Merge pull request #13241 from Putnam3145/voreeject
Made all death release vore contents, not just gibbing/dusting
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@@ -8,8 +8,6 @@
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spill_organs(no_brain, no_organs, no_bodyparts)
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release_vore_contents(silent = TRUE) // return of the bomb safe internals.
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if(!no_bodyparts)
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spread_bodyparts(no_brain, no_organs)
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@@ -46,7 +44,6 @@
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buckled.unbuckle_mob(src, force = TRUE)
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dust_animation()
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release_vore_contents(silent = TRUE) //technically grief protection, I guess? if they're SM'd it doesn't matter seconds after anyway.
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spawn_dust(just_ash)
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QDEL_IN(src,5) // since this is sometimes called in the middle of movement, allow half a second for movement to finish, ghosting to happen and animation to play. Looks much nicer and doesn't cause multiple runtimes.
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@@ -103,5 +100,5 @@
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for(var/s in sharedSoullinks)
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var/datum/soullink/S = s
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S.sharerDies(gibbed)
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release_vore_contents(silent = TRUE)
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return TRUE
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