Changes up the animation a bit
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@@ -13,14 +13,14 @@
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return
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return
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ADD_TRAIT(owner, TRAIT_RESISTCOLD, "cold_resistance")
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ADD_TRAIT(owner, TRAIT_RESISTCOLD, "cold_resistance")
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ADD_TRAIT(owner, TRAIT_RESISTLOWPRESSURE, "cold_resistance")
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ADD_TRAIT(owner, TRAIT_RESISTLOWPRESSURE, "cold_resistance")
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owner.add_filter("space_glow", 2, list("type" = "outline", "color" = "#ffe46bd8", "size" = 2))
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owner.add_filter("space_glow", 2, list("type" = "outline", "color" = "#ffe46bd8", "size" = 1))
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addtimer(CALLBACK(src, .proc/glow_loop, owner), rand(1,19))
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addtimer(CALLBACK(src, .proc/glow_loop, owner), rand(1,19))
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/datum/mutation/human/space_adaptation/proc/glow_loop(mob/living/carbon/human/owner)
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/datum/mutation/human/space_adaptation/proc/glow_loop(mob/living/carbon/human/owner)
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var/filter = owner.get_filter("space_glow")
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var/filter = owner.get_filter("space_glow")
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if(filter)
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if(filter)
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animate(filter, alpha = 110, time = 15, loop = -1)
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animate(filter, alpha = 190, time = 15, loop = -1)
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animate(alpha = 40, time = 25)
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animate(alpha = 110, time = 25)
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/datum/mutation/human/space_adaptation/on_losing(mob/living/carbon/human/owner)
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/datum/mutation/human/space_adaptation/on_losing(mob/living/carbon/human/owner)
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if(..())
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if(..())
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