Welder sprites properly update upon refilling at a fueltank.

This commit is contained in:
CitadelStationBot
2017-06-15 20:49:45 -05:00
parent f0f6341588
commit ef8f730ef0

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@@ -55,7 +55,7 @@
/obj/structure/reagent_dispensers/watertank/high
name = "high-capacity water tank"
desc = "A highly-pressurized water tank made to hold gargantuan amounts of water.."
desc = "A highly pressurized water tank made to hold gargantuan amounts of water."
icon_state = "water_high" //I was gonna clean my room...
tank_volume = 100000
@@ -107,7 +107,7 @@
reagents.trans_to(W, W.max_fuel)
user.visible_message("<span class='notice'>[user] refills [user.p_their()] [W.name].</span>", "<span class='notice'>You refill [W].</span>")
playsound(src, 'sound/effects/refill.ogg', 50, 1)
update_icon()
W.update_icon()
else
user.visible_message("<span class='warning'>[user] catastrophically fails at refilling [user.p_their()] [W.name]!</span>", "<span class='userdanger'>That was stupid of you.</span>")
var/message_admins = "[key_name_admin(user)] triggered a fueltank explosion via welding tool."