Merge remote-tracking branch 'upstream/master'
This commit is contained in:
@@ -83,6 +83,8 @@
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||||
#define COMSIG_ATOM_EXIT "atom_exit" //from base of atom/Exit(): (/atom/movable/exiting, /atom/newloc)
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#define COMPONENT_ATOM_BLOCK_EXIT 1
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#define COMSIG_ATOM_EXITED "atom_exited" //from base of atom/Exited(): (atom/movable/exiting, atom/newloc)
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/// From base of atom/wave_ex_act(): (datum/wave_explosion/explosion, args)
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#define COMSIG_ATOM_WAVE_EX_ACT "atom_wave_ex_act"
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///from base of atom/ex_act(): (severity, target)
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#define COMSIG_ATOM_EX_ACT "atom_ex_act"
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///from base of atom/emp_act(): (severity)
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||||
86
code/__DEFINES/explosion.dm
Normal file
86
code/__DEFINES/explosion.dm
Normal file
@@ -0,0 +1,86 @@
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||||
// THIS IS INSANITY
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||||
// These are how wave explosions track when there's not only one direction to keep track of (diagonals, etc)
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#define WEX_DIR_NORTH NORTH
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#define WEX_DIR_SOUTH SOUTH
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#define WEX_DIR_EAST EAST
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#define WEX_DIR_WEST WEST
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#define WEX_ALLDIRS (WEX_DIR_NORTH | WEX_DIR_SOUTH | WEX_DIR_EAST | WEX_DIR_WEST)
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/// Default explosion power to consider an explosion over
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#define EXPLOSION_POWER_DEAD 2.5
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/// Default explosion falloff
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#define EXPLOSION_DEFAULT_FALLOFF_MULTIPLY 0.98
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/// Default explosion constant falloff
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#define EXPLOSION_DEFAULT_FALLOFF_SUBTRACT 5
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/// Block amount at which point having 0 block resistance will result in a full block
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#define EXPLOSION_POWER_NO_RESIST_THRESHOLD 5
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/// Explosion power quantization
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#define EXPLOSION_POWER_QUANTIZATION_ACCURACY 0.1
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||||
// [explosion_flags] variable on /atom
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/// No blocking if we're not dense
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#define EXPLOSION_FLAG_DENSITY_DEPENDENT (1<<0)
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/// If we survive the explosion, we block ALL the power and ignore the results of wave_ex_act().
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#define EXPLOSION_FLAG_HARD_OBSTACLE (1<<1)
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||||
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||||
// Standardized explosion powers
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||||
/// Maxcap
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||||
#define EXPLOSION_POWER_MAXCAP 500
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/// erases shreds from explosions/item damage
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#define EXPLOSION_POWER_ERASE_SHREDS 400
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/// Gibs most mobs
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#define EXPLOSION_POWER_NORMAL_MOB_GIB 400
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// Walls
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#define EXPLOSION_POWER_WALL_SCRAPE 400
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#define EXPLOSION_POWER_WALL_DISMANTLE 300
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#define EXPLOSION_POWER_WALL_MINIMUM_DISMANTLE 200
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#define EXPLOSION_POWER_RWALL_SCRAPE 450
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#define EXPLOSION_POWER_RWALL_DISMANTLE 400
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#define EXPLOSION_POWER_RWALL_MINIMUM_DISMANTLE 300
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// Floors
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#define EXPLOSION_POWER_FLOOR_TILE_BREAK 50
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#define EXPLOSION_POWER_FLOOR_MINIMUM_TURF_BREAK 125
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#define EXPLOSION_POWER_FLOOR_TURF_BREAK_BONUS 225
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#define EXPLOSION_POWER_FLOOR_TURF_BREAK 350
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#define EXPLOSION_POWER_FLOOR_TURF_SCRAPE 425
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#define EXPLOSION_POWER_FLOOR_SHIELDED_IMMUNITY 250
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// Helpers
|
||||
/// Explosion power to object damage (without taking into consideration armor)
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#define EXPLOSION_POWER_STANDARD_SCALE_OBJECT_DAMAGE(power, multiplier) (power>500)?(10*(power**0.6)*multiplier):(0.1*(power**1.3)*multiplier)
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/// Explosion power to object damage for hard obstacles
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#define EXPLOSION_POWER_STANDARD_SCALE_HARD_OBSTACLE_DAMAGE(power, multiplier) (power>500)?(10*(power**0.6)*multiplier):(0.15*(power**1.3)*multiplier)
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/// Explosion power to object damage for windows
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#define EXPLOSION_POWER_STANDARD_SCALE_WINDOW_DAMAGE(power, multiplier) (power>500)?(10*(power**0.6)*multiplier):(0.2*(power**1.3)*multiplier)
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||||
/// Default brute damage to do to living things
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#define EXPLOSION_POWER_STANDARD_SCALE_MOB_DAMAGE(power, multiplier) ((power / 2) * multiplier)
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||||
// Damage factors
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||||
/// Factor to multiply damage to a door by if it's open (and therefore not blocking the explosion)
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#define EXPLOSION_DAMAGE_OPEN_DOOR_FACTOR 0.25
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||||
// Standardized explosion constant blocks
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||||
#define EXPLOSION_BLOCK_WINDOW 10
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||||
#define EXPLOSION_BLOCK_MACHINE 20
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||||
#define EXPLOSION_BLOCK_SPACE 20
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||||
#define EXPLOSION_BLOCK_REINFORCED_WINDOW 50
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||||
#define EXPLOSION_BLOCK_DENSE_FILLER 50
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||||
#define EXPLOSION_BLOCK_WALL 75
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||||
#define EXPLOSION_BLOCK_BLAST_PROOF 250
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||||
#define EXPLOSION_BLOCK_BOROSILICATE_WINDOW 250
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||||
#define EXPLOSION_BLOCK_EXTREME 250
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||||
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||||
// Standardized explosion factor blocks
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||||
#define EXPLOSION_DAMPEN_MACHINE 0.95
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||||
#define EXPLOSION_DAMPEN_SPACE 0.95
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#define EXPLOSION_DAMPEN_WINDOW 0.95
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||||
#define EXPLOSION_DAMPEN_REINFORCED_WINDOW 0.9
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||||
#define EXPLOSION_DAMPEN_DENSE_FILLER 0.85
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||||
#define EXPLOSION_DAMPEN_WALL 0.8
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||||
#define EXPLOSION_DAMPEN_BOROSILICATE_WINDOW 0.65
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||||
#define EXPLOSION_DAMPEN_BLAST_PROOF 0.65
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#define EXPLOSION_DAMPEN_EXTREME 0.5
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@@ -180,6 +180,7 @@
|
||||
#define FIRE_PRIORITY_PROJECTILES 200
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||||
#define FIRE_PRIORITY_TICKER 200
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||||
#define FIRE_PRIORITY_ATMOS_ADJACENCY 300
|
||||
#define FIRE_PRIORITY_EXPLOSIONS 350
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||||
#define FIRE_PRIORITY_STATPANEL 390
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||||
#define FIRE_PRIORITY_CHAT 400
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||||
#define FIRE_PRIORITY_RUNECHAT 410
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||||
@@ -219,7 +220,6 @@
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||||
A.flags_1 &= ~OVERLAY_QUEUED_1;\
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||||
} while(FALSE)
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||||
|
||||
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||||
/**
|
||||
Create a new timer and add it to the queue.
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||||
* Arguments:
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||||
|
||||
23
code/controllers/subsystem/explosions.dm
Normal file
23
code/controllers/subsystem/explosions.dm
Normal file
@@ -0,0 +1,23 @@
|
||||
SUBSYSTEM_DEF(explosions)
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||||
name = "Explosions"
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||||
wait = 1
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||||
flags = SS_TICKER
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||||
priority = FIRE_PRIORITY_EXPLOSIONS
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||||
var/static/list/datum/wave_explosion/wave_explosions = list()
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||||
var/static/list/datum/wave_explosion/active_wave_explosions = list()
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||||
var/static/list/datum/wave_explosion/currentrun = list()
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||||
|
||||
/datum/controller/subsystem/explosions/fire(resumed)
|
||||
if(!resumed)
|
||||
currentrun = active_wave_explosions.Copy()
|
||||
var/datum/wave_explosion/E
|
||||
var/ran = 0
|
||||
while(length(currentrun) && !MC_TICK_CHECK)
|
||||
ran = 0
|
||||
for(var/i in currentrun)
|
||||
E = i
|
||||
if(E.tick())
|
||||
currentrun -= E
|
||||
ran++
|
||||
if(!ran)
|
||||
break
|
||||
378
code/datums/explosion2.dm
Normal file
378
code/datums/explosion2.dm
Normal file
@@ -0,0 +1,378 @@
|
||||
/// Creates a wave explosion at a certain place
|
||||
/proc/wave_explosion(turf/target, power, factor = EXPLOSION_DEFAULT_FALLOFF_MULTIPLY, constant = EXPLOSION_DEFAULT_FALLOFF_SUBTRACT, flash = 0, fire = 0, atom/source, speed = 0,
|
||||
silent = FALSE, bypass_logging = FALSE, block_resistance = 1, start_immediately = TRUE)
|
||||
if(!istype(target) || (power <= EXPLOSION_POWER_DEAD))
|
||||
return
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||||
if(!bypass_logging)
|
||||
var/logstring = "Wave explosion at [COORD(target)]: [power]/[factor]/[constant]/[flash]/[fire]/[speed] initial/factor/constant/flash/fire/speed"
|
||||
log_game(logstring)
|
||||
message_admins(logstring)
|
||||
return new /datum/wave_explosion(target, power, factor, constant, flash, fire, source, speed, silent, start_immediately, block_resistance)
|
||||
|
||||
/**
|
||||
* New force-blastwave explosion system
|
||||
*/
|
||||
/datum/wave_explosion
|
||||
/// Next unique numerical ID
|
||||
var/static/next_id = 0
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||||
/// Our unique nuumerical ID
|
||||
var/id
|
||||
/// world.time we started at
|
||||
var/start_time
|
||||
/// Are we currently running?
|
||||
var/running = FALSE
|
||||
/// Are we currently finished?
|
||||
var/finished = FALSE
|
||||
/// What atom we originated from, if any
|
||||
var/atom/source
|
||||
|
||||
/// Explosion power at which point to consider to be a dead expansion
|
||||
var/power_considered_dead = EXPLOSION_POWER_DEAD
|
||||
/// Explosion power we were initially at
|
||||
var/power_initial
|
||||
/// Base explosion power falloff multiplier (applied first)
|
||||
var/power_falloff_factor = EXPLOSION_DEFAULT_FALLOFF_MULTIPLY
|
||||
/// Base explosion power falloff subtract (applied second)
|
||||
var/power_falloff_constant = EXPLOSION_DEFAULT_FALLOFF_SUBTRACT
|
||||
/// Flash range
|
||||
var/flash_range = 0
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||||
/// Fire probability per tile
|
||||
var/fire_probability = 0
|
||||
/// Are we silent/do we make the screenshake/sounds?
|
||||
var/silent = FALSE
|
||||
|
||||
// Modifications
|
||||
/// Object damage mod
|
||||
var/object_damage_mod = 1
|
||||
/// Hard obstcales get this mod INSTEAD of object damage mod
|
||||
var/hard_obstacle_mod = 1
|
||||
/// Window shatter mod. Overrides both [hard_obstcale_mod] and [object_damage_mod]
|
||||
var/window_shatter_mod = 1
|
||||
/// Wall destruction mod
|
||||
var/wall_destroy_mod = 1
|
||||
/// Mob damage mod
|
||||
var/mob_damage_mod = 1
|
||||
/// Mob gib mod
|
||||
var/mob_gib_mod = 1
|
||||
/// Mob deafen mod
|
||||
var/mob_deafen_mod = 1
|
||||
/// block = block / this, if 0 any block is absolute
|
||||
var/block_resistance = 1
|
||||
|
||||
// Rewrite count: 2
|
||||
// Each cycle is a "perfect ring".
|
||||
// We run into the problem that diagonal hitboxes don't exist on 2d grid games.
|
||||
// How we deal with this is this:
|
||||
// The first half of each cycle explodes cardinal directions awaiting expansion first
|
||||
// Diagonals get added to a potential diagonals list.
|
||||
// The second half of each cycle checks the potential diagonals list. If something isn't on the exploded list,
|
||||
// we know it's a valid diagonal and explode it.
|
||||
// Then all exploded turfs are flushed to exploded_last and it continues.
|
||||
// Direction bitflags use the WEX_DIR_X flags so we can keep track of more than one direction in a single field
|
||||
// The insanity begins when I realized that doing cardinals are easy but diagonals require:
|
||||
// - Tallying the explosive power that should go into it
|
||||
// - Exploding it afterwards using the tallied power rather than passed power (so corners aren't far weaker unless there's one side of it blocked)
|
||||
// Expanding the explosion power of the now exploded diagonal into the two dirs its cardinals are in
|
||||
// If this is done using a perfect algorithm it should be relatively efficient and result in a near-perfect shockwave simulation.
|
||||
|
||||
/// The last ring that's been exploded. Any turfs in this will completely ignore the current cycle. Turf = TRUE
|
||||
var/list/turf/exploded_last = list()
|
||||
/// The "edges" + dirs that need to be processed this cycle. turf = dir flags
|
||||
var/list/turf/edges = list()
|
||||
/// The powers of the current turf edges. turf = power
|
||||
var/list/turf/powers = list()
|
||||
|
||||
/// What cycle are we on?
|
||||
var/cycle
|
||||
/// When we started the current cycle
|
||||
var/cycle_start
|
||||
/// Time to wait between cycles
|
||||
var/cycle_speed = 0
|
||||
/// Current index for list
|
||||
var/index = 1
|
||||
|
||||
/datum/wave_explosion/New(turf/initial, power, factor = EXPLOSION_DEFAULT_FALLOFF_MULTIPLY, constant = EXPLOSION_DEFAULT_FALLOFF_SUBTRACT, flash = 0, fire = 0, atom/source, speed = 0, silent = FALSE, autostart = TRUE, block_resistance = 1)
|
||||
id = ++next_id
|
||||
if(next_id > SHORT_REAL_LIMIT)
|
||||
next_id = 0
|
||||
SSexplosions.wave_explosions += src
|
||||
src.power_initial = power
|
||||
src.power_falloff_factor = factor
|
||||
src.power_falloff_constant = constant
|
||||
src.flash_range = flash
|
||||
src.fire_probability = fire
|
||||
src.source = source
|
||||
src.cycle_speed = speed
|
||||
src.silent = silent
|
||||
src.block_resistance = block_resistance
|
||||
if(!istype(initial))
|
||||
stack_trace("Wave explosion created without a turf. This better be for debugging purposes.")
|
||||
return
|
||||
if(autostart)
|
||||
start(initial)
|
||||
|
||||
/datum/wave_explosion/Destroy()
|
||||
if(running)
|
||||
stop(FALSE)
|
||||
return ..()
|
||||
|
||||
/datum/wave_explosion/proc/start(list/turf/_starting)
|
||||
if(running)
|
||||
CRASH("Attempted to start() a running wave explosion")
|
||||
if(!islist(_starting))
|
||||
_starting = list(_starting)
|
||||
var/list/mob/to_flash = list()
|
||||
var/list/feedback = list()
|
||||
var/list/mob/mob_potential_shake = list()
|
||||
var/list/mob/closest_to = list()
|
||||
for(var/i in 1 to _starting.len)
|
||||
var/turf/starting = _starting[i]
|
||||
edges[starting] = WEX_ALLDIRS
|
||||
powers[starting] = power_initial
|
||||
var/x0 = starting.x
|
||||
var/y0 = starting.y
|
||||
var/z0 = starting.z
|
||||
var/area/areatype = get_area(starting)
|
||||
feedback += list(list("power" = power_initial, factor = "factor", constant = "constant", flash = "flash", fire = "fire", speed = "speed", "x" = x0, "y" = y0, "z" = z0, "area" = areatype.type, "time" = TIME_STAMP("YYYY-MM-DD hh:mm:ss", 1)))
|
||||
// Play sounds; we want sounds to be different depending on distance so we will manually do it ourselves.
|
||||
// Stereo users will also hear the direction of the explosion!
|
||||
|
||||
// Calculate far explosion sound range. Only allow the sound effect for heavy/devastating explosions.
|
||||
// 3/7/14 will calculate to 80 + 35
|
||||
|
||||
if(!silent)
|
||||
for(var/mob/M in GLOB.player_list)
|
||||
// Double check for client
|
||||
var/turf/M_turf = get_turf(M)
|
||||
if(M_turf && M_turf.z == z0)
|
||||
var/dist = get_dist(M_turf, starting)
|
||||
if(isnull(mob_potential_shake[M]))
|
||||
mob_potential_shake[M] = dist
|
||||
closest_to[M] = starting
|
||||
else if(mob_potential_shake[M] < dist)
|
||||
mob_potential_shake[M] = dist
|
||||
closest_to[M] = starting
|
||||
|
||||
for(var/array in GLOB.doppler_arrays)
|
||||
var/obj/machinery/doppler_array/A = array
|
||||
A.sense_wave_explosion(starting, power_initial, cycle_speed)
|
||||
|
||||
// Flash mobs
|
||||
if(flash_range)
|
||||
for(var/mob/living/L in viewers(flash_range, starting))
|
||||
to_flash |= L
|
||||
|
||||
if(!silent)
|
||||
var/frequency = get_rand_frequency()
|
||||
var/sound/explosion_sound = sound(get_sfx("explosion"))
|
||||
var/sound/far_explosion_sound = sound('sound/effects/explosionfar.ogg')
|
||||
|
||||
var/far_dist = sqrt(power_initial) * 7.5
|
||||
|
||||
for(var/mob/M in mob_potential_shake)
|
||||
var/dist = mob_potential_shake[M]
|
||||
var/baseshakeamount
|
||||
if(sqrt(power_initial) - dist > 0)
|
||||
baseshakeamount = sqrt((sqrt(power_initial) - dist)*0.1)
|
||||
// If inside the blast radius + world.view - 2
|
||||
if(dist <= round(2 * sqrt(power_initial) + world.view - 2, 1))
|
||||
M.playsound_local(closest_to[M], null, 100, 1, frequency, max_distance = 5, S = explosion_sound)
|
||||
if(baseshakeamount > 0)
|
||||
shake_camera(M, 25, clamp(baseshakeamount, 0, 10))
|
||||
// You hear a far explosion if you're outside the blast radius. Small bombs shouldn't be heard all over the station.
|
||||
else if(dist <= far_dist)
|
||||
var/far_volume = clamp(far_dist, 30, 50) // Volume is based on explosion size and dist
|
||||
far_volume += (dist <= far_dist * 0.5 ? 50 : 0) // add 50 volume if the mob is pretty close to the explosion
|
||||
M.playsound_local(closest_to[M], null, far_volume, 1, frequency, max_distance = 5, S = far_explosion_sound)
|
||||
if(baseshakeamount > 0)
|
||||
shake_camera(M, 10, clamp(baseshakeamount*0.25, 0, 2.5))
|
||||
|
||||
for(var/i in 1 to to_flash.len)
|
||||
var/mob/living/L = to_flash[i]
|
||||
L.flash_act()
|
||||
|
||||
SSblackbox.record_feedback("associative", "wave_explosion", 1, feedback)
|
||||
|
||||
if(!cycle)
|
||||
cycle = 1
|
||||
SSexplosions.active_wave_explosions += src
|
||||
running = TRUE
|
||||
cycle_start = world.time - cycle_speed
|
||||
tick()
|
||||
|
||||
/datum/wave_explosion/proc/stop(delete = TRUE)
|
||||
SSexplosions.active_wave_explosions -= src
|
||||
SSexplosions.currentrun -= src
|
||||
edges = null
|
||||
powers = null
|
||||
exploded_last = null
|
||||
cycle = null
|
||||
running = FALSE
|
||||
qdel(src)
|
||||
|
||||
#define SHOULD_SUSPEND ((cycle_start + cycle_speed) > world.time)
|
||||
|
||||
/**
|
||||
* Called by SSexplosions to propagate this.
|
||||
* Return TRUE if postponed
|
||||
*/
|
||||
/datum/wave_explosion/proc/tick()
|
||||
/// Each tick goes through one full cycle.
|
||||
// This can be changed to a "continuous process" system where indexes are tracked if needed.
|
||||
if(!src.edges.len)
|
||||
// we're done
|
||||
finished = TRUE
|
||||
stop(TRUE)
|
||||
return TRUE
|
||||
if(SHOULD_SUSPEND)
|
||||
return TRUE
|
||||
// Set up variables
|
||||
var/turf/T
|
||||
var/turf/expanding
|
||||
var/power
|
||||
var/returned
|
||||
var/blocked
|
||||
var/dir
|
||||
// insanity define to explode a turf with a certain amount of power, direction, and set returned.
|
||||
#define WEX_ACT(_T, _P, _D) \
|
||||
returned = max(0, _T.wave_explode(_P, src, _D)); \
|
||||
blocked = _P - returned; \
|
||||
if(!block_resistance) { \
|
||||
if(blocked > EXPLOSION_POWER_NO_RESIST_THRESHOLD) { \
|
||||
returned = 0; \
|
||||
} \
|
||||
} \
|
||||
else if(blocked) { \
|
||||
returned = _P - (blocked / block_resistance); \
|
||||
}; \
|
||||
returned = round((returned * power_falloff_factor) - power_falloff_constant, EXPLOSION_POWER_QUANTIZATION_ACCURACY); \
|
||||
if(prob(fire_probability)) { \
|
||||
new /obj/effect/hotspot(_T); \
|
||||
};
|
||||
|
||||
// Cache hot lists
|
||||
var/list/turf/edges = src.edges
|
||||
var/list/turf/powers = src.powers
|
||||
var/list/turf/exploded_last = src.exploded_last
|
||||
|
||||
// prepare expansions
|
||||
var/list/turf/edges_next = list()
|
||||
var/list/turf/powers_next = list()
|
||||
var/list/turf/powers_returned = list()
|
||||
var/list/turf/diagonals = list()
|
||||
var/list/turf/diagonal_powers = list()
|
||||
var/list/turf/diagonal_powers_max = list()
|
||||
|
||||
// to_chat(world, "DEBUG: cycle start edges [english_list_assoc(edges)]")
|
||||
|
||||
// Process cardinals:
|
||||
// Explode all cardinals and expand in directions, gathering all cardinals it should go to.
|
||||
// Power for when things meet in the middle should be the greatest of the two.
|
||||
for(var/i in edges)
|
||||
T = i
|
||||
power = powers[T]
|
||||
dir = edges[T]
|
||||
WEX_ACT(T, power, dir)
|
||||
if(returned < power_considered_dead)
|
||||
continue
|
||||
powers_returned[T] = returned
|
||||
// diagonal power calc when multiple things hit one diagonal
|
||||
#define CALCULATE_DIAGONAL_POWER(existing, adding, maximum) min(maximum, existing + adding)
|
||||
// diagonal hitting cardinal expansion
|
||||
#define CALCULATE_DIAGONAL_CROSS_POWER(existing, adding) max(existing, adding)
|
||||
// insanity define to mark the next set of cardinals.
|
||||
#define CARDINAL_MARK(ndir, cdir, edir) \
|
||||
if(edir & cdir) { \
|
||||
CARDINAL_MARK_NOCHECK(ndir, cdir, edir); \
|
||||
};
|
||||
|
||||
#define CARDINAL_MARK_NOCHECK(ndir, cdir, edir) \
|
||||
expanding = get_step(T,ndir); \
|
||||
if(expanding && !exploded_last[expanding] && !edges[expanding]) { \
|
||||
powers_next[expanding] = max(powers_next[expanding], returned); \
|
||||
edges_next[expanding] = (cdir | edges_next[expanding]); \
|
||||
};
|
||||
|
||||
// insanity define to do diagonal marking as 2 substeps
|
||||
#define DIAGONAL_SUBSTEP(ndir, cdir, edir) \
|
||||
expanding = get_step(T,ndir); \
|
||||
if(expanding && !exploded_last[expanding] && !edges[expanding]) { \
|
||||
if(!edges_next[expanding]) { \
|
||||
diagonal_powers_max[expanding] = max(diagonal_powers_max[expanding], returned, powers[T]); \
|
||||
diagonal_powers[expanding] = CALCULATE_DIAGONAL_POWER(diagonal_powers[expanding], returned, diagonal_powers_max[expanding]); \
|
||||
diagonals[expanding] = (cdir | diagonals[expanding]); \
|
||||
}; \
|
||||
else { \
|
||||
powers_next[expanding] = CALCULATE_DIAGONAL_CROSS_POWER(powers_next[expanding], returned); \
|
||||
}; \
|
||||
};
|
||||
|
||||
// insanity define to mark the diagonals that would otherwise be missed
|
||||
#define DIAGONAL_MARK(ndir, cdir, edir) \
|
||||
if(edir & cdir) { \
|
||||
DIAGONAL_MARK_NOCHECK(ndir, cdir, edir); \
|
||||
};
|
||||
|
||||
// this only works because right now, WEX_DIR_X is the same as a byond dir
|
||||
// and we know we're only passing in one dir at a time.
|
||||
// if this ever stops being the case, and explosions break when you touch this, now you know why.
|
||||
#define DIAGONAL_MARK_NOCHECK(ndir, cdir, edir) \
|
||||
DIAGONAL_SUBSTEP(turn(ndir, 90), turn(cdir, 90), edir); \
|
||||
DIAGONAL_SUBSTEP(turn(ndir, -90), turn(cdir, -90), edir);
|
||||
|
||||
// mark
|
||||
#define MARK(ndir, cdir, edir) \
|
||||
if(edir & cdir) { \
|
||||
CARDINAL_MARK_NOCHECK(ndir, cdir, edir); \
|
||||
DIAGONAL_MARK_NOCHECK(ndir, cdir, edir); \
|
||||
};
|
||||
CARDINAL_MARK(NORTH, WEX_DIR_NORTH, dir)
|
||||
CARDINAL_MARK(SOUTH, WEX_DIR_SOUTH, dir)
|
||||
CARDINAL_MARK(EAST, WEX_DIR_EAST, dir)
|
||||
CARDINAL_MARK(WEST, WEX_DIR_WEST, dir)
|
||||
|
||||
// to_chat(world, "DEBUG: cycle mid edges_next [english_list_assoc(edges_next)]")
|
||||
|
||||
// Sweep after cardinals for diagonals
|
||||
for(var/i in edges)
|
||||
T = i
|
||||
power = powers[T]
|
||||
dir = edges[T]
|
||||
returned = powers_returned[T]
|
||||
DIAGONAL_MARK(NORTH, WEX_DIR_NORTH, dir)
|
||||
DIAGONAL_MARK(SOUTH, WEX_DIR_SOUTH, dir)
|
||||
DIAGONAL_MARK(EAST, WEX_DIR_EAST, dir)
|
||||
DIAGONAL_MARK(WEST, WEX_DIR_WEST, dir)
|
||||
|
||||
// to_chat(world, "DEBUG: cycle mid diagonals [english_list_assoc(diagonals)]")
|
||||
|
||||
// Process diagonals:
|
||||
for(var/i in diagonals)
|
||||
T = i
|
||||
power = diagonal_powers[T]
|
||||
dir = diagonals[T]
|
||||
WEX_ACT(T, power, dir)
|
||||
if(returned < power_considered_dead)
|
||||
continue
|
||||
CARDINAL_MARK(NORTH, WEX_DIR_NORTH, dir)
|
||||
CARDINAL_MARK(SOUTH, WEX_DIR_SOUTH, dir)
|
||||
CARDINAL_MARK(EAST, WEX_DIR_EAST, dir)
|
||||
CARDINAL_MARK(WEST, WEX_DIR_WEST, dir)
|
||||
|
||||
// to_chat(world, "DEBUG: cycle end edges_next [english_list_assoc(edges_next)]")
|
||||
|
||||
// flush lists
|
||||
src.exploded_last = edges + diagonals
|
||||
src.edges = edges_next
|
||||
src.powers = powers_next
|
||||
cycle++
|
||||
cycle_start = world.time
|
||||
|
||||
#undef SHOULD_SUSPEND
|
||||
|
||||
#undef WEX_ACT
|
||||
|
||||
#undef DIAGONAL_SUBSTEP
|
||||
#undef DIAGONAL_MARK
|
||||
#undef CARDINAL_MARK
|
||||
#undef MARK
|
||||
@@ -36,6 +36,14 @@
|
||||
///Value used to increment ex_act() if reactionary_explosions is on
|
||||
var/explosion_block = 0
|
||||
|
||||
/// Flags for explosions
|
||||
var/explosion_flags = NONE
|
||||
/// Amount to decrease wave explosions by
|
||||
var/wave_explosion_block = 0
|
||||
/// Amount to multiply wave explosions by
|
||||
var/wave_explosion_multiply = 1
|
||||
|
||||
//its inherent color, the colored paint applied on it, special color effect etc...
|
||||
/**
|
||||
* used to store the different colors on an atom
|
||||
*
|
||||
@@ -43,7 +51,6 @@
|
||||
*/
|
||||
var/list/atom_colours
|
||||
|
||||
|
||||
/// a very temporary list of overlays to remove
|
||||
var/list/remove_overlays
|
||||
/// a very temporary list of overlays to add
|
||||
@@ -556,6 +563,34 @@
|
||||
contents_explosion(severity, target)
|
||||
SEND_SIGNAL(src, COMSIG_ATOM_EX_ACT, severity, target)
|
||||
|
||||
/**
|
||||
* Called when a wave explosion hits this atom. Do not override this.
|
||||
*
|
||||
* Returns explosion power to "allow through".
|
||||
*/
|
||||
/atom/proc/wave_explode(power, datum/wave_explosion/explosion, dir)
|
||||
set waitfor = FALSE
|
||||
// SHOULD_NOT_SLEEP(TRUE)
|
||||
SHOULD_NOT_OVERRIDE(TRUE)
|
||||
SEND_SIGNAL(src, COMSIG_ATOM_WAVE_EX_ACT, args)
|
||||
. = wave_ex_act(power, explosion, dir) // this must happen first for stuff like destruction/damage to tick.
|
||||
if(isnull(.))
|
||||
stack_trace("wave_ex_act on [type] failed to return a number. defaulting to no blocking.")
|
||||
return power
|
||||
if((explosion_flags & EXPLOSION_FLAG_DENSITY_DEPENDENT) && !density)
|
||||
return power // no block
|
||||
else if((explosion_flags & EXPLOSION_FLAG_HARD_OBSTACLE) && !QDELETED(src))
|
||||
return 0 // fully blocked
|
||||
|
||||
/**
|
||||
* Called when a wave explosion hits this atom.
|
||||
*
|
||||
* Returns explosion power to "allow through". Standard handling and flag overrides in [wave_explode()].
|
||||
*/
|
||||
/atom/proc/wave_ex_act(power, datum/wave_explosion/explosion, dir)
|
||||
// SHOULD_NOT_SLEEP(TRUE)
|
||||
return power * wave_explosion_multiply - wave_explosion_block
|
||||
|
||||
/atom/proc/blob_act(obj/structure/blob/B)
|
||||
SEND_SIGNAL(src, COMSIG_ATOM_BLOB_ACT, B)
|
||||
return
|
||||
|
||||
@@ -96,6 +96,10 @@ Class Procs:
|
||||
flags_ricochet = RICOCHET_HARD
|
||||
ricochet_chance_mod = 0.3
|
||||
|
||||
explosion_flags = EXPLOSION_FLAG_DENSITY_DEPENDENT
|
||||
wave_explosion_block = EXPLOSION_BLOCK_MACHINE
|
||||
wave_explosion_multiply = EXPLOSION_DAMPEN_MACHINE
|
||||
|
||||
anchored = TRUE
|
||||
interaction_flags_atom = INTERACT_ATOM_ATTACK_HAND | INTERACT_ATOM_UI_INTERACT
|
||||
|
||||
|
||||
@@ -54,6 +54,8 @@
|
||||
assemblytype = /obj/structure/door_assembly
|
||||
normalspeed = 1
|
||||
explosion_block = 1
|
||||
wave_explosion_block = EXPLOSION_BLOCK_WALL
|
||||
wave_explosion_multiply = EXPLOSION_DAMPEN_WALL
|
||||
hud_possible = list(DIAG_AIRLOCK_HUD)
|
||||
|
||||
interaction_flags_machine = INTERACT_MACHINE_WIRES_IF_OPEN | INTERACT_MACHINE_ALLOW_SILICON | INTERACT_MACHINE_OPEN_SILICON | INTERACT_MACHINE_REQUIRES_SILICON | INTERACT_MACHINE_OPEN
|
||||
|
||||
@@ -16,6 +16,11 @@
|
||||
|
||||
interaction_flags_atom = INTERACT_ATOM_UI_INTERACT
|
||||
|
||||
wave_explosion_block = EXPLOSION_BLOCK_DENSE_FILLER
|
||||
wave_explosion_multiply = EXPLOSION_DAMPEN_DENSE_FILLER
|
||||
|
||||
explosion_flags = EXPLOSION_FLAG_HARD_OBSTACLE | EXPLOSION_FLAG_DENSITY_DEPENDENT
|
||||
|
||||
var/secondsElectrified = 0
|
||||
var/air_tight = FALSE //TRUE means density will be set as soon as the door begins to close
|
||||
var/shockedby
|
||||
@@ -412,3 +417,8 @@
|
||||
|
||||
/obj/machinery/door/GetExplosionBlock()
|
||||
return density ? real_explosion_block : 0
|
||||
|
||||
/obj/machinery/door/wave_explosion_damage(power, datum/wave_explosion/explosion)
|
||||
. = ..()
|
||||
if(!density)
|
||||
return . * EXPLOSION_DAMAGE_OPEN_DOOR_FACTOR
|
||||
|
||||
@@ -71,3 +71,6 @@
|
||||
|
||||
/obj/machinery/door/password/ex_act(severity, target)
|
||||
return
|
||||
|
||||
/obj/machinery/door/password/wave_ex_act(power, datum/wave_explosion/explosion, dir)
|
||||
return 0 //no.
|
||||
|
||||
@@ -8,6 +8,8 @@
|
||||
closingLayer = CLOSED_BLASTDOOR_LAYER
|
||||
sub_door = TRUE
|
||||
explosion_block = 3
|
||||
wave_explosion_block = EXPLOSION_BLOCK_BLAST_PROOF
|
||||
wave_explosion_multiply = EXPLOSION_DAMPEN_BLAST_PROOF
|
||||
heat_proof = TRUE
|
||||
safe = FALSE
|
||||
max_integrity = 600
|
||||
|
||||
@@ -360,6 +360,8 @@
|
||||
max_integrity = 300 //Stronger doors for prison (regular window door health is 200)
|
||||
reinf = 1
|
||||
explosion_block = 1
|
||||
wave_explosion_block = EXPLOSION_BLOCK_REINFORCED_WINDOW
|
||||
wave_explosion_multiply = EXPLOSION_DAMPEN_REINFORCED_WINDOW
|
||||
|
||||
/obj/machinery/door/window/brigdoor/security/cell
|
||||
name = "cell door"
|
||||
|
||||
@@ -114,6 +114,44 @@ GLOBAL_LIST_EMPTY(doppler_arrays)
|
||||
LAZYADD(message_log, messages.Join(" "))
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/doppler_array/proc/sense_wave_explosion(turf/epicenter, power, speed)
|
||||
if(stat & NOPOWER)
|
||||
return FALSE
|
||||
var/turf/zone = get_turf(src)
|
||||
if(zone.z != epicenter.z)
|
||||
return FALSE
|
||||
|
||||
if(next_announce > world.time)
|
||||
return FALSE
|
||||
next_announce = world.time + cooldown
|
||||
|
||||
var/distance = get_dist(epicenter, zone)
|
||||
var/direct = get_dir(zone, epicenter)
|
||||
|
||||
if(distance > max_dist)
|
||||
return FALSE
|
||||
if(!(direct & dir) && !integrated)
|
||||
return FALSE
|
||||
|
||||
|
||||
var/list/messages = list("Explosive shockwave detected.", \
|
||||
"Epicenter at: grid ([epicenter.x],[epicenter.y]). Shockwave expanding at a theoretical speed of [speed] m/s.", \
|
||||
"Wave energy: [power]MJ.")
|
||||
|
||||
if(integrated)
|
||||
var/obj/item/clothing/head/helmet/space/hardsuit/helm = loc
|
||||
if(!helm || !istype(helm, /obj/item/clothing/head/helmet/space/hardsuit))
|
||||
return FALSE
|
||||
helm.display_visor_message("Waveform explosion detected! Wave energy: [power]MJ.")
|
||||
else
|
||||
for(var/message in messages)
|
||||
say(message)
|
||||
if(LAZYLEN(message_log) > list_limit)
|
||||
say("Storage buffer is full! Clearing buffers...")
|
||||
LAZYCLEARLIST(message_log)
|
||||
LAZYADD(message_log, messages.Join(" "))
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/doppler_array/examine(mob/user)
|
||||
. = ..()
|
||||
. += "<span class='notice'>Its dish is facing to the [dir2text(dir)].</span>"
|
||||
|
||||
@@ -50,6 +50,10 @@
|
||||
/obj/effect/decal/cleanable/glass/ex_act()
|
||||
qdel(src)
|
||||
|
||||
/obj/effect/decal/cleanable/glass/wave_ex_act(power, datum/wave_explosion/explosion, dir)
|
||||
qdel(src)
|
||||
return power
|
||||
|
||||
/obj/effect/decal/cleanable/glass/plasma
|
||||
icon_state = "plasmatiny"
|
||||
|
||||
@@ -131,6 +135,9 @@
|
||||
/obj/effect/decal/cleanable/greenglow/ex_act()
|
||||
return
|
||||
|
||||
/obj/effect/decal/cleanable/greenglow/wave_ex_act(power, datum/wave_explosion/explosion, dir)
|
||||
return power
|
||||
|
||||
/obj/effect/decal/cleanable/cobweb
|
||||
name = "cobweb"
|
||||
desc = "Somebody should remove that."
|
||||
@@ -253,6 +260,11 @@
|
||||
if(severity == 1) //so shreds created during an explosion aren't deleted by the explosion.
|
||||
qdel(src)
|
||||
|
||||
/obj/effect/decal/cleanable/shreds/wave_ex_act(power, datum/wave_explosion/explosion, dir)
|
||||
if(power > EXPLOSION_POWER_ERASE_SHREDS)
|
||||
qdel(src)
|
||||
return power // no block
|
||||
|
||||
/obj/effect/decal/cleanable/shreds/Initialize()
|
||||
pixel_x = rand(-10, 10)
|
||||
pixel_y = rand(-10, 10)
|
||||
|
||||
@@ -248,6 +248,14 @@ GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to emb
|
||||
loc = null
|
||||
loc = T
|
||||
|
||||
/obj/item/wave_ex_act(power, datum/wave_explosion/explosion, dir)
|
||||
. = ..()
|
||||
if(!anchored)
|
||||
var/throw_dist = round(rand(3, max(3, 2.5 * sqrt(power))), 1)
|
||||
throw_speed = EXPLOSION_THROW_SPEED
|
||||
var/turf/target = get_ranged_target_turf(src, dir, throw_dist)
|
||||
throw_at(target, throw_dist, EXPLOSION_THROW_SPEED)
|
||||
|
||||
/obj/item/examine(mob/user) //This might be spammy. Remove?
|
||||
. = ..()
|
||||
|
||||
|
||||
@@ -649,6 +649,9 @@
|
||||
pre_noise = TRUE
|
||||
post_noise = FALSE
|
||||
|
||||
var/stun_delay = 0 // how long it takes for you to be able to stun someone with the spraycan again
|
||||
var/last_stun_time = 0
|
||||
|
||||
/obj/item/toy/crayon/spraycan/isValidSurface(surface)
|
||||
return (istype(surface, /turf/open/floor) || istype(surface, /turf/closed/wall))
|
||||
|
||||
@@ -716,7 +719,8 @@
|
||||
if(C.client)
|
||||
C.blur_eyes(3)
|
||||
C.blind_eyes(1)
|
||||
if(C.get_eye_protection() <= 0) // no eye protection? ARGH IT BURNS.
|
||||
if(C.get_eye_protection() <= 0 && (last_stun_time + stun_delay) <= world.time) // no eye protection? ARGH IT BURNS.
|
||||
last_stun_time = world.time
|
||||
C.confused = max(C.confused, 3)
|
||||
C.DefaultCombatKnockdown(60)
|
||||
if(ishuman(C) && actually_paints)
|
||||
@@ -771,6 +775,7 @@
|
||||
name = "cyborg spraycan"
|
||||
desc = "A metallic container containing shiny synthesised paint."
|
||||
charges = -1
|
||||
stun_delay = 5 SECONDS
|
||||
|
||||
/obj/item/toy/crayon/spraycan/borg/draw_on(atom/target,mob/user,proximity, params)
|
||||
var/diff = ..()
|
||||
|
||||
@@ -71,6 +71,19 @@
|
||||
if(3)
|
||||
take_damage(rand(10, 90), BRUTE, "bomb", 0)
|
||||
|
||||
/obj/wave_ex_act(power, datum/wave_explosion/explosion, dir)
|
||||
if(resistance_flags & INDESTRUCTIBLE)
|
||||
return power
|
||||
. = ..()
|
||||
if(explosion.source == src)
|
||||
obj_integrity = 0
|
||||
qdel(src)
|
||||
return
|
||||
take_damage(wave_explosion_damage(power, explosion), BRUTE, "bomb", 0)
|
||||
|
||||
/obj/proc/wave_explosion_damage(power, datum/wave_explosion/explosion)
|
||||
return (explosion_flags & EXPLOSION_FLAG_HARD_OBSTACLE)? EXPLOSION_POWER_STANDARD_SCALE_HARD_OBSTACLE_DAMAGE(power, explosion.hard_obstacle_mod) : EXPLOSION_POWER_STANDARD_SCALE_OBJECT_DAMAGE(power, explosion.object_damage_mod)
|
||||
|
||||
/obj/bullet_act(obj/item/projectile/P)
|
||||
. = ..()
|
||||
playsound(src, P.hitsound, 50, 1)
|
||||
|
||||
@@ -43,6 +43,10 @@ GLOBAL_LIST_EMPTY(electrochromatic_window_lookup)
|
||||
attack_hand_speed = CLICK_CD_MELEE
|
||||
attack_hand_is_action = TRUE
|
||||
|
||||
explosion_flags = EXPLOSION_FLAG_HARD_OBSTACLE
|
||||
wave_explosion_block = EXPLOSION_BLOCK_WINDOW
|
||||
wave_explosion_multiply = EXPLOSION_DAMPEN_WINDOW
|
||||
|
||||
/// Electrochromatic status
|
||||
var/electrochromatic_status = NOT_ELECTROCHROMATIC
|
||||
/// Electrochromatic ID. Set the first character to ! to replace with a SSmapping generated pseudorandom obfuscated ID for mapping purposes.
|
||||
@@ -111,6 +115,9 @@ GLOBAL_LIST_EMPTY(electrochromatic_window_lookup)
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/obj/structure/window/wave_explosion_damage(power, datum/wave_explosion/explosion)
|
||||
return EXPLOSION_POWER_STANDARD_SCALE_WINDOW_DAMAGE(power, explosion.window_shatter_mod)
|
||||
|
||||
/obj/structure/window/narsie_act()
|
||||
add_atom_colour(NARSIE_WINDOW_COLOUR, FIXED_COLOUR_PRIORITY)
|
||||
|
||||
@@ -520,6 +527,8 @@ GLOBAL_LIST_EMPTY(electrochromatic_window_lookup)
|
||||
armor = list("melee" = 50, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 25, "bio" = 100, "rad" = 100, "fire" = 80, "acid" = 100)
|
||||
max_integrity = 50
|
||||
explosion_block = 1
|
||||
wave_explosion_block = EXPLOSION_BLOCK_REINFORCED_WINDOW
|
||||
wave_explosion_multiply = EXPLOSION_DAMPEN_REINFORCED_WINDOW
|
||||
glass_type = /obj/item/stack/sheet/rglass
|
||||
rad_insulation = RAD_HEAVY_INSULATION
|
||||
ricochet_chance_mod = 0.8
|
||||
@@ -545,6 +554,8 @@ GLOBAL_LIST_EMPTY(electrochromatic_window_lookup)
|
||||
armor = list("melee" = 75, "bullet" = 5, "laser" = 0, "energy" = 0, "bomb" = 45, "bio" = 100, "rad" = 100, "fire" = 99, "acid" = 100)
|
||||
max_integrity = 150
|
||||
explosion_block = 1
|
||||
wave_explosion_block = EXPLOSION_BLOCK_BOROSILICATE_WINDOW
|
||||
wave_explosion_multiply = EXPLOSION_DAMPEN_BOROSILICATE_WINDOW
|
||||
glass_type = /obj/item/stack/sheet/plasmaglass
|
||||
cleanable_type = /obj/effect/decal/cleanable/glass/plasma
|
||||
rad_insulation = RAD_NO_INSULATION
|
||||
@@ -570,6 +581,8 @@ GLOBAL_LIST_EMPTY(electrochromatic_window_lookup)
|
||||
armor = list("melee" = 85, "bullet" = 20, "laser" = 0, "energy" = 0, "bomb" = 60, "bio" = 100, "rad" = 100, "fire" = 99, "acid" = 100)
|
||||
max_integrity = 500
|
||||
explosion_block = 2
|
||||
wave_explosion_block = EXPLOSION_BLOCK_EXTREME
|
||||
wave_explosion_multiply = EXPLOSION_BLOCK_EXTREME
|
||||
glass_type = /obj/item/stack/sheet/plasmarglass
|
||||
|
||||
/obj/structure/window/plasma/reinforced/spawner/east
|
||||
@@ -742,6 +755,8 @@ GLOBAL_LIST_EMPTY(electrochromatic_window_lookup)
|
||||
max_integrity = 80
|
||||
armor = list("melee" = 60, "bullet" = 25, "laser" = 0, "energy" = 0, "bomb" = 25, "bio" = 100, "rad" = 100, "fire" = 80, "acid" = 100)
|
||||
explosion_block = 2 //fancy AND hard to destroy. the most useful combination.
|
||||
wave_explosion_block = EXPLOSION_BLOCK_BOROSILICATE_WINDOW
|
||||
wave_explosion_multiply = EXPLOSION_DAMPEN_BOROSILICATE_WINDOW
|
||||
decon_speed = 40
|
||||
glass_type = /obj/item/stack/tile/brass
|
||||
glass_amount = 1
|
||||
|
||||
@@ -6,6 +6,8 @@
|
||||
blocks_air = 1
|
||||
rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE
|
||||
rad_insulation = RAD_MEDIUM_INSULATION
|
||||
wave_explosion_block = 10
|
||||
wave_explosion_multiply = 0.75
|
||||
|
||||
/turf/closed/Initialize()
|
||||
. = ..()
|
||||
@@ -28,6 +30,7 @@
|
||||
name = "wall"
|
||||
icon = 'icons/turf/walls.dmi'
|
||||
explosion_block = 50
|
||||
wave_explosion_block = INFINITY
|
||||
|
||||
/turf/closed/indestructible/rust_heretic_act()
|
||||
return
|
||||
|
||||
@@ -12,6 +12,19 @@
|
||||
clawfootstep = FOOTSTEP_HARD_CLAW
|
||||
heavyfootstep = FOOTSTEP_GENERIC_HEAVY
|
||||
|
||||
/// Minimum explosion power to break tile
|
||||
var/explosion_power_break_tile = EXPLOSION_POWER_FLOOR_TILE_BREAK
|
||||
/// Minimum explosion power to break turf
|
||||
var/explosion_power_break_turf = EXPLOSION_POWER_FLOOR_TURF_BREAK
|
||||
//// Minimum explosion power to scrape away the floor
|
||||
var/explosion_power_turf_scrape = EXPLOSION_POWER_FLOOR_TURF_SCRAPE
|
||||
//// Shielded turfs are completely protected from anything under this
|
||||
var/explosion_power_protect_shielded = EXPLOSION_POWER_FLOOR_SHIELDED_IMMUNITY
|
||||
/// Starting from here, there's a chance for this to break
|
||||
var/explosion_power_minimum_chance_break = EXPLOSION_POWER_FLOOR_MINIMUM_TURF_BREAK
|
||||
/// Starting from here, +20% chance to break turf.
|
||||
var/explosion_power_break_turf_bonus = EXPLOSION_POWER_FLOOR_TURF_BREAK_BONUS
|
||||
|
||||
var/icon_regular_floor = "floor" //used to remember what icon the tile should have by default
|
||||
var/icon_plating = "plating"
|
||||
thermal_conductivity = 0.004
|
||||
@@ -98,6 +111,48 @@
|
||||
src.break_tile()
|
||||
src.hotspot_expose(1000,CELL_VOLUME)
|
||||
|
||||
/turf/open/floor/wave_ex_act(power, datum/wave_explosion/explosion, dir)
|
||||
var/shielded = is_shielded()
|
||||
. = ..()
|
||||
if(shielded)
|
||||
if(power < explosion_power_protect_shielded)
|
||||
return
|
||||
else
|
||||
power -= explosion_power_protect_shielded
|
||||
hotspot_expose(1000, CELL_VOLUME)
|
||||
if(power < explosion_power_break_tile)
|
||||
return
|
||||
if(power < explosion_power_minimum_chance_break)
|
||||
if(prob(33 + ((explosion_power_break_turf - power) / (explosion_power_break_turf - explosion_power_break_tile))))
|
||||
break_tile()
|
||||
return
|
||||
if((power < explosion_power_turf_scrape) && ((power >= explosion_power_break_turf) || prob((1 - ((explosion_power_break_turf - power) / (explosion_power_break_turf - explosion_power_minimum_chance_break))) * 100 + ((power > explosion_power_break_turf_bonus)? 20 : 0))))
|
||||
switch(pick(1, 2;75, 3))
|
||||
if(1)
|
||||
if(!length(baseturfs) || !ispath(baseturfs[baseturfs.len-1], /turf/open/floor))
|
||||
ScrapeAway(flags = CHANGETURF_INHERIT_AIR)
|
||||
ReplaceWithLattice()
|
||||
else
|
||||
ScrapeAway(2, flags = CHANGETURF_INHERIT_AIR)
|
||||
if(prob(33))
|
||||
new /obj/item/stack/sheet/metal(src)
|
||||
return
|
||||
if(2)
|
||||
ScrapeAway(2, flags = CHANGETURF_INHERIT_AIR)
|
||||
return
|
||||
if(3)
|
||||
if(prob(80))
|
||||
ScrapeAway(flags = CHANGETURF_INHERIT_AIR)
|
||||
return
|
||||
else
|
||||
break_tile()
|
||||
hotspot_expose(1000,CELL_VOLUME)
|
||||
if(prob(33))
|
||||
new /obj/item/stack/sheet/metal(src)
|
||||
if(power >= explosion_power_turf_scrape)
|
||||
ScrapeAway(2, flags = CHANGETURF_INHERIT_AIR)
|
||||
return
|
||||
|
||||
/turf/open/floor/is_shielded()
|
||||
for(var/obj/structure/A in contents)
|
||||
if(A.level == 3)
|
||||
|
||||
@@ -12,6 +12,11 @@
|
||||
sheet_amount = 1
|
||||
girder_type = /obj/structure/girder/reinforced
|
||||
explosion_block = 2
|
||||
wave_explosion_block = EXPLOSION_BLOCK_BLAST_PROOF
|
||||
wave_explosion_multiply = EXPLOSION_DAMPEN_BLAST_PROOF
|
||||
explosion_power_to_scrape = EXPLOSION_POWER_RWALL_SCRAPE
|
||||
explosion_power_to_dismantle = EXPLOSION_POWER_RWALL_DISMANTLE
|
||||
explosion_power_minimum_chance_dismantle = EXPLOSION_POWER_RWALL_MINIMUM_DISMANTLE
|
||||
rad_insulation = RAD_HEAVY_INSULATION
|
||||
|
||||
/turf/closed/wall/r_wall/deconstruction_hints(mob/user)
|
||||
|
||||
@@ -6,6 +6,8 @@
|
||||
icon = 'icons/turf/walls/wall.dmi'
|
||||
icon_state = "wall"
|
||||
explosion_block = 1
|
||||
wave_explosion_block = EXPLOSION_BLOCK_WALL
|
||||
wave_explosion_multiply = EXPLOSION_DAMPEN_WALL
|
||||
flags_1 = DEFAULT_RICOCHET_1
|
||||
flags_ricochet = RICOCHET_HARD
|
||||
thermal_conductivity = WALL_HEAT_TRANSFER_COEFFICIENT
|
||||
@@ -15,6 +17,14 @@
|
||||
|
||||
baseturfs = /turf/open/floor/plating
|
||||
|
||||
explosion_flags = EXPLOSION_FLAG_HARD_OBSTACLE
|
||||
/// Explosion power to disintegrate the wall
|
||||
var/explosion_power_to_scrape = EXPLOSION_POWER_WALL_SCRAPE
|
||||
/// Explosion power to dismantle the wall
|
||||
var/explosion_power_to_dismantle = EXPLOSION_POWER_WALL_DISMANTLE
|
||||
/// Explosion power to potentially dismantle the wall
|
||||
var/explosion_power_minimum_chance_dismantle = EXPLOSION_POWER_WALL_MINIMUM_DISMANTLE
|
||||
|
||||
var/hardness = 40 //lower numbers are harder. Used to determine the probability of a hulk smashing through.
|
||||
var/slicing_duration = 100 //default time taken to slice the wall
|
||||
var/sheet_type = /obj/item/stack/sheet/metal
|
||||
@@ -91,6 +101,13 @@
|
||||
if(!density)
|
||||
..()
|
||||
|
||||
/turf/closed/wall/wave_ex_act(power, datum/wave_explosion/explosion, dir)
|
||||
. = ..()
|
||||
var/resultant_power = power * explosion.wall_destroy_mod
|
||||
if(resultant_power >= explosion_power_to_scrape)
|
||||
ScrapeAway()
|
||||
else if((resultant_power >= explosion_power_to_dismantle) || ((resultant_power >= explosion_power_minimum_chance_dismantle) && prob(((resultant_power - explosion_power_minimum_chance_dismantle) / (explosion_power_to_dismantle - explosion_power_minimum_chance_dismantle)) * 100)))
|
||||
dismantle_wall(prob((resultant_power - explosion_power_to_dismantle)/(explosion_power_to_scrape - explosion_power_to_dismantle)), TRUE)
|
||||
|
||||
/turf/closed/wall/blob_act(obj/structure/blob/B)
|
||||
if(prob(50))
|
||||
|
||||
@@ -8,6 +8,8 @@
|
||||
temperature = TCMB
|
||||
thermal_conductivity = OPEN_HEAT_TRANSFER_COEFFICIENT
|
||||
heat_capacity = 700000
|
||||
wave_explosion_multiply = EXPLOSION_DAMPEN_SPACE
|
||||
wave_explosion_block = EXPLOSION_BLOCK_SPACE
|
||||
|
||||
var/destination_z
|
||||
var/destination_x
|
||||
|
||||
@@ -462,6 +462,24 @@ GLOBAL_LIST_EMPTY(station_turfs)
|
||||
A.ex_act(severity, target)
|
||||
CHECK_TICK
|
||||
|
||||
/turf/wave_ex_act(power, datum/wave_explosion/explosion, dir)
|
||||
. = ..()
|
||||
var/affecting_level
|
||||
if(is_shielded())
|
||||
affecting_level = 3
|
||||
else if(intact)
|
||||
affecting_level = 2
|
||||
else
|
||||
affecting_level = 1
|
||||
var/atom/A
|
||||
for(var/i in contents)
|
||||
if(. <= 0)
|
||||
return 0
|
||||
A = i
|
||||
if(!QDELETED(A) && A.level >= affecting_level)
|
||||
. = A.wave_explode(., explosion, dir)
|
||||
maptext = "[.]"
|
||||
|
||||
/turf/narsie_act(force, ignore_mobs, probability = 20)
|
||||
. = (prob(probability) || force)
|
||||
for(var/I in src)
|
||||
|
||||
@@ -96,6 +96,7 @@ GLOBAL_LIST_INIT(admin_verbs_fun, list(
|
||||
/client/proc/cmd_select_equipment,
|
||||
/client/proc/cmd_admin_gib_self,
|
||||
/client/proc/drop_bomb,
|
||||
/client/proc/drop_wave_explosion,
|
||||
/client/proc/set_dynex_scale,
|
||||
/client/proc/drop_dynex_bomb,
|
||||
/client/proc/cinematic,
|
||||
@@ -550,6 +551,51 @@ GLOBAL_PROTECT(admin_verbs_hideable)
|
||||
log_admin("[key_name(usr)] created an admin explosion at [epicenter.loc].")
|
||||
SSblackbox.record_feedback("tally", "admin_verb", 1, "Drop Bomb") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
/client/proc/drop_wave_explosion()
|
||||
set category = "Special Verbs"
|
||||
set name = "Drop Wave Explosion"
|
||||
set desc = "Cause an explosive shockwave at your location."
|
||||
|
||||
var/power = input(src, "Wave initial power", "Power", 50) as num|null
|
||||
if(isnull(power))
|
||||
return
|
||||
var/falloff = input(src, "Wave innate falloff factor", "Falloff", EXPLOSION_DEFAULT_FALLOFF_MULTIPLY) as num|null
|
||||
if(isnull(falloff))
|
||||
return
|
||||
falloff = max(0, falloff)
|
||||
if(falloff > 1)
|
||||
to_chat(src, "<span class='danger'>Aborting: Falloff cannot be higher tahn 1.")
|
||||
return
|
||||
var/constant = input(src, "Wave innate falloff constant", "Constant", EXPLOSION_DEFAULT_FALLOFF_SUBTRACT) as num|null
|
||||
if(isnull(constant))
|
||||
return
|
||||
if(constant < 0)
|
||||
to_chat(src, "<span class='danger'>Aborting: Falloff constant cannot be less than 0.")
|
||||
return
|
||||
var/fire = input(src, "Probability per tile of fire?", "Fire Probability", 0) as num|null
|
||||
if(isnull(fire))
|
||||
return
|
||||
var/speed = input(src, "Speed in ticks to wait between cycles? 0 for fast as possible", "Wait", 0) as num|null
|
||||
if(isnull(speed))
|
||||
return
|
||||
var/block_resistance = input(src, "DANGEROUS: Block resistance? USE 1 IF YOU DO NOT KNOW WHAT YOU ARE DOING.", "Block Negation", 1) as num|null
|
||||
if(isnull(block_resistance))
|
||||
return
|
||||
block_resistance = max(0, block_resistance)
|
||||
if(power > 500)
|
||||
var/sure = alert(src, "Explosion power is extremely high. Are you absolutely sure?", "Uhh...", "No", "Yes")
|
||||
if(sure != "Yes")
|
||||
return
|
||||
// point of no return
|
||||
var/turf/target = get_turf(mob)
|
||||
if(!target)
|
||||
to_chat(src, "<span class='danger'>Cannot proceed. Not on turf.</span>")
|
||||
return
|
||||
message_admins("[ADMIN_LOOKUPFLW(usr)] creating an admin explosion at [target.loc].")
|
||||
log_admin("[key_name(usr)] created an admin explosion at [target.loc].")
|
||||
SSblackbox.record_feedback("tally", "admin_verb", 1, "Drop Wave Explosion") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
wave_explosion(target, power, falloff, constant, null, fire, speed = speed, block_resistance = block_resistance)
|
||||
|
||||
/client/proc/drop_dynex_bomb()
|
||||
set category = "Admin.Fun"
|
||||
set name = "Drop DynEx Bomb"
|
||||
|
||||
@@ -633,7 +633,7 @@ This is here to make the tiles around the station mininuke change when it's arme
|
||||
AddComponent(/datum/component/stationloving, !fake)
|
||||
|
||||
/obj/item/disk/nuclear/process()
|
||||
++process_tick
|
||||
process_tick++
|
||||
if(fake)
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
CRASH("A fake nuke disk tried to call process(). Who the fuck and how the fuck")
|
||||
@@ -650,7 +650,7 @@ This is here to make the tiles around the station mininuke change when it's arme
|
||||
disk_comfort_level++
|
||||
|
||||
if(disk_comfort_level >= 2) //Sleep tight, disky.
|
||||
if(process_tick % 30)
|
||||
if(!(process_tick % 30))
|
||||
visible_message("<span class='notice'>[src] sleeps soundly. Sleep tight, disky.</span>")
|
||||
if(last_disk_move < world.time - 5000 && prob((world.time - 5000 - last_disk_move)*0.0001))
|
||||
var/datum/round_event_control/operative/loneop = locate(/datum/round_event_control/operative) in SSevents.control
|
||||
|
||||
@@ -177,6 +177,9 @@
|
||||
/mob/living/simple_animal/revenant/ex_act(severity, target)
|
||||
return 1 //Immune to the effects of explosions.
|
||||
|
||||
/mob/living/simple_animal/revenant/wave_ex_act(power, datum/wave_explosion/explosion, dir)
|
||||
return power
|
||||
|
||||
/mob/living/simple_animal/revenant/blob_act(obj/structure/blob/B)
|
||||
return //blah blah blobs aren't in tune with the spirit world, or something.
|
||||
|
||||
|
||||
@@ -172,13 +172,15 @@ GLOBAL_LIST_EMPTY(gateway_destinations)
|
||||
/// bumper object, the thing that starts actual teleport
|
||||
var/obj/effect/gateway_portal_bumper/portal
|
||||
/// Visual object for handling the viscontents
|
||||
var/obj/effect/gateway_portal_effect/portal_visuals
|
||||
/// DISABLED DUE TO BYOND BUG CAUSING STACK OVERFLOWS OF ANY HUMAN INSTANTIATION NEAR AN ACTIVATED GATEWAY.
|
||||
/// Probably due to it referencing each other through the gateway (there's a deep loop, maybe BYOND isn't catching something when it usually would)
|
||||
// var/obj/effect/gateway_portal_effect/portal_visuals
|
||||
|
||||
/obj/machinery/gateway/Initialize()
|
||||
generate_destination()
|
||||
update_icon()
|
||||
portal_visuals = new
|
||||
vis_contents += portal_visuals
|
||||
// portal_visuals = new
|
||||
// vis_contents += portal_visuals
|
||||
return ..()
|
||||
|
||||
/obj/machinery/gateway/proc/generate_destination()
|
||||
@@ -195,7 +197,7 @@ GLOBAL_LIST_EMPTY(gateway_destinations)
|
||||
if(use_power == ACTIVE_POWER_USE)
|
||||
use_power = IDLE_POWER_USE
|
||||
update_icon()
|
||||
portal_visuals.reset_visuals()
|
||||
// portal_visuals.reset_visuals()
|
||||
|
||||
/obj/machinery/gateway/process()
|
||||
if((stat & (NOPOWER)) && use_power)
|
||||
@@ -215,7 +217,7 @@ GLOBAL_LIST_EMPTY(gateway_destinations)
|
||||
return
|
||||
target = D
|
||||
target.activate(destination)
|
||||
portal_visuals.setup_visuals(target)
|
||||
// portal_visuals.setup_visuals(target)
|
||||
generate_bumper()
|
||||
use_power = ACTIVE_POWER_USE
|
||||
update_icon()
|
||||
|
||||
@@ -604,6 +604,14 @@
|
||||
mix_message = "You hear faint sounds of gears turning as it mixes."
|
||||
mix_sound = 'sound/machines/clockcult/steam_whoosh.ogg'
|
||||
|
||||
/datum/chemical_reaction/pinotmort
|
||||
name = "Pinot Mort"
|
||||
id = /datum/reagent/consumable/ethanol/pinotmort
|
||||
results = list(/datum/reagent/consumable/ethanol/pinotmort = 4)
|
||||
required_reagents = list(/datum/reagent/ash = 2, /datum/reagent/consumable/ethanol/lizardwine = 1, /datum/reagent/consumable/vitfro = 1)
|
||||
mix_message = "You hear an undescribable scream as it mixes... You're not sure how to feel about this."
|
||||
mix_sound = 'sound/effects/tendril_destroyed.ogg'
|
||||
|
||||
/datum/chemical_reaction/quadruplesec
|
||||
name = "Quadruple Sec"
|
||||
id = /datum/reagent/consumable/ethanol/quadruple_sec
|
||||
|
||||
@@ -206,6 +206,9 @@
|
||||
/mob/living/simple_animal/hostile/retaliate/clown/insane/ex_act()
|
||||
return
|
||||
|
||||
/mob/living/simple_animal/hostile/retaliate/clown/insane/wave_ex_act(power, datum/wave_explosion/explosion, dir)
|
||||
return power
|
||||
|
||||
/mob/living/simple_animal/hostile/retaliate/clown/insane/Life()
|
||||
timer--
|
||||
if(target)
|
||||
|
||||
@@ -67,6 +67,13 @@
|
||||
matrixed_sections = MATRIX_RED_GREEN
|
||||
icon = 'modular_citadel/icons/mob/mam_ears.dmi'
|
||||
|
||||
/datum/sprite_accessory/ears/bunnyalt
|
||||
name = "Bunny (Vegas)"
|
||||
icon_state = "bunnyalt"
|
||||
color_src = MATRIXED
|
||||
matrixed_sections = MATRIX_RED_GREEN
|
||||
icon = 'modular_citadel/icons/mob/mam_ears.dmi'
|
||||
|
||||
/datum/sprite_accessory/ears/cat
|
||||
name = "Cat"
|
||||
icon_state = "cat"
|
||||
@@ -258,6 +265,11 @@
|
||||
icon_state = "bunny"
|
||||
matrixed_sections = MATRIX_RED_GREEN
|
||||
|
||||
/datum/sprite_accessory/ears/mam_ears/bunnyalt
|
||||
name = "Bunny (Vegas)"
|
||||
icon_state = "bunnyalt"
|
||||
matrixed_sections = MATRIX_RED_GREEN
|
||||
|
||||
/datum/sprite_accessory/ears/mam_ears/cat
|
||||
name = "Cat"
|
||||
icon_state = "cat"
|
||||
|
||||
@@ -13,6 +13,10 @@
|
||||
|
||||
/obj/effect/dummy/phased_mob/slaughter/ex_act()
|
||||
return
|
||||
|
||||
/obj/effect/dummy/phased_mob/slaughter/wave_ex_act(power, datum/wave_explosion/explosion, dir)
|
||||
return power
|
||||
|
||||
/obj/effect/dummy/phased_mob/slaughter/bullet_act()
|
||||
return BULLET_ACT_FORCE_PIERCE
|
||||
|
||||
|
||||
@@ -46,6 +46,9 @@
|
||||
/mob/living/brain/ex_act() //you cant blow up brainmobs because it makes transfer_to() freak out when borgs blow up.
|
||||
return
|
||||
|
||||
/mob/living/brain/wave_ex_act(power, datum/wave_explosion/explosion, dir)
|
||||
return power
|
||||
|
||||
/mob/living/brain/blob_act(obj/structure/blob/B)
|
||||
return
|
||||
|
||||
|
||||
@@ -370,7 +370,7 @@
|
||||
breakouttime = 50
|
||||
visible_message("<span class='warning'>[src] is trying to break [I]!</span>")
|
||||
to_chat(src, "<span class='notice'>You attempt to break [I]... (This will take around 5 seconds and you need to stand still.)</span>")
|
||||
if(do_after(src, breakouttime, 0, target = src))
|
||||
if(do_after(src, breakouttime, 0, target = src, required_mobility_flags = MOBILITY_RESIST))
|
||||
clear_cuffs(I, cuff_break)
|
||||
else
|
||||
to_chat(src, "<span class='warning'>You fail to break [I]!</span>")
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/datum/species/mammal
|
||||
name = "Anthromorph"
|
||||
name = "Anthropomorph"
|
||||
id = SPECIES_MAMMAL
|
||||
default_color = "4B4B4B"
|
||||
species_traits = list(MUTCOLORS,EYECOLOR,LIPS,HAIR,HORNCOLOR,WINGCOLOR,HAS_FLESH,HAS_BONE)
|
||||
@@ -20,7 +20,7 @@
|
||||
allowed_limb_ids = list("mammal","aquatic","avian")
|
||||
|
||||
/datum/species/mammal/synthetic
|
||||
name = "Synthetic Anthromorph"
|
||||
name = "Synthetic Anthropomorph"
|
||||
id = SPECIES_MAMMAL_SYNTHETIC
|
||||
|
||||
species_traits = list(MUTCOLORS,NOTRANSSTING,EYECOLOR,LIPS,HAIR,ROBOTIC_LIMBS,HAS_FLESH,HAS_BONE,WINGCOLOR,HORNCOLOR)
|
||||
@@ -1,5 +1,5 @@
|
||||
/datum/species/insect
|
||||
name = "Anthromorphic Insect"
|
||||
name = "Anthropomorphic Insect"
|
||||
id = SPECIES_INSECT
|
||||
say_mod = "chitters"
|
||||
default_color = "00FF00"
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/datum/species/fly
|
||||
name = "Anthromorphic Fly"
|
||||
name = "Anthropomorphic Fly"
|
||||
id = SPECIES_FLY
|
||||
say_mod = "buzzes"
|
||||
species_traits = list(NOEYES,HAS_FLESH,HAS_BONE)
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/datum/species/lizard
|
||||
// Reptilian humanoids with scaled skin and tails.
|
||||
name = "Anthromorphic Lizard"
|
||||
name = "Anthropomorphic Lizard"
|
||||
id = SPECIES_LIZARD
|
||||
say_mod = "hisses"
|
||||
default_color = "00FF00"
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/datum/species/mush //mush mush codecuck
|
||||
name = "Anthromorphic Mushroom"
|
||||
name = "Anthropomorphic Mushroom"
|
||||
id = SPECIES_MUSHROOM
|
||||
mutant_bodyparts = list("caps" = "Round")
|
||||
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/datum/species/pod
|
||||
// A mutation caused by a human being ressurected in a revival pod. These regain health in light, and begin to wither in darkness.
|
||||
name = "Anthromorphic Plant"
|
||||
name = "Anthropomorphic Plant"
|
||||
id = SPECIES_POD
|
||||
default_color = "59CE00"
|
||||
species_traits = list(MUTCOLORS,EYECOLOR,CAN_SCAR,HAS_FLESH,HAS_BONE)
|
||||
@@ -71,7 +71,7 @@
|
||||
H.emote("spin")
|
||||
|
||||
/datum/species/pod/pseudo_weak
|
||||
name = "Anthromorphic Plant"
|
||||
name = "Anthropomorphic Plant"
|
||||
id = SPECIES_POD_WEAK
|
||||
species_traits = list(EYECOLOR,HAIR,FACEHAIR,LIPS,MUTCOLORS,CAN_SCAR,HAS_FLESH,HAS_BONE)
|
||||
mutant_bodyparts = list("mcolor" = "FFFFFF","mcolor2" = "FFFFFF","mcolor3" = "FFFFFF", "mam_snouts" = "Husky", "mam_tail" = "Husky", "mam_ears" = "Husky", "mam_body_markings" = "Husky", "taur" = "None", "legs" = "Normal Legs")
|
||||
|
||||
@@ -438,6 +438,12 @@
|
||||
return
|
||||
..()
|
||||
|
||||
/mob/living/wave_ex_act(power, datum/wave_explosion/explosion, dir)
|
||||
if(power > EXPLOSION_POWER_NORMAL_MOB_GIB)
|
||||
gib()
|
||||
adjustBruteLoss(EXPLOSION_POWER_STANDARD_SCALE_MOB_DAMAGE(power, explosion.mob_damage_mod))
|
||||
return power
|
||||
|
||||
//Looking for irradiate()? It's been moved to radiation.dm under the rad_act() for mobs.
|
||||
|
||||
/mob/living/acid_act(acidpwr, acid_volume)
|
||||
|
||||
@@ -280,6 +280,9 @@ GLOBAL_LIST_EMPTY(parasites) //all currently existing/living guardians
|
||||
if(3)
|
||||
adjustBruteLoss(30)
|
||||
|
||||
/mob/living/simple_animal/hostile/guardian/wave_ex_act(power, datum/wave_explosion/explosion, dir)
|
||||
adjustBruteLoss(EXPLOSION_POWER_STANDARD_SCALE_MOB_DAMAGE(power, explosion.mob_damage_mod * 0.33))
|
||||
|
||||
/mob/living/simple_animal/hostile/guardian/gib()
|
||||
if(summoner)
|
||||
to_chat(summoner, "<span class='danger'><B>Your [src] was blown up!</span></B>")
|
||||
|
||||
@@ -149,6 +149,9 @@
|
||||
if(EXPLODE_LIGHT)
|
||||
adjustBruteLoss(50)
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/wave_ex_act(power, datum/wave_explosion/explosion, dir)
|
||||
adjustBruteLoss(EXPLOSION_POWER_STANDARD_SCALE_MOB_DAMAGE(power, explosion.mob_damage_mod) / 2)
|
||||
|
||||
/// Sets the next time the megafauna can use a melee or ranged attack, in deciseconds
|
||||
/mob/living/simple_animal/hostile/megafauna/proc/SetRecoveryTime(buffer_time, ranged_buffer_time)
|
||||
recovery_time = world.time + buffer_time
|
||||
|
||||
@@ -59,6 +59,13 @@
|
||||
if(3)
|
||||
adjustBruteLoss(110)
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/basilisk/wave_ex_act(power, datum/wave_explosion/explosion, dir)
|
||||
. = ..()
|
||||
if(power > EXPLOSION_POWER_NORMAL_MOB_GIB)
|
||||
gib()
|
||||
else
|
||||
adjustBruteLoss(EXPLOSION_POWER_STANDARD_SCALE_MOB_DAMAGE(power, explosion.mob_damage_mod))
|
||||
|
||||
//Watcher
|
||||
/mob/living/simple_animal/hostile/asteroid/basilisk/watcher
|
||||
name = "watcher"
|
||||
|
||||
@@ -1490,6 +1490,25 @@ All effects don't start immediately, but rather get worse over time; the rate is
|
||||
M.stuttering = min(M.stuttering + 3, 3)
|
||||
..()
|
||||
|
||||
/datum/reagent/consumable/ethanol/pinotmort
|
||||
name = "Pinot Mort"
|
||||
description = "If you just can't get enough of lavaland."
|
||||
color = rgb(167, 36, 36)
|
||||
boozepwr = 20
|
||||
quality = DRINK_FANTASTIC
|
||||
taste_description = "death, ash and lizards"
|
||||
glass_icon_state = "pinotmort"
|
||||
glass_name = "Pinot Mort"
|
||||
glass_desc = "The taste of Lavaland served in a legion skull. You feel like you might regret drinking this."
|
||||
value = REAGENT_VALUE_UNCOMMON
|
||||
|
||||
/datum/reagent/consumable/ethanol/pinotmort/on_mob_life(mob/living/carbon/M)
|
||||
if((islizard(M) && M.mind.assigned_role == "Ash Walker") || ispodperson(M) && M.mind.assigned_role == "Lifebringer" || isgolem(M))
|
||||
M.heal_bodypart_damage(1, 1)
|
||||
M.adjustBruteLoss(-2,0)
|
||||
. = 1
|
||||
return ..()
|
||||
|
||||
/datum/reagent/consumable/ethanol/triple_sec
|
||||
name = "Triple Sec"
|
||||
description = "A sweet and vibrant orange liqueur."
|
||||
|
||||
@@ -108,5 +108,8 @@
|
||||
/obj/effect/dummy/phased_mob/spell_jaunt/ex_act(blah)
|
||||
return
|
||||
|
||||
/obj/effect/dummy/phased_mob/spell_jaunt/wave_ex_act(power, datum/wave_explosion/explosion, dir)
|
||||
return power
|
||||
|
||||
/obj/effect/dummy/phased_mob/spell_jaunt/bullet_act(blah)
|
||||
return BULLET_ACT_FORCE_PIERCE
|
||||
|
||||
@@ -90,6 +90,9 @@
|
||||
/obj/effect/dummy/phased_mob/shadow/ex_act()
|
||||
return
|
||||
|
||||
/obj/effect/dummy/phased_mob/shadow/wave_ex_act(power, datum/wave_explosion/explosion, dir)
|
||||
return power
|
||||
|
||||
/obj/effect/dummy/phased_mob/shadow/bullet_act()
|
||||
return BULLET_ACT_FORCE_PIERCE
|
||||
|
||||
|
||||
@@ -751,7 +751,6 @@
|
||||
//phase 2
|
||||
var/static/regex/awoo_words = regex("howl|awoo|bark")
|
||||
var/static/regex/nya_words = regex("nya|meow|mewl")
|
||||
var/static/regex/sleep_words = regex("sleep|slumber|rest")
|
||||
var/static/regex/strip_words = regex("strip|derobe|nude|at ease|suit off")
|
||||
var/static/regex/walk_words = regex("slow down|walk")
|
||||
var/static/regex/run_words = regex("run|speed up")
|
||||
@@ -1096,17 +1095,6 @@
|
||||
H.emote("me", EMOTE_VISIBLE, "lets out a nya!")
|
||||
E.cooldown += 1
|
||||
|
||||
//SLEEP
|
||||
else if((findtext(message, sleep_words)))
|
||||
for(var/mob/living/carbon/C in listeners)
|
||||
var/datum/status_effect/chem/enthrall/E = C.has_status_effect(/datum/status_effect/chem/enthrall)
|
||||
switch(E.phase)
|
||||
if(2 to INFINITY)
|
||||
C.Sleeping(45 * power_multiplier)
|
||||
E.cooldown += 10
|
||||
addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, C, "<span class='notice'>Drowsiness suddenly overwhelms you as you fall asleep!</b></span>"), 5)
|
||||
to_chat(user, "<span class='notice'><i>You send [C] to sleep.</i></span>")
|
||||
|
||||
//STRIP
|
||||
else if((findtext(message, strip_words)))
|
||||
for(var/V in listeners)
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
|
||||
/datum/uplink_item/stealthy_weapons/telescopicbat
|
||||
name = "Telescopic Baseball Bat"
|
||||
desc = "A robust telescopic baseball bat that hits like a truck and can be consealed when collapsed."
|
||||
desc = "A robust telescopic baseball bat that hits like a truck and can be concealed when collapsed."
|
||||
item = /obj/item/melee/baseball_bat/telescopic
|
||||
cost = 2
|
||||
|
||||
|
||||
@@ -50,6 +50,46 @@
|
||||
-->
|
||||
<div class="commit sansserif">
|
||||
|
||||
<h2 class="date">14 May 2021</h2>
|
||||
<h3 class="author">keronshb updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="balance">Removes VOG sleep command since it was an undocumented readd.</li>
|
||||
</ul>
|
||||
<h3 class="author">zeroisthebiggay updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="spellcheck">consealed</li>
|
||||
</ul>
|
||||
|
||||
<h2 class="date">13 May 2021</h2>
|
||||
<h3 class="author">Linzolle updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="spellcheck">anthromorphic -> anthropomorphic</li>
|
||||
</ul>
|
||||
<h3 class="author">WanderingFox95 updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">Pinot Mort (Necropolis Wine), a new, (totally healthy) mixed drink!</li>
|
||||
</ul>
|
||||
<h3 class="author">qweq12yt updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="bugfix">Fixed sleeping disky spam (it still sleeps soundly, but every minute instead of every two seconds)</li>
|
||||
<li class="bugfix">Fixed Hulks not breaking cuffs, zipties, restraints.</li>
|
||||
</ul>
|
||||
<h3 class="author">silicons updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="code_imp">A deterministic wave explosion system has been added. Use it with wave_explosion().</li>
|
||||
</ul>
|
||||
<h3 class="author">zeroisthebiggay updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">vegas style bunny ears</li>
|
||||
</ul>
|
||||
|
||||
<h2 class="date">12 May 2021</h2>
|
||||
<h3 class="author">DeltaFire15 updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="bugfix">find_safe_turf no longer always fails on safe oxygen levels(??)</li>
|
||||
<li class="bugfix">Heretic bladeshatters now actually take the heretic's z into account as intended, instead of always being station z tweak: Message for failing the bladeshatter despite succeeding the do_after tweak: Improves bladeshatter a bit by making it safer codewise</li>
|
||||
</ul>
|
||||
|
||||
<h2 class="date">11 May 2021</h2>
|
||||
<h3 class="author">LetterN updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
@@ -755,22 +795,6 @@
|
||||
<ul class="changes bgimages16">
|
||||
<li class="bugfix">Fixes cosmetic augments missing their foot sprites.</li>
|
||||
</ul>
|
||||
|
||||
<h2 class="date">12 March 2021</h2>
|
||||
<h3 class="author">R3dtail updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="spellcheck">Adds Periods and moves some words around.</li>
|
||||
</ul>
|
||||
|
||||
<h2 class="date">10 March 2021</h2>
|
||||
<h3 class="author">Hatterhat updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">The femur breaker now actually breaks legs by applying a compound fracture.</li>
|
||||
</ul>
|
||||
<h3 class="author">Putnam3145 updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="balance">uncapped TEG power, buffing high-temp TEGs</li>
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
<b>GoonStation 13 Development Team</b>
|
||||
|
||||
@@ -29276,3 +29276,28 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
|
||||
bunny232:
|
||||
- rscadd: Delta station xenobiology department has received enhanced scrubbing and
|
||||
ventilation capabilities similar to box and meta
|
||||
2021-05-12:
|
||||
DeltaFire15:
|
||||
- bugfix: find_safe_turf no longer always fails on safe oxygen levels(??)
|
||||
- bugfix: 'Heretic bladeshatters now actually take the heretic''s z into account
|
||||
as intended, instead of always being station z tweak: Message for failing the
|
||||
bladeshatter despite succeeding the do_after tweak: Improves bladeshatter a
|
||||
bit by making it safer codewise'
|
||||
2021-05-13:
|
||||
Linzolle:
|
||||
- spellcheck: anthromorphic -> anthropomorphic
|
||||
WanderingFox95:
|
||||
- rscadd: Pinot Mort (Necropolis Wine), a new, (totally healthy) mixed drink!
|
||||
qweq12yt:
|
||||
- bugfix: Fixed sleeping disky spam (it still sleeps soundly, but every minute instead
|
||||
of every two seconds)
|
||||
- bugfix: Fixed Hulks not breaking cuffs, zipties, restraints.
|
||||
silicons:
|
||||
- code_imp: A deterministic wave explosion system has been added. Use it with wave_explosion().
|
||||
zeroisthebiggay:
|
||||
- rscadd: vegas style bunny ears
|
||||
2021-05-14:
|
||||
keronshb:
|
||||
- balance: Removes VOG sleep command since it was an undocumented readd.
|
||||
zeroisthebiggay:
|
||||
- spellcheck: consealed
|
||||
|
||||
4
html/changelogs/AutoChangeLog-pr-14627.yml
Normal file
4
html/changelogs/AutoChangeLog-pr-14627.yml
Normal file
@@ -0,0 +1,4 @@
|
||||
author: "timothyteakettle"
|
||||
delete-after: True
|
||||
changes:
|
||||
- balance: "borg spraycans have a five second delay before being able to knock someone down again"
|
||||
@@ -1,7 +0,0 @@
|
||||
author: "DeltaFire15"
|
||||
delete-after: True
|
||||
changes:
|
||||
- bugfix: "find_safe_turf no longer always fails on safe oxygen levels(??)"
|
||||
- bugfix: "Heretic bladeshatters now actually take the heretic's z into account as intended, instead of always being station z
|
||||
tweak: Message for failing the bladeshatter despite succeeding the do_after
|
||||
tweak: Improves bladeshatter a bit by making it safer codewise"
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 114 KiB After Width: | Height: | Size: 115 KiB |
Binary file not shown.
|
Before Width: | Height: | Size: 10 KiB After Width: | Height: | Size: 10 KiB |
@@ -51,6 +51,7 @@
|
||||
#include "code\__DEFINES\economy.dm"
|
||||
#include "code\__DEFINES\events.dm"
|
||||
#include "code\__DEFINES\exosuit_fabs.dm"
|
||||
#include "code\__DEFINES\explosion.dm"
|
||||
#include "code\__DEFINES\exports.dm"
|
||||
#include "code\__DEFINES\fantasy_affixes.dm"
|
||||
#include "code\__DEFINES\food.dm"
|
||||
@@ -320,6 +321,7 @@
|
||||
#include "code\controllers\subsystem\disease.dm"
|
||||
#include "code\controllers\subsystem\economy.dm"
|
||||
#include "code\controllers\subsystem\events.dm"
|
||||
#include "code\controllers\subsystem\explosions.dm"
|
||||
#include "code\controllers\subsystem\fail2topic.dm"
|
||||
#include "code\controllers\subsystem\fire_burning.dm"
|
||||
#include "code\controllers\subsystem\fluid.dm"
|
||||
@@ -410,6 +412,7 @@
|
||||
#include "code\datums\emotes.dm"
|
||||
#include "code\datums\ert.dm"
|
||||
#include "code\datums\explosion.dm"
|
||||
#include "code\datums\explosion2.dm"
|
||||
#include "code\datums\forced_movement.dm"
|
||||
#include "code\datums\holocall.dm"
|
||||
#include "code\datums\http.dm"
|
||||
@@ -2625,7 +2628,7 @@
|
||||
#include "code\modules\mob\living\carbon\human\species_types\abductor.dm"
|
||||
#include "code\modules\mob\living\carbon\human\species_types\android.dm"
|
||||
#include "code\modules\mob\living\carbon\human\species_types\angel.dm"
|
||||
#include "code\modules\mob\living\carbon\human\species_types\anthromorph.dm"
|
||||
#include "code\modules\mob\living\carbon\human\species_types\anthropomorph.dm"
|
||||
#include "code\modules\mob\living\carbon\human\species_types\arachnid.dm"
|
||||
#include "code\modules\mob\living\carbon\human\species_types\bugmen.dm"
|
||||
#include "code\modules\mob\living\carbon\human\species_types\corporate.dm"
|
||||
|
||||
Reference in New Issue
Block a user