Adjust antag rep values
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letterjay
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cc088d9113
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f2fdbab0cb
@@ -13,7 +13,7 @@ Assistant
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access = list() //See /datum/job/assistant/get_access()
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minimal_access = list() //See /datum/job/assistant/get_access()
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outfit = /datum/outfit/job/assistant
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antag_rep = 10
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antag_rep = 7
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/datum/job/assistant/get_access()
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@@ -15,7 +15,6 @@ Captain
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minimal_player_age = 14
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exp_requirements = 180
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exp_type = EXP_TYPE_CREW
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antag_rep = 20
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outfit = /datum/outfit/job/captain
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@@ -70,7 +69,6 @@ Head of Personnel
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exp_requirements = 180
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exp_type = EXP_TYPE_CREW
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exp_type_department = EXP_TYPE_SUPPLY
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antag_rep = 20
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outfit = /datum/outfit/job/hop
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@@ -11,7 +11,6 @@ Quartermaster
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spawn_positions = 1
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supervisors = "the head of personnel"
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selection_color = "#d7b088"
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antag_rep = 17
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outfit = /datum/outfit/job/quartermaster
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@@ -42,7 +41,6 @@ Cargo Technician
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spawn_positions = 2
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supervisors = "the quartermaster and the head of personnel"
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selection_color = "#dcba97"
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antag_rep = 14
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outfit = /datum/outfit/job/cargo_tech
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@@ -71,7 +69,6 @@ Shaft Miner
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spawn_positions = 3
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supervisors = "the quartermaster and the head of personnel"
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selection_color = "#dcba97"
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antag_rep = 17
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outfit = /datum/outfit/job/miner
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@@ -150,7 +147,6 @@ Bartender
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spawn_positions = 1
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supervisors = "the head of personnel"
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selection_color = "#bbe291"
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antag_rep = 14
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outfit = /datum/outfit/job/bartender
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@@ -184,7 +180,6 @@ Cook
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supervisors = "the head of personnel"
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selection_color = "#bbe291"
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var/cooks = 0 //Counts cooks amount
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antag_rep = 17
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outfit = /datum/outfit/job/cook
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@@ -237,7 +232,6 @@ Botanist
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spawn_positions = 2
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supervisors = "the head of personnel"
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selection_color = "#bbe291"
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antag_rep = 17
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outfit = /datum/outfit/job/botanist
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@@ -277,7 +271,6 @@ Janitor
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supervisors = "the head of personnel"
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selection_color = "#bbe291"
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var/global/janitors = 0
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antag_rep = 17
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outfit = /datum/outfit/job/janitor
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@@ -11,7 +11,6 @@ Clown
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spawn_positions = 1
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supervisors = "the head of personnel"
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selection_color = "#dddddd"
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antag_rep = 14
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outfit = /datum/outfit/job/clown
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@@ -73,7 +72,6 @@ Mime
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spawn_positions = 1
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supervisors = "the head of personnel"
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selection_color = "#dddddd"
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antag_rep = 14
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outfit = /datum/outfit/job/mime
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@@ -124,7 +122,6 @@ Curator
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spawn_positions = 1
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supervisors = "the head of personnel"
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selection_color = "#dddddd"
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antag_rep = 14
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outfit = /datum/outfit/job/curator
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@@ -170,7 +167,6 @@ Lawyer
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supervisors = "the head of personnel"
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selection_color = "#dddddd"
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var/lawyers = 0 //Counts lawyer amount
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antag_rep = 17
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outfit = /datum/outfit/job/lawyer
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@@ -12,7 +12,6 @@ Chaplain
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spawn_positions = 1
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supervisors = "the head of personnel"
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selection_color = "#dddddd"
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antag_rep = 14
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outfit = /datum/outfit/job/chaplain
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@@ -17,7 +17,6 @@ Chief Engineer
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exp_requirements = 180
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exp_type = EXP_TYPE_CREW
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exp_type_department = EXP_TYPE_ENGINEERING
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antag_rep = 20
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outfit = /datum/outfit/job/ce
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@@ -77,7 +76,6 @@ Station Engineer
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selection_color = "#fff5cc"
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exp_requirements = 60
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exp_type = EXP_TYPE_CREW
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antag_rep = 17
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outfit = /datum/outfit/job/engineer
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@@ -134,7 +132,6 @@ Atmospheric Technician
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selection_color = "#fff5cc"
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exp_requirements = 60
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exp_type = EXP_TYPE_CREW
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antag_rep = 17
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outfit = /datum/outfit/job/atmos
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@@ -49,7 +49,7 @@
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var/exp_type_department = ""
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//The amount of good boy points playing this role will earn you towards a higher chance to roll antagonist next round
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var/antag_rep = 0
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var/antag_rep = 10
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//Only override this proc
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//H is usually a human unless an /equip override transformed it
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@@ -17,7 +17,6 @@ Chief Medical Officer
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exp_requirements = 180
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exp_type = EXP_TYPE_CREW
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exp_type_department = EXP_TYPE_MEDICAL
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antag_rep = 20
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outfit = /datum/outfit/job/cmo
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@@ -60,7 +59,6 @@ Medical Doctor
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spawn_positions = 3
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supervisors = "the chief medical officer"
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selection_color = "#ffeef0"
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antag_rep = 17
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outfit = /datum/outfit/job/doctor
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@@ -98,7 +96,6 @@ Chemist
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selection_color = "#ffeef0"
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exp_type = EXP_TYPE_CREW
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exp_requirements = 60
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antag_rep = 17
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outfit = /datum/outfit/job/chemist
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@@ -134,7 +131,6 @@ Geneticist
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selection_color = "#ffeef0"
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exp_type = EXP_TYPE_CREW
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exp_requirements = 60
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antag_rep = 17
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outfit = /datum/outfit/job/geneticist
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@@ -171,7 +167,6 @@ Virologist
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selection_color = "#ffeef0"
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exp_type = EXP_TYPE_CREW
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exp_requirements = 60
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antag_rep = 17
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outfit = /datum/outfit/job/virologist
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@@ -17,7 +17,6 @@ Research Director
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exp_type_department = EXP_TYPE_SCIENCE
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exp_requirements = 180
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exp_type = EXP_TYPE_CREW
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antag_rep = 20
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outfit = /datum/outfit/job/rd
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@@ -73,7 +72,7 @@ Scientist
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selection_color = "#ffeeff"
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exp_requirements = 60
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exp_type = EXP_TYPE_CREW
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antag_rep = 17
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outfit = /datum/outfit/job/scientist
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@@ -108,7 +107,6 @@ Roboticist
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selection_color = "#ffeeff"
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exp_requirements = 60
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exp_type = EXP_TYPE_CREW
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antag_rep = 17
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outfit = /datum/outfit/job/roboticist
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@@ -23,7 +23,6 @@ Head of Security
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exp_requirements = 300
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exp_type = EXP_TYPE_CREW
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exp_type_department = EXP_TYPE_SECURITY
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antag_rep = 20
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outfit = /datum/outfit/job/hos
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@@ -77,7 +76,6 @@ Warden
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minimal_player_age = 7
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exp_requirements = 300
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exp_type = EXP_TYPE_CREW
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antag_rep = 20
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outfit = /datum/outfit/job/warden
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@@ -130,7 +128,6 @@ Detective
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minimal_player_age = 7
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exp_requirements = 300
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exp_type = EXP_TYPE_CREW
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antag_rep = 20
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outfit = /datum/outfit/job/detective
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@@ -181,7 +178,6 @@ Security Officer
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minimal_player_age = 7
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exp_requirements = 300
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exp_type = EXP_TYPE_CREW
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antag_rep = 20
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outfit = /datum/outfit/job/security
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@@ -15,7 +15,6 @@ AI
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exp_requirements = 180
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exp_type = EXP_TYPE_CREW
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exp_type_department = EXP_TYPE_SILICON
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antag_rep = 20
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var/do_special_check = TRUE
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/datum/job/ai/equip(mob/living/carbon/human/H, visualsOnly, announce, latejoin)
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