This commit is contained in:
SandPoot
2023-01-31 16:40:17 -03:00
parent 2d5e163916
commit ed06e686e1
29 changed files with 759 additions and 14 deletions
+44
View File
@@ -30,6 +30,24 @@
var/status_duration = 3 SECONDS //how long our status effects last for otherwise
COOLDOWN_DECLARE(shove_cooldown)
/// The context to show when the baton is active and targetting a living thing
var/context_living_target_active = "Stun"
/// The context to show when the baton is active and targetting a living thing in combat mode
var/context_living_target_active_combat_mode = "Stun"
/// The context to show when the baton is inactive and targetting a living thing
var/context_living_target_inactive = "Prod"
/// The context to show when the baton is inactive and targetting a living thing in combat mode
var/context_living_target_inactive_combat_mode = "Attack"
/// The RMB context to show when the baton is active and targetting a living thing
var/context_living_rmb_active = "Attack"
/// The RMB context to show when the baton is inactive and targetting a living thing
var/context_living_rmb_inactive = "Attack"
/obj/item/melee/baton/examine(mob/user)
. = ..()
. += "<span class='notice'>Right click attack while in combat mode to knockdown, but only once per [cooldown_duration / 10] seconds.</span>"
@@ -54,6 +72,8 @@
cell = new preload_cell_type(src)
update_icon()
register_item_context()
/obj/item/melee/baton/DoRevenantThrowEffects(atom/target)
switch_status()
@@ -155,6 +175,30 @@
if(!interrupt)
return ..()
/obj/item/melee/baton/add_item_context(datum/source, list/context, atom/target, mob/living/user)
if (isturf(target))
return NONE
if (isobj(target))
context[SCREENTIP_CONTEXT_LMB] = "Attack"
else
if (turned_on)
context[SCREENTIP_CONTEXT_RMB] = context_living_rmb_active
if (user.a_intent == INTENT_HARM)
context[SCREENTIP_CONTEXT_LMB] = context_living_target_active_combat_mode
else
context[SCREENTIP_CONTEXT_LMB] = context_living_target_active
else
context[SCREENTIP_CONTEXT_RMB] = context_living_rmb_inactive
if (user.a_intent == INTENT_HARM)
context[SCREENTIP_CONTEXT_LMB] = context_living_target_inactive_combat_mode
else
context[SCREENTIP_CONTEXT_LMB] = context_living_target_inactive
return CONTEXTUAL_SCREENTIP_SET
/obj/item/melee/baton/alt_pre_attack(atom/A, mob/living/user, params)
if(!user.CheckActionCooldown(CLICK_CD_MELEE))
return