Update human_defense.dm
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@@ -4,7 +4,9 @@
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if(def_zone)
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if(isbodypart(def_zone))
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return checkarmor(def_zone, type)
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var/obj/item/bodypart/bp = def_zone
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if(bp.body_part)
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return checkarmor(def_zone, type)
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var/obj/item/bodypart/affecting = get_bodypart(ran_zone(def_zone))
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return checkarmor(affecting, type)
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//If a specific bodypart is targetted, check how that bodypart is protected and return the value.
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