Changes up the animation a bit
This commit is contained in:
@@ -13,14 +13,14 @@
|
||||
return
|
||||
ADD_TRAIT(owner, TRAIT_RESISTCOLD, "cold_resistance")
|
||||
ADD_TRAIT(owner, TRAIT_RESISTLOWPRESSURE, "cold_resistance")
|
||||
owner.add_filter("space_glow", 2, list("type" = "outline", "color" = "#ffe46bd8", "size" = 2))
|
||||
owner.add_filter("space_glow", 2, list("type" = "outline", "color" = "#ffe46bd8", "size" = 1))
|
||||
addtimer(CALLBACK(src, .proc/glow_loop, owner), rand(1,19))
|
||||
|
||||
/datum/mutation/human/space_adaptation/proc/glow_loop(mob/living/carbon/human/owner)
|
||||
var/filter = owner.get_filter("space_glow")
|
||||
if(filter)
|
||||
animate(filter, alpha = 110, time = 15, loop = -1)
|
||||
animate(alpha = 40, time = 25)
|
||||
animate(filter, alpha = 190, time = 15, loop = -1)
|
||||
animate(alpha = 110, time = 25)
|
||||
|
||||
/datum/mutation/human/space_adaptation/on_losing(mob/living/carbon/human/owner)
|
||||
if(..())
|
||||
|
||||
Reference in New Issue
Block a user