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@@ -112,10 +112,10 @@
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var/list/shapingsteps = list("weak hit", "strong hit", "heavy hit", "fold", "draw", "shrink", "bend", "punch", "upset") //weak/strong/heavy hit affect strength. All the other steps shape.
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workpiece_state = WORKPIECE_INPROGRESS
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var/stepdone = input(user, "How would you like to work the metal?") in shapingsteps
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var/steptime = 100
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var/steptime = 50
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if(user.mind.skill_holder)
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var/skillmod = user.mind.get_skill_level(/datum/skill/level/dorfy/blacksmithing)/10 + 1
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steptime = 100 / skillmod
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steptime = 50 / skillmod
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playsound(src, 'sound/effects/clang2.ogg',40, 2)
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if(!do_after(user, steptime, target = src))
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return FALSE
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