properly takes into account LIGHTING_HEIGHT for linear falloff
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@@ -122,7 +122,7 @@
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//Linear lighting falloff but with an octagonal shape in place of a diamond shape. Lummox JR please add pointer support.
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#define GET_LUM_DIST(DISTX, DISTY) (DISTX + DISTY + abs(DISTX - DISTY)*0.4)
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#define LUM_FALLOFF(C, T) (1 - CLAMP01(GET_LUM_DIST(abs(C.x - T.x), abs(C.y - T.y)) / max(1, light_range+1)))
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#define LUM_FALLOFF(C, T) (1 - CLAMP01(max(GET_LUM_DIST(abs(C.x - T.x), abs(C.y - T.y)),LIGHTING_HEIGHT) / max(1, light_range+1)))
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#define APPLY_CORNER(C) \
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. = LUM_FALLOFF(C, pixel_turf); \
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