Merge branch 'master' into upstream-merge-29839

This commit is contained in:
LetterJay
2017-09-11 23:22:39 -05:00
committed by GitHub
74 changed files with 1693 additions and 1150 deletions
+43 -15
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@@ -1,13 +1,52 @@
Any time you make a change to the schema files, remember to increment the database schema version. Generally increment the minor number, major should be reserved for significant changes to the schema. Both values go up to 255.
The latest database version is 3.1; The query to update the schema revision table is:
The latest database version is 3.4; The query to update the schema revision table is:
INSERT INTO `schema_revision` (`major`, `minor`) VALUES (3, 1);
INSERT INTO `schema_revision` (`major`, `minor`) VALUES (3, 4);
or
INSERT INTO `SS13_schema_revision` (`major`, `minor`) VALUES (3, 1);
INSERT INTO `SS13_schema_revision` (`major`, `minor`) VALUES (3, 4);
In any query remember to add a prefix to the table names if you use one.
----------------------------------------------------
28 August 2017, by MrStonedOne
Modified table 'messages', adding a deleted column and editing all indexes to include it
ALTER TABLE `messages`
ADD COLUMN `deleted` tinyint(1) unsigned NOT NULL DEFAULT '0' AFTER `edits`,
DROP INDEX `idx_msg_ckey_time`,
DROP INDEX `idx_msg_type_ckeys_time`,
DROP INDEX `idx_msg_type_ckey_time_odr`,
ADD INDEX `idx_msg_ckey_time` (`targetckey`,`timestamp`, `deleted`),
ADD INDEX `idx_msg_type_ckeys_time` (`type`,`targetckey`,`adminckey`,`timestamp`, `deleted`),
ADD INDEX `idx_msg_type_ckey_time_odr` (`type`,`targetckey`,`timestamp`, `deleted`);
----------------------------------------------------
25 August 2017, by Jordie0608
Modified tables 'connection_log', 'legacy_population', 'library', 'messages' and 'player' to add additional 'round_id' tracking in various forms and 'server_ip' and 'server_port' to the table 'messages'.
ALTER TABLE `connection_log` ADD COLUMN `round_id` INT(11) UNSIGNED NOT NULL AFTER `server_port`;
ALTER TABLE `legacy_population` ADD COLUMN `round_id` INT(11) UNSIGNED NOT NULL AFTER `server_port`;
ALTER TABLE `library` ADD COLUMN `round_id_created` INT(11) UNSIGNED NOT NULL AFTER `deleted`;
ALTER TABLE `messages` ADD COLUMN `server_ip` INT(10) UNSIGNED NOT NULL AFTER `server`, ADD COLUMN `server_port` SMALLINT(5) UNSIGNED NOT NULL AFTER `server_ip`, ADD COLUMN `round_id` INT(11) UNSIGNED NOT NULL AFTER `server_port`;
ALTER TABLE `player` ADD COLUMN `firstseen_round_id` INT(11) UNSIGNED NOT NULL AFTER `firstseen`, ADD COLUMN `lastseen_round_id` INT(11) UNSIGNED NOT NULL AFTER `lastseen`;
----------------------------------------------------
18 August 2017, by Cyberboss and nfreader
Modified table 'death', adding the columns `last_words` and 'suicide'.
ALTER TABLE `death`
ADD COLUMN `last_words` varchar(255) DEFAULT NULL AFTER `staminaloss`,
ADD COLUMN `suicide` tinyint(0) NOT NULL DEFAULT '0' AFTER `last_words`;
Remember to add a prefix to the table name if you use them.
----------------------------------------------------
20th July 2017, by Shadowlight213
Added role_time table to track time spent playing departments.
@@ -17,21 +56,10 @@ CREATE TABLE `role_time` ( `ckey` VARCHAR(32) NOT NULL , `job` VARCHAR(128) NOT
ALTER TABLE `player` ADD `flags` INT NOT NULL default '0' AFTER `accountjoindate`;
UPDATE `schema_revision` SET minor = 1;
Remember to add a prefix to the table name if you use them.
----------------------------------------------------
Any time you make a change to the schema files, remember to increment the database schema version. Generally increment the minor number, major should be reserved for significant changes to the schema. Both values go up to 255.
The latest database version is 3.0; The query to update the schema revision table is:
INSERT INTO `schema_revision` (`major`, `minor`) VALUES (3, 0);
or
INSERT INTO `SS13_schema_revision` (`major`, `minor`) VALUES (3, 0);
----------------------------------------------------
28 June 2017, by oranges
Added schema_revision to store the current db revision, why start at 3.0?
@@ -336,4 +364,4 @@ UPDATE erro_library SET deleted = 1 WHERE id = someid
(Replace someid with the id of the book you want to soft delete.)
----------------------------------------------------
----------------------------------------------------
+1 -1
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@@ -12,4 +12,4 @@ ALTER TABLE erro_poll_option RENAME TO SS13_poll_option;
ALTER TABLE erro_poll_question RENAME TO SS13_poll_question;
ALTER TABLE erro_poll_textreply RENAME TO SS13_poll_textreply;
ALTER TABLE erro_poll_vote RENAME TO SS13_poll_vote;
ALTER TABLE erro_watch RENAME TO SS13_watch;
ALTER TABLE erro_watch RENAME TO SS13_watch;
+34 -34
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@@ -38,7 +38,7 @@ Take note some columns have been renamed, removed or changed type. Any services
----------------------------------------------------*/
START TRANSACTION;
ALTER TABLE `feedback`.`ban`
ALTER TABLE `ban`
DROP COLUMN `rounds`
, CHANGE COLUMN `bantype` `bantype` ENUM('PERMABAN', 'TEMPBAN', 'JOB_PERMABAN', 'JOB_TEMPBAN', 'ADMIN_PERMABAN', 'ADMIN_TEMPBAN') NOT NULL
, CHANGE COLUMN `reason` `reason` VARCHAR(2048) NOT NULL
@@ -51,14 +51,14 @@ ALTER TABLE `feedback`.`ban`
, ADD COLUMN `a_ipTEMP` INT UNSIGNED NOT NULL AFTER `a_ip`
, ADD COLUMN `unbanned_ipTEMP` INT UNSIGNED NULL DEFAULT NULL AFTER `unbanned_ip`;
SET SQL_SAFE_UPDATES = 0;
UPDATE `feedback`.`ban`
UPDATE `ban`
SET `server_ip` = INET_ATON(SUBSTRING_INDEX(IF(`serverip` = '', '0', IF(SUBSTRING_INDEX(`serverip`, ':', 1) LIKE '%_._%', `serverip`, '0')), ':', 1))
, `server_port` = IF(`serverip` LIKE '%:_%', CAST(SUBSTRING_INDEX(`serverip`, ':', -1) AS UNSIGNED), '0')
, `ipTEMP` = INET_ATON(IF(`ip` LIKE '%_._%', `ip`, '0'))
, `a_ipTEMP` = INET_ATON(IF(`a_ip` LIKE '%_._%', `a_ip`, '0'))
, `unbanned_ipTEMP` = INET_ATON(IF(`unbanned_ip` LIKE '%_._%', `unbanned_ip`, '0'));
SET SQL_SAFE_UPDATES = 1;
ALTER TABLE `feedback`.`ban`
ALTER TABLE `ban`
DROP COLUMN `unbanned_ip`
, DROP COLUMN `a_ip`
, DROP COLUMN `ip`
@@ -69,17 +69,17 @@ ALTER TABLE `feedback`.`ban`
COMMIT;
START TRANSACTION;
ALTER TABLE `feedback`.`connection_log`
ALTER TABLE `connection_log`
ADD COLUMN `server_ip` INT UNSIGNED NOT NULL AFTER `serverip`
, ADD COLUMN `server_port` SMALLINT UNSIGNED NOT NULL AFTER `server_ip`
, ADD COLUMN `ipTEMP` INT UNSIGNED NOT NULL AFTER `ip`;
SET SQL_SAFE_UPDATES = 0;
UPDATE `feedback`.`connection_log`
UPDATE `connection_log`
SET `server_ip` = INET_ATON(SUBSTRING_INDEX(IF(`serverip` = '', '0', IF(SUBSTRING_INDEX(`serverip`, ':', 1) LIKE '%_._%', `serverip`, '0')), ':', 1))
, `server_port` = IF(`serverip` LIKE '%:_%', CAST(SUBSTRING_INDEX(`serverip`, ':', -1) AS UNSIGNED), '0')
, `ipTEMP` = INET_ATON(IF(`ip` LIKE '%_._%', `ip`, '0'));
SET SQL_SAFE_UPDATES = 1;
ALTER TABLE `feedback`.`connection_log`
ALTER TABLE `connection_log`
DROP COLUMN `ip`
, DROP COLUMN `serverip`
, CHANGE COLUMN `ipTEMP` `ip` INT(10) UNSIGNED NOT NULL;
@@ -87,12 +87,12 @@ COMMIT;
START TRANSACTION;
SET SQL_SAFE_UPDATES = 0;
UPDATE `feedback`.`death`
UPDATE `death`
SET `bruteloss` = LEAST(`bruteloss`, 65535)
, `brainloss` = LEAST(`brainloss`, 65535)
, `fireloss` = LEAST(`fireloss`, 65535)
, `oxyloss` = LEAST(`oxyloss`, 65535);
ALTER TABLE `feedback`.`death`
ALTER TABLE `death`
CHANGE COLUMN `pod` `pod` VARCHAR(50) NOT NULL
, CHANGE COLUMN `coord` `coord` VARCHAR(32) NOT NULL
, CHANGE COLUMN `mapname` `mapname` VARCHAR(32) NOT NULL
@@ -109,39 +109,39 @@ ALTER TABLE `feedback`.`death`
, CHANGE COLUMN `oxyloss` `oxyloss` SMALLINT UNSIGNED NOT NULL
, ADD COLUMN `server_ip` INT UNSIGNED NOT NULL AFTER `server`
, ADD COLUMN `server_port` SMALLINT UNSIGNED NOT NULL AFTER `server_ip`;
UPDATE `feedback`.`death`
UPDATE `death`
SET `server_ip` = INET_ATON(SUBSTRING_INDEX(IF(`server` = '', '0', IF(SUBSTRING_INDEX(`server`, ':', 1) LIKE '%_._%', `server`, '0')), ':', 1))
, `server_port` = IF(`server` LIKE '%:_%', CAST(SUBSTRING_INDEX(`server`, ':', -1) AS UNSIGNED), '0');
SET SQL_SAFE_UPDATES = 1;
ALTER TABLE `feedback`.`death`
ALTER TABLE `death`
DROP COLUMN `server`;
COMMIT;
ALTER TABLE `feedback`.`library`
ALTER TABLE `library`
CHANGE COLUMN `category` `category` ENUM('Any', 'Fiction', 'Non-Fiction', 'Adult', 'Reference', 'Religion') NOT NULL
, CHANGE COLUMN `ckey` `ckey` VARCHAR(32) NOT NULL DEFAULT 'LEGACY'
, CHANGE COLUMN `datetime` `datetime` DATETIME NOT NULL
, CHANGE COLUMN `deleted` `deleted` TINYINT(1) UNSIGNED NULL DEFAULT NULL;
ALTER TABLE `feedback`.`messages`
ALTER TABLE `messages`
CHANGE COLUMN `type` `type` ENUM('memo', 'message', 'message sent', 'note', 'watchlist entry') NOT NULL
, CHANGE COLUMN `text` `text` VARCHAR(2048) NOT NULL
, CHANGE COLUMN `secret` `secret` TINYINT(1) UNSIGNED NOT NULL;
START TRANSACTION;
ALTER TABLE `feedback`.`player`
ALTER TABLE `player`
ADD COLUMN `ipTEMP` INT UNSIGNED NOT NULL AFTER `ip`;
SET SQL_SAFE_UPDATES = 0;
UPDATE `feedback`.`player`
UPDATE `player`
SET `ipTEMP` = INET_ATON(IF(`ip` LIKE '%_._%', `ip`, '0'));
SET SQL_SAFE_UPDATES = 1;
ALTER TABLE `feedback`.`player`
ALTER TABLE `player`
DROP COLUMN `ip`
, CHANGE COLUMN `ipTEMP` `ip` INT(10) UNSIGNED NOT NULL;
COMMIT;
START TRANSACTION;
ALTER TABLE `feedback`.`poll_question`
ALTER TABLE `poll_question`
CHANGE COLUMN `polltype` `polltype` ENUM('OPTION', 'TEXT', 'NUMVAL', 'MULTICHOICE', 'IRV') NOT NULL
, CHANGE COLUMN `adminonly` `adminonly` TINYINT(1) UNSIGNED NOT NULL
, CHANGE COLUMN `createdby_ckey` `createdby_ckey` VARCHAR(32) NULL DEFAULT NULL
@@ -149,36 +149,36 @@ ALTER TABLE `feedback`.`poll_question`
, ADD COLUMN `createdby_ipTEMP` INT UNSIGNED NOT NULL AFTER `createdby_ip`
, DROP COLUMN `for_trialmin`;
SET SQL_SAFE_UPDATES = 0;
UPDATE `feedback`.`poll_question`
UPDATE `poll_question`
SET `createdby_ipTEMP` = INET_ATON(IF(`createdby_ip` LIKE '%_._%', `createdby_ip`, '0'));
SET SQL_SAFE_UPDATES = 1;
ALTER TABLE `feedback`.`poll_question`
ALTER TABLE `poll_question`
DROP COLUMN `createdby_ip`
, CHANGE COLUMN `createdby_ipTEMP` `createdby_ip` INT(10) UNSIGNED NOT NULL;
COMMIT;
START TRANSACTION;
ALTER TABLE `feedback`.`poll_textreply`
ALTER TABLE `poll_textreply`
CHANGE COLUMN `replytext` `replytext` VARCHAR(2048) NOT NULL
, ADD COLUMN `ipTEMP` INT UNSIGNED NOT NULL AFTER `ip`;
SET SQL_SAFE_UPDATES = 0;
UPDATE `feedback`.`poll_textreply`
UPDATE `poll_textreply`
SET `ipTEMP` = INET_ATON(IF(`ip` LIKE '%_._%', `ip`, '0'));
SET SQL_SAFE_UPDATES = 1;
ALTER TABLE `feedback`.`poll_textreply`
ALTER TABLE `poll_textreply`
DROP COLUMN `ip`
, CHANGE COLUMN `ipTEMP` `ip` INT(10) UNSIGNED NOT NULL;
COMMIT;
START TRANSACTION;
ALTER TABLE `feedback`.`poll_vote`
ALTER TABLE `poll_vote`
CHANGE COLUMN `ckey` `ckey` VARCHAR(32) NOT NULL
, ADD COLUMN `ipTEMP` INT UNSIGNED NOT NULL AFTER `ip`;
SET SQL_SAFE_UPDATES = 0;
UPDATE `feedback`.`poll_vote`
UPDATE `poll_vote`
SET `ipTEMP` = INET_ATON(IF(`ip` LIKE '%_._%', `ip`, '0'));
SET SQL_SAFE_UPDATES = 1;
ALTER TABLE `feedback`.`poll_vote`
ALTER TABLE `poll_vote`
DROP COLUMN `ip`
, CHANGE COLUMN `ipTEMP` `ip` INT(10) UNSIGNED NOT NULL;
COMMIT;
@@ -191,39 +191,39 @@ You may find it helpful to modify or create your own indexes if you utilise addi
----------------------------------------------------*/
ALTER TABLE `feedback`.`ban`
ALTER TABLE `ban`
ADD INDEX `idx_ban_checkban` (`ckey` ASC, `bantype` ASC, `expiration_time` ASC, `unbanned` ASC, `job` ASC)
, ADD INDEX `idx_ban_isbanned` (`ckey` ASC, `ip` ASC, `computerid` ASC, `bantype` ASC, `expiration_time` ASC, `unbanned` ASC)
, ADD INDEX `idx_ban_count` (`id` ASC, `a_ckey` ASC, `bantype` ASC, `expiration_time` ASC, `unbanned` ASC);
ALTER TABLE `feedback`.`ipintel`
ALTER TABLE `ipintel`
ADD INDEX `idx_ipintel` (`ip` ASC, `intel` ASC, `date` ASC);
ALTER TABLE `feedback`.`library`
ALTER TABLE `library`
ADD INDEX `idx_lib_id_del` (`id` ASC, `deleted` ASC)
, ADD INDEX `idx_lib_del_title` (`deleted` ASC, `title` ASC)
, ADD INDEX `idx_lib_search` (`deleted` ASC, `author` ASC, `title` ASC, `category` ASC);
ALTER TABLE `feedback`.`messages`
ALTER TABLE `messages`
ADD INDEX `idx_msg_ckey_time` (`targetckey` ASC, `timestamp` ASC)
, ADD INDEX `idx_msg_type_ckeys_time` (`type` ASC, `targetckey` ASC, `adminckey` ASC, `timestamp` ASC)
, ADD INDEX `idx_msg_type_ckey_time_odr` (`type` ASC, `targetckey` ASC, `timestamp` ASC);
ALTER TABLE `feedback`.`player`
ALTER TABLE `player`
ADD INDEX `idx_player_cid_ckey` (`computerid` ASC, `ckey` ASC)
, ADD INDEX `idx_player_ip_ckey` (`ip` ASC, `ckey` ASC);
ALTER TABLE `feedback`.`poll_option`
ALTER TABLE `poll_option`
ADD INDEX `idx_pop_pollid` (`pollid` ASC);
ALTER TABLE `feedback`.`poll_question`
ALTER TABLE `poll_question`
ADD INDEX `idx_pquest_question_time_ckey` (`question` ASC, `starttime` ASC, `endtime` ASC, `createdby_ckey` ASC, `createdby_ip` ASC)
, ADD INDEX `idx_pquest_time_admin` (`starttime` ASC, `endtime` ASC, `adminonly` ASC)
, ADD INDEX `idx_pquest_id_time_type_admin` (`id` ASC, `starttime` ASC, `endtime` ASC, `polltype` ASC, `adminonly` ASC);
ALTER TABLE `feedback`.`poll_vote`
ALTER TABLE `poll_vote`
ADD INDEX `idx_pvote_pollid_ckey` (`pollid` ASC, `ckey` ASC)
, ADD INDEX `idx_pvote_optionid_ckey` (`optionid` ASC, `ckey` ASC);
ALTER TABLE `feedback`.`poll_textreply`
ADD INDEX `idx_ptext_pollid_ckey` (`pollid` ASC, `ckey` ASC);
ALTER TABLE `poll_textreply`
ADD INDEX `idx_ptext_pollid_ckey` (`pollid` ASC, `ckey` ASC);
+5 -4
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@@ -254,10 +254,11 @@ CREATE TABLE `messages` (
`secret` tinyint(1) unsigned NOT NULL,
`lasteditor` varchar(32) DEFAULT NULL,
`edits` text,
`deleted` tinyint(1) unsigned NOT NULL DEFAULT '0',
PRIMARY KEY (`id`),
KEY `idx_msg_ckey_time` (`targetckey`,`timestamp`),
KEY `idx_msg_type_ckeys_time` (`type`,`targetckey`,`adminckey`,`timestamp`),
KEY `idx_msg_type_ckey_time_odr` (`type`,`targetckey`,`timestamp`)
KEY `idx_msg_ckey_time` (`targetckey`,`timestamp`, `deleted`),
KEY `idx_msg_type_ckeys_time` (`type`,`targetckey`,`adminckey`,`timestamp`, `deleted`),
KEY `idx_msg_type_ckey_time_odr` (`type`,`targetckey`,`timestamp`, `deleted`)
) ENGINE=InnoDB DEFAULT CHARSET=latin1;
/*!40101 SET character_set_client = @saved_cs_client */;
@@ -430,4 +431,4 @@ CREATE TABLE `schema_revision` (
/*!40101 SET CHARACTER_SET_CLIENT=@OLD_CHARACTER_SET_CLIENT */;
/*!40101 SET CHARACTER_SET_RESULTS=@OLD_CHARACTER_SET_RESULTS */;
/*!40101 SET COLLATION_CONNECTION=@OLD_COLLATION_CONNECTION */;
/*!40111 SET SQL_NOTES=@OLD_SQL_NOTES */;
/*!40111 SET SQL_NOTES=@OLD_SQL_NOTES */;
-9
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@@ -1,9 +0,0 @@
diff a/SQL/tgstation_schema.sql b/SQL/tgstation_schema.sql (rejected hunks)
@@ -268,7 +283,6 @@ CREATE TABLE `player` (
`ip` int(10) unsigned NOT NULL,
`computerid` varchar(32) NOT NULL,
`lastadminrank` varchar(32) NOT NULL DEFAULT 'Player',
- `exp` mediumtext,
PRIMARY KEY (`id`),
UNIQUE KEY `ckey` (`ckey`),
KEY `idx_player_cid_ckey` (`computerid`,`ckey`),
+6 -5
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@@ -31,7 +31,7 @@ CREATE TABLE `SS13_admin` (
-- Table structure for table `SS13_admin_log`
--
DROP TABLE IF EXISTS `SS13_dmin_log`;
DROP TABLE IF EXISTS `SS13_admin_log`;
/*!40101 SET @saved_cs_client = @@character_set_client */;
/*!40101 SET character_set_client = utf8 */;
CREATE TABLE `SS13_admin_log` (
@@ -254,10 +254,11 @@ CREATE TABLE `SS13_messages` (
`secret` tinyint(1) unsigned NOT NULL,
`lasteditor` varchar(32) DEFAULT NULL,
`edits` text,
`deleted` tinyint(1) unsigned NOT NULL DEFAULT '0',
PRIMARY KEY (`id`),
KEY `idx_msg_ckey_time` (`targetckey`,`timestamp`),
KEY `idx_msg_type_ckeys_time` (`type`,`targetckey`,`adminckey`,`timestamp`),
KEY `idx_msg_type_ckey_time_odr` (`type`,`targetckey`,`timestamp`)
KEY `idx_msg_ckey_time` (`targetckey`,`timestamp`, `deleted`),
KEY `idx_msg_type_ckeys_time` (`type`,`targetckey`,`adminckey`,`timestamp`, `deleted`),
KEY `idx_msg_type_ckey_time_odr` (`type`,`targetckey`,`timestamp`, `deleted`)
) ENGINE=InnoDB DEFAULT CHARSET=latin1;
/*!40101 SET character_set_client = @saved_cs_client */;
@@ -430,4 +431,4 @@ CREATE TABLE `SS13_schema_revision` (
/*!40101 SET CHARACTER_SET_CLIENT=@OLD_CHARACTER_SET_CLIENT */;
/*!40101 SET CHARACTER_SET_RESULTS=@OLD_CHARACTER_SET_RESULTS */;
/*!40101 SET COLLATION_CONNECTION=@OLD_COLLATION_CONNECTION */;
/*!40111 SET SQL_NOTES=@OLD_SQL_NOTES */;
/*!40111 SET SQL_NOTES=@OLD_SQL_NOTES */;
-9
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@@ -1,9 +0,0 @@
diff a/SQL/tgstation_schema_prefixed.sql b/SQL/tgstation_schema_prefixed.sql (rejected hunks)
@@ -268,7 +297,6 @@ CREATE TABLE `SS13_player` (
`ip` int(10) unsigned NOT NULL,
`computerid` varchar(32) NOT NULL,
`lastadminrank` varchar(32) NOT NULL DEFAULT 'Player',
- `exp` mediumtext,
PRIMARY KEY (`id`),
UNIQUE KEY `ckey` (`ckey`),
KEY `idx_player_cid_ckey` (`computerid`,`ckey`),
+1 -1
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@@ -24458,7 +24458,7 @@
/area/crew_quarters/heads/captain)
"bfE" = (
/obj/structure/table/wood,
/obj/item/pinpointer,
/obj/item/pinpointer/nuke,
/obj/item/disk/nuclear,
/obj/item/storage/secure/safe{
pixel_x = 35;
@@ -53210,7 +53210,7 @@
/area/tcommsat/server)
"bYo" = (
/obj/structure/table/wood,
/obj/item/pinpointer,
/obj/item/pinpointer/nuke,
/obj/item/disk/nuclear,
/obj/item/device/radio/intercom{
name = "Station Intercom";
+1 -1
View File
@@ -29108,7 +29108,7 @@
},
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,
/obj/structure/table/wood,
/obj/item/pinpointer,
/obj/item/pinpointer/nuke,
/obj/item/disk/nuclear,
/turf/open/floor/carpet,
/area/crew_quarters/heads/captain/private)
@@ -1187,7 +1187,7 @@
pixel_x = 32;
pixel_y = 24
},
/obj/item/pinpointer,
/obj/item/pinpointer/nuke,
/obj/item/disk/nuclear,
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{
dir = 10
@@ -13917,7 +13917,7 @@
/area/storage/primary)
"aEx" = (
/obj/structure/table/wood,
/obj/item/pinpointer,
/obj/item/pinpointer/nuke,
/obj/item/disk/nuclear,
/obj/machinery/light{
dir = 8
-3
View File
@@ -2,6 +2,3 @@
#define TRACK_NUKE_DISK 1 //We track the nuclear authentication disk, either to protect it or steal it
#define TRACK_MALF_AI 2 //We track the malfunctioning AI, so we can prevent it from blowing us all up
#define TRACK_INFILTRATOR 3 //We track the Syndicate infiltrator, so we can get back to ship when the nuke's armed
#define TRACK_OPERATIVES 4 //We track the closest operative, so we can regroup when we need to
#define TRACK_ATOM 5 //We track a specified atom, so admins can make us function for events
#define TRACK_COORDINATES 6 //We point towards the specified coordinates on our z-level, so we can navigate
+24 -1
View File
@@ -10,6 +10,9 @@
w_class = WEIGHT_CLASS_TINY
flags_1 = NOBLUDGEON_1
/*Inferno707*/
/obj/item/clothing/neck/cloak/inferno
name = "Kiara's Cloak"
desc = "The design on this seems a little too familiar."
@@ -19,6 +22,16 @@
w_class = WEIGHT_CLASS_SMALL
body_parts_covered = CHEST|GROIN|LEGS|ARMS
/obj/item/clothing/neck/petcollar/inferno
name = "Kiara's Collar"
desc = "A soft black collar that seems to stretch to fit whoever wears it."
icon_state = "infcollar"
item_state = "infcollar"
item_color = null
tagname = null
/*DirtyOldHarry*/
/obj/item/lighter/gold
name = "\improper Engraved Zippo"
desc = "A shiny and relatively expensive zippo lighter. There's a small etched in verse on the bottom that reads, 'No Gods, No Masters, Only Man.'"
@@ -30,4 +43,14 @@
slot_flags = SLOT_BELT
heat = 1500
resistance_flags = FIRE_PROOF
light_color = LIGHT_COLOR_FIRE
light_color = LIGHT_COLOR_FIRE
/*Zombierobin*/
/obj/item/clothing/neck/scarf/zomb //Default white color, same functionality as beanies.
name = "A special scarf"
icon_state = "zombscarf"
desc = "A fashionable collar"
item_color = "zombscarf"
dog_fashion = /datum/dog_fashion/head
+6
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@@ -108,6 +108,8 @@ GLOBAL_PROTECT(config_dir)
var/use_age_restriction_for_jobs = 0 //Do jobs use account age restrictions? --requires database
var/use_account_age_for_jobs = 0 //Uses the time they made the account for the job restriction stuff. New player joining alerts should be unaffected.
var/see_own_notes = 0 //Can players see their own admin notes (read-only)? Config option in config.txt
var/note_fresh_days
var/note_stale_days
var/use_exp_tracking = FALSE
var/use_exp_restrictions_heads = FALSE
@@ -486,6 +488,10 @@ GLOBAL_PROTECT(config_dir)
showircname = 1
if("see_own_notes")
see_own_notes = 1
if("note_fresh_days")
note_fresh_days = text2num(value)
if("note_stale_days")
note_stale_days = text2num(value)
if("soft_popcap")
soft_popcap = text2num(value)
if("hard_popcap")
+1 -1
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@@ -311,7 +311,7 @@
traitor_mob.mind.store_memory("<B>Radio Frequency:</B> [format_frequency(R.traitor_frequency)] ([R.name]).")
else if(uplink_loc == PDA)
PDA.lock_code = "[rand(100,999)] [pick("Alpha","Bravo","Charlie","Delta","Echo","Foxtrot","Golf","Hotel","India","Juliet","Kilo","Lima","Mike","November","Oscar","Papa","Quebec","Romeo","Sierra","Tango","Uniform","Victor","Whiskey","X-ray","Yankee","Zulu")]"
PDA.lock_code = "[rand(100,999)] [pick(GLOB.phonetic_alphabet)]"
if(!silent) to_chat(traitor_mob, "[employer] has cunningly disguised a Syndicate Uplink as your [PDA.name]. Simply enter the code \"[PDA.lock_code]\" into the ringtone select to unlock its hidden features.")
traitor_mob.mind.store_memory("<B>Uplink Passcode:</B> [PDA.lock_code] ([PDA.name]).")
@@ -309,8 +309,7 @@ GLOBAL_LIST_INIT(blacklisted_malf_machines, typecacheof(list(
owner_AI.nuking = TRUE
owner_AI.doomsday_device = DOOM
owner_AI.doomsday_device.start()
for(var/pinpointer in GLOB.pinpointer_list)
var/obj/item/pinpointer/P = pinpointer
for(var/obj/item/pinpointer/nuke/P in GLOB.pinpointer_list)
P.switch_mode_to(TRACK_MALF_AI) //Pinpointers start tracking the AI wherever it goes
qdel(src)
@@ -0,0 +1,11 @@
diff a/code/game/gamemodes/malfunction/Malf_Modules.dm b/code/game/gamemodes/malfunction/Malf_Modules.dm (rejected hunks)
@@ -309,8 +309,7 @@ GLOBAL_LIST_INIT(blacklisted_malf_machines, typecacheof(list(
owner_AI.nuking = TRUE
owner_AI.doomsday_device = DOOM
owner_AI.doomsday_device.start()
- for(var/pinpointer in GLOB.pinpointer_list)
- var/obj/item/weapon/pinpointer/P = pinpointer
+ for(var/obj/item/weapon/pinpointer/nuke/P in GLOB.pinpointer_list)
P.switch_mode_to(TRACK_MALF_AI) //Pinpointers start tracking the AI wherever it goes
qdel(src)
@@ -12,6 +12,8 @@
var/list/abductee_minds
var/flash = " - || - "
var/obj/machinery/abductor/console/console
var/message_cooldown = 0
var/breakout_time = 0.75
/obj/machinery/abductor/experiment/MouseDrop_T(mob/target, mob/user)
if(user.stat || user.lying || !Adjacent(user) || !target.Adjacent(user) || !ishuman(target))
@@ -40,25 +42,23 @@
/obj/machinery/abductor/experiment/relaymove(mob/user)
if(user.stat != CONSCIOUS)
return
container_resist(user)
if(message_cooldown <= world.time)
message_cooldown = world.time + 50
to_chat(user, "<span class='warning'>[src]'s door won't budge!</span>")
/obj/machinery/abductor/experiment/container_resist(mob/living/user)
var/breakout_time = 600
user.changeNext_move(CLICK_CD_BREAKOUT)
user.last_special = world.time + CLICK_CD_BREAKOUT
to_chat(user, "<span class='notice'>You lean on the back of [src] and start pushing the door open... (this will take about a minute.)</span>")
user.visible_message("<span class='italics'>You hear a metallic creaking from [src]!</span>")
if(do_after(user,(breakout_time), target = src))
user.visible_message("<span class='notice'>You see [user] kicking against the door of [src]!</span>", \
"<span class='notice'>You lean on the back of [src] and start pushing the door open... (this will take about [(breakout_time<1) ? "[breakout_time*60] seconds" : "[breakout_time] minute\s"].)</span>", \
"<span class='italics'>You hear a metallic creaking from [src].</span>")
if(do_after(user,(breakout_time*60*10), target = src)) //minutes * 60seconds * 10deciseconds
if(!user || user.stat != CONSCIOUS || user.loc != src || state_open)
return
visible_message("<span class='warning'>[user] successfully broke out of [src]!</span>")
to_chat(user, "<span class='notice'>You successfully break out of [src]!</span>")
user.visible_message("<span class='warning'>[user] successfully broke out of [src]!</span>", \
"<span class='notice'>You successfully break out of [src]!</span>")
open_machine()
/obj/machinery/abductor/experiment/proc/dissection_icon(mob/living/carbon/human/H)
var/icon/photo = null
var/g = (H.gender == FEMALE) ? "f" : "m"
+1 -1
View File
@@ -325,7 +325,7 @@
gloves = /obj/item/clothing/gloves/combat
back = /obj/item/storage/backpack
ears = /obj/item/device/radio/headset/syndicate/alt
l_pocket = /obj/item/pinpointer/syndicate
l_pocket = /obj/item/pinpointer/nuke/syndicate
id = /obj/item/card/id/syndicate
belt = /obj/item/gun/ballistic/automatic/pistol
backpack_contents = list(/obj/item/storage/box/syndie=1)
@@ -0,0 +1,10 @@
diff a/code/game/gamemodes/nuclear/nuclear.dm b/code/game/gamemodes/nuclear/nuclear.dm (rejected hunks)
@@ -325,7 +325,7 @@
gloves = /obj/item/clothing/gloves/combat
back = /obj/item/weapon/storage/backpack
ears = /obj/item/device/radio/headset/syndicate/alt
- l_pocket = /obj/item/weapon/pinpointer/syndicate
+ l_pocket = /obj/item/weapon/pinpointer/nuke/syndicate
id = /obj/item/weapon/card/id/syndicate
belt = /obj/item/weapon/gun/ballistic/automatic/pistol
backpack_contents = list(/obj/item/weapon/storage/box/syndie=1)
+5 -5
View File
@@ -362,9 +362,9 @@
if(safety)
if(timing)
set_security_level(previous_level)
for(var/obj/item/pinpointer/syndicate/S in GLOB.pinpointer_list)
for(var/obj/item/pinpointer/nuke/syndicate/S in GLOB.pinpointer_list)
S.switch_mode_to(initial(S.mode))
S.nuke_warning = FALSE
S.alert = FALSE
timing = FALSE
bomb_set = TRUE
detonation_timer = null
@@ -381,16 +381,16 @@
bomb_set = TRUE
set_security_level("delta")
detonation_timer = world.time + (timer_set * 10)
for(var/obj/item/pinpointer/syndicate/S in GLOB.pinpointer_list)
for(var/obj/item/pinpointer/nuke/syndicate/S in GLOB.pinpointer_list)
S.switch_mode_to(TRACK_INFILTRATOR)
countdown.start()
else
bomb_set = FALSE
detonation_timer = null
set_security_level(previous_level)
for(var/obj/item/pinpointer/syndicate/S in GLOB.pinpointer_list)
for(var/obj/item/pinpointer/nuke/syndicate/S in GLOB.pinpointer_list)
S.switch_mode_to(initial(S.mode))
S.nuke_warning = FALSE
S.alert = FALSE
countdown.stop()
update_icon()
@@ -0,0 +1,33 @@
diff a/code/game/gamemodes/nuclear/nuclearbomb.dm b/code/game/gamemodes/nuclear/nuclearbomb.dm (rejected hunks)
@@ -362,9 +362,9 @@
if(safety)
if(timing)
set_security_level(previous_level)
- for(var/obj/item/weapon/pinpointer/syndicate/S in GLOB.pinpointer_list)
+ for(var/obj/item/weapon/pinpointer/nuke/syndicate/S in GLOB.pinpointer_list)
S.switch_mode_to(initial(S.mode))
- S.nuke_warning = FALSE
+ S.alert = FALSE
timing = FALSE
bomb_set = TRUE
detonation_timer = null
@@ -381,16 +381,16 @@
bomb_set = TRUE
set_security_level("delta")
detonation_timer = world.time + (timer_set * 10)
- for(var/obj/item/weapon/pinpointer/syndicate/S in GLOB.pinpointer_list)
+ for(var/obj/item/weapon/pinpointer/nuke/syndicate/S in GLOB.pinpointer_list)
S.switch_mode_to(TRACK_INFILTRATOR)
countdown.start()
else
bomb_set = FALSE
detonation_timer = null
set_security_level(previous_level)
- for(var/obj/item/weapon/pinpointer/syndicate/S in GLOB.pinpointer_list)
+ for(var/obj/item/weapon/pinpointer/nuke/syndicate/S in GLOB.pinpointer_list)
S.switch_mode_to(initial(S.mode))
- S.nuke_warning = FALSE
+ S.alert = FALSE
countdown.stop()
update_icon()
+34 -131
View File
@@ -1,56 +1,7 @@
//Pinpointers are used to track atoms from a distance as long as they're on the same z-level. The captain and nuke ops have ones that track the nuclear authentication disk.
/obj/item/pinpointer
name = "pinpointer"
desc = "A handheld tracking device that locks onto certain signals."
icon = 'icons/obj/device.dmi'
icon_state = "pinoff"
flags_1 = CONDUCT_1
slot_flags = SLOT_BELT
w_class = WEIGHT_CLASS_SMALL
item_state = "electronic"
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
throw_speed = 3
throw_range = 7
materials = list(MAT_METAL = 500, MAT_GLASS = 250)
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF
var/active = FALSE
var/atom/movable/target = null //The thing we're searching for
var/atom/movable/constant_target = null //The thing we're always focused on, if we're in the right mode
var/target_x = 0 //The target coordinates if we're tracking those
var/target_y = 0
var/minimum_range = 0 //at what range the pinpointer declares you to be at your destination
var/nuke_warning = FALSE // If we've set off a miniature alarm about an armed nuke
var/mode = TRACK_NUKE_DISK //What are we looking for?
/obj/item/pinpointer/nuke
var/mode = TRACK_NUKE_DISK
/obj/item/pinpointer/New()
..()
GLOB.pinpointer_list += src
/obj/item/pinpointer/Destroy()
STOP_PROCESSING(SSfastprocess, src)
GLOB.pinpointer_list -= src
return ..()
/obj/item/pinpointer/attack_self(mob/living/user)
active = !active
user.visible_message("<span class='notice'>[user] [active ? "" : "de"]activates their pinpointer.</span>", "<span class='notice'>You [active ? "" : "de"]activate your pinpointer.</span>")
playsound(user, 'sound/items/screwdriver2.ogg', 50, 1)
icon_state = "pin[active ? "onnull" : "off"]"
if(active)
START_PROCESSING(SSfastprocess, src)
else
target = null //Restarting the pinpointer forces a target reset
STOP_PROCESSING(SSfastprocess, src)
/obj/item/pinpointer/attackby(obj/item/I, mob/living/user, params)
if(mode != TRACK_ATOM)
return ..()
user.visible_message("<span class='notice'>[user] tunes [src] to [I].</span>", "<span class='notice'>You fine-tune [src]'s tracking to track [I].</span>")
playsound(src, 'sound/machines/click.ogg', 50, 1)
constant_target = I
/obj/item/pinpointer/examine(mob/user)
/obj/item/pinpointer/nuke/examine(mob/user)
..()
var/msg = "Its tracking indicator reads "
switch(mode)
@@ -60,12 +11,6 @@
msg += "\"01000001 01001001\"."
if(TRACK_INFILTRATOR)
msg += "\"vasvygengbefuvc\"."
if(TRACK_OPERATIVES)
msg += "\"[target ? "Operative [target]" : "friends"]\"."
if(TRACK_ATOM)
msg += "\"[initial(constant_target.name)]\"."
if(TRACK_COORDINATES)
msg += "\"([target_x], [target_y])\"."
else
msg = "Its tracking indicator is blank."
to_chat(user, msg)
@@ -73,22 +18,20 @@
if(bomb.timing)
to_chat(user, "Extreme danger. Arming signal detected. Time remaining: [bomb.get_time_left()]")
/obj/item/pinpointer/process()
if(!active)
STOP_PROCESSING(SSfastprocess, src)
return
scan_for_target()
point_to_target()
my_god_jc_a_bomb()
addtimer(CALLBACK(src, .proc/refresh_target), 50, TIMER_UNIQUE)
/obj/item/pinpointer/nuke/process()
..()
if(active) // If shit's going down
for(var/obj/machinery/nuclearbomb/bomb in GLOB.nuke_list)
if(bomb.timing)
if(!alert)
alert = TRUE
playsound(src, 'sound/items/nuke_toy_lowpower.ogg', 50, 0)
if(isliving(loc))
var/mob/living/L = loc
to_chat(L, "<span class='userdanger'>Your [name] vibrates and lets out a tinny alarm. Uh oh.</span>")
/obj/item/pinpointer/proc/scan_for_target() //Looks for whatever it's tracking
if(target)
if(isliving(target))
var/mob/living/L = target
if(L.stat == DEAD)
target = null
return
/obj/item/pinpointer/nuke/scan_for_target()
target = null
switch(mode)
if(TRACK_NUKE_DISK)
var/obj/item/disk/nuclear/N = locate() in GLOB.poi_list
@@ -104,76 +47,36 @@
target = A
if(TRACK_INFILTRATOR)
target = SSshuttle.getShuttle("syndicate")
if(TRACK_OPERATIVES)
var/list/possible_targets = list()
var/turf/here = get_turf(src)
for(var/V in SSticker.mode.syndicates)
var/datum/mind/M = V
if(M.current && M.current.stat != DEAD)
possible_targets |= M.current
var/mob/living/closest_operative = get_closest_atom(/mob/living/carbon/human, possible_targets, here)
if(closest_operative)
target = closest_operative
if(TRACK_ATOM)
if(constant_target)
target = constant_target
if(TRACK_COORDINATES)
var/turf/T = get_turf(src)
target = locate(target_x, target_y, T.z)
..()
/obj/item/pinpointer/proc/point_to_target() //If we found what we're looking for, show the distance and direction
if(!active)
return
if(!target || (mode == TRACK_ATOM && !constant_target))
icon_state = "pinon[nuke_warning ? "alert" : ""]null"
return
var/turf/here = get_turf(src)
var/turf/there = get_turf(target)
if(here.z != there.z)
icon_state = "pinon[nuke_warning ? "alert" : ""]null"
return
if(get_dist_euclidian(here,there)<=minimum_range)
icon_state = "pinon[nuke_warning ? "alert" : ""]direct"
else
setDir(get_dir(here, there))
switch(get_dist(here, there))
if(1 to 8)
icon_state = "pinon[nuke_warning ? "alert" : "close"]"
if(9 to 16)
icon_state = "pinon[nuke_warning ? "alert" : "medium"]"
if(16 to INFINITY)
icon_state = "pinon[nuke_warning ? "alert" : "far"]"
/obj/item/pinpointer/proc/my_god_jc_a_bomb() //If we should get the hell back to the ship
for(var/obj/machinery/nuclearbomb/bomb in GLOB.nuke_list)
if(bomb.timing)
if(!nuke_warning)
nuke_warning = TRUE
playsound(src, 'sound/items/nuke_toy_lowpower.ogg', 50, 0)
if(isliving(loc))
var/mob/living/L = loc
to_chat(L, "<span class='userdanger'>Your [name] vibrates and lets out a tinny alarm. Uh oh.</span>")
/obj/item/pinpointer/proc/switch_mode_to(new_mode) //If we shouldn't be tracking what we are
/obj/item/pinpointer/nuke/proc/switch_mode_to(new_mode)
if(isliving(loc))
var/mob/living/L = loc
to_chat(L, "<span class='userdanger'>Your [name] beeps as it reconfigures its tracking algorithms.</span>")
playsound(L, 'sound/machines/triple_beep.ogg', 50, 1)
mode = new_mode
target = null //Switch modes so we can find the new target
scan_for_target()
/obj/item/pinpointer/proc/refresh_target() //Periodically removes the target to allow the pinpointer to update (i.e. malf AI shunts, an operative dies)
target = null
/obj/item/pinpointer/syndicate //Syndicate pinpointers automatically point towards the infiltrator once the nuke is active.
/obj/item/pinpointer/nuke/syndicate // Syndicate pinpointers automatically point towards the infiltrator once the nuke is active.
name = "syndicate pinpointer"
desc = "A handheld tracking device that locks onto certain signals. It's configured to switch tracking modes once it detects the activation signal of a nuclear device."
icon_state = "pinpointer_syndicate"
/obj/item/pinpointer/syndicate/cyborg //Cyborg pinpointers just look for a random operative.
/obj/item/pinpointer/syndicate_cyborg // Cyborg pinpointers just look for a random operative.
name = "cyborg syndicate pinpointer"
desc = "An integrated tracking device, jury-rigged to search for living Syndicate operatives."
mode = TRACK_OPERATIVES
flags_1 = NODROP_1
/obj/item/pinpointer/syndicate_cyborg/scan_for_target()
target = null
var/list/possible_targets = list()
var/turf/here = get_turf(src)
for(var/V in SSticker.mode.syndicates)
var/datum/mind/M = V
if(M.current && M.current.stat != DEAD)
possible_targets |= M.current
var/mob/living/closest_operative = get_closest_atom(/mob/living/carbon/human, possible_targets, here)
if(closest_operative)
target = closest_operative
..()
@@ -0,0 +1,21 @@
diff a/code/game/gamemodes/nuclear/pinpointer.dm b/code/game/gamemodes/nuclear/pinpointer.dm (rejected hunks)
@@ -30,7 +30,6 @@
var/mob/living/L = loc
to_chat(L, "<span class='userdanger'>Your [name] vibrates and lets out a tinny alarm. Uh oh.</span>")
-
/obj/item/pinpointer/nuke/scan_for_target()
target = null
switch(mode)
@@ -58,10 +57,10 @@
mode = new_mode
scan_for_target()
-
/obj/item/pinpointer/nuke/syndicate // Syndicate pinpointers automatically point towards the infiltrator once the nuke is active.
name = "syndicate pinpointer"
desc = "A handheld tracking device that locks onto certain signals. It's configured to switch tracking modes once it detects the activation signal of a nuclear device."
+ icon_state = "pinpointer_syndicate"
/obj/item/pinpointer/syndicate_cyborg // Cyborg pinpointers just look for a random operative.
name = "cyborg syndicate pinpointer"
+1 -1
View File
@@ -186,7 +186,7 @@
return ..()
//Old ninja objectives.
/datum/objective_item/special/pinpointer
/datum/objective_item/special/pinpointer/nuke
name = "the captain's pinpointer."
targetitem = /obj/item/pinpointer
difficulty = 10
@@ -0,0 +1,10 @@
diff a/code/game/gamemodes/objective_items.dm b/code/game/gamemodes/objective_items.dm (rejected hunks)
@@ -158,7 +158,7 @@
difficulty = 10
//Old ninja objectives.
-/datum/objective_item/special/pinpointer
+/datum/objective_item/special/pinpointer/nuke
name = "the captain's pinpointer."
targetitem = /obj/item/pinpointer
difficulty = 10
+3
View File
@@ -392,6 +392,9 @@
QDEL_IN(mob_occupant, 40)
/obj/machinery/clonepod/relaymove(mob/user)
container_resist()
/obj/machinery/clonepod/container_resist(mob/living/user)
if(user.stat == CONSCIOUS)
go_out()
+12 -12
View File
@@ -14,6 +14,8 @@
var/damage_coeff
var/scan_level
var/precision_coeff
var/message_cooldown
var/breakout_time = 2
/obj/machinery/dna_scannernew/RefreshParts()
scan_level = 0
@@ -65,23 +67,20 @@
open_machine()
/obj/machinery/dna_scannernew/container_resist(mob/living/user)
var/breakout_time = 2
if(state_open || !locked) //Open and unlocked, no need to escape
state_open = TRUE
if(!locked)
open_machine()
return
user.changeNext_move(CLICK_CD_BREAKOUT)
user.last_special = world.time + CLICK_CD_BREAKOUT
to_chat(user, "<span class='notice'>You lean on the back of [src] and start pushing the door open... (this will take about [breakout_time] minutes.)</span>")
user.visible_message("<span class='italics'>You hear a metallic creaking from [src]!</span>")
user.visible_message("<span class='notice'>You see [user] kicking against the door of [src]!</span>", \
"<span class='notice'>You lean on the back of [src] and start pushing the door open... (this will take about [(breakout_time<1) ? "[breakout_time*60] seconds" : "[breakout_time] minute\s"].)</span>", \
"<span class='italics'>You hear a metallic creaking from [src].</span>")
if(do_after(user,(breakout_time*60*10), target = src)) //minutes * 60seconds * 10deciseconds
if(!user || user.stat != CONSCIOUS || user.loc != src || state_open || !locked)
return
locked = FALSE
visible_message("<span class='warning'>[user] successfully broke out of [src]!</span>")
to_chat(user, "<span class='notice'>You successfully break out of [src]!</span>")
user.visible_message("<span class='warning'>[user] successfully broke out of [src]!</span>", \
"<span class='notice'>You successfully break out of [src]!</span>")
open_machine()
/obj/machinery/dna_scannernew/proc/locate_computer(type_)
@@ -122,10 +121,11 @@
/obj/machinery/dna_scannernew/relaymove(mob/user as mob)
if(user.stat || locked)
if(message_cooldown <= world.time)
message_cooldown = world.time + 50
to_chat(user, "<span class='warning'>[src]'s door won't budge!</span>")
return
open_machine()
return
/obj/machinery/dna_scannernew/attackby(obj/item/I, mob/user, params)
+12 -11
View File
@@ -19,6 +19,8 @@ The console is located at computer/gulag_teleporter.dm
active_power_usage = 5000
circuit = /obj/item/circuitboard/machine/gulag_teleporter
var/locked = FALSE
var/message_cooldown
var/breakout_time = 1
var/jumpsuit_type = /obj/item/clothing/under/rank/prisoner
var/shoes_type = /obj/item/clothing/shoes/sneakers/orange
var/obj/machinery/gulag_item_reclaimer/linked_reclaimer
@@ -46,7 +48,7 @@ The console is located at computer/gulag_teleporter.dm
/obj/machinery/gulag_teleporter/interact(mob/user)
if(locked)
to_chat(user, "[src] is locked.")
to_chat(user, "<span class='warning'>[src] is locked!</span>")
return
toggle_open()
@@ -89,28 +91,27 @@ The console is located at computer/gulag_teleporter.dm
if(user.stat != CONSCIOUS)
return
if(locked)
to_chat(user, "[src] is locked!")
if(message_cooldown <= world.time)
message_cooldown = world.time + 50
to_chat(user, "<span class='warning'>[src]'s door won't budge!</span>")
return
open_machine()
/obj/machinery/gulag_teleporter/container_resist(mob/living/user)
var/breakout_time = 600
if(!locked)
open_machine()
return
user.changeNext_move(CLICK_CD_BREAKOUT)
user.last_special = world.time + CLICK_CD_BREAKOUT
to_chat(user, "<span class='notice'>You lean on the back of [src] and start pushing the door open... (this will take about a minute.)</span>")
user.visible_message("<span class='italics'>You hear a metallic creaking from [src]!</span>")
if(do_after(user,(breakout_time), target = src))
user.visible_message("<span class='notice'>You see [user] kicking against the door of [src]!</span>", \
"<span class='notice'>You lean on the back of [src] and start pushing the door open... (this will take about [(breakout_time<1) ? "[breakout_time*60] seconds" : "[breakout_time] minute\s"].)</span>", \
"<span class='italics'>You hear a metallic creaking from [src].</span>")
if(do_after(user,(breakout_time*60*10), target = src)) //minutes * 60seconds * 10deciseconds
if(!user || user.stat != CONSCIOUS || user.loc != src || state_open || !locked)
return
locked = FALSE
visible_message("<span class='warning'>[user] successfully broke out of [src]!</span>")
to_chat(user, "<span class='notice'>You successfully break out of [src]!</span>")
user.visible_message("<span class='warning'>[user] successfully broke out of [src]!</span>", \
"<span class='notice'>You successfully break out of [src]!</span>")
open_machine()
/obj/machinery/gulag_teleporter/proc/locate_reclaimer()
+396 -369
View File
@@ -1,379 +1,406 @@
// SUIT STORAGE UNIT /////////////////
/obj/machinery/suit_storage_unit
name = "suit storage unit"
desc = "An industrial unit made to hold space suits. It comes with a built-in UV cauterization mechanism. A small warning label advises that organic matter should not be placed into the unit."
icon = 'icons/obj/suitstorage.dmi'
icon_state = "close"
// SUIT STORAGE UNIT /////////////////
/obj/machinery/suit_storage_unit
name = "suit storage unit"
desc = "An industrial unit made to hold space suits. It comes with a built-in UV cauterization mechanism. A small warning label advises that organic matter should not be placed into the unit."
icon = 'icons/obj/suitstorage.dmi'
icon_state = "close"
anchored = TRUE
density = TRUE
max_integrity = 250
var/obj/item/clothing/suit/space/suit = null
var/obj/item/clothing/head/helmet/space/helmet = null
var/obj/item/clothing/mask/mask = null
var/obj/item/storage = null
var/suit_type = null
var/helmet_type = null
var/mask_type = null
var/storage_type = null
state_open = FALSE
var/locked = FALSE
panel_open = FALSE
var/safeties = TRUE
var/uv = FALSE
var/uv_super = FALSE
var/uv_cycles = 6
/obj/machinery/suit_storage_unit/standard_unit
suit_type = /obj/item/clothing/suit/space/eva
helmet_type = /obj/item/clothing/head/helmet/space/eva
mask_type = /obj/item/clothing/mask/breath
/obj/machinery/suit_storage_unit/captain
suit_type = /obj/item/clothing/suit/space/hardsuit/captain
mask_type = /obj/item/clothing/mask/gas/sechailer
storage_type = /obj/item/tank/jetpack/oxygen/captain
/obj/machinery/suit_storage_unit/engine
suit_type = /obj/item/clothing/suit/space/hardsuit/engine
mask_type = /obj/item/clothing/mask/breath
/obj/machinery/suit_storage_unit/ce
suit_type = /obj/item/clothing/suit/space/hardsuit/engine/elite
mask_type = /obj/item/clothing/mask/breath
storage_type= /obj/item/clothing/shoes/magboots/advance
/obj/machinery/suit_storage_unit/security
suit_type = /obj/item/clothing/suit/space/hardsuit/security
mask_type = /obj/item/clothing/mask/gas/sechailer
/obj/machinery/suit_storage_unit/hos
suit_type = /obj/item/clothing/suit/space/hardsuit/security/hos
mask_type = /obj/item/clothing/mask/gas/sechailer
storage_type = /obj/item/tank/internals/oxygen
/obj/machinery/suit_storage_unit/atmos
suit_type = /obj/item/clothing/suit/space/hardsuit/engine/atmos
mask_type = /obj/item/clothing/mask/gas
storage_type = /obj/item/watertank/atmos
/obj/machinery/suit_storage_unit/mining
suit_type = /obj/item/clothing/suit/hooded/explorer
mask_type = /obj/item/clothing/mask/gas/explorer
/obj/machinery/suit_storage_unit/mining/eva
suit_type = /obj/item/clothing/suit/space/hardsuit/mining
mask_type = /obj/item/clothing/mask/breath
/obj/machinery/suit_storage_unit/cmo
suit_type = /obj/item/clothing/suit/space/hardsuit/medical
mask_type = /obj/item/clothing/mask/breath
/obj/machinery/suit_storage_unit/rd
suit_type = /obj/item/clothing/suit/space/hardsuit/rd
mask_type = /obj/item/clothing/mask/breath
/obj/machinery/suit_storage_unit/syndicate
suit_type = /obj/item/clothing/suit/space/hardsuit/syndi
mask_type = /obj/item/clothing/mask/gas/syndicate
storage_type = /obj/item/tank/jetpack/oxygen/harness
/obj/machinery/suit_storage_unit/ert/command
suit_type = /obj/item/clothing/suit/space/hardsuit/ert
mask_type = /obj/item/clothing/mask/breath
storage_type = /obj/item/tank/internals/emergency_oxygen/double
/obj/machinery/suit_storage_unit/ert/security
suit_type = /obj/item/clothing/suit/space/hardsuit/ert/sec
mask_type = /obj/item/clothing/mask/breath
storage_type = /obj/item/tank/internals/emergency_oxygen/double
/obj/machinery/suit_storage_unit/ert/engineer
suit_type = /obj/item/clothing/suit/space/hardsuit/ert/engi
mask_type = /obj/item/clothing/mask/breath
storage_type = /obj/item/tank/internals/emergency_oxygen/double
/obj/machinery/suit_storage_unit/ert/medical
suit_type = /obj/item/clothing/suit/space/hardsuit/ert/med
mask_type = /obj/item/clothing/mask/breath
storage_type = /obj/item/tank/internals/emergency_oxygen/double
max_integrity = 250
var/obj/item/clothing/suit/space/suit = null
var/obj/item/clothing/head/helmet/space/helmet = null
var/obj/item/clothing/mask/mask = null
var/obj/item/storage = null
var/suit_type = null
var/helmet_type = null
var/mask_type = null
var/storage_type = null
state_open = FALSE
var/locked = FALSE
panel_open = FALSE
var/safeties = TRUE
var/uv = FALSE
var/uv_super = FALSE
var/uv_cycles = 6
var/message_cooldown
var/breakout_time = 0.5
/obj/machinery/suit_storage_unit/standard_unit
suit_type = /obj/item/clothing/suit/space/eva
helmet_type = /obj/item/clothing/head/helmet/space/eva
mask_type = /obj/item/clothing/mask/breath
/obj/machinery/suit_storage_unit/captain
suit_type = /obj/item/clothing/suit/space/hardsuit/captain
mask_type = /obj/item/clothing/mask/gas/sechailer
storage_type = /obj/item/tank/jetpack/oxygen/captain
/obj/machinery/suit_storage_unit/engine
suit_type = /obj/item/clothing/suit/space/hardsuit/engine
mask_type = /obj/item/clothing/mask/breath
/obj/machinery/suit_storage_unit/ce
suit_type = /obj/item/clothing/suit/space/hardsuit/engine/elite
mask_type = /obj/item/clothing/mask/breath
storage_type= /obj/item/clothing/shoes/magboots/advance
/obj/machinery/suit_storage_unit/security
suit_type = /obj/item/clothing/suit/space/hardsuit/security
mask_type = /obj/item/clothing/mask/gas/sechailer
/obj/machinery/suit_storage_unit/hos
suit_type = /obj/item/clothing/suit/space/hardsuit/security/hos
mask_type = /obj/item/clothing/mask/gas/sechailer
storage_type = /obj/item/tank/internals/oxygen
/obj/machinery/suit_storage_unit/atmos
suit_type = /obj/item/clothing/suit/space/hardsuit/engine/atmos
mask_type = /obj/item/clothing/mask/gas
storage_type = /obj/item/watertank/atmos
/obj/machinery/suit_storage_unit/mining
suit_type = /obj/item/clothing/suit/hooded/explorer
mask_type = /obj/item/clothing/mask/gas/explorer
/obj/machinery/suit_storage_unit/mining/eva
suit_type = /obj/item/clothing/suit/space/hardsuit/mining
mask_type = /obj/item/clothing/mask/breath
/obj/machinery/suit_storage_unit/cmo
suit_type = /obj/item/clothing/suit/space/hardsuit/medical
mask_type = /obj/item/clothing/mask/breath
/obj/machinery/suit_storage_unit/rd
suit_type = /obj/item/clothing/suit/space/hardsuit/rd
mask_type = /obj/item/clothing/mask/breath
/obj/machinery/suit_storage_unit/syndicate
suit_type = /obj/item/clothing/suit/space/hardsuit/syndi
mask_type = /obj/item/clothing/mask/gas/syndicate
storage_type = /obj/item/tank/jetpack/oxygen/harness
/obj/machinery/suit_storage_unit/ert/command
suit_type = /obj/item/clothing/suit/space/hardsuit/ert
mask_type = /obj/item/clothing/mask/breath
storage_type = /obj/item/tank/internals/emergency_oxygen/double
/obj/machinery/suit_storage_unit/ert/security
suit_type = /obj/item/clothing/suit/space/hardsuit/ert/sec
mask_type = /obj/item/clothing/mask/breath
storage_type = /obj/item/tank/internals/emergency_oxygen/double
/obj/machinery/suit_storage_unit/ert/engineer
suit_type = /obj/item/clothing/suit/space/hardsuit/ert/engi
mask_type = /obj/item/clothing/mask/breath
storage_type = /obj/item/tank/internals/emergency_oxygen/double
/obj/machinery/suit_storage_unit/ert/medical
suit_type = /obj/item/clothing/suit/space/hardsuit/ert/med
mask_type = /obj/item/clothing/mask/breath
storage_type = /obj/item/tank/internals/emergency_oxygen/double
/obj/machinery/suit_storage_unit/Initialize()
. = ..()
wires = new /datum/wires/suit_storage_unit(src)
if(suit_type)
suit = new suit_type(src)
if(helmet_type)
helmet = new helmet_type(src)
if(mask_type)
mask = new mask_type(src)
if(storage_type)
storage = new storage_type(src)
update_icon()
/obj/machinery/suit_storage_unit/Destroy()
wires = new /datum/wires/suit_storage_unit(src)
if(suit_type)
suit = new suit_type(src)
if(helmet_type)
helmet = new helmet_type(src)
if(mask_type)
mask = new mask_type(src)
if(storage_type)
storage = new storage_type(src)
update_icon()
/obj/machinery/suit_storage_unit/Destroy()
QDEL_NULL(suit)
QDEL_NULL(helmet)
QDEL_NULL(mask)
QDEL_NULL(storage)
return ..()
/obj/machinery/suit_storage_unit/update_icon()
cut_overlays()
if(uv)
if(uv_super)
add_overlay("super")
else if(occupant)
add_overlay("uvhuman")
else
add_overlay("uv")
else if(state_open)
if(stat & BROKEN)
add_overlay("broken")
else
add_overlay("open")
if(suit)
add_overlay("suit")
if(helmet)
add_overlay("helm")
if(storage)
add_overlay("storage")
else if(occupant)
add_overlay("human")
/obj/machinery/suit_storage_unit/power_change()
..()
if(!is_operational() && state_open)
open_machine()
dump_contents()
update_icon()
/obj/machinery/suit_storage_unit/proc/dump_contents()
dropContents()
helmet = null
suit = null
mask = null
storage = null
occupant = null
/obj/machinery/suit_storage_unit/deconstruct(disassembled = TRUE)
return ..()
/obj/machinery/suit_storage_unit/update_icon()
cut_overlays()
if(uv)
if(uv_super)
add_overlay("super")
else if(occupant)
add_overlay("uvhuman")
else
add_overlay("uv")
else if(state_open)
if(stat & BROKEN)
add_overlay("broken")
else
add_overlay("open")
if(suit)
add_overlay("suit")
if(helmet)
add_overlay("helm")
if(storage)
add_overlay("storage")
else if(occupant)
add_overlay("human")
/obj/machinery/suit_storage_unit/power_change()
..()
if(!is_operational() && state_open)
open_machine()
dump_contents()
update_icon()
/obj/machinery/suit_storage_unit/proc/dump_contents()
dropContents()
helmet = null
suit = null
mask = null
storage = null
occupant = null
/obj/machinery/suit_storage_unit/deconstruct(disassembled = TRUE)
if(!(flags_1 & NODECONSTRUCT_1))
open_machine()
dump_contents()
new /obj/item/stack/sheet/metal (loc, 2)
qdel(src)
/obj/machinery/suit_storage_unit/MouseDrop_T(atom/A, mob/user)
if(user.stat || user.lying || !Adjacent(user) || !Adjacent(A) || !isliving(A))
return
var/mob/living/target = A
if(!state_open)
to_chat(user, "<span class='warning'>The unit's doors are shut!</span>")
return
if(!is_operational())
to_chat(user, "<span class='warning'>The unit is not operational!</span>")
return
if(occupant || helmet || suit || storage)
to_chat(user, "<span class='warning'>It's too cluttered inside to fit in!</span>")
return
if(target == user)
user.visible_message("<span class='warning'>[user] starts squeezing into [src]!</span>", "<span class='notice'>You start working your way into [src]...</span>")
else
target.visible_message("<span class='warning'>[user] starts shoving [target] into [src]!</span>", "<span class='userdanger'>[user] starts shoving you into [src]!</span>")
if(do_mob(user, target, 30))
if(occupant || helmet || suit || storage)
return
if(target == user)
user.visible_message("<span class='warning'>[user] slips into [src] and closes the door behind them!</span>", "<span class=notice'>You slip into [src]'s cramped space and shut its door.</span>")
else
target.visible_message("<span class='warning'>[user] pushes [target] into [src] and shuts its door!<span>", "<span class='userdanger'>[user] shoves you into [src] and shuts the door!</span>")
close_machine(target)
add_fingerprint(user)
/obj/machinery/suit_storage_unit/proc/cook()
if(uv_cycles)
uv_cycles--
uv = TRUE
locked = TRUE
update_icon()
if(occupant)
var/mob/living/mob_occupant = occupant
if(uv_super)
mob_occupant.adjustFireLoss(rand(20, 36))
else
mob_occupant.adjustFireLoss(rand(10, 16))
mob_occupant.emote("scream")
addtimer(CALLBACK(src, .proc/cook), 50)
else
uv_cycles = initial(uv_cycles)
uv = FALSE
locked = FALSE
if(uv_super)
visible_message("<span class='warning'>[src]'s door creaks open with a loud whining noise. A cloud of foul black smoke escapes from its chamber.</span>")
playsound(src, 'sound/machines/airlock_alien_prying.ogg', 50, 1)
helmet = null
qdel(helmet)
suit = null
qdel(suit) // Delete everything but the occupant.
mask = null
qdel(mask)
storage = null
qdel(storage)
// The wires get damaged too.
wires.cut_all()
else
if(!occupant)
visible_message("<span class='notice'>[src]'s door slides open. The glowing yellow lights dim to a gentle green.</span>")
else
visible_message("<span class='warning'>[src]'s door slides open, barraging you with the nauseating smell of charred flesh.</span>")
playsound(src, 'sound/machines/airlockclose.ogg', 25, 1)
for(var/obj/item/I in src) //Scorches away blood and forensic evidence, although the SSU itself is unaffected
I.clean_blood()
I.fingerprints = list()
open_machine(FALSE)
if(occupant)
dump_contents()
/obj/machinery/suit_storage_unit/proc/shock(mob/user, prb)
if(!prob(prb))
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
s.set_up(5, 1, src)
s.start()
if(electrocute_mob(user, src, src, 1, TRUE))
return 1
/obj/machinery/suit_storage_unit/relaymove(mob/user)
container_resist(user)
/obj/machinery/suit_storage_unit/container_resist(mob/living/user)
add_fingerprint(user)
if(locked)
visible_message("<span class='notice'>You see [user] kicking against the doors of [src]!</span>", "<span class='notice'>You start kicking against the doors...</span>")
addtimer(CALLBACK(src, .proc/resist_open, user), 300)
else
open_machine()
dump_contents()
/obj/machinery/suit_storage_unit/proc/resist_open(mob/user)
if(!state_open && occupant && (user in src) && user.stat == 0) // Check they're still here.
visible_message("<span class='notice'>You see [user] bursts out of [src]!</span>", "<span class='notice'>You escape the cramped confines of [src]!</span>")
open_machine()
/obj/machinery/suit_storage_unit/attackby(obj/item/I, mob/user, params)
if(state_open && is_operational())
if(istype(I, /obj/item/clothing/suit/space))
if(suit)
to_chat(user, "<span class='warning'>The unit already contains a suit!.</span>")
return
if(!user.drop_item())
return
suit = I
else if(istype(I, /obj/item/clothing/head/helmet))
if(helmet)
to_chat(user, "<span class='warning'>The unit already contains a helmet!</span>")
return
if(!user.drop_item())
return
helmet = I
else if(istype(I, /obj/item/clothing/mask))
if(mask)
to_chat(user, "<span class='warning'>The unit already contains a mask!</span>")
return
if(!user.drop_item())
return
mask = I
else
if(storage)
to_chat(user, "<span class='warning'>The auxiliary storage compartment is full!</span>")
return
if(!user.drop_item())
return
storage = I
I.loc = src
visible_message("<span class='notice'>[user] inserts [I] into [src]</span>", "<span class='notice'>You load [I] into [src].</span>")
update_icon()
return
if(panel_open && is_wire_tool(I))
wires.interact(user)
if(!state_open)
if(default_deconstruction_screwdriver(user, "panel", "close", I))
return
if(default_pry_open(I))
dump_contents()
return
return ..()
open_machine()
dump_contents()
new /obj/item/stack/sheet/metal (loc, 2)
qdel(src)
/obj/machinery/suit_storage_unit/MouseDrop_T(atom/A, mob/user)
if(user.stat || user.lying || !Adjacent(user) || !Adjacent(A) || !isliving(A))
return
var/mob/living/target = A
if(!state_open)
to_chat(user, "<span class='warning'>The unit's doors are shut!</span>")
return
if(!is_operational())
to_chat(user, "<span class='warning'>The unit is not operational!</span>")
return
if(occupant || helmet || suit || storage)
to_chat(user, "<span class='warning'>It's too cluttered inside to fit in!</span>")
return
if(target == user)
user.visible_message("<span class='warning'>[user] starts squeezing into [src]!</span>", "<span class='notice'>You start working your way into [src]...</span>")
else
target.visible_message("<span class='warning'>[user] starts shoving [target] into [src]!</span>", "<span class='userdanger'>[user] starts shoving you into [src]!</span>")
if(do_mob(user, target, 30))
if(occupant || helmet || suit || storage)
return
if(target == user)
user.visible_message("<span class='warning'>[user] slips into [src] and closes the door behind them!</span>", "<span class=notice'>You slip into [src]'s cramped space and shut its door.</span>")
else
target.visible_message("<span class='warning'>[user] pushes [target] into [src] and shuts its door!<span>", "<span class='userdanger'>[user] shoves you into [src] and shuts the door!</span>")
close_machine(target)
add_fingerprint(user)
/obj/machinery/suit_storage_unit/proc/cook()
if(uv_cycles)
uv_cycles--
uv = TRUE
locked = TRUE
update_icon()
if(occupant)
var/mob/living/mob_occupant = occupant
if(uv_super)
mob_occupant.adjustFireLoss(rand(20, 36))
else
mob_occupant.adjustFireLoss(rand(10, 16))
mob_occupant.emote("scream")
addtimer(CALLBACK(src, .proc/cook), 50)
else
uv_cycles = initial(uv_cycles)
uv = FALSE
locked = FALSE
if(uv_super)
visible_message("<span class='warning'>[src]'s door creaks open with a loud whining noise. A cloud of foul black smoke escapes from its chamber.</span>")
playsound(src, 'sound/machines/airlock_alien_prying.ogg', 50, 1)
helmet = null
qdel(helmet)
suit = null
qdel(suit) // Delete everything but the occupant.
mask = null
qdel(mask)
storage = null
qdel(storage)
// The wires get damaged too.
wires.cut_all()
else
if(!occupant)
visible_message("<span class='notice'>[src]'s door slides open. The glowing yellow lights dim to a gentle green.</span>")
else
visible_message("<span class='warning'>[src]'s door slides open, barraging you with the nauseating smell of charred flesh.</span>")
playsound(src, 'sound/machines/airlockclose.ogg', 25, 1)
for(var/obj/item/I in src) //Scorches away blood and forensic evidence, although the SSU itself is unaffected
I.clean_blood()
I.fingerprints = list()
open_machine(FALSE)
if(occupant)
dump_contents()
/obj/machinery/suit_storage_unit/proc/shock(mob/user, prb)
if(!prob(prb))
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
s.set_up(5, 1, src)
s.start()
if(electrocute_mob(user, src, src, 1, TRUE))
return 1
/obj/machinery/suit_storage_unit/relaymove(mob/user)
if(locked)
if(message_cooldown <= world.time)
message_cooldown = world.time + 50
to_chat(user, "<span class='warning'>[src]'s door won't budge!</span>")
return
open_machine()
dump_contents()
/obj/machinery/suit_storage_unit/container_resist(mob/living/user)
if(!locked)
open_machine()
dump_contents()
return
user.changeNext_move(CLICK_CD_BREAKOUT)
user.last_special = world.time + CLICK_CD_BREAKOUT
user.visible_message("<span class='notice'>You see [user] kicking against the doors of [src]!</span>", \
"<span class='notice'>You start kicking against the doors... (this will take about [(breakout_time<1) ? "[breakout_time*60] seconds" : "[breakout_time] minute\s"].)</span>", \
"<span class='italics'>You hear a thump from [src].</span>")
if(do_after(user,(breakout_time*60*10), target = src)) //minutes * 60seconds * 10deciseconds
if(!user || user.stat != CONSCIOUS || user.loc != src )
return
user.visible_message("<span class='warning'>[user] successfully broke out of [src]!</span>", \
"<span class='notice'>You successfully break out of [src]!</span>")
open_machine()
dump_contents()
add_fingerprint(user)
if(locked)
visible_message("<span class='notice'>You see [user] kicking against the doors of [src]!</span>", \
"<span class='notice'>You start kicking against the doors...</span>")
addtimer(CALLBACK(src, .proc/resist_open, user), 300)
else
open_machine()
dump_contents()
/obj/machinery/suit_storage_unit/proc/resist_open(mob/user)
if(!state_open && occupant && (user in src) && user.stat == 0) // Check they're still here.
visible_message("<span class='notice'>You see [user] bursts out of [src]!</span>", \
"<span class='notice'>You escape the cramped confines of [src]!</span>")
open_machine()
/obj/machinery/suit_storage_unit/attackby(obj/item/I, mob/user, params)
if(state_open && is_operational())
if(istype(I, /obj/item/clothing/suit/space))
if(suit)
to_chat(user, "<span class='warning'>The unit already contains a suit!.</span>")
return
if(!user.drop_item())
return
suit = I
else if(istype(I, /obj/item/clothing/head/helmet))
if(helmet)
to_chat(user, "<span class='warning'>The unit already contains a helmet!</span>")
return
if(!user.drop_item())
return
helmet = I
else if(istype(I, /obj/item/clothing/mask))
if(mask)
to_chat(user, "<span class='warning'>The unit already contains a mask!</span>")
return
if(!user.drop_item())
return
mask = I
else
if(storage)
to_chat(user, "<span class='warning'>The auxiliary storage compartment is full!</span>")
return
if(!user.drop_item())
return
storage = I
I.loc = src
visible_message("<span class='notice'>[user] inserts [I] into [src]</span>", "<span class='notice'>You load [I] into [src].</span>")
update_icon()
return
if(panel_open && is_wire_tool(I))
wires.interact(user)
if(!state_open)
if(default_deconstruction_screwdriver(user, "panel", "close", I))
return
if(default_pry_open(I))
dump_contents()
return
return ..()
/obj/machinery/suit_storage_unit/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.notcontained_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "suit_storage_unit", name, 400, 305, master_ui, state)
ui.open()
/obj/machinery/suit_storage_unit/ui_data()
var/list/data = list()
data["locked"] = locked
data["open"] = state_open
data["safeties"] = safeties
data["uv_active"] = uv
data["uv_super"] = uv_super
if(helmet)
data["helmet"] = helmet.name
if(suit)
data["suit"] = suit.name
if(mask)
data["mask"] = mask.name
if(storage)
data["storage"] = storage.name
if(occupant)
data["occupied"] = 1
return data
/obj/machinery/suit_storage_unit/ui_act(action, params)
if(..() || uv)
return
switch(action)
if("door")
if(state_open)
close_machine()
else
open_machine(0)
if(occupant)
dump_contents() // Dump out contents if someone is in there.
. = TRUE
if("lock")
locked = !locked
. = TRUE
if("uv")
if(occupant && safeties)
return
else if(!helmet && !mask && !suit && !storage && !occupant)
return
else
if(occupant)
var/mob/living/mob_occupant = occupant
to_chat(mob_occupant, "<span class='userdanger'>[src]'s confines grow warm, then hot, then scorching. You're being burned [!mob_occupant.stat ? "alive" : "away"]!</span>")
cook()
. = TRUE
if("dispense")
if(!state_open)
return
var/static/list/valid_items = list("helmet", "suit", "mask", "storage")
var/item_name = params["item"]
if(item_name in valid_items)
var/obj/item/I = vars[item_name]
vars[item_name] = null
if(I)
I.forceMove(loc)
. = TRUE
update_icon()
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.notcontained_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "suit_storage_unit", name, 400, 305, master_ui, state)
ui.open()
/obj/machinery/suit_storage_unit/ui_data()
var/list/data = list()
data["locked"] = locked
data["open"] = state_open
data["safeties"] = safeties
data["uv_active"] = uv
data["uv_super"] = uv_super
if(helmet)
data["helmet"] = helmet.name
if(suit)
data["suit"] = suit.name
if(mask)
data["mask"] = mask.name
if(storage)
data["storage"] = storage.name
if(occupant)
data["occupied"] = 1
return data
/obj/machinery/suit_storage_unit/ui_act(action, params)
if(..() || uv)
return
switch(action)
if("door")
if(state_open)
close_machine()
else
open_machine(0)
if(occupant)
dump_contents() // Dump out contents if someone is in there.
. = TRUE
if("lock")
locked = !locked
. = TRUE
if("uv")
if(occupant && safeties)
return
else if(!helmet && !mask && !suit && !storage && !occupant)
return
else
if(occupant)
var/mob/living/mob_occupant = occupant
to_chat(mob_occupant, "<span class='userdanger'>[src]'s confines grow warm, then hot, then scorching. You're being burned [!mob_occupant.stat ? "alive" : "away"]!</span>")
cook()
. = TRUE
if("dispense")
if(!state_open)
return
var/static/list/valid_items = list("helmet", "suit", "mask", "storage")
var/item_name = params["item"]
if(item_name in valid_items)
var/obj/item/I = vars[item_name]
vars[item_name] = null
if(I)
I.forceMove(loc)
. = TRUE
update_icon()
+1 -1
View File
@@ -869,7 +869,7 @@ IF YOU MODIFY THE PRODUCTS LIST OF A MACHINE, MAKE SURE TO UPDATE ITS RESUPPLY C
products = list(/obj/item/reagent_containers/syringe = 12, /obj/item/reagent_containers/dropper = 3, /obj/item/stack/medical/gauze = 8, /obj/item/reagent_containers/pill/patch/styptic = 5, /obj/item/reagent_containers/pill/insulin = 10,
/obj/item/reagent_containers/pill/patch/silver_sulf = 5, /obj/item/reagent_containers/glass/bottle/charcoal = 4, /obj/item/reagent_containers/spray/medical/sterilizer = 1,
/obj/item/reagent_containers/glass/bottle/epinephrine = 4, /obj/item/reagent_containers/glass/bottle/morphine = 4, /obj/item/reagent_containers/glass/bottle/salglu_solution = 3,
/obj/item/reagent_containers/glass/bottle/toxin = 3, /obj/item/reagent_containers/syringe/antiviral = 6, /obj/item/reagent_containers/pill/salbutamol = 2, /obj/item/device/healthanalyzer = 4, /obj/item/device/sensor_device = 2)
/obj/item/reagent_containers/glass/bottle/toxin = 3, /obj/item/reagent_containers/syringe/antiviral = 6, /obj/item/reagent_containers/pill/salbutamol = 2, /obj/item/device/healthanalyzer = 4, /obj/item/device/sensor_device = 2, /obj/item/pinpointer/crew = 2)
contraband = list(/obj/item/reagent_containers/pill/tox = 3, /obj/item/reagent_containers/pill/morphine = 4, /obj/item/reagent_containers/pill/charcoal = 6)
premium = list(/obj/item/storage/box/hug/medical = 1, /obj/item/reagent_containers/hypospray/medipen = 3, /obj/item/storage/belt/medical = 3, /obj/item/wrench/medical = 1)
armor = list(melee = 100, bullet = 100, laser = 100, energy = 100, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 50)
@@ -90,7 +90,7 @@
return
if(!isnull(target) && !target.toff)
charges--
var/lock_code = "[rand(100,999)] [pick("Alpha","Bravo","Charlie","Delta","Echo","Foxtrot","Golf","Hotel","India","Juliet","Kilo","Lima","Mike","November","Oscar","Papa","Quebec","Romeo","Sierra","Tango","Uniform","Victor","Whiskey","X-ray","Yankee","Zulu")]"
var/lock_code = "[rand(100,999)] [pick(GLOB.phonetic_alphabet)]"
to_chat(U, "<span class='notice'>Virus Sent! The unlock code to the target is: [lock_code]</span>")
if(!target.hidden_uplink)
var/obj/item/device/uplink/uplink = new(target)
@@ -0,0 +1,152 @@
//Pinpointers are used to track atoms from a distance as long as they're on the same z-level. The captain and nuke ops have ones that track the nuclear authentication disk.
/obj/item/weapon/pinpointer
name = "pinpointer"
desc = "A handheld tracking device that locks onto certain signals."
icon = 'icons/obj/device.dmi'
icon_state = "pinpointer"
flags = CONDUCT
slot_flags = SLOT_BELT
w_class = WEIGHT_CLASS_SMALL
item_state = "electronic"
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
throw_speed = 3
throw_range = 7
materials = list(MAT_METAL = 500, MAT_GLASS = 250)
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF
var/active = FALSE
var/atom/movable/target = null //The thing we're searching for
var/minimum_range = 0 //at what range the pinpointer declares you to be at your destination
var/alert = FALSE // TRUE to display things more seriously
/obj/item/weapon/pinpointer/New()
..()
GLOB.pinpointer_list += src
/obj/item/weapon/pinpointer/Destroy()
STOP_PROCESSING(SSfastprocess, src)
GLOB.pinpointer_list -= src
return ..()
/obj/item/weapon/pinpointer/attack_self(mob/living/user)
active = !active
user.visible_message("<span class='notice'>[user] [active ? "" : "de"]activates their pinpointer.</span>", "<span class='notice'>You [active ? "" : "de"]activate your pinpointer.</span>")
playsound(user, 'sound/items/screwdriver2.ogg', 50, 1)
if(active)
START_PROCESSING(SSfastprocess, src)
else
target = null
STOP_PROCESSING(SSfastprocess, src)
update_pointer_overlay()
/obj/item/weapon/pinpointer/process()
if(!active)
STOP_PROCESSING(SSfastprocess, src)
return
scan_for_target()
update_pointer_overlay()
/obj/item/weapon/pinpointer/proc/scan_for_target()
return
/obj/item/weapon/pinpointer/proc/update_pointer_overlay()
cut_overlays()
if(!active)
return
if(!target)
add_overlay("pinon[alert ? "alert" : ""]null")
var/turf/here = get_turf(src)
var/turf/there = get_turf(target)
if(here.z != there.z)
add_overlay("pinon[alert ? "alert" : ""]null")
return
if(get_dist_euclidian(here,there) <= minimum_range)
add_overlay("pinon[alert ? "alert" : ""]direct")
else
setDir(get_dir(here, there))
switch(get_dist(here, there))
if(1 to 8)
add_overlay("pinon[alert ? "alert" : "close"]")
if(9 to 16)
add_overlay("pinon[alert ? "alert" : "medium"]")
if(16 to INFINITY)
add_overlay("pinon[alert ? "alert" : "far"]")
/obj/item/weapon/pinpointer/crew // A replacement for the old crew monitoring consoles
name = "crew pinpointer"
desc = "A handheld tracking device that points to crew suit sensors."
icon_state = "pinpointer_crew"
/obj/item/weapon/pinpointer/crew/proc/trackable(mob/living/carbon/human/H)
var/turf/here = get_turf(src)
if((H.z == 0 || H.z == here.z) && istype(H.w_uniform, /obj/item/clothing/under))
var/obj/item/clothing/under/U = H.w_uniform
// Suit sensors must be on maximum.
if(!U.has_sensor || U.sensor_mode < SENSOR_COORDS)
return FALSE
var/turf/there = get_turf(H)
return (H.z != 0 || (there && there.z == H.z))
return FALSE
/obj/item/weapon/pinpointer/crew/attack_self(mob/living/user)
if(active)
active = FALSE
user.visible_message("<span class='notice'>[user] deactivates their pinpointer.</span>", "<span class='notice'>You deactivate your pinpointer.</span>")
playsound(user, 'sound/items/screwdriver2.ogg', 50, 1)
target = null //Restarting the pinpointer forces a target reset
STOP_PROCESSING(SSfastprocess, src)
update_pointer_overlay()
return
var/list/name_counts = list()
var/list/names = list()
for(var/mob/living/carbon/human/H in GLOB.mob_list)
if(!trackable(H))
continue
var/name = "Unknown"
if(H.wear_id)
var/obj/item/weapon/card/id/I = H.wear_id.GetID()
name = I.registered_name
while(name in name_counts)
name_counts[name]++
name = text("[] ([])", name, name_counts[name])
names[name] = H
name_counts[name] = 1
if(!names.len)
user.visible_message("<span class='notice'>[user]'s pinpointer fails to detect a signal.</span>", "<span class='notice'>Your pinpointer fails to detect a signal.</span>")
return
var/A = input(user, "Person to track", "Pinpoint") in names
if(!src || QDELETED(src) || !user || !user.is_holding(src) || user.incapacitated() || !A)
return
target = names[A]
active = TRUE
user.visible_message("<span class='notice'>[user] activates their pinpointer.</span>", "<span class='notice'>You activate your pinpointer.</span>")
playsound(user, 'sound/items/screwdriver2.ogg', 50, 1)
START_PROCESSING(SSfastprocess, src)
update_pointer_overlay()
/obj/item/weapon/pinpointer/crew/scan_for_target()
if(target)
if(ishuman(target))
var/mob/living/carbon/human/H = target
if(!trackable(H))
target = null
if(!target)
active = FALSE
/obj/item/weapon/pinpointer/process()
if(!active)
STOP_PROCESSING(SSfastprocess, src)
return
scan_for_target()
update_pointer_overlay()
+188 -187
View File
@@ -1,187 +1,188 @@
/obj/machinery/implantchair
name = "mindshield implanter"
desc = "Used to implant occupants with mindshield implants."
icon = 'icons/obj/machines/implantchair.dmi'
icon_state = "implantchair"
density = TRUE
opacity = 0
anchored = TRUE
var/ready = TRUE
var/replenishing = FALSE
var/ready_implants = 5
var/max_implants = 5
var/injection_cooldown = 600
var/replenish_cooldown = 6000
var/implant_type = /obj/item/implant/mindshield
var/auto_inject = FALSE
var/auto_replenish = TRUE
var/special = FALSE
var/special_name = "special function"
/obj/machinery/implantchair/Initialize()
. = ..()
open_machine()
update_icon()
/obj/machinery/implantchair/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.notcontained_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "implantchair", name, 375, 280, master_ui, state)
ui.open()
/obj/machinery/implantchair/ui_data()
var/list/data = list()
data["occupied"] = occupant ? 1 : 0
data["open"] = state_open
data["occupant"] = list()
if(occupant)
var/mob/living/mob_occupant = occupant
data["occupant"]["name"] = mob_occupant.name
data["occupant"]["stat"] = mob_occupant.stat
data["special_name"] = special ? special_name : null
data["ready_implants"] = ready_implants
data["ready"] = ready
data["replenishing"] = replenishing
return data
/obj/machinery/implantchair/ui_act(action, params)
if(..())
return
switch(action)
if("door")
if(state_open)
close_machine()
else
open_machine()
. = TRUE
if("implant")
implant(occupant,usr)
. = TRUE
/obj/machinery/implantchair/proc/implant(mob/living/M,mob/user)
if (!istype(M))
return
if(!ready_implants || !ready)
return
if(implant_action(M,user))
ready_implants--
if(!replenishing && auto_replenish)
replenishing = TRUE
addtimer(CALLBACK(src,"replenish"),replenish_cooldown)
if(injection_cooldown > 0)
ready = FALSE
addtimer(CALLBACK(src,"set_ready"),injection_cooldown)
else
playsound(get_turf(src), 'sound/machines/buzz-sigh.ogg', 25, 1)
update_icon()
/obj/machinery/implantchair/proc/implant_action(mob/living/M)
var/obj/item/implant/I = new implant_type
if(I.implant(M))
visible_message("<span class='warning'>[M] has been implanted by the [name].</span>")
return 1
/obj/machinery/implantchair/update_icon()
icon_state = initial(icon_state)
if(state_open)
icon_state += "_open"
if(occupant)
icon_state += "_occupied"
if(ready)
add_overlay("ready")
else
cut_overlays()
/obj/machinery/implantchair/proc/replenish()
if(ready_implants < max_implants)
ready_implants++
if(ready_implants < max_implants)
addtimer(CALLBACK(src,"replenish"),replenish_cooldown)
else
replenishing = FALSE
/obj/machinery/implantchair/proc/set_ready()
ready = TRUE
update_icon()
/obj/machinery/implantchair/container_resist(mob/living/user)
if(state_open)
return
user.changeNext_move(CLICK_CD_BREAKOUT)
user.last_special = world.time + CLICK_CD_BREAKOUT
to_chat(user, "<span class='notice'>You lean on the back of [src] and start pushing the door open... (this will take about about a minute.)</span>")
audible_message("<span class='italics'>You hear a metallic creaking from [src]!</span>",hearing_distance = 2)
if(do_after(user, 600, target = src))
if(!user || user.stat != CONSCIOUS || user.loc != src || state_open)
return
visible_message("<span class='warning'>[user] successfully broke out of [src]!</span>")
to_chat(user, "<span class='notice'>You successfully break out of [src]!</span>")
open_machine()
/obj/machinery/implantchair/relaymove(mob/user)
container_resist(user)
/obj/machinery/implantchair/MouseDrop_T(mob/target, mob/user)
if(user.stat || user.lying || !Adjacent(user) || !user.Adjacent(target) || !isliving(target) || !user.IsAdvancedToolUser())
return
close_machine(target)
/obj/machinery/implantchair/close_machine(mob/living/user)
if((isnull(user) || istype(user)) && state_open)
..(user)
if(auto_inject && ready && ready_implants > 0)
implant(user,null)
/obj/machinery/implantchair/genepurge
name = "Genetic purifier"
desc = "Used to purge human genome of foreign influences"
special = TRUE
special_name = "Purge genome"
injection_cooldown = 0
replenish_cooldown = 300
/obj/machinery/implantchair/genepurge/implant_action(mob/living/carbon/human/H,mob/user)
if(!istype(H))
return 0
H.set_species(/datum/species/human, 1)//lizards go home
purrbation_remove(H)//remove cats
H.dna.remove_all_mutations()//hulks out
return 1
/obj/machinery/implantchair/brainwash
name = "Neural Imprinter"
desc = "Used to <s>indoctrinate</s> rehabilitate hardened recidivists."
special_name = "Imprint"
injection_cooldown = 3000
auto_inject = FALSE
auto_replenish = FALSE
special = TRUE
var/objective = "Obey the law. Praise Nanotrasen."
var/custom = FALSE
/obj/machinery/implantchair/brainwash/implant_action(mob/living/C,mob/user)
if(!istype(C) || !C.mind) // I don't know how this makes any sense for silicons but laws trump objectives anyway.
return 0
if(custom)
if(!user || !user.Adjacent(src))
return 0
objective = stripped_input(usr,"What order do you want to imprint on [C]?","Enter the order","",120)
message_admins("[key_name_admin(user)] set brainwash machine objective to '[objective]'.")
log_game("[key_name_admin(user)] set brainwash machine objective to '[objective]'.")
var/datum/objective/custom_objective = new/datum/objective(objective)
custom_objective.owner = C.mind
C.mind.objectives += custom_objective
C.mind.announce_objectives()
message_admins("[key_name_admin(user)] brainwashed [key_name_admin(C)] with objective '[objective]'.")
log_game("[key_name_admin(user)] brainwashed [key_name_admin(C)] with objective '[objective]'.")
return 1
/obj/machinery/implantchair
name = "mindshield implanter"
desc = "Used to implant occupants with mindshield implants."
icon = 'icons/obj/machines/implantchair.dmi'
icon_state = "implantchair"
density = TRUE
opacity = 0
anchored = TRUE
var/ready = TRUE
var/replenishing = FALSE
var/ready_implants = 5
var/max_implants = 5
var/injection_cooldown = 600
var/replenish_cooldown = 6000
var/implant_type = /obj/item/implant/mindshield
var/auto_inject = FALSE
var/auto_replenish = TRUE
var/special = FALSE
var/special_name = "special function"
var/message_cooldown
var/breakout_time = 1
/obj/machinery/implantchair/Initialize()
. = ..()
open_machine()
update_icon()
/obj/machinery/implantchair/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.notcontained_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "implantchair", name, 375, 280, master_ui, state)
ui.open()
/obj/machinery/implantchair/ui_data()
var/list/data = list()
data["occupied"] = occupant ? 1 : 0
data["open"] = state_open
data["occupant"] = list()
if(occupant)
var/mob/living/mob_occupant = occupant
data["occupant"]["name"] = mob_occupant.name
data["occupant"]["stat"] = mob_occupant.stat
data["special_name"] = special ? special_name : null
data["ready_implants"] = ready_implants
data["ready"] = ready
data["replenishing"] = replenishing
return data
/obj/machinery/implantchair/ui_act(action, params)
if(..())
return
switch(action)
if("door")
if(state_open)
close_machine()
else
open_machine()
. = TRUE
if("implant")
implant(occupant,usr)
. = TRUE
/obj/machinery/implantchair/proc/implant(mob/living/M,mob/user)
if (!istype(M))
return
if(!ready_implants || !ready)
return
if(implant_action(M,user))
ready_implants--
if(!replenishing && auto_replenish)
replenishing = TRUE
addtimer(CALLBACK(src,"replenish"),replenish_cooldown)
if(injection_cooldown > 0)
ready = FALSE
addtimer(CALLBACK(src,"set_ready"),injection_cooldown)
else
playsound(get_turf(src), 'sound/machines/buzz-sigh.ogg', 25, 1)
update_icon()
/obj/machinery/implantchair/proc/implant_action(mob/living/M)
var/obj/item/implant/I = new implant_type
if(I.implant(M))
visible_message("<span class='warning'>[M] has been implanted by the [name].</span>")
return 1
/obj/machinery/implantchair/update_icon()
icon_state = initial(icon_state)
if(state_open)
icon_state += "_open"
if(occupant)
icon_state += "_occupied"
if(ready)
add_overlay("ready")
else
cut_overlays()
/obj/machinery/implantchair/proc/replenish()
if(ready_implants < max_implants)
ready_implants++
if(ready_implants < max_implants)
addtimer(CALLBACK(src,"replenish"),replenish_cooldown)
else
replenishing = FALSE
/obj/machinery/implantchair/proc/set_ready()
ready = TRUE
update_icon()
/obj/machinery/implantchair/container_resist(mob/living/user)
user.changeNext_move(CLICK_CD_BREAKOUT)
user.last_special = world.time + CLICK_CD_BREAKOUT
user.visible_message("<span class='notice'>You see [user] kicking against the door of [src]!</span>", \
"<span class='notice'>You lean on the back of [src] and start pushing the door open... (this will take about [(breakout_time<1) ? "[breakout_time*60] seconds" : "[breakout_time] minute\s"].)</span>", \
"<span class='italics'>You hear a metallic creaking from [src].</span>")
if(do_after(user,(breakout_time*60*10), target = src)) //minutes * 60seconds * 10deciseconds
if(!user || user.stat != CONSCIOUS || user.loc != src || state_open)
return
user.visible_message("<span class='warning'>[user] successfully broke out of [src]!</span>", \
"<span class='notice'>You successfully break out of [src]!</span>")
open_machine()
/obj/machinery/implantchair/relaymove(mob/user)
if(message_cooldown <= world.time)
message_cooldown = world.time + 50
to_chat(user, "<span class='warning'>[src]'s door won't budge!</span>")
/obj/machinery/implantchair/MouseDrop_T(mob/target, mob/user)
if(user.stat || user.lying || !Adjacent(user) || !user.Adjacent(target) || !isliving(target) || !user.IsAdvancedToolUser())
return
close_machine(target)
/obj/machinery/implantchair/close_machine(mob/living/user)
if((isnull(user) || istype(user)) && state_open)
..(user)
if(auto_inject && ready && ready_implants > 0)
implant(user,null)
/obj/machinery/implantchair/genepurge
name = "Genetic purifier"
desc = "Used to purge human genome of foreign influences"
special = TRUE
special_name = "Purge genome"
injection_cooldown = 0
replenish_cooldown = 300
/obj/machinery/implantchair/genepurge/implant_action(mob/living/carbon/human/H,mob/user)
if(!istype(H))
return 0
H.set_species(/datum/species/human, 1)//lizards go home
purrbation_remove(H)//remove cats
H.dna.remove_all_mutations()//hulks out
return 1
/obj/machinery/implantchair/brainwash
name = "Neural Imprinter"
desc = "Used to <s>indoctrinate</s> rehabilitate hardened recidivists."
special_name = "Imprint"
injection_cooldown = 3000
auto_inject = FALSE
auto_replenish = FALSE
special = TRUE
var/objective = "Obey the law. Praise Nanotrasen."
var/custom = FALSE
/obj/machinery/implantchair/brainwash/implant_action(mob/living/C,mob/user)
if(!istype(C) || !C.mind) // I don't know how this makes any sense for silicons but laws trump objectives anyway.
return 0
if(custom)
if(!user || !user.Adjacent(src))
return 0
objective = stripped_input(usr,"What order do you want to imprint on [C]?","Enter the order","",120)
message_admins("[key_name_admin(user)] set brainwash machine objective to '[objective]'.")
log_game("[key_name_admin(user)] set brainwash machine objective to '[objective]'.")
var/datum/objective/custom_objective = new/datum/objective(objective)
custom_objective.owner = C.mind
C.mind.objectives += custom_objective
C.mind.announce_objectives()
message_admins("[key_name_admin(user)] brainwashed [key_name_admin(C)] with objective '[objective]'.")
log_game("[key_name_admin(user)] brainwashed [key_name_admin(C)] with objective '[objective]'.")
return 1
+150
View File
@@ -0,0 +1,150 @@
//Pinpointers are used to track atoms from a distance as long as they're on the same z-level. The captain and nuke ops have ones that track the nuclear authentication disk.
/obj/item/pinpointer
name = "pinpointer"
desc = "A handheld tracking device that locks onto certain signals."
icon = 'icons/obj/device.dmi'
icon_state = "pinpointer"
flags_1 = CONDUCT_1
slot_flags = SLOT_BELT
w_class = WEIGHT_CLASS_SMALL
item_state = "electronic"
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
throw_speed = 3
throw_range = 7
materials = list(MAT_METAL = 500, MAT_GLASS = 250)
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF
var/active = FALSE
var/atom/movable/target //The thing we're searching for
var/minimum_range = 0 //at what range the pinpointer declares you to be at your destination
var/alert = FALSE // TRUE to display things more seriously
/obj/item/pinpointer/Initialize()
. = ..()
GLOB.pinpointer_list += src
/obj/item/pinpointer/Destroy()
STOP_PROCESSING(SSfastprocess, src)
GLOB.pinpointer_list -= src
return ..()
/obj/item/pinpointer/attack_self(mob/living/user)
active = !active
user.visible_message("<span class='notice'>[user] [active ? "" : "de"]activates their pinpointer.</span>", "<span class='notice'>You [active ? "" : "de"]activate your pinpointer.</span>")
playsound(src, 'sound/items/screwdriver2.ogg', 50, 1)
if(active)
START_PROCESSING(SSfastprocess, src)
else
target = null
STOP_PROCESSING(SSfastprocess, src)
update_icon()
/obj/item/pinpointer/process()
if(!active)
return PROCESS_KILL
scan_for_target()
update_icon()
/obj/item/pinpointer/proc/scan_for_target()
return
/obj/item/pinpointer/update_icon()
cut_overlays()
if(!active)
return
if(!target)
add_overlay("pinon[alert ? "alert" : ""]null")
var/turf/here = get_turf(src)
var/turf/there = get_turf(target)
if(here.z != there.z)
add_overlay("pinon[alert ? "alert" : ""]null")
return
if(get_dist_euclidian(here,there) <= minimum_range)
add_overlay("pinon[alert ? "alert" : ""]direct")
else
setDir(get_dir(here, there))
switch(get_dist(here, there))
if(1 to 8)
add_overlay("pinon[alert ? "alert" : "close"]")
if(9 to 16)
add_overlay("pinon[alert ? "alert" : "medium"]")
if(16 to INFINITY)
add_overlay("pinon[alert ? "alert" : "far"]")
/obj/item/pinpointer/crew // A replacement for the old crew monitoring consoles
name = "crew pinpointer"
desc = "A handheld tracking device that points to crew suit sensors."
icon_state = "pinpointer_crew"
/obj/item/pinpointer/crew/proc/trackable(mob/living/carbon/human/H)
var/turf/here = get_turf(src)
if((H.z == 0 || H.z == here.z) && istype(H.w_uniform, /obj/item/clothing/under))
var/obj/item/clothing/under/U = H.w_uniform
// Suit sensors must be on maximum.
if(!U.has_sensor || U.sensor_mode < SENSOR_COORDS)
return FALSE
var/turf/there = get_turf(H)
return (H.z != 0 || (there && there.z == H.z))
return FALSE
/obj/item/pinpointer/crew/attack_self(mob/living/user)
if(active)
active = FALSE
user.visible_message("<span class='notice'>[user] deactivates their pinpointer.</span>", "<span class='notice'>You deactivate your pinpointer.</span>")
playsound(src, 'sound/items/screwdriver2.ogg', 50, 1)
target = null //Restarting the pinpointer forces a target reset
STOP_PROCESSING(SSfastprocess, src)
update_icon()
return
var/list/name_counts = list()
var/list/names = list()
for(var/mob/living/carbon/human/H in GLOB.mob_list)
if(!trackable(H))
continue
var/crewmember_name = "Unknown"
if(H.wear_id)
var/obj/item/card/id/I = H.wear_id.GetID()
crewmember_name = I.registered_name
while(crewmember_name in name_counts)
name_counts[crewmember_name]++
crewmember_name = text("[] ([])", crewmember_name, name_counts[crewmember_name])
names[crewmember_name] = H
name_counts[crewmember_name] = 1
if(!names.len)
user.visible_message("<span class='notice'>[user]'s pinpointer fails to detect a signal.</span>", "<span class='notice'>Your pinpointer fails to detect a signal.</span>")
return
var/A = input(user, "Person to track", "Pinpoint") in names
if(!A || QDELETED(src) || !user || !user.is_holding(src) || user.incapacitated())
return
target = names[A]
active = TRUE
user.visible_message("<span class='notice'>[user] activates their pinpointer.</span>", "<span class='notice'>You activate your pinpointer.</span>")
playsound(src, 'sound/items/screwdriver2.ogg', 50, 1)
START_PROCESSING(SSfastprocess, src)
update_icon()
/obj/item/pinpointer/crew/scan_for_target()
if(target)
if(ishuman(target))
var/mob/living/carbon/human/H = target
if(!trackable(H))
target = null
if(!target) //target can be set to null from above code, or elsewhere
active = FALSE
/obj/item/pinpointer/process()
if(!active)
return PROCESS_KILL
scan_for_target()
update_icon()
+1 -1
View File
@@ -487,7 +487,7 @@
righthand_file = 'icons/mob/inhands/weapons/chainsaw_righthand.dmi'
flags_1 = CONDUCT_1
force = 13
var/force_on = 21
var/force_on = 24
w_class = WEIGHT_CLASS_HUGE
throwforce = 13
throw_speed = 2
@@ -16,7 +16,7 @@
integrity_failure = 50
armor = list(melee = 20, bullet = 10, laser = 10, energy = 0, bomb = 10, bio = 0, rad = 0, fire = 70, acid = 60)
var/breakout_time = 2
var/lastbang
var/message_cooldown
var/can_weld_shut = TRUE
var/horizontal = FALSE
var/allow_objects = FALSE
@@ -300,14 +300,12 @@
/obj/structure/closet/relaymove(mob/user)
if(user.stat || !isturf(loc) || !isliving(user))
return
var/mob/living/L = user
if(!open())
if(L.last_special <= world.time)
container_resist(L)
if(world.time > lastbang+5)
lastbang = world.time
for(var/mob/M in get_hearers_in_view(src, null))
M.show_message("<FONT size=[max(0, 5 - get_dist(src, M))]>BANG, bang!</FONT>", 2)
if(locked)
if(message_cooldown <= world.time)
message_cooldown = world.time + 50
to_chat(user, "<span class='warning'>[src]'s door won't budge!</span>")
return
container_resist()
/obj/structure/closet/attack_hand(mob/user)
..()
@@ -367,9 +365,10 @@
//okay, so the closet is either welded or locked... resist!!!
user.changeNext_move(CLICK_CD_BREAKOUT)
user.last_special = world.time + CLICK_CD_BREAKOUT
to_chat(user, "<span class='notice'>You lean on the back of [src] and start pushing the door open.</span>")
visible_message("<span class='warning'>[src] begins to shake violently!</span>")
if(do_after(user,(breakout_time * 60 * 10), target = src)) //minutes * 60seconds * 10deciseconds
user.visible_message("<span class='warning'>[src] begins to shake violently!</span>", \
"<span class='notice'>You lean on the back of [src] and start pushing the door open... (this will take about [(breakout_time<1) ? "[breakout_time*60] seconds" : "[breakout_time] minute\s"].)</span>", \
"<span class='italics'>You hear banging from [src].</span>")
if(do_after(user,(breakout_time*60*10), target = src)) //minutes * 60seconds * 10deciseconds
if(!user || user.stat != CONSCIOUS || user.loc != src || opened || (!locked && !welded) )
return
//we check after a while whether there is a point of resisting anymore and whether the user is capable of resisting
@@ -388,7 +387,7 @@
/obj/structure/closet/AltClick(mob/user)
..()
if(!user.canUseTopic(src, be_close=TRUE))
if(!user.canUseTopic(src, be_close=TRUE) || isturf(loc))
to_chat(user, "<span class='warning'>You can't do that right now!</span>")
return
if(opened || !secure)
@@ -83,7 +83,7 @@
new /obj/item/storage/belt/security/full(src)
new /obj/item/gun/energy/e_gun/hos(src)
new /obj/item/device/flashlight/seclite(src)
new /obj/item/pinpointer(src)
new /obj/item/pinpointer/nuke(src)
/obj/structure/closet/secure_closet/warden
name = "\proper warden's locker"
@@ -108,6 +108,7 @@
new /obj/item/clothing/gloves/krav_maga/sec(src)
new /obj/item/door_remote/head_of_security(src)
new /obj/item/gun/ballistic/shotgun/automatic/combat/compact(src)
new /obj/item/pinpointer/crew(src)
/obj/structure/closet/secure_closet/security
name = "security officer's locker"
@@ -183,6 +184,7 @@
new /obj/item/reagent_containers/spray/pepper(src)
new /obj/item/clothing/suit/armor/vest/det_suit(src)
new /obj/item/storage/belt/holster/full(src)
new /obj/item/pinpointer/crew(src)
new /obj/item/device/mass_spectrometer(src)
/obj/structure/closet/secure_closet/injection
+21 -5
View File
@@ -23,6 +23,8 @@
var/obj/structure/tray/connected = null
var/locked = FALSE
var/opendir = SOUTH
var/message_cooldown
var/breakout_time = 1
/obj/structure/bodycontainer/Destroy()
open()
@@ -41,6 +43,11 @@
/obj/structure/bodycontainer/relaymove(mob/user)
if(user.stat || !isturf(loc))
return
if(locked)
if(message_cooldown <= world.time)
message_cooldown = world.time + 50
to_chat(user, "<span class='warning'>[src]'s door won't budge!</span>")
return
open()
/obj/structure/bodycontainer/attack_paw(mob/user)
@@ -84,11 +91,20 @@
qdel(src)
/obj/structure/bodycontainer/container_resist(mob/living/user)
open()
/obj/structure/bodycontainer/relay_container_resist(mob/living/user, obj/O)
to_chat(user, "<span class='notice'>You slam yourself into the side of [O].</span>")
container_resist(user)
if(!locked)
open()
return
user.changeNext_move(CLICK_CD_BREAKOUT)
user.last_special = world.time + CLICK_CD_BREAKOUT
user.visible_message(null, \
"<span class='notice'>You lean on the back of [src] and start pushing the tray open... (this will take about [(breakout_time<1) ? "[breakout_time*60] seconds" : "[breakout_time] minute\s"].)</span>", \
"<span class='italics'>You hear a metallic creaking from [src].</span>")
if(do_after(user,(breakout_time*60*10), target = src)) //minutes * 60seconds * 10deciseconds
if(!user || user.stat != CONSCIOUS || user.loc != src )
return
user.visible_message("<span class='warning'>[user] successfully broke out of [src]!</span>", \
"<span class='notice'>You successfully break out of [src]!</span>")
open()
/obj/structure/bodycontainer/proc/open()
playsound(src.loc, 'sound/items/deconstruct.ogg', 50, 1)
@@ -67,6 +67,9 @@
deconstruct(FALSE)
/obj/structure/transit_tube_pod/container_resist(mob/living/user)
if(!user.incapacitated())
empty_pod()
return
if(!moving)
user.changeNext_move(CLICK_CD_BREAKOUT)
user.last_special = world.time + CLICK_CD_BREAKOUT
+4
View File
@@ -49,6 +49,10 @@
open_machine()
/obj/machinery/vr_sleeper/container_resist(mob/living/user)
open_machine()
/obj/machinery/vr_sleeper/Destroy()
open_machine()
cleanup_vr_human()
+4 -1
View File
@@ -1124,7 +1124,10 @@
else if(href_list["showmessageckey"])
var/target = href_list["showmessageckey"]
browse_messages(target_ckey = target)
var/agegate = TRUE
if (href_list["showall"])
agegate = FALSE
browse_messages(target_ckey = target, agegate = agegate)
else if(href_list["showmessageckeylinkless"])
var/target = href_list["showmessageckeylinkless"]
+2 -2
View File
@@ -50,8 +50,8 @@ GLOBAL_VAR_INIT(highlander, FALSE)
equip_to_slot_or_del(new /obj/item/device/radio/headset/heads/captain(src), slot_ears)
equip_to_slot_or_del(new /obj/item/clothing/head/beret/highlander(src), slot_head)
equip_to_slot_or_del(new /obj/item/clothing/shoes/combat(src), slot_shoes)
equip_to_slot_or_del(new /obj/item/pinpointer(src), slot_l_store)
for(var/obj/item/pinpointer/P in src)
equip_to_slot_or_del(new /obj/item/pinpointer/nuke(src), slot_l_store)
for(var/obj/item/pinpointer/nuke/P in src)
P.attack_self(src)
var/obj/item/card/id/W = new(src)
W.icon_state = "centcom"
@@ -32,6 +32,8 @@
var/running_bob_anim = FALSE
var/escape_in_progress = FALSE
var/message_cooldown
var/breakout_time = 0.5
/obj/machinery/atmospherics/components/unary/cryo_cell/Initialize()
. = ..()
@@ -219,7 +221,9 @@
update_icon()
/obj/machinery/atmospherics/components/unary/cryo_cell/relaymove(mob/user)
container_resist(user)
if(message_cooldown <= world.time)
message_cooldown = world.time + 50
to_chat(user, "<span class='warning'>[src]'s door won't budge!</span>")
/obj/machinery/atmospherics/components/unary/cryo_cell/open_machine(drop = 0)
if(!state_open && !panel_open)
@@ -239,16 +243,17 @@
return occupant
/obj/machinery/atmospherics/components/unary/cryo_cell/container_resist(mob/living/user)
if(escape_in_progress)
to_chat(user, "<span class='notice'>You are already trying to exit (This will take around 30 seconds)</span>")
return
escape_in_progress = TRUE
to_chat(user, "<span class='notice'>You struggle inside the cryotube, kicking the release with your foot... (This will take around 30 seconds.)</span>")
audible_message("<span class='notice'>You hear a thump from [src].</span>")
if(do_after(user, 300))
if(occupant == user) // Check they're still here.
open_machine()
escape_in_progress = FALSE
user.changeNext_move(CLICK_CD_BREAKOUT)
user.last_special = world.time + CLICK_CD_BREAKOUT
user.visible_message("<span class='notice'>You see [user] kicking against the glass of [src]!</span>", \
"<span class='notice'>You struggle inside [src], kicking the release with your foot... (this will take about [(breakout_time<1) ? "[breakout_time*60] seconds" : "[breakout_time] minute\s"].)</span>", \
"<span class='italics'>You hear a thump from [src].</span>")
if(do_after(user,(breakout_time*60*10), target = src)) //minutes * 60seconds * 10deciseconds
if(!user || user.stat != CONSCIOUS || user.loc != src )
return
user.visible_message("<span class='warning'>[user] successfully broke out of [src]!</span>", \
"<span class='notice'>You successfully break out of [src]!</span>")
open_machine()
/obj/machinery/atmospherics/components/unary/cryo_cell/examine(mob/user)
..()
+2 -2
View File
@@ -577,13 +577,13 @@ GLOBAL_LIST(external_rsc_urls)
var/const/adminckey = "CID-Error"
var/sql_ckey = sanitizeSQL(ckey)
//check to see if we noted them in the last day.
var/datum/DBQuery/query_get_notes = SSdbcore.NewQuery("SELECT id FROM [format_table_name("messages")] WHERE type = 'note' AND targetckey = '[sql_ckey]' AND adminckey = '[adminckey]' AND timestamp + INTERVAL 1 DAY < NOW()")
var/datum/DBQuery/query_get_notes = SSdbcore.NewQuery("SELECT id FROM [format_table_name("messages")] WHERE type = 'note' AND targetckey = '[sql_ckey]' AND adminckey = '[adminckey]' AND timestamp + INTERVAL 1 DAY < NOW() AND deleted = 0")
if(!query_get_notes.Execute())
return
if(query_get_notes.NextRow())
return
//regardless of above, make sure their last note is not from us, as no point in repeating the same note over and over.
query_get_notes = SSdbcore.NewQuery("SELECT adminckey FROM [format_table_name("messages")] WHERE targetckey = '[sql_ckey]' ORDER BY timestamp DESC LIMIT 1")
query_get_notes = SSdbcore.NewQuery("SELECT adminckey FROM [format_table_name("messages")] WHERE targetckey = '[sql_ckey]' AND deleted = 0 ORDER BY timestamp DESC LIMIT 1")
if(!query_get_notes.Execute())
return
if(query_get_notes.NextRow())
+1 -1
View File
@@ -234,7 +234,7 @@ GLOBAL_VAR_INIT(normal_ooc_colour, OOC_COLOR)
to_chat(usr, "<span class='notice'>Sorry, that function is not enabled on this server.</span>")
return
browse_messages(null, usr.ckey, null, 1)
browse_messages(null, usr.ckey, null, TRUE)
/client/proc/ignore_key(client)
var/client/C = client
+2 -2
View File
@@ -308,8 +308,8 @@
name = "Chainsaw"
result = /obj/item/twohanded/required/chainsaw
reqs = list(/obj/item/circular_saw = 1,
/obj/item/stack/cable_coil = 1,
/obj/item/stack/sheet/plasteel = 1)
/obj/item/stack/cable_coil = 3,
/obj/item/stack/sheet/plasteel = 5)
tools = list(/obj/item/weldingtool)
time = 50
category = CAT_WEAPONRY
@@ -51,6 +51,9 @@
/obj/machinery/gibber/container_resist(mob/living/user)
go_out()
/obj/machinery/gibber/relaymove(mob/living/user)
go_out()
/obj/machinery/gibber/attack_hand(mob/user)
if(stat & (NOPOWER|BROKEN))
return
@@ -225,4 +228,4 @@
if(M.loc == input_plate)
M.forceMove(src)
M.gib()
M.gib()
@@ -148,6 +148,7 @@
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "smartvend", name, 440, 550, master_ui, state)
ui.set_autoupdate(FALSE)
ui.open()
/obj/machinery/smartfridge/ui_data(mob/user)
@@ -156,10 +157,11 @@
var/listofitems = list()
for (var/I in src)
var/atom/movable/O = I
if (listofitems[O.name])
listofitems[O.name]["amount"]++
else
listofitems[O.name] = list("name" = O.name, "type" = O.type, "amount" = 1)
if (!QDELETED(O))
if (listofitems[O.name])
listofitems[O.name]["amount"]++
else
listofitems[O.name] = list("name" = O.name, "type" = O.type, "amount" = 1)
sortList(listofitems)
.["contents"] = listofitems
@@ -167,6 +169,9 @@
.["isdryer"] = FALSE
/obj/machinery/smartfridge/handle_atom_del(atom/A) // Update the UIs in case something inside gets deleted
SStgui.update_uis(src)
/obj/machinery/smartfridge/ui_act(action, params)
. = ..()
if(.)
@@ -227,20 +232,7 @@
..()
/obj/machinery/smartfridge/drying_rack/ui_data(mob/user)
. = list()
var/listofitems = list()
for (var/I in src)
var/atom/movable/O = I
if (listofitems[O.name])
listofitems[O.name]["amount"]++
else
listofitems[O.name] = list("name" = O.name, "type" = O.type, "amount" = 1)
sortList(listofitems)
.["contents"] = listofitems
.["name"] = name
. = ..()
.["isdryer"] = TRUE
.["verb"] = "Take"
.["drying"] = drying
@@ -249,6 +241,7 @@
/obj/machinery/smartfridge/drying_rack/ui_act(action, params)
. = ..()
if(.)
update_icon() // This is to handle a case where the last item is taken out manually instead of through drying pop-out
return
switch(action)
if("Dry")
@@ -280,6 +273,7 @@
..()
if(drying)
if(rack_dry())//no need to update unless something got dried
SStgui.update_uis(src)
update_icon()
/obj/machinery/smartfridge/drying_rack/accept_check(obj/item/O)
+1
View File
@@ -33,6 +33,7 @@ Chief Medical Officer
id = /obj/item/card/id/silver
belt = /obj/item/device/pda/heads/cmo
l_pocket = /obj/item/pinpointer/crew
ears = /obj/item/device/radio/headset/heads/cmo
uniform = /obj/item/clothing/under/rank/chief_medical_officer
shoes = /obj/item/clothing/shoes/sneakers/brown
@@ -1,8 +1,8 @@
/datum/sprite_accessory
var/extra = 0
var/extra = FALSE
var/extra_icon = 'icons/mob/mam_bodyparts.dmi'
var/extra_color_src = MUTCOLORS2 //The color source for the extra overlay.
var/extra2 = 0
var/extra2 = FALSE
var/extra2_icon = 'icons/mob/mam_bodyparts.dmi'
var/extra2_color_src = MUTCOLORS3
// var/list/ckeys_allowed = null
@@ -13,6 +13,10 @@
icon = 'icons/mob/mam_bodyparts.dmi'
*/
/***************** Alphabetical Order please ***************
************* Keep it to Ears, Tails, Tails Animated *********/
/datum/sprite_accessory/tails/lizard/none
name = "None"
icon_state = "None"
@@ -31,12 +35,17 @@
color_src = 0
icon = 'icons/mob/mam_bodyparts.dmi'
/datum/sprite_accessory/ears/human/bear
name = "Bear"
icon_state = "bear"
icon = 'icons/mob/mam_bodyparts.dmi'
/datum/sprite_accessory/tails/human/bear
name = "Bear"
icon_state = "bear"
icon = 'icons/mob/mam_bodyparts.dmi'
/datum/sprite_accessory/ears/human/bear
/datum/sprite_accessory/tails_animated/human/bear
name = "Bear"
icon_state = "bear"
icon = 'icons/mob/mam_bodyparts.dmi'
@@ -51,10 +60,27 @@
icon_state = "catbig"
icon = 'icons/mob/mam_bodyparts.dmi'
/datum/sprite_accessory/ears/human/cow
name = "Cow"
icon_state = "cow"
icon = 'icons/mob/mam_bodyparts.dmi'
gender_specific = 1
/datum/sprite_accessory/tails/human/cow
name = "Cow"
icon_state = "cow"
icon = 'icons/mob/mam_bodyparts.dmi'
/datum/sprite_accessory/tails_animated/human/cow
name = "Cow"
icon_state = "cow"
icon = 'icons/mob/mam_bodyparts.dmi'
/datum/sprite_accessory/ears/fennec
name = "Fennec"
icon_state = "fennec"
icon = 'icons/mob/mam_bodyparts.dmi'
hasinner = 1
/datum/sprite_accessory/tails/human/fennec
name = "Fennec"
@@ -76,37 +102,49 @@
name = "Fox"
icon_state = "fox"
icon = 'icons/mob/mam_bodyparts.dmi'
extra = 1
extra = TRUE
/datum/sprite_accessory/tails_animated/human/fox
name = "Fox"
icon_state = "fox"
icon = 'icons/mob/mam_bodyparts.dmi'
extra = 1
extra = TRUE
/datum/sprite_accessory/tails/human/horse
name = "Horse"
icon_state = "horse"
icon = 'icons/mob/mam_bodyparts.dmi'
color_src = HAIR
/datum/sprite_accessory/tails_animated/human/horse
name = "Horse"
icon_state = "horse"
icon = 'icons/mob/mam_bodyparts.dmi'
color_src = HAIR
/datum/sprite_accessory/tails/human/husky
name = "Husky"
icon_state = "husky"
icon = 'icons/mob/mam_bodyparts.dmi'
extra = 1
extra = TRUE
/datum/sprite_accessory/tails_animated/human/husky
name = "Husky"
icon_state = "husky"
icon = 'icons/mob/mam_bodyparts.dmi'
extra = 1
extra = TRUE
/datum/sprite_accessory/tails/human/kitsune
name = "Kitsune"
icon_state = "kitsune"
extra = 1
extra = TRUE
extra_color_src = MUTCOLORS2
icon = 'icons/mob/mam_bodyparts.dmi'
/datum/sprite_accessory/tails_animated/human/kitsune
name = "Kitsune"
icon_state = "kitsune"
extra = 1
extra = TRUE
extra_color_src = MUTCOLORS2
icon = 'icons/mob/mam_bodyparts.dmi'
@@ -146,6 +184,24 @@
name = "Otusian"
icon_state = "otie"
/datum/sprite_accessory/ears/human/rabbit
name = "Rabbit"
icon_state = "rabbit"
hasinner= 1
icon = 'icons/mob/mam_bodyparts.dmi'
/datum/sprite_accessory/tails/human/rabbit
name = "Rabbit"
icon_state = "rabbit"
color_src = 0
icon = 'icons/mob/mam_bodyparts.dmi'
/datum/sprite_accessory/tails_animated/human/rabbit
name = "Rabbit"
icon_state = "rabbit"
color_src = 0
icon = 'icons/mob/mam_bodyparts.dmi'
/datum/sprite_accessory/ears/human/skunk
name = "skunk"
icon_state = "skunk"
@@ -191,7 +247,7 @@
/datum/sprite_accessory/ears/wolf
name = "Wolf"
icon_state = "wolf"
extra = 1
hasinner = 1
/datum/sprite_accessory/tails/human/wolf
name = "Wolf"
@@ -203,18 +259,6 @@
icon_state = "wolf"
icon = 'icons/mob/mam_bodyparts.dmi'
/datum/sprite_accessory/tails/human/rabbit
name = "Rabbit"
icon_state = "rabbit"
color_src = 0
icon = 'icons/mob/mam_bodyparts.dmi'
/datum/sprite_accessory/ears/human/rabbit
name = "Rabbit"
icon_state = "rabbit"
hasinner= 1
icon = 'icons/mob/mam_bodyparts.dmi'
/******************************************
*************** Body Parts ****************
*******************************************/
@@ -248,36 +292,37 @@
name = "Beak"
icon_state = "bird"
icon = 'icons/mob/mam_bodyparts.dmi'
color_src = MUTCOLORS3
/datum/sprite_accessory/snouts/lcanid
name = "Fox, Long"
icon_state = "lcanid"
icon = 'icons/mob/mam_bodyparts.dmi'
extra = 1
extra = TRUE
/datum/sprite_accessory/snouts/scanid
name = "Fox, Short"
icon_state = "scanid"
icon = 'icons/mob/mam_bodyparts.dmi'
extra = 1
extra = TRUE
/datum/sprite_accessory/snouts/wolf
name = "Wolf"
icon_state = "wolf"
icon = 'icons/mob/mam_bodyparts.dmi'
extra = 1
extra = TRUE
/datum/sprite_accessory/snouts/husky
name = "Husky"
icon_state = "husky"
icon = 'icons/mob/mam_bodyparts.dmi'
extra = 1
extra = TRUE
/datum/sprite_accessory/snouts/otie
name = "Otie"
icon_state = "otie"
icon = 'icons/mob/mam_bodyparts.dmi'
extra = 1
extra = TRUE
/******************************************
************ Actual Species ***************
@@ -286,31 +331,30 @@
/datum/sprite_accessory/mam_tails/ailurus
name = "Ailurus"
icon_state = "ailurus"
extra = 1
extra_color_src = MUTCOLORS2
extra = TRUE
/datum/sprite_accessory/mam_tails_animated/ailurus
name = "Ailurus"
icon_state = "ailurus"
extra = 1
extra_color_src = MUTCOLORS2
/datum/sprite_accessory/mam_tails/bear
name = "Bear"
icon_state = "bear"
icon = 'icons/mob/mam_bodyparts.dmi'
extra = TRUE
/datum/sprite_accessory/mam_ears/bear
name = "Bear"
icon_state = "bear"
icon = 'icons/mob/mam_bodyparts.dmi'
/datum/sprite_accessory/mam_tails/bear
name = "Bear"
icon_state = "bear"
/datum/sprite_accessory/mam_tails_animated/bear
name = "Bear"
icon_state = "bear"
/datum/sprite_accessory/mam_ears/catbig
name = "Cat, Big"
icon_state = "cat"
hasinner = 1
icon = 'icons/mob/mutant_bodyparts.dmi'
/datum/sprite_accessory/mam_tails/catbig
name = "Cat, Big"
icon_state = "catbig"
@@ -323,6 +367,14 @@
name = "Cow"
icon_state = "cow"
gender_specific = 1
/datum/sprite_accessory/mam_tail/cow
name = "Cow"
icon_state = "cow"
/datum/sprite_accessory/mam_tails_animated/cow
name = "Cow"
icon_state = "cow"
/datum/sprite_accessory/mam_ears/deer
name = "Deer"
@@ -331,8 +383,7 @@
/datum/sprite_accessory/mam_tails/eevee
name = "Eevee"
icon_state = "eevee"
extra = 1
extra_color_src = MUTCOLORS2
extra = TRUE
/datum/sprite_accessory/mam_ears/eevee
name = "Eevee"
@@ -341,8 +392,7 @@
/datum/sprite_accessory/mam_tails_animated/eevee
name = "Eevee"
icon_state = "eevee"
extra = 1
extra_color_src = MUTCOLORS2
extra = TRUE
/datum/sprite_accessory/mam_ears/fennec
name = "Fennec"
@@ -360,25 +410,17 @@
/datum/sprite_accessory/mam_ears/fox
name = "Fox"
icon_state = "fox"
hasinner = 0
hasinner = 1
/datum/sprite_accessory/mam_tails/fox
name = "Fox"
icon_state = "fox"
extra = 1
extra_color_src = MUTCOLORS2
extra = TRUE
/datum/sprite_accessory/mam_tails_animated/fox
name = "Fox"
icon_state = "fox"
extra = 1
extra_color_src = MUTCOLORS2
/datum/sprite_accessory/mam_ears/husky
name = "Husky"
icon_state = "wolf"
icon = 'icons/mob/mam_bodyparts.dmi'
extra = 1
extra = TRUE
/datum/sprite_accessory/mam_tails/hawk
name = "Hawk"
@@ -388,20 +430,36 @@
name = "Hawk"
icon_state = "hawk"
/datum/sprite_accessory/mam_tails/horse
name = "Horse"
icon_state = "horse"
color_src = HAIR
/datum/sprite_accessory/mam_tails_animated/horse
name = "Horse"
icon_state = "Horse"
color_src = HAIR
/datum/sprite_accessory/mam_ears/husky
name = "Husky"
icon_state = "wolf"
icon = 'icons/mob/mam_bodyparts.dmi'
extra = TRUE
/datum/sprite_accessory/mam_tails/husky
name = "Husky"
icon_state = "husky"
extra = 1
extra = TRUE
/datum/sprite_accessory/mam_tails_animated/husky
name = "Husky"
icon_state = "husky"
extra = 1
extra = TRUE
/datum/sprite_accessory/mam_ears/kangaroo
name = "kangaroo"
icon_state = "kangaroo"
extra = 1
extra = TRUE
/datum/sprite_accessory/mam_tails/kangaroo
name = "kangaroo"
@@ -414,14 +472,12 @@
/datum/sprite_accessory/mam_tails/kitsune
name = "Kitsune"
icon_state = "kitsune"
extra = 1
extra_color_src = MUTCOLORS2
extra = TRUE
/datum/sprite_accessory/mam_tails_animated/kitsune
name = "Kitsune"
icon_state = "kitsune"
extra = 1
extra_color_src = MUTCOLORS2
extra = TRUE
/datum/sprite_accessory/mam_ears/lab
name = "Dog, Long"
@@ -462,6 +518,32 @@
name = "Otusian"
icon_state = "otie"
/datum/sprite_accessory/mam_ears/rabbit
name = "Rabbit"
icon_state = "rabbit"
hasinner= 1
/datum/sprite_accessory/mam_tails/rabbit
name = "Rabbit"
icon_state = "rabbit"
/datum/sprite_accessory/mam_tails_animated/rabbit
name = "Rabbit"
icon_state = "rabbit"
/datum/sprite_accessory/mam_ears/sergal
name = "Sergal"
icon_state = "sergal"
hasinner= 1
/datum/sprite_accessory/mam_tails/sergal
name = "Sergal"
icon_state = "sergal"
/datum/sprite_accessory/mam_tails_animated/sergal
name = "Sergal"
icon_state = "sergal"
/datum/sprite_accessory/mam_ears/skunk
name = "skunk"
icon_state = "skunk"
@@ -470,13 +552,13 @@
name = "skunk"
icon_state = "skunk"
color_src = 0
extra = 1
extra = TRUE
/datum/sprite_accessory/mam_tails_animated/skunk
name = "skunk"
icon_state = "skunk"
color_src = 0
extra = 1
extra = TRUE
/datum/sprite_accessory/mam_tails/shark
name = "Shark"
@@ -486,19 +568,19 @@
/datum/sprite_accessory/mam_tails_animated/shark
name = "Shark"
icon_state = "shark"
color_src = 0
color_src = MUTCOLORS
/datum/sprite_accessory/mam_tails/shepherd
name = "Shepherd"
icon_state = "shepherd"
extra = 1
extra2 = 1
extra = TRUE
extra2 = TRUE
/datum/sprite_accessory/mam_tails_animated/shepherd
name = "Shepherd"
icon_state = "shepherd"
extra = 1
extra2 = 1
extra = TRUE
extra2 = TRUE
/datum/sprite_accessory/mam_ears/squirrel
name = "Squirrel"
@@ -516,7 +598,7 @@
/datum/sprite_accessory/mam_ears/wolf
name = "Wolf"
icon_state = "wolf"
extra = 1
hasinner = 1
/datum/sprite_accessory/mam_tails/wolf
name = "Wolf"
@@ -526,26 +608,13 @@
name = "Wolf"
icon_state = "wolf"
/datum/sprite_accessory/mam_tails/rabbit
name = "Rabbit"
icon_state = "rabbit"
/datum/sprite_accessory/mam_tails_animated/rabbit
name = "Rabbit"
icon_state = "rabbit"
/datum/sprite_accessory/mam_ears/rabbit
name = "Rabbit"
icon_state = "rabbit"
hasinner= 1
/******************************************
************ Body Markings ****************
*******************************************/
/datum/sprite_accessory/mam_body_markings
extra = 1
extra2 = 1
extra = TRUE
extra2 = TRUE
icon = 'icons/mob/mam_body_markings.dmi'
/datum/sprite_accessory/mam_body_markings/none
@@ -555,8 +624,6 @@
/datum/sprite_accessory/mam_body_markings/ailurus
name = "Red Panda"
icon_state = "ailurus"
extra_color_src = MUTCOLORS2
extra2_color_src = MUTCOLORS3
gender_specific = 1
/datum/sprite_accessory/mam_body_markings/belly
@@ -598,13 +665,11 @@
/datum/sprite_accessory/mam_body_markings/fennec
name = "Fennec"
icon_state = "Fennec"
extra_color_src = MUTCOLORS3
gender_specific = 1
/datum/sprite_accessory/mam_body_markings/fox
name = "Fox"
icon_state = "fox"
extra_color_src = MUTCOLORS3
gender_specific = 1
/datum/sprite_accessory/mam_body_markings/hawk
@@ -668,9 +733,9 @@
/datum/sprite_accessory/taur
icon = 'icons/mob/mam_taur.dmi'
extra_icon = 'icons/mob/mam_taur.dmi'
extra = 1
extra = TRUE
extra2_icon = 'icons/mob/mam_taur.dmi'
extra2 = 1
extra2 = TRUE
center = TRUE
dimension_x = 64
@@ -805,19 +870,17 @@
/datum/sprite_accessory/mam_body_markings/guilmon
name = "Guilmon"
icon_state = "guilmon"
extra_color_src = MUTCOLORS2
extra2_color_src = MUTCOLORS3
gender_specific = 1
/datum/sprite_accessory/mam_tails/guilmon
name = "Guilmon"
icon_state = "guilmon"
extra = 1
extra = TRUE
/datum/sprite_accessory/mam_tails_animated/guilmon
name = "Guilmon"
icon_state = "guilmon"
extra = 1
extra = TRUE
/datum/sprite_accessory/mam_ears/guilmon
name = "Guilmon"
@@ -834,33 +897,33 @@
name = "DataShark"
icon_state = "datashark"
color_src = 0
/*
//Till I get my snowflake only ckey lock, these are locked-locked :D
/datum/sprite_accessory/mam_ears/sabresune
name = "sabresune"
icon_state = "sabresune"
extra = 1
extra = TRUE
extra_color_src = MUTCOLORS3
locked = TRUE
/datum/sprite_accessory/mam_tails/sabresune
name = "sabresune"
icon_state = "sabresune"
extra = 1
extra = TRUE
locked = TRUE
/datum/sprite_accessory/mam_tails_animated/sabresune
name = "sabresune"
icon_state = "sabresune"
extra = 1
extra = TRUE
/datum/sprite_accessory/mam_body_markings/sabresune
name = "Sabresune"
icon_state = "sabresune"
color_src = MUTCOLORS2
extra = 0
extra2 = 0
extra = FALSE
extra2 = FALSE
locked = TRUE
*/
@@ -1,67 +1,67 @@
/mob/living/carbon/human/movement_delay()
. = 0
. += ..()
. += config.human_delay
. += dna.species.movement_delay(src)
/mob/living/carbon/human/slip(knockdown_amount, obj/O, lube)
/mob/living/carbon/human/movement_delay()
. = 0
. += ..()
. += config.human_delay
. += dna.species.movement_delay(src)
/mob/living/carbon/human/slip(knockdown_amount, obj/O, lube)
if(isobj(shoes) && (shoes.flags_1&NOSLIP_1) && !(lube&GALOSHES_DONT_HELP))
return 0
return ..()
/mob/living/carbon/human/experience_pressure_difference()
playsound(src, 'sound/effects/space_wind.ogg', 50, 1)
return 0
return ..()
/mob/living/carbon/human/experience_pressure_difference()
playsound(src, 'sound/effects/space_wind.ogg', 50, 1)
if(shoes && shoes.flags_1&NOSLIP_1)
return 0
return ..()
/mob/living/carbon/human/mob_has_gravity()
. = ..()
if(!.)
if(mob_negates_gravity())
. = 1
/mob/living/carbon/human/mob_negates_gravity()
return ((shoes && shoes.negates_gravity()) || dna.species.negates_gravity(src))
/mob/living/carbon/human/Move(NewLoc, direct)
. = ..()
for(var/datum/mutation/human/HM in dna.mutations)
HM.on_move(src, NewLoc)
if(shoes)
if(!lying && !buckled)
if(loc == NewLoc)
if(!has_gravity(loc))
return
var/obj/item/clothing/shoes/S = shoes
//Bloody footprints
var/turf/T = get_turf(src)
if(S.bloody_shoes && S.bloody_shoes[S.blood_state])
var/obj/effect/decal/cleanable/blood/footprints/oldFP = locate(/obj/effect/decal/cleanable/blood/footprints) in T
if(oldFP && oldFP.blood_state == S.blood_state)
return
else
//No oldFP or it's a different kind of blood
S.bloody_shoes[S.blood_state] = max(0, S.bloody_shoes[S.blood_state]-BLOOD_LOSS_PER_STEP)
var/obj/effect/decal/cleanable/blood/footprints/FP = new /obj/effect/decal/cleanable/blood/footprints(T)
FP.blood_state = S.blood_state
FP.entered_dirs |= dir
FP.bloodiness = S.bloody_shoes[S.blood_state]
if(S.blood_DNA && S.blood_DNA.len)
FP.transfer_blood_dna(S.blood_DNA)
FP.update_icon()
update_inv_shoes()
//End bloody footprints
S.step_action()
/mob/living/carbon/human/Moved()
. = ..()
if(buckled_mobs && buckled_mobs.len && riding_datum)
riding_datum.on_vehicle_move()
/mob/living/carbon/human/Process_Spacemove(movement_dir = 0) //Temporary laziness thing. Will change to handles by species reee.
if(..())
return 1
return dna.species.space_move(src)
return 0
return ..()
/mob/living/carbon/human/mob_has_gravity()
. = ..()
if(!.)
if(mob_negates_gravity())
. = 1
/mob/living/carbon/human/mob_negates_gravity()
return ((shoes && shoes.negates_gravity()) || dna.species.negates_gravity(src))
/mob/living/carbon/human/Move(NewLoc, direct)
. = ..()
for(var/datum/mutation/human/HM in dna.mutations)
HM.on_move(src, NewLoc)
if(shoes)
if(!lying && !buckled)
if(loc == NewLoc)
if(!has_gravity(loc))
return
var/obj/item/clothing/shoes/S = shoes
//Bloody footprints
var/turf/T = get_turf(src)
if(S.bloody_shoes && S.bloody_shoes[S.blood_state])
var/obj/effect/decal/cleanable/blood/footprints/oldFP = locate(/obj/effect/decal/cleanable/blood/footprints) in T
if(oldFP && oldFP.blood_state == S.blood_state)
return
else
//No oldFP or it's a different kind of blood
S.bloody_shoes[S.blood_state] = max(0, S.bloody_shoes[S.blood_state]-BLOOD_LOSS_PER_STEP)
var/obj/effect/decal/cleanable/blood/footprints/FP = new /obj/effect/decal/cleanable/blood/footprints(T)
FP.blood_state = S.blood_state
FP.entered_dirs |= dir
FP.bloodiness = S.bloody_shoes[S.blood_state]
if(S.blood_DNA && S.blood_DNA.len)
FP.transfer_blood_dna(S.blood_DNA)
FP.update_icon()
update_inv_shoes()
//End bloody footprints
S.step_action()
/mob/living/carbon/human/Moved()
. = ..()
if(buckled_mobs && buckled_mobs.len && riding_datum)
riding_datum.on_vehicle_move()
/mob/living/carbon/human/Process_Spacemove(movement_dir = 0) //Temporary laziness thing. Will change to handles by species reee.
if(..())
return 1
return dna.species.space_move(src)
+7 -3
View File
@@ -58,12 +58,14 @@
var/datum/gas_mixture/breath
if(health <= HEALTH_THRESHOLD_CRIT || (pulledby && pulledby.grab_state >= GRAB_KILL && !getorganslot("breathing_tube")))
if(health <= HEALTH_THRESHOLD_FULLCRIT || (pulledby && pulledby.grab_state >= GRAB_KILL && !getorganslot("breathing_tube")))
losebreath++
else if(health <= HEALTH_THRESHOLD_CRIT)
losebreath += 0.25
//Suffocate
if(losebreath > 0)
losebreath--
if(prob(10))
emote("gasp")
if(istype(loc, /obj/))
@@ -113,7 +115,9 @@
if(!breath || (breath.total_moles() == 0) || !lungs)
if(reagents.has_reagent("epinephrine") && lungs)
return
adjustOxyLoss(1)
var/oxy_loss = min(losebreath, 1)
adjustOxyLoss(oxy_loss)
losebreath -= oxy_loss
failed_last_breath = 1
throw_alert("not_enough_oxy", /obj/screen/alert/not_enough_oxy)
return 0
@@ -68,6 +68,6 @@
if(!ancestor_name)
file_data["ancestor_name"] = name
fdel(json_file)
WRITE_FILE(json_file, json_encode(json_file))
WRITE_FILE(json_file, json_encode(file_data))
if(!dead)
memory_saved = 1
+15 -13
View File
@@ -429,6 +429,7 @@
else
return 0
var/old_direction = dir
var/atom/movable/pullee = pulling
if(pullee && get_dist(src, pullee) > 1)
stop_pulling()
@@ -444,10 +445,6 @@
var/pull_dir = get_dir(src, pulling)
if(get_dist(src, pulling) > 1 || ((pull_dir - 1) & pull_dir)) //puller and pullee more than one tile away or in diagonal position
if(isliving(pulling))
var/mob/living/M = pulling
if(M.lying && !M.buckled && (prob(M.getBruteLoss()*200/M.maxHealth)))
M.makeTrail(T)
pulling.Move(T, get_dir(pulling, T)) //the pullee tries to reach our previous position
if(pulling && get_dist(src, pulling) > 1) //the pullee couldn't keep up
stop_pulling()
@@ -458,6 +455,10 @@
if (s_active && !(CanReach(s_active,view_only = TRUE)))
s_active.close(src)
if(lying && !buckled && prob(getBruteLoss()*200/maxHealth))
makeTrail(newloc, T, old_direction)
/mob/living/movement_delay(ignorewalk = 0)
. = ..()
if(isopenturf(loc) && !is_flying())
@@ -474,31 +475,32 @@
if(MOVE_INTENT_WALK)
. += config.walk_speed
/mob/living/proc/makeTrail(turf/target_turf)
/mob/living/proc/makeTrail(turf/target_turf, turf/start, direction)
if(!has_gravity())
return
var/blood_exists = FALSE
for(var/obj/effect/decal/cleanable/trail_holder/C in loc) //checks for blood splatter already on the floor
for(var/obj/effect/decal/cleanable/trail_holder/C in start) //checks for blood splatter already on the floor
blood_exists = TRUE
if(isturf(loc))
if(isturf(start))
var/trail_type = getTrail()
if(trail_type)
var/brute_ratio = round(getBruteLoss() / maxHealth, 0.1)
if(blood_volume && blood_volume > max(BLOOD_VOLUME_NORMAL*(1 - brute_ratio * 0.25), 0))//don't leave trail if blood volume below a threshold
blood_volume = max(blood_volume - max(1, brute_ratio * 2), 0) //that depends on our brute damage.
var/newdir = get_dir(target_turf, loc)
if(newdir != dir)
newdir = newdir | dir
var/newdir = get_dir(target_turf, start)
if(newdir != direction)
newdir = newdir | direction
if(newdir == 3) //N + S
newdir = NORTH
else if(newdir == 12) //E + W
newdir = EAST
if((newdir in GLOB.cardinals) && (prob(50)))
newdir = turn(get_dir(target_turf, loc), 180)
newdir = turn(get_dir(target_turf, start), 180)
if(!blood_exists)
new /obj/effect/decal/cleanable/trail_holder(loc)
for(var/obj/effect/decal/cleanable/trail_holder/TH in loc)
new /obj/effect/decal/cleanable/trail_holder(start)
for(var/obj/effect/decal/cleanable/trail_holder/TH in start)
if((!(newdir in TH.existing_dirs) || trail_type == "trails_1" || trail_type == "trails_2") && TH.existing_dirs.len <= 16) //maximum amount of overlays is 16 (all light & heavy directions filled)
TH.existing_dirs += newdir
TH.add_overlay(image('icons/effects/blood.dmi', trail_type, dir = newdir))
+2 -2
View File
@@ -35,9 +35,9 @@
if(nuking)
set_security_level("red")
nuking = FALSE
for(var/obj/item/pinpointer/P in GLOB.pinpointer_list)
for(var/obj/item/pinpointer/nuke/P in GLOB.pinpointer_list)
P.switch_mode_to(TRACK_NUKE_DISK) //Party's over, back to work, everyone
P.nuke_warning = FALSE
P.alert = FALSE
if(doomsday_device)
doomsday_device.timing = FALSE
@@ -0,0 +1,13 @@
diff a/code/modules/mob/living/silicon/ai/death.dm b/code/modules/mob/living/silicon/ai/death.dm (rejected hunks)
@@ -35,9 +35,9 @@
if(nuking)
set_security_level("red")
nuking = FALSE
- for(var/obj/item/weapon/pinpointer/P in GLOB.pinpointer_list)
+ for(var/obj/item/weapon/pinpointer/nuke/P in GLOB.pinpointer_list)
P.switch_mode_to(TRACK_NUKE_DISK) //Party's over, back to work, everyone
- P.nuke_warning = FALSE
+ P.alert = FALSE
if(doomsday_device)
doomsday_device.timing = FALSE
@@ -599,7 +599,7 @@
/obj/item/gun/ballistic/revolver/grenadelauncher/cyborg,
/obj/item/card/emag,
/obj/item/crowbar/cyborg,
/obj/item/pinpointer/syndicate/cyborg)
/obj/item/pinpointer/syndicate_cyborg)
ratvar_modules = list(
/obj/item/clockwork/slab/cyborg/security,
@@ -625,7 +625,7 @@
/obj/item/roller/robo,
/obj/item/card/emag,
/obj/item/crowbar/cyborg,
/obj/item/pinpointer/syndicate/cyborg,
/obj/item/pinpointer/syndicate_cyborg,
/obj/item/stack/medical/gauze/cyborg,
/obj/item/gun/medbeam)
ratvar_modules = list(
@@ -0,0 +1,19 @@
diff a/code/modules/mob/living/silicon/robot/robot_modules.dm b/code/modules/mob/living/silicon/robot/robot_modules.dm (rejected hunks)
@@ -519,7 +519,7 @@
/obj/item/weapon/gun/ballistic/revolver/grenadelauncher/cyborg,
/obj/item/weapon/card/emag,
/obj/item/weapon/crowbar/cyborg,
- /obj/item/weapon/pinpointer/syndicate/cyborg)
+ /obj/item/weapon/pinpointer/syndicate_cyborg)
ratvar_modules = list(
/obj/item/clockwork/slab/cyborg/security,
@@ -545,7 +545,7 @@
/obj/item/roller/robo,
/obj/item/weapon/card/emag,
/obj/item/weapon/crowbar/cyborg,
- /obj/item/weapon/pinpointer/syndicate/cyborg,
+ /obj/item/weapon/pinpointer/syndicate_cyborg,
/obj/item/stack/medical/gauze/cyborg,
/obj/item/weapon/gun/medbeam)
ratvar_modules = list(
+2 -2
View File
@@ -874,9 +874,9 @@
occupier.loc = src.loc
occupier.death()
occupier.gib()
for(var/obj/item/pinpointer/P in GLOB.pinpointer_list)
for(var/obj/item/pinpointer/nuke/P in GLOB.pinpointer_list)
P.switch_mode_to(TRACK_NUKE_DISK) //Pinpointers go back to tracking the nuke disk
P.nuke_warning = FALSE
P.alert = FALSE
/obj/machinery/power/apc/transfer_ai(interaction, mob/user, mob/living/silicon/ai/AI, obj/item/device/aicard/card)
if(card.AI)
+13
View File
@@ -0,0 +1,13 @@
diff a/code/modules/power/apc.dm b/code/modules/power/apc.dm (rejected hunks)
@@ -867,9 +867,9 @@
occupier.loc = src.loc
occupier.death()
occupier.gib()
- for(var/obj/item/weapon/pinpointer/P in GLOB.pinpointer_list)
+ for(var/obj/item/weapon/pinpointer/nuke/P in GLOB.pinpointer_list)
P.switch_mode_to(TRACK_NUKE_DISK) //Pinpointers go back to tracking the nuke disk
- P.nuke_warning = FALSE
+ P.alert = FALSE
/obj/machinery/power/apc/transfer_ai(interaction, mob/user, mob/living/silicon/ai/AI, obj/item/device/aicard/card)
if(card.AI)
+25 -61
View File
@@ -46,71 +46,35 @@
desc = "The incomplete body of a golem. Add ten sheets of any mineral to finish."
var/shell_type = /obj/effect/mob_spawn/human/golem
var/has_owner = FALSE //if the resulting golem obeys someone
w_class = WEIGHT_CLASS_BULKY
w_class = WEIGHT_CLASS_BULKY
/obj/item/golem_shell/attackby(obj/item/I, mob/user, params)
..()
var/species
if(istype(I, /obj/item/stack/))
var/static/list/golem_shell_species_types = list(
/obj/item/stack/sheet/metal = /datum/species/golem,
/obj/item/stack/sheet/glass = /datum/species/golem/glass,
/obj/item/stack/sheet/plasteel = /datum/species/golem/plasteel,
/obj/item/stack/sheet/mineral/sandstone = /datum/species/golem/sand,
/obj/item/stack/sheet/mineral/plasma = /datum/species/golem/plasma,
/obj/item/stack/sheet/mineral/diamond = /datum/species/golem/diamond,
/obj/item/stack/sheet/mineral/gold = /datum/species/golem/gold,
/obj/item/stack/sheet/mineral/silver = /datum/species/golem/silver,
/obj/item/stack/sheet/mineral/uranium = /datum/species/golem/uranium,
/obj/item/stack/sheet/mineral/bananium = /datum/species/golem/bananium,
/obj/item/stack/sheet/mineral/titanium = /datum/species/golem/titanium,
/obj/item/stack/sheet/mineral/plastitanium = /datum/species/golem/plastitanium,
/obj/item/stack/sheet/mineral/abductor = /datum/species/golem/alloy,
/obj/item/stack/sheet/mineral/wood = /datum/species/golem/wood,
/obj/item/stack/sheet/bluespace_crystal = /datum/species/golem/bluespace,
/obj/item/stack/sheet/runed_metal = /datum/species/golem/runic,
/obj/item/stack/medical/gauze = /datum/species/golem/cloth,
/obj/item/stack/sheet/cloth = /datum/species/golem/cloth,
/obj/item/stack/sheet/mineral/adamantine = /datum/species/golem/adamantine,
/obj/item/stack/sheet/plastic = /datum/species/golem/plastic)
if(istype(I, /obj/item/stack))
var/obj/item/stack/O = I
if(istype(O, /obj/item/stack/sheet/metal))
species = /datum/species/golem
if(istype(O, /obj/item/stack/sheet/glass))
species = /datum/species/golem/glass
if(istype(O, /obj/item/stack/sheet/plasteel))
species = /datum/species/golem/plasteel
if(istype(O, /obj/item/stack/sheet/mineral/sandstone))
species = /datum/species/golem/sand
if(istype(O, /obj/item/stack/sheet/mineral/plasma))
species = /datum/species/golem/plasma
if(istype(O, /obj/item/stack/sheet/mineral/diamond))
species = /datum/species/golem/diamond
if(istype(O, /obj/item/stack/sheet/mineral/gold))
species = /datum/species/golem/gold
if(istype(O, /obj/item/stack/sheet/mineral/silver))
species = /datum/species/golem/silver
if(istype(O, /obj/item/stack/sheet/mineral/uranium))
species = /datum/species/golem/uranium
if(istype(O, /obj/item/stack/sheet/mineral/bananium))
species = /datum/species/golem/bananium
if(istype(O, /obj/item/stack/sheet/mineral/titanium))
species = /datum/species/golem/titanium
if(istype(O, /obj/item/stack/sheet/mineral/plastitanium))
species = /datum/species/golem/plastitanium
if(istype(O, /obj/item/stack/sheet/mineral/abductor))
species = /datum/species/golem/alloy
if(istype(O, /obj/item/stack/sheet/mineral/wood))
species = /datum/species/golem/wood
if(istype(O, /obj/item/stack/sheet/bluespace_crystal))
species = /datum/species/golem/bluespace
if(istype(O, /obj/item/stack/sheet/runed_metal))
species = /datum/species/golem/runic
if(istype(O, /obj/item/stack/medical/gauze) || istype(O, /obj/item/stack/sheet/cloth))
species = /datum/species/golem/cloth
if(istype(O, /obj/item/stack/sheet/mineral/adamantine))
species = /datum/species/golem/adamantine
if(istype(O, /obj/item/stack/sheet/plastic))
species = /datum/species/golem/plastic
var/species = golem_shell_species_types[O.merge_type]
if(species)
if(O.use(10))
to_chat(user, "You finish up the golem shell with ten sheets of [O].")
@@ -0,0 +1,5 @@
author: "Pubby"
delete-after: True
changes:
- rscadd: "Crew-tracking pinpointers to replace laggy crew monitoring console functionality"
- rscadd: "Crew-tracking pinpointers in medical vendors and the detective's office"
@@ -0,0 +1,5 @@
author: "Kor"
delete-after: True
changes:
- rscadd: "People in soft crit will take oxyloss more slowly than people in full crit if they remain still."
- rscadd: "People dragging themselves in critical condition will now leave blood trails. This will rapidly deal oxyloss to you."
@@ -0,0 +1,7 @@
author: "Poojawa"
delete-after: True
changes:
- rscadd: "Added Horse and Cow tails"
- rscadd: "Added Sergal ears and tails."
- tweak: "Fennec Ears a bit cleaner"
- tweak: "TRUE/FALSE in Citadel Sprites"
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+1
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@@ -798,6 +798,7 @@
#include "code\game\objects\items\mop.dm"
#include "code\game\objects\items\paint.dm"
#include "code\game\objects\items\paiwire.dm"
#include "code\game\objects\items\pinpointer.dm"
#include "code\game\objects\items\pneumaticCannon.dm"
#include "code\game\objects\items\powerfist.dm"
#include "code\game\objects\items\RCD.dm"
@@ -17,33 +17,24 @@
//CONFIG START (all defaults are random examples, do change them)
//Use single quotes for config options that are strings.
//Github lets you have it sign the message with a secret that you can validate. This prevents people from faking events.
//This var should match the secret you configured for this webhook on github.
//This is required as otherwise somebody could trick the script into leaking the api key.
//These are all default settings that are described in secret.php
$hookSecret = '08ajh0qj93209qj90jfq932j32r';
$trackPRBalance = true; //set this to false to disable PR balance tracking
$prBalanceJson = ''; //Set this to the path you'd like the writable pr balance file to be stored, not setting it writes it to the working directory
$startingPRBalance = 3; //Starting balance for never before seen users
//team 133041: tgstation/commit-access
$maintainer_team_id = 133041; //org team id that is exempt from PR balance system, setting this to null will use anyone with write access to the repo. Get from https://api.github.com/orgs/:org/teams
//Api key for pushing changelogs.
$apiKey = '209ab8d879c0f987d06a09b9d879c0f987d06a09b9d8787d0a089c';
//servers to announce PRs to.
$repoOwnerAndName = "tgstation/tgstation";
$servers = array();
/*
$servers[0] = array();
$servers[0]['address'] = 'game.tgstation13.org';
$servers[0]['port'] = '1337';
$servers[0]['comskey'] = '89aj90cq2fm0amc90832mn9rm90';
$servers[1] = array();
$servers[1]['address'] = 'game.tgstation13.org';
$servers[1]['port'] = '2337';
$servers[1]['comskey'] = '89aj90cq2fm0amc90832mn9rm90';
*/
$enable_live_tracking = true;
$path_to_script = 'tools/WebhookProcessor/github_webhook_processor.php';
$tracked_branch = "master";
$trackPRBalance = true;
$prBalanceJson = '';
$startingPRBalance = 3;
$maintainer_team_id = 133041;
$validation = "org";
$validation_count = 1;
$tracked_branch = 'master';
require_once 'secret.php';
//CONFIG END
set_error_handler(function($severity, $message, $file, $line) {
@@ -221,6 +212,7 @@ function handle_pr($payload) {
}
else {
$action = 'merged';
auto_update($payload);
checkchangelog($payload, true, true);
update_pr_balance($payload);
$validated = TRUE; //pr merged events always get announced.
@@ -349,6 +341,23 @@ function update_pr_balance($payload) {
fclose($balances_file);
}
function auto_update($payload){
global $enable_live_tracking;
global $path_to_script;
global $repoOwnerAndName;
global $tracked_branch;
if(!$enable_live_tracking || !has_tree_been_edited($payload, $path_to_script) || $payload['pull_request']['base']['ref'] != $tracked_branch)
return;
$content = file_get_contents('https://raw.githubusercontent.com/' . $repoOwnerAndName . '/' . $tracked_branch . '/'. $path_to_script);
create_comment($payload, "Edit detected. Self updating... Here is my new code:\n``" . "`HTML+PHP\n" . $content . "\n``" . '`');
$code_file = fopen(basename($path_to_script), 'w');
fwrite($code_file, $content);
fclose($code_file);
}
function has_tree_been_edited($payload, $tree){
//go to the diff url
$url = $payload['pull_request']['diff_url'];
+49
View File
@@ -0,0 +1,49 @@
<?php
//This file contains things that should not be touched by the automatic live tracker
//Github lets you have it sign the message with a secret that you can validate. This prevents people from faking events.
//This var should match the secret you configured for this webhook on github.
//This is required as otherwise somebody could trick the script into leaking the api key.
$hookSecret = '08ajh0qj93209qj90jfq932j32r';
//Api key for pushing changelogs.
$apiKey = '209ab8d879c0f987d06a09b9d879c0f987d06a09b9d8787d0a089c';
//Used to prevent potential RCEs
$repoOwnerAndName = "tgstation/tgstation";
//servers to announce PRs to
$servers = array();
/*
$servers[0] = array();
$servers[0]['address'] = 'game.tgstation13.org';
$servers[0]['port'] = '1337';
$servers[0]['comskey'] = '89aj90cq2fm0amc90832mn9rm90';
$servers[1] = array();
$servers[1]['address'] = 'game.tgstation13.org';
$servers[1]['port'] = '2337';
$servers[1]['comskey'] = '89aj90cq2fm0amc90832mn9rm90';
*/
$enable_live_tracking = true; //auto update this file from the repository
$path_to_script = 'tools/WebhookProcessor/github_webhook_processor.php';
$tracked_branch = "master";
$trackPRBalance = true; //set this to false to disable PR balance tracking
$prBalanceJson = ''; //Set this to the path you'd like the writable pr balance file to be stored, not setting it writes it to the working directory
$startingPRBalance = 3; //Starting balance for never before seen users
//team 133041: tgstation/commit-access
$maintainer_team_id = 133041; //org team id that is exempt from PR balance system, setting this to null will use anyone with write access to the repo. Get from https://api.github.com/orgs/:org/teams
//anti-spam measures. Don't announce PRs in game to people unless they've gotten a pr merged before
//options are:
// "repo" - user has to have a pr merged in the repo before.
// "org" - user has to have a pr merged in any repo in the organization (for repos owned directly by users, this applies to any repo directly owned by the same user.)
// "disable" - disables.
//defaults to org if left blank or given invalid values.
$validation = "org";
//how many merged prs must they have under the rules above to have their pr announced to the game servers.
$validation_count = 1;