Merge pull request #14958 from WanderingFox95/WanderingFox95-TribalOverhaul
Tribal Crafting Overhauled & Expanded
@@ -93,7 +93,6 @@
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/datum/crafting_recipe/quiver
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name = "Quiver"
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always_availible = FALSE
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result = /obj/item/storage/belt/quiver
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time = 80
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reqs = list(/obj/item/stack/sheet/leather = 3,
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@@ -104,19 +103,18 @@
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name = "Bone Bow"
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result = /obj/item/gun/ballistic/bow/ashen
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time = 120 // 80+120 = 200
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always_availible = FALSE
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reqs = list(/obj/item/stack/sheet/bone = 8,
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/obj/item/stack/sheet/sinew = 4)
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category = CAT_PRIMAL
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/datum/crafting_recipe/bow_tablet
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/*/datum/crafting_recipe/bow_tablet
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name = "Sandstone Bow Making Manual"
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result = /obj/item/book/granter/crafting_recipe/bone_bow
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time = 200 //Scribing // don't care
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always_availible = FALSE
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reqs = list(/obj/item/stack/rods = 1,
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/obj/item/stack/sheet/mineral/sandstone = 4)
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category = CAT_PRIMAL
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category = CAT_PRIMAL*/
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/datum/crafting_recipe/rib
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name = "Collosal Rib"
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@@ -154,3 +152,158 @@
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/obj/item/shovel/spade = 1)
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result = /obj/item/shovel/serrated
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category = CAT_PRIMAL
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/datum/crafting_recipe/bone_screwdriver
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name = "Bone Screwdriver"
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result = /obj/item/screwdriver/ashwalker
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time = 80
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reqs = list(/obj/item/stack/sheet/bone = 2,
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/obj/item/stack/sheet/sinew = 1)
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category = CAT_PRIMAL
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/datum/crafting_recipe/bone_crowbar
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name = "Bone Crowbar"
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result = /obj/item/crowbar/ashwalker
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time = 80
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reqs = list(/obj/item/stack/sheet/bone = 2,
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/obj/item/stack/sheet/sinew = 1)
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category = CAT_PRIMAL
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/datum/crafting_recipe/bone_cutters
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name = "Bone Wirecutters"
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result = /obj/item/wirecutters/ashwalker
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time = 80
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reqs = list(/obj/item/stack/sheet/bone = 2,
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/obj/item/stack/sheet/sinew = 2)
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category = CAT_PRIMAL
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/datum/crafting_recipe/bone_wrench
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name = "Bone Wrench"
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result = /obj/item/wrench/ashwalker
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time = 80
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reqs = list(/obj/item/stack/sheet/bone = 2,
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/obj/item/stack/sheet/sinew = 1)
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category = CAT_PRIMAL
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/datum/crafting_recipe/necropolis_welding
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name = "Necropolis Welding Torch"
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result = /obj/item/weldingtool/experimental/ashwalker
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time = 120
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reqs = list(/obj/item/stack/sheet/bone = 2,
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/obj/item/stack/sheet/sinew = 2,
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/obj/item/organ/regenerative_core = 1)
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category = CAT_PRIMAL
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/datum/crafting_recipe/tribalbelt
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name = "Hunter's Belt"
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result = /obj/item/storage/belt/mining/primitive
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time = 80
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reqs = list(/obj/item/stack/sheet/sinew = 4)
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category = CAT_PRIMAL
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/datum/crafting_recipe/goliath_gloves
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name = "Goliath Gloves"
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result = /obj/item/clothing/gloves/tackler/combat/goliath
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time = 80
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reqs = list(/obj/item/stack/sheet/sinew = 2,
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/obj/item/stack/sheet/animalhide/goliath_hide = 2,
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/obj/item/stack/sheet/cloth = 2,
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/obj/item/stack/sheet/leather = 2)
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category = CAT_PRIMAL
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/datum/crafting_recipe/goliath_drapes
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name = "Goliath Drapes"
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result = /obj/item/surgical_drapes/goliath
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time = 80
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reqs = list(/obj/item/stack/sheet/sinew = 1,
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/obj/item/stack/sheet/animalhide/goliath_hide = 1)
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category = CAT_PRIMAL
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/datum/crafting_recipe/diamond_scalpel
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name = "Diamond Scalpel"
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result = /obj/item/scalpel/ashwalker
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time = 80
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reqs = list(/obj/item/stack/sheet/bone = 2,
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/obj/item/stack/sheet/sinew = 1,
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/obj/item/stack/sheet/mineral/diamond = 1)
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category = CAT_PRIMAL
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/datum/crafting_recipe/bone_retractor
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name = "Bone Retractor"
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result = /obj/item/retractor/ashwalker
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time = 80
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reqs = list(/obj/item/stack/sheet/bone = 2,
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/obj/item/stack/sheet/sinew = 1)
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category = CAT_PRIMAL
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/datum/crafting_recipe/diamond_bonesaw
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name = "Diamond Bonesaw"
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result = /obj/item/circular_saw/ashwalker
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time = 80
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reqs = list(/obj/item/stack/sheet/bone = 2,
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/obj/item/stack/sheet/sinew = 1,
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/obj/item/organ/regenerative_core = 1,
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/obj/item/stack/sheet/mineral/diamond = 2)
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category = CAT_PRIMAL
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/datum/crafting_recipe/femurstat
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name = "Bone Hemostat"
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result = /obj/item/hemostat/ashwalker
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time = 80
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reqs = list(/obj/item/stack/sheet/bone = 2,
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/obj/item/stack/sheet/sinew = 1)
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category = CAT_PRIMAL
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/datum/crafting_recipe/bone_bonesetter
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name = "Bone Bonersetter"
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result = /obj/item/bonesetter/bone
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time = 80
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reqs = list(/obj/item/stack/sheet/bone = 2,
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/obj/item/stack/sheet/sinew = 1)
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category = CAT_PRIMAL
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/datum/crafting_recipe/coretery
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name = "Necropolis Cautery"
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result = /obj/item/cautery/ashwalker
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time = 80
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reqs = list(/obj/item/stack/sheet/bone = 1,
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/obj/item/stack/sheet/animalhide/goliath_hide = 1,
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/obj/item/organ/regenerative_core = 1)
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category = CAT_PRIMAL
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/datum/crafting_recipe/bone_spade
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name = "Bone Spade"
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result = /obj/item/shovel/spade/bone
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time = 80
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reqs = list(/obj/item/stack/sheet/bone = 1,
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/obj/item/stack/sheet/sinew = 1)
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category = CAT_PRIMAL
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/datum/crafting_recipe/bone_hatchet
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name = "Bone Hatchet"
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result = /obj/item/hatchet/bone
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time = 80
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reqs = list(/obj/item/stack/sheet/bone = 1,
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/obj/item/stack/sheet/sinew = 1)
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category = CAT_PRIMAL
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/datum/crafting_recipe/bone_cultivator
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name = "Bone Cultivator"
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result = /obj/item/cultivator/bone
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time = 80
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reqs = list(/obj/item/stack/sheet/bone = 2,
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/obj/item/stack/sheet/sinew = 1)
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category = CAT_PRIMAL
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/datum/crafting_recipe/bone_glaive
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name = "Necropolis Glaive"
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result = /obj/item/kinetic_crusher/glaive/bone
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time = 120
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reqs = list(/obj/item/stack/sheet/bone = 2,
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/obj/item/stack/sheet/mineral/wood = 4,
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/obj/item/stack/sheet/sinew = 4,
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/obj/item/organ/regenerative_core = 2,
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/obj/item/stack/sheet/mineral/diamond = 2,
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/obj/item/stack/sheet/animalhide/goliath_hide = 2,
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/obj/item/stack/sheet/leather = 2)
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category = CAT_PRIMAL
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@@ -335,7 +335,6 @@
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name = "Bone Arrow"
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result = /obj/item/ammo_casing/caseless/arrow/bone
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time = 5
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always_availible = FALSE
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reqs = list(/obj/item/stack/sheet/bone = 1,
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/obj/item/stack/sheet/sinew = 1,
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/obj/item/ammo_casing/caseless/arrow/ash = 1)
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@@ -347,7 +346,6 @@
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result = /obj/item/ammo_casing/caseless/arrow/ash
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tools = list(TOOL_WELDER)
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time = 10 // 1.5 seconds minimum per actually worthwhile arrow excluding interface lag
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always_availible = FALSE
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reqs = list(/obj/item/ammo_casing/caseless/arrow/wood = 1)
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category = CAT_WEAPONRY
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subcategory = CAT_AMMO
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@@ -535,13 +535,13 @@
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oneuse = FALSE
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remarks = list("Looks like these would sell much better in a plasma fire...", "Using glass bowls rather then cones?", "Mixing soda and ice-cream?", "Tall glasses with of liquids and solids...", "Just add a bit of icecream and cherry on top?")
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/obj/item/book/granter/crafting_recipe/bone_bow //Bow crafting for non-ashwalkers
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/*/obj/item/book/granter/crafting_recipe/bone_bow //Bow crafting for non-ashwalkers
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name = "bowyery sandstone slab" // this is an actual word
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desc = "A sandstone slab with inscriptions describing the Ash Walkers of Lavaland's bowyery."
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crafting_recipe_types = list(/datum/crafting_recipe/bone_arrow, /datum/crafting_recipe/bone_bow, /datum/crafting_recipe/ashen_arrow, /datum/crafting_recipe/quiver, /datum/crafting_recipe/bow_tablet)
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icon_state = "stone_tablet"
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oneuse = FALSE
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remarks = list("Sticking burning arrows into the sand makes them stronger...", "Breaking the bone apart to get shards, not sharpening the bone...", "Sinew is just like rope...")
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remarks = list("Sticking burning arrows into the sand makes them stronger...", "Breaking the bone apart to get shards, not sharpening the bone...", "Sinew is just like rope...")*/
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/obj/item/book/granter/crafting_recipe/under_the_oven //Illegal cook book
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name = "Under The Oven"
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@@ -312,7 +312,7 @@
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/obj/item/storage/belt/mining/primitive/ComponentInitialize()
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. = ..()
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var/datum/component/storage/STR = GetComponent(/datum/component/storage)
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STR.max_items = 5
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STR.max_items = 8
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/obj/item/storage/belt/soulstone
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name = "soul stone belt"
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@@ -41,6 +41,13 @@
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/obj/item/crowbar/brass/family
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toolspeed = 1
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/obj/item/crowbar/ashwalker
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name = "bone crowbar"
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desc = "A rudimentary crowbar made of bones."
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icon = 'icons/obj/mining.dmi'
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icon_state = "crowbar_bone"
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toolspeed = 0.75
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/obj/item/crowbar/bronze
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name = "bronze plated crowbar"
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desc = "A bronze plated crowbar."
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@@ -93,6 +93,14 @@
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/obj/item/screwdriver/brass/family
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toolspeed = 1
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/obj/item/screwdriver/ashwalker
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name = "bone screwdriver"
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desc = "A rudimentary screwdriver made of carved bones."
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icon = 'icons/obj/mining.dmi'
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icon_state = "screwdriver_bone"
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toolspeed = 0.75
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random_color = FALSE
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/obj/item/screwdriver/bronze
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name = "bronze screwdriver"
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desc = "A screwdriver plated with bronze."
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@@ -385,6 +385,16 @@
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icon_state = "clockwelder"
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item_state = "brasswelder"
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/obj/item/weldingtool/experimental/ashwalker
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name = "necropolis welding torch"
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desc = "A mysterious welding tool with its origins in the depths of the necropolis. A mysterious force keeps replenishing its fuel."
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resistance_flags = FIRE_PROOF | ACID_PROOF
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refueling_interval = 5
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toolspeed = 0.75
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max_fuel = 20
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icon = 'icons/obj/mining.dmi'
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icon_state = "ashwelder"
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/obj/item/weldingtool/abductor
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name = "alien welding tool"
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desc = "An alien welding tool. Whatever fuel it uses, it never runs out."
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@@ -90,6 +90,14 @@
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/obj/item/wirecutters/brass/family
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toolspeed = 1
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/obj/item/wirecutters/ashwalker
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name = "bone wirecutters"
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desc = "Rudimentary wirecutters made out of sharpened bones and sinew."
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icon = 'icons/obj/mining.dmi'
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icon_state = "cutters_bone"
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toolspeed = 0.75
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random_color = FALSE
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/obj/item/wirecutters/bronze
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name = "bronze plated wirecutters"
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desc = "A pair of wirecutters plated with bronze."
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@@ -44,6 +44,13 @@
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/obj/item/wrench/brass/family
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toolspeed = 1
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/obj/item/wrench/ashwalker
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name = "bone wrench"
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desc = "A shoddy wrench made out of bent bones and sinew."
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icon = 'icons/obj/mining.dmi'
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icon_state = "wrench_bone"
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toolspeed = 0.75
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/obj/item/wrench/bronze
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name = "bronze plated wrench"
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desc = "A bronze plated wrench."
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@@ -66,12 +66,6 @@
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//Ash walkers on birth understand how to make bone bows, bone arrows and ashen arrows
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new_spawn.mind.teach_crafting_recipe(/datum/crafting_recipe/bone_arrow)
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new_spawn.mind.teach_crafting_recipe(/datum/crafting_recipe/bone_bow)
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new_spawn.mind.teach_crafting_recipe(/datum/crafting_recipe/ashen_arrow)
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new_spawn.mind.teach_crafting_recipe(/datum/crafting_recipe/quiver)
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new_spawn.mind.teach_crafting_recipe(/datum/crafting_recipe/bow_tablet)
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if(ishuman(new_spawn))
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var/mob/living/carbon/human/H = new_spawn
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H.underwear = "Nude"
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@@ -634,9 +628,9 @@
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log_game("[key_name(user)] has successfully pried open [src] and disabled a space pirate spawner.")
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W.play_tool_sound(src)
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playsound(src.loc, 'modular_citadel/sound/voice/scream_skeleton.ogg', 50, 1, 4, 1.2)
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if(rank == "Captain")
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if(rank == "Captain")
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new /obj/effect/mob_spawn/human/pirate/corpse/captain(get_turf(src))
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else
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else
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new /obj/effect/mob_spawn/human/pirate/corpse(get_turf(src))
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qdel(src)
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else
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@@ -211,11 +211,6 @@
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unit_name = "arrow"
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export_types = list(/obj/item/ammo_casing/caseless/arrow, /obj/item/ammo_casing/caseless/arrow/bone, /obj/item/ammo_casing/caseless/arrow/ash)
|
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|
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/datum/export/weapon/bow_teaching
|
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cost = 500
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unit_name = "bowyery tablet"
|
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export_types = list(/obj/item/book/granter/crafting_recipe/bone_bow)
|
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/datum/export/weapon/quiver
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cost = 100
|
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unit_name = "quiver"
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|
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@@ -67,6 +67,20 @@
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resistance_flags = NONE
|
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strip_mod = 1.2 // because apparently black gloves had this
|
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|
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/obj/item/clothing/gloves/tackler/combat/goliath
|
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name = "goliath gloves"
|
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desc = "Rudimentary tackling gloves. The goliath hide makes it great for grappling with targets, while also being fireproof."
|
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icon = 'icons/obj/mining.dmi'
|
||||
icon_state = "goligloves"
|
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item_state = "goligloves"
|
||||
|
||||
tackle_stam_cost = 25
|
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base_knockdown = 1 SECONDS
|
||||
tackle_range = 5
|
||||
tackle_speed = 2
|
||||
min_distance = 2
|
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skill_mod = 1
|
||||
|
||||
/obj/item/clothing/gloves/tackler/combat/insulated
|
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name = "guerrilla gloves"
|
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desc = "Superior quality combative gloves, good for performing tackle takedowns as well as absorbing electrical shocks."
|
||||
|
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@@ -84,6 +84,12 @@
|
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user.visible_message("<span class='suicide'>[user] is scratching [user.p_their()] back as hard as [user.p_they()] can with \the [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
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return (BRUTELOSS)
|
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|
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/obj/item/cultivator/bone
|
||||
name = "bone cultivator"
|
||||
desc = "A handle and a few bones tied together to resemble a hoe. Should work for removing weeds."
|
||||
icon = 'icons/obj/mining.dmi'
|
||||
icon_state = "cultivator_bone"
|
||||
|
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/obj/item/hatchet
|
||||
name = "hatchet"
|
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desc = "A very sharp axe blade upon a short fibremetal handle. It has a long history of chopping things, but now it is used for chopping wood."
|
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@@ -112,6 +118,12 @@
|
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playsound(src, 'sound/weapons/bladeslice.ogg', 50, 1, -1)
|
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return (BRUTELOSS)
|
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|
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/obj/item/hatchet/bone
|
||||
name = "bone hatchet"
|
||||
desc = "A primitive hatchet made out of mostly bone, with some sinew to keep it together. It just might do for cutting logs into planks."
|
||||
icon = 'icons/obj/mining.dmi'
|
||||
icon_state = "hatchet_bone"
|
||||
|
||||
/obj/item/scythe
|
||||
icon_state = "scythe0"
|
||||
lefthand_file = 'icons/mob/inhands/weapons/polearms_lefthand.dmi'
|
||||
|
||||
@@ -228,6 +228,13 @@
|
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/obj/item/kinetic_crusher/glaive/update_icon_state()
|
||||
item_state = "crusher[wielded]-glaive" // this is not icon_state and not supported by 2hcomponent
|
||||
|
||||
/obj/item/kinetic_crusher/glaive/bone
|
||||
name = "necropolis bone glaive"
|
||||
desc = "Tribals trying to immitate technology have spent a long time to somehow assemble bits and pieces to work together just like the real thing. \
|
||||
Although it does take a lot of effort and luck to create, it was a success."
|
||||
icon_state = "crusher-bone"
|
||||
item_state = "crusher0-bone"
|
||||
|
||||
//destablizing force
|
||||
/obj/item/projectile/destabilizer
|
||||
name = "destabilizing force"
|
||||
|
||||
@@ -179,6 +179,12 @@
|
||||
custom_materials = list(/datum/material/iron=50)
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
|
||||
/obj/item/shovel/spade/bone
|
||||
name = "bone spade"
|
||||
desc = "A bone spade, suitable for digging and moving dirt."
|
||||
icon_state = "spade_bone"
|
||||
toolspeed = 0.75
|
||||
|
||||
/obj/item/shovel/serrated
|
||||
name = "serrated bone shovel"
|
||||
desc = "A wicked tool that cleaves through dirt just as easily as it does flesh. The design was styled after ancient lavaland tribal designs."
|
||||
|
||||
@@ -48,6 +48,13 @@
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
toolspeed = 0.5
|
||||
|
||||
/obj/item/retractor/ashwalker
|
||||
name = "bontractor"
|
||||
desc = "Kinda looks like a chicken bone."
|
||||
icon = 'icons/obj/mining.dmi'
|
||||
icon_state = "retractor_bone"
|
||||
toolspeed = 0.85
|
||||
|
||||
/obj/item/hemostat
|
||||
name = "hemostat"
|
||||
desc = "You think you have seen this before."
|
||||
@@ -78,6 +85,14 @@
|
||||
toolspeed = 0.5
|
||||
attack_verb = list("attacked", "pinched")
|
||||
|
||||
/obj/item/hemostat/ashwalker
|
||||
name = "femurstat"
|
||||
desc = "Bones that are strapped together with sinews. Used to stop bleeding."
|
||||
icon = 'icons/obj/mining.dmi'
|
||||
icon_state = "hemostat_bone"
|
||||
toolspeed = 0.85
|
||||
|
||||
|
||||
/obj/item/cautery
|
||||
name = "cautery"
|
||||
desc = "This stops bleeding."
|
||||
@@ -108,6 +123,13 @@
|
||||
toolspeed = 0.5
|
||||
attack_verb = list("burnt")
|
||||
|
||||
/obj/item/cautery/ashwalker
|
||||
name = "coretery"
|
||||
desc = "A legion core strapped to a bone. It can close wounds."
|
||||
icon = 'icons/obj/mining.dmi'
|
||||
icon_state = "cautery_bone"
|
||||
toolspeed = 0.85
|
||||
|
||||
/obj/item/surgicaldrill
|
||||
name = "surgical drill"
|
||||
desc = "You can drill using this item. You dig?"
|
||||
@@ -257,6 +279,14 @@
|
||||
user.visible_message("<span class='suicide'>[user] is slitting [user.p_their()] [pick("wrists", "throat", "stomach")] with [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
return (BRUTELOSS)
|
||||
|
||||
/obj/item/scalpel/ashwalker
|
||||
name = "diamond scalpel"
|
||||
desc = "Bones and a Diamond tied together to make a scalpel."
|
||||
icon = 'icons/obj/mining.dmi'
|
||||
icon_state = "scalpel_bone"
|
||||
force = 12
|
||||
toolspeed = 0.85
|
||||
|
||||
/obj/item/circular_saw
|
||||
name = "circular saw"
|
||||
desc = "For heavy duty cutting."
|
||||
@@ -309,6 +339,14 @@
|
||||
attack_verb = list("attacked", "slashed", "sawed", "cut")
|
||||
sharpness = SHARP_EDGED
|
||||
|
||||
/obj/item/circular_saw/ashwalker
|
||||
name = "diamond bonesaw"
|
||||
desc = "Bones designed like a skull, with diamond teeth to cut through bones."
|
||||
icon = 'icons/obj/mining.dmi'
|
||||
icon_state = "saw_bone"
|
||||
force = 12
|
||||
toolspeed = 0.85
|
||||
|
||||
/obj/item/surgical_drapes
|
||||
name = "surgical drapes"
|
||||
desc = "Nanotrasen brand surgical drapes provide optimal safety and infection control."
|
||||
@@ -341,6 +379,13 @@
|
||||
prototype = SSresearch.techweb_design_by_id(id)
|
||||
. |= prototype.surgery
|
||||
|
||||
|
||||
/obj/item/surgical_drapes/goliath
|
||||
name = "goliath drapes"
|
||||
desc = "Probably not the most hygienic but what the heck else are you gonna use?"
|
||||
icon = 'icons/obj/mining.dmi'
|
||||
icon_state = "surgical_drapes_goli"
|
||||
|
||||
/obj/item/organ_storage //allows medical cyborgs to manipulate organs without hands
|
||||
name = "organ storage bag"
|
||||
desc = "A container for holding body parts."
|
||||
@@ -433,3 +478,10 @@
|
||||
to_chat(user, "<span class='warning'>You refrain from hitting [L] with [src], as you are in help intent.</span>")
|
||||
return
|
||||
return ..()
|
||||
|
||||
/obj/item/bonesetter/bone
|
||||
name = "bone bonesetter"
|
||||
desc = "A bonesetter made of bones... for setting bones with... bones?"
|
||||
icon = 'icons/obj/mining.dmi'
|
||||
icon_state = "bone setter_bone"
|
||||
toolspeed = 0.85
|
||||
|
||||
|
Before Width: | Height: | Size: 13 KiB After Width: | Height: | Size: 14 KiB |
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Before Width: | Height: | Size: 6.3 KiB After Width: | Height: | Size: 6.6 KiB |
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Before Width: | Height: | Size: 6.2 KiB After Width: | Height: | Size: 6.5 KiB |
|
Before Width: | Height: | Size: 65 KiB After Width: | Height: | Size: 69 KiB |