Merge pull request #6573 from Citadel-Station-13/upstream-merge-37529
[MIRROR] Kills off three more flags from flags_2
This commit is contained in:
@@ -26,10 +26,10 @@ GLOBAL_LIST_INIT(bitflags, list(1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 204
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/* Secondary atom flags, for the flags_2 var, denoted with a _2 */
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#define SLOWS_WHILE_IN_HAND_2 (1<<0)
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#define NO_EMP_WIRES_2 (1<<1)
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#define HOLOGRAM_2 (1<<2)
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#define FROZEN_2 (1<<3)
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#define BANG_PROTECT_2 (1<<6)
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// An item worn in the ear slot with HEALS_EARS will heal your ears each
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@@ -45,9 +45,6 @@ GLOBAL_LIST_INIT(bitflags, list(1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 204
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// TESLA_IGNORE grants immunity from being targeted by tesla-style electricity
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#define TESLA_IGNORE_2 (1<<9)
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// Stops you from putting things like an RCD or other items into an ORM or protolathe for materials.
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#define NO_MAT_REDEMPTION_2 (1<<10)
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//turf-only flags
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#define NOJAUNT_1 (1<<0)
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#define UNUSED_TRANSIT_TURF_1 (1<<1)
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@@ -9,6 +9,7 @@
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#define ON_BLUEPRINTS (1<<5) //Are we visible on the station blueprints at roundstart?
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#define UNIQUE_RENAME (1<<6) // can you customize the description/name of the thing?
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#define USES_TGUI (1<<7) //put on things that use tgui on ui_interact instead of custom/old UI.
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#define FROZEN (1<<8)
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// If you add new ones, be sure to add them to /obj/Initialize as well for complete mapping support
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@@ -18,6 +19,8 @@
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#define IN_INVENTORY (1<<1) //is this item equipped into an inventory slot or hand of a mob? used for tooltips
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#define FORCE_STRING_OVERRIDE (1<<2) // used for tooltips
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#define NEEDS_PERMIT (1<<3) //Used by security bots to determine if this item is safe for public use.
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#define SLOWS_WHILE_IN_HAND (1<<4)
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#define NO_MAT_REDEMPTION (1<<5) // Stops you from putting things like an RCD or other items into an ORM or protolathe for materials.
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// Flags for the clothing_flags var on /obj/item/clothing
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@@ -1072,19 +1072,19 @@ GLOBAL_LIST_INIT(freon_color_matrix, list("#2E5E69", "#60A2A8", "#A1AFB1", rgb(0
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// Used to make the frozen item visuals for Freon.
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if(resistance_flags & FREEZE_PROOF)
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return
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if(!(flags_2 & FROZEN_2))
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if(!(obj_flags & FROZEN))
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name = "frozen [name]"
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add_atom_colour(GLOB.freon_color_matrix, TEMPORARY_COLOUR_PRIORITY)
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alpha -= 25
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flags_2 |= FROZEN_2
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obj_flags |= FROZEN
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//Assumes already frozed
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/obj/proc/make_unfrozen()
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if(flags_2 & FROZEN_2)
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if(obj_flags & FROZEN)
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name = replacetext(name, "frozen ", "")
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remove_atom_colour(TEMPORARY_COLOUR_PRIORITY, GLOB.freon_color_matrix)
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alpha += 25
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flags_2 &= ~FROZEN_2
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obj_flags &= ~FROZEN
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//Converts an icon to base64. Operates by putting the icon in the iconCache savefile,
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@@ -30,7 +30,8 @@ GLOBAL_LIST_INIT(bitfields, list(
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"DANGEROUS_POSSESSION" = DANGEROUS_POSSESSION,
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"ON_BLUEPRINTS" = ON_BLUEPRINTS,
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"UNIQUE_RENAME" = UNIQUE_RENAME,
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"USES_TGUI" = USES_TGUI
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"USES_TGUI" = USES_TGUI,
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"FROZEN" = FROZEN,
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),
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"datum_flags" = list(
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"DF_USE_TAG" = DF_USE_TAG,
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@@ -40,7 +41,9 @@ GLOBAL_LIST_INIT(bitfields, list(
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"BEING_REMOVED" = BEING_REMOVED,
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"IN_INVENTORY" = IN_INVENTORY,
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"FORCE_STRING_OVERRIDE" = FORCE_STRING_OVERRIDE,
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"NEEDS_PERMIT" = NEEDS_PERMIT
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"NEEDS_PERMIT" = NEEDS_PERMIT,
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"SLOWS_WHILE_IN_HAND" = SLOWS_WHILE_IN_HAND,
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"NO_MAT_REDEMPTION" = NO_MAT_REDEMPTION,
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),
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"admin_flags" = list(
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"BUILDMODE" = R_BUILDMODE,
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@@ -117,15 +120,12 @@ GLOBAL_LIST_INIT(bitfields, list(
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"OVERLAY_QUEUED_1" = OVERLAY_QUEUED_1,
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),
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"flags_2" = list(
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"SLOWS_WHILE_IN_HAND_2" = SLOWS_WHILE_IN_HAND_2,
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"NO_EMP_WIRES_2" = NO_EMP_WIRES_2,
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"HOLOGRAM_2" = HOLOGRAM_2,
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"FRONZE_2" = FROZEN_2,
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"BANG_PROTECT_2" = BANG_PROTECT_2,
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"HEALS_EARS_2" = HEALS_EARS_2,
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"OMNITONGUE_2" = OMNITONGUE_2,
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"TESLA_IGNORE_2" = TESLA_IGNORE_2,
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"NO_MAT_REDEMPTION_2" = NO_MAT_REDEMPTION_2
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"TESLA_IGNORE_2" = TESLA_IGNORE_2
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),
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"clothing_flags" = list(
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"LAVAPROTECT" = LAVAPROTECT,
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@@ -58,7 +58,7 @@
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return
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if(user.a_intent != INTENT_HELP)
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return
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if((I.flags_2 & (HOLOGRAM_2 | NO_MAT_REDEMPTION_2)) || (tc && !is_type_in_typecache(I, tc)))
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if((I.flags_2 & HOLOGRAM_2) || (I.item_flags & NO_MAT_REDEMPTION) || (tc && !is_type_in_typecache(I, tc)))
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to_chat(user, "<span class='warning'>[parent] won't accept [I]!</span>")
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return
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. = COMPONENT_NO_AFTERATTACK
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@@ -117,7 +117,7 @@
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decrease = max(0, decrease)
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if((is_wet() & TURF_WET_ICE) && t > T0C) //Ice melts into water!
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for(var/obj/O in T.contents)
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if(O.flags_2 & FROZEN_2)
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if(O.obj_flags & FROZEN)
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O.make_unfrozen()
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add_wet(TURF_WET_WATER, max_time_left())
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dry(TURF_WET_ICE)
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@@ -194,7 +194,7 @@
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equip_cooldown = 10
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energy_drain = 250
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range = MELEE|RANGED
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flags_2 = NO_MAT_REDEMPTION_2
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item_flags = NO_MAT_REDEMPTION
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var/mode = 0 //0 - deconstruct, 1 - wall or floor, 2 - airlock.
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/obj/item/mecha_parts/mecha_equipment/rcd/Initialize()
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@@ -129,7 +129,7 @@ RLD
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lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
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max_matter = 160
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flags_2 = NO_MAT_REDEMPTION_2
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item_flags = NO_MAT_REDEMPTION
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has_ammobar = TRUE
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var/mode = 1
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var/ranged = FALSE
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@@ -30,7 +30,7 @@
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user.forceMove(R)
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playsound(src, 'sound/items/zip.ogg', 15, 1, -3)
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return (OXYLOSS)
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..()
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..()
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// Bluespace bodybag
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@@ -41,7 +41,7 @@
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icon_state = "bluebodybag_folded"
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unfoldedbag_path = /obj/structure/closet/body_bag/bluespace
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w_class = WEIGHT_CLASS_SMALL
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flags_2 = NO_MAT_REDEMPTION_2
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item_flags = NO_MAT_REDEMPTION
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/obj/item/bodybag/bluespace/examine(mob/user)
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@@ -60,7 +60,7 @@
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lefthand_file = 'icons/mob/inhands/equipment/idcards_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/idcards_righthand.dmi'
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flags_1 = NOBLUDGEON_1
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flags_2 = NO_MAT_REDEMPTION_2
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item_flags = NO_MAT_REDEMPTION
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var/prox_check = TRUE //If the emag requires you to be in range
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/obj/item/card/emag/bluespace
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@@ -436,7 +436,7 @@
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slot_flags = null
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hitsound = 'sound/weapons/bladeslice.ogg'
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attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
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flags_2 = SLOWS_WHILE_IN_HAND_2
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item_flags = SLOWS_WHILE_IN_HAND
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/obj/item/nullrod/tribal_knife/Initialize(mapload)
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. = ..()
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@@ -44,7 +44,7 @@
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icon_state = "holdingpack"
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item_state = "holdingpack"
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resistance_flags = FIRE_PROOF
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flags_2 = NO_MAT_REDEMPTION_2
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item_flags = NO_MAT_REDEMPTION
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 60, "acid" = 50)
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component_type = /datum/component/storage/concrete/bluespace/bag_of_holding
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@@ -77,7 +77,7 @@
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name = "trash bag of holding"
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desc = "The latest and greatest in custodial convenience, a trashbag that is capable of holding vast quantities of garbage."
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icon_state = "bluetrashbag"
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flags_2 = NO_MAT_REDEMPTION_2
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item_flags = NO_MAT_REDEMPTION
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/obj/item/storage/bag/trash/bluespace/ComponentInitialize()
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. = ..()
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@@ -72,7 +72,7 @@
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/obj/throw_at(atom/target, range, speed, mob/thrower, spin=1, diagonals_first = 0, datum/callback/callback)
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..()
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if(flags_2 & FROZEN_2)
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if(obj_flags & FROZEN)
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visible_message("<span class='danger'>[src] shatters into a million pieces!</span>")
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qdel(src)
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@@ -160,7 +160,7 @@
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for(var/obj/I in contents)
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if(I.resistance_flags & FREEZE_PROOF)
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return
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if(!(I.flags_2 & FROZEN_2)) //let it go
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if(!(I.obj_flags & FROZEN))
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I.make_frozen_visual()
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for(var/mob/living/L in contents)
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if(L.bodytemperature <= 50)
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@@ -188,7 +188,7 @@
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//melting
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if(isobj(AM) && air && air.temperature > T0C)
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var/obj/O = AM
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if(O.flags_2 & FROZEN_2)
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if(O.obj_flags & FROZEN)
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O.make_unfrozen()
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/turf/proc/is_plasteel_floor()
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@@ -99,7 +99,7 @@
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inhand_x_dimension = 64
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inhand_y_dimension = 64
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actions_types = list()
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flags_2 = SLOWS_WHILE_IN_HAND_2
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item_flags = SLOWS_WHILE_IN_HAND
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var/datum/action/innate/dash/cult/jaunt
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var/datum/action/innate/cult/spin2win/linked_action
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var/spinning = FALSE
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@@ -24,7 +24,7 @@
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armour_penetration = 1000
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resistance_flags = INDESTRUCTIBLE
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anchored = TRUE
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flags_2 = SLOWS_WHILE_IN_HAND_2
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item_flags = SLOWS_WHILE_IN_HAND
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var/team = WHITE_TEAM
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var/reset_cooldown = 0
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var/anyonecanpickup = TRUE
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@@ -1251,7 +1251,7 @@ GLOBAL_LIST_EMPTY(roundstart_races)
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if(H.back)
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. += H.back.slowdown
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for(var/obj/item/I in H.held_items)
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if(I.flags_2 & SLOWS_WHILE_IN_HAND_2)
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if(I.item_flags & SLOWS_WHILE_IN_HAND)
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. += I.slowdown
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var/stambufferinfluence = (H.bufferedstam*(100/H.stambuffer))*0.2 //CIT CHANGE - makes stamina buffer influence movedelay
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var/health_deficiency = ((100 + stambufferinfluence) - H.health + (H.getStaminaLoss()*0.75))//CIT CHANGE - reduces the impact of staminaloss on movement speed and makes stamina buffer influence movedelay
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@@ -13,7 +13,7 @@
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w_class = WEIGHT_CLASS_NORMAL
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// No running around with open laptops in hands.
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flags_2 = SLOWS_WHILE_IN_HAND_2
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item_flags = SLOWS_WHILE_IN_HAND
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screen_on = 0 // Starts closed
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var/start_open = TRUE // unless this var is set to 1
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@@ -110,7 +110,7 @@
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fire_sound = 'sound/weapons/laser.ogg'
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mag_type = /obj/item/ammo_box/magazine/internal/minigun
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casing_ejector = FALSE
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flags_2 = SLOWS_WHILE_IN_HAND_2
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item_flags = NEEDS_PERMIT | SLOWS_WHILE_IN_HAND
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var/obj/item/minigunpack/ammo_pack
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/obj/item/gun/ballistic/minigun/Initialize()
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@@ -145,5 +145,3 @@
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/obj/item/gun/ballistic/minigun/dropped(mob/living/user)
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ammo_pack.attach_gun(user)
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@@ -2,7 +2,7 @@
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slot_flags = ITEM_SLOT_BACK
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lefthand_file = 'icons/mob/inhands/weapons/staves_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/weapons/staves_righthand.dmi'
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flags_2 = NO_MAT_REDEMPTION_2
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item_flags = NEEDS_PERMIT | NO_MAT_REDEMPTION
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/obj/item/gun/magic/staff/change
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name = "staff of change"
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@@ -392,7 +392,7 @@ Burning extracts:
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throw_speed = 2
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force = 15 //Heavy, but hard to wield.
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attack_verb = list("bashed","pounded","slammed")
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flags_2 = SLOWS_WHILE_IN_HAND_2
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item_flags = SLOWS_WHILE_IN_HAND
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/obj/effect/proc_holder/spell/targeted/shapeshift/slimeform
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@@ -417,4 +417,4 @@ Burning extracts:
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/mob/living/simple_animal/slime/transformedslime/Reproduce() //Just in case.
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to_chat(src, "<span class='warning'>I can't reproduce...</span>")
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return
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return
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@@ -55,7 +55,7 @@
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lefthand_file = 'icons/mob/inhands/equipment/idcards_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/idcards_righthand.dmi'
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flags_1 = NOBLUDGEON_1
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flags_2 = NO_MAT_REDEMPTION_2
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item_flags = NO_MAT_REDEMPTION
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color = rgb(35, 20, 11)
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/obj/item/card/emag
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@@ -71,4 +71,4 @@
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var/obj/item/card/emag_broken/junk = new(user.loc)
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junk.add_fingerprint(user)
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qdel(src)
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return
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return
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@@ -254,7 +254,7 @@
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armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 70)
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resistance_flags = FIRE_PROOF
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var/brightness_on = 6 //TWICE AS BRIGHT AS A REGULAR ESWORD
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flags_2 = SLOWS_WHILE_IN_HAND_2
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item_flags = SLOWS_WHILE_IN_HAND
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/obj/item/twohanded/hypereutactic/pre_altattackby(atom/A, mob/living/user, params) //checks if it can do right click memes
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altafterattack(A, user, TRUE, params)
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@@ -453,4 +453,4 @@
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update_icon()
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/obj/item/twohanded/hypereutactic/toy/rainbow/AltClick(mob/living/user)
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return
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return
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