Merge pull request #4938 from Citadel-Station-13/upstream-merge-34452

[MIRROR] Reduce the volume of the death sound on clock work mobs
This commit is contained in:
deathride58
2018-01-19 19:36:18 +00:00
committed by GitHub
4 changed files with 3 additions and 3 deletions
@@ -145,6 +145,6 @@
if("Nar-Sie")
send_to_playing_players("<span class='cult'><font size=5>\"<b>[pick("Ha.", "Ra'sha fonn dest.", "You fool. To come here.")]</b>\"</font></span>") //Broken English
sound_to_playing_players('sound/magic/demon_attack1.ogg')
sound_to_playing_players('sound/magic/clockwork/anima_fragment_death.ogg', 50)
sound_to_playing_players('sound/magic/clockwork/anima_fragment_death.ogg', 62)
narsie.clashing = FALSE
qdel(src)
+1 -1
View File
@@ -454,7 +454,7 @@
else
say("NO! I will not be banished again...")
P.say(pick("Ha.", "Ra'sha fonn dest.", "You fool. To come here."))
playsound(src, 'sound/magic/clockwork/anima_fragment_death.ogg', 50, TRUE, frequency = 2)
playsound(src, 'sound/magic/clockwork/anima_fragment_death.ogg', 62, TRUE, frequency = 2)
playsound(P, 'sound/magic/demon_attack1.ogg', 50, TRUE, frequency = 2)
explosion(src, 0, 0, 1)
qdel(src)
@@ -632,7 +632,7 @@
if(!has_corpse)
var/turf/T = get_turf(H)
H.visible_message("<span class='warning'>[H]'s exoskeleton shatters, collapsing into a heap of scrap!</span>")
playsound(H, 'sound/magic/clockwork/anima_fragment_death.ogg', 50, TRUE)
playsound(H, 'sound/magic/clockwork/anima_fragment_death.ogg', 62, TRUE)
for(var/i in 1 to rand(3, 5))
new/obj/item/clockwork/alloy_shards/small(T)
new/obj/item/clockwork/alloy_shards/clockgolem_remains(T)
Binary file not shown.