pushies.
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@@ -17,6 +17,8 @@
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#define EXAMINE_SKIP (1<<14) /// Makes the Examine proc not read out this item.
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#define IN_STORAGE (1<<15) //is this item in the storage item, such as backpack? used for tooltips
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#define HAND_ITEM (1<<16) // If an item is just your hand (circled hand, slapper) and shouldn't block things like riding
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/// Has contextual screentips when HOVERING OVER OTHER objects
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#define ITEM_HAS_CONTEXTUAL_SCREENTIPS (1 << 17)
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/// Integrity defines for clothing (not flags but close enough)
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#define CLOTHING_PRISTINE 0 // We have no damage on the clothing
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