More fixes?
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@@ -196,7 +196,7 @@ Credit where due:
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..()
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return 1
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/datum/game_mode/clockwork_cult/proc/greet_servant(mob/M) //Description of their role
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/datum/game_mode/proc/greet_servant(mob/M) //Description of their role
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if(!M)
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return 0
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to_chat(M, "<span class='bold large_brass'>You are a servant of Ratvar, the Clockwork Justiciar!</span>")
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@@ -247,7 +247,7 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
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return rule.round_result()
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return ..()
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/datum/game_mode/dynamic/proc/send_intercept()
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/datum/game_mode/dynamic/proc/send_intercept_dynamic()
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. = "<b><i>Central Command Status Summary</i></b><hr>"
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switch(round(shown_threat))
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if(0 to 19)
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@@ -396,7 +396,7 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
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addtimer(CALLBACK(src, /datum/game_mode/dynamic/.proc/execute_roundstart_rule, rule), rule.delay)
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if (!CONFIG_GET(flag/no_intercept_report))
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addtimer(CALLBACK(src, .proc/send_intercept), rand(waittime_l, waittime_h))
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addtimer(CALLBACK(src, .proc/send_intercept_dynamic), rand(waittime_l, waittime_h))
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..()
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@@ -584,7 +584,10 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
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for (var/datum/dynamic_ruleset/rule in current_rules)
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if(rule.rule_process() == RULESET_STOP_PROCESSING) // If rule_process() returns 1 (RULESET_STOP_PROCESSING), stop processing.
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current_rules -= rule
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midround_rule_draft()
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/datum/game_mode/dynamic/proc/midround_rule_draft()
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set waitfor = FALSE
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if (midround_injection_cooldown < world.time)
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if (GLOB.dynamic_forced_extended)
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return
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@@ -199,7 +199,7 @@
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candidates.Remove(candidate_player)
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continue
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else if(!mode.check_age(client, minimum_required_age))
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else if(!mode.check_age(candidate_client, minimum_required_age))
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candidates.Remove(candidate_player)
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continue
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@@ -43,7 +43,7 @@
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if (!M.client) // Are they connected?
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trimmed_list.Remove(M)
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continue
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if(M.client.check_age(minimum_required_age) > 0)
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if(!mode.check_age(M.client, minimum_required_age))
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trimmed_list.Remove(M)
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continue
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if(antag_flag_override)
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@@ -470,7 +470,8 @@
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for(var/datum/mind/M in assigned)
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var/datum/antagonist/clockcult/new_cultist = new antag_datum()
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new_cultist.clock_team = main_clockcult
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new_cultist.SSticker.mode.equip_servant()
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SSticker.mode.equip_servant(new_cultist)
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SSticker.mode.greet_servant(new_cultist)
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M.add_antag_datum(new_cultist)
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return TRUE
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@@ -28,11 +28,9 @@
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/datum/traitor_class/human/forge_single_objective(datum/antagonist/traitor/T)
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.=1
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var/assassin_prob = 50
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var/is_dynamic = FALSE
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var/datum/game_mode/dynamic/mode
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if(istype(SSticker.mode,/datum/game_mode/dynamic))
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mode = SSticker.mode
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is_dynamic = TRUE
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assassin_prob = max(0,mode.threat_level-20)
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if(prob(assassin_prob))
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var/list/active_ais = active_ais()
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@@ -83,6 +83,9 @@
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priority_announce("Too late to beg for mercy!",sender_override = ship_name)
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/datum/round_event/pirates/start()
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send_pirate_threat()
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/datum/round_event/pirates/proc/send_pirate_threat()
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if(threat_msg && !threat_msg.answered)
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threat_msg.possible_answers = list("Too late")
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threat_msg.answered = 1
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@@ -57,7 +57,7 @@
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// #include "crayons.dm"
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// #include "create_and_destroy.dm"
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// #include "designs.dm"
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// #include "dynamic_ruleset_sanity.dm"
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#include "dynamic_ruleset_sanity.dm"
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// #include "egg_glands.dm"
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// #include "dynamic_ruleset_sanity.dm"
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// #include "emoting.dm"
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@@ -3630,7 +3630,6 @@
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#include "code\modules\tgui_panel\tgui_panel.dm"
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#include "code\modules\tooltip\tooltip.dm"
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#include "code\modules\unit_tests\_unit_tests.dm"
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#include "code\modules\unit_tests\dynamic_ruleset_sanity.dm"
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#include "code\modules\uplink\uplink_devices.dm"
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#include "code\modules\uplink\uplink_items.dm"
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#include "code\modules\uplink\uplink_purchase_log.dm"
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