Merge pull request #3524 from Citadel-Station-13/upstream-merge-31877

[MIRROR] Allows species to be blocked from ever being roundstart, can now choose your Halloween species
This commit is contained in:
LetterJay
2017-10-29 00:42:37 -04:00
committed by GitHub
20 changed files with 60 additions and 55 deletions
+2 -2
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@@ -46,8 +46,8 @@
#define INIT_ORDER_DBCORE 18
#define INIT_ORDER_BLACKBOX 17
#define INIT_ORDER_SERVER_MAINT 16
#define INIT_ORDER_JOBS 15
#define INIT_ORDER_EVENTS 14
#define INIT_ORDER_EVENTS 15
#define INIT_ORDER_JOBS 14
#define INIT_ORDER_TICKER 13
#define INIT_ORDER_MAPPING 12
#define INIT_ORDER_ATOMS 11
+1 -1
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@@ -26,7 +26,7 @@ proc/get_racelist(var/mob/user)//This proc returns a list of species that 'user'
var/list/wlist = S.whitelist
if(S.whitelisted && (wlist.Find(user.ckey) || wlist.Find(user.key) || user.client.holder)) //If your ckey is on the species whitelist or you're an admin:
GLOB.whitelisted_species_list[S.id] = S.type //Add the species to their available species list.
else if(!S.whitelisted && S.roundstart) //Normal roundstart species will be handled here.
else if(!S.whitelisted) //Normal roundstart species will be handled here.
GLOB.whitelisted_species_list[S.id] = S.type
return GLOB.whitelisted_species_list
@@ -112,27 +112,7 @@ CONFIG_DEF(flag/show_game_type_odds) //if set this allows players to see the odd
CONFIG_DEF(flag/join_with_mutant_race) //players can choose their mutant race before joining the game
CONFIG_DEF(keyed_flag_list/roundstart_races) //races you can play as from the get go. If left undefined the game's roundstart var for species is used
var/first_edit = TRUE
/datum/config_entry/keyed_flag_list/roundstart_races/New()
for(var/I in subtypesof(/datum/species))
var/datum/species/S = I
if(initial(S.roundstart))
value[initial(S.id)] = TRUE
..()
/datum/config_entry/keyed_flag_list/roundstart_races/ValidateAndSet(str_val)
var/list/old_val
if(first_edit)
old_val = value
old_val = old_val.Copy()
. = ..()
if(first_edit)
if(!.)
value = old_val
else
first_edit = FALSE
CONFIG_DEF(keyed_flag_list/roundstart_races) //races you can play as from the get go.
CONFIG_DEF(flag/join_with_mutant_humans) //players can pick mutant bodyparts for humans before joining the game
@@ -188,7 +168,7 @@ CONFIG_DEF(number/run_delay) //Used for modifying movement speed for mobs.
CONFIG_DEF(number/walk_delay)
CONFIG_DEF(number/human_delay) //Mob specific modifiers. NOTE: These will affect different mob types in different ways
CONFIG_DEF(number/robot_delay)
CONFIG_DEF(number/monkey_delay)
+1
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@@ -18,6 +18,7 @@ SUBSYSTEM_DEF(job)
SetupOccupations()
if(CONFIG_GET(flag/load_jobs_from_txt))
LoadJobs()
generate_selectable_species()
..()
+3 -2
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@@ -12,7 +12,7 @@ SUBSYSTEM_DEF(ticker)
var/force_ending = 0 //Round was ended by admin intervention
// If true, there is no lobby phase, the game starts immediately.
var/start_immediately = FALSE
var/setup_done = FALSE //All game setup done including mode post setup and
var/setup_done = FALSE //All game setup done including mode post setup and
var/hide_mode = 0
var/datum/game_mode/mode = null
@@ -127,7 +127,7 @@ SUBSYSTEM_DEF(ticker)
login_music = pick(music)
else
login_music = "config/title_music/sounds/[pick(music)]"
crewobjlist = typesof(/datum/objective/crew)
miscreantobjlist = (typesof(/datum/objective/miscreant) - /datum/objective/miscreant)
@@ -141,6 +141,7 @@ SUBSYSTEM_DEF(ticker)
GLOB.syndicate_code_phrase = generate_code_phrase()
if(!GLOB.syndicate_code_response)
GLOB.syndicate_code_response = generate_code_phrase()
..()
start_at = world.time + (CONFIG_GET(number/lobby_countdown) * 10)
+1 -1
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@@ -263,7 +263,7 @@
/mob/living/carbon/proc/create_dna()
dna = new /datum/dna(src)
if(!dna.species)
var/rando_race = pick(CONFIG_GET(keyed_flag_list/roundstart_races))
var/rando_race = pick(GLOB.roundstart_races)
dna.species = new rando_race()
//proc used to update the mob's appearance after its dna UI has been changed
+1 -1
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@@ -470,7 +470,7 @@
// species datums
R.fields["mrace"] = dna.species
else
var/datum/species/rando_race = pick(CONFIG_GET(keyed_flag_list/roundstart_races))
var/datum/species/rando_race = pick(GLOB.roundstart_races)
R.fields["mrace"] = rando_race.type
R.fields["ckey"] = mob_occupant.ckey
+2 -2
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@@ -598,7 +598,7 @@ What a mess.*/
active1.fields["age"] = t1
if("species")
if(istype(active1, /datum/data/record))
var/t1 = input("Select a species", "Species Selection") as null|anything in CONFIG_GET(keyed_flag_list/roundstart_races)
var/t1 = input("Select a species", "Species Selection") as null|anything in GLOB.roundstart_races
if(!canUseSecurityRecordsConsole(usr, t1, a1))
return
active1.fields["species"] = t1
@@ -766,7 +766,7 @@ What a mess.*/
if(6)
R.fields["m_stat"] = pick("*Insane*", "*Unstable*", "*Watch*", "Stable")
if(7)
R.fields["species"] = pick(CONFIG_GET(keyed_flag_list/roundstart_races))
R.fields["species"] = pick(GLOB.roundstart_races)
if(8)
var/datum/data/record/G = pick(GLOB.data_core.general)
R.fields["photo_front"] = G.fields["photo_front"]
+1 -2
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@@ -101,8 +101,7 @@
..()
/obj/structure/mirror/magic/lesser/New()
var/list/L = CONFIG_GET(keyed_flag_list/roundstart_races)
choosable_races = L.Copy()
choosable_races = GLOB.roundstart_races.Copy()
..()
/obj/structure/mirror/magic/badmin/New()
+2 -2
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@@ -45,7 +45,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
var/allow_midround_antag = 1
var/preferred_map = null
var/pda_style = MONO
var/uses_glasses_colour = 0
var/screenshake = 100
@@ -1188,7 +1188,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
if("species")
var/result = input(user, "Select a species", "Species Selection") as null|anything in CONFIG_GET(keyed_flag_list/roundstart_races)
var/result = input(user, "Select a species", "Species Selection") as null|anything in GLOB.roundstart_races
if(result)
var/newtype = GLOB.species_list[result]
+3 -4
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@@ -294,12 +294,11 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
//Species
var/species_id
S["species"] >> species_id
var/list/roundstart_races = CONFIG_GET(keyed_flag_list/roundstart_races)
if(species_id && (species_id in roundstart_races) && CONFIG_GET(flag/join_with_mutant_race))
if(species_id && (species_id in GLOB.roundstart_races) && CONFIG_GET(flag/join_with_mutant_race))
var/newtype = GLOB.species_list[species_id]
pref_species = new newtype()
else if (roundstart_races.len)
var/rando_race = pick(roundstart_races)
else if (GLOB.roundstart_races.len)
var/rando_race = pick(GLOB.roundstart_races)
if (rando_race)
pref_species = new rando_race()
@@ -14,7 +14,7 @@
facial_hair_color = hair_color
eye_color = random_eye_color()
if(!pref_species)
var/rando_race = pick(CONFIG_GET(keyed_flag_list/roundstart_races))
var/rando_race = pick(GLOB.roundstart_races)
pref_species = new rando_race()
features = random_features()
age = rand(AGE_MIN,AGE_MAX)
+1 -1
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@@ -19,7 +19,7 @@
/mob/living/brain/proc/create_dna()
stored_dna = new /datum/dna/stored(src)
if(!stored_dna.species)
var/rando_race = pick(CONFIG_GET(keyed_flag_list/roundstart_races))
var/rando_race = pick(GLOB.roundstart_races)
stored_dna.species = new rando_race()
/mob/living/brain/Destroy()
@@ -1,5 +1,7 @@
// This code handles different species in the game.
GLOBAL_LIST_EMPTY(roundstart_races)
#define HEAT_DAMAGE_LEVEL_1 2
#define HEAT_DAMAGE_LEVEL_2 3
#define HEAT_DAMAGE_LEVEL_3 8
@@ -12,7 +14,6 @@
var/id // if the game needs to manually check your race to do something not included in a proc here, it will use this
var/limbs_id //this is used if you want to use a different species limb sprites. Mainly used for angels as they look like humans.
var/name // this is the fluff name. these will be left generic (such as 'Lizardperson' for the lizard race) so servers can change them to whatever
var/roundstart = 0 // can this mob be chosen at roundstart? (assuming the config option is checked?)
var/default_color = "#FFF" // if alien colors are disabled, this is the color that will be used by that race
var/sexes = 1 // whether or not the race has sexual characteristics. at the moment this is only 0 for skeletons and shadows
@@ -92,6 +93,20 @@
..()
/proc/generate_selectable_species()
for(var/I in subtypesof(/datum/species))
var/datum/species/S = new I
if(S.check_roundstart_eligible())
GLOB.roundstart_races += S.id
qdel(S)
if(!GLOB.roundstart_races.len)
GLOB.roundstart_races += "human"
/datum/species/proc/check_roundstart_eligible()
if(id in (CONFIG_GET(keyed_flag_list/roundstart_races)))
return TRUE
return FALSE
/datum/species/proc/random_name(gender,unique,lastname)
if(unique)
return random_unique_name(gender)
@@ -1152,7 +1167,7 @@
if(radiation > RAD_MOB_VOMIT && prob(RAD_MOB_VOMIT_PROB))
H.vomit(10, TRUE)
if(radiation > RAD_MOB_MUTATE)
if(prob(1))
to_chat(H, "<span class='danger'>You mutate!</span>")
@@ -8,7 +8,6 @@
attack_verb = "claw"
attack_sound = 'sound/weapons/slash.ogg'
miss_sound = 'sound/weapons/slashmiss.ogg'
roundstart = 1
liked_food = MEAT | FRIED
disliked_food = TOXIC
@@ -31,7 +30,6 @@
attack_verb = "peck"
attack_sound = 'sound/weapons/slash.ogg'
miss_sound = 'sound/weapons/slashmiss.ogg'
roundstart = 1
liked_food = MEAT | FRUIT
disliked_food = TOXIC
@@ -53,7 +51,6 @@
attack_verb = "bite"
attack_sound = 'sound/weapons/bite.ogg'
miss_sound = 'sound/weapons/slashmiss.ogg'
roundstart = 1
liked_food = MEAT
disliked_food = TOXIC
@@ -75,7 +72,6 @@
attack_verb = "flutter" //wat?
attack_sound = 'sound/weapons/slash.ogg'
miss_sound = 'sound/weapons/slashmiss.ogg'
roundstart = 1
liked_food = MEAT | FRUIT
disliked_food = TOXIC
@@ -105,7 +101,6 @@
skinned_type = /obj/item/stack/sheet/animalhide/xeno
exotic_bloodtype = "L"
damage_overlay_type = "xeno"
roundstart = 1
liked_food = MEAT
//Praise the Omnissiah, A challange worthy of my skills - HS
@@ -138,7 +133,6 @@
meat = /obj/item/reagent_containers/food/snacks/meat/slab/xeno
skinned_type = /obj/item/stack/sheet/animalhide/xeno
// safe_toxins_max = 32 //Too much of anything is bad.
roundstart = 0
// whitelisted = 1
// whitelist = list("talkingcactus") //testing whitelisting
@@ -182,7 +176,6 @@
punchdamagehigh = 14
punchstunthreshold = 13
blacklisted = 1
roundstart = 0
whitelist = 1
whitelist = list("talkingcactus")
@@ -233,7 +226,6 @@
attack_verb = "bite"
attack_sound = 'sound/weapons/bite.ogg'
miss_sound = 'sound/weapons/slashmiss.ogg'
// roundstart = 1
whitelisted = 1
whitelist = list("rubyflamewing")
blacklisted = 0
@@ -248,4 +240,4 @@
attack_verb = "claw"
attack_sound = 'sound/weapons/slash.ogg'
miss_sound = 'sound/weapons/slashmiss.ogg'
roundstart = 1
@@ -13,7 +13,6 @@
disliked_food = NONE
liked_food = NONE
toxic_food = NONE
roundstart = TRUE
/datum/species/pod/on_species_gain(mob/living/carbon/C, datum/species/old_species)
@@ -25,6 +25,10 @@
else if (light_amount < SHADOW_SPECIES_LIGHT_THRESHOLD) //heal in the dark
H.heal_overall_damage(1,1)
/datum/species/shadow/check_roundstart_eligible()
if(SSevents.holidays && SSevents.holidays[HALLOWEEN])
return TRUE
return ..()
/datum/species/shadow/nightmare
name = "Nightmare"
@@ -61,7 +65,8 @@
return -1
return 0
/datum/species/shadow/nightmare/check_roundstart_eligible()
return FALSE
//Organs
@@ -11,3 +11,8 @@
damage_overlay_type = ""//let's not show bloody wounds or burns over bones.
disliked_food = NONE
liked_food = NONE
/datum/species/skeleton/check_roundstart_eligible()
if(SSevents.holidays && SSevents.holidays[HALLOWEEN])
return TRUE
return ..()
@@ -118,4 +118,4 @@
else
return ..()
else
return ..()
return ..()
@@ -14,6 +14,11 @@
disliked_food = NONE
liked_food = NONE
/datum/species/zombie/check_roundstart_eligible()
if(SSevents.holidays && SSevents.holidays[HALLOWEEN])
return TRUE
return ..()
/datum/species/zombie/infectious
name = "Infectious Zombie"
id = "memezombies"
@@ -24,6 +29,10 @@
mutanteyes = /obj/item/organ/eyes/night_vision/zombie
var/regen_cooldown = 0
/datum/species/zombie/infectious/check_roundstart_eligible()
return FALSE
/datum/species/zombie/infectious/spec_stun(mob/living/carbon/human/H,amount)
. = min(2, amount)