Merge remote-tracking branch 'citadel/master' into mobility_flags

This commit is contained in:
kevinz000
2020-01-19 16:18:12 -07:00
320 changed files with 5694 additions and 2936 deletions
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@@ -197,3 +197,9 @@ GLOBAL_LIST_INIT(shove_disarming_types, typecacheof(list(
#define TOTAL_MASS_HAND_REPLACEMENT 5 //standard punching stamina cost. most hand replacements are huge items anyway.
#define TOTAL_MASS_MEDIEVAL_WEAPON 3.6 //very, very generic average sword/warpick/etc. weight in pounds.
#define TOTAL_MASS_TOY_SWORD 1.5
//bullet_act() return values
#define BULLET_ACT_HIT "HIT" //It's a successful hit, whatever that means in the context of the thing it's hitting.
#define BULLET_ACT_BLOCK "BLOCK" //It's a blocked hit, whatever that means in the context of the thing it's hitting.
#define BULLET_ACT_FORCE_PIERCE "PIERCE" //It pierces through the object regardless of the bullet being piercing by default.
#define BULLET_ACT_TURF "TURF" //It hit us but it should hit something on the same turf too. Usually used for turfs.
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@@ -302,6 +302,7 @@
//Nanites
#define COMSIG_HAS_NANITES "has_nanites" //() returns TRUE if nanites are found
#define COMSIG_NANITE_IS_STEALTHY "nanite_is_stealthy" //() returns TRUE if nanites have stealth
#define COMSIG_NANITE_GET_PROGRAMS "nanite_get_programs" //(list/nanite_programs) - makes the input list a copy the nanites' program list
#define COMSIG_NANITE_SET_VOLUME "nanite_set_volume" //(amount) Sets current nanite volume to the given amount
#define COMSIG_NANITE_ADJUST_VOLUME "nanite_adjust" //(amount) Adjusts nanite volume by the given amount
@@ -310,6 +311,7 @@
#define COMSIG_NANITE_SET_SAFETY "nanite_set_safety" //(amount) Sets safety threshold to the given amount
#define COMSIG_NANITE_SET_REGEN "nanite_set_regen" //(amount) Sets regeneration rate to the given amount
#define COMSIG_NANITE_SIGNAL "nanite_signal" //(code(1-9999)) Called when sending a nanite signal to a mob.
#define COMSIG_NANITE_COMM_SIGNAL "nanite_comm_signal" //(comm_code(1-9999), comm_message) Called when sending a nanite comm signal to a mob.
#define COMSIG_NANITE_SCAN "nanite_scan" //(mob/user, full_scan) - sends to chat a scan of the nanites to the user, returns TRUE if nanites are detected
#define COMSIG_NANITE_UI_DATA "nanite_ui_data" //(list/data, scan_level) - adds nanite data to the given data list - made for ui_data procs
#define COMSIG_NANITE_ADD_PROGRAM "nanite_add_program" //(datum/nanite_program/new_program, datum/nanite_program/source_program) Called when adding a program to a nanite component
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@@ -60,6 +60,7 @@ GLOBAL_LIST_INIT(bitflags, list(1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 204
#define FLYING (1<<1)
#define VENTCRAWLING (1<<2)
#define FLOATING (1<<3)
#define UNSTOPPABLE (1<<4) //When moving, will Bump()/Cross()/Uncross() everything, but won't be stopped.
//Fire and Acid stuff, for resistance_flags
#define LAVA_PROOF (1<<0)
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@@ -25,30 +25,6 @@ Will print: "/mob/living/carbon/human/death" (you can optionally embed it in a s
#define NOT_IMPLEMENTED "NOT_IMPLEMENTED"
#define MIDNIGHT_ROLLOVER 864000 //number of deciseconds in a day
#define JANUARY 1
#define FEBRUARY 2
#define MARCH 3
#define APRIL 4
#define MAY 5
#define JUNE 6
#define JULY 7
#define AUGUST 8
#define SEPTEMBER 9
#define OCTOBER 10
#define NOVEMBER 11
#define DECEMBER 12
//Select holiday names -- If you test for a holiday in the code, make the holiday's name a define and test for that instead
#define NEW_YEAR "New Year"
#define VALENTINES "Valentine's Day"
#define APRIL_FOOLS "April Fool's Day"
#define EASTER "Easter"
#define HALLOWEEN "Halloween"
#define CHRISTMAS "Christmas"
#define FESTIVE_SEASON "Festive Season"
//Human Overlays Indexes/////////
//LOTS OF CIT CHANGES HERE. BE CAREFUL WHEN UPSTREAM ADDS MORE LAYERS
#define MUTATIONS_LAYER 32 //mutations. Tk headglows, cold resistance glow, etc
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@@ -0,0 +1,20 @@
//Defaults
#define MOVE_FORCE_DEFAULT 1000
#define MOVE_RESIST_DEFAULT 1000
#define PULL_FORCE_DEFAULT 1000
//Factors/modifiers
#define MOVE_FORCE_PULL_RATIO 1 //Same move force to pull objects
#define MOVE_FORCE_PUSH_RATIO 1 //Same move force to normally push
#define MOVE_FORCE_FORCEPUSH_RATIO 2 //2x move force to forcefully push
#define MOVE_FORCE_CRUSH_RATIO 3 //3x move force to do things like crush objects
#define MOVE_FORCE_THROW_RATIO 1 //Same force throw as resist to throw objects
#define MOVE_FORCE_OVERPOWERING (MOVE_FORCE_DEFAULT * MOVE_FORCE_CRUSH_RATIO * 10)
#define MOVE_FORCE_EXTREMELY_STRONG (MOVE_FORCE_DEFAULT * MOVE_FORCE_CRUSH_RATIO * 3)
#define MOVE_FORCE_VERY_STRONG ((MOVE_FORCE_DEFAULT * MOVE_FORCE_CRUSH_RATIO) - 1)
#define MOVE_FORCE_STRONG (MOVE_FORCE_DEFAULT * 2)
#define MOVE_FORCE_NORMAL MOVE_FORCE_DEFAULT
#define MOVE_FORCE_WEAK (MOVE_FORCE_DEFAULT / 2)
#define MOVE_FORCE_VERY_WEAK ((MOVE_FORCE_DEFAULT / MOVE_FORCE_CRUSH_RATIO) + 1)
#define MOVE_FORCE_EXTREMELY_WEAK (MOVE_FORCE_DEFAULT / (MOVE_FORCE_CRUSH_RATIO * 3))
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@@ -1,3 +1,27 @@
#define MIDNIGHT_ROLLOVER 864000 //number of deciseconds in a day
#define JANUARY 1
#define FEBRUARY 2
#define MARCH 3
#define APRIL 4
#define MAY 5
#define JUNE 6
#define JULY 7
#define AUGUST 8
#define SEPTEMBER 9
#define OCTOBER 10
#define NOVEMBER 11
#define DECEMBER 12
//Select holiday names -- If you test for a holiday in the code, make the holiday's name a define and test for that instead
#define NEW_YEAR "New Year"
#define VALENTINES "Valentine's Day"
#define APRIL_FOOLS "April Fool's Day"
#define EASTER "Easter"
#define HALLOWEEN "Halloween"
#define CHRISTMAS "Christmas"
#define FESTIVE_SEASON "Festive Season"
/*
Days of the week to make it easier to reference them.
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@@ -182,6 +182,7 @@
#define TRAIT_AUTO_CATCH_ITEM "auto_catch_item"
#define TRAIT_CLOWN_MENTALITY "clown_mentality" // The future is now, clownman.
#define TRAIT_FREESPRINT "free_sprinting"
#define TRAIT_NO_TELEPORT "no-teleport" //you just can't
#define TRAIT_NO_ALCOHOL "alcohol_intolerance"
// common trait sources
@@ -243,4 +244,5 @@
#define NUKEOP_ANTAGONIST "nukeop-antagonist"
#define MADE_UNCLONEABLE "made-uncloneable"
#define NUKEOP_TRAIT "nuke-op"
#define MEGAFAUNA_TRAIT "megafauna"
#define DEATHSQUAD_TRAIT "deathsquad"