Removal of """silk""" (#12221)

* Removal of """silk"""

* AAA

* Ashwalkers now start with durathread seeds
This commit is contained in:
Ghom
2020-05-20 08:43:46 +02:00
committed by GitHub
parent fc921289d6
commit ed90c59d65
12 changed files with 26 additions and 86 deletions
@@ -476,7 +476,7 @@
},
/obj/item/storage/bag/plants/portaseeder,
/obj/item/seeds/cotton,
/obj/item/seeds/cotton,
/obj/item/seeds/cotton/durathread,
/turf/open/indestructible/boss,
/area/ruin/unpowered/ash_walkers)
"bk" = (
+1 -3
View File
@@ -2367,9 +2367,7 @@
/obj/item/seeds/cotton{
yield = 5
},
/obj/item/seeds/cotton{
yield = 5
},
/obj/item/seeds/cotton/durathread,
/turf/open/indestructible/boss,
/area/ruin/unpowered/ash_walkers)
"Vj" = (
@@ -74,7 +74,7 @@
//////////////////////Lens//////////////////////////
//Six Steps //
//Sells for 1800 cr, takes 15 glass shets //
//Sells for 1600 cr, takes 15 glass shets //
//Usefull for selling and later crafting //
////////////////////////////////////////////////////
@@ -146,14 +146,14 @@
/obj/item/glasswork/glass_base/glass_lens_part5
name = "Unpolished glass lens"
desc = "A small unpolished glass lens. Could be polished with some silk."
desc = "A small unpolished glass lens. Could be polished with some cloth."
icon = 'icons/obj/glass_ware.dmi'
icon_state = "glass_optics"
next_step = /obj/item/glasswork/glass_base/glass_lens_part6
/obj/item/glasswork/glass_base/glass_lens_part5/attackby(obj/item/I, mob/user, params)
..()
if(istype(I, /obj/item/stack/sheet/silk))
if(istype(I, /obj/item/stack/sheet/cloth))
if(do_after(user,10, target = src))
new next_step(user.loc, 1)
qdel(src)
@@ -324,7 +324,7 @@
//////////////////////Tea Plates////////////////////
//Three Steps //
//Sells for 1200 cr, takes 5 glass shets //
//Sells for 1000 cr, takes 5 glass shets //
//Usefull for selling and chemical things //
////////////////////////////////////////////////////
@@ -370,20 +370,20 @@
/obj/item/glasswork/glass_base/tea_plate3
name = "Disk of glass"
desc = "A disk of glass that can be cant be used for much. Needs to be polished with some silk."
desc = "A disk of glass that can be cant be used for much. Needs to be polished with some cloth."
icon_state = "glass_base_half"
next_step = /obj/item/tea_plate
/obj/item/glasswork/glass_base/tea_plate3/attackby(obj/item/I, mob/user, params)
..()
if(istype(I, /obj/item/stack/sheet/silk))
if(istype(I, /obj/item/stack/sheet/cloth))
if(do_after(user,10, target = src))
new next_step(user.loc, 1)
qdel(src)
//////////////////////Tea Cup///////////////////////
//Four Steps //
//Sells for 1800 cr, takes 6 glass shets //
//Sells for 1600 cr, takes 6 glass shets //
//Usefull for selling and chemical things //
////////////////////////////////////////////////////
@@ -429,13 +429,13 @@
/obj/item/glasswork/glass_base/tea_cup3
name = "Disk of glass"
desc = "A bowl of glass that can be cant be used for much. Needs to be polished with some silk."
desc = "A bowl of glass that can be cant be used for much. Needs to be polished with some cloth."
icon_state = "glass_base_half"
next_step = /obj/item/glasswork/glass_base/tea_cup4
/obj/item/glasswork/glass_base/cup3/attackby(obj/item/I, mob/user, params)
..()
if(istype(I, /obj/item/stack/sheet/silk))
if(istype(I, /obj/item/stack/sheet/cloth))
if(do_after(user,10, target = src))
new next_step(user.loc, 1)
qdel(src)
@@ -1,21 +1,20 @@
//Gun crafting parts til they can be moved elsewhere
// PARTS //
/obj/item/weaponcrafting
icon = 'icons/obj/improvised.dmi'
/obj/item/weaponcrafting/receiver
name = "modular receiver"
desc = "A prototype modular receiver and trigger assembly for a firearm."
icon = 'icons/obj/improvised.dmi'
icon_state = "receiver"
/obj/item/weaponcrafting/stock
name = "rifle stock"
desc = "A classic rifle stock that doubles as a grip, roughly carved out of wood."
icon = 'icons/obj/improvised.dmi'
icon_state = "riflestock"
/obj/item/weaponcrafting/silkstring
name = "silkstring"
desc = "A long piece of silk with some resemblance to cable coil."
icon = 'icons/obj/improvised.dmi'
icon_state = "silkstring"
/obj/item/weaponcrafting/durathread_string
name = "durathread string"
desc = "A long piece of durathread with some resemblance to cable coil."
icon_state = "durastring"
@@ -39,14 +39,14 @@
time = 10
reqs = list(/obj/item/paper = 20)
category = CAT_CLOTHING
/datum/crafting_recipe/armwraps
name = "Armwraps"
result = /obj/item/clothing/gloves/fingerless/pugilist
time = 60
tools = list(TOOL_WIRECUTTER)
reqs = list(/obj/item/stack/sheet/cloth = 4,
/obj/item/stack/sheet/silk = 2,
/obj/item/stack/sheet/durathread = 2,
/obj/item/stack/sheet/leather = 2)
category = CAT_CLOTHING
@@ -192,7 +192,7 @@
result = /obj/item/gun/ballistic/bow/pipe
reqs = list(/obj/item/pipe = 5,
/obj/item/stack/sheet/plastic = 15,
/obj/item/weaponcrafting/silkstring = 5)
/obj/item/weaponcrafting/durathread_string = 5)
time = 450
category = CAT_WEAPONRY
subcategory = CAT_WEAPON
@@ -281,7 +281,7 @@
result = /obj/item/ammo_casing/caseless/arrow/wood
time = 30
reqs = list(/obj/item/stack/sheet/mineral/wood = 1,
/obj/item/stack/sheet/silk = 1,
/obj/item/stack/sheet/durathread = 1,
/obj/item/stack/rods = 1) // 1 metal sheet = 2 rods = 2 arrows
category = CAT_WEAPONRY
subcategory = CAT_AMMO
@@ -5,7 +5,6 @@
* Wood
* Bamboo
* Cloth
* Silk
* Durathread
* Cardboard
* Runed Metal (cult)
@@ -401,7 +400,6 @@ GLOBAL_LIST_INIT(cloth_recipes, list ( \
throwforce = 0
pull_effort = 90
is_fabric = TRUE
loom_result = /obj/item/stack/sheet/silk
merge_type = /obj/item/stack/sheet/cloth
/obj/item/stack/sheet/cloth/get_main_recipes()
@@ -414,30 +412,6 @@ GLOBAL_LIST_INIT(cloth_recipes, list ( \
/obj/item/stack/sheet/cloth/thirty
amount = 30
/*
* Silk
*/
GLOBAL_LIST_INIT(silk_recipes, list ( \
new/datum/stack_recipe("white jumpsuit", /obj/item/clothing/under/color/white, 4, time = 40), \
new/datum/stack_recipe("white gloves", /obj/item/clothing/gloves/color/white, 2, time = 40), \
null, \
new/datum/stack_recipe("silk string", /obj/item/weaponcrafting/silkstring, 1, time = 40), \
))
/obj/item/stack/sheet/silk
name = "silk"
desc = "A long, soft material. Made out of refined cotton, instead of relying on the habits of spiders or silkworms."
singular_name = "silk sheet"
icon_state = "sheet-silk"
item_state = "sheet-cloth"
novariants = TRUE
merge_type = /obj/item/stack/sheet/silk
/obj/item/stack/sheet/silk/get_main_recipes()
. = ..()
. += GLOB.silk_recipes
/*
* Durathread
*/
@@ -446,6 +420,7 @@ GLOBAL_LIST_INIT(durathread_recipes, list ( \
new/datum/stack_recipe("durathread beret", /obj/item/clothing/head/beret/durathread, 2, time = 40), \
new/datum/stack_recipe("durathread beanie", /obj/item/clothing/head/beanie/durathread, 2, time = 40), \
new/datum/stack_recipe("durathread bandana", /obj/item/clothing/mask/bandana/durathread, 1, time = 25), \
new/datum/stack_recipe("durathread string", /obj/item/weaponcrafting/durathread_string, 1, time = 40) \
))
/obj/item/stack/sheet/durathread
+3 -3
View File
@@ -110,7 +110,7 @@
include_subtypes = FALSE
/datum/export/glasswork_lens
cost = 1800
cost = 1600
unit_name = "small glass lens"
export_types = list(/obj/item/glasswork/glass_base/lens)
@@ -133,13 +133,13 @@
include_subtypes = FALSE
/datum/export/glasswork_teaplate
cost = 1200
cost = 1000
unit_name = "tea gear"
export_types = list(/obj/item/tea_plate)
include_subtypes = FALSE
/datum/export/glasswork_teacup
cost = 1800
cost = 1600
unit_name = "tea gear"
export_types = list(/obj/item/tea_cup)
include_subtypes = FALSE
-6
View File
@@ -120,12 +120,6 @@
message = "of cloth"
export_types = list(/obj/item/stack/sheet/cloth)
/datum/export/stack/silk
cost = 200 //The new plasma
unit_name = "sheets"
message = "of silk"
export_types = list(/obj/item/stack/sheet/silk)
/datum/export/stack/duracloth
cost = 40
unit_name = "sheets"
-26
View File
@@ -81,32 +81,6 @@
contains = list(/obj/item/stack/sheet/mineral/wood/fifty)
crate_name = "wood planks crate"
/datum/supply_pack/materials/rawcotton
name = "Raw Cotton Crate"
desc = "Plushies have been on the down in the market, and now due to a flood of raw cotton the price of it is so cheap, its a steal! Contains 40 raw cotton sheets."
cost = 800 // 100 net cost, 20 x 20 = 400. 300 profit if turned into cloth sheets or more if turned to silk then 10 x 200 = 2000
contains = list(/obj/item/stack/sheet/cotton/thirty,
/obj/item/stack/sheet/cotton/ten
)
crate_name = "cotton crate"
crate_type = /obj/structure/closet/crate/hydroponics
/datum/supply_pack/materials/rawcottonbulk
name = "Raw Cotton Crate (Bulk)"
desc = "We have so much of this stuff we need to get rid of it in -bulk- now. This crate contains 240 raw cotton sheets."
cost = 1300 // 600 net cost 20 x 120 = 2400 profit if turned into cloth sheets or if turned into silk 200 x 60 = 12000
contains = list(/obj/item/stack/sheet/cotton/thirty,
/obj/item/stack/sheet/cotton/thirty,
/obj/item/stack/sheet/cotton/thirty,
/obj/item/stack/sheet/cotton/thirty,
/obj/item/stack/sheet/cotton/thirty,
/obj/item/stack/sheet/cotton/thirty,
/obj/item/stack/sheet/cotton/thirty,
/obj/item/stack/sheet/cotton/thirty,
)
crate_name = "bulk cotton crate"
crate_type = /obj/structure/closet/crate/hydroponics
/datum/supply_pack/materials/rcdammo
name = "Spare RCD ammo"
desc = "This crate contains sixteen RCD compressed matter packs, to help with any holes or projects people might be working on."
@@ -59,7 +59,7 @@
/obj/item/gun/ballistic/bow/pipe
name = "pipe bow"
desc = "Some sort of pipe made projectile weapon made of a silk string and lots of bending. Used to fire arrows."
desc = "Some sort of pipe made projectile weapon made of a durathread string and lots of bending. Used to fire arrows."
icon_state = "pipebow"
item_state = "pipebow"
force = 0
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