Automatic changelog compile [ci skip]

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Changelogs
2020-09-12 00:14:16 +00:00
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<div class="commit sansserif">
<h2 class="date">12 September 2020</h2>
<h3 class="author">BlueWildrose updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The Polychromic winter coat's hoodie will now polychrome, alongside any other new polychromic items with toggleable headwear.</li>
<li class="bugfix">Minesweeper will no longer blow up the player's ears when they select "Play on the same board"</li>
<li class="rscadd">Slimepeople will find warm donk pockets among other toxin healing items even more repulsive, as they are anti-toxic.</li>
<li class="tweak">Slimepeople are now neutral to gross foods.</li>
</ul>
<h3 class="author">DeltaFire15 updated:</h3>
<ul class="changes bgimages16">
<li class="balance">AIs can no longer qdel() the gravity generator</li>
</ul>
<h3 class="author">Putnam3145 updated:</h3>
<ul class="changes bgimages16">
<li class="code_imp">Added some unit tests for reactions.</li>
<li class="refactor">replaced handle_changeling and handle_bloodsucker with signal registration</li>
</ul>
<h3 class="author">Sonic121x updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed pill button on chemical press</li>
</ul>
<h3 class="author">TheObserver-sys updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Brass now has a proper datum. Aspiring Forgetenders rejoice!</li>
</ul>
<h3 class="author">Trilbyspaceclone updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Race based drinks will no longer stay inside your blood for ever.</li>
</ul>
<h3 class="author">Tupinambis updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Redid Cogstation atmos pipes to make it less cluttered.</li>
<li class="tweak">Removed a few doors from the main hallway to mitigate chokepoint issues</li>
<li class="bugfix">All belt hell conveyers are now on by default, so that belt hell actually works.</li>
<li class="bugfix">IDs for poddoors and belts and the like. Everything is now properly hooked and should work as expected (except for the pressure triggered mass drivers)</li>
<li class="bugfix">addresses most if not all roundstart active turfs.</li>
<li class="bugfix">Issue where wires were connected to the SMES improperly, and SMES were not properly precharged, resulting in power failure earlier than intended.</li>
<li class="bugfix">various rogue turfs and wirings.</li>
<li class="bugfix">security office APC being hooked to maintenance for some reason.</li>
<li class="bugfix">TEG is now directly wired to the SMES.</li>
<li class="code_imp">adds a subtype of mass drivers that is triggered by things being on it. TODO: Make these mass drivers trigger poddoors, to make belt hell fully functional.</li>
</ul>
<h3 class="author">lolman360 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">glaives now work again</li>
</ul>
<h3 class="author">zeroisthebiggay updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Revolver is now poplocked down to fifteen people.</li>
</ul>
<h2 class="date">11 September 2020</h2>
<h3 class="author">Putnam3145 updated:</h3>
<ul class="changes bgimages16">
@@ -1415,12 +1466,6 @@
<ul class="changes bgimages16">
<li class="bugfix">a singular stray pixel</li>
</ul>
<h2 class="date">11 July 2020</h2>
<h3 class="author">Putnam3145 updated:</h3>
<ul class="changes bgimages16">
<li class="refactor">Gas mixtures now live entirely in a DLL.</li>
</ul>
</div>
<b>GoonStation 13 Development Team</b>

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@@ -27278,3 +27278,43 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
2020-09-11:
Putnam3145:
- balance: Superconducting turfs now can't go below 0 celsius.
2020-09-12:
BlueWildrose:
- bugfix: The Polychromic winter coat's hoodie will now polychrome, alongside any
other new polychromic items with toggleable headwear.
- bugfix: Minesweeper will no longer blow up the player's ears when they select
"Play on the same board"
- rscadd: Slimepeople will find warm donk pockets among other toxin healing items
even more repulsive, as they are anti-toxic.
- tweak: Slimepeople are now neutral to gross foods.
DeltaFire15:
- balance: AIs can no longer qdel() the gravity generator
Putnam3145:
- code_imp: Added some unit tests for reactions.
- refactor: replaced handle_changeling and handle_bloodsucker with signal registration
Sonic121x:
- bugfix: Fixed pill button on chemical press
TheObserver-sys:
- rscadd: Brass now has a proper datum. Aspiring Forgetenders rejoice!
Trilbyspaceclone:
- bugfix: Race based drinks will no longer stay inside your blood for ever.
Tupinambis:
- tweak: Redid Cogstation atmos pipes to make it less cluttered.
- tweak: Removed a few doors from the main hallway to mitigate chokepoint issues
- bugfix: All belt hell conveyers are now on by default, so that belt hell actually
works.
- bugfix: IDs for poddoors and belts and the like. Everything is now properly hooked
and should work as expected (except for the pressure triggered mass drivers)
- bugfix: addresses most if not all roundstart active turfs.
- bugfix: Issue where wires were connected to the SMES improperly, and SMES were
not properly precharged, resulting in power failure earlier than intended.
- bugfix: various rogue turfs and wirings.
- bugfix: security office APC being hooked to maintenance for some reason.
- bugfix: TEG is now directly wired to the SMES.
- code_imp: 'adds a subtype of mass drivers that is triggered by things being on
it. TODO: Make these mass drivers trigger poddoors, to make belt hell fully
functional.'
lolman360:
- bugfix: glaives now work again
zeroisthebiggay:
- balance: Revolver is now poplocked down to fifteen people.

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@@ -1,4 +0,0 @@
author: "Trilbyspaceclone"
delete-after: True
changes:
- bugfix: "Race based drinks will no longer stay inside your blood for ever."

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@@ -1,4 +0,0 @@
author: "lolman360"
delete-after: True
changes:
- bugfix: "glaives now work again"

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@@ -1,4 +0,0 @@
author: "TheObserver-sys"
delete-after: True
changes:
- rscadd: "Brass now has a proper datum. Aspiring Forgetenders rejoice!"

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@@ -1,4 +0,0 @@
author: "Putnam3145"
delete-after: True
changes:
- refactor: "replaced handle_changeling and handle_bloodsucker with signal registration"

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@@ -1,13 +0,0 @@
author: "Tupinambis"
delete-after: True
changes:
- tweak: "Redid Cogstation atmos pipes to make it less cluttered."
- tweak: "Removed a few doors from the main hallway to mitigate chokepoint issues"
- bugfix: "All belt hell conveyers are now on by default, so that belt hell actually works."
- bugfix: "IDs for poddoors and belts and the like. Everything is now properly hooked and should work as expected (except for the pressure triggered mass drivers)"
- bugfix: "addresses most if not all roundstart active turfs."
- bugfix: "Issue where wires were connected to the SMES improperly, and SMES were not properly precharged, resulting in power failure earlier than intended."
- bugfix: "various rogue turfs and wirings."
- bugfix: "security office APC being hooked to maintenance for some reason."
- bugfix: "TEG is now directly wired to the SMES."
- code_imp: "adds a subtype of mass drivers that is triggered by things being on it. TODO: Make these mass drivers trigger poddoors, to make belt hell fully functional."

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@@ -1,4 +0,0 @@
author: "zeroisthebiggay"
delete-after: True
changes:
- balance: "Revolver is now poplocked down to fifteen people."

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@@ -1,4 +0,0 @@
author: "DeltaFire15"
delete-after: True
changes:
- balance: "AIs can no longer qdel() the gravity generator"

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@@ -1,4 +0,0 @@
author: "BlueWildrose"
delete-after: True
changes:
- bugfix: "The Polychromic winter coat's hoodie will now polychrome, alongside any other new polychromic items with toggleable headwear."

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@@ -1,5 +0,0 @@
author: "BlueWildrose"
delete-after: True
changes:
- rscadd: "Slimepeople will find warm donk pockets among other toxin healing items even more repulsive, as they are anti-toxic."
- tweak: "Slimepeople are now neutral to gross foods."

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@@ -1,4 +0,0 @@
author: "Putnam3145"
delete-after: True
changes:
- code_imp: "Added some unit tests for reactions."

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@@ -1,4 +0,0 @@
author: "Sonic121x"
delete-after: True
changes:
- bugfix: "Fixed pill button on chemical press"

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@@ -1,4 +0,0 @@
author: "BlueWildrose"
delete-after: True
changes:
- bugfix: "Minesweeper will no longer blow up the player's ears when they select \"Play on the same board\""