Makes Zombies 2 spooky (#1583)
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kevinz000
parent
abd22ba09d
commit
ef07d6b9ee
@@ -8,20 +8,26 @@
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meat = /obj/item/weapon/reagent_containers/food/snacks/meat/slab/human/mutant/zombie
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species_traits = list(NOBREATH,RESISTCOLD,RESISTPRESSURE,NOBLOOD,RADIMMUNE,NOZOMBIE,EASYDISMEMBER,EASYLIMBATTACHMENT)
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mutant_organs = list(/obj/item/organ/tongue/zombie)
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var/static/list/spooks = list('sound/hallucinations/growl1.ogg','sound/hallucinations/growl2.ogg','sound/hallucinations/growl3.ogg','sound/hallucinations/veryfar_noise.ogg','sound/hallucinations/wail.ogg')
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/datum/species/zombie/infectious
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name = "Infectious Zombie"
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id = "memezombies"
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limbs_id = "zombie"
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mutanthands = /obj/item/zombie_hand
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no_equip = list(slot_wear_mask, slot_head)
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armor = 20 // 120 damage to KO a zombie, which kills it
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speedmod = 2
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mutanteyes = /obj/item/organ/eyes/night_vision/zombie
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/datum/species/zombie/infectious/spec_stun(mob/living/carbon/human/H,amount)
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. = min(2, amount)
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/datum/species/zombie/infectious/spec_life(mob/living/carbon/C)
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. = ..()
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C.a_intent = INTENT_HARM // THE SUFFERING MUST FLOW
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C.heal_overall_damage(4,4)
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if(prob(4))
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playsound(C, pick(spooks), 50, TRUE, 10)
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if(C.InCritical())
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C.death()
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// Zombies only move around when not in crit, they instantly
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