properly takes into account LIGHTING_HEIGHT for linear falloff

This commit is contained in:
deathride58
2019-03-30 21:21:10 -04:00
parent 8ea35bf6d8
commit f4bdef2368
+1 -1
View File
@@ -122,7 +122,7 @@
//Linear lighting falloff but with an octagonal shape in place of a diamond shape. Lummox JR please add pointer support.
#define GET_LUM_DIST(DISTX, DISTY) (DISTX + DISTY + abs(DISTX - DISTY)*0.4)
#define LUM_FALLOFF(C, T) (1 - CLAMP01(GET_LUM_DIST(abs(C.x - T.x), abs(C.y - T.y)) / max(1, light_range+1)))
#define LUM_FALLOFF(C, T) (1 - CLAMP01(max(GET_LUM_DIST(abs(C.x - T.x), abs(C.y - T.y)),LIGHTING_HEIGHT) / max(1, light_range+1)))
#define APPLY_CORNER(C) \
. = LUM_FALLOFF(C, pixel_turf); \