Removal of """silk""" (#12221)
* Removal of """silk""" * AAA * Ashwalkers now start with durathread seeds
This commit is contained in:
@@ -74,7 +74,7 @@
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//////////////////////Lens//////////////////////////
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//Six Steps //
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//Sells for 1800 cr, takes 15 glass shets //
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//Sells for 1600 cr, takes 15 glass shets //
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//Usefull for selling and later crafting //
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////////////////////////////////////////////////////
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@@ -146,14 +146,14 @@
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/obj/item/glasswork/glass_base/glass_lens_part5
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name = "Unpolished glass lens"
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desc = "A small unpolished glass lens. Could be polished with some silk."
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desc = "A small unpolished glass lens. Could be polished with some cloth."
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icon = 'icons/obj/glass_ware.dmi'
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icon_state = "glass_optics"
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next_step = /obj/item/glasswork/glass_base/glass_lens_part6
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/obj/item/glasswork/glass_base/glass_lens_part5/attackby(obj/item/I, mob/user, params)
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..()
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if(istype(I, /obj/item/stack/sheet/silk))
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if(istype(I, /obj/item/stack/sheet/cloth))
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if(do_after(user,10, target = src))
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new next_step(user.loc, 1)
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qdel(src)
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@@ -324,7 +324,7 @@
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//////////////////////Tea Plates////////////////////
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//Three Steps //
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//Sells for 1200 cr, takes 5 glass shets //
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//Sells for 1000 cr, takes 5 glass shets //
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//Usefull for selling and chemical things //
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////////////////////////////////////////////////////
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@@ -370,20 +370,20 @@
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/obj/item/glasswork/glass_base/tea_plate3
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name = "Disk of glass"
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desc = "A disk of glass that can be cant be used for much. Needs to be polished with some silk."
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desc = "A disk of glass that can be cant be used for much. Needs to be polished with some cloth."
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icon_state = "glass_base_half"
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next_step = /obj/item/tea_plate
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/obj/item/glasswork/glass_base/tea_plate3/attackby(obj/item/I, mob/user, params)
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..()
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if(istype(I, /obj/item/stack/sheet/silk))
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if(istype(I, /obj/item/stack/sheet/cloth))
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if(do_after(user,10, target = src))
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new next_step(user.loc, 1)
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qdel(src)
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//////////////////////Tea Cup///////////////////////
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//Four Steps //
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//Sells for 1800 cr, takes 6 glass shets //
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//Sells for 1600 cr, takes 6 glass shets //
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//Usefull for selling and chemical things //
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////////////////////////////////////////////////////
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@@ -429,13 +429,13 @@
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/obj/item/glasswork/glass_base/tea_cup3
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name = "Disk of glass"
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desc = "A bowl of glass that can be cant be used for much. Needs to be polished with some silk."
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desc = "A bowl of glass that can be cant be used for much. Needs to be polished with some cloth."
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icon_state = "glass_base_half"
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next_step = /obj/item/glasswork/glass_base/tea_cup4
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/obj/item/glasswork/glass_base/cup3/attackby(obj/item/I, mob/user, params)
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..()
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if(istype(I, /obj/item/stack/sheet/silk))
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if(istype(I, /obj/item/stack/sheet/cloth))
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if(do_after(user,10, target = src))
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new next_step(user.loc, 1)
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qdel(src)
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@@ -1,21 +1,20 @@
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//Gun crafting parts til they can be moved elsewhere
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// PARTS //
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/obj/item/weaponcrafting
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icon = 'icons/obj/improvised.dmi'
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/obj/item/weaponcrafting/receiver
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name = "modular receiver"
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desc = "A prototype modular receiver and trigger assembly for a firearm."
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icon = 'icons/obj/improvised.dmi'
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icon_state = "receiver"
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/obj/item/weaponcrafting/stock
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name = "rifle stock"
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desc = "A classic rifle stock that doubles as a grip, roughly carved out of wood."
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icon = 'icons/obj/improvised.dmi'
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icon_state = "riflestock"
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/obj/item/weaponcrafting/silkstring
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name = "silkstring"
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desc = "A long piece of silk with some resemblance to cable coil."
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icon = 'icons/obj/improvised.dmi'
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icon_state = "silkstring"
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/obj/item/weaponcrafting/durathread_string
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name = "durathread string"
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desc = "A long piece of durathread with some resemblance to cable coil."
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icon_state = "durastring"
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@@ -39,14 +39,14 @@
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time = 10
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reqs = list(/obj/item/paper = 20)
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category = CAT_CLOTHING
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/datum/crafting_recipe/armwraps
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name = "Armwraps"
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result = /obj/item/clothing/gloves/fingerless/pugilist
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time = 60
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tools = list(TOOL_WIRECUTTER)
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reqs = list(/obj/item/stack/sheet/cloth = 4,
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/obj/item/stack/sheet/silk = 2,
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/obj/item/stack/sheet/durathread = 2,
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/obj/item/stack/sheet/leather = 2)
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category = CAT_CLOTHING
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@@ -192,7 +192,7 @@
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result = /obj/item/gun/ballistic/bow/pipe
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reqs = list(/obj/item/pipe = 5,
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/obj/item/stack/sheet/plastic = 15,
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/obj/item/weaponcrafting/silkstring = 5)
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/obj/item/weaponcrafting/durathread_string = 5)
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time = 450
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category = CAT_WEAPONRY
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subcategory = CAT_WEAPON
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@@ -281,7 +281,7 @@
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result = /obj/item/ammo_casing/caseless/arrow/wood
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time = 30
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reqs = list(/obj/item/stack/sheet/mineral/wood = 1,
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/obj/item/stack/sheet/silk = 1,
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/obj/item/stack/sheet/durathread = 1,
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/obj/item/stack/rods = 1) // 1 metal sheet = 2 rods = 2 arrows
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category = CAT_WEAPONRY
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subcategory = CAT_AMMO
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