Merge branch 'master' into upstream-merge-31045
This commit is contained in:
@@ -128,8 +128,7 @@
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. = ..()
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drop_x = x
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drop_y = y
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if(z+1 <= world.maxz)
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drop_z = z+1
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drop_z = z - 1
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var/turf/T = locate(drop_x, drop_y, drop_z)
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T.visible_message("<span class='boldwarning'>The ceiling gives way!</span>")
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playsound(T, 'sound/effects/break_stone.ogg', 50, 1)
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@@ -142,11 +142,8 @@
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name = "clockwork floor"
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desc = "Tightly-pressed brass tiles. They emit minute vibration."
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icon_state = "plating"
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<<<<<<< HEAD
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=======
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baseturf = /turf/open/floor/clockwork
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var/uses_overlay = TRUE
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>>>>>>> 5b73196... Reebe is fancier now (#31045)
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var/obj/effect/clockwork/overlay/floor/realappearence
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/turf/open/floor/clockwork/Initialize()
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@@ -224,6 +221,12 @@
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animate(src, color = previouscolor, time = 8)
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addtimer(CALLBACK(src, /atom/proc/update_atom_colour), 8)
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/turf/open/floor/clockwork/reebe
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name = "cogplate"
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desc = "Warm brass plating. You can feel it gently vibrating, as if machinery is on the other side."
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icon_state = "reebe"
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baseturf = /turf/open/floor/clockwork/reebe
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uses_overlay = FALSE
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/turf/open/floor/bluespace
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slowdown = -1
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@@ -57,7 +57,6 @@
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girder_type = /obj/structure/destructible/clockwork/wall_gear
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baseturf = /turf/open/floor/clockwork/reebe
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var/obj/effect/clockwork/overlay/wall/realappearence
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var/obj/structure/destructible/clockwork/cache/linkedcache
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/turf/closed/wall/clockwork/Initialize()
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..()
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