Removal of """silk""" (#12221)
* Removal of """silk""" * AAA * Ashwalkers now start with durathread seeds
This commit is contained in:
@@ -74,7 +74,7 @@
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//////////////////////Lens//////////////////////////
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//Six Steps //
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//Sells for 1800 cr, takes 15 glass shets //
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//Sells for 1600 cr, takes 15 glass shets //
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//Usefull for selling and later crafting //
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////////////////////////////////////////////////////
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@@ -146,14 +146,14 @@
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/obj/item/glasswork/glass_base/glass_lens_part5
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name = "Unpolished glass lens"
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desc = "A small unpolished glass lens. Could be polished with some silk."
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desc = "A small unpolished glass lens. Could be polished with some cloth."
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icon = 'icons/obj/glass_ware.dmi'
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icon_state = "glass_optics"
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next_step = /obj/item/glasswork/glass_base/glass_lens_part6
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/obj/item/glasswork/glass_base/glass_lens_part5/attackby(obj/item/I, mob/user, params)
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..()
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if(istype(I, /obj/item/stack/sheet/silk))
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if(istype(I, /obj/item/stack/sheet/cloth))
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if(do_after(user,10, target = src))
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new next_step(user.loc, 1)
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qdel(src)
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@@ -324,7 +324,7 @@
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//////////////////////Tea Plates////////////////////
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//Three Steps //
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//Sells for 1200 cr, takes 5 glass shets //
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//Sells for 1000 cr, takes 5 glass shets //
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//Usefull for selling and chemical things //
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////////////////////////////////////////////////////
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@@ -370,20 +370,20 @@
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/obj/item/glasswork/glass_base/tea_plate3
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name = "Disk of glass"
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desc = "A disk of glass that can be cant be used for much. Needs to be polished with some silk."
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desc = "A disk of glass that can be cant be used for much. Needs to be polished with some cloth."
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icon_state = "glass_base_half"
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next_step = /obj/item/tea_plate
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/obj/item/glasswork/glass_base/tea_plate3/attackby(obj/item/I, mob/user, params)
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..()
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if(istype(I, /obj/item/stack/sheet/silk))
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if(istype(I, /obj/item/stack/sheet/cloth))
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if(do_after(user,10, target = src))
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new next_step(user.loc, 1)
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qdel(src)
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//////////////////////Tea Cup///////////////////////
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//Four Steps //
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//Sells for 1800 cr, takes 6 glass shets //
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//Sells for 1600 cr, takes 6 glass shets //
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//Usefull for selling and chemical things //
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////////////////////////////////////////////////////
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@@ -429,13 +429,13 @@
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/obj/item/glasswork/glass_base/tea_cup3
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name = "Disk of glass"
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desc = "A bowl of glass that can be cant be used for much. Needs to be polished with some silk."
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desc = "A bowl of glass that can be cant be used for much. Needs to be polished with some cloth."
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icon_state = "glass_base_half"
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next_step = /obj/item/glasswork/glass_base/tea_cup4
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/obj/item/glasswork/glass_base/cup3/attackby(obj/item/I, mob/user, params)
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..()
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if(istype(I, /obj/item/stack/sheet/silk))
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if(istype(I, /obj/item/stack/sheet/cloth))
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if(do_after(user,10, target = src))
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new next_step(user.loc, 1)
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qdel(src)
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@@ -1,21 +1,20 @@
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//Gun crafting parts til they can be moved elsewhere
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// PARTS //
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/obj/item/weaponcrafting
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icon = 'icons/obj/improvised.dmi'
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/obj/item/weaponcrafting/receiver
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name = "modular receiver"
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desc = "A prototype modular receiver and trigger assembly for a firearm."
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icon = 'icons/obj/improvised.dmi'
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icon_state = "receiver"
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/obj/item/weaponcrafting/stock
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name = "rifle stock"
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desc = "A classic rifle stock that doubles as a grip, roughly carved out of wood."
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icon = 'icons/obj/improvised.dmi'
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icon_state = "riflestock"
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/obj/item/weaponcrafting/silkstring
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name = "silkstring"
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desc = "A long piece of silk with some resemblance to cable coil."
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icon = 'icons/obj/improvised.dmi'
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icon_state = "silkstring"
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/obj/item/weaponcrafting/durathread_string
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name = "durathread string"
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desc = "A long piece of durathread with some resemblance to cable coil."
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icon_state = "durastring"
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@@ -39,14 +39,14 @@
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time = 10
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reqs = list(/obj/item/paper = 20)
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category = CAT_CLOTHING
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/datum/crafting_recipe/armwraps
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name = "Armwraps"
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result = /obj/item/clothing/gloves/fingerless/pugilist
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time = 60
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tools = list(TOOL_WIRECUTTER)
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reqs = list(/obj/item/stack/sheet/cloth = 4,
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/obj/item/stack/sheet/silk = 2,
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/obj/item/stack/sheet/durathread = 2,
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/obj/item/stack/sheet/leather = 2)
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category = CAT_CLOTHING
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@@ -192,7 +192,7 @@
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result = /obj/item/gun/ballistic/bow/pipe
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reqs = list(/obj/item/pipe = 5,
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/obj/item/stack/sheet/plastic = 15,
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/obj/item/weaponcrafting/silkstring = 5)
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/obj/item/weaponcrafting/durathread_string = 5)
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time = 450
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category = CAT_WEAPONRY
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subcategory = CAT_WEAPON
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@@ -281,7 +281,7 @@
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result = /obj/item/ammo_casing/caseless/arrow/wood
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time = 30
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reqs = list(/obj/item/stack/sheet/mineral/wood = 1,
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/obj/item/stack/sheet/silk = 1,
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/obj/item/stack/sheet/durathread = 1,
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/obj/item/stack/rods = 1) // 1 metal sheet = 2 rods = 2 arrows
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category = CAT_WEAPONRY
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subcategory = CAT_AMMO
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@@ -5,7 +5,6 @@
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* Wood
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* Bamboo
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* Cloth
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* Silk
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* Durathread
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* Cardboard
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* Runed Metal (cult)
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@@ -401,7 +400,6 @@ GLOBAL_LIST_INIT(cloth_recipes, list ( \
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throwforce = 0
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pull_effort = 90
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is_fabric = TRUE
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loom_result = /obj/item/stack/sheet/silk
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merge_type = /obj/item/stack/sheet/cloth
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/obj/item/stack/sheet/cloth/get_main_recipes()
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@@ -414,30 +412,6 @@ GLOBAL_LIST_INIT(cloth_recipes, list ( \
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/obj/item/stack/sheet/cloth/thirty
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amount = 30
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/*
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* Silk
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*/
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GLOBAL_LIST_INIT(silk_recipes, list ( \
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new/datum/stack_recipe("white jumpsuit", /obj/item/clothing/under/color/white, 4, time = 40), \
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new/datum/stack_recipe("white gloves", /obj/item/clothing/gloves/color/white, 2, time = 40), \
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null, \
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new/datum/stack_recipe("silk string", /obj/item/weaponcrafting/silkstring, 1, time = 40), \
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))
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/obj/item/stack/sheet/silk
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name = "silk"
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desc = "A long, soft material. Made out of refined cotton, instead of relying on the habits of spiders or silkworms."
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singular_name = "silk sheet"
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icon_state = "sheet-silk"
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item_state = "sheet-cloth"
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novariants = TRUE
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merge_type = /obj/item/stack/sheet/silk
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/obj/item/stack/sheet/silk/get_main_recipes()
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. = ..()
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. += GLOB.silk_recipes
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/*
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* Durathread
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*/
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@@ -446,6 +420,7 @@ GLOBAL_LIST_INIT(durathread_recipes, list ( \
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new/datum/stack_recipe("durathread beret", /obj/item/clothing/head/beret/durathread, 2, time = 40), \
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new/datum/stack_recipe("durathread beanie", /obj/item/clothing/head/beanie/durathread, 2, time = 40), \
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new/datum/stack_recipe("durathread bandana", /obj/item/clothing/mask/bandana/durathread, 1, time = 25), \
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new/datum/stack_recipe("durathread string", /obj/item/weaponcrafting/durathread_string, 1, time = 40) \
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))
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/obj/item/stack/sheet/durathread
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@@ -110,7 +110,7 @@
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include_subtypes = FALSE
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/datum/export/glasswork_lens
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cost = 1800
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cost = 1600
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unit_name = "small glass lens"
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export_types = list(/obj/item/glasswork/glass_base/lens)
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@@ -133,13 +133,13 @@
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include_subtypes = FALSE
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/datum/export/glasswork_teaplate
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cost = 1200
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cost = 1000
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unit_name = "tea gear"
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export_types = list(/obj/item/tea_plate)
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include_subtypes = FALSE
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/datum/export/glasswork_teacup
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cost = 1800
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cost = 1600
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unit_name = "tea gear"
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export_types = list(/obj/item/tea_cup)
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include_subtypes = FALSE
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@@ -120,12 +120,6 @@
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message = "of cloth"
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export_types = list(/obj/item/stack/sheet/cloth)
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/datum/export/stack/silk
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cost = 200 //The new plasma
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unit_name = "sheets"
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message = "of silk"
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export_types = list(/obj/item/stack/sheet/silk)
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/datum/export/stack/duracloth
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cost = 40
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unit_name = "sheets"
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@@ -81,32 +81,6 @@
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contains = list(/obj/item/stack/sheet/mineral/wood/fifty)
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crate_name = "wood planks crate"
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/datum/supply_pack/materials/rawcotton
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name = "Raw Cotton Crate"
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desc = "Plushies have been on the down in the market, and now due to a flood of raw cotton the price of it is so cheap, its a steal! Contains 40 raw cotton sheets."
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cost = 800 // 100 net cost, 20 x 20 = 400. 300 profit if turned into cloth sheets or more if turned to silk then 10 x 200 = 2000
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contains = list(/obj/item/stack/sheet/cotton/thirty,
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/obj/item/stack/sheet/cotton/ten
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)
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crate_name = "cotton crate"
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crate_type = /obj/structure/closet/crate/hydroponics
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/datum/supply_pack/materials/rawcottonbulk
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name = "Raw Cotton Crate (Bulk)"
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desc = "We have so much of this stuff we need to get rid of it in -bulk- now. This crate contains 240 raw cotton sheets."
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cost = 1300 // 600 net cost 20 x 120 = 2400 profit if turned into cloth sheets or if turned into silk 200 x 60 = 12000
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contains = list(/obj/item/stack/sheet/cotton/thirty,
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/obj/item/stack/sheet/cotton/thirty,
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/obj/item/stack/sheet/cotton/thirty,
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/obj/item/stack/sheet/cotton/thirty,
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/obj/item/stack/sheet/cotton/thirty,
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/obj/item/stack/sheet/cotton/thirty,
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/obj/item/stack/sheet/cotton/thirty,
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/obj/item/stack/sheet/cotton/thirty,
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)
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crate_name = "bulk cotton crate"
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crate_type = /obj/structure/closet/crate/hydroponics
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/datum/supply_pack/materials/rcdammo
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name = "Spare RCD ammo"
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desc = "This crate contains sixteen RCD compressed matter packs, to help with any holes or projects people might be working on."
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@@ -59,7 +59,7 @@
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/obj/item/gun/ballistic/bow/pipe
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name = "pipe bow"
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desc = "Some sort of pipe made projectile weapon made of a silk string and lots of bending. Used to fire arrows."
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desc = "Some sort of pipe made projectile weapon made of a durathread string and lots of bending. Used to fire arrows."
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icon_state = "pipebow"
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item_state = "pipebow"
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force = 0
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