rej merges
This commit is contained in:
@@ -121,12 +121,12 @@
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/obj/machinery/clonepod/examine(mob/user)
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..()
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var/mob/living/mob_occupant = occupant
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var/mob/living/mob_occupant = occupant
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if(mess)
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to_chat(user, "It's filled with blood and viscera. You swear you can see it moving...")
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if(is_operational() && mob_occupant)
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if(mob_occupant.stat != DEAD)
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to_chat(user, "Current clone cycle is [round(get_completion())]% complete.")
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if(is_operational() && mob_occupant)
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if(mob_occupant.stat != DEAD)
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to_chat(user, "Current clone cycle is [round(get_completion())]% complete.")
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/obj/machinery/clonepod/return_air()
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// We want to simulate the clone not being in contact with
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@@ -138,10 +138,10 @@
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return GM
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/obj/machinery/clonepod/proc/get_completion()
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. = FALSE
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var/mob/living/mob_occupant = occupant
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if(mob_occupant)
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. = (100 * ((mob_occupant.health + 100) / (heal_level + 100)))
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. = FALSE
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var/mob/living/mob_occupant = occupant
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if(mob_occupant)
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. = (100 * ((mob_occupant.health + 100) / (heal_level + 100)))
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/obj/machinery/clonepod/attack_ai(mob/user)
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return examine(user)
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@@ -177,11 +177,11 @@
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var/mob/living/carbon/human/H = new /mob/living/carbon/human(src)
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if(clonemind.changeling)
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var/obj/item/organ/brain/B = H.getorganslot("brain")
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B.vital = FALSE
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B.decoy_override = TRUE
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if(clonemind.changeling)
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var/obj/item/organ/brain/B = H.getorganslot("brain")
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B.vital = FALSE
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B.decoy_override = TRUE
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H.hardset_dna(ui, se, H.real_name, null, mrace, features)
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if(efficiency > 2)
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@@ -209,13 +209,13 @@
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clonemind.transfer_to(H)
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if(grab_ghost_when == CLONER_FRESH_CLONE)
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H.grab_ghost()
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to_chat(H, "<span class='notice'><b>Consciousness slowly creeps over you as your body regenerates.</b><br><i>So this is what cloning feels like?</i></span>")
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if(grab_ghost_when == CLONER_FRESH_CLONE)
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H.grab_ghost()
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to_chat(H, "<span class='notice'><b>Consciousness slowly creeps over you as your body regenerates.</b><br><i>So this is what cloning feels like?</i></span>")
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if(grab_ghost_when == CLONER_MATURE_CLONE)
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H.ghostize(TRUE) //Only does anything if they were still in their old body and not already a ghost
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to_chat(H.get_ghost(TRUE), "<span class='notice'>Your body is beginning to regenerate in a cloning pod. You will become conscious when it is complete.</span>")
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H.ghostize(TRUE) //Only does anything if they were still in their old body and not already a ghost
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to_chat(H.get_ghost(TRUE), "<span class='notice'>Your body is beginning to regenerate in a cloning pod. You will become conscious when it is complete.</span>")
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if(H)
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H.faction |= factions
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@@ -228,26 +228,26 @@
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//Grow clones to maturity then kick them out. FREELOADERS
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/obj/machinery/clonepod/process()
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var/mob/living/mob_occupant = occupant
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var/mob/living/mob_occupant = occupant
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if(!is_operational()) //Autoeject if power is lost
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if(mob_occupant)
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if(mob_occupant)
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go_out()
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connected_message("Clone Ejected: Loss of power.")
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else if(mob_occupant && (mob_occupant.loc == src))
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if((mob_occupant.stat == DEAD) || (mob_occupant.suiciding) || mob_occupant.hellbound) //Autoeject corpses and suiciding dudes.
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else if(mob_occupant && (mob_occupant.loc == src))
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if((mob_occupant.stat == DEAD) || (mob_occupant.suiciding) || mob_occupant.hellbound) //Autoeject corpses and suiciding dudes.
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connected_message("Clone Rejected: Deceased.")
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SPEAK("The cloning of [mob_occupant.real_name] has been \
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SPEAK("The cloning of [mob_occupant.real_name] has been \
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aborted due to unrecoverable tissue failure.")
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go_out()
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else if(mob_occupant.cloneloss > (100 - heal_level))
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mob_occupant.Paralyse(4)
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else if(mob_occupant.cloneloss > (100 - heal_level))
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mob_occupant.Paralyse(4)
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//Slowly get that clone healed and finished.
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mob_occupant.adjustCloneLoss(-((speed_coeff/2) * config.damage_multiplier))
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var/progress = CLONE_INITIAL_DAMAGE - mob_occupant.getCloneLoss()
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mob_occupant.adjustCloneLoss(-((speed_coeff/2) * config.damage_multiplier))
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var/progress = CLONE_INITIAL_DAMAGE - mob_occupant.getCloneLoss()
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// To avoid the default cloner making incomplete clones
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progress += (100 - MINIMUM_HEAL_LEVEL)
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var/milestone = CLONE_INITIAL_DAMAGE / flesh_number
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@@ -258,24 +258,24 @@
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var/obj/item/I = pick_n_take(unattached_flesh)
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if(isorgan(I))
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var/obj/item/organ/O = I
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O.Insert(mob_occupant)
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O.Insert(mob_occupant)
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else if(isbodypart(I))
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var/obj/item/bodypart/BP = I
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BP.attach_limb(mob_occupant)
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BP.attach_limb(mob_occupant)
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//Premature clones may have brain damage.
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mob_occupant.adjustBrainLoss(-((speed_coeff/2) * config.damage_multiplier))
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mob_occupant.adjustBrainLoss(-((speed_coeff/2) * config.damage_multiplier))
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check_brine()
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use_power(7500) //This might need tweaking.
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else if((mob_occupant.cloneloss <= (100 - heal_level)))
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else if((mob_occupant.cloneloss <= (100 - heal_level)))
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connected_message("Cloning Process Complete.")
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SPEAK("The cloning cycle of [mob_occupant.real_name] is complete.")
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SPEAK("The cloning cycle of [mob_occupant.real_name] is complete.")
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go_out()
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else if (!mob_occupant || mob_occupant.loc != src)
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else if (!mob_occupant || mob_occupant.loc != src)
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occupant = null
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if (!mess && !panel_open)
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icon_state = "pod_0"
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@@ -311,16 +311,17 @@
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to_chat(user, "<font color = #666633>-% Successfully stored \ref[P.buffer] [P.buffer.name] in buffer %-</font color>")
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return
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var/mob/living/mob_occupant = occupant
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if(W.GetID())
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if(!check_access(W))
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to_chat(user, "<span class='danger'>Access Denied.</span>")
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return
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if(!(occupant || mess))
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if(!(mob_occupant || mess))
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to_chat(user, "<span class='danger'>Error: Pod has no occupant.</span>")
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return
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else
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connected_message("Authorized Ejection")
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SPEAK("An authorized ejection of [occupant.real_name] has occurred.")
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SPEAK("An authorized ejection of [clonemind.name] has occurred.")
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to_chat(user, "<span class='notice'>You force an emergency ejection. </span>")
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go_out()
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else
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@@ -345,7 +346,7 @@
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/obj/machinery/clonepod/proc/go_out()
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countdown.stop()
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var/mob/living/mob_occupant = occupant
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var/mob/living/mob_occupant = occupant
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if(mess) //Clean that mess and dump those gibs!
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mess = FALSE
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@@ -354,47 +355,50 @@
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icon_state = "pod_0"
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return
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if(!mob_occupant)
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if(!mob_occupant)
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return
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if(grab_ghost_when == CLONER_MATURE_CLONE)
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mob_occupant.grab_ghost()
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mob_occupant.grab_ghost()
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to_chat(occupant, "<span class='notice'><b>There is a bright flash!</b><br><i>You feel like a new being.</i></span>")
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mob_occupant.flash_act()
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mob_occupant.flash_act()
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var/turf/T = get_turf(src)
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occupant.forceMove(T)
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icon_state = "pod_0"
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mob_occupant.domutcheck(1) //Waiting until they're out before possible monkeyizing. The 1 argument forces powers to manifest.
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mob_occupant.domutcheck(1) //Waiting until they're out before possible monkeyizing. The 1 argument forces powers to manifest.
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occupant = null
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/obj/machinery/clonepod/proc/malfunction()
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var/mob/living/mob_occupant = occupant
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if(mob_occupant)
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var/mob/living/mob_occupant = occupant
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if(mob_occupant)
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connected_message("Critical Error!")
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SPEAK("Critical error! Please contact a Thinktronic Systems \
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technician, as your warranty may be affected.")
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mess = TRUE
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for(var/obj/item/O in unattached_flesh)
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qdel(O)
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icon_state = "pod_g"
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if(occupant.mind != clonemind)
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clonemind.transfer_to(occupant)
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occupant.grab_ghost() // We really just want to make you suffer.
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flash_color(occupant, flash_color="#960000", flash_time=100)
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to_chat(occupant, "<span class='warning'><b>Agony blazes across your consciousness as your body is torn apart.</b><br><i>Is this what dying is like? Yes it is.</i></span>")
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if(mob_occupant.mind != clonemind)
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clonemind.transfer_to(mob_occupant)
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mob_occupant.grab_ghost() // We really just want to make you suffer.
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flash_color(mob_occupant, flash_color="#960000", flash_time=100)
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to_chat(mob_occupant, "<span class='warning'><b>Agony blazes across your consciousness as your body is torn apart.</b><br><i>Is this what dying is like? Yes it is.</i></span>")
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playsound(src.loc, 'sound/machines/warning-buzzer.ogg', 50, 0)
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occupant << sound('sound/hallucinations/veryfar_noise.ogg',0,1,50)
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QDEL_IN(occupant, 40)
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mob_occupant << sound('sound/hallucinations/veryfar_noise.ogg',0,1,50)
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QDEL_IN(mob_occupant, 40)
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/obj/machinery/clonepod/relaymove(mob/user)
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if(user.stat == CONSCIOUS)
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go_out()
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/obj/machinery/clonepod/emp_act(severity)
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if(prob(100/(severity*efficiency)))
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var/mob/living/mob_occupant = occupant
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if(mob_occupant && prob(100/(severity*efficiency)))
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connected_message(Gibberish("EMP-caused Accidental Ejection", 0))
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SPEAK(Gibberish("Exposure to electromagnetic fields has caused the ejection of [occupant.real_name] prematurely." ,0))
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SPEAK(Gibberish("Exposure to electromagnetic fields has caused the ejection of [mob_occupant.real_name] prematurely." ,0))
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go_out()
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..()
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@@ -1,7 +1,7 @@
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/obj/machinery/atmospherics/components/unary/cryo_cell
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name = "cryo cell"
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icon = 'icons/obj/cryogenics.dmi'
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icon_state = "pod0"
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icon_state = "cell-off"
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density = 1
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anchored = 1
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obj_integrity = 350
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@@ -12,7 +12,6 @@
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state_open = FALSE
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var/autoeject = FALSE
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var/volume = 100
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var/running_bob_animation = FALSE
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var/efficiency = 1
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var/sleep_factor = 750
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@@ -88,59 +87,17 @@
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beaker = null
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/obj/machinery/atmospherics/components/unary/cryo_cell/update_icon()
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handle_update_icon()
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/obj/machinery/atmospherics/components/unary/cryo_cell/proc/handle_update_icon() //making another proc to avoid spam in update_icon
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overlays.Cut() //empty the overlay proc, just in case
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if(panel_open)
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icon_state = "pod0-o"
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icon_state = "cell-o"
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else if(state_open)
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icon_state = "pod0"
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icon_state = "cell-open"
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else if(on && is_operational())
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if(occupant)
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var/image/pickle = image(occupant.icon, occupant.icon_state)
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pickle.overlays = occupant.overlays
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pickle.pixel_y = 22
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overlays += pickle
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icon_state = "pod1"
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var/up = 0 //used to see if we are going up or down, 1 is down, 2 is up
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spawn(0) // Without this, the icon update will block. The new thread will die once the occupant leaves.
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running_bob_animation = TRUE
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while(occupant)
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overlays -= "lid1" //have to remove the overlays first, to force an update- remove cloning pod overlay
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overlays -= pickle //remove mob overlay
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switch(pickle.pixel_y) //this looks messy as fuck but it works, switch won't call itself twice
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if(23) //inbetween state, for smoothness
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switch(up) //this is set later in the switch, to keep track of where the mob is supposed to go
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if(2) //2 is up
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pickle.pixel_y = 24 //set to highest
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if(1) //1 is down
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pickle.pixel_y = 22 //set to lowest
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if(22) //mob is at it's lowest
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pickle.pixel_y = 23 //set to inbetween
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up = 2 //have to go up
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if(24) //mob is at it's highest
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pickle.pixel_y = 23 //set to inbetween
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up = 1 //have to go down
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overlays += pickle //re-add the mob to the icon
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overlays += "lid1" //re-add the overlay of the pod, they are inside it, not floating
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sleep(7) //don't want to jiggle violently, just slowly bob
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return
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running_bob_animation = FALSE
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icon_state = "cell-occupied"
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else
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icon_state = "pod1"
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overlays += "lid0" //have to remove the overlays first, to force an update- remove cloning pod overlay
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icon_state = "cell-on"
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else
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icon_state = "pod0"
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overlays += "lid0" //if no occupant, just put the lid overlay on, and ignore the rest
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icon_state = "cell-off"
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/obj/machinery/atmospherics/components/unary/cryo_cell/process()
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..()
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@@ -153,25 +110,26 @@
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return
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var/datum/gas_mixture/air1 = AIR1
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var/turf/T = get_turf(src)
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if(occupant)
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if(occupant.health >= 100) // Don't bother with fully healed people.
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if(isliving(occupant))
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var/mob/living/mob_occupant
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if(mob_occupant.health >= 100) // Don't bother with fully healed people.
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on = FALSE
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update_icon()
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playsound(T, 'sound/machines/cryo_warning.ogg', volume, 1) // Bug the doctors.
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radio.talk_into(src, "Patient fully restored", radio_channel)
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playsound(T, 'sound/machines/cryo_warning.ogg', volume) // Bug the doctors.
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radio.talk_into(src, "Patient fully restored", radio_channel, get_spans(), get_default_language())
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if(autoeject) // Eject if configured.
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radio.talk_into(src, "Auto ejecting patient now", radio_channel,get_spans(), get_default_language())
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radio.talk_into(src, "Auto ejecting patient now", radio_channel, get_spans(), get_default_language())
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open_machine()
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return
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else if(occupant.stat == DEAD) // We don't bother with dead people.
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else if(mob_occupant.stat == DEAD) // We don't bother with dead people.
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return
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if(autoeject) // Eject if configured.
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open_machine()
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return
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if(air1.gases.len)
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if(occupant.bodytemperature < T0C) // Sleepytime. Why? More cryo magic.
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occupant.Sleeping((occupant.bodytemperature / sleep_factor) * 100)
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occupant.Paralyse((occupant.bodytemperature / paralyze_factor) * 100)
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if(mob_occupant.bodytemperature < T0C) // Sleepytime. Why? More cryo magic.
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mob_occupant.Sleeping((mob_occupant.bodytemperature / sleep_factor) * 100)
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mob_occupant.Paralyse((mob_occupant.bodytemperature / paralyze_factor) * 100)
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if(beaker)
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if(reagent_transfer == 0) // Magically transfer reagents. Because cryo magic.
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@@ -191,21 +149,21 @@
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on = FALSE
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update_icon()
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return
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if(occupant)
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var/mob/living/mob_occupant = occupant
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if(isliving(occupant))
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var/mob/living/mob_occupant = occupant
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var/cold_protection = 0
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var/mob/living/carbon/human/H = occupant
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if(istype(H))
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cold_protection = H.get_cold_protection(air1.temperature)
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var/temperature_delta = air1.temperature - mob_occupant.bodytemperature // The only semi-realistic thing here: share temperature between the cell and the occupant.
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var/temperature_delta = air1.temperature - mob_occupant.bodytemperature // The only semi-realistic thing here: share temperature between the cell and the occupant.
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if(abs(temperature_delta) > 1)
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var/air_heat_capacity = air1.heat_capacity()
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var/heat = ((1 - cold_protection) / 10 + conduction_coefficient) \
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* temperature_delta * \
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(air_heat_capacity * heat_capacity / (air_heat_capacity + heat_capacity))
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air1.temperature = max(air1.temperature - heat / air_heat_capacity, TCMB)
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mob_occupant.bodytemperature = max(mob_occupant.bodytemperature + heat / heat_capacity, TCMB)
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mob_occupant.bodytemperature = max(mob_occupant.bodytemperature + heat / heat_capacity, TCMB)
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air1.gases["o2"][MOLES] -= 0.5 / efficiency // Magically consume gas? Why not, we run on cryo magic.
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@@ -243,7 +201,7 @@
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..()
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if(occupant)
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if(on)
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to_chat(user, "[occupant] is inside [src]!")
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to_chat(user, "Someone's inside [src]!")
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else
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to_chat(user, "You can barely make out a form floating in [src].")
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else
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||||
@@ -266,9 +224,11 @@
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||||
I.loc = src
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||||
user.visible_message("[user] places [I] in [src].", \
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"<span class='notice'>You place [I] in [src].</span>")
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||||
var/reagentlist = pretty_string_from_reagent_list(I.reagents.reagent_list)
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log_game("[key_name(user)] added an [I] to cyro containing [reagentlist]")
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||||
return
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if(!on && !occupant && !state_open)
|
||||
if(default_deconstruction_screwdriver(user, "pod0-o", "pod0", I))
|
||||
if(default_deconstruction_screwdriver(user, "cell-o", "cell-off", I))
|
||||
return
|
||||
if(exchange_parts(user, I))
|
||||
return
|
||||
@@ -295,18 +255,18 @@
|
||||
data["autoEject"] = autoeject
|
||||
|
||||
var/list/occupantData = list()
|
||||
if(occupant)
|
||||
var/mob/living/mob_occupant = occupant
|
||||
occupantData["name"] = mob_occupant.name
|
||||
occupantData["stat"] = mob_occupant.stat
|
||||
occupantData["health"] = mob_occupant.health
|
||||
occupantData["maxHealth"] = mob_occupant.maxHealth
|
||||
if(isliving(occupant))
|
||||
var/mob/living/mob_occupant = occupant
|
||||
occupantData["name"] = mob_occupant.name
|
||||
occupantData["stat"] = mob_occupant.stat
|
||||
occupantData["health"] = mob_occupant.health
|
||||
occupantData["maxHealth"] = mob_occupant.maxHealth
|
||||
occupantData["minHealth"] = HEALTH_THRESHOLD_DEAD
|
||||
occupantData["bruteLoss"] = mob_occupant.getBruteLoss()
|
||||
occupantData["oxyLoss"] = mob_occupant.getOxyLoss()
|
||||
occupantData["toxLoss"] = mob_occupant.getToxLoss()
|
||||
occupantData["fireLoss"] = mob_occupant.getFireLoss()
|
||||
occupantData["bodyTemperature"] = mob_occupant.bodytemperature
|
||||
occupantData["bruteLoss"] = mob_occupant.getBruteLoss()
|
||||
occupantData["oxyLoss"] = mob_occupant.getOxyLoss()
|
||||
occupantData["toxLoss"] = mob_occupant.getToxLoss()
|
||||
occupantData["fireLoss"] = mob_occupant.getFireLoss()
|
||||
occupantData["bodyTemperature"] = mob_occupant.bodytemperature
|
||||
data["occupant"] = occupantData
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user