Removed special screen obj, as I didn't like how they looked.
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@@ -46,10 +46,10 @@
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description = "<span class='nicegreen'>YES! YES!! YES!!!</span>\n"
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mood_change = 100
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timeout = 300
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//special_screen_obj = "mood_happiness_good" uncomment when added from tg
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//special_screen_obj = "mood_happiness_good" Originally in tg, but I personally think they look dumb
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/datum/mood_event/happiness_drug_bad_od
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description = "<span class='boldwarning'>NO! NO!! NO!!!</span>\n"
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mood_change = -100
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timeout = 300
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//special_screen_obj = "mood_happiness_bad" uncomment when added from tg
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//special_screen_obj = "mood_happiness_bad" Originally in tg
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@@ -41,10 +41,8 @@
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var/datum/effect_system/smoke_spread/chem/s = new()
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for (var/datum/reagent/reagent in my_atom.reagents.reagent_list) //make gas for reagents
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if (istype(reagent, /datum/reagent/fermi))
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R.add_reagent(reagent.id, reagent.volume)
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else if (istype(reagent, /datum/reagent/toxin/plasma))
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R.add_reagent(reagent.id, reagent.volume/2.5) //for !FUN! (am I doing this right?) reduced to half so it's less punishing. This is mostly for astrogen failures.
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R.add_reagent(reagent.id, reagent.volume/3) //Seems fine? I think I fixed the infinite explosion bug.
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if (reagent.purity < 0.6)
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ImpureTot = (ImpureTot + (1-reagent.purity)) / 2
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