more defines
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@@ -66,4 +66,11 @@
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#define LOADOUT_LIMB_PROSTHETIC "Prosthetic"
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#define LOADOUT_LIMB_AMPUTATED "Amputated"
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#define LOADOUT_LIMBS list(LOADOUT_LIMB_NORMAL,LOADOUT_LIMB_PROSTHETIC,LOADOUT_LIMB_AMPUTATED) //you can amputate your legs/arms though
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#define LOADOUT_LIMBS list(LOADOUT_LIMB_NORMAL,LOADOUT_LIMB_PROSTHETIC,LOADOUT_LIMB_AMPUTATED) //you can amputate your legs/arms though
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//options for modifiying color of loadout items
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#define LOADOUT_COLOR_TYPE_NONE "no_color"
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#define LOADOUT_COLOR_TYPE_POLYCHROMIC "polychromic"
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//maximum loadout slots you can have (as in, how many stored loadout sets)
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#define LOADOUT_MAXIMUM_SLOTS 5
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@@ -53,6 +53,7 @@ GLOBAL_LIST_EMPTY(loadout_whitelist_ids)
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var/path //item-to-spawn path
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var/cost = 1 //normally, each loadout costs a single point.
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var/geargroupID //defines the ID that the gear inherits from the config
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var/color_type = LOADOUT_COLOR_TYPE_NONE
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//NEW DONATOR SYTSEM STUFF
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var/donoritem //autoset on new if null
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