it compiles, now to fix the maps
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@@ -398,9 +398,6 @@
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if(istype(loc, /area/mine/explored) || istype(loc, /area/lavaland/surface/outdoors/explored))
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return
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var/randumb = pickweight(terrain_spawn_list)
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for(var/obj/structure/geyser/F in range(7, T))
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if(istype(F, randumb))
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return
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new randumb(T)
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/turf/open/floor/plating/asteroid/snow
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