Merge pull request #12439 from timothyteakettle/cool-ipcs
makes ipcs more like robots (a partial port from skyrat)
This commit is contained in:
@@ -51,7 +51,7 @@
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/datum/sprite_accessory/xeno_head/is_not_visible(var/mob/living/carbon/human/H, var/tauric)
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var/obj/item/bodypart/head/HD = H.get_bodypart(BODY_ZONE_HEAD)
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return (!H.dna.features["xenohead"] || H.dna.features["xenohead"] == "None" || H.head && (H.head.flags_inv & HIDEHAIR) || (H.wear_mask && (H.wear_mask.flags_inv & HIDEHAIR)) || !HD || HD.status == BODYPART_ROBOTIC)
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return (!H.dna.features["xenohead"] || H.dna.features["xenohead"] == "None" || H.head && (H.head.flags_inv & HIDEHAIR) || (H.wear_mask && (H.wear_mask.flags_inv & HIDEHAIR)) || !HD || (HD.status == BODYPART_ROBOTIC && !HD.render_like_organic))
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/datum/sprite_accessory/xeno_head/standard
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name = "Standard"
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@@ -5,7 +5,7 @@
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/datum/sprite_accessory/ears/is_not_visible(var/mob/living/carbon/human/H, var/tauric)
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var/obj/item/bodypart/head/HD = H.get_bodypart(BODY_ZONE_HEAD)
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return (!H.dna.features["ears"] || H.dna.features["ears"] == "None" || H.head && (H.head.flags_inv & HIDEEARS) || (H.wear_mask && (H.wear_mask.flags_inv & HIDEEARS)) || !HD || HD.status == BODYPART_ROBOTIC)
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return (!H.dna.features["ears"] || H.dna.features["ears"] == "None" || H.head && (H.head.flags_inv & HIDEEARS) || (H.wear_mask && (H.wear_mask.flags_inv & HIDEEARS)) || !HD || (HD.status == BODYPART_ROBOTIC && !HD.render_like_organic))
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/datum/sprite_accessory/ears/none
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name = "None"
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@@ -187,7 +187,7 @@
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/datum/sprite_accessory/ears/mam_ears/is_not_visible(var/mob/living/carbon/human/H, var/tauric)
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var/obj/item/bodypart/head/HD = H.get_bodypart(BODY_ZONE_HEAD)
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return (!H.dna.features["mam_ears"] || H.dna.features["mam_ears"] == "None" || H.head && (H.head.flags_inv & HIDEEARS) || (H.wear_mask && (H.wear_mask.flags_inv & HIDEEARS)) || !HD || HD.status == BODYPART_ROBOTIC)
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return (!H.dna.features["mam_ears"] || H.dna.features["mam_ears"] == "None" || H.head && (H.head.flags_inv & HIDEEARS) || (H.wear_mask && (H.wear_mask.flags_inv & HIDEEARS)) || !HD || (HD.status == BODYPART_ROBOTIC && !HD.render_like_organic))
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/datum/sprite_accessory/ears/mam_ears/none
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name = "None"
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@@ -5,7 +5,7 @@
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/datum/sprite_accessory/horns/is_not_visible(var/mob/living/carbon/human/H, var/tauric)
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var/obj/item/bodypart/head/HD = H.get_bodypart(BODY_ZONE_HEAD)
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return (!H.dna.features["horns"] || H.dna.features["horns"] == "None" || H.head && (H.head.flags_inv & HIDEHAIR) || (H.wear_mask && (H.wear_mask.flags_inv & HIDEHAIR)) || !HD || HD.status == BODYPART_ROBOTIC)
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return (!H.dna.features["horns"] || H.dna.features["horns"] == "None" || H.head && (H.head.flags_inv & HIDEHAIR) || (H.wear_mask && (H.wear_mask.flags_inv & HIDEHAIR)) || !HD || (HD.status == BODYPART_ROBOTIC && !HD.render_like_organic))
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/datum/sprite_accessory/horns/none
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name = "None"
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@@ -5,7 +5,7 @@
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/datum/sprite_accessory/snouts/is_not_visible(var/mob/living/carbon/human/H, var/tauric)
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var/obj/item/bodypart/head/HD = H.get_bodypart(BODY_ZONE_HEAD)
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return ((H.wear_mask && (H.wear_mask.flags_inv & HIDESNOUT)) || (H.head && (H.head.flags_inv & HIDESNOUT)) || !HD || HD.status == BODYPART_ROBOTIC)
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return ((H.wear_mask && (H.wear_mask.flags_inv & HIDESNOUT)) || (H.head && (H.head.flags_inv & HIDESNOUT)) || !HD || (HD.status == BODYPART_ROBOTIC && !HD.render_like_organic))
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/datum/sprite_accessory/snout/guilmon
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name = "Guilmon"
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@@ -163,7 +163,7 @@
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/datum/sprite_accessory/snouts/mam_snouts/is_not_visible(var/mob/living/carbon/human/H, var/tauric)
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var/obj/item/bodypart/head/HD = H.get_bodypart(BODY_ZONE_HEAD)
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return ((H.wear_mask && (H.wear_mask.flags_inv & HIDESNOUT)) || (H.head && (H.head.flags_inv & HIDESNOUT)) || !HD || HD.status == BODYPART_ROBOTIC)
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return ((H.wear_mask && (H.wear_mask.flags_inv & HIDESNOUT)) || (H.head && (H.head.flags_inv & HIDESNOUT)) || !HD || (HD.status == BODYPART_ROBOTIC && !HD.render_like_organic))
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/datum/sprite_accessory/snouts/mam_snouts/none
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name = "None"
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@@ -284,11 +284,19 @@
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QDEL_LIST(traumas)
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return ..()
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//other types of brains
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/obj/item/organ/brain/alien
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name = "alien brain"
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desc = "We barely understand the brains of terrestial animals. Who knows what we may find in the brain of such an advanced species?"
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icon_state = "brain-x"
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/obj/item/organ/brain/ipc
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name = "positronic brain"
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desc = "A cube of shining metal, four inches to a side and covered in shallow grooves. It has an IPC serial number engraved on the top. It is usually slotted into the head of synthetic crewmembers."
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icon = 'icons/obj/surgery.dmi'
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icon_state = "posibrain-ipc"
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////////////////////////////////////TRAUMAS////////////////////////////////////////
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@@ -407,6 +407,9 @@
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if(. & EMP_PROTECT_CONTENTS)
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return
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var/informed = FALSE
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if(isrobotic(src))
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apply_status_effect(/datum/status_effect/no_combat_mode/robotic_emp, severity / 20)
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severity *= 0.5
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for(var/obj/item/bodypart/L in src.bodyparts)
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if(L.status == BODYPART_ROBOTIC)
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if(!informed)
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@@ -362,7 +362,13 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
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if(H.client && has_field_of_vision && CONFIG_GET(flag/use_field_of_vision))
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H.LoadComponent(/datum/component/field_of_vision, H.field_of_vision_type)
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update_species_slowdown(C)
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C.add_or_update_variable_movespeed_modifier(/datum/movespeed_modifier/species, TRUE, multiplicative_slowdown = speedmod)
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if(ROBOTIC_LIMBS in species_traits)
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for(var/obj/item/bodypart/B in C.bodyparts)
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B.change_bodypart_status(BODYPART_ROBOTIC, FALSE, TRUE) // Makes all Bodyparts robotic.
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B.render_like_organic = TRUE
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SEND_SIGNAL(C, COMSIG_SPECIES_GAIN, src, old_species)
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/datum/species/proc/update_species_slowdown(mob/living/carbon/human/H)
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@@ -403,6 +409,12 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
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if(F)
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qdel(F)
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if(ROBOTIC_LIMBS in species_traits)
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for(var/obj/item/bodypart/B in C.bodyparts)
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B.change_bodypart_status(BODYPART_ORGANIC, FALSE, TRUE)
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B.render_like_organic = FALSE
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SEND_SIGNAL(C, COMSIG_SPECIES_LOSS, src)
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/datum/species/proc/handle_hair(mob/living/carbon/human/H, forced_colour)
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@@ -423,7 +435,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
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var/dynamic_fhair_suffix = ""
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//for augmented heads
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if(HD.status == BODYPART_ROBOTIC)
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if(HD.status == BODYPART_ROBOTIC && !HD.render_like_organic)
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return
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//we check if our hat or helmet hides our facial hair.
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@@ -2,7 +2,7 @@
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name = "Android"
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id = "android"
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say_mod = "states"
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species_traits = list(NOBLOOD,NOGENITALS,NOAROUSAL)
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species_traits = list(NOBLOOD,NOGENITALS,NOAROUSAL,ROBOTIC_LIMBS)
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inherent_traits = list(TRAIT_RESISTHEAT,TRAIT_NOBREATH,TRAIT_RESISTCOLD,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_RADIMMUNE,TRAIT_NOFIRE,TRAIT_PIERCEIMMUNE,TRAIT_NOHUNGER,TRAIT_LIMBATTACHMENT)
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inherent_biotypes = MOB_ROBOTIC|MOB_HUMANOID
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meat = null
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@@ -5,19 +5,26 @@
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default_color = "00FF00"
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blacklisted = 0
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sexes = 0
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species_traits = list(MUTCOLORS,NOEYES,NOTRANSSTING,HAS_FLESH,HAS_BONE,HAIR)
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inherent_traits = list(TRAIT_EASYDISMEMBER,TRAIT_LIMBATTACHMENT,TRAIT_NO_PROCESS_FOOD)
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species_traits = list(MUTCOLORS,NOEYES,NOTRANSSTING,HAS_FLESH,HAS_BONE,HAIR,ROBOTIC_LIMBS)
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hair_alpha = 210
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inherent_biotypes = MOB_ROBOTIC|MOB_HUMANOID
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mutant_bodyparts = list("ipc_screen" = "Blank", "ipc_antenna" = "None")
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meat = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/ipc
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gib_types = list(/obj/effect/gibspawner/ipc, /obj/effect/gibspawner/ipc/bodypartless)
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mutanttongue = /obj/item/organ/tongue/robot/ipc
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//Just robo looking parts.
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//Just robo looking parts.
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mutant_heart = /obj/item/organ/heart/ipc
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mutantlungs = /obj/item/organ/lungs/ipc
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mutantliver = /obj/item/organ/liver/ipc
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mutantstomach = /obj/item/organ/stomach/ipc
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mutanteyes = /obj/item/organ/eyes/ipc
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mutantears = /obj/item/organ/ears/ipc
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mutanttongue = /obj/item/organ/tongue/robot/ipc
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mutant_brain = /obj/item/organ/brain/ipc
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//special cybernetic organ for getting power from apcs
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mutant_organs = list(/obj/item/organ/cyberimp/arm/power_cord)
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exotic_bloodtype = "HF"
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exotic_blood_color = BLOOD_COLOR_OIL
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@@ -3,18 +3,24 @@
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id = "synthliz"
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say_mod = "beeps"
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default_color = "00FF00"
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species_traits = list(MUTCOLORS,NOTRANSSTING,EYECOLOR,LIPS,HAIR,HAS_FLESH,HAS_BONE)
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species_traits = list(MUTCOLORS,NOTRANSSTING,EYECOLOR,LIPS,HAIR,ROBOTIC_LIMBS,HAS_FLESH,HAS_BONE)
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inherent_traits = list(TRAIT_EASYDISMEMBER,TRAIT_LIMBATTACHMENT,TRAIT_NO_PROCESS_FOOD)
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inherent_biotypes = MOB_ROBOTIC|MOB_HUMANOID
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mutant_bodyparts = list("ipc_antenna" = "Synthetic Lizard - Antennae","mam_tail" = "Synthetic Lizard", "mam_snouts" = "Synthetic Lizard - Snout", "legs" = "Digitigrade", "mam_body_markings" = "Synthetic Lizard - Plates", "taur" = "None")
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meat = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/ipc
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gib_types = list(/obj/effect/gibspawner/ipc, /obj/effect/gibspawner/ipc/bodypartless)
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mutanttongue = /obj/item/organ/tongue/robot/ipc
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//Just robo looking parts.
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mutant_heart = /obj/item/organ/heart/ipc
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mutantlungs = /obj/item/organ/lungs/ipc
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mutantliver = /obj/item/organ/liver/ipc
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mutantstomach = /obj/item/organ/stomach/ipc
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mutanteyes = /obj/item/organ/eyes/ipc
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mutantears = /obj/item/organ/ears/ipc
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mutanttongue = /obj/item/organ/tongue/robot/ipc
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mutant_brain = /obj/item/organ/brain/ipc
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//special cybernetic organ for getting power from apcs
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mutant_organs = list(/obj/item/organ/cyberimp/arm/power_cord)
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exotic_bloodtype = "S"
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exotic_blood_color = BLOOD_COLOR_OIL
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@@ -549,11 +549,16 @@ By design, d1 is the smallest direction and d2 is the highest
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var/obj/item/bodypart/affecting = H.get_bodypart(check_zone(user.zone_selected))
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if(affecting && affecting.status == BODYPART_ROBOTIC)
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//only heal to 25 if limb is damaged to or past 25 burn, otherwise heal normally
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var/difference = affecting.burn_dam - 25
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var/heal_amount = 15
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if(difference >= 0)
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heal_amount = difference
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if(user == H)
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user.visible_message("<span class='notice'>[user] starts to fix some of the wires in [H]'s [affecting.name].</span>", "<span class='notice'>You start fixing some of the wires in [H]'s [affecting.name].</span>")
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if(!do_mob(user, H, 50))
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return
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if(item_heal_robotic(H, user, 0, 15))
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if(item_heal_robotic(H, user, 0, heal_amount))
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use(1)
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return
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else
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@@ -185,6 +185,23 @@
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/obj/item/stock_parts/cell/get_part_rating()
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return rating * maxcharge
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// stuff so ipcs and synthlizards can eat power cells, taken from how moths can eat clothing
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/obj/item/reagent_containers/food/snacks/cell
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name = "oops"
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desc = "If you're reading this it means I messed up. This is related to ipcs/synths eating cells and I didn't know a better way to do it than making a new food object."
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list_reagents = list(/datum/reagent/consumable/nutriment = 0.5)
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tastes = list("electricity" = 1, "metal" = 1)
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/obj/item/stock_parts/cell/attack(mob/M, mob/user, def_zone)
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if(user.a_intent != INTENT_HARM && isrobotic(M))
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var/obj/item/reagent_containers/food/snacks/cell/cell_as_food = new
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cell_as_food.name = name
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if(cell_as_food.attack(M, user, def_zone))
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take_damage(40, sound_effect=FALSE)
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qdel(cell_as_food)
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else
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return ..()
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/* Cell variants*/
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/obj/item/stock_parts/cell/empty
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start_charged = FALSE
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@@ -17,8 +17,9 @@
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var/quality = 0 //affects mood, typically higher for mixed drinks with more complex recipes
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/datum/reagent/consumable/on_mob_life(mob/living/carbon/M)
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current_cycle++
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M.adjust_nutrition(nutriment_factor, max_nutrition)
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if(!HAS_TRAIT(M, TRAIT_NO_PROCESS_FOOD))
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current_cycle++
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M.adjust_nutrition(nutriment_factor, max_nutrition)
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M.CheckBloodsuckerEatFood(nutriment_factor)
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holder.remove_reagent(type, metabolization_rate)
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@@ -49,10 +50,11 @@
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var/burn_heal = 0
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/datum/reagent/consumable/nutriment/on_mob_life(mob/living/carbon/M)
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if(prob(50))
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M.heal_bodypart_damage(brute_heal,burn_heal, 0)
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. = 1
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..()
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if(!HAS_TRAIT(M, TRAIT_NO_PROCESS_FOOD))
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if(prob(50))
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M.heal_bodypart_damage(brute_heal,burn_heal, 0)
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. = 1
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..()
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/datum/reagent/consumable/nutriment/on_new(list/supplied_data)
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// taste data can sometimes be ("salt" = 3, "chips" = 1)
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@@ -71,6 +71,8 @@
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var/medium_burn_msg = "blistered"
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var/heavy_burn_msg = "peeling away"
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var/render_like_organic = FALSE // forces limb to render as if it were an organic limb
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/// The wounds currently afflicting this body part
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var/list/wounds
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@@ -555,7 +557,7 @@
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if(status == BODYPART_ORGANIC)
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icon = base_bp_icon || DEFAULT_BODYPART_ICON_ORGANIC
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else if(status == BODYPART_ROBOTIC)
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icon = DEFAULT_BODYPART_ICON_ROBOTIC
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icon = base_bp_icon || DEFAULT_BODYPART_ICON_ROBOTIC
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if(owner)
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owner.updatehealth()
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@@ -669,8 +671,9 @@
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if(status == BODYPART_ROBOTIC)
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dmg_overlay_type = "robotic"
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body_markings = null
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aux_marking = null
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if(!render_like_organic)
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body_markings = null
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aux_marking = null
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if(dropping_limb)
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no_update = TRUE //when attached, the limb won't be affected by the appearance changes of its mob owner.
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@@ -736,7 +739,7 @@
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if((body_zone != BODY_ZONE_HEAD && body_zone != BODY_ZONE_CHEST))
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should_draw_gender = FALSE
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if(is_organic_limb())
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if(is_organic_limb() || render_like_organic)
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limb.icon = base_bp_icon || 'icons/mob/human_parts.dmi'
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if(should_draw_gender)
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limb.icon_state = "[species_id]_[body_zone]_[icon_gender]"
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@@ -10,7 +10,7 @@
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target_mobtypes = list(/mob/living/carbon/human, /mob/living/carbon/monkey)
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possible_locs = list(BODY_ZONE_HEAD)
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requires_bodypart_type = 0
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requires_bodypart_type = BODYPART_ORGANIC
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/datum/surgery_step/fix_brain
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name = "fix brain"
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implements = list(TOOL_HEMOSTAT = 85, TOOL_SCREWDRIVER = 35, /obj/item/pen = 15) //don't worry, pouring some alcohol on their open brain will get that chance to 100
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@@ -3,6 +3,7 @@
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steps = list(/datum/surgery_step/incise, /datum/surgery_step/retract_skin, /datum/surgery_step/saw, /datum/surgery_step/clamp_bleeders,
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/datum/surgery_step/incise_heart, /datum/surgery_step/coronary_bypass, /datum/surgery_step/close)
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possible_locs = list(BODY_ZONE_CHEST)
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requires_bodypart_type = BODYPART_ORGANIC
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/datum/surgery/coronary_bypass/can_start(mob/user, mob/living/carbon/target, obj/item/tool)
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var/obj/item/organ/heart/H = target.getorganslot(ORGAN_SLOT_HEART)
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@@ -2,6 +2,7 @@
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name = "dental implant"
|
||||
steps = list(/datum/surgery_step/drill, /datum/surgery_step/insert_pill)
|
||||
possible_locs = list(BODY_ZONE_PRECISE_MOUTH)
|
||||
requires_bodypart_type = BODYPART_ORGANIC
|
||||
|
||||
/datum/surgery_step/insert_pill
|
||||
name = "insert pill"
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
|
||||
target_mobtypes = list(/mob/living/carbon/human, /mob/living/carbon/monkey)
|
||||
possible_locs = list(BODY_ZONE_CHEST)
|
||||
requires_bodypart_type = 0
|
||||
requires_bodypart_type = BODYPART_ORGANIC
|
||||
|
||||
/datum/surgery_step/embalming
|
||||
name = "embalming body"
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
steps = list(/datum/surgery_step/incise, /datum/surgery_step/retract_skin, /datum/surgery_step/saw, /datum/surgery_step/clamp_bleeders,
|
||||
/datum/surgery_step/incise_heart, /datum/surgery_step/ventricular_electrotherapy, /datum/surgery_step/close)
|
||||
possible_locs = list(BODY_ZONE_CHEST)
|
||||
requires_bodypart_type = BODYPART_ORGANIC
|
||||
|
||||
/datum/surgery_step/ventricular_electrotherapy
|
||||
name = "ventricular electrotherapy"
|
||||
|
||||
@@ -3,7 +3,8 @@
|
||||
steps = list(/datum/surgery_step/incise, /datum/surgery_step/retract_skin, /datum/surgery_step/clamp_bleeders, /datum/surgery_step/fix_eyes, /datum/surgery_step/close)
|
||||
target_mobtypes = list(/mob/living/carbon/human, /mob/living/carbon/monkey)
|
||||
possible_locs = list(BODY_ZONE_PRECISE_EYES)
|
||||
requires_bodypart_type = 0
|
||||
requires_bodypart_type = BODYPART_ORGANIC
|
||||
|
||||
//fix eyes
|
||||
/datum/surgery_step/fix_eyes
|
||||
name = "fix eyes"
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
|
||||
target_mobtypes = list(/mob/living/carbon/human, /mob/living/carbon/monkey)
|
||||
possible_locs = list(BODY_ZONE_CHEST)
|
||||
requires_bodypart_type = FALSE
|
||||
requires_bodypart_type = BODYPART_ORGANIC
|
||||
replaced_by = /datum/surgery
|
||||
ignore_clothes = TRUE
|
||||
var/healing_step_type
|
||||
|
||||
@@ -2,10 +2,13 @@
|
||||
name = "Lipoplasty"
|
||||
steps = list(/datum/surgery_step/incise, /datum/surgery_step/clamp_bleeders, /datum/surgery_step/cut_fat, /datum/surgery_step/remove_fat, /datum/surgery_step/close)
|
||||
possible_locs = list(BODY_ZONE_CHEST)
|
||||
requires_bodypart_type = BODYPART_ORGANIC
|
||||
|
||||
/datum/surgery/lipoplasty/can_start(mob/user, mob/living/carbon/target, obj/item/tool)
|
||||
if(HAS_TRAIT(target, TRAIT_FAT))
|
||||
return 1
|
||||
return 0
|
||||
|
||||
//cut fat
|
||||
/datum/surgery_step/cut_fat
|
||||
name = "cut excess fat"
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
steps = list(/datum/surgery_step/incise, /datum/surgery_step/retract_skin, /datum/surgery_step/saw, /datum/surgery_step/clamp_bleeders,
|
||||
/datum/surgery_step/lobectomy, /datum/surgery_step/close)
|
||||
possible_locs = list(BODY_ZONE_CHEST)
|
||||
requires_bodypart_type = BODYPART_ORGANIC
|
||||
|
||||
/datum/surgery/lobectomy/can_start(mob/user, mob/living/carbon/target, obj/item/tool)
|
||||
var/obj/item/organ/lungs/L = target.getorganslot(ORGAN_SLOT_LUNGS)
|
||||
|
||||
@@ -85,3 +85,107 @@
|
||||
display_results(user, target, "<span class='notice'>You begin to open the hatch holders in [target]'s [parse_zone(target_zone)]...</span>",
|
||||
"[user] begins to open the hatch holders in [target]'s [parse_zone(target_zone)].",
|
||||
"[user] begins to open the hatch holders in [target]'s [parse_zone(target_zone)].")
|
||||
|
||||
//cut wires
|
||||
/datum/surgery_step/cut_wires
|
||||
name = "cut wires"
|
||||
implements = list(
|
||||
TOOL_WIRECUTTER = 100,
|
||||
TOOL_SCALPEL = 75,
|
||||
/obj/item/kitchen/knife = 50,
|
||||
/obj/item = 10) // 10% success with any sharp item.
|
||||
time = 24
|
||||
|
||||
/datum/surgery_step/cut_wires/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
|
||||
display_results(user, target, "<span class='notice'>You begin to cut loose wires in [target]'s [parse_zone(target_zone)]...</span>",
|
||||
"[user] begins to cut loose wires in [target]'s [parse_zone(target_zone)].",
|
||||
"[user] begins to cut loose wires in [target]'s [parse_zone(target_zone)].")
|
||||
|
||||
/datum/surgery_step/cut_wires/tool_check(mob/user, obj/item/tool)
|
||||
if(implement_type == /obj/item && !tool.get_sharpness())
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
//pry off plating
|
||||
/datum/surgery_step/pry_off_plating
|
||||
name = "pry off plating"
|
||||
implements = list(
|
||||
TOOL_CROWBAR = 100,
|
||||
TOOL_HEMOSTAT = 10)
|
||||
time = 24
|
||||
|
||||
/datum/surgery_step/pry_off_plating/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
|
||||
do_sparks(rand(5, 9), FALSE, target.loc)
|
||||
return TRUE
|
||||
|
||||
/datum/surgery_step/pry_off_plating/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
|
||||
display_results(user, target, "<span class='notice'>You begin to pry off [target]'s [parse_zone(target_zone)] plating...</span>",
|
||||
"[user] begins to pry off [target]'s [parse_zone(target_zone)] plating.",
|
||||
"[user] begins to pry off [target]'s [parse_zone(target_zone)] plating.")
|
||||
|
||||
//weld plating
|
||||
/datum/surgery_step/weld_plating
|
||||
name = "weld plating"
|
||||
implements = list(
|
||||
TOOL_WELDER = 100)
|
||||
time = 24
|
||||
|
||||
/datum/surgery_step/weld_plating/tool_check(mob/user, obj/item/tool)
|
||||
if(implement_type == TOOL_WELDER && !tool.use_tool(user, user, 0, volume=50, amount=1))
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/datum/surgery_step/weld_plating/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
|
||||
display_results(user, target, "<span class='notice'>You begin to weld [target]'s [parse_zone(target_zone)] plating...</span>",
|
||||
"[user] begins to weld [target]'s [parse_zone(target_zone)] plating.",
|
||||
"[user] begins to weld [target]'s [parse_zone(target_zone)] plating.")
|
||||
|
||||
//replace wires
|
||||
/datum/surgery_step/replace_wires
|
||||
name = "replace wires"
|
||||
implements = list(/obj/item/stack/cable_coil = 100)
|
||||
time = 24
|
||||
var/cableamount = 5
|
||||
|
||||
/datum/surgery_step/replace_wires/tool_check(mob/user, obj/item/tool)
|
||||
var/obj/item/stack/cable_coil/coil = tool
|
||||
if(coil.get_amount() < cableamount)
|
||||
to_chat(user, "<span class='warning'>Not enough cable!</span>")
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/datum/surgery_step/replace_wires/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
|
||||
var/obj/item/stack/cable_coil/coil = tool
|
||||
if(coil && !(coil.get_amount()<cableamount)) //failproof
|
||||
coil.use(cableamount)
|
||||
return TRUE
|
||||
|
||||
/datum/surgery_step/replace_wires/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
|
||||
display_results(user, target, "<span class='notice'>You begin to replace [target]'s [parse_zone(target_zone)] wiring...</span>",
|
||||
"[user] begins to replace [target]'s [parse_zone(target_zone)] wiring.",
|
||||
"[user] begins to replace [target]'s [parse_zone(target_zone)] wiring.")
|
||||
|
||||
//add plating
|
||||
/datum/surgery_step/add_plating
|
||||
name = "add plating"
|
||||
implements = list(/obj/item/stack/sheet/metal = 100)
|
||||
time = 24
|
||||
var/metalamount = 5
|
||||
|
||||
/datum/surgery_step/add_plating/tool_check(mob/user, obj/item/tool)
|
||||
var/obj/item/stack/sheet/metal/plat = tool
|
||||
if(plat.get_amount() < metalamount)
|
||||
to_chat(user, "<span class='warning'>Not enough metal!</span>")
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/datum/surgery_step/add_plating/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
|
||||
var/obj/item/stack/sheet/metal/plat = tool
|
||||
if(plat && !(plat.get_amount()<metalamount)) //failproof
|
||||
plat.use(metalamount)
|
||||
return TRUE
|
||||
|
||||
/datum/surgery_step/add_plating/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
|
||||
display_results(user, target, "<span class='notice'>You begin to add plating to [target]'s [parse_zone(target_zone)]...</span>",
|
||||
"[user] begins to add plating to [target]'s [parse_zone(target_zone)].",
|
||||
"[user] begins to add plating to [target]'s [parse_zone(target_zone)].")
|
||||
@@ -2,6 +2,7 @@
|
||||
name = "organ manipulation"
|
||||
target_mobtypes = list(/mob/living/carbon/human, /mob/living/carbon/monkey)
|
||||
possible_locs = list(BODY_ZONE_CHEST, BODY_ZONE_HEAD)
|
||||
requires_bodypart_type = BODYPART_ORGANIC
|
||||
requires_real_bodypart = 1
|
||||
steps = list(
|
||||
/datum/surgery_step/incise,
|
||||
|
||||
@@ -306,3 +306,69 @@
|
||||
var/obj/item/assembly/flash/armimplant/F = new(src)
|
||||
items_list += F
|
||||
F.I = src
|
||||
|
||||
/////////////////
|
||||
|
||||
|
||||
//IPC/Synth Arm//
|
||||
|
||||
|
||||
/////////////////
|
||||
|
||||
/obj/item/organ/cyberimp/arm/power_cord
|
||||
name = "power cord implant"
|
||||
desc = "An internal power cord hooked up to a battery. Useful if you run on volts."
|
||||
contents = newlist(/obj/item/apc_powercord)
|
||||
zone = "l_arm"
|
||||
|
||||
/obj/item/apc_powercord
|
||||
name = "power cord"
|
||||
desc = "An internal power cord hooked up to a battery. Useful if you run on electricity. Not so much otherwise."
|
||||
icon = 'icons/obj/power.dmi'
|
||||
icon_state = "wire1"
|
||||
|
||||
/obj/item/apc_powercord/afterattack(atom/target, mob/user, proximity_flag, click_parameters)
|
||||
if(!istype(target, /obj/machinery/power/apc) || !ishuman(user) || !proximity_flag)
|
||||
return ..()
|
||||
user.DelayNextAction(CLICK_CD_MELEE)
|
||||
var/obj/machinery/power/apc/A = target
|
||||
var/mob/living/carbon/human/H = user
|
||||
var/obj/item/organ/stomach/ipc/cell = locate(/obj/item/organ/stomach/ipc) in H.internal_organs
|
||||
if(!cell)
|
||||
to_chat(H, "<span class='warning'>You try to siphon energy from the [A], but your power cell is gone!</span>")
|
||||
return
|
||||
|
||||
if(A.cell && A.cell.charge > 0)
|
||||
if(H.nutrition >= NUTRITION_LEVEL_WELL_FED)
|
||||
to_chat(user, "<span class='warning'>You are already fully charged!</span>")
|
||||
return
|
||||
else
|
||||
powerdraw_loop(A, H)
|
||||
return
|
||||
|
||||
to_chat(user, "<span class='warning'>There is no charge to draw from that APC.</span>")
|
||||
|
||||
/obj/item/apc_powercord/proc/powerdraw_loop(obj/machinery/power/apc/A, mob/living/carbon/human/H)
|
||||
H.visible_message("<span class='notice'>[H] inserts a power connector into the [A].</span>", "<span class='notice'>You begin to draw power from the [A].</span>")
|
||||
while(do_after(H, 10, target = A))
|
||||
if(loc != H)
|
||||
to_chat(H, "<span class='warning'>You must keep your connector out while charging!</span>")
|
||||
break
|
||||
if(A.cell.charge == 0)
|
||||
to_chat(H, "<span class='warning'>The [A] doesn't have enough charge to spare.</span>")
|
||||
break
|
||||
A.charging = 1
|
||||
if(A.cell.charge >= 500)
|
||||
do_sparks(1, FALSE, A)
|
||||
H.nutrition += 50
|
||||
A.cell.charge -= 150
|
||||
to_chat(H, "<span class='notice'>You siphon off some of the stored charge for your own use.</span>")
|
||||
else
|
||||
H.nutrition += A.cell.charge/10
|
||||
A.cell.charge = 0
|
||||
to_chat(H, "<span class='notice'>You siphon off as much as the [A] can spare.</span>")
|
||||
break
|
||||
if(H.nutrition > NUTRITION_LEVEL_WELL_FED)
|
||||
to_chat(H, "<span class='notice'>You are now fully charged.</span>")
|
||||
break
|
||||
H.visible_message("<span class='notice'>[H] unplugs from the [A].</span>", "<span class='notice'>You unplug from the [A].</span>")
|
||||
|
||||
@@ -131,4 +131,31 @@
|
||||
. = ..()
|
||||
if(. & EMP_PROTECT_SELF)
|
||||
return
|
||||
damage += 0.5 * severity
|
||||
damage += 0.15 * severity
|
||||
|
||||
/obj/item/organ/ears/ipc
|
||||
name = "auditory sensors"
|
||||
icon_state = "ears-c"
|
||||
desc = "A pair of microphones intended to be installed in an IPC head, that grant the ability to hear."
|
||||
zone = BODY_ZONE_HEAD
|
||||
slot = ORGAN_SLOT_EARS
|
||||
gender = PLURAL
|
||||
organ_flags = ORGAN_SYNTHETIC
|
||||
|
||||
/obj/item/organ/ears/ipc/emp_act(severity)
|
||||
. = ..()
|
||||
if(!owner || . & EMP_PROTECT_SELF)
|
||||
return
|
||||
to_chat(owner, "<span class='warning'>Alert: Auditory systems corrupted!.</span>")
|
||||
switch(severity)
|
||||
if(1)
|
||||
owner.Jitter(30)
|
||||
owner.Dizzy(30)
|
||||
owner.DefaultCombatKnockdown(80)
|
||||
deaf = 30
|
||||
|
||||
if(2)
|
||||
owner.Jitter(15)
|
||||
owner.Dizzy(15)
|
||||
owner.DefaultCombatKnockdown(40)
|
||||
damage += 0.15 * severity
|
||||
|
||||
@@ -421,6 +421,15 @@
|
||||
name = "ipc eyes"
|
||||
icon_state = "cybernetic_eyeballs"
|
||||
|
||||
/obj/item/organ/eyes/ipc/emp_act(severity)
|
||||
. = ..()
|
||||
if(!owner || . & EMP_PROTECT_SELF)
|
||||
return
|
||||
to_chat(owner, "<span class='warning'>Alert: Perception visuals damaged!</span>")
|
||||
owner.flash_act(visual = 1)
|
||||
if(severity >= 70)
|
||||
owner.adjustOrganLoss(ORGAN_SLOT_EYES, 20)
|
||||
|
||||
#undef BLURRY_VISION_ONE
|
||||
#undef BLURRY_VISION_TWO
|
||||
#undef BLIND_VISION_THREE
|
||||
|
||||
@@ -521,9 +521,20 @@
|
||||
failed = FALSE
|
||||
|
||||
/obj/item/organ/lungs/ipc
|
||||
name = "ipc lungs"
|
||||
name = "ipc cooling system"
|
||||
icon_state = "lungs-c"
|
||||
|
||||
/obj/item/organ/lungs/ipc/emp_act(severity) //Should probably put it somewhere else later
|
||||
. = ..()
|
||||
if(. & EMP_PROTECT_SELF)
|
||||
return
|
||||
to_chat(owner, "<span class='warning'>Alert: Critical cooling system failure!</span>")
|
||||
switch(severity)
|
||||
if(1)
|
||||
owner.adjust_bodytemperature(100*TEMPERATURE_DAMAGE_COEFFICIENT)
|
||||
if(2)
|
||||
owner.adjust_bodytemperature(30*TEMPERATURE_DAMAGE_COEFFICIENT)
|
||||
|
||||
/obj/item/organ/lungs/plasmaman
|
||||
name = "plasma filter"
|
||||
desc = "A spongy rib-shaped mass for filtering plasma from the air."
|
||||
|
||||
Executable → Regular
+12
-1
@@ -89,9 +89,20 @@
|
||||
desc = "A strange crystal that is responsible for metabolizing the unseen energy force that feeds plasmamen."
|
||||
|
||||
/obj/item/organ/stomach/ipc
|
||||
name = "ipc stomach"
|
||||
name = "ipc cell"
|
||||
icon_state = "stomach-ipc"
|
||||
|
||||
/obj/item/organ/stomach/ipc/emp_act(severity)
|
||||
. = ..()
|
||||
if(!owner || . & EMP_PROTECT_SELF)
|
||||
return
|
||||
switch(severity)
|
||||
if(1)
|
||||
owner.nutrition = min(owner.nutrition - 50, 0)
|
||||
to_chat(owner, "<span class='warning'>Alert: Detected severe battery discharge!</span>")
|
||||
if(2)
|
||||
owner.nutrition = min(owner.nutrition - 100, 0)
|
||||
to_chat(owner, "<span class='warning'>Alert: Minor battery discharge!</span>")
|
||||
|
||||
/obj/item/organ/stomach/ethereal
|
||||
name = "biological battery"
|
||||
|
||||
@@ -2,6 +2,8 @@
|
||||
name = "Plastic surgery"
|
||||
steps = list(/datum/surgery_step/incise, /datum/surgery_step/retract_skin, /datum/surgery_step/reshape_face, /datum/surgery_step/close)
|
||||
possible_locs = list(BODY_ZONE_HEAD)
|
||||
requires_bodypart_type = BODYPART_ORGANIC
|
||||
|
||||
//reshape_face
|
||||
/datum/surgery_step/reshape_face
|
||||
name = "reshape face"
|
||||
|
||||
@@ -0,0 +1,51 @@
|
||||
/datum/surgery/robot_brain_surgery
|
||||
name = "Reset posibrain logic (Brain surgery)"
|
||||
steps = list(
|
||||
/datum/surgery_step/mechanic_open,
|
||||
/datum/surgery_step/mechanic_unwrench,
|
||||
/datum/surgery_step/pry_off_plating,
|
||||
/datum/surgery_step/prepare_electronics,
|
||||
/datum/surgery_step/fix_robot_brain,
|
||||
/datum/surgery_step/mechanic_close)
|
||||
|
||||
target_mobtypes = list(/mob/living/carbon/human, /mob/living/carbon/monkey)
|
||||
possible_locs = list(BODY_ZONE_HEAD)
|
||||
requires_bodypart_type = BODYPART_ROBOTIC
|
||||
desc = "A surgical procedure that restores the default behavior logic and personality matrix of an IPC posibrain."
|
||||
|
||||
/datum/surgery_step/fix_robot_brain
|
||||
name = "fix posibrain (multitool)"
|
||||
implements = list(TOOL_MULTITOOL = 100, TOOL_HEMOSTAT = 35, TOOL_SCREWDRIVER = 15)
|
||||
time = 120 //long and complicated
|
||||
|
||||
/datum/surgery/robot_brain_surgery/can_start(mob/user, mob/living/carbon/target, obj/item/tool)
|
||||
var/obj/item/organ/brain/B = target.getorganslot(ORGAN_SLOT_BRAIN)
|
||||
if(!B)
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/datum/surgery_step/fix_robot_brain/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
|
||||
display_results(user, target, "<span class='notice'>You begin to fix [target]'s posibrain...</span>",
|
||||
"[user] begins to fix [target]'s posibrain.",
|
||||
"[user] begins to perform surgery on [target]'s posibrain.")
|
||||
|
||||
/datum/surgery_step/fix_robot_brain/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
|
||||
display_results(user, target, "<span class='notice'>You succeed in fixing [target]'s posibrain.</span>",
|
||||
"[user] successfully fixes [target]'s posibrain!",
|
||||
"[user] completes the surgery on [target]'s posibrain.")
|
||||
if(target.mind && target.mind.has_antag_datum(/datum/antagonist/brainwashed))
|
||||
target.mind.remove_antag_datum(/datum/antagonist/brainwashed)
|
||||
target.setOrganLoss(ORGAN_SLOT_BRAIN, target.getOrganLoss(ORGAN_SLOT_BRAIN) - 60) //we set damage in this case in order to clear the "failing" flag
|
||||
target.cure_all_traumas(TRAUMA_RESILIENCE_LOBOTOMY) //Lobotomy tier fix cause you can't clone this!
|
||||
return TRUE
|
||||
|
||||
/datum/surgery_step/fix_robot_brain/failure(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
|
||||
if(target.getorganslot(ORGAN_SLOT_BRAIN))
|
||||
display_results(user, target, "<span class='warning'>You screw up, causing more damage!</span>",
|
||||
"<span class='warning'>[user] screws up, causing damage to the circuits!</span>",
|
||||
"[user] completes the surgery on [target]'s posibrain.")
|
||||
target.adjustOrganLoss(ORGAN_SLOT_BRAIN, 60)
|
||||
target.gain_trauma_type(BRAIN_TRAUMA_SEVERE, TRAUMA_RESILIENCE_LOBOTOMY)
|
||||
else
|
||||
user.visible_message("<span class='warning'>[user] suddenly notices that the posibrain [user.p_they()] [user.p_were()] working on is not there anymore.", "<span class='warning'>You suddenly notice that the posibrain you were working on is not there anymore.</span>")
|
||||
return FALSE
|
||||
@@ -0,0 +1,125 @@
|
||||
//Almost copypaste of tend wounds, with some changes
|
||||
|
||||
/datum/surgery/robot_healing
|
||||
name = "Repair robotic limbs (basic)"
|
||||
desc = "A surgical procedure that provides repairs and maintenance to robotic limbs. Is slightly more efficient when the patient is severely damaged."
|
||||
|
||||
steps = list(/datum/surgery_step/mechanic_open,
|
||||
/datum/surgery_step/pry_off_plating,
|
||||
/datum/surgery_step/cut_wires,
|
||||
/datum/surgery_step/robot_heal,
|
||||
/datum/surgery_step/mechanic_close)
|
||||
|
||||
target_mobtypes = list(/mob/living/carbon/human, /mob/living/carbon/monkey)
|
||||
possible_locs = list(BODY_ZONE_CHEST)
|
||||
requires_bodypart_type = BODYPART_ROBOTIC
|
||||
ignore_clothes = TRUE
|
||||
var/antispam = FALSE
|
||||
var/healing_step_type = /datum/surgery_step/robot_heal/basic
|
||||
|
||||
/datum/surgery/robot_healing/New(surgery_target, surgery_location, surgery_bodypart)
|
||||
..()
|
||||
if(healing_step_type)
|
||||
steps = list(/datum/surgery_step/mechanic_open,
|
||||
/datum/surgery_step/pry_off_plating,
|
||||
/datum/surgery_step/cut_wires,
|
||||
healing_step_type,
|
||||
/datum/surgery_step/mechanic_close)
|
||||
|
||||
/datum/surgery_step/robot_heal
|
||||
name = "repair body (welder/cable)"
|
||||
implements = list(TOOL_WELDER = 100, /obj/item/stack/cable_coil = 100)
|
||||
repeatable = TRUE
|
||||
time = 15
|
||||
var/healsbrute = FALSE
|
||||
var/healsburn = FALSE
|
||||
var/brutehealing = 0
|
||||
var/burnhealing = 0
|
||||
var/missinghpbonus = 0 //heals an extra point of damager per X missing damage of type (burn damage for burn healing, brute for brute). Smaller Number = More Healing!
|
||||
|
||||
/datum/surgery_step/robot_heal/tool_check(mob/user, obj/item/tool)
|
||||
if(implement_type == TOOL_WELDER && !tool.tool_use_check(user, 1))
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/datum/surgery_step/robot_heal/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
|
||||
var/woundtype
|
||||
if(implement_type == TOOL_WELDER)
|
||||
healsbrute = TRUE
|
||||
healsburn = FALSE
|
||||
woundtype = "dents"
|
||||
else
|
||||
healsbrute = FALSE
|
||||
healsburn = TRUE
|
||||
woundtype = "wiring"
|
||||
|
||||
if(istype(surgery,/datum/surgery/robot_healing))
|
||||
var/datum/surgery/robot_healing/the_surgery = surgery
|
||||
if(!the_surgery.antispam)
|
||||
display_results(user, target, "<span class='notice'>You attempt to fix some of [target]'s [woundtype].</span>",
|
||||
"<span class='notice'>[user] attempts to fix some of [target]'s [woundtype].</span>",
|
||||
"<span class='notice'>[user] attempts to fix some of [target]'s [woundtype].</span>")
|
||||
|
||||
/datum/surgery_step/robot_heal/initiate(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery, try_to_fail = FALSE)
|
||||
if(..())
|
||||
while((healsbrute && target.getBruteLoss() && tool.tool_use_check(user,1)) || (healsburn && target.getFireLoss() && tool))
|
||||
if(!..())
|
||||
break
|
||||
|
||||
/datum/surgery_step/robot_heal/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
|
||||
var/umsg = "You succeed in fixing some of [target]'s damage" //no period, add initial space to "addons"
|
||||
var/tmsg = "[user] fixes some of [target]'s damage" //see above
|
||||
var/urhealedamt_brute = 0
|
||||
if(healsbrute)
|
||||
urhealedamt_brute = brutehealing
|
||||
tool.use_tool(target, user, 0, volume=50, amount=1)
|
||||
var/urhealedamt_burn = 0
|
||||
if(healsburn)
|
||||
urhealedamt_burn = burnhealing
|
||||
if(tool)
|
||||
tool.use(1)
|
||||
if(missinghpbonus)
|
||||
if(target.stat != DEAD)
|
||||
urhealedamt_brute += round((target.getBruteLoss()/ missinghpbonus),0.1)
|
||||
urhealedamt_burn += round((target.getFireLoss()/ missinghpbonus),0.1)
|
||||
else //less healing bonus for the dead since they're expected to have lots of damage to begin with (to make TW into defib not TOO simple)
|
||||
urhealedamt_brute += round((target.getBruteLoss()/ (missinghpbonus*5)),0.1)
|
||||
urhealedamt_burn += round((target.getFireLoss()/ (missinghpbonus*5)),0.1)
|
||||
if(!get_location_accessible(target, target_zone))
|
||||
urhealedamt_brute *= 0.55
|
||||
urhealedamt_burn *= 0.55
|
||||
umsg += " as best as you can while they have clothing on"
|
||||
tmsg += " as best as they can while [target] has clothing on"
|
||||
target.heal_bodypart_damage(urhealedamt_brute,urhealedamt_burn, only_organic = FALSE, only_robotic = TRUE)
|
||||
display_results(user, target, "<span class='notice'>[umsg].</span>",
|
||||
"[tmsg].",
|
||||
"[tmsg].")
|
||||
if(istype(surgery, /datum/surgery/robot_healing))
|
||||
var/datum/surgery/robot_healing/the_surgery = surgery
|
||||
the_surgery.antispam = TRUE
|
||||
return TRUE
|
||||
|
||||
/datum/surgery_step/robot_heal/failure(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
|
||||
display_results(user, target, "<span class='warning'>You screwed up!</span>",
|
||||
"<span class='warning'>[user] screws up!</span>",
|
||||
"<span class='notice'>[user] fixes some of [target]'s damage.</span>", TRUE)
|
||||
var/urdamageamt_brute = 0
|
||||
if(healsbrute)
|
||||
urdamageamt_brute = brutehealing * 0.8
|
||||
var/urdamageamt_burn = 0
|
||||
if(healsburn)
|
||||
urdamageamt_burn = burnhealing * 0.8
|
||||
if(missinghpbonus)
|
||||
urdamageamt_brute += round((target.getBruteLoss()/ (missinghpbonus*2)),0.1)
|
||||
urdamageamt_burn += round((target.getFireLoss()/ (missinghpbonus*2)),0.1)
|
||||
|
||||
target.take_bodypart_damage(urdamageamt_brute, urdamageamt_burn)
|
||||
return FALSE
|
||||
|
||||
/***************************STEPS***************************/
|
||||
|
||||
/datum/surgery_step/robot_heal/basic
|
||||
name = "repair damage"
|
||||
brutehealing = 10
|
||||
burnhealing = 10
|
||||
missinghpbonus = 15
|
||||
Reference in New Issue
Block a user