This commit is contained in:
Ghommie
2020-01-03 18:24:39 +01:00
112 changed files with 1137 additions and 616 deletions
+1 -5
View File
@@ -967,10 +967,6 @@
},
/turf/open/floor/plating,
/area/awaymission/cabin)
"dw" = (
/obj/effect/mapping_helpers/planet_z,
/turf/closed/indestructible/rock/snow,
/area/space)
(1,1,1) = {"
aa
@@ -1227,7 +1223,7 @@ aa
aa
aa
aa
dw
aa
"}
(2,1,1) = {"
aa
+11 -15
View File
@@ -4,9 +4,15 @@
/turf/closed/indestructible/rock/snow,
/area/awaymission/snowdin/cave/mountain)
"ab" = (
/obj/effect/mapping_helpers/planet_z,
/turf/closed/indestructible/rock/snow,
/area/awaymission/snowdin/cave/mountain)
/obj/effect/turf_decal/tile/neutral{
dir = 1
},
/obj/effect/turf_decal/tile/neutral{
dir = 8
},
/mob/living/simple_animal/hostile/netherworld/migo,
/turf/open/floor/plasteel,
/area/awaymission/snowdin/post/mining_dock)
"ac" = (
/turf/closed/indestructible/rock/snow,
/area/awaymission/snowdin/cave/mountain)
@@ -10267,16 +10273,6 @@
/obj/item/shard,
/turf/open/floor/plating,
/area/awaymission/snowdin/post/mining_dock)
"xA" = (
/mob/living/simple_animal/hostile/netherworld/migo,
/obj/effect/turf_decal/tile/neutral{
dir = 1
},
/obj/effect/turf_decal/tile/neutral{
dir = 8
},
/turf/open/floor/plasteel,
/area/awaymission/snowdin/post/mining_dock)
"xB" = (
/obj/effect/turf_decal/stripes/line{
dir = 4
@@ -16013,7 +16009,7 @@ ac
ac
"}
(2,1,1) = {"
ab
ac
ac
ac
ac
@@ -66518,7 +66514,7 @@ wD
wT
xe
xs
xA
ab
xI
xN
wL
+1 -5
View File
@@ -2251,10 +2251,6 @@
initial_gas_mix = "n2=23;o2=14"
},
/area/awaymission/caves/BMP_asteroid)
"gW" = (
/obj/effect/mapping_helpers/planet_z,
/turf/closed/indestructible/rock,
/area/space/nearstation)
"gX" = (
/obj/effect/baseturf_helper/lava,
/turf/closed/mineral/volcanic,
@@ -2536,7 +2532,7 @@ aa
aa
aa
aa
gW
aa
"}
(2,1,1) = {"
aa
+1 -5
View File
@@ -7215,10 +7215,6 @@
heat_capacity = 1e+006
},
/area/awaymission/moonoutpost19/research)
"oV" = (
/obj/effect/mapping_helpers/planet_z,
/turf/open/space,
/area/space)
"vV" = (
/obj/machinery/door/airlock/external,
/obj/effect/mapping_helpers/airlock/cyclelink_helper{
@@ -7512,7 +7508,7 @@ aa
aa
aa
aa
oV
aa
"}
(2,1,1) = {"
aa
+11 -15
View File
@@ -4,9 +4,15 @@
/turf/closed/indestructible/rock/snow,
/area/awaymission/snowdin/cave/mountain)
"ab" = (
/obj/effect/mapping_helpers/planet_z,
/turf/closed/indestructible/rock/snow,
/area/awaymission/snowdin/cave/mountain)
/obj/effect/turf_decal/tile/neutral{
dir = 1
},
/obj/effect/turf_decal/tile/neutral{
dir = 8
},
/mob/living/simple_animal/hostile/netherworld/migo,
/turf/open/floor/plasteel,
/area/awaymission/snowdin/post/mining_dock)
"ac" = (
/turf/closed/indestructible/rock/snow,
/area/awaymission/snowdin/cave/mountain)
@@ -10331,16 +10337,6 @@
/obj/item/shard,
/turf/open/floor/plating,
/area/awaymission/snowdin/post/mining_dock)
"xA" = (
/mob/living/simple_animal/hostile/netherworld/migo,
/obj/effect/turf_decal/tile/neutral{
dir = 1
},
/obj/effect/turf_decal/tile/neutral{
dir = 8
},
/turf/open/floor/plasteel,
/area/awaymission/snowdin/post/mining_dock)
"xB" = (
/obj/effect/turf_decal/stripes/line{
dir = 4
@@ -16108,7 +16104,7 @@ ac
ac
"}
(2,1,1) = {"
ab
ac
ac
ac
ac
@@ -66613,7 +66609,7 @@ wD
wT
xe
xs
xA
ab
xI
xN
wL
+13 -17
View File
@@ -5,6 +5,16 @@
"ab" = (
/turf/open/space,
/area/space)
"ac" = (
/obj/effect/turf_decal/tile/blue{
dir = 1
},
/obj/effect/turf_decal/tile/blue{
dir = 8
},
/mob/living/simple_animal/hostile/syndicate/melee/sword,
/turf/open/floor/plasteel,
/area/awaymission/spacebattle/cruiser)
"ad" = (
/obj/structure/shuttle/engine/propulsion/right{
dir = 1
@@ -2597,16 +2607,6 @@
/obj/effect/spawner/lootdrop/armory_contraband,
/turf/open/floor/plating,
/area/awaymission/spacebattle/cruiser)
"jK" = (
/mob/living/simple_animal/hostile/syndicate/melee/sword,
/obj/effect/turf_decal/tile/blue{
dir = 1
},
/obj/effect/turf_decal/tile/blue{
dir = 8
},
/turf/open/floor/plasteel,
/area/awaymission/spacebattle/cruiser)
"jL" = (
/obj/machinery/door/poddoor{
id = "spacebattlearmory";
@@ -2894,10 +2894,6 @@
/obj/item/mecha_parts/mecha_equipment/weapon/energy/ion,
/turf/open/floor/plating,
/area/awaymission/spacebattle/cruiser)
"kM" = (
/obj/effect/mapping_helpers/planet_z,
/turf/closed/mineral/random,
/area/space/nearstation)
"vw" = (
/turf/closed/wall/mineral/plastitanium/nodiagonal,
/area/awaymission/spacebattle/syndicate5)
@@ -3175,7 +3171,7 @@ aa
aa
aa
aa
kM
aa
"}
(2,1,1) = {"
aa
@@ -35686,10 +35682,10 @@ eC
cn
fL
cp
jK
ac
fs
fO
jK
ac
eM
eM
eM
+4 -5
View File
@@ -25,6 +25,9 @@
"ag" = (
/turf/closed/wall/mineral/titanium,
/area/awaymission/undergroundoutpost45/central)
"ah" = (
/turf/open/space,
/area/space/nearstation)
"aj" = (
/obj/effect/decal/cleanable/dirt,
/turf/open/floor/plasteel{
@@ -13945,10 +13948,6 @@
temperature = 363.9
},
/area/awaymission/undergroundoutpost45/caves)
"zi" = (
/obj/effect/mapping_helpers/planet_z,
/turf/open/space,
/area/space/nearstation)
"KE" = (
/obj/machinery/atmospherics/components/unary/vent_pump/on{
dir = 4
@@ -14211,7 +14210,7 @@ aa
aa
aa
aa
zi
ah
"}
(2,1,1) = {"
aa
+7 -35
View File
@@ -3571,14 +3571,6 @@
},
/turf/open/floor/plating/asteroid/basalt/lava_land_surface,
/area/lavaland/surface/outdoors)
"Wt" = (
/obj/effect/baseturf_helper/lava_land/surface,
/turf/closed/wall,
/area/mine/laborcamp/security)
"Wz" = (
/obj/effect/mapping_helpers/planet_z,
/turf/open/lava/smooth/lava_land_surface,
/area/lavaland/surface/outdoors)
"WA" = (
/obj/effect/mapping_helpers/airlock/cyclelink_helper{
dir = 8
@@ -3630,26 +3622,6 @@
},
/turf/open/floor/plasteel,
/area/mine/production)
"WF" = (
/obj/effect/baseturf_helper/lava_land/surface,
/turf/closed/wall,
/area/mine/laborcamp)
"WH" = (
/obj/effect/baseturf_helper/lava_land/surface,
/turf/closed/wall,
/area/mine/eva)
"WI" = (
/obj/effect/baseturf_helper/lava_land/surface,
/turf/closed/wall,
/area/mine/production)
"WJ" = (
/obj/effect/baseturf_helper/lava_land/surface,
/turf/closed/wall/r_wall,
/area/mine/maintenance)
"WK" = (
/obj/effect/baseturf_helper/lava_land/surface,
/turf/closed/wall,
/area/mine/living_quarters)
(1,1,1) = {"
aa
@@ -3906,7 +3878,7 @@ aj
aj
aj
aj
Wz
aj
"}
(2,1,1) = {"
aa
@@ -8751,7 +8723,7 @@ aq
WB
aq
bi
WF
aq
WC
aq
bZ
@@ -9012,7 +8984,7 @@ az
az
aq
ca
Wt
ca
ca
aj
aj
@@ -12102,7 +12074,7 @@ ai
cQ
dk
dA
WJ
cQ
ed
er
eM
@@ -13134,7 +13106,7 @@ dR
ef
es
dZ
WK
cM
fg
cM
cM
@@ -20320,9 +20292,9 @@ bt
bH
bV
cq
WH
bf
bq
bq
WI
db
bP
bP
+14
View File
@@ -0,0 +1,14 @@
#define CURRENT_LIVING_PLAYERS 1
#define CURRENT_LIVING_ANTAGS 2
#define CURRENT_DEAD_PLAYERS 3
#define CURRENT_OBSERVERS 4
#define NO_ASSASSIN (1<<0)
#define WAROPS_ALWAYS_ALLOWED (1<<1)
#define ONLY_RULESET (1<<0)
#define HIGHLANDER_RULESET (1<<1)
#define TRAITOR_RULESET (1<<2)
#define MINOR_RULESET (1<<3)
#define RULESET_STOP_PROCESSING 1
+8 -3
View File
@@ -38,8 +38,6 @@ require only minor tweaks.
#define ZTRAIT_SPACE_RUINS "Space Ruins"
#define ZTRAIT_LAVA_RUINS "Lava Ruins"
#define ZTRAIT_ISOLATED_RUINS "Isolated Ruins" //Placing ruins on z levels with this trait will use turf reservation instead of usual placement.
// prevents certain turfs from being stripped by a singularity
#define ZTRAIT_PLANET "Planet"
// number - bombcap is multiplied by this before being applied to bombs
#define ZTRAIT_BOMBCAP_MULTIPLIER "Bombcap Multiplier"
@@ -60,11 +58,18 @@ require only minor tweaks.
// CROSSLINKED - mixed in with the cross-linked space pool
#define CROSSLINKED "Cross"
// string - type path of the z-level's baseturf (defaults to space)
#define ZTRAIT_BASETURF "Baseturf"
// default trait definitions, used by SSmapping
#define ZTRAITS_CENTCOM list(ZTRAIT_CENTCOM = TRUE)
#define ZTRAITS_STATION list(ZTRAIT_LINKAGE = CROSSLINKED, ZTRAIT_STATION = TRUE)
#define ZTRAITS_SPACE list(ZTRAIT_LINKAGE = CROSSLINKED, ZTRAIT_SPACE_RUINS = TRUE)
#define ZTRAITS_LAVALAND list(ZTRAIT_MINING = TRUE, ZTRAIT_LAVA_RUINS = TRUE, ZTRAIT_BOMBCAP_MULTIPLIER = 5)
#define ZTRAITS_LAVALAND list(\
ZTRAIT_MINING = TRUE, \
ZTRAIT_LAVA_RUINS = TRUE, \
ZTRAIT_BOMBCAP_MULTIPLIER = 5, \
ZTRAIT_BASETURF = /turf/open/lava/smooth/lava_land_surface)
#define ZTRAITS_REEBE list(ZTRAIT_REEBE = TRUE, ZTRAIT_BOMBCAP_MULTIPLIER = 0.5)
#define DL_NAME "name"
+6
View File
@@ -0,0 +1,6 @@
#define PLURALITY_VOTING 0
#define APPROVAL_VOTING 1
#define RANKED_CHOICE_VOTING 2
#define SCORE_VOTING 3
GLOBAL_LIST_INIT(vote_score_options,list("Bad","Poor","Acceptable","Good","Great"))
+2
View File
@@ -157,6 +157,8 @@
WRITE_LOG(GLOB.config_error_log, text)
SEND_TEXT(world.log, text)
/proc/log_mapping(text)
WRITE_LOG(GLOB.world_map_error_log, text)
/* For logging round startup. */
/proc/start_log(log)
-3
View File
@@ -12,6 +12,3 @@
#define is_reserved_level(z) SSmapping.level_trait(z, ZTRAIT_RESERVED)
#define is_away_level(z) SSmapping.level_trait(z, ZTRAIT_AWAY)
// If true, the singularity cannot strip away asteroid turf on this Z
#define is_planet_level(z) SSmapping.level_trait(z, ZTRAIT_PLANET)
+2
View File
@@ -28,6 +28,8 @@ GLOBAL_VAR(world_job_debug_log)
GLOBAL_PROTECT(world_job_debug_log)
GLOBAL_VAR(world_virus_log)
GLOBAL_PROTECT(world_virus_log)
GLOBAL_VAR(world_map_error_log)
GLOBAL_PROTECT(world_map_error_log)
GLOBAL_LIST_EMPTY(bombers)
GLOBAL_PROTECT(bombers)
@@ -14,6 +14,7 @@
var/list/modes // allowed modes
var/list/gamemode_cache
var/list/votable_modes // votable modes
var/list/storyteller_cache
var/list/mode_names
var/list/mode_reports
var/list/mode_false_report_weight
@@ -37,6 +38,7 @@
CRASH("/datum/controller/configuration/Load() called more than once!")
InitEntries()
LoadModes()
storyteller_cache = typecacheof(/datum/dynamic_storyteller, TRUE)
if(fexists("[directory]/config.txt") && LoadEntries("config.txt") <= 1)
var/list/legacy_configs = list("game_options.txt", "dbconfig.txt", "comms.txt")
for(var/I in legacy_configs)
@@ -227,6 +229,7 @@
for(var/T in gamemode_cache)
// I wish I didn't have to instance the game modes in order to look up
// their information, but it is the only way (at least that I know of).
// for future reference: just use initial() lol
var/datum/game_mode/M = new T()
if(M.config_tag)
@@ -317,6 +320,14 @@
return new T
return new /datum/game_mode/extended()
/datum/controller/configuration/proc/pick_storyteller(storyteller_name)
for(var/T in storyteller_cache)
var/datum/dynamic_storyteller/S = T
var/name = initial(S.name)
if(name && name == storyteller_name)
return T
return /datum/dynamic_storyteller/classic
/datum/controller/configuration/proc/get_runnable_modes()
var/list/datum/game_mode/runnable_modes = new
var/list/probabilities = Get(/datum/config_entry/keyed_list/probability)
+1 -1
View File
@@ -315,7 +315,7 @@ SUBSYSTEM_DEF(air)
var/starting_ats = active_turfs.len
sleep(world.tick_lag)
var/timer = world.timeofday
warning("There are [starting_ats] active turfs at roundstart, this is a mapping error caused by a difference of the air between the adjacent turfs. You can see its coordinates using \"Mapping -> Show roundstart AT list\" verb (debug verbs required)")
log_mapping("There are [starting_ats] active turfs at roundstart caused by a difference of the air between the adjacent turfs. You can see its coordinates using \"Mapping -> Show roundstart AT list\" verb (debug verbs required).")
for(var/turf/T in active_turfs)
GLOB.active_turfs_startlist += T
+48 -14
View File
@@ -13,13 +13,14 @@ SUBSYSTEM_DEF(persistence)
var/list/saved_messages = list()
var/list/saved_modes = list(1,2,3)
var/list/saved_dynamic_rules = list(list(),list(),list())
var/list/saved_threat_levels = list(1,1,1)
var/list/saved_storytellers = list("foo","bar","baz","foo again","bar again")
var/list/saved_maps
var/list/saved_trophies = list()
var/list/spawned_objects = list()
var/list/antag_rep = list()
var/list/antag_rep_change = list()
var/list/picture_logging_information = list()
var/list/saved_votes = list()
var/list/obj/structure/sign/picture_frame/photo_frames
var/list/obj/item/storage/photo_album/photo_albums
@@ -29,9 +30,12 @@ SUBSYSTEM_DEF(persistence)
LoadChiselMessages()
LoadTrophies()
LoadRecentModes()
LoadRecentThreats()
LoadRecentStorytellers()
LoadRecentRulesets()
LoadRecentMaps()
LoadPhotoPersistence()
for(var/client/C in GLOB.clients)
LoadSavedVote(C.ckey)
if(CONFIG_GET(flag/use_antag_rep))
LoadAntagReputation()
LoadRandomizedRecipes()
@@ -169,14 +173,23 @@ SUBSYSTEM_DEF(persistence)
return
saved_modes = json["data"]
/datum/controller/subsystem/persistence/proc/LoadRecentThreats()
var/json_file = file("data/RecentThreatLevels.json")
/datum/controller/subsystem/persistence/proc/LoadRecentRulesets()
var/json_file = file("data/RecentRulesets.json")
if(!fexists(json_file))
return
var/list/json = json_decode(file2text(json_file))
if(!json)
return
saved_threat_levels = json["data"]
saved_dynamic_rules = json["data"]
/datum/controller/subsystem/persistence/proc/LoadRecentStorytellers()
var/json_file = file("data/RecentStorytellers.json")
if(!fexists(json_file))
return
var/list/json = json_decode(file2text(json_file))
if(!json)
return
saved_storytellers = json["data"]
/datum/controller/subsystem/persistence/proc/LoadRecentMaps()
var/json_file = file("data/RecentMaps.json")
@@ -197,6 +210,15 @@ SUBSYSTEM_DEF(persistence)
return
antag_rep = json_decode(json)
/datum/controller/subsystem/persistence/proc/LoadSavedVote(var/ckey)
var/json_file = file("data/player_saves/[copytext(ckey,1,2)]/[ckey]/SavedVotes.json")
if(!fexists(json_file))
return
var/list/json = json_decode(file2text(json_file))
if(!json)
return
saved_votes[ckey] = json["data"]
/datum/controller/subsystem/persistence/proc/SetUpTrophies(list/trophy_items)
for(var/A in GLOB.trophy_cases)
var/obj/structure/displaycase/trophy/T = A
@@ -230,7 +252,7 @@ SUBSYSTEM_DEF(persistence)
CollectRoundtype()
if(istype(SSticker.mode, /datum/game_mode/dynamic))
var/datum/game_mode/dynamic/mode = SSticker.mode
CollectThreatLevel(mode)
CollectStoryteller(mode)
CollectRulesets(mode)
RecordMaps()
SavePhotoPersistence() //THIS IS PERSISTENCE, NOT THE LOGGING PORTION.
@@ -388,13 +410,16 @@ SUBSYSTEM_DEF(persistence)
fdel(json_file)
WRITE_FILE(json_file, json_encode(file_data))
/datum/controller/subsystem/persistence/proc/CollectThreatLevel(var/datum/game_mode/dynamic/mode)
saved_threat_levels[3] = saved_threat_levels[2]
saved_threat_levels[2] = saved_threat_levels [1]
saved_threat_levels[1] = mode.threat_level
var/json_file = file("data/RecentThreatLevels.json")
/datum/controller/subsystem/persistence/proc/CollectStoryteller(var/datum/game_mode/dynamic/mode)
saved_storytellers.len = 5
saved_storytellers[5] = saved_storytellers[4]
saved_storytellers[4] = saved_storytellers[3]
saved_storytellers[3] = saved_storytellers[2]
saved_storytellers[2] = saved_storytellers[1]
saved_storytellers[1] = mode.storyteller.name
var/json_file = file("data/RecentStorytellers.json")
var/list/file_data = list()
file_data["data"] = saved_threat_levels
file_data["data"] = saved_storytellers
fdel(json_file)
WRITE_FILE(json_file, json_encode(file_data))
@@ -402,8 +427,9 @@ SUBSYSTEM_DEF(persistence)
saved_dynamic_rules[3] = saved_dynamic_rules[2]
saved_dynamic_rules[2] = saved_dynamic_rules[1]
saved_dynamic_rules[1] = list()
for(var/datum/dynamic_ruleset/ruleset in mode.executed_rules)
saved_dynamic_rules[1] += ruleset.config_tag
for(var/r in mode.executed_rules)
var/datum/dynamic_ruleset/rule = r
saved_dynamic_rules[1] += rule.config_tag
var/json_file = file("data/RecentRulesets.json")
var/list/file_data = list()
file_data["data"] = saved_dynamic_rules
@@ -473,3 +499,11 @@ SUBSYSTEM_DEF(persistence)
fdel(json_file)
WRITE_FILE(json_file, json_encode(file_data))
/datum/controller/subsystem/persistence/proc/SaveSavedVotes()
for(var/ckey in saved_votes)
var/json_file = file("data/player_saves/[copytext(ckey,1,2)]/[ckey]/SavedVotes.json")
var/list/file_data = list()
file_data["data"] = saved_votes[ckey]
fdel(json_file)
WRITE_FILE(json_file, json_encode(file_data))
+4 -1
View File
@@ -483,7 +483,10 @@ SUBSYSTEM_DEF(ticker)
SSticker.timeLeft = 900
SSticker.modevoted = TRUE
var/dynamic = CONFIG_GET(flag/dynamic_voting)
SSvote.initiate_vote(dynamic ? "dynamic" : "roundtype","server",TRUE)
if(dynamic)
SSvote.initiate_vote("dynamic","server",hideresults=TRUE,votesystem=SCORE_VOTING,forced=TRUE,vote_time = 2 MINUTES)
else
SSvote.initiate_vote("roundtype","server",hideresults=TRUE,votesystem=PLURALITY_VOTING,forced=TRUE, vote_time = 2 MINUTES)
/datum/controller/subsystem/ticker/Recover()
current_state = SSticker.current_state
+292 -76
View File
@@ -1,3 +1,5 @@
#define VOTE_COOLDOWN 10
SUBSYSTEM_DEF(vote)
name = "Vote"
wait = 10
@@ -8,13 +10,17 @@ SUBSYSTEM_DEF(vote)
var/initiator = null
var/started_time = null
var/time_remaining = 0
var/end_time = 0
var/mode = null
var/vote_system = PLURALITY_VOTING
var/question = null
var/list/choices = list()
var/list/choice_descs = list() // optional descriptions
var/list/voted = list()
var/list/voting = list()
var/list/saved = list()
var/list/generated_actions = list()
var/next_pop = 0
var/obfuscated = FALSE//CIT CHANGE - adds obfuscated/admin-only votes
@@ -22,28 +28,30 @@ SUBSYSTEM_DEF(vote)
/datum/controller/subsystem/vote/fire() //called by master_controller
if(mode)
time_remaining = round((started_time + CONFIG_GET(number/vote_period) - world.time)/10)
if(time_remaining < 0)
if(end_time < world.time)
result()
SSpersistence.SaveSavedVotes()
for(var/client/C in voting)
C << browse(null, "window=vote;can_close=0")
reset()
else
else if(next_pop < world.time)
var/datum/browser/client_popup
for(var/client/C in voting)
client_popup = new(C, "vote", "Voting Panel")
client_popup = new(C, "vote", "Voting Panel", nwidth=600,nheight=700)
client_popup.set_window_options("can_close=0")
client_popup.set_content(interface(C))
client_popup.open(0)
next_pop = world.time+VOTE_COOLDOWN
/datum/controller/subsystem/vote/proc/reset()
initiator = null
time_remaining = 0
end_time = 0
mode = null
question = null
choices.Cut()
choice_descs.Cut()
voted.Cut()
voting.Cut()
obfuscated = FALSE //CIT CHANGE - obfuscated votes
@@ -84,17 +92,114 @@ SUBSYSTEM_DEF(vote)
. += option
return .
/datum/controller/subsystem/vote/proc/calculate_condorcet_votes(var/blackbox_text)
// https://en.wikipedia.org/wiki/Schulze_method#Implementation
var/list/d[][] = new/list(choices.len,choices.len) // the basic vote matrix, how many times a beats b
for(var/ckey in voted)
var/list/this_vote = voted[ckey]
for(var/a in 1 to choices.len)
for(var/b in a+1 to choices.len)
var/a_rank = this_vote.Find(a)
var/b_rank = this_vote.Find(b)
a_rank = a_rank ? a_rank : choices.len+1
b_rank = b_rank ? b_rank : choices.len+1
if(a_rank<b_rank)
d[a][b]++
else if(b_rank<a_rank)
d[b][a]++
//if equal, do nothing
var/list/p[][] = new/list(choices.len,choices.len) //matrix of shortest path from a to b
for(var/i in 1 to choices.len)
for(var/j in 1 to choices.len)
if(i != j)
var/pref_number = d[i][j]
var/opposite_pref = d[j][i]
if(pref_number>opposite_pref)
p[i][j] = d[i][j]
p[j][i] = 0
else
p[i][j] = 0
p[j][i] = d[i][j]
for(var/i in 1 to choices.len)
for(var/j in 1 to choices.len)
if(i != j)
for(var/k in 1 to choices.len) // YEAH O(n^3) !!
if(i != k && j != k)
p[j][k] = max(p[j][k],min(p[j][i], p[i][k]))
//one last pass, now that we've done the math
for(var/i in 1 to choices.len)
for(var/j in 1 to choices.len)
if(i != j)
SSblackbox.record_feedback("nested tally","voting",p[i][j],list(blackbox_text,"Shortest Paths",choices[i],choices[j]))
if(p[i][j] >= p[j][i])
choices[choices[i]]++ // higher shortest path = better candidate, so we add to choices here
// choices[choices[i]] is the schulze ranking, here, rather than raw vote numbers
/datum/controller/subsystem/vote/proc/calculate_majority_judgement_vote(var/blackbox_text)
// https://en.wikipedia.org/wiki/Majority_judgment
var/list/scores_by_choice = list()
for(var/choice in choices)
scores_by_choice[choice] = list()
for(var/ckey in voted)
var/list/this_vote = voted[ckey]
var/list/pretty_vote = list()
for(var/choice in this_vote)
sorted_insert(scores_by_choice[choice],this_vote[choice],/proc/cmp_numeric_asc)
// START BALLOT GATHERING
pretty_vote += choice
pretty_vote[choice] = GLOB.vote_score_options[this_vote[choice]]
SSblackbox.record_feedback("associative","voting_ballots",1,pretty_vote)
// END BALLOT GATHERING
for(var/score_name in scores_by_choice)
var/list/score = scores_by_choice[score_name]
for(var/indiv_score in score)
SSblackbox.record_feedback("nested tally","voting",1,list(blackbox_text,"Scores",score_name,GLOB.vote_score_options[indiv_score]))
if(score.len == 0)
scores_by_choice -= score_name
while(scores_by_choice.len > 1)
var/highest_median = 0
for(var/score_name in scores_by_choice) // first get highest median
var/list/score = scores_by_choice[score_name]
if(!score.len)
scores_by_choice -= score_name
continue
var/median = score[max(1,round(score.len/2))]
if(median >= highest_median)
highest_median = median
for(var/score_name in scores_by_choice) // then, remove
var/list/score = scores_by_choice[score_name]
var/median = score[max(1,round(score.len/2))]
if(median < highest_median)
scores_by_choice -= score_name
for(var/score_name in scores_by_choice) // after removals
var/list/score = scores_by_choice[score_name]
if(score.len == 0)
choices[score_name] += 100 // we're in a tie situation--just go with the first one
return
var/median_pos = max(1,round(score.len/2))
score.Cut(median_pos,median_pos+1)
choices[score_name]++
/datum/controller/subsystem/vote/proc/announce_result()
var/list/winners = get_result()
var/vote_title_text
var/text
if(question)
text += "<b>[question]</b>"
vote_title_text = "[question]"
else
text += "<b>[capitalize(mode)] Vote</b>"
vote_title_text = "[capitalize(mode)] Vote"
if(vote_system == RANKED_CHOICE_VOTING)
calculate_condorcet_votes(vote_title_text)
if(vote_system == SCORE_VOTING)
calculate_majority_judgement_vote(vote_title_text)
var/list/winners = get_result()
var/was_roundtype_vote = mode == "roundtype" || mode == "dynamic"
if(winners.len > 0)
if(question)
text += "<b>[question]</b>"
else
text += "<b>[capitalize(mode)] Vote</b>"
if(was_roundtype_vote)
stored_gamemode_votes = list()
if(!obfuscated && vote_system == RANKED_CHOICE_VOTING)
text += "\nIt should be noted that this is not a raw tally of votes (impossible in ranked choice) but the score determined by the schulze method of voting, so the numbers will look weird!"
for(var/i=1,i<=choices.len,i++)
var/votes = choices[choices[i]]
if(!votes)
@@ -116,17 +221,25 @@ SUBSYSTEM_DEF(vote)
log_vote(text)
remove_action_buttons()
to_chat(world, "\n<font color='purple'>[text]</font>")
switch(vote_system)
if(APPROVAL_VOTING,PLURALITY_VOTING)
for(var/i=1,i<=choices.len,i++)
SSblackbox.record_feedback("nested tally","voting",choices[choices[i]],list(vote_title_text,choices[i]))
if(RANKED_CHOICE_VOTING)
for(var/i=1,i<=voted.len,i++)
var/list/myvote = voted[voted[i]]
for(var/j=1,j<=myvote.len,j++)
SSblackbox.record_feedback("nested tally","voting",1,list(vote_title_text,"[j]\th",choices[myvote[j]]))
if(obfuscated) //CIT CHANGE - adds obfuscated votes. this messages admins with the vote's true results
var/admintext = "Obfuscated results"
if(vote_system == RANKED_CHOICE_VOTING)
admintext += "\nIt should be noted that this is not a raw tally of votes (impossible in ranked choice) but the score determined by the schulze method of voting, so the numbers will look weird!"
for(var/i=1,i<=choices.len,i++)
var/votes = choices[choices[i]]
admintext += "\n<b>[choices[i]]:</b> [votes]"
message_admins(admintext)
return .
#define PEACE "calm"
#define CHAOS "chaotic"
/datum/controller/subsystem/vote/proc/result()
. = announce_result()
var/restart = 0
@@ -152,33 +265,15 @@ SUBSYSTEM_DEF(vote)
if("dynamic")
if(SSticker.current_state > GAME_STATE_PREGAME)//Don't change the mode if the round already started.
return message_admins("A vote has tried to change the gamemode, but the game has already started. Aborting.")
GLOB.master_mode = "dynamic"
if("extended" in choices)
if(. == "extended")
GLOB.dynamic_forced_extended = TRUE // we still do the rest of the stuff
choices[PEACE] += choices["extended"]
var/mean = 0
var/voters = 0
for(var/client/c in GLOB.clients)
var/vote = c.prefs.preferred_chaos
if(vote)
voters += 1
switch(vote)
if(CHAOS_NONE)
mean -= 0.1
if(CHAOS_LOW)
mean -= 0.05
if(CHAOS_HIGH)
mean += 0.05
if(CHAOS_MAX)
mean += 0.1
mean/=voters
if(voted.len != 0)
mean += (choices[PEACE]*-1+choices[CHAOS])/voted.len
GLOB.dynamic_curve_centre = mean*20
GLOB.dynamic_curve_width = CLAMP(2-abs(mean*5),0.5,4)
to_chat(world,"<span class='boldannounce'>Dynamic curve centre set to [GLOB.dynamic_curve_centre] and width set to [GLOB.dynamic_curve_width].</span>")
log_admin("Dynamic curve centre set to [GLOB.dynamic_curve_centre] and width set to [GLOB.dynamic_curve_width]")
if(. == "Secret")
GLOB.master_mode = "secret"
SSticker.save_mode(.)
message_admins("The gamemode has been voted for, and has been changed to: [GLOB.master_mode]")
log_admin("Gamemode has been voted for and switched to: [GLOB.master_mode].")
else
GLOB.master_mode = "dynamic"
var/datum/dynamic_storyteller/S = config.pick_storyteller(.)
GLOB.dynamic_storyteller_type = S
if("map")
var/datum/map_config/VM = config.maplist[.]
message_admins("The map has been voted for and will change to: [VM.map_name]")
@@ -196,27 +291,58 @@ SUBSYSTEM_DEF(vote)
else
to_chat(world, "<span style='boldannounce'>Notice:Restart vote will not restart the server automatically because there are active admins on.</span>")
message_admins("A restart vote has passed, but there are active admins on with +server, so it has been canceled. If you wish, you may restart the server.")
return .
/datum/controller/subsystem/vote/proc/submit_vote(vote)
/datum/controller/subsystem/vote/proc/submit_vote(vote, score = 0)
if(mode)
if(CONFIG_GET(flag/no_dead_vote) && usr.stat == DEAD && !usr.client.holder)
return 0
if(!(usr.ckey in voted))
if(vote && 1<=vote && vote<=choices.len)
voted += usr.ckey
voted[usr.ckey] = vote
choices[choices[vote]]++ //check this
return vote
else if(vote && 1<=vote && vote<=choices.len)
choices[choices[voted[usr.ckey]]]--
voted[usr.ckey] = vote
choices[choices[vote]]++
return vote
if(vote && ISINRANGE(vote, 1, choices.len))
switch(vote_system)
if(PLURALITY_VOTING)
if(usr.ckey in voted)
choices[choices[voted[usr.ckey]]]--
voted[usr.ckey] = vote
choices[choices[vote]]++
return vote
else
voted += usr.ckey
voted[usr.ckey] = vote
choices[choices[vote]]++ //check this
return vote
if(APPROVAL_VOTING)
if(usr.ckey in voted)
if(vote in voted[usr.ckey])
voted[usr.ckey] -= vote
choices[choices[vote]]--
else
voted[usr.ckey] += vote
choices[choices[vote]]++
else
voted += usr.ckey
voted[usr.ckey] = list(vote)
choices[choices[vote]]++
return vote
if(RANKED_CHOICE_VOTING)
if(usr.ckey in voted)
if(vote in voted[usr.ckey])
voted[usr.ckey] -= vote
else
voted += usr.ckey
voted[usr.ckey] = list()
voted[usr.ckey] += vote
saved -= usr.ckey
if(SCORE_VOTING)
if(!(usr.ckey in voted))
voted += usr.ckey
voted[usr.ckey] = list()
voted[usr.ckey][choices[vote]] = score
saved -= usr.ckey
return 0
/datum/controller/subsystem/vote/proc/initiate_vote(vote_type, initiator_key, hideresults)//CIT CHANGE - adds hideresults argument to votes to allow for obfuscated votes
/datum/controller/subsystem/vote/proc/initiate_vote(vote_type, initiator_key, hideresults, votesystem = PLURALITY_VOTING, forced = FALSE,vote_time = -1)//CIT CHANGE - adds hideresults argument to votes to allow for obfuscated votes
vote_system = votesystem
if(!mode)
if(started_time)
var/next_allowed_time = (started_time + CONFIG_GET(number/vote_delay))
@@ -257,11 +383,17 @@ SUBSYSTEM_DEF(vote)
if("roundtype") //CIT CHANGE - adds the roundstart secret/extended vote
choices.Add("secret", "extended")
if("dynamic")
var/saved_threats = SSpersistence.saved_threat_levels
if((saved_threats[1]+saved_threats[2]+saved_threats[3])>150)
choices.Add("extended",PEACE,CHAOS)
else
choices.Add(PEACE,CHAOS)
for(var/T in config.storyteller_cache)
var/datum/dynamic_storyteller/S = T
var/recent_rounds = 0
for(var/i in 1 to SSpersistence.saved_storytellers.len)
if(SSpersistence.saved_storytellers[i] == initial(S.name))
recent_rounds++
if(recent_rounds < initial(S.weight))
choices.Add(initial(S.name))
choice_descs.Add(initial(S.desc))
choices.Add("Secret")
choice_descs.Add("Standard secret. Switches mode if it wins.")
if("custom")
question = stripped_input(usr,"What is the vote for?")
if(!question)
@@ -280,9 +412,11 @@ SUBSYSTEM_DEF(vote)
if(mode == "custom")
text += "\n[question]"
log_vote(text)
var/vp = CONFIG_GET(number/vote_period)
var/vp = vote_time
if(vp == -1)
vp = CONFIG_GET(number/vote_period)
to_chat(world, "\n<font color='purple'><b>[text]</b>\nType <b>vote</b> or click <a href='?src=[REF(src)]'>here</a> to place your votes.\nYou have [DisplayTimeText(vp)] to vote.</font>")
time_remaining = round(vp/10)
end_time = started_time+vp
for(var/c in GLOB.clients)
SEND_SOUND(c, sound('sound/misc/server-ready.ogg'))
var/client/C = c
@@ -292,6 +426,11 @@ SUBSYSTEM_DEF(vote)
C.player_details.player_actions += V
V.Grant(C.mob)
generated_actions += V
if(forced)
var/datum/browser/popup = new(C, "vote", "Voting Panel",nwidth=600,nheight=700)
popup.set_window_options("can_close=0")
popup.set_content(SSvote.interface(C))
popup.open(0)
return 1
return 0
@@ -311,14 +450,71 @@ SUBSYSTEM_DEF(vote)
. += "<h2>Vote: '[question]'</h2>"
else
. += "<h2>Vote: [capitalize(mode)]</h2>"
. += "Time Left: [time_remaining] s<hr><ul>"
for(var/i=1,i<=choices.len,i++)
var/votes = choices[choices[i]]
var/ivotedforthis = ((C.ckey in voted) && (voted[C.ckey] == i) ? TRUE : FALSE)
if(!votes)
votes = 0
. += "<li>[ivotedforthis ? "<b>" : ""]<a href='?src=[REF(src)];vote=[i]'>[choices[i]]</a> ([obfuscated ? (admin ? "??? ([votes])" : "???") : votes] votes)[ivotedforthis ? "</b>" : ""]</li>" // CIT CHANGE - adds obfuscated votes
. += "</ul><hr>"
switch(vote_system)
if(PLURALITY_VOTING)
. += "<h3>Vote one.</h3>"
if(APPROVAL_VOTING)
. += "<h3>Vote any number of choices.</h3>"
if(RANKED_CHOICE_VOTING)
. += "<h3>Vote by order of preference. Revoting will demote to the bottom. 1 is your favorite, and higher numbers are worse.</h3>"
if(SCORE_VOTING)
. += "<h3>Grade the candidates by how much you like them.</h3>"
. += "<h3>No-votes have no power--your opinion is only heard if you vote!</h3>"
. += "Time Left: [DisplayTimeText(end_time-world.time)]<hr><ul>"
switch(vote_system)
if(PLURALITY_VOTING, APPROVAL_VOTING)
for(var/i=1,i<=choices.len,i++)
var/votes = choices[choices[i]]
var/ivotedforthis = FALSE
switch(vote_system)
if(PLURALITY_VOTING)
ivotedforthis = ((C.ckey in voted) && (voted[C.ckey] == i))
if(APPROVAL_VOTING)
ivotedforthis = ((C.ckey in voted) && (i in voted[C.ckey]))
if(!votes)
votes = 0
. += "<li>[ivotedforthis ? "<b>" : ""]<a href='?src=[REF(src)];vote=[i]'>[choices[i]]</a> ([obfuscated ? (admin ? "??? ([votes])" : "???") : votes] votes)[ivotedforthis ? "</b>" : ""]</li>" // CIT CHANGE - adds obfuscated votes
if(choice_descs.len >= i)
. += "<li>[choice_descs[i]]</li>"
. += "</ul><hr>"
if(RANKED_CHOICE_VOTING)
var/list/myvote = voted[C.ckey]
for(var/i=1,i<=choices.len,i++)
var/vote = (myvote ? (myvote.Find(i)) : 0)
if(vote)
. += "<li><b><a href='?src=[REF(src)];vote=[i]'>[choices[i]]</a> ([vote])</b></li>"
else
. += "<li><a href='?src=[REF(src)];vote=[i]'>[choices[i]]</a></li>"
if(choice_descs.len >= i)
. += "<li>[choice_descs[i]]</li>"
. += "</ul><hr>"
if(!(C.ckey in saved))
. += "(<a href='?src=[REF(src)];vote=save'>Save vote</a>)"
else
. += "(Saved!)"
. += "(<a href='?src=[REF(src)];vote=load'>Load vote from save</a>)"
. += "(<a href='?src=[REF(src)];vote=reset'>Reset votes</a>)"
if(SCORE_VOTING)
var/list/myvote = voted[C.ckey]
for(var/i=1,i<=choices.len,i++)
. += "<li><b>[choices[i]]</b>"
for(var/r in 1 to GLOB.vote_score_options.len)
. += " <a href='?src=[REF(src)];vote=[i];score=[r]'>"
if((choices[i] in myvote) && myvote[choices[i]] == r)
. +="<b>([GLOB.vote_score_options[r]])</b>"
else
. +="[GLOB.vote_score_options[r]]"
. += "</a>"
. += "</li>"
if(choice_descs.len >= i)
. += "<li>[choice_descs[i]]</li>"
. += "</ul><hr>"
if(!(C.ckey in saved))
. += "(<a href='?src=[REF(src)];vote=save'>Save vote</a>)"
else
. += "(Saved!)"
. += "(<a href='?src=[REF(src)];vote=load'>Load vote from save</a>)"
. += "(<a href='?src=[REF(src)];vote=reset'>Reset votes</a>)"
if(admin)
. += "(<a href='?src=[REF(src)];vote=cancel'>Cancel Vote</a>) "
else
@@ -376,8 +572,31 @@ SUBSYSTEM_DEF(vote)
if("custom")
if(usr.client.holder)
initiate_vote("custom",usr.key)
if("reset")
if(usr.ckey in voted)
voted -= usr.ckey
if("save")
if(usr.ckey in voted)
if(!(usr.ckey in SSpersistence.saved_votes))
SSpersistence.saved_votes[usr.ckey] = list()
SSpersistence.saved_votes[usr.ckey][mode] = voted[usr.ckey]
saved += usr.ckey
if("load")
if(!(usr.ckey in SSpersistence.saved_votes))
SSpersistence.LoadSavedVote(usr.ckey)
if(!(usr.ckey in SSpersistence.saved_votes))
SSpersistence.saved_votes[usr.ckey] = list()
if(usr.ckey in voted)
SSpersistence.saved_votes[usr.ckey][mode] = voted[usr.ckey]
else
SSpersistence.saved_votes[usr.ckey][mode] = list()
voted[usr.ckey] = SSpersistence.saved_votes[usr.ckey][mode]
saved += usr.ckey
else
submit_vote(round(text2num(href_list["vote"])))
if(vote_system == SCORE_VOTING)
submit_vote(round(text2num(href_list["vote"])),round(text2num(href_list["score"])))
else
submit_vote(round(text2num(href_list["vote"])))
usr.vote()
/datum/controller/subsystem/vote/proc/remove_action_buttons()
@@ -392,7 +611,7 @@ SUBSYSTEM_DEF(vote)
set category = "OOC"
set name = "Vote"
var/datum/browser/popup = new(src, "vote", "Voting Panel")
var/datum/browser/popup = new(src, "vote", "Voting Panel",nwidth=600,nheight=700)
popup.set_window_options("can_close=0")
popup.set_content(SSvote.interface(client))
popup.open(0)
@@ -419,6 +638,3 @@ SUBSYSTEM_DEF(vote)
var/datum/player_details/P = GLOB.player_details[owner.ckey]
if(P)
P.player_actions -= src
#undef PEACE
#undef CHAOS
+1 -1
View File
@@ -47,7 +47,7 @@
/atom/New(loc, ...)
//atom creation method that preloads variables at creation
if(GLOB.use_preloader && (src.type == GLOB._preloader.target_path))//in case the instanciated atom is creating other atoms in New()
GLOB._preloader.load(src)
world.preloader_load(src)
if(datum_flags & DF_USE_TAG)
GenerateTag()
+29 -108
View File
@@ -1,14 +1,3 @@
#define CURRENT_LIVING_PLAYERS 1
#define CURRENT_LIVING_ANTAGS 2
#define CURRENT_DEAD_PLAYERS 3
#define CURRENT_OBSERVERS 4
#define ONLY_RULESET 1
#define HIGHLANDER_RULESET 2
#define TRAITOR_RULESET 4
#define MINOR_RULESET 8
#define RULESET_STOP_PROCESSING 1
// -- Injection delays
GLOBAL_VAR_INIT(dynamic_latejoin_delay_min, (10 MINUTES))
@@ -52,6 +41,8 @@ GLOBAL_LIST_EMPTY(dynamic_forced_roundstart_ruleset)
// Forced threat level, setting this to zero or higher forces the roundstart threat to the value.
GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
GLOBAL_VAR_INIT(dynamic_storyteller_type, null)
/datum/game_mode/dynamic
name = "dynamic mode"
config_tag = "dynamic"
@@ -60,7 +51,8 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
announce_text = "Dynamic mode!" // This needs to be changed maybe
reroll_friendly = FALSE;
// Current storyteller
var/datum/dynamic_storyteller/storyteller = null
// Threat logging vars
/// The "threat cap", threat shouldn't normally go above this and is used in ruleset calculations
var/threat_level = 0
@@ -164,6 +156,7 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
dat += "Threat to Spend: <b>[threat]</b> <a href='?src=\ref[src];[HrefToken()];adjustthreat=1'>\[Adjust\]</A> <a href='?src=\ref[src];[HrefToken()];threatlog=1'>\[View Log\]</a><br/>"
dat += "<br/>"
dat += "Storyteller: <b>[storyteller.name]</b><br/>"
dat += "Parameters: centre = [GLOB.dynamic_curve_centre] ; width = [GLOB.dynamic_curve_width].<br/>"
dat += "<i>On average, <b>[peaceful_percentage]</b>% of the rounds are more peaceful.</i><br/>"
dat += "Forced extended: <a href='?src=\ref[src];[HrefToken()];forced_extended=1'><b>[GLOB.dynamic_forced_extended ? "On" : "Off"]</b></a><br/>"
@@ -178,7 +171,7 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
dat += "[DR.ruletype] - <b>[DR.name]</b><br>"
else
dat += "none.<br>"
dat += "<br>Injection Timers: (<b>[get_injection_chance(TRUE)]%</b> chance)<BR>"
dat += "<br>Injection Timers: (<b>[storyteller.get_injection_chance(TRUE)]%</b> chance)<BR>"
dat += "Latejoin: [(latejoin_injection_cooldown-world.time)>60*10 ? "[round((latejoin_injection_cooldown-world.time)/60/10,0.1)] minutes" : "[(latejoin_injection_cooldown-world.time)] seconds"] <a href='?src=\ref[src];[HrefToken()];injectlate=1'>\[Now!\]</a><BR>"
dat += "Midround: [(midround_injection_cooldown-world.time)>60*10 ? "[round((midround_injection_cooldown-world.time)/60/10,0.1)] minutes" : "[(midround_injection_cooldown-world.time)] seconds"] <a href='?src=\ref[src];[HrefToken()];injectmid=1'>\[Now!\]</a><BR>"
dat += "Event: [(event_injection_cooldown-world.time)>60*10 ? "[round((event_injection_cooldown-world.time)/60/10,0.1)] minutes" : "[(event_injection_cooldown-world.time)] seconds"] <a href='?src=\ref[src];[HrefToken()];forceevent=1'>\[Now!\]</a><BR>"
@@ -336,6 +329,9 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
SSblackbox.record_feedback("tally","dynamic_threat",peaceful_percentage,"Percent of same-vote rounds that are more peaceful")
/datum/game_mode/dynamic/can_start()
storyteller = new GLOB.dynamic_storyteller_type // this is where all the initialization happens
storyteller.on_start()
SSblackbox.record_feedback("text","dynamic_storyteller",1,storyteller.name)
message_admins("Dynamic mode parameters for the round:")
message_admins("Centre is [GLOB.dynamic_curve_centre], Width is [GLOB.dynamic_curve_width], Forced extended is [GLOB.dynamic_forced_extended ? "Enabled" : "Disabled"], No stacking is [GLOB.dynamic_no_stacking ? "Enabled" : "Disabled"].")
message_admins("Stacking limit is [GLOB.dynamic_stacking_limit], Classic secret is [GLOB.dynamic_classic_secret ? "Enabled" : "Disabled"], High population limit is [GLOB.dynamic_high_pop_limit].")
@@ -345,19 +341,12 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
if(GLOB.dynamic_forced_threat_level >= 0)
threat_level = round(GLOB.dynamic_forced_threat_level, 0.1)
threat = threat_level
SSblackbox.record_feedback("tally","dynamic_threat",threat_level,"Threat level (forced by admins)")
SSblackbox.record_feedback("tally","dynamic_threat",threat_level,"Threat level (forced)")
else
generate_threat()
var/latejoin_injection_cooldown_middle = 0.5*(GLOB.dynamic_first_latejoin_delay_max + GLOB.dynamic_first_latejoin_delay_min)
latejoin_injection_cooldown = round(CLAMP(EXP_DISTRIBUTION(latejoin_injection_cooldown_middle), GLOB.dynamic_first_latejoin_delay_min, GLOB.dynamic_first_latejoin_delay_max)) + world.time
storyteller.start_injection_cooldowns()
var/midround_injection_cooldown_middle = 0.5*(GLOB.dynamic_first_midround_delay_min + GLOB.dynamic_first_midround_delay_max)
midround_injection_cooldown = round(CLAMP(EXP_DISTRIBUTION(midround_injection_cooldown_middle), GLOB.dynamic_first_midround_delay_min, GLOB.dynamic_first_midround_delay_max)) + world.time
var/event_injection_cooldown_middle = 0.5*(GLOB.dynamic_event_delay_max + GLOB.dynamic_event_delay_min)
event_injection_cooldown = (round(CLAMP(EXP_DISTRIBUTION(event_injection_cooldown_middle), GLOB.dynamic_event_delay_min, GLOB.dynamic_event_delay_max)) + world.time)
log_game("DYNAMIC: Dynamic Mode initialized with a Threat Level of... [threat_level]!")
initial_threat_level = threat_level
return TRUE
@@ -391,7 +380,7 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
log_game("DYNAMIC: [roundstart_rules.len] rules.")
return TRUE
SSblackbox.record_feedback("tally","dynamic",roundstart_rules.len,"Roundstart rules considered")
SSblackbox.record_feedback("tally","dynamic",roundstart_rules.len,"Players readied up")
SSblackbox.record_feedback("tally","dynamic",roundstart_pop_ready,"Players readied up")
if(GLOB.dynamic_forced_roundstart_ruleset.len > 0)
rigged_roundstart()
else
@@ -429,13 +418,7 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
if (GLOB.dynamic_forced_extended)
log_game("DYNAMIC: Starting a round of forced extended.")
return TRUE
var/list/drafted_rules = list()
for (var/datum/dynamic_ruleset/roundstart/rule in roundstart_rules)
if (rule.acceptable(roundstart_pop_ready, threat_level) && threat >= rule.cost) // If we got the population and threat required
rule.candidates = candidates.Copy()
rule.trim_candidates()
if (rule.ready() && rule.candidates.len > 0)
drafted_rules[rule] = rule.weight
var/list/drafted_rules = storyteller.roundstart_draft()
if(!drafted_rules.len)
message_admins("Not enough threat level for roundstart antags!")
log_game("DYNAMIC: Not enough threat level for roundstart antags!")
@@ -653,7 +636,6 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
if (rule.persistent)
current_rules += rule
return TRUE
rule.clean_up()
stack_trace("The [rule.ruletype] rule \"[rule.name]\" failed to execute.")
return FALSE
@@ -667,62 +649,41 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
current_rules -= rule
SSblackbox.record_feedback("tally","dynamic",1,"Rulesets finished")
SSblackbox.record_feedback("associative","dynamic_rulesets_finished",1,rule.get_blackbox_info())
storyteller.do_process()
if (midround_injection_cooldown < world.time)
if (GLOB.dynamic_forced_extended)
return
// Somehow it managed to trigger midround multiple times so this was moved here.
// There is no way this should be able to trigger an injection twice now.
var/midround_injection_cooldown_middle = 0.5*(GLOB.dynamic_midround_delay_max + GLOB.dynamic_midround_delay_min)
midround_injection_cooldown = (round(CLAMP(EXP_DISTRIBUTION(midround_injection_cooldown_middle), GLOB.dynamic_midround_delay_min, GLOB.dynamic_midround_delay_max)) + world.time)
midround_injection_cooldown = storyteller.get_midround_cooldown() + world.time
// Time to inject some threat into the round
if(EMERGENCY_ESCAPED_OR_ENDGAMED) // Unless the shuttle is gone
return
if((world.realtime - SSshuttle.realtimeofstart) > SSshuttle.auto_call) // no rules after shuttle is auto-called
return
message_admins("DYNAMIC: Checking for midround injection.")
log_game("DYNAMIC: Checking for midround injection.")
update_playercounts()
if (get_injection_chance())
if (prob(storyteller.get_injection_chance()))
SSblackbox.record_feedback("tally","dynamic",1,"Attempted midround injections")
var/cur_threat_frac = threat/threat_level
var/list/drafted_rules = list()
var/antag_num = current_players[CURRENT_LIVING_ANTAGS].len
for (var/datum/dynamic_ruleset/midround/rule in midround_rules)
// if there are antags OR the rule is an antag rule, antag_acceptable will be true.
if (rule.acceptable(current_players[CURRENT_LIVING_PLAYERS].len, threat_level) && threat >= rule.cost)
// Classic secret : only autotraitor/minor roles
if (GLOB.dynamic_classic_secret && !((rule.flags & TRAITOR_RULESET) || (rule.flags & MINOR_RULESET)))
continue
rule.trim_candidates()
if (rule.ready())
if(!antag_num)
drafted_rules[rule] = round(rule.get_weight() + (rule.cost * cur_threat_frac))
else
drafted_rules[rule] = rule.get_weight()
else if(threat < rule.cost)
SSblackbox.record_feedback("tally","dynamic",1,"Times rulesets rejected due to not enough threat to spend")
var/list/drafted_rules = storyteller.midround_draft()
if (drafted_rules.len > 0)
SSblackbox.record_feedback("tally","dynamic",1,"Successful midround injections")
picking_midround_latejoin_rule(drafted_rules)
else
midround_injection_cooldown = (midround_injection_cooldown + world.time)/2
// get_injection_chance can do things on fail
if(event_injection_cooldown < world.time)
SSblackbox.record_feedback("tally","dynamic",1,"Attempted event injections")
var/event_injection_cooldown_middle = 0.5*(GLOB.dynamic_event_delay_max + GLOB.dynamic_event_delay_min)
event_injection_cooldown = (round(CLAMP(EXP_DISTRIBUTION(event_injection_cooldown_middle), GLOB.dynamic_event_delay_min, GLOB.dynamic_event_delay_max)) + world.time)
event_injection_cooldown = storyteller.get_event_cooldown() + world.time
message_admins("DYNAMIC: Doing event injection.")
log_game("DYNAMIC: Doing event injection.")
update_playercounts()
var/list/drafted_rules = list()
for(var/datum/dynamic_ruleset/event/rule in events)
if(rule.acceptable(current_players[CURRENT_LIVING_PLAYERS].len, threat_level) && threat >= rule.cost)
if(rule.ready())
drafted_rules[rule] = rule.get_weight()
else if(threat < rule.cost)
SSblackbox.record_feedback("tally","dynamic",1,"Times rulesets rejected due to not enough threat to spend")
var/list/drafted_rules = storyteller.event_draft()
if(drafted_rules.len > 0)
SSblackbox.record_feedback("tally","dynamic",1,"Successful event injections")
picking_midround_latejoin_rule(drafted_rules)
@@ -748,31 +709,6 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
continue
current_players[CURRENT_DEAD_PLAYERS].Add(M) // Players who actually died (and admins who ghosted, would be nice to avoid counting them somehow)
/// Gets the chance for latejoin and midround injection, the dry_run argument is only used for forced injection.
/datum/game_mode/dynamic/proc/get_injection_chance(dry_run = FALSE)
if(forced_injection)
forced_injection = !dry_run
return 100
var/chance = 0
// If the high pop override is in effect, we reduce the impact of population on the antag injection chance
var/high_pop_factor = (current_players[CURRENT_LIVING_PLAYERS].len >= GLOB.dynamic_high_pop_limit)
var/max_pop_per_antag = max(5,15 - round(threat_level/10) - round(current_players[CURRENT_LIVING_PLAYERS].len/(high_pop_factor ? 10 : 5)))
if (!current_players[CURRENT_LIVING_ANTAGS].len)
chance += 80 // No antags at all? let's boost those odds!
else
var/current_pop_per_antag = current_players[CURRENT_LIVING_PLAYERS].len / current_players[CURRENT_LIVING_ANTAGS].len
if (current_pop_per_antag > max_pop_per_antag)
chance += min(50, 25+10*(current_pop_per_antag-max_pop_per_antag))
else
chance += 25-10*(max_pop_per_antag-current_pop_per_antag)
if (current_players[CURRENT_DEAD_PLAYERS].len > current_players[CURRENT_LIVING_PLAYERS].len)
chance -= 30 // More than half the crew died? ew, let's calm down on antags
if (threat > 70)
chance += 15
if (threat < 30)
chance -= 15
return round(max(0,chance))
/// Removes type from the list
/datum/game_mode/dynamic/proc/remove_from_list(list/type_list, type)
for(var/I in type_list)
@@ -803,7 +739,8 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
return
if(EMERGENCY_ESCAPED_OR_ENDGAMED) // No more rules after the shuttle has left
return
if((world.realtime - SSshuttle.realtimeofstart) > SSshuttle.auto_call) // no rules after shuttle is auto-called
return
update_playercounts()
if (forced_latejoin_rule)
@@ -814,28 +751,12 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
picking_midround_latejoin_rule(list(forced_latejoin_rule), forced = TRUE)
forced_latejoin_rule = null
else if (latejoin_injection_cooldown < world.time && prob(get_injection_chance()))
else if (latejoin_injection_cooldown < world.time && prob(storyteller.get_injection_chance()))
SSblackbox.record_feedback("tally","dynamic",1,"Attempted latejoin injections")
var/list/drafted_rules = list()
for (var/datum/dynamic_ruleset/latejoin/rule in latejoin_rules)
if (rule.acceptable(current_players[CURRENT_LIVING_PLAYERS].len, threat_level) && threat >= rule.cost)
// Classic secret : only autotraitor/minor roles
if (GLOB.dynamic_classic_secret && !((rule.flags & TRAITOR_RULESET) || (rule.flags & MINOR_RULESET)))
continue
// No stacking : only one round-ender, unless threat level > stacking_limit.
if (threat_level > GLOB.dynamic_stacking_limit && GLOB.dynamic_no_stacking)
if(rule.flags & HIGHLANDER_RULESET && highlander_executed)
continue
rule.candidates = list(newPlayer)
rule.trim_candidates()
if (rule.ready())
drafted_rules[rule] = rule.get_weight()
var/list/drafted_rules = storyteller.latejoin_draft(newPlayer)
if (drafted_rules.len > 0 && picking_midround_latejoin_rule(drafted_rules))
SSblackbox.record_feedback("tally","dynamic",1,"Successful latejoin injections")
var/latejoin_injection_cooldown_middle = 0.5*(GLOB.dynamic_latejoin_delay_max + GLOB.dynamic_latejoin_delay_min)
latejoin_injection_cooldown = round(CLAMP(EXP_DISTRIBUTION(latejoin_injection_cooldown_middle), GLOB.dynamic_latejoin_delay_min, GLOB.dynamic_latejoin_delay_max)) + world.time
latejoin_injection_cooldown = storyteller.get_latejoin_cooldown() + world.time
/// Refund threat, but no more than threat_level.
/datum/game_mode/dynamic/proc/refund_threat(regain)
@@ -80,9 +80,13 @@
/// Delay for when execute will get called from the time of post_setup (roundstart) or process (midround/latejoin).
/// Make sure your ruleset works with execute being called during the game when using this, and that the clean_up proc reverts it properly in case of faliure.
var/delay = 0
/// List of tags for use in storytellers.
var/list/property_weights = list()
/// Whether or not recent-round weight values are taken into account for this ruleset.
/// Weight reduction uses the same values as secret's recent-round mode weight reduction.
var/always_max_weight = FALSE
/// Weight reduction by recent-rounds. Saved on new.
var/weight_mult = 1
/datum/dynamic_ruleset/New()
..()
@@ -96,13 +100,11 @@
var/high_population_requirements = CONFIG_GET(keyed_list/dynamic_high_population_requirement)
var/list/repeated_mode_adjust = CONFIG_GET(number_list/repeated_mode_adjust)
if(config_tag in weights)
var/weight_mult = 1
if(!always_max_weight && SSpersistence.saved_dynamic_rules.len == 3 && repeated_mode_adjust.len == 3)
var/saved_dynamic_rules = SSpersistence.saved_dynamic_rules
for(var/i in 1 to 3)
if(config_tag in saved_dynamic_rules[i])
weight_mult -= (repeated_mode_adjust[i]/100)
weight = weights[config_tag] * weight_mult
if(config_tag in costs)
cost = costs[config_tag]
if(config_tag in requirementses)
@@ -58,6 +58,7 @@
cost = 10
blocking_rules = list(/datum/dynamic_ruleset/roundstart/nuclear,/datum/dynamic_ruleset/midround/from_ghosts/nuclear)
requirements = list(70,60,50,50,40,40,40,30,20,15)
property_weights = list("story_potential" = 1, "trust" = 1, "chaos" = 1)
high_population_requirement = 15
/datum/dynamic_ruleset/event/pirates/ready(forced = FALSE)
@@ -81,6 +82,7 @@
cost = 10
requirements = list(70,60,50,50,40,40,40,30,20,15)
high_population_requirement = 15
property_weights = list("chaos" = 1, "valid" = 1)
//////////////////////////////////////////////
// //
@@ -100,6 +102,7 @@
requirements = list(5,5,5,5,5,5,5,5,5,5) // yes, can happen on fake-extended
high_population_requirement = 5
repeatable = TRUE
property_weights = list("chaos" = 1, "extended" = 2)
/datum/dynamic_ruleset/event/ventclog/ready()
if(mode.threat_level > 30 && mode.threat >= 5 && prob(20))
@@ -133,10 +136,11 @@
required_enemies = list(1,1,0,0,0,0,0,0,0,0)
weight = 4
// no repeatable weight decrease. too variable to be unfun multiple times in one round
cost = 3
cost = 1
requirements = list(5,5,5,5,5,5,5,5,5,5)
high_population_requirement = 5
repeatable = TRUE
property_weights = list("story_potential" = 1, "extended" = 1)
always_max_weight = TRUE
//////////////////////////////////////////////
@@ -156,6 +160,7 @@
repeatable_weight_decrease = 2
requirements = list(60,50,40,30,30,30,30,30,30,30)
high_population_requirement = 30
property_weights = list("extended" = -2)
/datum/dynamic_ruleset/event/meteor_wave/ready()
if(mode.threat_level > 40 && mode.threat >= 25 && prob(20))
@@ -190,6 +195,7 @@
requirements = list(5,5,5,5,5,5,5,5,5,5)
high_population_requirement = 5
repeatable = TRUE
property_weights = list("extended" = 1)
/datum/dynamic_ruleset/event/anomaly_flux
name = "Anomaly: Hyper-Energetic Flux"
@@ -203,6 +209,7 @@
requirements = list(5,5,5,5,5,5,5,5,5,5)
high_population_requirement = 10
repeatable = TRUE
property_weights = list("extended" = 1)
/datum/dynamic_ruleset/event/anomaly_gravitational
name = "Anomaly: Gravitational"
@@ -214,6 +221,7 @@
requirements = list(5,5,5,5,5,5,5,5,5,5)
high_population_requirement = 5
repeatable = TRUE
property_weights = list("extended" = 1)
/datum/dynamic_ruleset/event/anomaly_pyroclastic
name = "Anomaly: Pyroclastic"
@@ -227,6 +235,7 @@
requirements = list(10,10,10,10,10,10,10,10,10,10)
high_population_requirement = 10
repeatable = TRUE
property_weights = list("extended" = 1)
/datum/dynamic_ruleset/event/anomaly_vortex
name = "Anomaly: Vortex"
@@ -240,6 +249,7 @@
requirements = list(10,10,10,10,10,10,10,10,10,10)
high_population_requirement = 10
repeatable = TRUE
property_weights = list("extended" = 1)
//////////////////////////////////////////////
// //
@@ -259,6 +269,7 @@
requirements = list(10,10,10,10,10,10,10,10,10,10)
high_population_requirement = 10
repeatable = TRUE
property_weights = list("extended" = -1, "chaos" = 1)
/datum/dynamic_ruleset/event/carp_migration
name = "Carp Migration"
@@ -270,6 +281,7 @@
requirements = list(10,10,10,10,10,10,10,10,10,10)
high_population_requirement = 10
repeatable = TRUE
property_weights = list("extended" = 1)
/datum/dynamic_ruleset/event/communications_blackout
name = "Communications Blackout"
@@ -283,6 +295,7 @@
requirements = list(5,5,5,5,5,5,5,5,5,5)
high_population_requirement = 5
repeatable = TRUE
property_weights = list("extended" = 1, "chaos" = 1)
/datum/dynamic_ruleset/event/processor_overload
name = "Processor Overload"
@@ -296,6 +309,7 @@
requirements = list(5,5,5,5,5,5,5,5,5,5)
high_population_requirement = 5
repeatable = TRUE
property_weights = list("extended" = 1, "chaos" = 1)
always_max_weight = TRUE
/datum/dynamic_ruleset/event/space_dust
@@ -310,6 +324,7 @@
requirements = list(5,5,5,5,5,5,5,5,5,5)
high_population_requirement = 5
repeatable = TRUE
property_weights = list("extended" = 1)
always_max_weight = TRUE
/datum/dynamic_ruleset/event/major_dust
@@ -324,6 +339,7 @@
requirements = list(10,10,10,10,10,10,10,10,10,10)
high_population_requirement = 10
repeatable = TRUE
property_weights = list("extended" = 1)
/datum/dynamic_ruleset/event/electrical_storm
name = "Electrical Storm"
@@ -337,6 +353,7 @@
requirements = list(5,5,5,5,5,5,5,5,5,5)
high_population_requirement = 5
repeatable = TRUE
property_weights = list("extended" = 1)
/datum/dynamic_ruleset/event/heart_attack
name = "Random Heart Attack"
@@ -350,6 +367,7 @@
requirements = list(101,101,101,5,5,5,5,5,5,5)
high_population_requirement = 5
repeatable = TRUE
property_weights = list("extended" = 1)
always_max_weight = TRUE
/datum/dynamic_ruleset/event/radiation_storm
@@ -362,3 +380,4 @@
required_enemies = list(1,1,1,1,1,1,1,1,1,1)
requirements = list(5,5,5,5,5,5,5,5,5,5)
high_population_requirement = 5
property_weights = list("extended" = 1,"chaos" = 1)
@@ -69,8 +69,15 @@
high_population_requirement = 15
repeatable = TRUE
flags = TRAITOR_RULESET
property_weights = list("story_potential" = 2, "trust" = -1, "extended" = 1)
always_max_weight = TRUE
/datum/dynamic_ruleset/latejoin/infiltrator/execute()
. = ..()
for(var/datum/mind/M in assigned)
log_admin("[M.name] was made into a traitor by dynamic.")
message_admins("[M.name] was made into a traitor by dynamic.")
//////////////////////////////////////////////
// //
// REVOLUTIONARY PROVOCATEUR //
@@ -94,6 +101,7 @@
requirements = list(101,101,70,40,40,40,40,40,40,40)
high_population_requirement = 40
flags = HIGHLANDER_RULESET
property_weights = list("trust" = -2, "chaos" = 2, "extended" = -2, "valid" = 2, "conversion" = 1)
var/required_heads_of_staff = 3
var/finished = FALSE
var/datum/team/revolution/revolution
@@ -123,6 +131,8 @@
revolution.update_objectives()
revolution.update_heads()
SSshuttle.registerHostileEnvironment(src)
log_admin("[M.name] was made into a revolutionary by dynamic.")
message_admins("[M.name] was made into a revolutionary by dynamic.")
return TRUE
else
log_game("DYNAMIC: [ruletype] [name] discarded [M.name] from head revolutionary due to ineligibility.")
@@ -187,30 +197,31 @@
//////////////////////////////////////////////
// //
// VAMPIRE //
// BLOODSUCKERS //
// //
//////////////////////////////////////////////
/*
/datum/dynamic_ruleset/latejoin/vampire
name = "vampire"
config_tag = "vampire_latejoin"
antag_flag = ROLE_VAMPIRE
antag_datum = ANTAG_DATUM_VAMPIRE
protected_roles = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain")
/datum/dynamic_ruleset/latejoin/bloodsucker
name = "Bloodsucker Infiltrator"
config_tag = "latejoin_bloodsucker"
antag_datum = ANTAG_DATUM_BLOODSUCKER
antag_flag = ROLE_TRAITOR
restricted_roles = list("AI", "Cyborg")
protected_roles = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Quartermaster")
required_candidates = 1
weight = 5
cost = 15
requirements = list(80,70,60,50,40,20,20,15,15,15)
weight = 3
cost = 10
property_weights = list("story_potential" = 2, "extended" = 2, "trust" = -2, "valid" = 1)
requirements = list(70,65,60,55,50,45,40,35,30,30)
high_population_requirement = 30
repeatable = TRUE
high_population_requirement = 15
/datum/dynamic_ruleset/latejoin/vampire/pre_execute()
/datum/dynamic_ruleset/latejoin/bloodsucker/execute()
var/mob/M = pick(candidates)
candidates -= M
assigned += M.mind
M.mind.restricted_roles = restricted_roles
M.mind.special_role = ROLE_VAMPIRE
M.mind.special_role = antag_flag
if(mode.make_bloodsucker(M.mind))
mode.bloodsuckers += M
log_admin("[M.name] was made into a bloodsucker by dynamic.")
message_admins("[M.name] was made into a bloodsucker by dynamic.")
return TRUE
*/
@@ -108,8 +108,12 @@
candidates = pollGhostCandidates("The mode is looking for volunteers to become a [name]", antag_flag, SSticker.mode, antag_flag, poll_time = 300)
if(!candidates || candidates.len <= required_candidates)
if(!candidates || candidates.len < required_candidates)
message_admins("The ruleset [name] did not receive enough applications.")
if(candidates)
message_admins("Only received [candidates.len], needed [required_candidates].")
else
message_admins("There were no candidates.")
log_game("DYNAMIC: The ruleset [name] did not receive enough applications.")
return FALSE
@@ -180,6 +184,7 @@
repeatable = TRUE
high_population_requirement = 15
flags = TRAITOR_RULESET
property_weights = list("story_potential" = 2, "trust" = -1, "extended" = 1)
always_max_weight = TRUE
/datum/dynamic_ruleset/midround/autotraitor/acceptable(population = 0, threat = 0)
@@ -214,6 +219,8 @@
living_players -= M
var/datum/antagonist/traitor/newTraitor = new
M.mind.add_antag_datum(newTraitor)
log_admin("[M] was made into a traitor by dynamic.")
message_admins("[M] was made into a traitor by dynamic.")
return TRUE
@@ -237,6 +244,7 @@
requirements = list(101,101,70,50,50,50,40,30,30,30)
high_population_requirement = 30
required_type = /mob/living/silicon/ai
property_weights = list("story_potential" = 2, "trust" = 1, "chaos" = 2)
var/ion_announce = 33
var/removeDontImproveChance = 10
@@ -261,6 +269,8 @@
var/datum/antagonist/traitor/AI = new
M.mind.special_role = antag_flag
M.mind.add_antag_datum(AI)
log_admin("[M] was made into a malf AI by dynamic.")
message_admins("[M] was made into a malf AI by dynamic.")
if(prob(ion_announce))
priority_announce("Ion storm detected near the station. Please check all AI-controlled equipment for errors.", "Anomaly Alert", "ionstorm")
if(prob(removeDontImproveChance))
@@ -289,6 +299,7 @@
requirements = list(90,90,70,50,50,50,50,40,30,30)
high_population_requirement = 30
repeatable = TRUE
property_weights = list("story_potential" = 2, "trust" = 1, "chaos" = 2, "extended" = -2)
var/datum/mind/wizard
/datum/dynamic_ruleset/midround/from_ghosts/wizard/ready(forced = FALSE)
@@ -337,6 +348,7 @@
cost = 35
requirements = list(90,90,90,80,70,60,50,40,40,40)
high_population_requirement = 40
property_weights = list("story_potential" = 2, "trust" = 2, "chaos" = 2, "extended" = -2, "valid" = 2)
var/operative_cap = list(2,2,3,3,4,5,5,5,5,5)
var/datum/team/nuclear/nuke_team
flags = HIGHLANDER_RULESET
@@ -390,6 +402,7 @@
requirements = list(101,101,101,80,60,50,50,50,50,50)
high_population_requirement = 50
repeatable = TRUE
property_weights = list("story_potential" = -1, "trust" = 2, "chaos" = 2, "extended" = -2, "valid" = 2)
/datum/dynamic_ruleset/midround/from_ghosts/blob/ready(forced = FALSE)
if (required_candidates > (dead_players.len + list_observers.len))
@@ -421,6 +434,7 @@
high_population_requirement = 50
repeatable_weight_decrease = 2
repeatable = TRUE
property_weights = list("story_potential" = -1, "trust" = 1, "chaos" = 2, "extended" = -2, "valid" = 2)
var/list/vents = list()
/datum/dynamic_ruleset/midround/from_ghosts/xenomorph/ready(forced = FALSE)
@@ -476,6 +490,7 @@
high_population_requirement = 50
repeatable_weight_decrease = 2
repeatable = TRUE
property_weights = list("story_potential" = 1, "trust" = 1, "extended" = 1, "valid" = 2, "integrity" = 2)
var/list/spawn_locs = list()
/datum/dynamic_ruleset/midround/from_ghosts/nightmare/execute()
@@ -521,6 +536,7 @@
weight = 4
cost = 5
requirements = list(30,30,20,20,15,10,10,10,10,5) // yes, it can even happen in "extended"!
property_weights = list("story_potential" = 1, "extended" = 1, "valid" = -2)
high_population_requirement = 5
/datum/dynamic_ruleset/midround/from_ghosts/sentient_disease/ready(forced = FALSE)
@@ -555,14 +571,18 @@
cost = 5
requirements = list(30,30,30,30,20,15,15,15,15,15)
high_population_requirement = 15
property_weights = list("story_potential" = -2, "extended" = -1)
var/list/spawn_locs = list()
/datum/dynamic_ruleset/midround/from_ghosts/revenant/ready(forced = FALSE)
/datum/dynamic_ruleset/midround/from_ghosts/revenant/acceptable(population = 0,threat = 0)
var/deadMobs = 0
for(var/mob/M in GLOB.dead_mob_list)
deadMobs++
if(deadMobs < REVENANT_SPAWN_THRESHOLD)
return FALSE
return ..()
/datum/dynamic_ruleset/midround/from_ghosts/revenant/ready(forced = FALSE)
if(required_candidates > (dead_players.len + list_observers.len))
SSblackbox.record_feedback("tally","dynamic",1,"Times rulesets rejected due to not enough ghosts")
return FALSE
@@ -607,6 +627,7 @@
weight = 4
cost = 15
requirements = list(101,101,101,90,80,70,60,50,40,30)
property_weights = list("story_potential" = -2, "extended" = -2, "integrity" = 2, "valid" = 2, "trust" = 2)
high_population_requirement = 30
var/list/spawn_locs = list()
@@ -659,6 +680,7 @@
blocking_rules = list(/datum/dynamic_ruleset/roundstart/nuclear,/datum/dynamic_ruleset/midround/from_ghosts/nuclear)
high_population_requirement = 15
var/datum/team/abductor_team/team
property_weights = list("story_potential" = 1, "extended" = -2, "valid" = 1, "trust" = -1, "chaos" = 2)
repeatable_weight_decrease = 4
repeatable = TRUE
@@ -699,6 +721,7 @@
cost = 15
requirements = list(101,101,101,90,80,70,60,50,40,30)
high_population_requirement = 30
property_weights = list("story_potential" = 1, "extended" = -2, "valid" = 2)
var/list/spawn_locs = list()
var/spawn_loc
@@ -745,31 +768,3 @@
#undef ABDUCTOR_MAX_TEAMS
#undef REVENANT_SPAWN_THRESHOLD
//////////////////////////////////////////////
// //
// BLOODSUCKERS //
// //
//////////////////////////////////////////////
/datum/dynamic_ruleset/latejoin/bloodsucker
name = "Bloodsucker Infiltrator"
config_tag = "latejoin_bloodsucker"
antag_datum = ANTAG_DATUM_BLOODSUCKER
antag_flag = ROLE_TRAITOR
restricted_roles = list("AI", "Cyborg")
protected_roles = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Quartermaster")
required_candidates = 1
weight = 3
cost = 10
requirements = list(90,80,70,60,55,50,45,40,35,30)
high_population_requirement = 30
repeatable = TRUE
/datum/dynamic_ruleset/latejoin/bloodsucker/execute()
var/mob/M = pick(candidates)
assigned += M.mind
M.mind.special_role = antag_flag
if(mode.make_bloodsucker(M.mind))
mode.bloodsuckers += M
return TRUE
@@ -21,6 +21,7 @@
requirements = list(50,50,50,50,50,50,50,50,50,50)
high_population_requirement = 40
antag_cap = list(1,1,1,1,2,2,2,2,3,3)
property_weights = list("story_potential" = 2, "trust" = -1, "extended" = 1, "valid" = 1)
always_max_weight = TRUE
var/autotraitor_cooldown = 450 // 15 minutes (ticks once per 2 sec)
@@ -61,6 +62,7 @@
requirements = list(101,101,101,101,101,101,101,101,101,101)
high_population_requirement = 101
antag_cap = list(2,2,2,2,2,2,2,2,2,2) // Can pick 3 per team, but rare enough it doesn't matter.
property_weights = list("story_potential" = 1, "trust" = -1, "extended" = 1, "valid" = 1)
var/list/datum/team/brother_team/pre_brother_teams = list()
var/const/min_team_size = 2
@@ -108,6 +110,7 @@
cost = 15
scaling_cost = 15
requirements = list(101,101,101,101,101,101,101,101,101,101)
property_weights = list("trust" = -2, "valid" = 2)
high_population_requirement = 10
antag_cap = list(1,1,1,1,1,2,2,2,2,3)
var/team_mode_probability = 30
@@ -160,6 +163,7 @@
cost = 30
requirements = list(101,101,101,60,50,50,50,50,50,50)
high_population_requirement = 50
property_weights = list("story_potential" = 2, "trust" = 1, "chaos" = 2, "extended" = -2, "valid" = 2)
var/list/roundstart_wizards = list()
/datum/dynamic_ruleset/roundstart/wizard/acceptable(population=0, threat=0)
@@ -222,6 +226,7 @@
weight = 3
cost = 30
requirements = list(101,101,101,80,70,60,50,50,50,50)
property_weights = list("story_potential" = -1, "trust" = -1, "chaos" = 1, "conversion" = 1, "extended" = -2, "valid" = 2)
high_population_requirement = 50
flags = HIGHLANDER_RULESET
antag_cap = list(2,2,2,3,3,4,4,4,4,4)
@@ -283,6 +288,7 @@
high_population_requirement = 50
flags = HIGHLANDER_RULESET
antag_cap = list(1,1,2,3,4,5,5,5,5,5)
property_weights = list("story_potential" = 2, "trust" = 2, "chaos" = 2, "extended" = -2, "valid" = 2)
var/datum/team/nuclear/nuke_team
/datum/dynamic_ruleset/roundstart/nuclear/ready(forced = FALSE)
@@ -373,6 +379,7 @@
flags = HIGHLANDER_RULESET
// I give up, just there should be enough heads with 35 players...
minimum_players = 35
property_weights = list("trust" = -2, "chaos" = 2, "extended" = -2, "valid" = 2, "conversion" = 1)
var/datum/team/revolution/revolution
var/finished = FALSE
@@ -490,6 +497,7 @@
weight = 3
cost = 0
requirements = list(101,101,101,101,101,101,101,101,101,101)
property_weights = list("extended" = 2)
high_population_requirement = 101
/datum/dynamic_ruleset/roundstart/extended/pre_execute()
@@ -517,6 +525,7 @@
high_population_requirement = 50
flags = HIGHLANDER_RULESET
antag_cap = list(2,3,3,4,4,4,4,4,4,4)
property_weights = list("trust" = 2, "chaos" = 2, "extended" = -2, "conversion" = 1, "valid" = 2)
var/ark_time
/datum/dynamic_ruleset/roundstart/clockcult/pre_execute()
@@ -616,6 +625,8 @@
antag_leader_datum = /datum/antagonist/nukeop/leader/clownop
requirements = list(101,101,101,101,101,101,101,101,101,101)
high_population_requirement = 101
property_weights = list("trust" = 2, "chaos" = 2, "extended" = -2, "story_potential" = 2, "valid" = 2)
/datum/dynamic_ruleset/roundstart/nuclear/clown_ops/pre_execute()
. = ..()
@@ -647,6 +658,7 @@
requirements = list(101,101,101,101,101,101,101,101,101,101)
high_population_requirement = 101
antag_cap = list(1,1,1,2,2,2,3,3,3,4)
property_weights = list("extended" = 1)
/datum/dynamic_ruleset/roundstart/devil/pre_execute()
var/num_devils = antag_cap[indice_pop]
@@ -698,6 +710,7 @@
cost = 0
requirements = list(101,101,101,101,101,101,101,101,101,101)
high_population_requirement = 101
property_weights = list("extended" = -2, "chaos" = 2, "conversion" = 1, "valid" = 2)
var/players_per_carrier = 30
var/monkeys_to_win = 1
var/escaped_monkeys = 0
@@ -759,6 +772,7 @@
cost = 0
requirements = list(101,101,101,101,101,101,101,101,101,101)
high_population_requirement = 101
property_weights = list("extended" = -2, "chaos" = 2, "trust" = 2)
var/meteordelay = 2000
var/nometeors = 0
var/rampupdelta = 5
@@ -799,7 +813,8 @@
weight = 2
cost = 15
scaling_cost = 10
requirements = list(90,80,70,60,50,50,50,50,50,50)
property_weights = list("story_potential" = 1, "extended" = 1, "trust" = -2, "valid" = 1)
requirements = list(70,65,60,55,50,50,50,50,50,50)
high_population_requirement = 50
antag_cap = list(1,1,1,1,1,2,2,2,2,2)
@@ -0,0 +1,235 @@
/datum/dynamic_storyteller
var/name = "none"
var/desc = "A coder's idiocy."
var/list/property_weights = list()
var/curve_centre = 0
var/curve_width = 1.8
var/forced_threat_level = -1
var/flags = 0
var/weight = 3 // how many rounds need to have been recently played for this storyteller to be left out of the vote
var/datum/game_mode/dynamic/mode = null
/**
Property weights are:
"story_potential" -- essentially how many different ways the antag can be played.
"trust" -- How much it makes the crew trust each other. Negative values means they're suspicious. Team antags are like this.
"chaos" -- How chaotic it makes the round. Has some overlap with "valid" and somewhat contradicts "extended".
"valid" -- How likely the non-antag-enemy crew are to get involved, e.g. nukies encouraging the warden to
let everyone into the armory, wizard moving around and being a nuisance, nightmare busting lights.
"extended" -- How much the antag is conducive to a long round. Nukies and cults are bad for this; Wizard is less bad; and so on.
"conversion" -- Basically a bool. Conversion antags, well, convert. It's its own class for a good reason.
*/
/datum/dynamic_storyteller/New()
..()
if (istype(SSticker.mode, /datum/game_mode/dynamic))
mode = SSticker.mode
GLOB.dynamic_curve_centre = curve_centre
GLOB.dynamic_curve_width = curve_width
GLOB.dynamic_forced_threat_level = forced_threat_level
/datum/dynamic_storyteller/proc/start_injection_cooldowns()
var/latejoin_injection_cooldown_middle = 0.5*(GLOB.dynamic_first_latejoin_delay_max + GLOB.dynamic_first_latejoin_delay_min)
mode.latejoin_injection_cooldown = round(CLAMP(EXP_DISTRIBUTION(latejoin_injection_cooldown_middle), GLOB.dynamic_first_latejoin_delay_min, GLOB.dynamic_first_latejoin_delay_max)) + world.time
var/midround_injection_cooldown_middle = 0.5*(GLOB.dynamic_first_midround_delay_min + GLOB.dynamic_first_midround_delay_max)
mode.midround_injection_cooldown = round(CLAMP(EXP_DISTRIBUTION(midround_injection_cooldown_middle), GLOB.dynamic_first_midround_delay_min, GLOB.dynamic_first_midround_delay_max)) + world.time
var/event_injection_cooldown_middle = 0.5*(GLOB.dynamic_event_delay_max + GLOB.dynamic_event_delay_min)
mode.event_injection_cooldown = (round(CLAMP(EXP_DISTRIBUTION(event_injection_cooldown_middle), GLOB.dynamic_event_delay_min, GLOB.dynamic_event_delay_max)) + world.time)
/datum/dynamic_storyteller/proc/do_process()
return
/datum/dynamic_storyteller/proc/on_start()
return
/datum/dynamic_storyteller/proc/get_midround_cooldown()
var/midround_injection_cooldown_middle = 0.5*(GLOB.dynamic_midround_delay_max + GLOB.dynamic_midround_delay_min)
return round(CLAMP(EXP_DISTRIBUTION(midround_injection_cooldown_middle), GLOB.dynamic_midround_delay_min, GLOB.dynamic_midround_delay_max))
/datum/dynamic_storyteller/proc/get_event_cooldown()
var/event_injection_cooldown_middle = 0.5*(GLOB.dynamic_event_delay_max + GLOB.dynamic_event_delay_min)
return round(CLAMP(EXP_DISTRIBUTION(event_injection_cooldown_middle), GLOB.dynamic_event_delay_min, GLOB.dynamic_event_delay_max))
/datum/dynamic_storyteller/proc/get_latejoin_cooldown()
var/latejoin_injection_cooldown_middle = 0.5*(GLOB.dynamic_latejoin_delay_max + GLOB.dynamic_latejoin_delay_min)
return round(CLAMP(EXP_DISTRIBUTION(latejoin_injection_cooldown_middle), GLOB.dynamic_latejoin_delay_min, GLOB.dynamic_latejoin_delay_max))
/datum/dynamic_storyteller/proc/get_injection_chance(dry_run = FALSE)
if(mode.forced_injection)
mode.forced_injection = !dry_run
return 100
var/chance = 0
// If the high pop override is in effect, we reduce the impact of population on the antag injection chance
var/high_pop_factor = (mode.current_players[CURRENT_LIVING_PLAYERS].len >= GLOB.dynamic_high_pop_limit)
var/max_pop_per_antag = max(5,15 - round(mode.threat_level/10) - round(mode.current_players[CURRENT_LIVING_PLAYERS].len/(high_pop_factor ? 10 : 5)))
if (!mode.current_players[CURRENT_LIVING_ANTAGS].len)
chance += 80 // No antags at all? let's boost those odds!
else
var/current_pop_per_antag = mode.current_players[CURRENT_LIVING_PLAYERS].len / mode.current_players[CURRENT_LIVING_ANTAGS].len
if (current_pop_per_antag > max_pop_per_antag)
chance += min(50, 25+10*(current_pop_per_antag-max_pop_per_antag))
else
chance += 25-10*(max_pop_per_antag-current_pop_per_antag)
if (mode.current_players[CURRENT_DEAD_PLAYERS].len > mode.current_players[CURRENT_LIVING_PLAYERS].len)
chance -= 30 // More than half the crew died? ew, let's calm down on antags
if (mode.threat > 70)
chance += 15
if (mode.threat < 30)
chance -= 15
return round(max(0,chance))
/datum/dynamic_storyteller/proc/roundstart_draft()
var/list/drafted_rules = list()
for (var/datum/dynamic_ruleset/roundstart/rule in mode.roundstart_rules)
if (rule.acceptable(mode.roundstart_pop_ready, mode.threat_level) && mode.threat >= rule.cost) // If we got the population and threat required
rule.candidates = mode.candidates.Copy()
rule.trim_candidates()
if (rule.ready() && rule.candidates.len > 0)
var/property_weight = 0
for(var/property in property_weights)
if(property in rule.property_weights) // just treat it as 0 if it's not in there
property_weight += rule.property_weights[property] * property_weights[property]
drafted_rules[rule] = (rule.get_weight() + property_weight)*rule.weight_mult
return drafted_rules
/datum/dynamic_storyteller/proc/midround_draft()
var/list/drafted_rules = list()
for (var/datum/dynamic_ruleset/midround/rule in mode.midround_rules)
// if there are antags OR the rule is an antag rule, antag_acceptable will be true.
if (rule.acceptable(mode.current_players[CURRENT_LIVING_PLAYERS].len, mode.threat_level) && mode.threat >= rule.cost)
// Classic secret : only autotraitor/minor roles
if (GLOB.dynamic_classic_secret && !((rule.flags & TRAITOR_RULESET) || (rule.flags & MINOR_RULESET)))
continue
rule.trim_candidates()
if (rule.ready())
var/property_weight = 0
for(var/property in property_weights)
if(property in rule.property_weights)
property_weight += rule.property_weights[property] * property_weights[property]
drafted_rules[rule] = (rule.get_weight() + property_weight)*rule.weight_mult
else if(mode.threat < rule.cost)
SSblackbox.record_feedback("tally","dynamic",1,"Times rulesets rejected due to not enough threat to spend")
return drafted_rules
/datum/dynamic_storyteller/proc/latejoin_draft(mob/living/carbon/human/newPlayer)
var/list/drafted_rules = list()
for (var/datum/dynamic_ruleset/latejoin/rule in mode.latejoin_rules)
if (rule.acceptable(mode.current_players[CURRENT_LIVING_PLAYERS].len, mode.threat_level) && mode.threat >= rule.cost)
// Classic secret : only autotraitor/minor roles
if (GLOB.dynamic_classic_secret && !((rule.flags & TRAITOR_RULESET) || (rule.flags & MINOR_RULESET)))
continue
// No stacking : only one round-ender, unless threat level > stacking_limit.
if (mode.threat_level > GLOB.dynamic_stacking_limit && GLOB.dynamic_no_stacking)
if(rule.flags & HIGHLANDER_RULESET && mode.highlander_executed)
continue
rule.candidates = list(newPlayer)
rule.trim_candidates()
if (rule.ready())
var/property_weight = 0
for(var/property in property_weights)
if(property in rule.property_weights)
property_weight += rule.property_weights[property] * property_weights[property]
drafted_rules[rule] = (rule.get_weight() + property_weight)*rule.weight_mult
else if(mode.threat < rule.cost)
SSblackbox.record_feedback("tally","dynamic",1,"Times rulesets rejected due to not enough threat to spend")
return drafted_rules
/datum/dynamic_storyteller/proc/event_draft()
var/list/drafted_rules = list()
for(var/datum/dynamic_ruleset/event/rule in mode.events)
if(rule.acceptable(mode.current_players[CURRENT_LIVING_PLAYERS].len, mode.threat_level) && mode.threat >= rule.cost)
if(rule.ready())
var/property_weight = 0
for(var/property in property_weights)
if(property in rule.property_weights)
property_weight += rule.property_weights[property] * property_weights[property]
drafted_rules[rule] = (rule.get_weight() + property_weight)*rule.weight_mult
else if(mode.threat < rule.cost)
SSblackbox.record_feedback("tally","dynamic",1,"Times rulesets rejected due to not enough threat to spend")
return drafted_rules
/datum/dynamic_storyteller/cowabunga
name = "Chaotic"
curve_centre = 10
desc = "Chaos: high. Variation: high. Likely antags: clock cult, revs, wizard."
property_weights = list("extended" = -1, "chaos" = 10)
weight = 2
flags = WAROPS_ALWAYS_ALLOWED
var/refund_cooldown
/datum/dynamic_storyteller/cowabunga/get_midround_cooldown()
return ..() / 4
/datum/dynamic_storyteller/cowabunga/get_latejoin_cooldown()
return ..() / 4
/datum/dynamic_storyteller/cowabunga/do_process()
if(refund_cooldown < world.time)
mode.refund_threat(10)
mode.log_threat("Cowabunga it is. Refunded 10 threat. Threat is now [mode.threat].")
refund_cooldown = world.time + 300 SECONDS
/datum/dynamic_storyteller/team
name = "Teamwork"
desc = "Chaos: high. Variation: low. Likely antags: nukies, clockwork cult, wizard, blob, xenomorph."
curve_centre = 2
curve_width = 1.5
weight = 2
flags = WAROPS_ALWAYS_ALLOWED
property_weights = list("valid" = 3, "trust" = 5)
/datum/dynamic_storyteller/team/get_injection_chance(dry_run = FALSE)
return (mode.current_players[CURRENT_LIVING_ANTAGS].len ? 0 : ..())
/datum/dynamic_storyteller/conversion
name = "Conversion"
desc = "Chaos: high. Variation: medium. Likely antags: cults, bloodsuckers, revs."
curve_centre = 3
curve_width = 1
weight = 2
flags = WAROPS_ALWAYS_ALLOWED
property_weights = list("valid" = 1, "conversion" = 20)
/datum/dynamic_storyteller/classic
name = "Random"
desc = "Chaos: varies. Variation: highest. No special weights attached."
weight = 6
curve_width = 4
/datum/dynamic_storyteller/memes
name = "Story"
desc = "Chaos: varies. Variation: high. Likely antags: abductors, nukies, wizard, traitor."
curve_width = 4
property_weights = list("story_potential" = 10)
/datum/dynamic_storyteller/suspicion
name = "Intrigue"
desc = "Chaos: low. Variation: high. Likely antags: traitor, bloodsucker. Rare: revs, blood cult."
curve_width = 4
property_weights = list("trust" = -5)
/datum/dynamic_storyteller/liteextended
name = "Calm"
desc = "Chaos: low. Variation: medium. Likely antags: bloodsuckers, traitors, sentient disease, revenant."
curve_centre = -5
curve_width = 0.5
flags = NO_ASSASSIN
weight = 2
property_weights = list("extended" = 1, "chaos" = -1, "valid" = -1, "story_potential" = 1, "conversion" = -10)
/datum/dynamic_storyteller/liteextended/get_injection_chance(dry_run = FALSE)
return ..()/2
/datum/dynamic_storyteller/extended
name = "Extended"
desc = "Chaos: none. Variation: none. Likely antags: none."
curve_centre = -20
weight = 2
curve_width = 0.5
/datum/dynamic_storyteller/extended/on_start()
GLOB.dynamic_forced_extended = TRUE
+1 -1
View File
@@ -180,7 +180,7 @@
limit--
while(!FoundDoor && limit)
if (!FoundDoor)
log_world("### MAP WARNING, [src] at [AREACOORD(src)] failed to find a valid airlock to cyclelink with!")
log_mapping("[src] at [AREACOORD(src)] failed to find a valid airlock to cyclelink with!")
return
FoundDoor.cyclelinkedairlock = src
cyclelinkedairlock = FoundDoor
@@ -262,14 +262,14 @@
occupant_message("Deconstructing [W]...")
if(do_after_cooldown(W))
chassis.spark_system.start()
W.ScrapeAway()
W.ScrapeAway(flags = CHANGETURF_INHERIT_AIR)
playsound(W, 'sound/items/deconstruct.ogg', 50, 1)
else if(isfloorturf(target))
var/turf/open/floor/F = target
occupant_message("Deconstructing [F]...")
if(do_after_cooldown(target))
chassis.spark_system.start()
F.ScrapeAway()
F.ScrapeAway(flags = CHANGETURF_INHERIT_AIR)
playsound(F, 'sound/items/deconstruct.ogg', 50, 1)
else if (istype(target, /obj/machinery/door/airlock))
occupant_message("Deconstructing [target]...")
@@ -282,7 +282,7 @@
var/turf/open/space/S = target
occupant_message("Building Floor...")
if(do_after_cooldown(S))
S.PlaceOnTop(/turf/open/floor/plating)
S.PlaceOnTop(/turf/open/floor/plating, flags = CHANGETURF_INHERIT_AIR)
playsound(S, 'sound/items/deconstruct.ogg', 50, 1)
chassis.spark_system.start()
else if(isfloorturf(target))
@@ -123,7 +123,7 @@
if(metal)
var/turf/T = get_turf(src)
if(isspaceturf(T)) //Block up any exposed space
T.PlaceOnTop(/turf/open/floor/plating/foam)
T.PlaceOnTop(/turf/open/floor/plating/foam, flags = CHANGETURF_INHERIT_AIR)
for(var/direction in GLOB.cardinals)
var/turf/cardinal_turf = get_step(T, direction)
if(get_area(cardinal_turf) != get_area(T)) //We're at an area boundary, so let's block off this turf!
@@ -2,7 +2,7 @@
name = "forcefield projector"
desc = "An experimental device that can create several forcefields at a distance."
icon = 'icons/obj/device.dmi'
icon_state = "signmaker_engi"
icon_state = "signmaker_forcefield"
slot_flags = ITEM_SLOT_BELT
w_class = WEIGHT_CLASS_SMALL
item_flags = NOBLUDGEON
+1 -1
View File
@@ -79,7 +79,7 @@
/obj/item/holosign_creator/atmos
name = "ATMOS holofan projector"
desc = "A holographic projector that creates holographic barriers that prevent changes in atmosphere conditions."
icon_state = "signmaker_engi"
icon_state = "signmaker_atmos"
holosign_type = /obj/structure/holosign/barrier/atmos
creation_time = 0
max_signs = 3
+1 -1
View File
@@ -374,7 +374,7 @@
It appears to have a wooden grip and a shaved down guard."
icon_state = "cxsword_hilt_traitor"
force_on = 30
armour_penetration = 50
armour_penetration = 35
embedding = list("embedded_pain_multiplier" = 10, "embed_chance" = 75, "embedded_fall_chance" = 0, "embedded_impact_pain_multiplier" = 10)
block_chance = 50
hitsound_on = 'sound/weapons/blade1.ogg'
+7 -2
View File
@@ -192,9 +192,14 @@
var/obj/O
if(R.max_res_amount > 1) //Is it a stack?
O = new R.result_type(usr.drop_location(), R.res_amount * multiplier)
else
else if(ispath(R.result_type, /turf))
var/turf/T = usr.drop_location()
if(!isturf(T))
return
T.PlaceOnTop(R.result_type, flags = CHANGETURF_INHERIT_AIR)
O = new R.result_type(usr.drop_location())
O.setDir(usr.dir)
if(O)
O.setDir(usr.dir)
use(R.req_amount * multiplier)
//START: oh fuck i'm so sorry
+3 -2
View File
@@ -61,6 +61,7 @@
/obj/item/radio,
/obj/item/clothing/gloves,
/obj/item/holosign_creator,
/obj/item/forcefield_projector,
/obj/item/assembly/signaler
))
STR.can_hold = can_hold
@@ -458,8 +459,7 @@
/obj/item/extinguisher/mini,
/obj/item/radio,
/obj/item/clothing/gloves,
/obj/item/holosign_creator/atmos,
/obj/item/holosign_creator/engineering,
/obj/item/holosign_creator,
/obj/item/forcefield_projector,
/obj/item/assembly/signaler,
/obj/item/lightreplacer,
@@ -571,6 +571,7 @@
/obj/item/reagent_containers/spray,
/obj/item/soap,
/obj/item/holosign_creator,
/obj/item/forcefield_projector,
/obj/item/key/janitor,
/obj/item/clothing/gloves,
/obj/item/melee/flyswatter,
+1 -1
View File
@@ -36,7 +36,7 @@
. = ..()
if(preload_cell_type)
if(!ispath(preload_cell_type,/obj/item/stock_parts/cell))
log_world("### MAP WARNING, [src] at [AREACOORD(src)] had an invalid preload_cell_type: [preload_cell_type].")
log_mapping("[src] at [AREACOORD(src)] had an invalid preload_cell_type: [preload_cell_type].")
else
cell = new preload_cell_type(src)
update_icon()
+1 -1
View File
@@ -872,7 +872,7 @@
user.visible_message("<span class='danger'>[user] blasts \the [target] with \the [src]!</span>")
playsound(target, 'sound/magic/disintegrate.ogg', 100, 1)
W.break_wall()
W.ScrapeAway()
W.ScrapeAway(flags = CHANGETURF_INHERIT_AIR)
return
//HF blade
+1 -1
View File
@@ -60,7 +60,7 @@
to_chat(user, "<span class='notice'>You build a floor.</span>")
var/turf/T = src.loc
if(isspaceturf(T))
T.PlaceOnTop(/turf/open/floor/plating)
T.PlaceOnTop(/turf/open/floor/plating, flags = CHANGETURF_INHERIT_AIR)
qdel(src)
return TRUE
return FALSE
+2 -2
View File
@@ -102,13 +102,13 @@
/obj/structure/stairs/proc/force_open_above()
var/turf/open/openspace/T = get_step_multiz(get_turf(src), UP)
if(T && !istype(T))
T.ChangeTurf(/turf/open/openspace)
T.ChangeTurf(/turf/open/openspace, flags = CHANGETURF_INHERIT_AIR)
/obj/structure/stairs/proc/on_multiz_new(turf/source, dir)
if(dir == UP)
var/turf/open/openspace/T = get_step_multiz(get_turf(src), UP)
if(T && !istype(T))
T.ChangeTurf(/turf/open/openspace)
T.ChangeTurf(/turf/open/openspace, flags = CHANGETURF_INHERIT_AIR)
/obj/structure/stairs/intercept_zImpact(atom/movable/AM, levels = 1)
. = ..()
+6 -1
View File
@@ -10,4 +10,9 @@
/turf/baseturf_skipover/shuttle
name = "Shuttle baseturf skipover"
desc = "Acts as the bottom of the shuttle, if this isn't here the shuttle floor is broken through."
desc = "Acts as the bottom of the shuttle, if this isn't here the shuttle floor is broken through."
/turf/baseturf_bottom
name = "Z-level baseturf placeholder"
desc = "Marker for z-level baseturf, usually resolves to space."
baseturfs = /turf/baseturf_bottom
+23 -15
View File
@@ -1,6 +1,7 @@
// This is a list of turf types we dont want to assign to baseturfs unless through initialization or explicitly
GLOBAL_LIST_INIT(blacklisted_automated_baseturfs, typecacheof(list(
/turf/open/space,
/turf/baseturf_bottom
)))
/turf/proc/empty(turf_type=/turf/open/space, baseturf_type, list/ignore_typecache, flags)
@@ -56,12 +57,20 @@ GLOBAL_LIST_INIT(blacklisted_automated_baseturfs, typecacheof(list(
// Creates a new turf
// new_baseturfs can be either a single type or list of types, formated the same as baseturfs. see turf.dm
/turf/proc/ChangeTurf(path, list/new_baseturfs, flags)
if(!path)
return
if(path == /turf/open/space/basic)
// basic doesn't initialize and this will cause issues
// no warning though because this can happen naturaly as a result of it being built on top of
path = /turf/open/space
switch(path)
if(null)
return
if(/turf/baseturf_bottom)
path = SSmapping.level_trait(z, ZTRAIT_BASETURF) || /turf/open/space
if (!ispath(path))
path = text2path(path)
if (!ispath(path))
warning("Z-level [z] has invalid baseturf '[SSmapping.level_trait(z, ZTRAIT_BASETURF)]'")
path = /turf/open/space
if(/turf/open/space/basic)
// basic doesn't initialize and this will cause issues
// no warning though because this can happen naturaly as a result of it being built on top of
path = /turf/open/space
if(!GLOB.use_preloader && path == type && !(flags & CHANGETURF_FORCEOP)) // Don't no-op if the map loader requires it to be reconstructed
return src
if(flags & CHANGETURF_SKIP)
@@ -128,16 +137,15 @@ GLOBAL_LIST_INIT(blacklisted_automated_baseturfs, typecacheof(list(
/turf/open/ChangeTurf(path, list/new_baseturfs, flags)
if ((flags & CHANGETURF_INHERIT_AIR) && ispath(path, /turf/open))
SSair.remove_from_active(src)
var/stashed_air = air
air = null // so that it doesn't get deleted
var/datum/gas_mixture/stashed_air = new()
stashed_air.copy_from(air)
. = ..()
if (!. || . == src) // changeturf failed or didn't do anything
air = stashed_air
if (!.) // changeturf failed or didn't do anything
QDEL_NULL(stashed_air)
return
var/turf/open/newTurf = .
if (!istype(newTurf.air, /datum/gas_mixture/immutable/space))
QDEL_NULL(newTurf.air)
newTurf.air = stashed_air
newTurf.air.copy_from(stashed_air)
QDEL_NULL(stashed_air)
SSair.add_to_active(newTurf)
else
if(ispath(path,/turf/closed))
@@ -215,7 +223,7 @@ GLOBAL_LIST_INIT(blacklisted_automated_baseturfs, typecacheof(list(
newT.assemble_baseturfs(initial(fake_turf_type.baseturfs)) // The baseturfs list is created like roundstart
if(!length(newT.baseturfs))
newT.baseturfs = list(baseturfs)
newT.baseturfs -= newT.baseturfs & GLOB.blacklisted_automated_baseturfs
newT.baseturfs -= GLOB.blacklisted_automated_baseturfs
newT.baseturfs.Insert(1, old_baseturfs) // The old baseturfs are put underneath
return newT
if(!length(baseturfs))
@@ -315,5 +323,5 @@ GLOBAL_LIST_INIT(blacklisted_automated_baseturfs, typecacheof(list(
SSair.add_to_active(src)
/turf/proc/ReplaceWithLattice()
ScrapeAway()
ScrapeAway(flags = CHANGETURF_INHERIT_AIR)
new /obj/structure/lattice(locate(x, y, z))
+1 -1
View File
@@ -23,7 +23,7 @@
icon = 'icons/turf/walls.dmi'
explosion_block = 50
/turf/closed/indestructible/TerraformTurf(path, defer_change = FALSE, ignore_air = FALSE)
/turf/closed/indestructible/TerraformTurf(path, new_baseturf, flags, defer_change = FALSE, ignore_air = FALSE)
return
/turf/closed/indestructible/acid_act(acidpwr, acid_volume, acid_id)
+1 -1
View File
@@ -58,7 +58,7 @@
/turf/open/indestructible/singularity_act()
return
/turf/open/indestructible/TerraformTurf(path, defer_change = FALSE, ignore_air = FALSE)
/turf/open/indestructible/TerraformTurf(path, new_baseturf, flags, defer_change = FALSE, ignore_air = FALSE)
return
/turf/open/indestructible/sound
+1 -1
View File
@@ -106,7 +106,7 @@
qdel(L)
playsound(src, 'sound/weapons/genhit.ogg', 50, 1)
to_chat(user, "<span class='notice'>You build a floor.</span>")
PlaceOnTop(/turf/open/floor/plating)
PlaceOnTop(/turf/open/floor/plating, flags = CHANGETURF_INHERIT_AIR)
else
to_chat(user, "<span class='warning'>You need one floor tile to build a floor!</span>")
else
+2 -2
View File
@@ -38,7 +38,7 @@
switch(passed_mode)
if(RCD_FLOORWALL)
to_chat(user, "<span class='notice'>You build a floor.</span>")
PlaceOnTop(/turf/open/floor/plating)
PlaceOnTop(/turf/open/floor/plating, flags = CHANGETURF_INHERIT_AIR)
return TRUE
return FALSE
@@ -70,7 +70,7 @@
playsound(src, 'sound/weapons/genhit.ogg', 50, 1)
to_chat(user, "<span class='notice'>You build a floor.</span>")
// Create a floor, which has this chasm underneath it
PlaceOnTop(/turf/open/floor/plating)
PlaceOnTop(/turf/open/floor/plating, flags = CHANGETURF_INHERIT_AIR)
else
to_chat(user, "<span class='warning'>You need one floor tile to build a floor!</span>")
else
+11 -11
View File
@@ -62,29 +62,29 @@
if(severity != 1 && shielded && target != src)
return
if(target == src)
ScrapeAway()
ScrapeAway(flags = CHANGETURF_INHERIT_AIR)
return
if(target != null)
severity = 3
switch(severity)
if(1)
ScrapeAway(2)
ScrapeAway(2, flags = CHANGETURF_INHERIT_AIR)
if(2)
switch(pick(1,2;75,3))
if(1)
if(!length(baseturfs) || !ispath(baseturfs[baseturfs.len-1], /turf/open/floor))
ScrapeAway()
ScrapeAway(flags = CHANGETURF_INHERIT_AIR)
ReplaceWithLattice()
else
ScrapeAway(2)
ScrapeAway(2, flags = CHANGETURF_INHERIT_AIR)
if(prob(33))
new /obj/item/stack/sheet/metal(src)
if(2)
ScrapeAway(2)
ScrapeAway(2, flags = CHANGETURF_INHERIT_AIR)
if(3)
if(prob(80))
ScrapeAway()
ScrapeAway(flags = CHANGETURF_INHERIT_AIR)
else
break_tile()
hotspot_expose(1000,CELL_VOLUME)
@@ -135,7 +135,7 @@
burnt = 1
/turf/open/floor/proc/make_plating()
return ScrapeAway()
return ScrapeAway(flags = CHANGETURF_INHERIT_AIR)
/turf/open/floor/ChangeTurf(path, new_baseturf, flags)
if(!isfloorturf(src))
@@ -213,15 +213,15 @@
/turf/open/floor/narsie_act(force, ignore_mobs, probability = 20)
. = ..()
if(.)
ChangeTurf(/turf/open/floor/engine/cult)
ChangeTurf(/turf/open/floor/engine/cult, flags = CHANGETURF_INHERIT_AIR)
/turf/open/floor/ratvar_act(force, ignore_mobs)
. = ..()
if(.)
ChangeTurf(/turf/open/floor/clockwork)
ChangeTurf(/turf/open/floor/clockwork, flags = CHANGETURF_INHERIT_AIR)
/turf/open/floor/acid_melt()
ScrapeAway()
ScrapeAway(flags = CHANGETURF_INHERIT_AIR)
/turf/open/floor/rcd_vals(mob/user, obj/item/construction/rcd/the_rcd)
switch(the_rcd.mode)
@@ -267,7 +267,7 @@
A.autoclose = TRUE
return TRUE
if(RCD_DECONSTRUCT)
if(ScrapeAway() == src)
if(ScrapeAway(flags = CHANGETURF_INHERIT_AIR) == src)
return FALSE
to_chat(user, "<span class='notice'>You deconstruct [src].</span>")
return TRUE
+7 -7
View File
@@ -11,7 +11,7 @@
name = "plating"
icon_state = "plating"
intact = FALSE
baseturfs = /turf/open/space
baseturfs = /turf/baseturf_bottom
footstep = FOOTSTEP_PLATING
barefootstep = FOOTSTEP_HARD_BAREFOOT
clawfootstep = FOOTSTEP_HARD_CLAW
@@ -61,7 +61,7 @@
to_chat(user, "<span class='notice'>You begin reinforcing the floor...</span>")
if(do_after(user, 30, target = src))
if (R.get_amount() >= 2 && !istype(src, /turf/open/floor/engine))
PlaceOnTop(/turf/open/floor/engine)
PlaceOnTop(/turf/open/floor/engine, flags = CHANGETURF_INHERIT_AIR)
playsound(src, 'sound/items/deconstruct.ogg', 80, 1)
R.use(2)
to_chat(user, "<span class='notice'>You reinforce the floor.</span>")
@@ -76,7 +76,7 @@
var/obj/item/stack/tile/W = C
if(!W.use(1))
return
var/turf/open/floor/T = PlaceOnTop(W.turf_type)
var/turf/open/floor/T = PlaceOnTop(W.turf_type, flags = CHANGETURF_INHERIT_AIR)
if(istype(W, /obj/item/stack/tile/light)) //TODO: get rid of this ugly check somehow
var/obj/item/stack/tile/light/L = W
var/turf/open/floor/light/F = T
@@ -117,7 +117,7 @@
qdel(L)
to_chat(user, "<span class='notice'>You reinforce the foamed plating with tiling.</span>")
playsound(src, 'sound/weapons/Genhit.ogg', 50, TRUE)
ChangeTurf(/turf/open/floor/plating)
ChangeTurf(/turf/open/floor/plating, flags = CHANGETURF_INHERIT_AIR)
else
playsound(src, 'sound/weapons/tap.ogg', 100, TRUE) //The attack sound is muffled by the foam itself
user.changeNext_move(CLICK_CD_MELEE)
@@ -125,7 +125,7 @@
if(prob(I.force * 20 - 25))
user.visible_message("<span class='danger'>[user] smashes through [src]!</span>", \
"<span class='danger'>You smash through [src] with [I]!</span>")
ScrapeAway()
ScrapeAway(flags = CHANGETURF_INHERIT_AIR)
else
to_chat(user, "<span class='danger'>You hit [src], to no effect!</span>")
@@ -136,13 +136,13 @@
/turf/open/floor/plating/foam/rcd_act(mob/user, obj/item/construction/rcd/the_rcd, passed_mode)
if(passed_mode == RCD_FLOORWALL)
to_chat(user, "<span class='notice'>You build a floor.</span>")
ChangeTurf(/turf/open/floor/plating)
ChangeTurf(/turf/open/floor/plating, flags = CHANGETURF_INHERIT_AIR)
return TRUE
return FALSE
/turf/open/floor/plating/foam/ex_act()
..()
ScrapeAway()
ScrapeAway(flags = CHANGETURF_INHERIT_AIR)
/turf/open/floor/plating/foam/tool_act(mob/living/user, obj/item/I, tool_type)
return
@@ -76,11 +76,6 @@
for(var/obj/item/stack/ore/O in src)
SEND_SIGNAL(W, COMSIG_PARENT_ATTACKBY, O)
/turf/open/floor/plating/asteroid/singularity_act()
if(is_planet_level(z))
return ..()
ScrapeAway()
/turf/open/floor/plating/asteroid/ex_act(severity, target)
. = SEND_SIGNAL(src, COMSIG_ATOM_EX_ACT, severity, target)
contents_explosion(severity, target)
@@ -132,6 +127,7 @@
/turf/open/floor/plating/asteroid/airless
initial_gas_mix = AIRLESS_ATMOS
baseturfs = /turf/open/floor/plating/asteroid/airless
turf_type = /turf/open/floor/plating/asteroid/airless
@@ -43,7 +43,7 @@
return TRUE
if(floor_tile)
new floor_tile(src, 2)
ScrapeAway()
ScrapeAway(flags = CHANGETURF_INHERIT_AIR)
return TRUE
/turf/open/floor/engine/acid_act(acidpwr, acid_volume)
@@ -56,23 +56,23 @@
if(severity != 1 && shielded && target != src)
return
if(target == src)
ScrapeAway()
ScrapeAway(flags = CHANGETURF_INHERIT_AIR)
return
switch(severity)
if(1)
if(prob(80))
if(!length(baseturfs) || !ispath(baseturfs[baseturfs.len-1], /turf/open/floor))
ScrapeAway()
ScrapeAway(flags = CHANGETURF_INHERIT_AIR)
ReplaceWithLattice()
else
ScrapeAway(2)
ScrapeAway(2, flags = CHANGETURF_INHERIT_AIR)
else if(prob(50))
ScrapeAway(2)
ScrapeAway(2, flags = CHANGETURF_INHERIT_AIR)
else
ScrapeAway()
ScrapeAway(flags = CHANGETURF_INHERIT_AIR)
if(2)
if(prob(50))
ScrapeAway()
ScrapeAway(flags = CHANGETURF_INHERIT_AIR)
/turf/open/floor/engine/singularity_pull(S, current_size)
..()
+1 -1
View File
@@ -54,7 +54,7 @@
switch(passed_mode)
if(RCD_FLOORWALL)
to_chat(user, "<span class='notice'>You build a floor.</span>")
PlaceOnTop(/turf/open/floor/plating)
PlaceOnTop(/turf/open/floor/plating, flags = CHANGETURF_INHERIT_AIR)
return TRUE
return FALSE
+2 -2
View File
@@ -125,7 +125,7 @@
qdel(L)
playsound(src, 'sound/weapons/genhit.ogg', 50, 1)
to_chat(user, "<span class='notice'>You build a floor.</span>")
PlaceOnTop(/turf/open/floor/plating)
PlaceOnTop(/turf/open/floor/plating, flags = CHANGETURF_INHERIT_AIR)
else
to_chat(user, "<span class='warning'>You need one floor tile to build a floor!</span>")
else
@@ -212,7 +212,7 @@
switch(passed_mode)
if(RCD_FLOORWALL)
to_chat(user, "<span class='notice'>You build a floor.</span>")
PlaceOnTop(/turf/open/floor/plating)
PlaceOnTop(/turf/open/floor/plating, flags = CHANGETURF_INHERIT_AIR)
return TRUE
return FALSE
+3 -3
View File
@@ -9,7 +9,7 @@
// A list will be created in initialization that figures out the baseturf's baseturf etc.
// In the case of a list it is sorted from bottom layer to top.
// This shouldn't be modified directly, use the helper procs.
var/list/baseturfs = /turf/open/space
var/list/baseturfs = /turf/baseturf_bottom
var/temperature = T20C
var/to_be_destroyed = 0 //Used for fire, if a melting temperature was reached, it will be destroyed
@@ -391,7 +391,7 @@
continue
if(O.invisibility == INVISIBILITY_MAXIMUM)
O.singularity_act()
ScrapeAway()
ScrapeAway(flags = CHANGETURF_INHERIT_AIR)
return(2)
/turf/proc/can_have_cabling()
@@ -562,4 +562,4 @@
//Whatever happens after high temperature fire dies out or thermite reaction works.
//Should return new turf
/turf/proc/Melt()
return ScrapeAway()
return ScrapeAway(flags = CHANGETURF_INHERIT_AIR)
+1
View File
@@ -108,6 +108,7 @@ GLOBAL_VAR(restart_counter)
GLOB.world_href_log = "[GLOB.log_directory]/hrefs.log"
GLOB.sql_error_log = "[GLOB.log_directory]/sql.log"
GLOB.world_qdel_log = "[GLOB.log_directory]/qdel.log"
GLOB.world_map_error_log = "[GLOB.log_directory]/map_errors.log"
GLOB.world_runtime_log = "[GLOB.log_directory]/runtime.log"
GLOB.query_debug_log = "[GLOB.log_directory]/query_debug.log"
GLOB.world_job_debug_log = "[GLOB.log_directory]/job_debug.log"
+1 -1
View File
@@ -693,7 +693,7 @@
var/prev_dynamic_voting = CONFIG_GET(flag/dynamic_voting)
CONFIG_SET(flag/dynamic_voting,!prev_dynamic_voting)
if (!prev_dynamic_voting)
to_chat(world, "<B>Vote is now between extended and dynamic chaos.</B>")
to_chat(world, "<B>Vote is now a ranked choice of dynamic storytellers.</B>")
else
to_chat(world, "<B>Vote is now between extended and secret.</B>")
log_admin("[key_name(usr)] [prev_dynamic_voting ? "disabled" : "enabled"] dynamic voting.")
+19
View File
@@ -35,6 +35,9 @@ GLOBAL_LIST_INIT(admin_verbs_debug_mapping, list(
/client/proc/cmd_admin_grantfullaccess,
/client/proc/cmd_admin_areatest_all,
/client/proc/cmd_admin_areatest_station,
#ifdef TESTING
/client/proc/see_dirty_varedits,
#endif
/client/proc/cmd_admin_test_atmos_controllers,
/client/proc/cmd_admin_rejuvenate,
/datum/admins/proc/show_traitor_panel,
@@ -84,8 +87,24 @@ GLOBAL_PROTECT(admin_verbs_debug_mapping)
SSblackbox.record_feedback("tally", "admin_verb", 1, "Show Camera Range") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
SSblackbox.record_feedback("tally", "admin_verb", 1, "Show Camera Range")
#ifdef TESTING
GLOBAL_LIST_EMPTY(dirty_vars)
/client/proc/see_dirty_varedits()
set category = "Mapping"
set name = "Dirty Varedits"
var/list/dat = list()
dat += "<h3>Abandon all hope ye who enter here</h3><br><br>"
for(var/thing in GLOB.dirty_vars)
dat += "[thing]<br>"
CHECK_TICK
var/datum/browser/popup = new(usr, "dirty_vars", "Dirty Varedits", 900, 750)
popup.set_content(dat.Join())
popup.open()
#endif
/client/proc/sec_camera_report()
set category = "Mapping"
set name = "Camera Report"
@@ -139,7 +139,7 @@
var/new_thing_type = fabrication_values["new_obj_type"]
if(isturf(target)) //if our target is a turf, we're just going to ChangeTurf it and assume it'll work out.
var/turf/T = target
T.ChangeTurf(new_thing_type)
T.ChangeTurf(new_thing_type, flags = CHANGETURF_INHERIT_AIR)
else
if(new_thing_type)
if(fabrication_values["dir_in_new"])
@@ -59,7 +59,7 @@
if(anchored)
T.PlaceOnTop(/turf/closed/wall/clockwork)
else
T.PlaceOnTop(/turf/open/floor/clockwork)
T.PlaceOnTop(/turf/open/floor/clockwork, flags = CHANGETURF_INHERIT_AIR)
new /obj/structure/falsewall/brass(T)
qdel(src)
else
@@ -239,9 +239,9 @@
var/turf/T = safepick(validturfs)
if(T)
if(istype(T, /turf/open/floor/plating))
T.PlaceOnTop(/turf/open/floor/engine/cult)
T.PlaceOnTop(/turf/open/floor/engine/cult, flags = CHANGETURF_INHERIT_AIR)
else
T.ChangeTurf(/turf/open/floor/engine/cult)
T.ChangeTurf(/turf/open/floor/engine/cult, flags = CHANGETURF_INHERIT_AIR)
else
var/turf/open/floor/engine/cult/F = safepick(cultturfs)
if(F)
@@ -76,9 +76,10 @@ GLOBAL_VAR_INIT(war_declared, FALSE)
CONFIG_SET(number/shuttle_refuel_delay, max(CONFIG_GET(number/shuttle_refuel_delay), CHALLENGE_SHUTTLE_DELAY))
if(istype(SSticker.mode, /datum/game_mode/dynamic))
var/datum/game_mode/dynamic/mode = SSticker.mode
var/threat_spent = CONFIG_GET(number/dynamic_warops_cost)
mode.spend_threat(threat_spent)
mode.log_threat("Nuke ops spent [threat_spent] on war ops.")
if(!(mode.storyteller.flags & WAROPS_ALWAYS_ALLOWED))
var/threat_spent = CONFIG_GET(number/dynamic_warops_cost)
mode.spend_threat(threat_spent)
mode.log_threat("Nuke ops spent [threat_spent] on war ops.")
SSblackbox.record_feedback("amount", "nuclear_challenge_mode", 1)
qdel(src)
@@ -101,12 +102,13 @@ GLOBAL_VAR_INIT(war_declared, FALSE)
return FALSE
if(istype(SSticker.mode, /datum/game_mode/dynamic))
var/datum/game_mode/dynamic/mode = SSticker.mode
if(mode.threat_level < CONFIG_GET(number/dynamic_warops_requirement))
to_chat(user, "Due to the dynamic space in which the station resides, you are too deep into Nanotrasen territory to reasonably go loud.")
return FALSE
else if(mode.threat < CONFIG_GET(number/dynamic_warops_cost))
to_chat(user, "Due to recent threats on the station, Nanotrasen is looking too closely for a war declaration to be wise.")
return FALSE
if(!(mode.storyteller.flags & WAROPS_ALWAYS_ALLOWED))
if(mode.threat_level < CONFIG_GET(number/dynamic_warops_requirement))
to_chat(user, "Due to the dynamic space in which the station resides, you are too deep into Nanotrasen territory to reasonably go loud.")
return FALSE
else if(mode.threat < CONFIG_GET(number/dynamic_warops_cost))
to_chat(user, "Due to recent threats on the station, Nanotrasen is looking too closely for a war declaration to be wise.")
return FALSE
return TRUE
/obj/item/nuclear_challenge/clownops
@@ -80,6 +80,8 @@
if(istype(SSticker.mode,/datum/game_mode/dynamic))
mode = SSticker.mode
is_dynamic = TRUE
if(mode.storyteller.flags & NO_ASSASSIN)
is_hijacker = FALSE
if(GLOB.joined_player_list.len>=GLOB.dynamic_high_pop_limit)
is_hijacker = (prob(10) && mode.threat_level > CONFIG_GET(number/dynamic_hijack_high_population_requirement))
else
@@ -180,7 +182,7 @@
destroy_objective.owner = owner
destroy_objective.find_target()
add_objective(destroy_objective)
else if(prob(30))
else if(prob(30) || (mode.storyteller.flags & NO_ASSASSIN))
var/datum/objective/maroon/maroon_objective = new
maroon_objective.owner = owner
maroon_objective.find_target()
@@ -57,10 +57,10 @@
if(item.parent)
var/static/pipenetwarnings = 10
if(pipenetwarnings > 0)
warning("build_pipeline(): [item.type] added to a pipenet while still having one. (pipes leading to the same spot stacking in one turf) Nearby: ([item.x], [item.y], [item.z])")
log_mapping("build_pipeline(): [item.type] added to a pipenet while still having one. (pipes leading to the same spot stacking in one turf) Nearby: ([item.x], [item.y], [item.z]).")
pipenetwarnings -= 1
if(pipenetwarnings == 0)
warning("build_pipeline(): further messages about pipenets will be suppressed")
log_mapping("build_pipeline(): further messages about pipenets will be suppressed")
members += item
possible_expansions += item
@@ -56,7 +56,7 @@
pixel_y = (new_layer - PIPING_LAYER_DEFAULT) * PIPING_LAYER_P_Y
/obj/machinery/meter/process_atmos()
if(!target)
if(!(target?.flags_1 & INITIALIZED_1))
icon_state = "meterX"
return 0
+3 -3
View File
@@ -22,9 +22,9 @@
if(istype(object,/turf) && left_click && !alt_click && !ctrl_click)
var/turf/T = object
if(isspaceturf(object))
T.PlaceOnTop(/turf/open/floor/plating)
T.PlaceOnTop(/turf/open/floor/plating, flags = CHANGETURF_INHERIT_AIR)
else if(isplatingturf(object))
T.PlaceOnTop(/turf/open/floor/plasteel)
T.PlaceOnTop(/turf/open/floor/plasteel, flags = CHANGETURF_INHERIT_AIR)
else if(isfloorturf(object))
T.PlaceOnTop(/turf/closed/wall)
else if(iswallturf(object))
@@ -35,7 +35,7 @@
log_admin("Build Mode: [key_name(c)] deleted [object] at [AREACOORD(object)]")
if(isturf(object))
var/turf/T = object
T.ScrapeAway()
T.ScrapeAway(flags = CHANGETURF_INHERIT_AIR)
else if(isobj(object))
qdel(object)
return
+4 -5
View File
@@ -13,17 +13,16 @@
//////////////////// Paperwork and Writing Supplies //////////////////////////
//////////////////////////////////////////////////////////////////////////////
/* I did it Kevin
/datum/supply_pack/misc/abandonedcrate
name = "Abandoned Crate"
desc = "Someone keeps finding these locked crates out in the boonies. How about you take a crack at it, we've had our fill. WARNING: EXPLOSIVE"
name = "Loot Box"
desc = "Try your luck with these highly secure loot boxes! Solve the lock, win great prizes! WARNING: EXPLOSIVE FAILURE."
contraband = TRUE
cost = 12800
cost = 15000
contains = list(/obj/structure/closet/crate/secure/loot)
crate_name = "abandoned crate"
crate_type = /obj/structure/closet/crate/large
dangerous = TRUE
*/
/datum/supply_pack/misc/artsupply
name = "Art Supplies"
desc = "Make some happy little accidents with six canvasses, two easels, two boxes of crayons, and a rainbow crayon!"
@@ -248,4 +248,4 @@
desc = "A very colorful snowball in a paper cup."
icon_state = "rainbow_sc"
list_reagents = list(/datum/reagent/consumable/nutriment = 5, /datum/reagent/consumable/laughter = 25)
tastes = list("ice" = 1, "water" = 1, "sunlight" = 5, "light" = 5, "slime" = 5, "paint" = 3, "clouds" = 3)
tastes = list("ice" = 1, "water" = 1, "sunlight" = 5, "light" = 5, "slime" = 5, "paint" = 3, "clouds" = 3)
+24 -1
View File
@@ -8,6 +8,8 @@ GLOBAL_DATUM_INIT(iconCache, /savefile, new("tmp/iconCache.sav")) //Cache of ico
//On client, created on login
/datum/chatOutput
var/client/owner //client ref
var/total_checks = 0
var/last_check = 0
var/loaded = FALSE // Has the client loaded the browser output area?
var/list/messageQueue //If they haven't loaded chat, this is where messages will go until they do
var/cookieSent = FALSE // Has the client sent a cookie for analysis
@@ -150,6 +152,18 @@ GLOBAL_DATUM_INIT(iconCache, /savefile, new("tmp/iconCache.sav")) //Cache of ico
//Called by client, sent data to investigate (cookie history so far)
/datum/chatOutput/proc/analyzeClientData(cookie = "")
//Spam check
if(world.time > last_check + (3 SECONDS))
last_check = world.time
total_checks = 0
total_checks += 1
if(total_checks > SPAM_TRIGGER_AUTOMUTE)
message_admins("[key_name(owner)] kicked for goonchat topic spam")
qdel(owner)
return
if(!cookie)
return
@@ -158,13 +172,22 @@ GLOBAL_DATUM_INIT(iconCache, /savefile, new("tmp/iconCache.sav")) //Cache of ico
if (connData && islist(connData) && connData.len > 0 && connData["connData"])
connectionHistory = connData["connData"] //lol fuck
var/list/found = new()
for(var/i in connectionHistory.len to 1 step -1)
if(connectionHistory.len > 5)
message_admins("[key_name(src.owner)] was kicked for an invalid ban cookie)")
qdel(owner)
return
for(var/i in min(connectionHistory.len, 5) to 1 step -1)
if(QDELETED(owner))
//he got cleaned up before we were done
return
var/list/row = src.connectionHistory[i]
if (!row || row.len < 3 || (!row["ckey"] || !row["compid"] || !row["ip"])) //Passed malformed history object
return
if (world.IsBanned(row["ckey"], row["ip"], row["compid"], real_bans_only=TRUE))
found = row
break
CHECK_TICK
//Uh oh this fucker has a history of playing on a banned account!!
if (found.len > 0)
@@ -421,8 +421,8 @@ function handleClientData(ckey, ip, compid) {
return; //Record already exists
}
}
if (opts.clientData.length >= opts.clientDataLimit) {
//Lets make sure we obey our limit (can connect from server with higher limit)
while (opts.clientData.length >= opts.clientDataLimit) {
opts.clientData.shift();
}
} else {
+1 -3
View File
@@ -59,9 +59,7 @@
return
var/area/AS = get_area(src)
if(istype(AS, /area/holodeck))
log_world("### MAPPING ERROR")
log_world("Holodeck computer cannot be in a holodeck.")
log_world("This would cause circular power dependency.")
log_mapping("Holodeck computer cannot be in a holodeck, This would cause circular power dependency.")
qdel(src)
return
else
+9 -2
View File
@@ -70,7 +70,7 @@
//initialize things that are normally initialized after map load
parsed.initTemplateBounds()
smooth_zlevel(world.maxz)
log_game("Z-level [name] loaded at at [x],[y],[world.maxz]")
log_game("Z-level [name] loaded at [x],[y],[world.maxz]")
return level
@@ -84,6 +84,13 @@
if(T.y+height > world.maxy)
return
var/list/border = block(locate(max(T.x-1, 1), max(T.y-1, 1), T.z),
locate(min(T.x+width+1, world.maxx), min(T.y+height+1, world.maxy), T.z))
for(var/L in border)
var/turf/turf_to_disable = L
SSair.remove_from_active(turf_to_disable) //stop processing turfs along the border to prevent runtimes, we return it in initTemplateBounds()
turf_to_disable.atmos_adjacent_turfs?.Cut()
// Accept cached maps, but don't save them automatically - we don't want
// ruins clogging up memory for the whole round.
var/datum/parsed_map/parsed = cached_map || new(file(mappath))
@@ -100,7 +107,7 @@
//initialize things that are normally initialized after map load
parsed.initTemplateBounds()
log_game("[name] loaded at at [T.x],[T.y],[T.z]")
log_game("[name] loaded at [T.x],[T.y],[T.z]")
return bounds
/datum/map_template/proc/get_affected_turfs(turf/T, centered = FALSE)
+9 -21
View File
@@ -18,7 +18,7 @@
/obj/effect/baseturf_helper/LateInitialize()
if(!baseturf_to_replace)
baseturf_to_replace = typecacheof(/turf/open/space)
baseturf_to_replace = typecacheof(list(/turf/open/space,/turf/baseturf_bottom))
else if(!length(baseturf_to_replace))
baseturf_to_replace = list(baseturf_to_replace = TRUE)
else if(baseturf_to_replace[baseturf_to_replace[1]] != TRUE) // It's not associative
@@ -45,7 +45,6 @@
thing.PlaceOnBottom(null, baseturf)
else if(baseturf_to_replace[thing.baseturfs])
thing.assemble_baseturfs(baseturf)
return
else
thing.PlaceOnBottom(null, baseturf)
@@ -107,16 +106,16 @@
/obj/effect/mapping_helpers/airlock/cyclelink_helper/Initialize(mapload)
. = ..()
if(!mapload)
log_world("### MAP WARNING, [src] spawned outside of mapload!")
log_mapping("[src] spawned outside of mapload!")
return
var/obj/machinery/door/airlock/airlock = locate(/obj/machinery/door/airlock) in loc
if(airlock)
if(airlock.cyclelinkeddir)
log_world("### MAP WARNING, [src] at [AREACOORD(src)] tried to set [airlock] cyclelinkeddir, but it's already set!")
log_mapping("[src] at [AREACOORD(src)] tried to set [airlock] cyclelinkeddir, but it's already set!")
else
airlock.cyclelinkeddir = dir
else
log_world("### MAP WARNING, [src] failed to find an airlock at [AREACOORD(src)]")
log_mapping("[src] failed to find an airlock at [AREACOORD(src)]")
/obj/effect/mapping_helpers/airlock/locked
@@ -126,16 +125,16 @@
/obj/effect/mapping_helpers/airlock/locked/Initialize(mapload)
. = ..()
if(!mapload)
log_world("### MAP WARNING, [src] spawned outside of mapload!")
log_mapping("[src] spawned outside of mapload!")
return
var/obj/machinery/door/airlock/airlock = locate(/obj/machinery/door/airlock) in loc
if(airlock)
if(airlock.locked)
log_world("### MAP WARNING, [src] at [AREACOORD(src)] tried to bolt [airlock] but it's already locked!")
log_mapping("[src] at [AREACOORD(src)] tried to bolt [airlock] but it's already locked!")
else
airlock.locked = TRUE
else
log_world("### MAP WARNING, [src] failed to find an airlock at [AREACOORD(src)]")
log_mapping("[src] failed to find an airlock at [AREACOORD(src)]")
/obj/effect/mapping_helpers/airlock/unres
name = "airlock unresctricted side helper"
@@ -144,13 +143,13 @@
/obj/effect/mapping_helpers/airlock/unres/Initialize(mapload)
. = ..()
if(!mapload)
log_world("### MAP WARNING, [src] spawned outside of mapload!")
log_mapping("[src] spawned outside of mapload!")
return
var/obj/machinery/door/airlock/airlock = locate(/obj/machinery/door/airlock) in loc
if(airlock)
airlock.unres_sides ^= dir
else
log_world("### MAP WARNING, [src] failed to find an airlock at [AREACOORD(src)]")
log_mapping("[src] failed to find an airlock at [AREACOORD(src)]")
//needs to do its thing before spawn_rivers() is called
@@ -164,17 +163,6 @@ INITIALIZE_IMMEDIATE(/obj/effect/mapping_helpers/no_lava)
var/turf/T = get_turf(src)
T.flags_1 |= NO_LAVA_GEN_1
/// Adds the map it is on to the z_is_planet list
/obj/effect/mapping_helpers/planet_z
name = "planet z helper"
layer = POINT_LAYER
/obj/effect/mapping_helpers/planet_z/Initialize()
. = ..()
var/datum/space_level/S = SSmapping.get_level(z)
S.traits[ZTRAIT_PLANET] = TRUE
//This helper applies components to things on the map directly.
/obj/effect/mapping_helpers/component_injector
name = "Component Injector"
+14 -6
View File
@@ -8,18 +8,26 @@ GLOBAL_DATUM_INIT(_preloader, /datum/map_preloader, new)
var/list/attributes
var/target_path
/datum/map_preloader/proc/setup(list/the_attributes, path)
/world/proc/preloader_setup(list/the_attributes, path)
if(the_attributes.len)
GLOB.use_preloader = TRUE
attributes = the_attributes
target_path = path
var/datum/map_preloader/preloader_local = GLOB._preloader
preloader_local.attributes = the_attributes
preloader_local.target_path = path
/datum/map_preloader/proc/load(atom/what)
/world/proc/preloader_load(atom/what)
GLOB.use_preloader = FALSE
for(var/attribute in attributes)
var/value = attributes[attribute]
var/datum/map_preloader/preloader_local = GLOB._preloader
for(var/attribute in preloader_local.attributes)
var/value = preloader_local.attributes[attribute]
if(islist(value))
value = deepCopyList(value)
#ifdef TESTING
if(what.vars[attribute] == value)
var/message = "<font color=green>[what.type]</font> at [AREACOORD(what)] - <b>VAR:</b> <font color=red>[attribute] = [isnull(value) ? "null" : (isnum(value) ? value : "\"[value]\"")]</font>"
log_mapping("DIRTY VAR: [message]")
GLOB.dirty_vars += message
#endif
what.vars[attribute] = value
/area/template_noop
+4 -4
View File
@@ -306,8 +306,8 @@
//first instance the /area and remove it from the members list
index = members.len
if(members[index] != /area/template_noop)
GLOB._preloader.setup(members_attributes[index])//preloader for assigning set variables on atom creation
var/atype = members[index]
world.preloader_setup(members_attributes[index], atype)//preloader for assigning set variables on atom creation
var/atom/instance = areaCache[atype]
if (!instance)
instance = GLOB.areas_by_type[atype]
@@ -318,7 +318,7 @@
instance.contents.Add(crds)
if(GLOB.use_preloader && instance)
GLOB._preloader.load(instance)
world.preloader_load(instance)
//then instance the /turf and, if multiple tiles are presents, simulates the DMM underlays piling effect
@@ -354,7 +354,7 @@
//Instance an atom at (x,y,z) and gives it the variables in attributes
/datum/parsed_map/proc/instance_atom(path,list/attributes, turf/crds, no_changeturf, placeOnTop)
GLOB._preloader.setup(attributes, path)
world.preloader_setup(attributes, path)
if(crds)
if(ispath(path, /turf))
@@ -368,7 +368,7 @@
. = create_atom(path, crds)//first preloader pass
if(GLOB.use_preloader && .)//second preloader pass, for those atoms that don't ..() in New()
GLOB._preloader.load(.)
world.preloader_load(.)
//custom CHECK_TICK here because we don't want things created while we're sleeping to not initialize
if(TICK_CHECK)
@@ -925,7 +925,7 @@
timer = world.time + create_delay + 1
if(do_after(user, create_delay, target = T))
var/old_name = T.name
if(T.TerraformTurf(turf_type))
if(T.TerraformTurf(turf_type, flags = CHANGETURF_INHERIT_AIR))
user.visible_message("<span class='danger'>[user] turns \the [old_name] into [transform_string]!</span>")
message_admins("[ADMIN_LOOKUPFLW(user)] fired the lava staff at [ADMIN_VERBOSEJMP(T)]")
log_game("[key_name(user)] fired the lava staff at [AREACOORD(T)].")
@@ -936,7 +936,7 @@
qdel(L)
else
var/old_name = T.name
if(T.TerraformTurf(reset_turf_type))
if(T.TerraformTurf(reset_turf_type, flags = CHANGETURF_INHERIT_AIR))
user.visible_message("<span class='danger'>[user] turns \the [old_name] into [reset_string]!</span>")
timer = world.time + reset_cooldown
playsound(T,'sound/magic/fireball.ogg', 200, 1)
+2 -2
View File
@@ -50,7 +50,7 @@
/obj/machinery/mineral/ore_redemption/examine(mob/user)
. = ..()
if(in_range(user, src) || isobserver(user))
. += "<span class='notice'>The status display reads: Smelting <b>[sheet_per_ore]</b> sheet(s) per piece of ore.<br>Ore pickup speed at <b>[ore_pickup_rate]</b>.</span>"
. += "<span class='notice'>The status display reads: Smelting <b>[sheet_per_ore]</b> sheet(s) per piece of ore.<br>Reward point generation at <b>[point_upgrade*100]%</b>.<br>Ore pickup speed at <b>[ore_pickup_rate]</b>.</span>"
/obj/machinery/mineral/ore_redemption/proc/smelt_ore(obj/item/stack/ore/O)
var/datum/component/material_container/mat_container = materials.mat_container
@@ -63,7 +63,7 @@
ore_buffer -= O
if(O && O.refined_type)
points += O.points * O.amount
points += O.points * point_upgrade * O.amount
var/material_amount = mat_container.get_item_material_amount(O)
-9
View File
@@ -260,15 +260,6 @@
viewalerts = 1
src << browse(dat, "window=aialerts&can_close=0")
/mob/living/silicon/ai/proc/ai_roster()
var/dat = "<html><head><title>Crew Roster</title></head><body><b>Crew Roster:</b><br><br>"
dat += GLOB.data_core.get_manifest()
dat += "</body></html>"
src << browse(dat, "window=airoster")
onclose(src, "airoster")
/mob/living/silicon/ai/proc/ai_call_shuttle()
if(control_disabled)
to_chat(usr, "<span class='warning'>Wireless control is disabled!</span>")
@@ -1298,4 +1298,12 @@
/mob/living/silicon/robot/adjustStaminaLossBuffered(amount, updating_health = 1)
if(istype(cell))
cell.charge -= amount*5
cell.charge -= amount*5
/mob/living/silicon/robot/verb/viewmanifest()
set category = "Robot Commands"
set name = "View Crew Manifest"
if(usr.stat == DEAD)
return //won't work if dead
ai_roster()
@@ -389,6 +389,15 @@
if (aicamera)
return aicamera.selectpicture(user)
/mob/living/silicon/proc/ai_roster()
var/dat = "<html><head><title>Crew Roster</title></head><body><b>Crew Roster:</b><br><br>"
dat += GLOB.data_core.get_manifest()
dat += "</body></html>"
src << browse(dat, "window=airoster")
onclose(src, "airoster")
/mob/living/silicon/update_transform()
var/matrix/ntransform = matrix(transform) //aka transform.Copy()
var/changed = 0
@@ -318,9 +318,9 @@
sleep(50)
if(mode == BOT_REPAIRING && src.loc == target_turf)
if(autotile) //Build the floor and include a tile.
target_turf.PlaceOnTop(/turf/open/floor/plasteel)
target_turf.PlaceOnTop(/turf/open/floor/plasteel, flags = CHANGETURF_INHERIT_AIR)
else //Build a hull plating without a floor tile.
target_turf.PlaceOnTop(/turf/open/floor/plating)
target_turf.PlaceOnTop(/turf/open/floor/plating, flags = CHANGETURF_INHERIT_AIR)
else
var/turf/open/floor/F = target_turf
@@ -334,7 +334,7 @@
if(mode == BOT_REPAIRING && F && src.loc == F)
F.broken = 0
F.burnt = 0
F.PlaceOnTop(/turf/open/floor/plasteel)
F.PlaceOnTop(/turf/open/floor/plasteel, flags = CHANGETURF_INHERIT_AIR)
if(replacetiles && F.type != initial(tiletype.turf_type) && specialtiles && !isplatingturf(F))
anchored = TRUE
@@ -345,7 +345,7 @@
if(mode == BOT_REPAIRING && F && src.loc == F)
F.broken = 0
F.burnt = 0
F.PlaceOnTop(initial(tiletype.turf_type))
F.PlaceOnTop(initial(tiletype.turf_type), flags = CHANGETURF_INHERIT_AIR)
specialtiles -= 1
if(specialtiles == 0)
speak("Requesting refill of custom floortiles to continue replacing.")
@@ -486,10 +486,7 @@ Difficulty: Very Hard
if(isturf(Stuff))
var/turf/T = Stuff
if((isspaceturf(T) || isfloorturf(T)) && NewTerrainFloors)
var/turf/open/O = T.ChangeTurf(NewTerrainFloors)
if(O.air)
var/datum/gas_mixture/G = O.air
G.copy_from_turf(O)
var/turf/open/O = T.ChangeTurf(NewTerrainFloors, flags = CHANGETURF_INHERIT_AIR)
if(prob(florachance) && NewFlora.len && !is_blocked_turf(O, TRUE))
var/atom/Picked = pick(NewFlora)
new Picked(O)
@@ -20,7 +20,7 @@
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
mob_size = MOB_SIZE_LARGE
var/icon_aggro = null
var/crusher_drop_mod = 5
var/crusher_drop_mod = 25
/mob/living/simple_animal/hostile/asteroid/Initialize(mapload)
. = ..()
@@ -58,7 +58,7 @@
/mob/living/simple_animal/hostile/asteroid/death(gibbed)
SSblackbox.record_feedback("tally", "mobs_killed_mining", 1, type)
var/datum/status_effect/crusher_damage/C = has_status_effect(STATUS_EFFECT_CRUSHERDAMAGETRACKING)
if(C && crusher_loot && prob((C.total_damage/maxHealth) * crusher_drop_mod)) //on average, you'll need to kill 20 creatures before getting the item
if(C && crusher_loot && prob((C.total_damage/maxHealth) * crusher_drop_mod)) //on average, you'll need to kill 4 creatures before getting the item
spawn_crusher_loot()
..(gibbed)
@@ -91,5 +91,5 @@
visible_message("<span class='boldannounce'>The tendril falls inward, the ground around it widening into a yawning chasm!</span>")
for(var/turf/T in range(2,src))
if(!T.density)
T.TerraformTurf(/turf/open/chasm/lavaland, /turf/open/chasm/lavaland)
T.TerraformTurf(/turf/open/chasm/lavaland, /turf/open/chasm/lavaland, flags = CHANGETURF_INHERIT_AIR)
qdel(src)
+5
View File
@@ -37,6 +37,7 @@
var/burst_spread = 0 //Spread induced by the gun itself during burst fire per iteration. Only checked if spread is 0.
var/randomspread = 1 //Set to 0 for shotguns. This is used for weapons that don't fire all their bullets at once.
var/inaccuracy_modifier = 1
var/pb_knockback = 0
lefthand_file = 'icons/mob/inhands/weapons/guns_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/guns_righthand.dmi'
@@ -125,6 +126,10 @@
if(message)
if(pointblank)
user.visible_message("<span class='danger'>[user] fires [src] point blank at [pbtarget]!</span>", null, null, COMBAT_MESSAGE_RANGE)
if(pb_knockback > 0)
var/atom/throw_target = get_edge_target_turf(pbtarget, user.dir)
pbtarget.throw_at(throw_target, pb_knockback, 2)
else
user.visible_message("<span class='danger'>[user] fires [src]!</span>", null, null, COMBAT_MESSAGE_RANGE)
@@ -267,6 +267,7 @@
fire_delay = 0
pin = /obj/item/firing_pin/implant/pindicate
actions_types = list()
pb_knockback = 2
/obj/item/gun/ballistic/automatic/shotgun/bulldog/unrestricted
pin = /obj/item/firing_pin
@@ -273,6 +273,7 @@
"Maple" = "dshotgun-l",
"Rosewood" = "dshotgun-p"
)
pb_knockback = 3 // it's a super shotgun!
/obj/item/gun/ballistic/revolver/doublebarrel/attackby(obj/item/A, mob/user, params)
..()
@@ -12,6 +12,8 @@
var/recentpump = 0 // to prevent spammage
weapon_weight = WEAPON_MEDIUM
pb_knockback = 2
/obj/item/gun/ballistic/shotgun/attackby(obj/item/A, mob/user, params)
. = ..()
if(.)
@@ -56,6 +56,7 @@
item_flags = NONE
casing_ejector = FALSE
can_suppress = FALSE
pb_knockback = 0
/obj/item/gun/ballistic/shotgun/toy/process_chamber(empty_chamber = 0)
..()
+1 -1
View File
@@ -93,7 +93,7 @@
/obj/item/projectile/magic/door/proc/CreateDoor(turf/T)
var/door_type = pick(door_types)
var/obj/structure/mineral_door/D = new door_type(T)
T.ChangeTurf(/turf/open/floor/plating)
T.ChangeTurf(/turf/open/floor/plating, flags = CHANGETURF_INHERIT_AIR)
D.Open()
/obj/item/projectile/magic/door/proc/OpenDoor(var/obj/machinery/door/D)
@@ -1755,122 +1755,71 @@
reagent_state = LIQUID
color = "#b51d05"
taste_description = "carpet" // Your tounge feels furry.
var/carpet_type = /turf/open/floor/carpet
/datum/reagent/carpet/reaction_turf(turf/T, reac_volume)
if(isplatingturf(T) || istype(T, /turf/open/floor/plasteel))
var/turf/open/floor/F = T
F.PlaceOnTop(/turf/open/floor/carpet)
F.PlaceOnTop(carpet_type, flags = CHANGETURF_INHERIT_AIR)
..()
/datum/reagent/carpet/black
name = "Liquid Black Carpet"
color = "#363636"
/datum/reagent/carpet/black/reaction_turf(turf/T, reac_volume)
if(isplatingturf(T) || istype(T, /turf/open/floor/plasteel))
var/turf/open/floor/F = T
F.PlaceOnTop(/turf/open/floor/carpet/black)
..()
carpet_type = /turf/open/floor/carpet/black
/datum/reagent/carpet/blackred
name = "Liquid Red Black Carpet"
color = "#342125"
/datum/reagent/carpet/blackred/reaction_turf(turf/T, reac_volume)
if(isplatingturf(T) || istype(T, /turf/open/floor/plasteel))
var/turf/open/floor/F = T
F.PlaceOnTop(/turf/open/floor/carpet/blackred)
..()
carpet_type = /turf/open/floor/carpet/blackred
/datum/reagent/carpet/monochrome
name = "Liquid Monochrome Carpet"
color = "#b4b4b4"
/datum/reagent/carpet/monochrome/reaction_turf(turf/T, reac_volume)
if(isplatingturf(T) || istype(T, /turf/open/floor/plasteel))
var/turf/open/floor/F = T
F.PlaceOnTop(/turf/open/floor/carpet/monochrome)
..()
carpet_type = /turf/open/floor/carpet/monochrome
/datum/reagent/carpet/blue
name = "Liquid Blue Carpet"
color = "#1256ff"
/datum/reagent/carpet/blue/reaction_turf(turf/T, reac_volume)
if(isplatingturf(T) || istype(T, /turf/open/floor/plasteel))
var/turf/open/floor/F = T
F.PlaceOnTop(/turf/open/floor/carpet/blue)
..()
carpet_type = /turf/open/floor/carpet/blue
/datum/reagent/carpet/cyan
name = "Liquid Cyan Carpet"
color = "#3acfb9"
/datum/reagent/carpet/cyan/reaction_turf(turf/T, reac_volume)
if(isplatingturf(T) || istype(T, /turf/open/floor/plasteel))
var/turf/open/floor/F = T
F.PlaceOnTop(/turf/open/floor/carpet/cyan)
..()
carpet_type = /turf/open/floor/carpet/cyan
/datum/reagent/carpet/green
name = "Liquid Green Carpet"
color = "#619b62"
/datum/reagent/carpet/green/reaction_turf(turf/T, reac_volume)
if(isplatingturf(T) || istype(T, /turf/open/floor/plasteel))
var/turf/open/floor/F = T
F.PlaceOnTop(/turf/open/floor/carpet/green)
..()
carpet_type = /turf/open/floor/carpet/green
/datum/reagent/carpet/orange
name = "Liquid Orange Carpet"
color = "#cc7900"
/datum/reagent/carpet/orange/reaction_turf(turf/T, reac_volume)
if(isplatingturf(T) || istype(T, /turf/open/floor/plasteel))
var/turf/open/floor/F = T
F.PlaceOnTop(/turf/open/floor/carpet/orange)
..()
carpet_type = /turf/open/floor/carpet/orange
/datum/reagent/carpet/purple
name = "Liquid Purple Carpet"
color = "#6d3392"
carpet_type = /turf/open/floor/carpet/purple
/datum/reagent/carpet/purple/reaction_turf(turf/T, reac_volume)
if(isplatingturf(T) || istype(T, /turf/open/floor/plasteel))
var/turf/open/floor/F = T
F.PlaceOnTop(/turf/open/floor/carpet/purple)
..()
/datum/reagent/carpet/red
name = "Liquid Red Carpet"
color = "#871515"
carpet_type = /turf/open/floor/carpet/red
/datum/reagent/carpet/red/reaction_turf(turf/T, reac_volume)
if(isplatingturf(T) || istype(T, /turf/open/floor/plasteel))
var/turf/open/floor/F = T
F.PlaceOnTop(/turf/open/floor/carpet/red)
..()
/datum/reagent/carpet/royalblack
name = "Liquid Royal Black Carpet"
color = "#483d05"
carpet_type = /turf/open/floor/carpet/royalblack
/datum/reagent/carpet/royalblack/reaction_turf(turf/T, reac_volume)
if(isplatingturf(T) || istype(T, /turf/open/floor/plasteel))
var/turf/open/floor/F = T
F.PlaceOnTop(/turf/open/floor/carpet/royalblack)
..()
/datum/reagent/carpet/royalblue
name = "Liquid Royal Blue Carpet"
color = "#24227e"
/datum/reagent/carpet/royalblue/reaction_turf(turf/T, reac_volume)
if(isplatingturf(T) || istype(T, /turf/open/floor/plasteel))
var/turf/open/floor/F = T
F.PlaceOnTop(/turf/open/floor/carpet/royalblue)
..()
carpet_type = /turf/open/floor/carpet/royalblue
// Virology virus food chems.
@@ -49,7 +49,7 @@
if(isplatingturf(T))
var/turf/open/floor/plating/F = T
if(prob(10 + F.burnt + 5*F.broken)) //broken or burnt plating is more susceptible to being destroyed
F.ScrapeAway()
F.ScrapeAway(flags = CHANGETURF_INHERIT_AIR)
if(isfloorturf(T))
var/turf/open/floor/F = T
if(prob(reac_volume))
@@ -123,7 +123,6 @@ GLOBAL_LIST_INIT(food_reagents, build_reagents_to_food()) //reagentid = related
/datum/chemical_reaction/randomized/proc/LoadOldRecipe(recipe_data)
created = text2num(recipe_data["timestamp"])
var/req_reag = unwrap_reagent_list(recipe_data["required_reagents"])
if(!req_reag)
return FALSE
@@ -109,11 +109,13 @@
/obj/item/reagent_containers/glass/beaker
name = "beaker"
desc = "A beaker. It can hold up to 50 units. Unable to withstand extreme pHes"
desc = "A beaker. It can hold up to 60 units. Unable to withstand extreme pHes."
icon = 'icons/obj/chemical.dmi'
volume = 60
icon_state = "beaker"
item_state = "beaker"
materials = list(MAT_GLASS=500)
possible_transfer_amounts = list(5,10,15,20,25,30,60)
beaker_weakness_bitflag = PH_WEAK
/obj/item/reagent_containers/glass/beaker/Initialize()
@@ -156,28 +158,28 @@
/obj/item/reagent_containers/glass/beaker/jar
name = "honey jar"
desc = "A jar for honey. It can hold up to 50 units of sweet delight. Unable to withstand reagents of an extreme pH."
desc = "A jar for honey. It can hold up to 60 units of sweet delight. Unable to withstand reagents of an extreme pH."
icon = 'icons/obj/chemical.dmi'
icon_state = "vapour"
/obj/item/reagent_containers/glass/beaker/large
name = "large beaker"
desc = "A large beaker. Can hold up to 100 units. Unable to withstand reagents of an extreme pH."
desc = "A large beaker. Can hold up to 120 units. Unable to withstand reagents of an extreme pH."
icon_state = "beakerlarge"
materials = list(MAT_GLASS=2500)
volume = 100
volume = 120
amount_per_transfer_from_this = 10
possible_transfer_amounts = list(5,10,15,20,25,30,50,100)
possible_transfer_amounts = list(5,10,15,20,25,30,40,60,120)
container_HP = 3
/obj/item/reagent_containers/glass/beaker/plastic
name = "x-large beaker"
desc = "An extra-large beaker. Can hold up to 150 units. Is able to resist acid and alkaline solutions, but melts at 444K"
desc = "An extra-large beaker. Can hold up to 180 units. Is able to resist acid and alkaline solutions, but melts at 444 K."
icon_state = "beakerwhite"
materials = list(MAT_GLASS=2500, MAT_PLASTIC=3000)
volume = 150
volume = 180
amount_per_transfer_from_this = 10
possible_transfer_amounts = list(5,10,15,20,25,30,50,100,150)
possible_transfer_amounts = list(5,10,15,20,25,30,40,60,120,180)
/obj/item/reagent_containers/glass/beaker/plastic/Initialize()
beaker_weakness_bitflag &= ~PH_WEAK
@@ -191,14 +193,14 @@
/obj/item/reagent_containers/glass/beaker/meta
name = "metamaterial beaker"
desc = "A large beaker. Can hold up to 200 units. Is able to withstand all chemical situations."
desc = "A large beaker. Can hold up to 240 units, and is able to withstand all chemical situations."
icon_state = "beakergold"
materials = list(MAT_GLASS=2500, MAT_PLASTIC=3000, MAT_GOLD=1000, MAT_TITANIUM=1000)
volume = 200
volume = 240
amount_per_transfer_from_this = 10
possible_transfer_amounts = list(5,10,15,20,25,30,50,100,200)
possible_transfer_amounts = list(5,10,15,20,25,30,40,60,120,200,240)
/obj/item/reagent_containers/glass/beaker/meta/Initialize()
/obj/item/reagent_containers/glass/beaker/meta/Initialize() // why the fuck can't you just set the beaker weakness bitflags to nothing? fuck you
beaker_weakness_bitflag &= ~PH_WEAK
. = ..()
@@ -228,7 +230,7 @@
volume = 300
amount_per_transfer_from_this = 10
possible_transfer_amounts = list(5,10,15,20,25,30,50,100,300)
container_HP = 4
container_HP = 5
/obj/item/reagent_containers/glass/beaker/cryoxadone
list_reagents = list(/datum/reagent/medicine/cryoxadone = 30)
@@ -1,6 +1,6 @@
//hypovials used with the MkII hypospray. See hypospray.dm.
/obj/item/reagent_containers/glass/bottle/vial
/obj/item/reagent_containers/glass/bottle/vial // these have literally no fucking right to just be better beakers that you can shit out of a chemmaster
name = "broken hypovial"
desc = "A hypovial compatible with most hyposprays."
icon_state = "hypovial"
@@ -24,6 +24,8 @@
if(!icon_state)
icon_state = "hypovial"
update_icon()
// beaker_weakness_bitflag |= PH_WEAK // fuck you if you're using these like beakers
// beaker_weakness_bitflag |= TEMP_WEAK
/obj/item/reagent_containers/glass/bottle/vial/on_reagent_change()
@@ -57,11 +59,11 @@
/obj/item/reagent_containers/glass/bottle/vial/small
name = "hypovial"
volume = 60
possible_transfer_amounts = list(5,10)
possible_transfer_amounts = list(1,2,5,10,20,30)
/obj/item/reagent_containers/glass/bottle/vial/small/bluespace
volume = 120
possible_transfer_amounts = list(5,10)
possible_transfer_amounts = list(1,2,5,10,20,30,40)
name = "bluespace hypovial"
icon_state = "hypovialbs"
unique_reskin = null
@@ -71,7 +73,7 @@
desc = "A large hypovial, for deluxe hypospray models."
icon_state = "hypoviallarge"
volume = 120
possible_transfer_amounts = list(5,10,15,20)
possible_transfer_amounts = list(1,2,5,10,20,30,40,60)
unique_reskin = list("large hypovial" = "hypoviallarge",
"large red hypovial" = "hypoviallarge-b",
"large blue hypovial" = "hypoviallarge-d",
@@ -103,7 +105,7 @@
add_overlay(filling)
/obj/item/reagent_containers/glass/bottle/vial/large/bluespace
possible_transfer_amounts = list(5,10,15,20)
possible_transfer_amounts = list(1,2,5,10,20,30,40,60)
name = "bluespace large hypovial"
volume = 240
icon_state = "hypoviallargebs"
+1 -1
View File
@@ -31,7 +31,7 @@ GLOBAL_LIST_EMPTY(conveyors_by_id)
/obj/machinery/conveyor/inverted/Initialize(mapload)
. = ..()
if(mapload && !(dir in GLOB.diagonals))
log_game("### MAPPING ERROR: [src] at [AREACOORD(src)] spawned without using a diagonal dir. Please replace with a normal version.")
log_mapping("[src] at [AREACOORD(src)] spawned without using a diagonal dir. Please replace with a normal version.")
// Auto conveyour is always on unless unpowered
@@ -108,7 +108,7 @@
if (levels.len)
dest = locate(T.x, T.y, pick(levels))
T.ChangeTurf(/turf/open/chasm)
T.ChangeTurf(/turf/open/chasm, flags = CHANGETURF_INHERIT_AIR)
var/turf/open/chasm/C = T
C.set_target(dest)
C.drop(user)
+1 -1
View File
@@ -31,7 +31,7 @@
if(ispath(summoned_object_type, /turf))
var/turf/O = spawn_place
var/N = summoned_object_type
O.ChangeTurf(N)
O.ChangeTurf(N, flags = CHANGETURF_INHERIT_AIR)
else
var/atom/summoned_object = new summoned_object_type(spawn_place)
+2 -2
View File
@@ -234,7 +234,7 @@
dancefloor_exists = FALSE
for(var/i in 1 to dancefloor_turfs.len)
var/turf/T = dancefloor_turfs[i]
T.ChangeTurf(dancefloor_turfs_types[i])
T.ChangeTurf(dancefloor_turfs_types[i], flags = CHANGETURF_INHERIT_AIR)
else
var/list/funky_turfs = RANGE_TURFS(1, user)
for(var/turf/closed/solid in funky_turfs)
@@ -248,7 +248,7 @@
var/turf/T = t
dancefloor_turfs[i] = T
dancefloor_turfs_types[i] = T.type
T.ChangeTurf((i % 2 == 0) ? /turf/open/floor/light/colour_cycle/dancefloor_a : /turf/open/floor/light/colour_cycle/dancefloor_b)
T.ChangeTurf((i % 2 == 0) ? /turf/open/floor/light/colour_cycle/dancefloor_a : /turf/open/floor/light/colour_cycle/dancefloor_b, flags = CHANGETURF_INHERIT_AIR)
i++
/datum/effect_system/smoke_spread/transparent/dancefloor_devil
@@ -0,0 +1,5 @@
author: "Putnam3145"
delete-after: True
changes:
- rscadd: "Dynamic storytellers, a new voting paradigm for dynamic"
- rscadd: "Support for approval voting and condorcet (ranked choice) voting in server votes"
@@ -0,0 +1,7 @@
author: "SpaceManiac, bobbahbrown, ShizCalev, SpaceManiac (ported by Ghommie)"
delete-after: True
changes:
- code_imp: "It is now possible to set a different most-base-turf per z-level."
- spellcheck: "Removed unlawful reference to Disney's Star Wars franchise in map logging."
- tweak: "Moved mapping related errors to their own log file."
- bugfix: "Destruction on Lavaland will no longer reveal space in rare situations."
@@ -0,0 +1,4 @@
author: "Xantholne"
delete-after: True
changes:
- bugfix: "Christmas clothes that where missing stuff should work again"
@@ -0,0 +1,4 @@
author: "Ghommie"
delete-after: True
changes:
- bugfix: "Fixed the secret sauce recipe being randomized every round."

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