Changes up the animation a bit

This commit is contained in:
keronshb
2021-06-09 15:12:22 -04:00
parent c1a9f9cfe9
commit ed929dda12

View File

@@ -13,14 +13,14 @@
return
ADD_TRAIT(owner, TRAIT_RESISTCOLD, "cold_resistance")
ADD_TRAIT(owner, TRAIT_RESISTLOWPRESSURE, "cold_resistance")
owner.add_filter("space_glow", 2, list("type" = "outline", "color" = "#ffe46bd8", "size" = 2))
owner.add_filter("space_glow", 2, list("type" = "outline", "color" = "#ffe46bd8", "size" = 1))
addtimer(CALLBACK(src, .proc/glow_loop, owner), rand(1,19))
/datum/mutation/human/space_adaptation/proc/glow_loop(mob/living/carbon/human/owner)
var/filter = owner.get_filter("space_glow")
if(filter)
animate(filter, alpha = 110, time = 15, loop = -1)
animate(alpha = 40, time = 25)
animate(filter, alpha = 190, time = 15, loop = -1)
animate(alpha = 110, time = 25)
/datum/mutation/human/space_adaptation/on_losing(mob/living/carbon/human/owner)
if(..())