Merge branch 'master' into donoritemmodularization
This commit is contained in:
@@ -63,7 +63,7 @@
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desc = "A heads-up display capable of analyzing the integrity and status of robotics and exosuits."
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icon_state = "diagnostichud"
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origin_tech = "magnets=2;engineering=2"
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hud_type = DATA_HUD_DIAGNOSTIC
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hud_type = DATA_HUD_DIAGNOSTIC_BASIC
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glass_colour_type = /datum/client_colour/glass_colour/lightorange
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/obj/item/clothing/glasses/hud/diagnostic/night
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@@ -252,6 +252,12 @@
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var/obj/screen/chronos_target/target_ui = null
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var/obj/item/clothing/suit/space/chronos/chronosuit
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/obj/effect/chronos_cam/singularity_act()
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return
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/obj/effect/chronos_cam/singularity_pull()
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return
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/obj/effect/chronos_cam/proc/create_target_ui()
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if(holder && holder.client && chronosuit)
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if(target_ui)
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@@ -1079,7 +1079,7 @@
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light_color = "#30ffff"
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armor = list(melee = 20, bullet = 20, laser = 20, energy = 10, bomb = 30, bio = 100, rad = 75, fire = 100, acid = 100)
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max_heat_protection_temperature = FIRE_HELM_MAX_TEMP_PROTECT
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var/list/datahuds = list(DATA_HUD_SECURITY_ADVANCED, DATA_HUD_MEDICAL_ADVANCED, DATA_HUD_DIAGNOSTIC)
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var/list/datahuds = list(DATA_HUD_SECURITY_ADVANCED, DATA_HUD_MEDICAL_ADVANCED, DATA_HUD_DIAGNOSTIC_BASIC)
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var/zoom_range = 12
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var/zoom = FALSE
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actions_types = list(/datum/action/item_action/toggle_helmet_light, /datum/action/item_action/flightpack/zoom)
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@@ -457,13 +457,13 @@
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/obj/item/clothing/head/helmet/space/hardsuit/rd/equipped(mob/living/carbon/human/user, slot)
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..()
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if (slot == slot_head)
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var/datum/atom_hud/DHUD = GLOB.huds[DATA_HUD_DIAGNOSTIC]
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var/datum/atom_hud/DHUD = GLOB.huds[DATA_HUD_DIAGNOSTIC_BASIC]
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DHUD.add_hud_to(user)
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/obj/item/clothing/head/helmet/space/hardsuit/rd/dropped(mob/living/carbon/human/user)
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..()
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if (user.head == src)
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var/datum/atom_hud/DHUD = GLOB.huds[DATA_HUD_DIAGNOSTIC]
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var/datum/atom_hud/DHUD = GLOB.huds[DATA_HUD_DIAGNOSTIC_BASIC]
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DHUD.remove_hud_from(user)
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/obj/item/clothing/suit/space/hardsuit/rd
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@@ -134,7 +134,7 @@
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user.visible_message("[user] pins \the [src] on [M]'s chest.", \
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"<span class='notice'>You pin \the [src] on [M]'s chest.</span>")
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if(input)
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SSblackbox.add_details("commendation", json_encode(list("commender" = "[user.real_name]", "commendee" = "[M.real_name]", "medal" = "[src]", "reason" = input)))
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SSblackbox.record_feedback("associative", "commendation", 1, list("commender" = "[user.real_name]", "commendee" = "[M.real_name]", "medal" = "[src]", "reason" = input))
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GLOB.commendations += "[user.real_name] awarded <b>[M.real_name]</b> the <font color='blue'>[name]</font>! \n- [input]"
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commended = TRUE
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log_game("<b>[key_name(M)]</b> was given the following commendation by <b>[key_name(user)]</b>: [input]")
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@@ -323,4 +323,4 @@
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icon_state = "skull"
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item_color = "skull"
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above_suit = TRUE
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armor = list(melee = 5, bullet = 5, laser = 5, energy = 5, bomb = 20, bio = 20, rad = 5, fire = 0, acid = 25)
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armor = list(melee = 5, bullet = 5, laser = 5, energy = 5, bomb = 20, bio = 20, rad = 5, fire = 0, acid = 25)
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