into a pool of blood!"
|
||||
deathsound = 'sound/effects/splat.ogg'
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/bubblegum/hallucination/Initialize()
|
||||
..()
|
||||
toggle_ai(AI_OFF)
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/bubblegum/hallucination/charge(atom/chargeat = target, delay = 3, chargepast = 2)
|
||||
..()
|
||||
qdel(src)
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/bubblegum/hallucination/Destroy()
|
||||
new /obj/effect/decal/cleanable/blood(get_turf(src))
|
||||
. = ..()
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/bubblegum/hallucination/CanPass(atom/movable/mover, turf/target)
|
||||
if(istype(mover, /mob/living/simple_animal/hostile/megafauna/bubblegum)) // hallucinations should not be stopping bubblegum or eachother
|
||||
return 1
|
||||
return 0
|
||||
return ..()
|
||||
|
||||
#undef MEDAL_PREFIX
|
||||
/mob/living/simple_animal/hostile/megafauna/bubblegum/hallucination/Life()
|
||||
return
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/bubblegum/hallucination/adjustBruteLoss(amount, updating_health = TRUE, forced = FALSE, only_robotic = FALSE, only_organic = TRUE)
|
||||
return
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/bubblegum/hallucination/OpenFire()
|
||||
return
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/bubblegum/hallucination/AttackingTarget()
|
||||
return
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/bubblegum/hallucination/try_bloodattack()
|
||||
return
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/bubblegum/hallucination/grant_achievement(medaltype,scoretype)
|
||||
return
|
||||
|
||||
@@ -60,7 +60,7 @@ Difficulty: Medium
|
||||
pixel_x = -16
|
||||
crusher_loot = list(/obj/structure/closet/crate/necropolis/dragon/crusher)
|
||||
loot = list(/obj/structure/closet/crate/necropolis/dragon)
|
||||
butcher_results = list(/obj/item/stack/ore/diamond = 5, /obj/item/stack/sheet/sinew = 5, /obj/item/stack/sheet/bone = 30)
|
||||
butcher_results = list(/obj/item/stack/ore/diamond = 5, /obj/item/stack/sheet/sinew = 5, /obj/item/stack/sheet/bone = 30, /obj/item/reagent_containers/food/snacks/meat/slab/dragon = 5)
|
||||
guaranteed_butcher_results = list(/obj/item/stack/sheet/animalhide/ashdrake = 10)
|
||||
var/swooping = NONE
|
||||
var/swoop_cooldown = 0
|
||||
|
||||
@@ -69,3 +69,6 @@
|
||||
|
||||
/mob/proc/update_inv_ears()
|
||||
return
|
||||
|
||||
/mob/proc/update_antag_overlays()
|
||||
return
|
||||
|
||||
@@ -267,8 +267,7 @@ They *could* go in their appropriate files, but this is supposed to be modular
|
||||
apply_effect(EFFECT_STUTTER, G.stunforce)
|
||||
SEND_SIGNAL(src, COMSIG_LIVING_MINOR_SHOCK)
|
||||
|
||||
lastattacker = H.real_name
|
||||
lastattackerckey = H.ckey
|
||||
set_last_attacker(H)
|
||||
log_combat(H, src, "stunned")
|
||||
|
||||
playsound(loc, 'sound/weapons/egloves.ogg', 50, 1, -1)
|
||||
|
||||
@@ -390,7 +390,7 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_crystal)
|
||||
speaking = "[DisplayTimeText(i, TRUE)] remain before causality stabilization."
|
||||
else
|
||||
speaking = "[i*0.1]..."
|
||||
radio.talk_into(src, speaking, common_channel)
|
||||
radio.talk_into(src, speaking, common_channel, list(SPAN_COMMAND)) // IT GOT WORSE, LOUD TIME
|
||||
sleep(10)
|
||||
|
||||
explode()
|
||||
@@ -715,7 +715,8 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_crystal)
|
||||
|
||||
//Oh shit it's bad, time to freak out
|
||||
if(damage > emergency_point)
|
||||
radio.talk_into(src, "[emergency_alert] Integrity: [get_integrity()]%", common_channel)
|
||||
// it's bad, LETS YELL
|
||||
radio.talk_into(src, "[emergency_alert] Integrity: [get_integrity()]%", common_channel, list(SPAN_YELL))
|
||||
lastwarning = REALTIMEOFDAY
|
||||
if(!has_reached_emergency)
|
||||
investigate_log("has reached the emergency point for the first time.", INVESTIGATE_SUPERMATTER)
|
||||
|
||||
@@ -73,3 +73,11 @@
|
||||
name = ".38 DumDum bullet casing"
|
||||
desc = "A .38 DumDum bullet casing."
|
||||
projectile_type = /obj/item/projectile/bullet/c38/dumdum
|
||||
|
||||
//.45-70 GOVT (Gunslinger's Derringer)
|
||||
|
||||
/obj/item/ammo_casing/g4570
|
||||
name= ".45-70 Govt bullet casing"
|
||||
desc = "An exceedingly rare .45-70 Govt bullet casing."
|
||||
caliber = "45-70g"
|
||||
projectile_type = /obj/item/projectile/bullet/g4570
|
||||
|
||||
@@ -0,0 +1,30 @@
|
||||
/obj/item/ammo_box/magazine/internal/derringer
|
||||
name = "derringer muzzle"
|
||||
ammo_type = /obj/item/ammo_casing/c38
|
||||
caliber = "38"
|
||||
max_ammo = 2
|
||||
multiload = FALSE
|
||||
|
||||
/obj/item/ammo_box/magazine/internal/derringer/ammo_count(countempties = 1)
|
||||
if (!countempties)
|
||||
var/boolets = 0
|
||||
for(var/obj/item/ammo_casing/bullet in stored_ammo)
|
||||
if(bullet.BB)
|
||||
boolets++
|
||||
return boolets
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/ammo_box/magazine/internal/derringer/a357
|
||||
name = "\improper derringer muzzle"
|
||||
ammo_type = /obj/item/ammo_casing/a357
|
||||
caliber = "357"
|
||||
max_ammo = 2
|
||||
multiload = FALSE
|
||||
|
||||
/obj/item/ammo_box/magazine/internal/derringer/g4570
|
||||
name = "\improper derringer muzzle"
|
||||
ammo_type = /obj/item/ammo_casing/g4570
|
||||
caliber = "45-70g"
|
||||
max_ammo = 2
|
||||
multiload = FALSE
|
||||
@@ -0,0 +1,74 @@
|
||||
/obj/item/gun/ballistic/derringer
|
||||
name = "\improper .38 Derringer"
|
||||
desc = "A easily concealable derringer. Uses .38 ammo"
|
||||
icon = 'icons/obj/guns/projectile.dmi'
|
||||
icon_state = "derringer"
|
||||
mag_type = /obj/item/ammo_box/magazine/internal/derringer
|
||||
obj_flags = UNIQUE_RENAME
|
||||
fire_sound = 'sound/weapons/revolvershot.ogg'
|
||||
casing_ejector = FALSE
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
|
||||
/obj/item/gun/ballistic/derringer/Initialize()
|
||||
..()
|
||||
transform *= 0.8 //Spriter too lazy to make icons smaller than default revolvers, local coder hacks in solution.
|
||||
|
||||
/obj/item/gun/ballistic/derringer/get_ammo(countchambered = FALSE, countempties = TRUE)
|
||||
var/boolets = 0 //legacy var name maturity
|
||||
if (chambered && countchambered)
|
||||
boolets++
|
||||
if (magazine)
|
||||
boolets += magazine.ammo_count(countempties)
|
||||
return boolets
|
||||
|
||||
/obj/item/gun/ballistic/derringer/attackby(obj/item/A, mob/user, params)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
var/num_loaded = magazine.attackby(A, user, params, 1)
|
||||
if(num_loaded)
|
||||
to_chat(user, "<span class='notice'>You load [num_loaded] shell\s into \the [src].</span>")
|
||||
playsound(user, 'sound/weapons/bulletinsert.ogg', 60, 1)
|
||||
A.update_icon()
|
||||
update_icon()
|
||||
chamber_round(0)
|
||||
|
||||
|
||||
/obj/item/gun/ballistic/derringer/attack_self(mob/living/user)
|
||||
var/num_unloaded = 0
|
||||
while (get_ammo() > 0)
|
||||
var/obj/item/ammo_casing/CB
|
||||
CB = magazine.get_round(0)
|
||||
chambered = null
|
||||
CB.forceMove(drop_location())
|
||||
CB.update_icon()
|
||||
num_unloaded++
|
||||
if (num_unloaded)
|
||||
to_chat(user, "<span class='notice'>You break open \the [src] and unload [num_unloaded] bullets\s.</span>")
|
||||
else
|
||||
to_chat(user, "<span class='warning'>[src] is empty!</span>")
|
||||
|
||||
/obj/item/gun/ballistic/derringer/examine(mob/user)
|
||||
. = ..()
|
||||
var/live_ammo = get_ammo(FALSE, FALSE)
|
||||
. += "[live_ammo ? live_ammo : "None"] of those are live rounds."
|
||||
|
||||
/obj/item/gun/ballistic/derringer/traitor
|
||||
name = "\improper .357 Syndicate Derringer"
|
||||
desc = "An easily concealable derriger, if not for the bright red and black. Uses .357 ammo"
|
||||
icon_state = "derringer_syndie"
|
||||
mag_type = /obj/item/ammo_box/magazine/internal/derringer/a357
|
||||
|
||||
/obj/item/gun/ballistic/derringer/gold
|
||||
name = "\improper Golden Derringer"
|
||||
desc = "The golden sheen is somewhat counterintuitive as a stealth weapon, but it looks cool. Uses .357 ammo"
|
||||
icon_state = "derringer_gold"
|
||||
mag_type = /obj/item/ammo_box/magazine/internal/derringer/a357
|
||||
fire_sound = 'sound/weapons/resonator_blast.ogg'
|
||||
|
||||
/obj/item/gun/ballistic/derringer/nukeop
|
||||
name = "\improper Gunslinger's Derringer"
|
||||
desc = "Sandalwood grip, wellkempt blue-grey steel barrels, and a crash like thunder itself. Uses the exceedingly rare 45-70 Govt. ammo"
|
||||
icon_state = "derringer"
|
||||
mag_type = /obj/item/ammo_box/magazine/internal/derringer/g4570
|
||||
fire_sound = 'sound/weapons/gunshotshotgunshot.ogg'
|
||||
@@ -138,3 +138,13 @@
|
||||
embedding = list(embed_chance=90, fall_chance=2, jostle_chance=5, ignore_throwspeed_threshold=TRUE, pain_stam_pct=0.4, pain_mult=5, jostle_pain_mult=6, rip_time=10)
|
||||
wound_falloff_tile = -1
|
||||
embed_falloff_tile = -5
|
||||
|
||||
//.45-70 GOVT (Gunslinger's Derringer)
|
||||
//0bserver here. For all that is holy, do me a flavor, and do NOT allow people easy access to this ammo. This is meant for extremely lucky traitors, and nuclear operatives.
|
||||
|
||||
/obj/item/projectile/bullet/g4570
|
||||
name = ".45-70 Govt bullet"
|
||||
damage = 60
|
||||
armour_penetration = 40
|
||||
wound_bonus = -80
|
||||
|
||||
|
||||
@@ -139,9 +139,12 @@
|
||||
|
||||
/obj/machinery/computer/pandemic/proc/eject_beaker()
|
||||
if(beaker)
|
||||
var/obj/item/reagent_containers/B = beaker
|
||||
beaker.forceMove(drop_location())
|
||||
beaker = null
|
||||
update_icon()
|
||||
return B
|
||||
return null
|
||||
|
||||
/obj/machinery/computer/pandemic/ui_interact(mob/user, datum/tgui/ui)
|
||||
ui = SStgui.try_update_ui(user, src, ui)
|
||||
@@ -237,14 +240,17 @@
|
||||
. = TRUE //no afterattack
|
||||
if(stat & (NOPOWER|BROKEN))
|
||||
return
|
||||
var/obj/item/reagent_containers/B
|
||||
if(beaker)
|
||||
to_chat(user, "<span class='warning'>A container is already loaded into [src]!</span>")
|
||||
return
|
||||
B = eject_beaker() //now with 100% more swapping
|
||||
if(!user.transferItemToLoc(I, src))
|
||||
return
|
||||
|
||||
if(B)
|
||||
if(user && Adjacent(user) && user.can_hold_items())
|
||||
user.put_in_hands(B)
|
||||
beaker = I
|
||||
to_chat(user, "<span class='notice'>You insert [I] into [src].</span>")
|
||||
if(B) to_chat(user, "<span class='notice'>You remove [B] and insert [I] into [src].</span>")
|
||||
else to_chat(user, "<span class='notice'>You insert [I] into [src].</span>")
|
||||
update_icon()
|
||||
else
|
||||
return ..()
|
||||
|
||||
@@ -330,7 +330,7 @@
|
||||
name = "Hollow Water"
|
||||
description = "An ubiquitous chemical substance that is composed of hydrogen and oxygen, but it looks kinda hollow."
|
||||
color = "#88878777"
|
||||
taste_description = "emptyiness"
|
||||
taste_description = "emptiness"
|
||||
|
||||
|
||||
/datum/reagent/water/holywater
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user