More fixes?
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@@ -247,7 +247,7 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
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return rule.round_result()
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return ..()
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/datum/game_mode/dynamic/proc/send_intercept()
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/datum/game_mode/dynamic/proc/send_intercept_dynamic()
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. = "<b><i>Central Command Status Summary</i></b><hr>"
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switch(round(shown_threat))
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if(0 to 19)
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@@ -396,7 +396,7 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
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addtimer(CALLBACK(src, /datum/game_mode/dynamic/.proc/execute_roundstart_rule, rule), rule.delay)
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if (!CONFIG_GET(flag/no_intercept_report))
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addtimer(CALLBACK(src, .proc/send_intercept), rand(waittime_l, waittime_h))
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addtimer(CALLBACK(src, .proc/send_intercept_dynamic), rand(waittime_l, waittime_h))
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..()
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@@ -584,7 +584,10 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
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for (var/datum/dynamic_ruleset/rule in current_rules)
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if(rule.rule_process() == RULESET_STOP_PROCESSING) // If rule_process() returns 1 (RULESET_STOP_PROCESSING), stop processing.
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current_rules -= rule
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midround_rule_draft()
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/datum/game_mode/dynamic/proc/midround_rule_draft()
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set waitfor = FALSE
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if (midround_injection_cooldown < world.time)
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if (GLOB.dynamic_forced_extended)
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return
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