Adds carcinisoprojection jelly, a limb regrowth chem that is made from slime mutation toxin & blood (#15053)
* Limb regrowth chem, new disease of crab cancer * Limb regrowth adjustments * oops, sorry linters. * oh right this would probably fuck with dullahans * woops missed a newline * Update code/modules/reagents/chemistry/reagents/medicine_reagents.dm Co-authored-by: DeltaFire <46569814+DeltaFire15@users.noreply.github.com> * just realized this check is unnecessary. * let's add a mood debuff while we're at it * Update medicine_reagents.dm * add a bounty * misspelling * Update crabcancer.dm Co-authored-by: DeltaFire <46569814+DeltaFire15@users.noreply.github.com>
This commit is contained in:
@@ -0,0 +1,67 @@
|
||||
/datum/disease/crabcancer
|
||||
name = "Crab Cancer"
|
||||
form = "Skin Cancer"
|
||||
max_stages = 3
|
||||
cure_text = "Mutadone"
|
||||
spread_text = "Noncontagious"
|
||||
cures = list(/datum/reagent/medicine/mutadone)
|
||||
agent = "Carcinisoprojection Jelly"
|
||||
viable_mobtypes = list(/mob/living/carbon/human, /mob/living/carbon/monkey)
|
||||
permeability_mod = 1
|
||||
desc = "If left untreated, the patient will rapidly and painfully grow flesh that will fall off the subject. This can result in death if unmaintained."
|
||||
severity = DISEASE_SEVERITY_DANGEROUS
|
||||
spread_flags = DISEASE_SPREAD_NON_CONTAGIOUS
|
||||
visibility_flags = HIDDEN_PANDEMIC
|
||||
bypasses_immunity = TRUE
|
||||
|
||||
/datum/disease/crabcancer/stage_act()
|
||||
..()
|
||||
switch(stage)
|
||||
if(1)
|
||||
if(prob(10))
|
||||
to_chat(affected_mob, "<span class='warning'>" + pick("You feel uncomfortable.",
|
||||
"You can feel your arms and legs throbbing.",
|
||||
"You feel... crabby.",
|
||||
"You're starting to smell like seafood.") + "</span>")
|
||||
if(2)
|
||||
if(prob(10))
|
||||
to_chat(affected_mob, "<span class='danger'>" + pick("Your flesh is starting to look deformed.",
|
||||
"You feel your flesh bubbling and swelling.",
|
||||
"You think you see pincers coming out of your flesh.",
|
||||
"It's time for crab...") + "</span>")
|
||||
if(3)
|
||||
if(prob(5))
|
||||
to_chat(affected_mob, "<span class='danger'>" + pick("Your skin forms black, rough patches!",
|
||||
"The pain is unbearable!",
|
||||
"Your skin is forming painful cysts!") + "</span>")
|
||||
affected_mob.take_bodypart_damage(rand(1,5))
|
||||
if(prob(5))
|
||||
affected_mob.visible_message("<span class='danger'>[affected_mob]'s own flesh swells and tears away from \him!</span>", \
|
||||
"<span class='userdanger'>" + pick("You feel your flesh swelling and tearing away from you!",
|
||||
"Your own flesh grows and falls beneath you!",
|
||||
"The pain... the crabby meat falls off you!",
|
||||
"Your flesh... it tears!",
|
||||
"It is now time for crab!") + "</span>",
|
||||
"<span class='italics'>You hear a disgusting squelch of flesh being torn.</span>")
|
||||
playsound(affected_mob, 'sound/items/poster_ripped.ogg', 50, TRUE)
|
||||
playsound(get_turf(affected_mob), 'sound/effects/splat.ogg', 20, TRUE)
|
||||
affected_mob.emote("scream")
|
||||
affected_mob.take_bodypart_damage(rand(15,25))
|
||||
var/humanmeatamount = rand(0,2)
|
||||
var/crabmeatamount = rand(1,2)
|
||||
var/meattype = /obj/item/reagent_containers/food/snacks/meat/slab/human
|
||||
if(ishuman(affected_mob))
|
||||
meattype = affected_mob.dna.species.meat
|
||||
else //grab the carbon's meat instead (usually this means monkey meat... though other disease-compatible carbon mobs might apply.)
|
||||
meattype = affected_mob.type_of_meat
|
||||
|
||||
if(humanmeatamount)
|
||||
for(var/i=1 to humanmeatamount)
|
||||
var/obj/item/reagent_containers/food/snacks/meat/slab/newmeat = new meattype
|
||||
newmeat.name = "[affected_mob.real_name] [newmeat.name]"
|
||||
newmeat.forceMove(affected_mob.loc)
|
||||
if(crabmeatamount)
|
||||
for(var/i=1 to crabmeatamount)
|
||||
new /obj/item/reagent_containers/food/snacks/meat/rawcrab(affected_mob.loc)
|
||||
affected_mob.jitteriness += 3
|
||||
|
||||
@@ -147,6 +147,11 @@
|
||||
mood_change = -5
|
||||
timeout = 1 MINUTES
|
||||
|
||||
/datum/mood_event/painful_limb_regrowth
|
||||
description = "<span class='warning'>It's great to have all my limbs back but that was absolutely painful.</span>\n"
|
||||
mood_change = -5
|
||||
timeout = 1 MINUTES
|
||||
|
||||
/datum/mood_event/loud_gong
|
||||
description = "<span class='warning'>That loud gong noise really hurt my ears!</span>\n"
|
||||
mood_change = -3
|
||||
|
||||
Reference in New Issue
Block a user