funny chair loses block chance and gains active block/parry
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@@ -319,10 +319,38 @@
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throwforce = 10
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throw_range = 3
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hitsound = 'sound/items/trayhit1.ogg'
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block_chance = 50
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custom_materials = list(/datum/material/iron = 2000)
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var/break_chance = 5 //Likely hood of smashing the chair.
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var/obj/structure/chair/origin_type = /obj/structure/chair
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item_flags = ITEM_CAN_PARRY | ITEM_CAN_BLOCK
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block_parry_data = /datum/block_parry_data/chair
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/datum/block_parry_data/chair
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block_damage_multiplier = 0.66
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block_stamina_efficiency = 2
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block_stamina_cost_per_second = 1.5
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block_slowdown = 0.5
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block_lock_attacking = FALSE
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block_lock_sprinting = TRUE
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block_start_delay = 1.5
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block_damage_absorption = 7
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block_resting_stamina_penalty_multiplier = 2
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block_projectile_mitigation = 20
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parry_stamina_cost = 5
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parry_time_windup = 1
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parry_time_active = 11
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parry_time_spindown = 2
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parry_time_perfect = 1.5
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parry_time_perfect_leeway = 1
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parry_imperfect_falloff_percent = 7.5
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parry_efficiency_to_counterattack = 100
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parry_efficiency_considered_successful = 50
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parry_efficiency_perfect = 120
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parry_efficiency_perfect_override = list(
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TEXT_ATTACK_TYPE_PROJECTILE = 30,
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)
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parry_failed_stagger_duration = 3.5 SECONDS
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parry_data = list(PARRY_COUNTERATTACK_MELEE_ATTACK_CHAIN = 2.5)
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/obj/item/chair/suicide_act(mob/living/carbon/user)
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user.visible_message("<span class='suicide'>[user] begins hitting [user.p_them()]self with \the [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
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