Update death.dm
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@@ -1,27 +1,3 @@
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<<<<<<< HEAD
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/mob/living/carbon/alien/humanoid/death(gibbed)
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if(stat == DEAD)
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return
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. = ..()
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update_canmove()
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update_icons()
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status_flags |= CANPUSH
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//When the alien queen dies, all others must pay the price for letting her die.
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/mob/living/carbon/alien/humanoid/royal/queen/death(gibbed)
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if(stat == DEAD)
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return
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for(var/mob/living/carbon/C in GLOB.living_mob_list)
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if(C == src) //Make sure not to proc it on ourselves.
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continue
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var/obj/item/organ/alien/hivenode/node = C.getorgan(/obj/item/organ/alien/hivenode)
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if(istype(node)) // just in case someone would ever add a diffirent node to hivenode slot
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node.queen_death()
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=======
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/mob/living/carbon/alien/humanoid/death(gibbed)
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if(stat == DEAD)
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return
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@@ -44,5 +20,4 @@
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if(istype(node)) // just in case someone would ever add a diffirent node to hivenode slot
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node.queen_death()
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>>>>>>> 39375d5... Replaces a bunch of mob loops with hopefully better ones (#32786)
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return ..()
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return ..()
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