Alt-clicking descriptions when examining
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committed by
CitadelStationBot
parent
d25894447e
commit
f0c684c15e
@@ -58,6 +58,13 @@ GLOBAL_LIST_EMPTY(PDAs)
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var/obj/item/inserted_item //Used for pen, crayon, and lipstick insertion or removal. Same as above.
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var/overlays_x_offset = 0 //x offset to use for certain overlays
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/obj/item/device/pda/examine(mob/user)
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..()
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if(!id && !inserted_item)
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return
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else
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to_chat(user, "<span class='notice'>Alt-click to remove contents.</span>")
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/obj/item/device/pda/Initialize()
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. = ..()
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if(fon)
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@@ -1,7 +1,7 @@
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GLOBAL_LIST_EMPTY(GPS_list)
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/obj/item/device/gps
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name = "global positioning system"
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desc = "Helping lost spacemen find their way through the planets since 2016. Alt+click to toggle power."
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desc = "Helping lost spacemen find their way through the planets since 2016."
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icon = 'icons/obj/telescience.dmi'
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icon_state = "gps-c"
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w_class = WEIGHT_CLASS_SMALL
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@@ -15,6 +15,9 @@ GLOBAL_LIST_EMPTY(GPS_list)
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var/updating = TRUE //Automatic updating of GPS list. Can be set to manual by user.
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var/global_mode = TRUE //If disabled, only GPS signals of the same Z level are shown
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/obj/item/device/gps/examine(mob/user)
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..()
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to_chat(user, "<span class='notice'>Alt-click to switch it [tracking ? "off":"on"].</span>")
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/obj/item/device/gps/Initialize()
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. = ..()
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@@ -209,4 +212,4 @@ GLOBAL_LIST_EMPTY(GPS_list)
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clear()
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tagged = null
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STOP_PROCESSING(SSfastprocess, src)
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. = ..()
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. = ..()
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@@ -1,6 +1,6 @@
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/obj/item/device/radio/headset
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name = "radio headset"
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desc = "An updated, modular intercom that fits over the head. Takes encryption keys. \nTo speak on the general radio frequency, use ; before speaking."
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desc = "An updated, modular intercom that fits over the head. Takes encryption keys."
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icon_state = "headset"
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item_state = "headset"
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materials = list(MAT_METAL=75)
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@@ -11,6 +11,12 @@
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var/obj/item/device/encryptionkey/keyslot2 = null
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dog_fashion = null
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/obj/item/device/radio/headset/examine(mob/user)
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..()
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to_chat(user, "<span class='notice'>To speak on the general radio frequency, use ; before speaking.</span>")
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if (command)
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to_chat(user, "<span class='notice'>Alt-click to toggle the high-volume mode.</span>")
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/obj/item/device/radio/headset/Initialize()
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. = ..()
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recalculateChannels()
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@@ -1,3 +1,4 @@
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<<<<<<< HEAD
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/obj/item/extinguisher
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name = "fire extinguisher"
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desc = "A traditional red fire extinguisher."
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@@ -186,3 +187,194 @@
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theturf.MakeSlippery(min_wet_time = 10, wet_time_to_add = 5)
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user.visible_message("[user] empties out \the [src] onto the floor using the release valve.", "<span class='info'>You quietly empty out \the [src] using its release valve.</span>")
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=======
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/obj/item/extinguisher
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name = "fire extinguisher"
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desc = "A traditional red fire extinguisher."
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icon = 'icons/obj/items_and_weapons.dmi'
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icon_state = "fire_extinguisher0"
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item_state = "fire_extinguisher"
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hitsound = 'sound/weapons/smash.ogg'
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flags_1 = CONDUCT_1
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throwforce = 10
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w_class = WEIGHT_CLASS_NORMAL
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throw_speed = 2
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throw_range = 7
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force = 10
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materials = list(MAT_METAL=90)
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attack_verb = list("slammed", "whacked", "bashed", "thunked", "battered", "bludgeoned", "thrashed")
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dog_fashion = /datum/dog_fashion/back
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resistance_flags = FIRE_PROOF
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var/max_water = 50
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var/last_use = 1
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var/safety = TRUE
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var/refilling = FALSE
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var/sprite_name = "fire_extinguisher"
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var/power = 5 //Maximum distance launched water will travel
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var/precision = 0 //By default, turfs picked from a spray are random, set to 1 to make it always have at least one water effect per row
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var/cooling_power = 2 //Sets the cooling_temperature of the water reagent datum inside of the extinguisher when it is refilled
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/obj/item/extinguisher/mini
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name = "pocket fire extinguisher"
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desc = "A light and compact fibreglass-framed model fire extinguisher."
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icon_state = "miniFE0"
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item_state = "miniFE"
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hitsound = null //it is much lighter, after all.
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flags_1 = null //doesn't CONDUCT_1
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throwforce = 2
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w_class = WEIGHT_CLASS_SMALL
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force = 3
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materials = list()
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max_water = 30
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sprite_name = "miniFE"
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dog_fashion = null
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/obj/item/extinguisher/New()
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..()
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create_reagents(max_water)
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reagents.add_reagent("water", max_water)
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/obj/item/extinguisher/attack_self(mob/user)
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safety = !safety
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src.icon_state = "[sprite_name][!safety]"
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src.desc = "The safety is [safety ? "on" : "off"]."
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to_chat(user, "The safety is [safety ? "on" : "off"].")
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return
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/obj/item/extinguisher/attack(mob/M, mob/user)
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if(user.a_intent == INTENT_HELP && !safety) //If we're on help intent and going to spray people, don't bash them.
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return FALSE
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else
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return ..()
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/obj/item/extinguisher/attack_obj(obj/O, mob/living/user)
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if(AttemptRefill(O, user))
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refilling = TRUE
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return FALSE
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else
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return ..()
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/obj/item/extinguisher/examine(mob/user)
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..()
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if(reagents.total_volume)
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to_chat(user, "It contains [round(reagents.total_volume)] units.")
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to_chat(user, "<span class='notice'>Alt-click to empty it.</span>")
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else
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to_chat(user, "It is empty.")
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/obj/item/extinguisher/proc/AttemptRefill(atom/target, mob/user)
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if(istype(target, /obj/structure/reagent_dispensers/watertank) && target.Adjacent(user))
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var/safety_save = safety
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safety = TRUE
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if(reagents.total_volume == reagents.maximum_volume)
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to_chat(user, "<span class='warning'>\The [src] is already full!</span>")
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safety = safety_save
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return 1
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var/obj/structure/reagent_dispensers/watertank/W = target
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var/transferred = W.reagents.trans_to(src, max_water)
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if(transferred > 0)
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to_chat(user, "<span class='notice'>\The [src] has been refilled by [transferred] units.</span>")
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playsound(src.loc, 'sound/effects/refill.ogg', 50, 1, -6)
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for(var/datum/reagent/water/R in reagents.reagent_list)
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R.cooling_temperature = cooling_power
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else
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to_chat(user, "<span class='warning'>\The [W] is empty!</span>")
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safety = safety_save
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return 1
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else
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return 0
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/obj/item/extinguisher/afterattack(atom/target, mob/user , flag)
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// Make it so the extinguisher doesn't spray yourself when you click your inventory items
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if (target.loc == user)
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return
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//TODO; Add support for reagents in water.
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if(refilling)
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refilling = FALSE
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return
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if (!safety)
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if (src.reagents.total_volume < 1)
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to_chat(usr, "<span class='warning'>\The [src] is empty!</span>")
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return
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if (world.time < src.last_use + 12)
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return
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src.last_use = world.time
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playsound(src.loc, 'sound/effects/extinguish.ogg', 75, 1, -3)
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var/direction = get_dir(src,target)
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if(user.buckled && isobj(user.buckled) && !user.buckled.anchored)
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spawn(0)
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var/obj/B = user.buckled
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var/movementdirection = turn(direction,180)
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step(B, movementdirection)
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sleep(1)
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step(B, movementdirection)
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sleep(1)
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step(B, movementdirection)
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sleep(1)
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step(B, movementdirection)
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sleep(2)
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step(B, movementdirection)
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sleep(2)
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step(B, movementdirection)
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sleep(3)
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step(B, movementdirection)
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sleep(3)
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step(B, movementdirection)
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sleep(3)
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step(B, movementdirection)
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else user.newtonian_move(turn(direction, 180))
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var/turf/T = get_turf(target)
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var/turf/T1 = get_step(T,turn(direction, 90))
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var/turf/T2 = get_step(T,turn(direction, -90))
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var/list/the_targets = list(T,T1,T2)
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if(precision)
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var/turf/T3 = get_step(T1, turn(direction, 90))
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var/turf/T4 = get_step(T2,turn(direction, -90))
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the_targets = list(T,T1,T2,T3,T4)
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for(var/a=0, a<5, a++)
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spawn(0)
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var/obj/effect/particle_effect/water/W = new /obj/effect/particle_effect/water(get_turf(src))
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var/turf/my_target = pick(the_targets)
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if(precision)
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the_targets -= my_target
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var/datum/reagents/R = new/datum/reagents(5)
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if(!W) return
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W.reagents = R
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R.my_atom = W
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if(!W || !src) return
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src.reagents.trans_to(W,1)
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for(var/b=0, b<power, b++)
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step_towards(W,my_target)
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if(!W || !W.reagents) return
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W.reagents.reaction(get_turf(W))
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for(var/A in get_turf(W))
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if(!W) return
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W.reagents.reaction(A)
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if(W.loc == my_target) break
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sleep(2)
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else
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return ..()
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/obj/item/extinguisher/AltClick(mob/user)
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EmptyExtinguisher(user)
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/obj/item/extinguisher/proc/EmptyExtinguisher(var/mob/user)
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if(loc == user && reagents.total_volume)
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reagents.clear_reagents()
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var/turf/T = get_turf(loc)
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if(isopenturf(T))
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var/turf/open/theturf = T
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theturf.MakeSlippery(min_wet_time = 10, wet_time_to_add = 5)
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user.visible_message("[user] empties out \the [src] onto the floor using the release valve.", "<span class='info'>You quietly empty out \the [src] using its release valve.</span>")
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>>>>>>> 086d636... Alt-clicking descriptions when examining (#30988)
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@@ -76,6 +76,7 @@
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to_chat(user, "There are [get_amount()] in the stack.")
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else
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to_chat(user, "There is [get_amount()] in the stack.")
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to_chat(user, "<span class='notice'>Alt-click to take a custom amount.</span>")
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/obj/item/stack/proc/get_amount()
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if(is_cyborg)
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@@ -125,13 +125,21 @@
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icon_type = "cigarette"
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spawn_type = /obj/item/clothing/mask/cigarette/space_cigarette
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/obj/item/storage/fancy/cigarettes/examine(mob/user)
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..()
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to_chat(user, "<span class='notice'>Alt-click to extract contents.</span>")
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/obj/item/storage/fancy/cigarettes/AltClick(mob/user)
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if(user.get_active_held_item())
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if(user.stat || user.restrained())
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return
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for(var/obj/item/lighter/lighter in src)
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remove_from_storage(lighter, user.loc)
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user.put_in_active_hand(lighter)
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break
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var/obj/item/clothing/mask/cigarette/W = locate(/obj/item/clothing/mask/cigarette) in contents
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if(W && contents.len > 0)
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remove_from_storage(W, user)
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user.put_in_hands(W)
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contents -= W
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to_chat(user, "<span class='notice'>You take a [icon_type] out of the pack.</span>")
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else
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to_chat(user, "<span class='notice'>There are no [icon_type]s left in the pack.</span>")
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/obj/item/storage/fancy/cigarettes/update_icon()
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if(fancy_open || !contents.len)
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@@ -123,6 +123,11 @@
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icon_broken = "medalbox+b"
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can_hold = list(/obj/item/clothing/accessory/medal)
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/obj/item/storage/lockbox/medal/examine(mob/user)
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..()
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if(!locked)
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to_chat(user, "<span class='notice'>Alt-click to [open ? "close":"open"] it.</span>")
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/obj/item/storage/lockbox/medal/AltClick()
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if(!locked)
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open = (open ? FALSE : TRUE)
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@@ -179,4 +184,4 @@
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/obj/item/storage/lockbox/medal/sci/PopulateContents()
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for(var/i in 1 to 3)
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new /obj/item/clothing/accessory/medal/plasma/nobel_science(src)
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new /obj/item/clothing/accessory/medal/plasma/nobel_science(src)
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@@ -427,6 +427,11 @@
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var/obj/item/grenade/explosive = null
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var/war_cry = "AAAAARGH!!!"
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/obj/item/twohanded/spear/examine(mob/user)
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..()
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if(explosive)
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to_chat(user, "<span class='notice'>Alt-click to set your war cry.</span>")
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/obj/item/twohanded/spear/update_icon()
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if(explosive)
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icon_state = "spearbomb[wielded]"
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@@ -475,7 +480,7 @@
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if(G)
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explosive = G
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name = "explosive lance"
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desc = "A makeshift spear with [G] attached to it. Alt+click on the spear to set your war cry!"
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desc = "A makeshift spear with [G] attached to it."
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update_icon()
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// CHAINSAW
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@@ -10,6 +10,10 @@
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var/obj/item/extinguisher/stored_extinguisher
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var/opened = 0
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/obj/structure/extinguisher_cabinet/examine(mob/user)
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..()
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to_chat(user, "<span class='notice'>Alt-click to [opened ? "close":"open"] it.</span>")
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/obj/structure/extinguisher_cabinet/New(loc, ndir, building)
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..()
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if(building)
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@@ -13,6 +13,10 @@
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var/buildstacktype = /obj/item/stack/sheet/metal
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var/buildstackamount = 0
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/obj/structure/reflector/examine(mob/user)
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..()
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to_chat(user, "<span class='notice'>Alt-click to adjust its direction.</span>")
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/obj/structure/reflector/bullet_act(obj/item/projectile/P)
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var/turf/reflector_turf = get_turf(src)
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var/turf/reflect_turf
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