Better Explosions (#86)

* fix

* [BOOM]

* yeh

* mm
This commit is contained in:
L.E.D
2016-12-08 20:54:10 -05:00
committed by TalkingCactus
parent f3b34f24b9
commit f08f235d67
3 changed files with 15 additions and 3 deletions
+15 -3
View File
@@ -43,6 +43,8 @@
// Calculate far explosion sound range. Only allow the sound effect for heavy/devastating explosions.
// 3/7/14 will calculate to 80 + 35
var/skip_shake = 0 //Will not shake screen
var/explosion_shake_message_cooldown = 0 //Will not display shaking-related messages
var/far_dist = 0
far_dist += heavy_impact_range * 5
far_dist += devastation_range * 20
@@ -62,7 +64,19 @@
else if(dist <= far_dist)
var/far_volume = Clamp(far_dist, 30, 50) // Volume is based on explosion size and dist
far_volume += (dist <= far_dist * 0.5 ? 50 : 0) // add 50 volume if the mob is pretty close to the explosion
M.playsound_local(epicenter, 'sound/effects/explosionfar.ogg', far_volume, 1, frequency, falloff = 5)
if(devastation_range > 0)
M.playsound_local(epicenter, 'sound/effects/explosionfar.ogg', far_volume, 1, frequency, falloff = 5)
shake_camera(M, 3, 1)
else
M.playsound_local(epicenter, 'sound/effects/explosionsmallfar.ogg', far_volume, 1, frequency, falloff = 5)
skip_shake = 1
if(!explosion_shake_message_cooldown && devastation_range > 0 && !skip_shake)
M << "<span class='danger'>You feel the station's structure shaking all around you.</span>"
explosion_shake_message_cooldown = 1
spawn(50)
explosion_shake_message_cooldown = 0
//postpone processing for a bit
var/postponeCycles = max(round(devastation_range/8),1)
@@ -240,5 +254,3 @@
for(var/turf/T in wipe_colours)
T.color = null
T.maptext = ""
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