adds snake coiling (#15514)
* new signals for resting and stop pulling these are to be used as signals that will cancel the coiling * Create coiling.dm * Update coiling.dm * adds sprite accessory for coiled naga * main changes that apply the actual visuals to the coiling mechanics * adds message to coiling, fixes offset, adds action icon * coil offset was using old direction * reordering * fixes coil sprite not disappearing * fixes offsets, solves loadout issue * follows lin's suggestion and adds support for slimes by making it entirely handled in handle mutant
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@@ -359,6 +359,9 @@
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#define COMSIG_LIVING_RUN_BLOCK "living_do_run_block" //from base of mob/living/do_run_block(): (real_attack, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone)
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#define COMSIG_LIVING_GET_BLOCKING_ITEMS "get_blocking_items" //from base of mob/living/get_blocking_items(): (list/items)
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#define COMSIG_LIVING_RESTING "living_on_resting" //from mob/living/set_resting
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#define COMSIG_LIVING_STOPPED_PULLING "living_on_stop_pulling" //from mob/living/stop_pulling
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#define COMSIG_LIVING_ACTIVE_BLOCK_START "active_block_start" //from base of mob/living/keybind_start_active_blocking(): (obj/item/blocking_item, list/backup_items)
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#define COMPONENT_PREVENT_BLOCK_START 1
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#define COMSIG_LIVING_ACTIVE_PARRY_START "active_parry_start" //from base of mob/living/initiate_parry_sequence(): (parrying_method, datum/parrying_item_mob_or_art, list/backup_items, list/override)
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