Merge remote-tracking branch 'citadel/master' into mobility_flags

This commit is contained in:
kevinz000
2020-01-19 16:18:12 -07:00
320 changed files with 5694 additions and 2936 deletions

View File

@@ -197,3 +197,9 @@ GLOBAL_LIST_INIT(shove_disarming_types, typecacheof(list(
#define TOTAL_MASS_HAND_REPLACEMENT 5 //standard punching stamina cost. most hand replacements are huge items anyway.
#define TOTAL_MASS_MEDIEVAL_WEAPON 3.6 //very, very generic average sword/warpick/etc. weight in pounds.
#define TOTAL_MASS_TOY_SWORD 1.5
//bullet_act() return values
#define BULLET_ACT_HIT "HIT" //It's a successful hit, whatever that means in the context of the thing it's hitting.
#define BULLET_ACT_BLOCK "BLOCK" //It's a blocked hit, whatever that means in the context of the thing it's hitting.
#define BULLET_ACT_FORCE_PIERCE "PIERCE" //It pierces through the object regardless of the bullet being piercing by default.
#define BULLET_ACT_TURF "TURF" //It hit us but it should hit something on the same turf too. Usually used for turfs.

View File

@@ -302,6 +302,7 @@
//Nanites
#define COMSIG_HAS_NANITES "has_nanites" //() returns TRUE if nanites are found
#define COMSIG_NANITE_IS_STEALTHY "nanite_is_stealthy" //() returns TRUE if nanites have stealth
#define COMSIG_NANITE_GET_PROGRAMS "nanite_get_programs" //(list/nanite_programs) - makes the input list a copy the nanites' program list
#define COMSIG_NANITE_SET_VOLUME "nanite_set_volume" //(amount) Sets current nanite volume to the given amount
#define COMSIG_NANITE_ADJUST_VOLUME "nanite_adjust" //(amount) Adjusts nanite volume by the given amount
@@ -310,6 +311,7 @@
#define COMSIG_NANITE_SET_SAFETY "nanite_set_safety" //(amount) Sets safety threshold to the given amount
#define COMSIG_NANITE_SET_REGEN "nanite_set_regen" //(amount) Sets regeneration rate to the given amount
#define COMSIG_NANITE_SIGNAL "nanite_signal" //(code(1-9999)) Called when sending a nanite signal to a mob.
#define COMSIG_NANITE_COMM_SIGNAL "nanite_comm_signal" //(comm_code(1-9999), comm_message) Called when sending a nanite comm signal to a mob.
#define COMSIG_NANITE_SCAN "nanite_scan" //(mob/user, full_scan) - sends to chat a scan of the nanites to the user, returns TRUE if nanites are detected
#define COMSIG_NANITE_UI_DATA "nanite_ui_data" //(list/data, scan_level) - adds nanite data to the given data list - made for ui_data procs
#define COMSIG_NANITE_ADD_PROGRAM "nanite_add_program" //(datum/nanite_program/new_program, datum/nanite_program/source_program) Called when adding a program to a nanite component

View File

@@ -60,6 +60,7 @@ GLOBAL_LIST_INIT(bitflags, list(1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 204
#define FLYING (1<<1)
#define VENTCRAWLING (1<<2)
#define FLOATING (1<<3)
#define UNSTOPPABLE (1<<4) //When moving, will Bump()/Cross()/Uncross() everything, but won't be stopped.
//Fire and Acid stuff, for resistance_flags
#define LAVA_PROOF (1<<0)

View File

@@ -25,30 +25,6 @@ Will print: "/mob/living/carbon/human/death" (you can optionally embed it in a s
#define NOT_IMPLEMENTED "NOT_IMPLEMENTED"
#define MIDNIGHT_ROLLOVER 864000 //number of deciseconds in a day
#define JANUARY 1
#define FEBRUARY 2
#define MARCH 3
#define APRIL 4
#define MAY 5
#define JUNE 6
#define JULY 7
#define AUGUST 8
#define SEPTEMBER 9
#define OCTOBER 10
#define NOVEMBER 11
#define DECEMBER 12
//Select holiday names -- If you test for a holiday in the code, make the holiday's name a define and test for that instead
#define NEW_YEAR "New Year"
#define VALENTINES "Valentine's Day"
#define APRIL_FOOLS "April Fool's Day"
#define EASTER "Easter"
#define HALLOWEEN "Halloween"
#define CHRISTMAS "Christmas"
#define FESTIVE_SEASON "Festive Season"
//Human Overlays Indexes/////////
//LOTS OF CIT CHANGES HERE. BE CAREFUL WHEN UPSTREAM ADDS MORE LAYERS
#define MUTATIONS_LAYER 32 //mutations. Tk headglows, cold resistance glow, etc

View File

@@ -0,0 +1,20 @@
//Defaults
#define MOVE_FORCE_DEFAULT 1000
#define MOVE_RESIST_DEFAULT 1000
#define PULL_FORCE_DEFAULT 1000
//Factors/modifiers
#define MOVE_FORCE_PULL_RATIO 1 //Same move force to pull objects
#define MOVE_FORCE_PUSH_RATIO 1 //Same move force to normally push
#define MOVE_FORCE_FORCEPUSH_RATIO 2 //2x move force to forcefully push
#define MOVE_FORCE_CRUSH_RATIO 3 //3x move force to do things like crush objects
#define MOVE_FORCE_THROW_RATIO 1 //Same force throw as resist to throw objects
#define MOVE_FORCE_OVERPOWERING (MOVE_FORCE_DEFAULT * MOVE_FORCE_CRUSH_RATIO * 10)
#define MOVE_FORCE_EXTREMELY_STRONG (MOVE_FORCE_DEFAULT * MOVE_FORCE_CRUSH_RATIO * 3)
#define MOVE_FORCE_VERY_STRONG ((MOVE_FORCE_DEFAULT * MOVE_FORCE_CRUSH_RATIO) - 1)
#define MOVE_FORCE_STRONG (MOVE_FORCE_DEFAULT * 2)
#define MOVE_FORCE_NORMAL MOVE_FORCE_DEFAULT
#define MOVE_FORCE_WEAK (MOVE_FORCE_DEFAULT / 2)
#define MOVE_FORCE_VERY_WEAK ((MOVE_FORCE_DEFAULT / MOVE_FORCE_CRUSH_RATIO) + 1)
#define MOVE_FORCE_EXTREMELY_WEAK (MOVE_FORCE_DEFAULT / (MOVE_FORCE_CRUSH_RATIO * 3))

View File

@@ -1,3 +1,27 @@
#define MIDNIGHT_ROLLOVER 864000 //number of deciseconds in a day
#define JANUARY 1
#define FEBRUARY 2
#define MARCH 3
#define APRIL 4
#define MAY 5
#define JUNE 6
#define JULY 7
#define AUGUST 8
#define SEPTEMBER 9
#define OCTOBER 10
#define NOVEMBER 11
#define DECEMBER 12
//Select holiday names -- If you test for a holiday in the code, make the holiday's name a define and test for that instead
#define NEW_YEAR "New Year"
#define VALENTINES "Valentine's Day"
#define APRIL_FOOLS "April Fool's Day"
#define EASTER "Easter"
#define HALLOWEEN "Halloween"
#define CHRISTMAS "Christmas"
#define FESTIVE_SEASON "Festive Season"
/*
Days of the week to make it easier to reference them.

View File

@@ -182,6 +182,7 @@
#define TRAIT_AUTO_CATCH_ITEM "auto_catch_item"
#define TRAIT_CLOWN_MENTALITY "clown_mentality" // The future is now, clownman.
#define TRAIT_FREESPRINT "free_sprinting"
#define TRAIT_NO_TELEPORT "no-teleport" //you just can't
#define TRAIT_NO_ALCOHOL "alcohol_intolerance"
// common trait sources
@@ -243,4 +244,5 @@
#define NUKEOP_ANTAGONIST "nukeop-antagonist"
#define MADE_UNCLONEABLE "made-uncloneable"
#define NUKEOP_TRAIT "nuke-op"
#define MEGAFAUNA_TRAIT "megafauna"
#define DEATHSQUAD_TRAIT "deathsquad"

View File

@@ -120,6 +120,10 @@
if (CONFIG_GET(flag/log_vote))
WRITE_LOG(GLOB.world_game_log, "VOTE: [text]")
/proc/log_craft(text)
if (CONFIG_GET(flag/log_craft))
WRITE_LOG(GLOB.world_crafting_log, "CRAFT: [text]")
/proc/log_topic(text)
WRITE_LOG(GLOB.world_game_log, "TOPIC: [text]")

View File

@@ -1276,7 +1276,7 @@ GLOBAL_DATUM_INIT(dview_mob, /mob/dview, new)
invisibility = 101
density = FALSE
see_in_dark = 1e6
anchored = TRUE
move_resist = INFINITY
var/ready_to_die = FALSE
/mob/dview/Initialize() //Properly prevents this mob from gaining huds or joining any global lists

View File

@@ -101,7 +101,10 @@ GLOBAL_LIST_INIT(bitfields, list(
),
"movement_type" = list(
"GROUND" = GROUND,
"FLYING" = FLYING
"FLYING" = FLYING,
"VENTCRAWLING" = VENTCRAWLING,
"FLOATING" = FLOATING,
"UNSTOPPABLE" = UNSTOPPABLE
),
"resistance_flags" = list(
"LAVA_PROOF" = LAVA_PROOF,

View File

@@ -32,6 +32,8 @@ GLOBAL_VAR(world_map_error_log)
GLOBAL_PROTECT(world_map_error_log)
GLOBAL_VAR(subsystem_log)
GLOBAL_PROTECT(subsystem_log)
GLOBAL_VAR(world_crafting_log)
GLOBAL_PROTECT(world_crafting_log)
GLOBAL_LIST_EMPTY(bombers)
GLOBAL_PROTECT(bombers)

View File

@@ -43,6 +43,8 @@
/datum/config_entry/flag/log_vote // log voting
/datum/config_entry/flag/log_craft // log crafting
/datum/config_entry/flag/log_whisper // log client whisper
/datum/config_entry/flag/log_attack // log attack messages

View File

@@ -55,6 +55,7 @@ SUBSYSTEM_DEF(throwing)
var/dist_y
var/dx
var/dy
var/force = MOVE_FORCE_DEFAULT
var/pure_diagonal
var/diagonal_error
var/datum/callback/callback

View File

@@ -548,6 +548,9 @@
cooldown = world.time
owner.playsound_local(box, 'sound/misc/box_deploy.ogg', 50, TRUE)
/datum/action/item_action/flash
name = "Flash"
//Preset for spells
/datum/action/spell_action
check_flags = 0

View File

@@ -37,6 +37,7 @@
/datum/component/nanites/RegisterWithParent()
. = ..()
RegisterSignal(parent, COMSIG_HAS_NANITES, .proc/confirm_nanites)
RegisterSignal(parent, COMSIG_NANITE_IS_STEALTHY, .proc/check_stealth)
RegisterSignal(parent, COMSIG_NANITE_UI_DATA, .proc/nanite_ui_data)
RegisterSignal(parent, COMSIG_NANITE_GET_PROGRAMS, .proc/get_programs)
RegisterSignal(parent, COMSIG_NANITE_SET_VOLUME, .proc/set_volume)
@@ -57,10 +58,12 @@
RegisterSignal(parent, COMSIG_LIVING_MINOR_SHOCK, .proc/on_minor_shock)
RegisterSignal(parent, COMSIG_SPECIES_GAIN, .proc/check_viable_biotype)
RegisterSignal(parent, COMSIG_NANITE_SIGNAL, .proc/receive_signal)
RegisterSignal(parent, COMSIG_NANITE_COMM_SIGNAL, .proc/receive_comm_signal)
/datum/component/nanites/UnregisterFromParent()
. = ..()
UnregisterSignal(parent, list(COMSIG_HAS_NANITES,
COMSIG_NANITE_IS_STEALTHY,
COMSIG_NANITE_UI_DATA,
COMSIG_NANITE_GET_PROGRAMS,
COMSIG_NANITE_SET_VOLUME,
@@ -79,7 +82,8 @@
COMSIG_LIVING_MINOR_SHOCK,
COMSIG_MOVABLE_HEAR,
COMSIG_SPECIES_GAIN,
COMSIG_NANITE_SIGNAL))
COMSIG_NANITE_SIGNAL,
COMSIG_NANITE_COMM_SIGNAL))
/datum/component/nanites/Destroy()
STOP_PROCESSING(SSnanites, src)
@@ -188,6 +192,9 @@
var/datum/nanite_program/NP = X
NP.on_minor_shock()
/datum/component/nanites/proc/check_stealth(datum/source)
return stealth
/datum/component/nanites/proc/on_death(datum/source, gibbed)
for(var/X in programs)
var/datum/nanite_program/NP = X
@@ -198,6 +205,12 @@
var/datum/nanite_program/NP = X
NP.receive_signal(code, source)
/datum/component/nanites/proc/receive_comm_signal(datum/source, comm_code, comm_message, comm_source = "an unidentified source")
for(var/X in programs)
if(istype(X, /datum/nanite_program/triggered/comm))
var/datum/nanite_program/triggered/comm/NP = X
NP.receive_comm_signal(comm_code, comm_message, comm_source)
/datum/component/nanites/proc/check_viable_biotype()
if(!(MOB_ORGANIC in host_mob.mob_biotypes) && !(MOB_UNDEAD in host_mob.mob_biotypes))
qdel(src) //bodytype no longer sustains nanites

View File

@@ -0,0 +1,49 @@
/datum/component/spawner
var/mob_types = list(/mob/living/simple_animal/hostile/carp)
var/spawn_time = 300 //30 seconds default
var/list/spawned_mobs = list()
var/spawn_delay = 0
var/max_mobs = 5
var/spawn_text = "emerges from"
var/list/faction = list("mining")
/datum/component/spawner/Initialize(_mob_types, _spawn_time, _faction, _spawn_text, _max_mobs)
if(_spawn_time)
spawn_time=_spawn_time
if(_mob_types)
mob_types=_mob_types
if(_faction)
faction=_faction
if(_spawn_text)
spawn_text=_spawn_text
if(_max_mobs)
max_mobs=_max_mobs
RegisterSignal(parent, list(COMSIG_PARENT_QDELETING), .proc/stop_spawning)
START_PROCESSING(SSprocessing, src)
/datum/component/spawner/process()
try_spawn_mob()
/datum/component/spawner/proc/stop_spawning(force, hint)
STOP_PROCESSING(SSprocessing, src)
for(var/mob/living/simple_animal/L in spawned_mobs)
if(L.nest == src)
L.nest = null
spawned_mobs = null
/datum/component/spawner/proc/try_spawn_mob()
var/atom/P = parent
if(spawned_mobs.len >= max_mobs)
return 0
if(spawn_delay > world.time)
return 0
spawn_delay = world.time + spawn_time
var/chosen_mob_type = pick(mob_types)
var/mob/living/simple_animal/L = new chosen_mob_type(P.loc)
L.flags_1 |= (P.flags_1 & ADMIN_SPAWNED_1)
spawned_mobs += L
L.nest = src
L.faction = src.faction
P.visible_message("<span class='danger'>[L] [spawn_text] [P].</span>")

View File

@@ -0,0 +1,26 @@
/datum/element/dusts_on_catatonia
element_flags = ELEMENT_DETACH
var/list/mob/attached_mobs = list()
/datum/element/dusts_on_catatonia/Attach(datum/target,penalize = FALSE)
. = ..()
if(!ismob(target))
return ELEMENT_INCOMPATIBLE
var/mob/M = target
if(!(M in attached_mobs))
attached_mobs += M
START_PROCESSING(SSprocessing,src)
/datum/element/dusts_on_catatonia/Detach(mob/M)
. = ..()
if(M in attached_mobs)
attached_mobs -= M
if(!attached_mobs.len)
STOP_PROCESSING(SSprocessing,src)
/datum/element/dusts_on_catatonia/process()
for(var/m in attached_mobs)
var/mob/M = m
if(!M.key && !M.get_ghost())
M.dust(force = TRUE)
Detach(M)

View File

@@ -66,7 +66,7 @@
var/area/A = get_area(curturf)
var/area/B = get_area(destturf)
if(!forced && (A.noteleport || B.noteleport))
if(!forced && (HAS_TRAIT(teleatom, TRAIT_NO_TELEPORT) || A.noteleport || B.noteleport))
return FALSE
if(SEND_SIGNAL(destturf, COMSIG_ATOM_INTERCEPT_TELEPORT, channel, curturf, destturf))

View File

@@ -26,7 +26,7 @@
if(A.grab_state >= GRAB_AGGRESSIVE)
D.grabbedby(A, 1)
else
A.start_pulling(D, 1)
A.start_pulling(D, supress_message = TRUE)
if(A.pulling)
D.drop_all_held_items()
D.stop_pulling()

View File

@@ -239,7 +239,14 @@
mood_change = -3
timeout = 1000
/datum/mood_event/nanite_sadness
description = "<span class='warning robot'>+++++++HAPPINESS SUPPRESSION+++++++</span>\n"
mood_change = -7
/datum/mood_event/daylight_2
description = "<span class='boldwarning'>I have been scorched by the unforgiving rays of the sun.</span>\n"
mood_change = -6
timeout = 1200
/datum/mood_event/nanite_sadness/add_effects(message)
description = "<span class='warning robot'>+++++++[message]+++++++</span>\n"

View File

@@ -142,6 +142,16 @@
mood_change = 2
timeout = 15 MINUTES
/datum/mood_event/nanite_happiness
description = "<span class='nicegreen robot'>+++++++HAPPINESS ENHANCEMENT+++++++</span>\n"
mood_change = 7
/datum/mood_event/nanite_happiness/add_effects(message)
description = "<span class='nicegreen robot'>+++++++[message]+++++++</span>\n"
/datum/mood_event/area
description = "" //Fill this out in the area
mood_change = 0
//Power gamer stuff below
/datum/mood_event/drankblood
description = "<span class='nicegreen'>I have fed greedly from that which nourishes me.</span>\n"

View File

@@ -131,6 +131,10 @@
port_id = "mining"
can_be_bought = FALSE
/datum/map_template/shuttle/mining_common
port_id = "mining_common"
can_be_bought = FALSE
/datum/map_template/shuttle/cargo
port_id = "cargo"
can_be_bought = FALSE
@@ -493,6 +497,10 @@
suffix = "delta"
name = "labour shuttle (Delta)"
/datum/map_template/shuttle/mining_common/meta
suffix = "meta"
name = "lavaland shuttle (Meta)"
/datum/map_template/shuttle/arrival/delta
suffix = "delta"
name = "arrival shuttle (Delta)"

View File

@@ -626,7 +626,7 @@
if(do_after(mob_viewer, 35, null, mob_viewer))
if(isliving(mob_viewer))
var/mob/living/L = mob_viewer
to_chat(mob_viewer, "<span class='notice'>You succesfuly remove the durathread strand.</span>")
to_chat(mob_viewer, "<span class='notice'>You successfully remove the durathread strand.</span>")
L.remove_status_effect(STATUS_EFFECT_CHOKINGSTRAND)

View File

@@ -360,7 +360,7 @@
SEND_SIGNAL(src, COMSIG_ATOM_FIRE_ACT, exposed_temperature, exposed_volume)
return
/atom/proc/hitby(atom/movable/AM, skipcatch, hitpush, blocked)
/atom/proc/hitby(atom/movable/AM, skipcatch, hitpush, blocked, datum/thrownthing/throwingdatum)
if(density && !has_gravity(AM)) //thrown stuff bounces off dense stuff in no grav, unless the thrown stuff ends up inside what it hit(embedding, bola, etc...).
addtimer(CALLBACK(src, .proc/hitby_react, AM), 2)

View File

@@ -3,6 +3,9 @@
var/last_move = null
var/last_move_time = 0
var/anchored = FALSE
var/move_resist = MOVE_RESIST_DEFAULT
var/move_force = MOVE_FORCE_DEFAULT
var/pull_force = PULL_FORCE_DEFAULT
var/datum/thrownthing/throwing = null
var/throw_speed = 2 //How many tiles to move per ds when being thrown. Float values are fully supported
var/throw_range = 7
@@ -115,20 +118,20 @@
return FALSE
return ..()
/atom/movable/proc/start_pulling(atom/movable/AM,gs)
/atom/movable/proc/start_pulling(atom/movable/AM, state, force = move_force, supress_message = FALSE)
if(QDELETED(AM))
return FALSE
if(!(AM.can_be_pulled(src)))
if(!(AM.can_be_pulled(src, state, force)))
return FALSE
// If we're pulling something then drop what we're currently pulling and pull this instead.
if(pulling)
if(gs==0)
if(state == 0)
stop_pulling()
return FALSE
// Are we trying to pull something we are already pulling? Then enter grab cycle and end.
if(AM == pulling)
grab_state = gs
grab_state = state
if(istype(AM,/mob/living))
var/mob/living/AMob = AM
AMob.grabbedby(src)
@@ -139,11 +142,12 @@
AM.pulledby.stop_pulling() //an object can't be pulled by two mobs at once.
pulling = AM
AM.pulledby = src
grab_state = gs
grab_state = state
if(ismob(AM))
var/mob/M = AM
log_combat(src, M, "grabbed", addition="passive grab")
visible_message("<span class='warning'>[src] has grabbed [M] passively!</span>")
if(!supress_message)
visible_message("<span class='warning'>[src] has grabbed [M] passively!</span>")
return TRUE
/atom/movable/proc/stop_pulling()
@@ -508,17 +512,19 @@
/atom/movable/proc/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
set waitfor = 0
SEND_SIGNAL(src, COMSIG_MOVABLE_IMPACT, hit_atom, throwingdatum)
return hit_atom.hitby(src)
return hit_atom.hitby(src, throwingdatum=throwingdatum)
/atom/movable/hitby(atom/movable/AM, skipcatch, hitpush = TRUE, blocked)
if(!anchored && hitpush)
/atom/movable/hitby(atom/movable/AM, skipcatch, hitpush = TRUE, blocked, datum/thrownthing/throwingdatum)
if(!anchored && hitpush && (!throwingdatum || (throwingdatum.force >= (move_resist * MOVE_FORCE_PUSH_RATIO))))
step(src, AM.dir)
..()
/atom/movable/proc/safe_throw_at(atom/target, range, speed, mob/thrower, spin=TRUE, diagonals_first = FALSE, var/datum/callback/callback, messy_throw = TRUE)
return throw_at(target, range, speed, thrower, spin, diagonals_first, callback, messy_throw)
/atom/movable/proc/safe_throw_at(atom/target, range, speed, mob/thrower, spin = TRUE, diagonals_first = FALSE, datum/callback/callback, force = INFINITY, messy_throw = TRUE)
if((force < (move_resist * MOVE_FORCE_THROW_RATIO)) || (move_resist == INFINITY))
return
return throw_at(target, range, speed, thrower, spin, diagonals_first, callback, force, messy_throw)
/atom/movable/proc/throw_at(atom/target, range, speed, mob/thrower, spin=TRUE, diagonals_first = FALSE, var/datum/callback/callback, messy_throw = TRUE) //If this returns FALSE then callback will not be called.
/atom/movable/proc/throw_at(atom/target, range, speed, mob/thrower, spin = TRUE, diagonals_first = FALSE, datum/callback/callback, force = INFINITY, messy_throw = TRUE) //If this returns FALSE then callback will not be called.
. = FALSE
if (!target || speed <= 0)
return
@@ -564,6 +570,7 @@
TT.speed = speed
TT.thrower = thrower
TT.diagonals_first = diagonals_first
TT.force = force
TT.callback = callback
if(!QDELETED(thrower))
TT.target_zone = thrower.zone_selected
@@ -614,6 +621,22 @@
return 0
return 1
/atom/movable/proc/force_pushed(atom/movable/pusher, force = MOVE_FORCE_DEFAULT, direction)
return FALSE
/atom/movable/proc/force_push(atom/movable/AM, force = move_force, direction, silent = FALSE)
. = AM.force_pushed(src, force, direction)
if(!silent && .)
visible_message("<span class='warning'>[src] forcefully pushes against [AM]!</span>", "<span class='warning'>You forcefully push against [AM]!</span>")
/atom/movable/proc/move_crush(atom/movable/AM, force = move_force, direction, silent = FALSE)
. = AM.move_crushed(src, force, direction)
if(!silent && .)
visible_message("<span class='danger'>[src] crushes past [AM]!</span>", "<span class='danger'>You crush [AM]!</span>")
/atom/movable/proc/move_crushed(atom/movable/pusher, force = MOVE_FORCE_DEFAULT, direction)
return FALSE
/atom/movable/CanPass(atom/movable/mover, turf/target)
if(mover in buckled_mobs)
return 1
@@ -833,14 +856,15 @@
/atom/movable/proc/get_cell()
return
/atom/movable/proc/can_be_pulled(user)
/atom/movable/proc/can_be_pulled(user, grab_state, force)
if(src == user || !isturf(loc))
return FALSE
if(anchored || throwing)
return FALSE
if(force < (move_resist * MOVE_FORCE_PULL_RATIO))
return FALSE
return TRUE
/obj/item/proc/do_pickup_animation(atom/target)
set waitfor = FALSE
if(!istype(loc, /turf))

View File

@@ -145,9 +145,9 @@
C.throw_mode_on() //so they can catch it on the return.
return ..()
/obj/item/shield/energy/bananium/throw_impact(atom/hit_atom)
/obj/item/shield/energy/bananium/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
if(active)
var/caught = hit_atom.hitby(src, 0, 0)
var/caught = hit_atom.hitby(src, FALSE, FALSE, throwingdatum=throwingdatum)
if(iscarbon(hit_atom) && !caught)//if they are a carbon and they didn't catch it
var/datum/component/slippery/slipper = GetComponent(/datum/component/slippery)
slipper.Slip(hit_atom)

View File

@@ -220,6 +220,12 @@
T -= M.rating*0.2
prod_coeff = min(1,max(0,T)) // Coeff going 1 -> 0,8 -> 0,6 -> 0,4
/obj/machinery/autolathe/examine(mob/user)
. += ..()
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
if(in_range(user, src) || isobserver(user))
. += "<span class='notice'>The status display reads: Storing up to <b>[materials.max_amount]</b> material units.<br>Material consumption at <b>[prod_coeff*100]%</b>.</span>"
/obj/machinery/autolathe/proc/main_win(mob/user)
var/dat = "<div class='statusDisplay'><h3>Autolathe Menu:</h3><br>"
dat += materials_printout()
@@ -380,4 +386,4 @@
//Called when the object is constructed by an autolathe
//Has a reference to the autolathe so you can do !!FUN!! things with hacked lathes
/obj/item/proc/autolathe_crafted(obj/machinery/autolathe/A)
return
return

View File

@@ -28,6 +28,8 @@
. += "There's [charging ? "a" : "no"] cell in the charger."
if(charging)
. += "Current charge: [round(charging.percent(), 1)]%."
if(in_range(user, src) || isobserver(user))
. += "<span class='notice'>The status display reads: Charge rate at <b>[charge_rate]J</b> per cycle.</span>"
/obj/machinery/cell_charger/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/stock_parts/cell) && !panel_open)

View File

@@ -102,8 +102,13 @@
/obj/machinery/clonepod/examine(mob/user)
. = ..()
var/mob/living/mob_occupant = occupant
. += "<span class='notice'>The <i>linking</i> device can be <i>scanned<i> with a multitool.</span>"
if(mess)
. += "It's filled with blood and viscera. You swear you can see it moving..."
if(in_range(user, src) || isobserver(user))
. += "<span class='notice'>The status display reads: Cloning speed at <b>[speed_coeff*50]%</b>.<br>Predicted amount of cellular damage: <b>[100-heal_level]%</b>.</span>"
if(efficiency > 5)
to_chat(user, "<span class='notice'>Pod has been upgraded to support autoprocessing.<span>")
if(is_operational() && mob_occupant)
if(mob_occupant.stat != DEAD)
. += "Current clone cycle is [round(get_completion())]% complete."

View File

@@ -44,7 +44,7 @@
data += "Current target: [(!target) ? "None" : "[get_area(target)] [(regime_set != "Gate") ? "" : "Teleporter"]"]<BR>"
if(calibrating)
data += "Calibration: <font color='yellow'>In Progress</font>"
else if(power_station.teleporter_hub.calibrated || power_station.teleporter_hub.accurate >= 3)
else if(power_station.teleporter_hub.calibrated || power_station.efficiency >= 3)
data += "Calibration: <font color='green'>Optimal</font>"
else
data += "Calibration: <font color='red'>Sub-Optimal</font>"
@@ -84,14 +84,14 @@
if(!target)
say("Error: No target set to calibrate to.")
return
if(power_station.teleporter_hub.calibrated || power_station.teleporter_hub.accurate >= 3)
if(power_station.teleporter_hub.calibrated || power_station.efficiency >= 3)
say("Hub is already calibrated!")
return
say("Processing hub calibration to target...")
calibrating = 1
power_station.update_icon()
spawn(50 * (3 - power_station.teleporter_hub.accurate)) //Better parts mean faster calibration
spawn(50 * (3 - power_station.efficiency)) //Better parts mean faster calibration
calibrating = 0
if(check_hub_connection())
power_station.teleporter_hub.calibrated = 1

View File

@@ -27,6 +27,13 @@
for(var/obj/item/stock_parts/micro_laser/P in component_parts)
damage_coeff = P.rating
/obj/machinery/dna_scannernew/examine(mob/user)
. = ..()
if(in_range(user, src) || isobserver(user))
. += "<span class='notice'>The status display reads: Radiation pulse accuracy increased by factor <b>[precision_coeff**2]</b>.<br>Radiation pulse damage decreased by factor <b>[damage_coeff**2]</b>.</span>"
if(scan_level >= 3)
. += "<span class='notice'>Scanner has been upgraded to support autoprocessing.<span>"
/obj/machinery/dna_scannernew/update_icon()
//no power or maintenance

View File

@@ -5,6 +5,7 @@
icon_state = "door1"
opacity = 1
density = TRUE
move_resist = MOVE_FORCE_VERY_STRONG
layer = OPEN_DOOR_LAYER
power_channel = ENVIRON
max_integrity = 350

View File

@@ -32,7 +32,7 @@
CalculateAffectingAreas()
/obj/machinery/door/firedoor/examine(mob/user)
..()
. = ..()
if(!density)
. += "<span class='notice'>It is open, but could be <b>pried</b> closed.</span>"
else if(!welded)

View File

@@ -129,7 +129,7 @@
/obj/machinery/harvester/proc/end_harvesting()
harvesting = FALSE
open_machine()
say("Subject has been succesfuly harvested.")
say("Subject has been successfully harvested.")
playsound(src, 'sound/machines/microwave/microwave-end.ogg', 100, 0)
/obj/machinery/harvester/screwdriver_act(mob/living/user, obj/item/I)
@@ -191,4 +191,6 @@
if(state_open)
. += "<span class='notice'>[src] must be closed before harvesting.</span>"
else if(!harvesting)
. += "<span class='notice'>Alt-click [src] to start harvesting.</span>"
. += "<span class='notice'>Alt-click [src] to start harvesting.</span>"
if(in_range(user, src) || isobserver(user))
. += "<span class='notice'>The status display reads: Harvest speed at <b>[interval*0.1]</b> seconds per organ.<span>"

View File

@@ -143,6 +143,11 @@ GLOBAL_LIST_EMPTY(network_holopads)
holograph_range += 1 * B.rating
holo_range = holograph_range
/obj/machinery/holopad/examine(mob/user)
. = ..()
if(in_range(user, src) || isobserver(user))
. += "<span class='notice'>The status display reads: Current projection range: <b>[holo_range]</b> units.</span>"
/obj/machinery/holopad/attackby(obj/item/P, mob/user, params)
if(default_deconstruction_screwdriver(user, "holopad_open", "holopad0", P))
return

View File

@@ -23,6 +23,11 @@
E += M.rating*15
range = E
/obj/machinery/launchpad/examine(mob/user)
. = ..()
if(in_range(user, src) || isobserver(user))
. += "<span class='notice'>The status display reads: Maximum range: <b>[range]</b> units.</span>"
/obj/machinery/launchpad/attackby(obj/item/I, mob/user, params)
if(stationary)
if(default_deconstruction_screwdriver(user, "lpad-idle-o", "lpad-idle", I))

View File

@@ -144,7 +144,7 @@
// Set this limb up using the specias name and body zone
limb.icon_state = "[selected_category]_[limb.body_zone]"
limb.name = "\improper synthetic [selected_category] [parse_zone(limb.body_zone)]"
limb.desc = "A synthetic [selected_category] limb that will morph on its first use in surgery. This one is for the [parse_zone(limb.body_zone)]"
limb.desc = "A synthetic [selected_category] limb that will morph on its first use in surgery. This one is for the [parse_zone(limb.body_zone)]."
limb.species_id = selected_category
limb.update_icon_dropped()
@@ -158,6 +158,11 @@
T -= M.rating*0.2
prod_coeff = min(1,max(0,T)) // Coeff going 1 -> 0,8 -> 0,6 -> 0,4
/obj/machinery/limbgrower/examine(mob/user)
. = ..()
if(in_range(user, src) || isobserver(user))
. += "<span class='notice'>The status display reads: Storing up to <b>[reagents.maximum_volume]u</b> of synthflesh.<br>Synthflesh consumption at <b>[prod_coeff*100]%</b>.<span>"
/obj/machinery/limbgrower/proc/main_win(mob/user)
var/dat = "<div class='statusDisplay'><h3>Limb Grower Menu:</h3><br>"
dat += "<A href='?src=[REF(src)];menu=[LIMBGROWER_CHEMICAL_MENU]'>Chemical Storage</A>"

View File

@@ -23,6 +23,23 @@
for(var/obj/item/stock_parts/capacitor/C in component_parts)
recharge_coeff = C.rating
/obj/machinery/recharger/examine(mob/user)
. = ..()
if(!in_range(user, src) && !issilicon(user) && !isobserver(user))
. += "<span class='warning'>You're too far away to examine [src]'s contents and display!</span>"
return
if(charging)
. += {"<span class='notice'>\The [src] contains:</span>
<span class='notice'>- \A [charging].</span>"}
if(!(stat & (NOPOWER|BROKEN)))
. += "<span class='notice'>The status display reads:</span>"
. += "<span class='notice'>- Recharging <b>[recharge_coeff*10]%</b> cell charge per cycle.</span>"
if(charging)
var/obj/item/stock_parts/cell/C = charging.get_cell()
. += "<span class='notice'>- \The [charging]'s cell is at <b>[C.percent()]%</b>.</span>"
/obj/machinery/recharger/proc/setCharging(new_charging)
charging = new_charging
if (new_charging)

View File

@@ -50,6 +50,13 @@
for(var/obj/item/stock_parts/cell/C in component_parts)
recharge_speed *= C.maxcharge / 10000
/obj/machinery/recharge_station/examine(mob/user)
. = ..()
if(in_range(user, src) || isobserver(user))
. += "<span class='notice'>The status display reads: Recharging <b>[recharge_speed]J</b> per cycle.</span>"
if(repairs)
to_chat(user, "<span class='notice'>[src] has been upgraded to support automatic repairs.<span>")
/obj/machinery/recharge_station/process()
if(!is_operational())
return

View File

@@ -41,9 +41,10 @@
/obj/machinery/recycler/examine(mob/user)
. = ..()
. += "The power light is [(stat & NOPOWER) ? "off" : "on"]."
. += "The safety-mode light is [safety_mode ? "on" : "off"]."
. += "The safety-sensors status light is [obj_flags & EMAGGED ? "off" : "on"]."
. += "<span class='notice'>Reclaiming <b>[amount_produced]%</b> of materials salvaged.</span>"
. += {"The power light is [(stat & NOPOWER) ? "off" : "on"].
The safety-mode light is [safety_mode ? "on" : "off"].
The safety-sensors status light is [obj_flags & EMAGGED ? "off" : "on"]."}
/obj/machinery/recycler/power_change()
..()

View File

@@ -4,6 +4,7 @@
icon = 'icons/effects/effects.dmi'
icon_state = "shield-old"
density = TRUE
move_resist = INFINITY
opacity = 0
anchored = TRUE
resistance_flags = LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
@@ -93,6 +94,7 @@
/obj/machinery/shieldgen/proc/shields_up()
active = TRUE
update_icon()
move_resist = INFINITY
for(var/turf/target_tile in range(shield_range, src))
if(isspaceturf(target_tile) && !(locate(/obj/structure/emergency_shield) in target_tile))
@@ -101,6 +103,7 @@
/obj/machinery/shieldgen/proc/shields_down()
active = FALSE
move_resist = initial(move_resist)
update_icon()
QDEL_LIST(deployed_shields)

View File

@@ -52,6 +52,8 @@
. += "The charge meter reads [cell ? round(cell.percent(), 1) : 0]%."
else
. += "There is no power cell installed."
if(in_range(user, src) || isobserver(user))
. += "<span class='notice'>The status display reads: Temperature range at <b>[settableTemperatureRange]°C</b>.<br>Heating power at <b>[heatingPower*0.001]kJ</b>.<br>Power consumption at <b>[(efficiency*-0.0025)+150]%</b>.<span>" //100%, 75%, 50%, 25%
/obj/machinery/space_heater/update_icon()
if(on)

View File

@@ -11,7 +11,7 @@
idle_power_usage = 10
active_power_usage = 2000
circuit = /obj/item/circuitboard/machine/teleporter_hub
var/accurate = FALSE
var/accuracy = 0
var/obj/machinery/teleport/station/power_station
var/calibrated //Calibration prevents mutation
@@ -29,7 +29,12 @@
var/A = 0
for(var/obj/item/stock_parts/matter_bin/M in component_parts)
A += M.rating
accurate = A
accuracy = A
/obj/machinery/teleport/hub/examine(mob/user)
. = ..()
if(in_range(user, src) || isobserver(user))
. += "<span class='notice'>The status display reads: Probability of malfunction decreased by <b>[(accuracy*25)-25]%</b>.</span>"
/obj/machinery/teleport/hub/proc/link_power_station()
if(power_station)
@@ -69,13 +74,13 @@
if(do_teleport(M, com.target, channel = TELEPORT_CHANNEL_BLUESPACE))
use_power(5000)
if(!calibrated && iscarbon(M) && prob(30 - ((accurate) * 10))) //oh dear a problem
if(!calibrated && iscarbon(M) && prob(30 - ((accuracy) * 10))) //oh dear a problem
var/mob/living/carbon/C = M
if(C.dna?.species && C.dna.species.id != "fly" && !HAS_TRAIT(C, TRAIT_RADIMMUNE))
to_chat(C, "<span class='italics'>You hear a buzzing in your ears.</span>")
C.set_species(/datum/species/fly)
log_game("[C] ([key_name(C)]) was turned into a fly person")
C.apply_effect((rand(120 - accurate * 40, 180 - accurate * 60)), EFFECT_IRRADIATE, 0)
C.apply_effect((rand(120 - accuracy * 40, 180 - accuracy * 60)), EFFECT_IRRADIATE, 0)
calibrated = FALSE
return
@@ -102,7 +107,7 @@
/obj/machinery/teleport/station
name = "station"
name = "teleporter station"
desc = "The power control station for a bluespace teleporter. Used for toggling power, and can activate a test-fire to prevent malfunctions."
icon_state = "controller"
use_power = IDLE_POWER_USE
@@ -125,6 +130,15 @@
E += C.rating
efficiency = E - 1
/obj/machinery/teleport/station/examine(mob/user)
. = ..()
if(!panel_open)
. += "<span class='notice'>The panel is <i>screwed</i> in, obstructing the linking device and wiring panel.</span>"
else
. += "<span class='notice'>The <i>linking</i> device is now able to be <i>scanned</i> with a multitool.<br>The <i>wiring</i> can be <i>connected<i> to a nearby console and hub with a pair of wirecutters.</span>"
if(in_range(user, src) || isobserver(user))
. += "<span class='notice'>The status display reads: This station can be linked to <b>[efficiency]</b> other station(s).</span>"
/obj/machinery/teleport/station/proc/link_console_and_hub()
for(var/direction in GLOB.cardinals)
teleporter_hub = locate(/obj/machinery/teleport/hub, get_step(src, direction))

View File

@@ -19,7 +19,7 @@
return TRUE
/obj/machinery/turnstile/bullet_act(obj/item/projectile/P, def_zone)
return -1 //Pass through!
return BULLET_ACT_FORCE_PIERCE //Pass through!
/obj/machinery/turnstile/proc/allowed_access(var/mob/B)
if(B.pulledby && ismob(B.pulledby))

View File

@@ -84,7 +84,7 @@
switch(mode)
if(1)
if(!locked)
if(!istype(target) || target.anchored)
if(!istype(target) || target.anchored || target.move_resist >= MOVE_FORCE_EXTREMELY_STRONG)
occupant_message("Unable to lock on [target]")
return
locked = target
@@ -110,7 +110,7 @@
else
atoms = orange(3, target)
for(var/atom/movable/A in atoms)
if(A.anchored)
if(A.anchored || A.move_resist >= MOVE_FORCE_EXTREMELY_STRONG)
continue
spawn(0)
var/iter = 5-get_dist(A,target)

View File

@@ -436,7 +436,7 @@
throwforce = 35
icon_state = "punching_glove"
/obj/item/punching_glove/throw_impact(atom/hit_atom)
/obj/item/punching_glove/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
if(!..())
if(ismovableatom(hit_atom))
var/atom/movable/AM = hit_atom

View File

@@ -36,6 +36,11 @@
MC += C.rating
max_charge = MC * 25
/obj/machinery/mech_bay_recharge_port/examine(mob/user)
. = ..()
if(in_range(user, src) || isobserver(user))
. += "<span class='notice'>The status display reads: Base recharge rate at <b>[max_charge]J</b> per cycle.</span>"
/obj/machinery/mech_bay_recharge_port/process()
if(stat & NOPOWER || !recharge_console)
return

View File

@@ -62,6 +62,11 @@
T += Ml.rating
time_coeff = round(initial(time_coeff) - (initial(time_coeff)*(T))/5,0.01)
/obj/machinery/mecha_part_fabricator/examine(mob/user)
. = ..()
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
if(in_range(user, src) || isobserver(user))
. += "<span class='notice'>The status display reads: Storing up to <b>[materials.max_amount]</b> material units.<br>Material consumption at <b>[component_coeff*100]%</b>.<br>Build time reduced by <b>[100-time_coeff*100]%</b>.</span>"
/obj/machinery/mecha_part_fabricator/emag_act()
. = ..()

View File

@@ -108,8 +108,8 @@
/obj/mecha/attack_tk()
return
/obj/mecha/hitby(atom/movable/A as mob|obj) //wrapper
log_message("Hit by [A].", color="red")
/obj/mecha/hitby(atom/movable/AM, skipcatch, hitpush, blocked, datum/thrownthing/throwingdatum) //wrapper
log_message("Hit by [AM].", color="red")
. = ..()

View File

@@ -4,6 +4,7 @@
/obj/effect
icon = 'icons/effects/effects.dmi'
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF | FREEZE_PROOF
move_resist = INFINITY
obj_flags = 0
/obj/effect/take_damage(damage_amount, damage_type = BRUTE, damage_flag = 0, sound_effect = 1, attack_dir)

View File

@@ -567,21 +567,21 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
else
return
/obj/item/throw_impact(atom/A, datum/thrownthing/throwingdatum)
if(A && !QDELETED(A))
SEND_SIGNAL(src, COMSIG_MOVABLE_IMPACT, A, throwingdatum)
if(get_temperature() && isliving(A))
var/mob/living/L = A
/obj/item/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
if(hit_atom && !QDELETED(hit_atom))
SEND_SIGNAL(src, COMSIG_MOVABLE_IMPACT, hit_atom, throwingdatum)
if(get_temperature() && isliving(hit_atom))
var/mob/living/L = hit_atom
L.IgniteMob()
var/itempush = 1
if(w_class < 4)
itempush = 0 //too light to push anything
return A.hitby(src, 0, itempush)
return hit_atom.hitby(src, 0, itempush, throwingdatum=throwingdatum)
/obj/item/throw_at(atom/target, range, speed, mob/thrower, spin=1, diagonals_first = 0, datum/callback/callback, messy_throw = TRUE)
/obj/item/throw_at(atom/target, range, speed, mob/thrower, spin=1, diagonals_first = 0, datum/callback/callback, force, messy_throw = TRUE)
thrownby = thrower
callback = CALLBACK(src, .proc/after_throw, callback, (spin && messy_throw)) //replace their callback with our own
. = ..(target, range, speed, thrower, spin, diagonals_first, callback)
. = ..(target, range, speed, thrower, spin, diagonals_first, callback, force)
/obj/item/proc/after_throw(datum/callback/callback, messy_throw)
if (callback) //call the original callback
@@ -673,7 +673,7 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
else
. = ""
/obj/item/hitby(atom/movable/AM)
/obj/item/hitby(atom/movable/AM, skipcatch, hitpush, blocked, datum/thrownthing/throwingdatum)
return
/obj/item/attack_hulk(mob/living/carbon/human/user)

View File

@@ -677,18 +677,18 @@ RLD
icon_state = "rld"
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
matter = 500
max_matter = 500
sheetmultiplier = 16
matter = 200
max_matter = 200
sheetmultiplier = 5
var/mode = LIGHT_MODE
actions_types = list(/datum/action/item_action/pick_color)
ammo_sections = 5
has_ammobar = TRUE
var/wallcost = 10
var/floorcost = 15
var/launchcost = 5
var/deconcost = 10
var/wallcost = 20
var/floorcost = 25
var/launchcost = 10
var/deconcost = 20
var/walldelay = 10
var/floordelay = 10

View File

@@ -19,12 +19,14 @@ GLOBAL_LIST_INIT(atmos_pipe_recipes, list(
new /datum/pipe_info/pipe("Manifold", /obj/machinery/atmospherics/pipe/manifold),
new /datum/pipe_info/pipe("Manual Valve", /obj/machinery/atmospherics/components/binary/valve),
new /datum/pipe_info/pipe("Digital Valve", /obj/machinery/atmospherics/components/binary/valve/digital),
new /datum/pipe_info/pipe("Relief Valve", /obj/machinery/atmospherics/components/binary/relief_valve),
new /datum/pipe_info/pipe("4-Way Manifold", /obj/machinery/atmospherics/pipe/manifold4w),
new /datum/pipe_info/pipe("Layer Manifold", /obj/machinery/atmospherics/pipe/layer_manifold),
),
"Devices" = list(
new /datum/pipe_info/pipe("Connector", /obj/machinery/atmospherics/components/unary/portables_connector),
new /datum/pipe_info/pipe("Unary Vent", /obj/machinery/atmospherics/components/unary/vent_pump),
new /datum/pipe_info/pipe("Relief Valve", /obj/machinery/atmospherics/components/unary/relief_valve),
new /datum/pipe_info/pipe("Gas Pump", /obj/machinery/atmospherics/components/binary/pump),
new /datum/pipe_info/pipe("Passive Gate", /obj/machinery/atmospherics/components/binary/passive_gate),
new /datum/pipe_info/pipe("Volume Pump", /obj/machinery/atmospherics/components/binary/volume_pump),
@@ -33,6 +35,7 @@ GLOBAL_LIST_INIT(atmos_pipe_recipes, list(
new /datum/pipe_info/meter("Meter"),
new /datum/pipe_info/pipe("Gas Filter", /obj/machinery/atmospherics/components/trinary/filter),
new /datum/pipe_info/pipe("Gas Mixer", /obj/machinery/atmospherics/components/trinary/mixer),
new /datum/pipe_info/pipe("Passive Vent", /obj/machinery/atmospherics/components/unary/passive_vent),
),
"Heat Exchange" = list(
new /datum/pipe_info/pipe("Pipe", /obj/machinery/atmospherics/pipe/heat_exchanging/simple),

View File

@@ -74,6 +74,7 @@
playsound(src, 'sound/weapons/slice.ogg', 50, 1)
if(prob(P.damage))
push_over()
return BULLET_ACT_HIT
/obj/item/cardboard_cutout/proc/change_appearance(obj/item/toy/crayon/crayon, mob/living/user)
if(!crayon || !user)

View File

@@ -242,7 +242,7 @@
if(Pgun && istype(Pgun))
Pgun.field_connect(src)
else
return 0
return BULLET_ACT_HIT
/obj/effect/chrono_field/assume_air()
return 0

View File

@@ -293,6 +293,10 @@
name = "Mining Shuttle (Computer Board)"
build_path = /obj/machinery/computer/shuttle/mining
/obj/item/circuitboard/computer/mining_shuttle/common
name = "Lavaland Shuttle (Computer Board)"
build_path = /obj/machinery/computer/shuttle/mining/common
/obj/item/circuitboard/computer/white_ship
name = "White Ship (Computer Board)"
build_path = /obj/machinery/computer/shuttle/white_ship

View File

@@ -146,7 +146,7 @@
master.disrupt()
/obj/effect/dummy/chameleon/bullet_act()
..()
. = ..()
master.disrupt()
/obj/effect/dummy/chameleon/relaymove(mob/user, direction)

View File

@@ -56,6 +56,14 @@
else
return ..()
/obj/item/laser_pointer/examine(mob/user)
. = ..()
if(in_range(user, src) || isobserver(user))
if(!diode)
. += "<span class='notice'>The diode is missing.<span>"
else
. += "<span class='notice'>A class <b>[diode.rating]</b> laser diode is installed. It is <i>screwed</i> in place.<span>"
/obj/item/laser_pointer/afterattack(atom/target, mob/living/user, flag, params)
. = ..()
laser_act(target, user, params)

View File

@@ -160,7 +160,7 @@
/obj/item/dice/attack_self(mob/user)
diceroll(user)
/obj/item/dice/throw_impact(atom/target)
/obj/item/dice/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
diceroll(thrownby)
. = ..()

View File

@@ -340,7 +340,7 @@
return
playsound(src.loc,'sound/weapons/bolathrow.ogg', 75, 1)
/obj/item/restraints/legcuffs/bola/throw_impact(atom/hit_atom)
/obj/item/restraints/legcuffs/bola/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
if(..() || !iscarbon(hit_atom))//if it gets caught or the target can't be cuffed,
return//abort
var/mob/living/carbon/C = hit_atom
@@ -368,7 +368,7 @@
w_class = WEIGHT_CLASS_SMALL
breakouttime = 60
/obj/item/restraints/legcuffs/bola/energy/throw_impact(atom/hit_atom)
/obj/item/restraints/legcuffs/bola/energy/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
if(iscarbon(hit_atom))
var/obj/item/restraints/legcuffs/beartrap/B = new /obj/item/restraints/legcuffs/beartrap/energy/cyborg(get_turf(hit_atom))
B.Crossed(hit_atom)

View File

@@ -40,8 +40,10 @@
if (prob(50))
qdel(src)
/obj/item/latexballon/bullet_act()
burst()
/obj/item/latexballon/bullet_act(obj/item/projectile/P)
if(!P.nodamage)
burst()
return ..()
/obj/item/latexballon/temperature_expose(datum/gas_mixture/air, temperature, volume)
if(temperature > T0C+100)

View File

@@ -333,13 +333,13 @@
if(proximity_flag)
consume_everything(target)
/obj/item/melee/supermatter_sword/throw_impact(target)
/obj/item/melee/supermatter_sword/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
..()
if(ismob(target))
var/mob/M
if(ismob(hit_atom))
var/mob/M = hit_atom
if(src.loc == M)
M.dropItemToGround(src)
consume_everything(target)
consume_everything(hit_atom)
/obj/item/melee/supermatter_sword/pickup(user)
..()
@@ -358,7 +358,8 @@
/obj/item/melee/supermatter_sword/bullet_act(obj/item/projectile/P)
visible_message("<span class='danger'>[P] smacks into [src] and rapidly flashes to ash.</span>",\
"<span class='italics'>You hear a loud crack as you are washed with a wave of heat.</span>")
consume_everything()
consume_everything(P)
return BULLET_ACT_HIT
/obj/item/melee/supermatter_sword/suicide_act(mob/user)
user.visible_message("<span class='suicide'>[user] touches [src]'s blade. It looks like [user.p_theyre()] tired of waiting for the radiation to kill [user.p_them()]!</span>")

View File

@@ -60,7 +60,7 @@
#define DECALTYPE_BULLET 2
/obj/item/target/clown/bullet_act(obj/item/projectile/P)
..()
. = ..()
playsound(src.loc, 'sound/items/bikehorn.ogg', 50, 1)
/obj/item/target/bullet_act(obj/item/projectile/P)
@@ -89,8 +89,8 @@
else
bullet_hole.icon_state = "dent"
add_overlay(bullet_hole)
return
return -1
return BULLET_ACT_HIT
return BULLET_ACT_FORCE_PIERCE
#undef DECALTYPE_SCORCH
#undef DECALTYPE_BULLET

View File

@@ -105,10 +105,10 @@
playsound(src.loc, "sparks", 50, 1)
shock(M)
/obj/item/twohanded/mjollnir/throw_impact(atom/target)
/obj/item/twohanded/mjollnir/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
. = ..()
if(isliving(target))
shock(target)
if(isliving(hit_atom))
shock(hit_atom)
/obj/item/twohanded/mjollnir/update_icon() //Currently only here to fuck with the on-mob icons.
icon_state = "mjollnir[wielded]"

View File

@@ -35,7 +35,7 @@
/obj/item/stack/ore/bluespace_crystal/proc/blink_mob(mob/living/L)
do_teleport(L, get_turf(L), blink_range, asoundin = 'sound/effects/phasein.ogg', channel = TELEPORT_CHANNEL_BLUESPACE)
/obj/item/stack/ore/bluespace_crystal/throw_impact(atom/hit_atom)
/obj/item/stack/ore/bluespace_crystal/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
if(!..()) // not caught in mid-air
visible_message("<span class='notice'>[src] fizzles and disappears upon impact!</span>")
var/turf/T = get_turf(hit_atom)

View File

@@ -202,6 +202,7 @@
if(O)
O.setDir(usr.dir)
use(R.req_amount * multiplier)
log_craft("[O] crafted by [usr] at [loc_name(O.loc)]")
//START: oh fuck i'm so sorry
if(istype(O, /obj/structure/windoor_assembly))
@@ -341,7 +342,7 @@
merge(o)
. = ..()
/obj/item/stack/hitby(atom/movable/AM, skip, hitpush)
/obj/item/stack/hitby(atom/movable/AM, skipcatch, hitpush, blocked, datum/thrownthing/throwingdatum)
if(istype(AM, merge_type))
merge(AM)
. = ..()

View File

@@ -41,7 +41,7 @@
cell = new preload_cell_type(src)
update_icon()
/obj/item/melee/baton/throw_impact(atom/hit_atom)
/obj/item/melee/baton/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
..()
//Only mob/living types have stun handling
if(status && prob(throw_hit_chance) && iscarbon(hit_atom))

View File

@@ -259,7 +259,7 @@
if(proximity && ismovableatom(O) && O != sliver)
Consume(O, user)
/obj/item/hemostat/supermatter/throw_impact(atom/hit_atom) // no instakill supermatter javelins
/obj/item/hemostat/supermatter/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum) // no instakill supermatter javelins
if(sliver)
sliver.forceMove(loc)
to_chat(usr, "<span class='notice'>\The [sliver] falls out of \the [src] as you throw them.</span>")

View File

@@ -84,7 +84,7 @@
else
return ..()
/obj/item/toy/balloon/throw_impact(atom/hit_atom)
/obj/item/toy/balloon/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
if(!..()) //was it caught by a mob?
balloon_burst(hit_atom)
@@ -531,7 +531,7 @@
/obj/item/toy/snappop/fire_act(exposed_temperature, exposed_volume)
pop_burst()
/obj/item/toy/snappop/throw_impact(atom/hit_atom)
/obj/item/toy/snappop/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
if(!..())
pop_burst()
@@ -1157,7 +1157,7 @@
icon_state = "minimeteor"
w_class = WEIGHT_CLASS_SMALL
/obj/item/toy/minimeteor/throw_impact(atom/hit_atom)
/obj/item/toy/minimeteor/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
if(!..())
playsound(src, 'sound/effects/meteorimpact.ogg', 40, 1)
for(var/mob/M in urange(10, src))
@@ -1206,7 +1206,7 @@
if(user.dropItemToGround(src))
throw_at(target, throw_range, throw_speed)
/obj/item/toy/snowball/throw_impact(atom/hit_atom)
/obj/item/toy/snowball/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
if(!..())
playsound(src, 'sound/effects/pop.ogg', 20, 1)
qdel(src)

View File

@@ -46,7 +46,7 @@
if(BURN)
playsound(src.loc, 'sound/items/welder.ogg', 100, 1)
/obj/hitby(atom/movable/AM)
/obj/hitby(atom/movable/AM, skipcatch, hitpush, blocked, datum/thrownthing/throwingdatum)
..()
var/throwdamage = AM.throwforce
if(isobj(AM))
@@ -126,6 +126,17 @@
if(. && !play_soundeffect)
playsound(src, 'sound/effects/meteorimpact.ogg', 100, 1)
/obj/force_pushed(atom/movable/pusher, force = MOVE_FORCE_DEFAULT, direction)
return TRUE
/obj/move_crushed(atom/movable/pusher, force = MOVE_FORCE_DEFAULT, direction)
collision_damage(pusher, force, direction)
return TRUE
/obj/proc/collision_damage(atom/movable/pusher, force = MOVE_FORCE_DEFAULT, direction)
var/amt = max(0, ((force - (move_resist * MOVE_FORCE_CRUSH_RATIO)) / (move_resist * MOVE_FORCE_CRUSH_RATIO)) * 10)
take_damage(amt, BRUTE)
/obj/attack_slime(mob/living/simple_animal/slime/user)
if(!user.is_adult)
return

View File

@@ -80,7 +80,7 @@
SEND_SIGNAL(src, COMSIG_OBJ_SETANCHORED, anchorvalue)
anchored = anchorvalue
/obj/throw_at(atom/target, range, speed, mob/thrower, spin=1, diagonals_first = 0, datum/callback/callback, messy_throw)
/obj/throw_at(atom/target, range, speed, mob/thrower, spin=1, diagonals_first = 0, datum/callback/callback, force, messy_throw = TRUE)
. = ..()
if(obj_flags & FROZEN)
visible_message("<span class='danger'>[src] shatters into a million pieces!</span>")

View File

@@ -66,6 +66,14 @@
req_access = null
locked = FALSE
/obj/structure/closet/secure_closet/freezer/gulag_fridge
name = "refrigerator"
/obj/structure/closet/secure_closet/freezer/gulag_fridge/PopulateContents()
..()
for(var/i in 1 to 3)
new /obj/item/reagent_containers/food/drinks/beer/light(src)
/obj/structure/closet/secure_closet/freezer/fridge
name = "refrigerator"

View File

@@ -290,3 +290,17 @@
..()
for(var/i in 1 to 3)
new /obj/item/storage/box/lethalshot(src)
/obj/structure/closet/secure_closet/labor_camp_security
name = "labor camp security locker"
req_access = list(ACCESS_SECURITY)
icon_state = "sec"
/obj/structure/closet/secure_closet/labor_camp_security/PopulateContents()
..()
new /obj/item/clothing/suit/armor/vest(src)
new /obj/item/clothing/head/helmet/sec(src)
new /obj/item/clothing/under/rank/security(src)
new /obj/item/clothing/under/rank/security/skirt(src)
new /obj/item/clothing/glasses/hud/security/sunglasses(src)
new /obj/item/flashlight/seclite(src)

View File

@@ -46,6 +46,7 @@
roundstart = FALSE
death = FALSE
anchored = FALSE
move_resist = MOVE_FORCE_NORMAL
density = FALSE
flavour_text = "<span class='big bold'>You are an ash walker.</span><b> Your tribe worships <span class='danger'>the Necropolis</span>. The wastes are sacred ground, its monsters a blessed bounty. You would never leave its beautiful expanse. \
You have seen lights in the distance... they foreshadow the arrival of outsiders that seek to tear apart the Necropolis and its domain. Fresh sacrifices for your nest.</b>"
@@ -120,6 +121,7 @@
roundstart = FALSE
death = FALSE
anchored = FALSE
move_resist = MOVE_FORCE_NORMAL
density = FALSE
var/has_owner = FALSE
var/can_transfer = TRUE //if golems can switch bodies to this new shell
@@ -645,6 +647,7 @@
SSjob.equip_loadout(null, new_spawn, FALSE)
SSquirks.AssignQuirks(new_spawn, new_spawn.client, TRUE, TRUE, null, FALSE, new_spawn)
new_spawn.AddElement(/datum/element/ghost_role_eligibility)
new_spawn.AddElement(/datum/element/dusts_on_catatonia)
ADD_TRAIT(new_spawn, TRAIT_SIXTHSENSE, GHOSTROLE_TRAIT)
ADD_TRAIT(new_spawn,TRAIT_EXEMPT_HEALTH_EVENTS,GHOSTROLE_TRAIT)
ADD_TRAIT(new_spawn,TRAIT_PACIFISM,GHOSTROLE_TRAIT)

View File

@@ -258,7 +258,7 @@
take_damage(1, BURN, 0, 0)
..()
/obj/structure/grille/hitby(AM as mob|obj)
/obj/structure/grille/hitby(atom/movable/AM, skipcatch, hitpush, blocked, datum/thrownthing/throwingdatum)
if(isobj(AM))
if(prob(50) && anchored && !broken)
var/obj/O = AM

View File

@@ -106,6 +106,7 @@
take_damage(10, BRUTE, "melee", 1) //Tasers aren't harmful.
if(istype(P, /obj/item/projectile/beam/disabler))
take_damage(5, BRUTE, "melee", 1) //Disablers aren't harmful.
return BULLET_ACT_HIT
/obj/structure/holosign/barrier/medical
name = "\improper PENLITE holobarrier"
@@ -152,6 +153,7 @@
/obj/structure/holosign/barrier/cyborg/hacked/bullet_act(obj/item/projectile/P)
take_damage(P.damage, BRUTE, "melee", 1) //Yeah no this doesn't get projectile resistance.
return BULLET_ACT_HIT
/obj/structure/holosign/barrier/cyborg/hacked/proc/cooldown()
shockcd = FALSE

View File

@@ -1,39 +1,32 @@
//Necropolis Tendrils, which spawn lavaland monsters and break into a chasm when killed
/obj/effect/light_emitter/tendril
set_luminosity = 4
set_cap = 2.5
light_color = LIGHT_COLOR_LAVA
/mob/living/simple_animal/hostile/spawner/lavaland
/obj/structure/spawner/lavaland
name = "necropolis tendril"
desc = "A vile tendril of corruption, originating deep underground. Terrible monsters are pouring out of it."
icon = 'icons/mob/nest.dmi'
icon_state = "tendril"
icon_living = "tendril"
icon_dead = "tendril"
faction = list("mining")
weather_immunities = list("lava","ash")
health = 250
maxHealth = 250
max_mobs = 3
spawn_time = 300 //30 seconds default
max_integrity = 250
mob_types = list(/mob/living/simple_animal/hostile/asteroid/basilisk/watcher/tendril)
spawn_text = "emerges from"
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 5, "min_n2" = 0, "max_n2" = 0)
minbodytemp = 0
maxbodytemp = INFINITY
loot = list(/obj/effect/collapse, /obj/structure/closet/crate/necropolis/tendril)
del_on_death = 1
move_resist=INFINITY // just killing it tears a massive hole in the ground, let's not move it
anchored = TRUE
resistance_flags = FIRE_PROOF | LAVA_PROOF
var/gps = null
var/obj/effect/light_emitter/tendril/emitted_light
/mob/living/simple_animal/hostile/spawner/lavaland/goliath
/obj/structure/spawner/lavaland/goliath
mob_types = list(/mob/living/simple_animal/hostile/asteroid/goliath/beast/tendril)
/mob/living/simple_animal/hostile/spawner/lavaland/legion
/obj/structure/spawner/lavaland/legion
mob_types = list(/mob/living/simple_animal/hostile/asteroid/hivelord/legion/tendril)
/mob/living/simple_animal/hostile/spawner/lavaland/Initialize()
GLOBAL_LIST_INIT(tendrils, list())
/obj/structure/spawner/lavaland/Initialize()
. = ..()
emitted_light = new(loc)
for(var/F in RANGE_TURFS(1, src))
@@ -41,18 +34,19 @@
var/turf/closed/mineral/M = F
M.ScrapeAway(null, CHANGETURF_IGNORE_AIR)
gps = new /obj/item/gps/internal(src)
GLOB.tendrils += src
/mob/living/simple_animal/hostile/spawner/lavaland/Destroy()
QDEL_NULL(emitted_light)
QDEL_NULL(gps)
/obj/structure/spawner/lavaland/deconstruct(disassembled)
new /obj/effect/collapse(loc)
new /obj/structure/closet/crate/necropolis/tendril(loc)
return ..()
/mob/living/simple_animal/hostile/spawner/lavaland/death()
/obj/structure/spawner/lavaland/Destroy()
var/last_tendril = TRUE
for(var/mob/living/simple_animal/hostile/spawner/lavaland/other in GLOB.mob_living_list)
if(other != src)
last_tendril = FALSE
break
if(GLOB.tendrils.len>1)
last_tendril = FALSE
if(last_tendril && !(flags_1 & ADMIN_SPAWNED_1))
if(SSmedals.hub_enabled)
for(var/mob/living/L in view(7,src))
@@ -60,7 +54,15 @@
continue
SSmedals.UnlockMedal("[BOSS_MEDAL_TENDRIL] [ALL_KILL_MEDAL]", L.client)
SSmedals.SetScore(TENDRIL_CLEAR_SCORE, L.client, 1)
..()
GLOB.tendrils -= src
QDEL_NULL(emitted_light)
QDEL_NULL(gps)
return ..()
/obj/effect/light_emitter/tendril
set_luminosity = 4
set_cap = 2.5
light_color = LIGHT_COLOR_LAVA
/obj/effect/collapse
name = "collapsing necropolis tendril"
@@ -92,4 +94,4 @@
for(var/turf/T in range(2,src))
if(!T.density)
T.TerraformTurf(/turf/open/chasm/lavaland, /turf/open/chasm/lavaland, flags = CHANGETURF_INHERIT_AIR)
qdel(src)
qdel(src)

View File

@@ -64,15 +64,15 @@
var/ploc = get_turf(P)
if(!finished || !allowed_projectile_typecache[P.type] || !(P.dir in GLOB.cardinals))
return ..()
if(auto_reflect(P, pdir, ploc, pangle) != -1)
if(auto_reflect(P, pdir, ploc, pangle) != BULLET_ACT_FORCE_PIERCE)
return ..()
return -1
return BULLET_ACT_FORCE_PIERCE
/obj/structure/reflector/proc/auto_reflect(obj/item/projectile/P, pdir, turf/ploc, pangle)
P.ignore_source_check = TRUE
P.range = P.decayedRange
P.decayedRange = max(P.decayedRange--, 0)
return -1
return BULLET_ACT_FORCE_PIERCE
/obj/structure/reflector/attackby(obj/item/W, mob/user, params)
if(admin)

View File

@@ -0,0 +1,75 @@
/obj/structure/spawner
name = "monster nest"
icon = 'icons/mob/animal.dmi'
icon_state = "hole"
max_integrity = 100
move_resist = MOVE_FORCE_EXTREMELY_STRONG
anchored = TRUE
density = TRUE
var/max_mobs = 5
var/spawn_time = 300 //30 seconds default
var/mob_types = list(/mob/living/simple_animal/hostile/carp)
var/spawn_text = "emerges from"
var/faction = list("hostile")
/obj/structure/spawner/Initialize()
. = ..()
AddComponent(/datum/component/spawner, mob_types, spawn_time, faction, spawn_text, max_mobs)
/obj/structure/spawner/syndicate
name = "warp beacon"
icon = 'icons/obj/device.dmi'
icon_state = "syndbeacon"
spawn_text = "warps in from"
mob_types = list(/mob/living/simple_animal/hostile/syndicate/ranged)
faction = list(ROLE_SYNDICATE)
/obj/structure/spawner/skeleton
name = "bone pit"
desc = "A pit full of bones, and some still seem to be moving..."
icon_state = "hole"
icon = 'icons/mob/nest.dmi'
max_integrity = 150
max_mobs = 15
spawn_time = 150
mob_types = list(/mob/living/simple_animal/hostile/skeleton)
spawn_text = "climbs out of"
faction = list("skeleton")
/obj/structure/spawner/mining
name = "monster den"
desc = "A hole dug into the ground, harboring all kinds of monsters found within most caves or mining asteroids."
icon_state = "hole"
max_integrity = 200
max_mobs = 3
icon = 'icons/mob/nest.dmi'
spawn_text = "crawls out of"
mob_types = list(/mob/living/simple_animal/hostile/asteroid/goldgrub, /mob/living/simple_animal/hostile/asteroid/goliath, /mob/living/simple_animal/hostile/asteroid/hivelord, /mob/living/simple_animal/hostile/asteroid/basilisk, /mob/living/simple_animal/hostile/asteroid/fugu)
faction = list("mining")
/obj/structure/spawner/mining/goldgrub
name = "goldgrub den"
desc = "A den housing a nest of goldgrubs, annoying but arguably much better than anything else you'll find in a nest."
mob_types = list(/mob/living/simple_animal/hostile/asteroid/goldgrub)
/obj/structure/spawner/mining/goliath
name = "goliath den"
desc = "A den housing a nest of goliaths, oh god why?"
mob_types = list(/mob/living/simple_animal/hostile/asteroid/goliath)
/obj/structure/spawner/mining/hivelord
name = "hivelord den"
desc = "A den housing a nest of hivelords."
mob_types = list(/mob/living/simple_animal/hostile/asteroid/hivelord)
/obj/structure/spawner/mining/basilisk
name = "basilisk den"
desc = "A den housing a nest of basilisks, bring a coat."
mob_types = list(/mob/living/simple_animal/hostile/asteroid/basilisk)
/obj/structure/spawner/mining/wumborian
name = "wumborian fugu den"
desc = "A den housing a nest of wumborian fugus, how do they all even fit in there?"
mob_types = list(/mob/living/simple_animal/hostile/asteroid/fugu)

View File

@@ -124,7 +124,7 @@
message_admins("Plasma statue ignited by [Proj]. No known firer, in [ADMIN_VERBOSEJMP(T)]")
log_game("Plasma statue ignited by [Proj] in [AREACOORD(T)]. No known firer.")
PlasmaBurn(2500)
..()
return ..()
/obj/structure/statue/plasma/attackby(obj/item/W, mob/user, params)
if(W.get_temperature() > 300 && !QDELETED(src))//If the temperature of the object is over 300, then ignite

View File

@@ -71,6 +71,5 @@
/obj/structure/target_stake/bullet_act(obj/item/projectile/P)
if(pinned_target)
pinned_target.bullet_act(P)
else
..()
return pinned_target.bullet_act(P)
return ..()

View File

@@ -151,9 +151,9 @@
has_data = TRUE
/turf/open/floor/plating/asteroid/airless/cave/volcanic
mob_spawn_list = list(/mob/living/simple_animal/hostile/asteroid/goliath/beast/random = 50, /mob/living/simple_animal/hostile/spawner/lavaland/goliath = 3, \
/mob/living/simple_animal/hostile/asteroid/basilisk/watcher/random = 40, /mob/living/simple_animal/hostile/spawner/lavaland = 2, \
/mob/living/simple_animal/hostile/asteroid/hivelord/legion/random = 30, /mob/living/simple_animal/hostile/spawner/lavaland/legion = 3, \
mob_spawn_list = list(/mob/living/simple_animal/hostile/asteroid/goliath/beast/random = 50, /obj/structure/spawner/lavaland/goliath = 3, \
/mob/living/simple_animal/hostile/asteroid/basilisk/watcher/random = 40, /obj/structure/spawner/lavaland = 2, \
/mob/living/simple_animal/hostile/asteroid/hivelord/legion/random = 30, /obj/structure/spawner/lavaland/legion = 3, \
SPAWN_MEGAFAUNA = 6, /mob/living/simple_animal/hostile/asteroid/goldgrub = 10)
data_having_type = /turf/open/floor/plating/asteroid/airless/cave/volcanic/has_data
@@ -274,7 +274,7 @@
return //if there's a megafauna within standard view don't spawn anything at all
if(ispath(randumb, /mob/living/simple_animal/hostile/asteroid) || istype(H, /mob/living/simple_animal/hostile/asteroid))
return //if the random is a standard mob, avoid spawning if there's another one within 12 tiles
if((ispath(randumb, /mob/living/simple_animal/hostile/spawner/lavaland) || istype(H, /mob/living/simple_animal/hostile/spawner/lavaland)) && get_dist(src, H) <= 2)
if((ispath(randumb, /obj/structure/spawner/lavaland) || istype(H, /obj/structure/spawner/lavaland)) && get_dist(src, H) <= 2)
return //prevents tendrils spawning in each other's collapse range
new randumb(T)

View File

@@ -36,7 +36,7 @@
if(burn_stuff(AM))
START_PROCESSING(SSobj, src)
/turf/open/lava/hitby(atom/movable/AM)
/turf/open/lava/hitby(atom/movable/AM, skipcatch, hitpush, blocked, datum/thrownthing/throwingdatum)
if(burn_stuff(AM))
START_PROCESSING(SSobj, src)

View File

@@ -65,13 +65,16 @@
if(I.use_tool(src, user, 40, volume=50))
var/range = I.digrange //Store the current digrange so people don't cheese digspeed swapping for faster mining
var/list/dug_tiles = list()
if(ismineralturf(src))
if(I.digrange > 0)
for(var/turf/closed/mineral/M in range(user,range))
if(get_dir(user,M)&stored_dir)
M.gets_drilled()
M.gets_drilled(user)
dug_tiles += M
to_chat(user, "<span class='notice'>You finish cutting into the rock.</span>")
gets_drilled(user)
if(!(src in dug_tiles))
gets_drilled(user)
SSblackbox.record_feedback("tally", "pick_used_mining", 1, I.type)
else
return attack_hand(user)
@@ -615,4 +618,4 @@
turf_type = /turf/open/floor/plating/asteroid/basalt/lava_land_surface
baseturfs = /turf/open/floor/plating/asteroid/basalt/lava_land_surface
initial_gas_mix = LAVALAND_DEFAULT_ATMOS
defer_change = 1
defer_change = 1

View File

@@ -120,7 +120,7 @@
PlasmaBurn(2500)
else if(istype(Proj, /obj/item/projectile/ion))
PlasmaBurn(500)
..()
return ..()
/turf/closed/wall/mineral/wood

View File

@@ -25,7 +25,7 @@
if(stored_pulling)
stored_pulling.setDir(get_dir(stored_pulling.loc, newloc))
stored_pulling.forceMove(src)
H.start_pulling(stored_pulling, TRUE)
H.start_pulling(stored_pulling, supress_message = TRUE)
/turf/closed/wall/mineral/cult/ratvar_act()
. = ..()

View File

@@ -224,14 +224,20 @@
for(var/i in contents)
if(i == mover || i == mover.loc) // Multi tile objects and moving out of other objects
continue
if(QDELETED(mover))
break
var/atom/movable/thing = i
if(thing.Cross(mover))
continue
if(!firstbump || ((thing.layer > firstbump.layer || thing.flags_1 & ON_BORDER_1) && !(firstbump.flags_1 & ON_BORDER_1)))
firstbump = thing
if(!thing.Cross(mover))
if(CHECK_BITFIELD(mover.movement_type, UNSTOPPABLE))
mover.Bump(thing)
continue
else
if(!firstbump || ((thing.layer > firstbump.layer || thing.flags_1 & ON_BORDER_1) && !(firstbump.flags_1 & ON_BORDER_1)))
firstbump = thing
if(firstbump)
mover.Bump(firstbump)
return FALSE
if(!QDELETED(mover))
mover.Bump(firstbump)
return CHECK_BITFIELD(mover.movement_type, UNSTOPPABLE)
return TRUE
/turf/Exit(atom/movable/mover, atom/newloc)
@@ -239,13 +245,16 @@
if(!.)
return FALSE
for(var/i in contents)
if(QDELETED(mover))
break
if(i == mover)
continue
var/atom/movable/thing = i
if(!thing.Uncross(mover, newloc))
if(thing.flags_1 & ON_BORDER_1)
mover.Bump(thing)
return FALSE
if(!CHECK_BITFIELD(mover.movement_type, UNSTOPPABLE))
return FALSE
/turf/Entered(atom/movable/AM)
..()
@@ -563,3 +572,8 @@
//Should return new turf
/turf/proc/Melt()
return ScrapeAway(flags = CHANGETURF_INHERIT_AIR)
/turf/bullet_act(obj/item/projectile/P)
. = ..()
if(. != BULLET_ACT_FORCE_PIERCE)
. = BULLET_ACT_TURF

View File

@@ -116,6 +116,7 @@ GLOBAL_LIST(topic_status_cache)
GLOB.query_debug_log = "[GLOB.log_directory]/query_debug.log"
GLOB.world_job_debug_log = "[GLOB.log_directory]/job_debug.log"
GLOB.subsystem_log = "[GLOB.log_directory]/subsystem.log"
GLOB.world_crafting_log = "[GLOB.log_directory]/crafting.log"
#ifdef UNIT_TESTS
GLOB.test_log = file("[GLOB.log_directory]/tests.log")
@@ -131,6 +132,7 @@ GLOBAL_LIST(topic_status_cache)
start_log(GLOB.world_runtime_log)
start_log(GLOB.world_job_debug_log)
start_log(GLOB.subsystem_log)
start_log(GLOB.world_crafting_log)
GLOB.changelog_hash = md5('html/changelog.html') //for telling if the changelog has changed recently
if(fexists(GLOB.config_error_log))

View File

@@ -907,12 +907,16 @@
dat += "<td width='20%'><a href='?src=[REF(src)];[HrefToken()];jobban3=alien;jobban4=[REF(M)]'><font color=red>Alien</font></a></td>"
else
dat += "<td width='20%'><a href='?src=[REF(src)];[HrefToken()];jobban3=alien;jobban4=[REF(M)]'>Alien</a></td>"
//Gang
if(jobban_isbanned(M, ROLE_GANG) || isbanned_dept)
dat += "<td width='20%'><a href='?src=[REF(src)];[HrefToken()];jobban3=gang;jobban4=[REF(M)]'><font color=red>Gang</font></a></td>"
else
dat += "<td width='20%'><a href='?src=[REF(src)];[HrefToken()];jobban3=gang;jobban4=[REF(M)]'>Gang</a></td>"
//Bloodsucker
if(jobban_isbanned(M, ROLE_BLOODSUCKER) || isbanned_dept)
dat += "<td width='20%'><a href='?src=[REF(src)];[HrefToken()];jobban3=bloodsucker;jobban4=[REF(M)]'><font color=red>Bloodsucker</font></a></td>"
else
dat += "<td width='20%'><a href='?src=[REF(src)];[HrefToken()];jobban3=bloodsucker;jobban4=[REF(M)]'>Bloodsucker</a></td>"
//Other Roles (black)

View File

@@ -46,7 +46,6 @@
dat += "<a href='?src=[REF(src)];dispense=baton'>Advanced Baton (2 Credits)</A><br>"
dat += "<a href='?src=[REF(src)];dispense=mind_device'>Mental Interface Device (2 Credits)</A><br>"
dat += "<a href='?src=[REF(src)];dispense=chem_dispenser'>Reagent Synthesizer (2 Credits)</A><br>"
dat += "<a href='?src=[REF(src)];dispense=shrink_ray'>Shrink Ray Blaster (2 Credits)</a><br>"
dat += "<a href='?src=[REF(src)];dispense=helmet'>Agent Helmet (1 Credit)</A><br>"
dat += "<a href='?src=[REF(src)];dispense=vest'>Agent Vest (1 Credit)</A><br>"
dat += "<a href='?src=[REF(src)];dispense=silencer'>Radio Silencer (1 Credit)</A><br>"
@@ -119,8 +118,6 @@
Dispense(/obj/item/abductor_machine_beacon/chem_dispenser,cost=2)
if("tongue")
Dispense(/obj/item/organ/tongue/abductor)
if("shrink_ray")
Dispense(/obj/item/gun/energy/shrink_ray,cost=2)
updateUsrDialog()
/obj/machinery/abductor/console/proc/TeleporterRetrieve()
@@ -245,4 +242,4 @@
new item(drop_location)
else
say("Insufficent data!")
say("Insufficent data!")

View File

@@ -345,13 +345,13 @@
/obj/item/projectile/tentacle/on_hit(atom/target, blocked = FALSE)
var/mob/living/carbon/human/H = firer
if(blocked >= 100)
return 0
return BULLET_ACT_BLOCK
if(isitem(target))
var/obj/item/I = target
if(!I.anchored)
to_chat(firer, "<span class='notice'>You pull [I] right into your grasp.</span>")
H.put_in_hands(I) //Because throwing it is goofy as fuck and unreliable. If you land the tentacle despite the penalties to accuracy, you should have your reward.
. = 1
. = BULLET_ACT_HIT
else if(isliving(target))
var/mob/living/L = target
@@ -366,7 +366,7 @@
if(INTENT_HELP)
C.visible_message("<span class='danger'>[L] is pulled by [H]'s tentacle!</span>","<span class='userdanger'>A tentacle grabs you and pulls you towards [H]!</span>")
C.throw_at(get_step_towards(H,C), 8, 2)
return 1
return BULLET_ACT_HIT
if(INTENT_DISARM)
var/obj/item/I = C.get_active_held_item()
@@ -374,27 +374,27 @@
if(C.dropItemToGround(I))
C.visible_message("<span class='danger'>[I] is yanked off [C]'s hand by [src]!</span>","<span class='userdanger'>A tentacle pulls [I] away from you!</span>")
on_hit(I) //grab the item as if you had hit it directly with the tentacle
return 1
return BULLET_ACT_HIT
else
to_chat(firer, "<span class='danger'>You can't seem to pry [I] off [C]'s hands!</span>")
return 0
return BULLET_ACT_BLOCK
else
to_chat(firer, "<span class='danger'>[C] has nothing in hand to disarm!</span>")
return 0
return BULLET_ACT_HIT
if(INTENT_GRAB)
C.visible_message("<span class='danger'>[L] is grabbed by [H]'s tentacle!</span>","<span class='userdanger'>A tentacle grabs you and pulls you towards [H]!</span>")
C.throw_at(get_step_towards(H,C), 8, 2, H, TRUE, TRUE, callback=CALLBACK(src, .proc/tentacle_grab, H, C))
return 1
return BULLET_ACT_HIT
if(INTENT_HARM)
C.visible_message("<span class='danger'>[L] is thrown towards [H] by a tentacle!</span>","<span class='userdanger'>A tentacle grabs you and throws you towards [H]!</span>")
C.throw_at(get_step_towards(H,C), 8, 2, H, TRUE, TRUE, callback=CALLBACK(src, .proc/tentacle_stab, H, C))
return 1
return BULLET_ACT_HIT
else
L.visible_message("<span class='danger'>[L] is pulled by [H]'s tentacle!</span>","<span class='userdanger'>A tentacle grabs you and pulls you towards [H]!</span>")
L.throw_at(get_step_towards(H,L), 8, 2)
. = 1
. = BULLET_ACT_HIT
/obj/item/projectile/tentacle/Destroy()
qdel(chain)

View File

@@ -182,7 +182,7 @@
if(isliving(target))
var/mob/living/L = target
if(is_servant_of_ratvar(L) || L.stat || L.has_status_effect(STATUS_EFFECT_KINDLE))
return
return BULLET_ACT_HIT
var/atom/O = L.anti_magic_check()
playsound(L, 'sound/magic/fireball.ogg', 50, TRUE, frequency = 1.25)
if(O)

View File

@@ -45,10 +45,10 @@
bonus_damage *= 3 //total 30 damage on cultists, 50 with ratvar
GLOB.clockwork_vitality += target.adjustFireLoss(bonus_damage) //adds the damage done to existing vitality
/obj/item/clockwork/weapon/ratvarian_spear/throw_impact(atom/target)
var/turf/T = get_turf(target)
if(isliving(target))
var/mob/living/L = target
/obj/item/clockwork/weapon/ratvarian_spear/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
var/turf/T = get_turf(hit_atom)
if(isliving(hit_atom))
var/mob/living/L = hit_atom
if(is_servant_of_ratvar(L))
if(L.put_in_active_hand(src))
L.visible_message("<span class='warning'>[L] catches [src] out of the air!</span>")

View File

@@ -97,7 +97,7 @@
/mob/living/simple_animal/hostile/clockwork/marauder/bullet_act(obj/item/projectile/P)
if(deflect_projectile(P))
return
return BULLET_ACT_BLOCK
return ..()
/mob/living/simple_animal/hostile/clockwork/marauder/proc/deflect_projectile(obj/item/projectile/P)

View File

@@ -31,7 +31,7 @@
if(auto_reflect(P, P.dir, get_turf(P), P.Angle) != -1)
return ..()
return -1
return BULLET_ACT_FORCE_PIERCE
/obj/structure/destructible/clockwork/reflector/proc/auto_reflect(obj/item/projectile/P, pdir, turf/ploc, pangle)

View File

@@ -265,7 +265,7 @@
to_chat(user, "<span class='warning'>The bola seems to take on a life of its own!</span>")
throw_impact(user)
/obj/item/restraints/legcuffs/bola/cult/throw_impact(atom/hit_atom)
/obj/item/restraints/legcuffs/bola/cult/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
if(iscultist(hit_atom))
return
. = ..()
@@ -690,10 +690,10 @@
/obj/item/twohanded/cult_spear/update_icon()
icon_state = "bloodspear[wielded]"
/obj/item/twohanded/cult_spear/throw_impact(atom/target)
var/turf/T = get_turf(target)
if(isliving(target))
var/mob/living/L = target
/obj/item/twohanded/cult_spear/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
var/turf/T = get_turf(hit_atom)
if(isliving(hit_atom))
var/mob/living/L = hit_atom
if(iscultist(L))
playsound(src, 'sound/weapons/throwtap.ogg', 50)
if(L.put_in_active_hand(src))
@@ -987,11 +987,11 @@
return TRUE
return FALSE
/obj/item/shield/mirror/throw_impact(atom/target, throwingdatum)
var/turf/T = get_turf(target)
/obj/item/shield/mirror/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
var/turf/T = get_turf(hit_atom)
var/datum/thrownthing/D = throwingdatum
if(isliving(target))
var/mob/living/L = target
if(isliving(hit_atom))
var/mob/living/L = hit_atom
if(iscultist(L))
playsound(src, 'sound/weapons/throwtap.ogg', 50)
if(L.put_in_active_hand(src))

View File

@@ -44,7 +44,7 @@
wander = FALSE
density = FALSE
movement_type = FLYING
anchored = TRUE
move_resist = MOVE_FORCE_OVERPOWERING
mob_size = MOB_SIZE_TINY
pass_flags = PASSTABLE | PASSGRILLE | PASSMOB
speed = 1
@@ -361,7 +361,7 @@
user.dropItemToGround(src)
scatter()
/obj/item/ectoplasm/revenant/throw_impact(atom/hit_atom)
/obj/item/ectoplasm/revenant/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
..()
if(inert)
return

View File

@@ -142,7 +142,7 @@
. = ..()
olddir = dir
/obj/item/assembly/infra/throw_impact()
/obj/item/assembly/infra/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
. = ..()
if(!olddir)
return

View File

@@ -130,10 +130,10 @@
return FALSE
/obj/item/assembly/mousetrap/hitby(A as mob|obj)
/obj/item/assembly/mousetrap/hitby(atom/hit_atom, skipcatch = FALSE, hitpush = TRUE, blocked = FALSE, datum/thrownthing/throwingdatum)
if(!armed)
return ..()
visible_message("<span class='warning'>[src] is triggered by [A].</span>")
visible_message("<span class='warning'>[src] is triggered by [hit_atom].</span>")
triggered(null)

View File

@@ -267,12 +267,13 @@
/atom/movable/proc/experience_pressure_difference(pressure_difference, direction, pressure_resistance_prob_delta = 0)
var/const/PROBABILITY_OFFSET = 25
var/const/PROBABILITY_BASE_PRECENT = 75
var/max_force = sqrt(pressure_difference)*(MOVE_FORCE_DEFAULT / 5)
set waitfor = 0
var/move_prob = 100
if (pressure_resistance > 0)
move_prob = (pressure_difference/pressure_resistance*PROBABILITY_BASE_PRECENT)-PROBABILITY_OFFSET
move_prob += pressure_resistance_prob_delta
if (move_prob > PROBABILITY_OFFSET && prob(move_prob))
if (move_prob > PROBABILITY_OFFSET && prob(move_prob) && (move_resist != INFINITY) && (!anchored && (max_force >= (move_resist * MOVE_FORCE_PUSH_RATIO))) || (anchored && (max_force >= (move_resist * MOVE_FORCE_FORCEPUSH_RATIO))))
step(src, direction)
last_high_pressure_movement_air_cycle = SSair.times_fired

Some files were not shown because too many files have changed in this diff Show More