[MIRROR] Rebalances Hearty Punch (#5643)

* Rebalances Hearty Punch (#35836)

Changed healing rates to be more in par with Atropine but not as weak.
Increased metabolization rate.

balance: Rebalanced healing properties. Metabolization rate upped.

It still allows you to keep on fighting during duress and its combat properties have remained untouched. Also, I think it's an oversight that something with this much alcohol could heal what would be proper ethanol damage suffered from consuming what is a high amount of BAC you'll get from drinking a cocktail like this

* Rebalances Hearty Punch
This commit is contained in:
CitadelStationBot
2018-02-21 19:44:37 -06:00
committed by Poojawa
parent 13d6f59efc
commit f1b88666ef
@@ -1110,8 +1110,8 @@ All effects don't start immediately, but rather get worse over time; the rate is
id = "hearty_punch"
description = "Brave bull/syndicate bomb/absinthe mixture resulting in an energizing beverage. Mild alcohol content."
color = rgb(140, 0, 0)
boozepwr = 10
metabolization_rate = 0.1 * REAGENTS_METABOLISM
boozepwr = 90
metabolization_rate = 0.4 * REAGENTS_METABOLISM
taste_description = "bravado in the face of disaster"
glass_icon_state = "hearty_punch"
glass_name = "Hearty Punch"
@@ -1119,11 +1119,11 @@ All effects don't start immediately, but rather get worse over time; the rate is
/datum/reagent/consumable/ethanol/hearty_punch/on_mob_life(mob/living/M)
if(M.health <= 0)
M.adjustBruteLoss(-7, 0)
M.adjustFireLoss(-7, 0)
M.adjustToxLoss(-7, 0)
M.adjustOxyLoss(-7, 0)
M.adjustCloneLoss(-7, 0)
M.adjustBruteLoss(-3, 0)
M.adjustFireLoss(-3, 0)
M.adjustCloneLoss(-5, 0)
M.adjustOxyLoss(-4, 0)
M.adjustToxLoss(-3, 0)
. = 1
return ..() || .